Black Desert is an upcoming Korean MMORPG and that sentence is usually more than enough to get a majority of people to start tuning out. That is until you watch this video, showing off the game's amazing character creator system.
You can alter seemingly every aspect of your character, creating highly detailed male and female avatars. I really don't care what the MMORPG plays like now, I just want to mess around in that character creator system and create whatever I wanted. Forget the realistic aspect too, just imagine all the warped things this system can provide.
A new trailer has also been released to stoke any flames of desire you may presently hold for platform shooters, with examples of environmental destruction, special abilities and a whole lot of explosions. Now, if you'll excuse me, I'm going to go grab my wallet.
That soothing music was nice before I go drive to the middle of nowhere to do my taxes. I don't have anything that will play Monument Valley (iPhone, iPad, iPod Touch), which is out now, but if I did, I would. Thankfully an Android release is coming soon.
I love the minimalist, colorful, MC Escher inspired architecture. And the upright bird people that look like plague doctors. So cute.
If you have an iWhatever, maybe drop four bucks on this neat little game.
Did I end the last episode of Hardline by saying we'd be back a week later if we weren't murdered and left in a ditch somewhere? And then we went two weeks without a follow-up?
Well, we aren't all dead -- just on the inside -- but we did bring on Destructoid contributor Brett Makedonski and Hardline producer Bill Zoeker to fill in for this recording.
Topics this week include April Fools' Day bringing out creativity for 24 hours, the Amazon Fire TV, Uncharted writer Amy Hennig joining Dead Space maker Visceral as creative director on an untitled Star Wars game, Square rethinking its JRPGs, Phil Spencer becoming head of Xbox, GTA Online adding heists, game jams gone wrong, and whether or not a fourth PAX is worthwhile.
Unfortunately, we've had some temporary technical issues getting this week's episode on YouTube, but we didn't want to make you guys wait for the podcast version. For the audio-only episode, you can subscribe on iTunes and RSS, or download directly here.
[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]
Yes, I missed the last two weeks for various reasons, but the checks are in the mail and I'm trying to make it up. Please don't take my baby from me. She's all I have. This every other weekend thing is already depressing enough. I can tell she hates coming over, too, away from her friends and her regular everyday life, but what am I supposed to do? Give her up?
I'd rather be "every other weekend dad" than a yellowing Polaroid.
Here's the last recap. Let's all try to be just a little better, because the world ain't going to be a little better to us. Let's try to be a little better to each other. Let's begin anew.
The Elder Scrolls Online is officially available today for the masses on the PC and Mac. To celebrate, Bethesda has released another badass cinematic trailer, titled The Siege.
Along with this trailer comes a neat little infographic Bethesda put together. Highlights include that 5 million people registered for the ESO beta, there's over 40 million weapon variations, there's so many character variations that the number can't even fit on the infographic, and that it would take 32 hours to read the over 2,000 books in the game.
Wondering how ESO is? Check out our first 24 hours with the game, and check back frequently as we'll have ongoing coverage of the game up until we do the full on scored review.
Call of Duty: Ghosts Devastation is now out for the Xbox One and Xbox 360 for $14.99. You get four new multiplayer maps, a new gun, a new chapter in the Extinction co-op mode, and most important of all, you can play as the goddamn Predator.
Like the Michael Myers transformation, you can become the Predator from the field orders stuff and you truly embody the Predator here. You get its thermal vision, invisibility, the claw, and even the shoulder mounted gun too. And when you're killed you can blow yourself up, which kills EVERYBODY! You even do the evil laugh!
I'm starting to regret that I gave up on Ghosts' multiplayer shortly after launch now.
Today's that special day in the year where everyone likes to lie and mess with people's heads. Some are better than others, so let's take a look at what we think were the best ones of this year's April Fools festivities.
Out of all the jokes, Octodad with 32 dads is the one I think that really needs to happen. Come on, you know you want it too.
Killer Instinct is still alive and well with new content, and following the addition of Spinal, Fulgore is on the way for an early April release. He's pretty much done as well based on the video above, which gives you a full glimpse of all his costumes, moves, and specials.
I highly recommend checking out this insanely detailed clip if you want to get a head-start on playing or countering Fulgore, as pretty much every facet of the robotic warrior is broken down. I can't wait to try him out.
