This week's challenge takes place in Grand Theft Auto Online in which I must win a race without braking whilst constantly accelerating. I'd like to think I'm actually pretty decent at driving in GTA V, but one bad corne...
If you've been playing Forza Motorsport 5, you're probably very familiar with the game's awful microtransactions. If not, basically the game uses tokens you buy in-game that can be used to purchase cars if you don't have enough credits. The problem is it's severely broken and takes advantage of consumers, specifically with the value of said tokens being misleading.
Players are not happy, and Turn 10 responded to both their feedback and in-game data with programs to be implemented this week as a means of tiding players over for the supposed permanent changes to come to the Forza 5 economy.
Like it or not, Christmas is happening yet again. I know you've yet to sit through fraught Thanksgiving dinners, but I'm here to remind you in advance and offer you a primer for planning your consumerist immolation.
This list is just games. Hardware, accessories, and miscellany are coming up throughout the day.
As much as I loved hosting and co-creating The Destructoid Show, it was a show that was often limited by reality -- the reality of working for a big outlet like Revision3 (where producers and directors make all the final creative decisions), the reality that if the show didn't do well that my wife and I would starve to death, and the reality that not everyone can get behind ideas that burst into my brain after 2 hours of sleep and 6 cups of coffee.
Thanks to Huge, I now have the opportunity to do a news show my way. The first order of business was finding a collaborator. I was lucky enough to rope the unflappable Caitlin Cooke into the job, and she's already taken to it like a fish to water. From there we had to figure out how to make a news show on our own. Considering the conditions I think we did pretty well, and with luck and experience we'll hopefully keep getting better.
We've got a lot planned for future episode including review recaps, interviews with developers, and other surprises. I really hope you give the show a shot, and drop us a line at HolmesSupHolmes@gmail.com with your feedback and questions. We'll be reading a selection of them aloud on the next episode, so don't say anything you wouldn't want the world to hear.
Last Sunday on Sup Holmes (now on iTunes) we spent an hour and a half with the enigmatic, pragmatic, elastic, fantastic Porpentine. This one was a real blur for me, more so than most episodes. Talking to Porpentine imbues you with an infectious energy that makes you feel slightly out of reality. It's a real treat.
This week's challenge takes place in Half Life 2: Lost Coast, in which I must beat the entire level using nothing but the famous crowbar. Freeman is pretty proficient in crowbar combat, but there are some enemies that even the mighty crowbar cannot defeat...
If you've got any ideas for future challenges you'd like me to have a go at, feel free to leave them in the comments!
A week and a half ago on Sup Holmes (now on iTunes) we were graced with the company of Ms. Holly Pickering, former artist on the bulk of Traveller's Tale's LEGO games, currently working on Ether One from White Paper Games.
Holly has an ability to talk about incredibly personal, difficult stuff with a total stranger in front of thousands of people, all without ever seeming self-centered or melodramatic. It's equal parts charming and disarming. Her humility and positivity shine through, even when focusing on the many life-changing challenges she's gone through. From a childhood of bonding over computers with her dad, to teenage years wrestling with disapproval from others for loving art and technology, to getting work at Traveller's Tales shortly thereafter, to losing her father to suicide, to going out on her own to work on more personal projects; no topic was off limits.
By the end of the episode, I was ready to simultaneously laugh, cry, and cheer for Holly all at the same time, while she appeared completely unimpressed with herself. Regardless of what she may work on in the future, she can count me among her biggest fans. Thanks again to Holly for appearing on the show, and make sure to tune this Sunday when we welcome Cristina Vee (songstress and voice actress on Shantae, League of Legends, Skullgirlsand many others) to the program.
I was sold on the PlayStation 4 long ago. Sony's promise of indie games for the console got me all hot and bothered, but there was always something lurking at the back of my mind: The UI. I hated the UI on the PS3. The XMB was boring to look at and it took forever to load the stupid video icons for everything.
Fortunately the PS4 fixes all of that jank thankfully. Phil and I thought it would be helpful for you guys to see all of the ins and outs of the brand new interface.
Ever been so inspired by something that you want to take up that hobby immediately in an attempt to inspire future generations in the same way, only to then realize that it's way too much freaking work to even come close? Well, this Source Filmmaker Team Fortress 2 short titled "Lil Guardian Pyro" has done just that to me. It's....amazing. Incredible animation detail, an original soundtrack, and a theme that appeals to the Toy Story lover in all of us.
Just watch it. Seriously. And be sure to check out their other videos, they're equally as astounding!
Okay, so the news from this Nintendo Direct was fairly standard outside of a few highlights like unified account balances for 3DS and Wii U (finally!) and Miiverse on 3DS, but how about that intro with Bill Trinen and Reggie Fils-Aime? I adore these things.
Even if you don't stick around to the end, find your way there to catch some wonderful footage of Super Mario 3D World. It's nice to see Rosalina confirmed as a playable character, too.
As you might've heard yesterday, I am back with Destructoid as full-time Video Warlock. And so, I've wasted absolutely no time whatsoever abusing my newfound power, and here's the first episode of my new show: Sexy Video Game News Hole. It is exactly what it sounds like.
Today, we discuss the absurd contraption rigged up for the VR Japan Oculus Rift game jam this last weekend, which was basically a robotic arm and a Fleshlight rigged up as a peripheral for the popular virtual reality headset.
We're there, I guess. The PlayStation 4 comes out in four days, the Xbox One in four days plus one week. Time to build hype.
I like that it wasn't until "Advanced Kinect" showed up on screen that my mind recoginzed this music as some Judge Dredd dystopic dubstep. Fitting. I like that one of the controller's advertisements is "Ultimate realism." What a realistic controller!
I like that when it says "Cloud powered," the Xbox is floating. Good subtle reinforcement of your buzzwords.
Oh, and "Cinematic gameplay that rivals Hollywood." Can't we have one mention of games without talking about movies or TV, Microsoft? Or maybe they covered that quota with "Unrivaled mulitplayer."
With this trailer, The Foresthas gone from one of a handful of survival horror titles I'm anticipating to become my most-wanted. Horror in a relatively open world may sound like a challenge to pull off, but if the video is any indication, Endnight Games Limited has it figured out.
The game is out later this year on PC and it'll support Oculus Rift, though I can only imagine how tense that'd be. Forget virtual reality -- obscuring your vision and hearing from what's going on in the real world would be unsettling in and of itself.
As a fan of The Descent, I can't not love the promise of this.