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4:30 PM on 02.15.2013

3DS XL Circle Pad Pro to hit UK this March

Nubageddon came and went, and Nintendo survived the impending doom, only to go on and reach great heights with the 3DS. But one question remained -- would the Circle Pad Pro XL ever see a release outside of Japan? It appears ...

Chris Carter


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11:00 AM on 10.05.2012

Japan will nab the XL Circle Pad Pro on November 15th

Hey dog, I heard you like Circle Pads, so Nintendo made a giant Circle Pad to put on your giant handheld so your handheld is even more giant-like. Nintendo will unveil the XL Circle Pad Pro on November 15th at 1,500...

Chris Carter

9:00 AM on 07.13.2012

Want a second 3DS XL analog nub? Iwata says tough titty

Nintendo president Satoru Iwata recently addressed the issue of the 3DS XL's lack of an analog nub. The feather-haired warrior, ever-ready to deflect criticism, had his list of reasons all planned out, with the ultimate messa...

Jim Sterling

11:30 PM on 06.27.2012

3DS XL goes XXL with Circle Pad Pro XL this year

When Nintendo announced the new 3DS XL last week, the Nubageddon foretold by YouTube users and backseat videogame industry analysts everywhere was officially averted... for now. While that came as good news to current 3DS own...

Jonathan Holmes

2:15 PM on 02.07.2012

PSA: Nubageddon has finally arrived!

Fear it, sinners! Nubageddon is finally upon us! Lock your doors and hide your women -- Nintendo's 3DS hardware add-on releases today at GameStops across the nation to coincide with Resident Evil Revelations. Keep in mind tha...

Chris Carter



Hands-on with the Nintendo 3DS Circle Pad Pro photo
Hands-on with the Nintendo 3DS Circle Pad Pro
by Steven Hansen

September 6, 2011. A day that will live in infamy. Nubageddon. The day Nintendo announced the “Slide Pad Expansion,” the second nub’s cradle attachment.

Now officially known as the Circle Pad Pro, presumably because…it’s for pros (?), I got to play a videogame using this incredibly divisive piece of plastic.

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Is the dual-stick controller a game design crutch? photo
Is the dual-stick controller a game design crutch?
by Tony Ponce

It has been nearly two months since Nintendo unveiled the 3DS Slide Pad Expansion (Circle Pad Pro in the West). Despite the initial cries of "Nubageddon," the fervor has since died down, allowing everyone to reflect upon the news with an open mind and clearer perspective. Some have concluded that this move is proof that the 3DS hardware was rushed to market, whereas others have dismissed it as just another peripheral that will soon join the ranks of the Super Scope, e-Reader, and Wii Balance Board.

I have drawn a completely different conclusion, however. In attempting to rationalize the absolute necessity of a second pad for Nintendo's latest handheld, I broadened my scope to include the very concept of the dual-stick controller. What has the second analog stick brought to the table? Why has it become a staple of console gaming? What gaming experiences would be impossible without it?

The truth is that I simply see no real justification for the Circle Pad Pro's existence. In fact, I believe the dual-stick controller is a stopgap that has overstayed its welcome.

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Nubageddon UPDATE: Gaijin Games feels bad about slide pad photo
Nubageddon UPDATE: Gaijin Games feels bad about slide pad
by Jonathan Holmes

The phenomena dubbed by prophets as "Nubageddon" continues to rock the videogame world. Foretold as bringer of the end of Nintendo's world sometime 2012, the 3DS slide pad attachment is perhaps the most controversial thing any videogame developer has ever done ever. Ever.

Now that we've actually played with the thing, heard some positive words from Activision about it, and gotten a fresh perspective from a totally random woman, it's looking more and more like the slide pad may not actually lead to the death and dismemberment of Nintendo and its fans. Our friends at Gaijin Games (creators of Bit.Trip Saga and Bit.Trip Complete) still aren't into it though. Company CEO Alex Neuse says that he "...think(s) it’s total crap. I’m very frustrated as a consumer. It seems obvious to me that it’s only a matter of time until Nintendo releases a new 3DS with a second Circle Pad on it, and then what am I going to do? I’m going to give them more of my money. Like I always do." As a developer, he has even more issues with the thing, stating that "... it’s a bummer whenever first parties come out with something like this. Whether it’s the Expansion Slide Pad, Wii Motion Plus, PlayStation Move, or Kinect, developers have a hard decision to make about whether they want to support the new features of the hardware."

Sounds like Mr. Neuse has some reasonable misgivings with the slide pad, but he isn't ruling out buying it or developing software for it either. His feelings make sense. I can imagine that if the 3DS had 2 nubs to start with, he may have been able to implement some local multi-player in the games on Bit.Trip SAGA, making the package an even better value for the consumer. Still, as long as the slide pad isn't a required purchase for any game, I don't see the harm in giving players the future option to shell out so extra dough for double nub. 

Tiny Q&A: Gaijin’s Alex Neuse on completing Bit.Trip’s saga [TinyCartridge]

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