I had the opportunity to interview with the creator of Tetris a few years ago about the research on his game's ability to help curb the kind of intrusive thoughts and flashbacks commonly associated with Post Traumatic Stress Syndrome. More recent studies have show that it can also help with cravings for food and alcohol. Ever since then I've wondered what Tetris does to the brain that helps prevent it from getting stuck in fight or flight mode, obsession with potential threats, or unwanted thoughts in general. It's certainly not the most relaxing game ever made, though there is something oddly comforting about its cold, methodical, relentless demands for optimal spacial organization.
What is it about the repetitive analysis and processing of new blocks into a collection of old blocks that helps us to remain in control of our feeling/thought patterns? As always, Art Hawk has the answer!
The new trailer for Call of Duty Ghost's second DLC pack, Devastation, is pretty standard stuff for the first few minutes. You know -- the typical overview of maps, lots of gunfire, and an Eminem track laid over it. Then you get to the 2:20 mark and things start get weird.
As teased last week, The Predator is revealed as an element in the Ruins map. This isn't a knock-off or anything -- it's the actual Predator from the films. While the base game may have not been all that interesting, so far I'm really enjoying Infinity Ward's weird take on DLC, following the playable Halloween villain Michael Meyers.
First, the sad news-- Sunday's episode with Chris Seavor was the final Sup, Holmes? on Dtoid's Twitch/YouTube channel. The glad news? We launched a Kickstarter for the show yesterday, and due to overwhelming support, we were fully funded in less than 12 hours. Holy smokes.
We've still got to work out the details of the stretch goals, so chime in if you have ideas for things you'd like to see. A new animated intro, a Sup, Holmes? album featuring your favorite game music artists, a Sup, Holmes? Game Jam with your favorite developers, and a dedicated website (complete with an advice column) are just a few of the ideas we're hoping to put together. If you're a developer or musical artist and you'd like to get involved in any of that, let us know.
What would you do if you knew you could not fail? Dream as if you'll live forever, live as if you'll die today. That's what the focus of this week's Dumb Idiot Ideas is the power of the cloud, and how it will change all of us as people.
For those of you that follow gaming websites and personalities as closely as you do the games here's a wild one: our friends over at ScrewAttack were acquired today by Fullscreen. Craig Skistimas and his lovely haired henchmen held a mini press conference on their Twitch.tv channel (archive embedded below) to explain the details of the deal, and to reassure everyone that they're not going to become a super evil empire, and I believe it.
Craig is one of my favorite people in the industry and I'm super excited about their new mission: to help other Youtube video content creators grow as they have. See kids? Show this to your moms: goofing around on Youtube pays! The full press release follows below:
Almost two weeks ago on Sup Holmes (now on iTunes) we welcomed John Ribbins to the program. John's been making games on his own since was a kid, but it wasn't until BBC Channel 4 commissioned him and his partners at Rolling Sound to make a game about knife crime that he got his first big break. It was made in collaboration with actual perpetrators of knife crime in a effort to help the world understand their story. That's not something you can say about most videogames.
He and Rolling Sound stuck with "Socially Responsible" side of game development for a while, going on to develop Focus Pocus-- a game you control with your mind (via the NeuroSky MindWave portably EEG reader), designed to help children with ADD and ADHD develop their ability to focus. Creating a game that you control with your brainwaves pitted the team with some interesting challenges and surprises.
John grew up with two great passions, coding and skateboarding, though he one of those pastimes was far more socially acceptable than the other. With Roll7 (and outgrowth of Rolling Sound) he was finally able to bring them together with OlliOlli, the critically acclaimed skaeboarding platformer (now on Vita, coming soon to Steam, PS3 and PS4). We talked about the game's one-death system, its previous iteration on iOS, how it combines the psychology of skating and coding into a cohesive whole, and a lot more. We also talked about Not a Hero, the little action game that takes offers concentrated anti-hero violence mixed with classic arcade run-and-gun fun. It was great to talk to John about all these things!
Thanks again to John for appearing on the program, and if you liked Sup Holmes, check out our newly launched Kickstarter. It will be interesting to see what happens.