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Why can't we be friends? photo
Why can't we be friends?

Nvidia: PC 'superior,' 'viable alternative' to consoles


Activiaaaaaaaaaaaaaa
Dec 03
// Steven Hansen
Nvidia consumer sales manager Matt Wright says the company is "proposing small form-factor PCs to be a viable alternative to the next-gen consoles." "Enthusiast players want the ultimate games system and that is the PC," he...
PS4 sales eclipse 2M photo
PS4 sales eclipse 2M

PS4 sales cross 2.1M after European/Latin American launch


Come sale away
Dec 03
// Steven Hansen
We knew the PS4 sold over a million units in 24 hours of North American availability. We knew it outsold the Wii U in the UK (over 250k units) in 48 hours. The numbers add up. Cue the PlayStation Blog update putting those num...
Germans go PS4 crazy photo
Germans go PS4 crazy

Germany's PS4 launch was dangerous chaos


Germany people were trampled
Dec 02
// Steven Hansen
Clearly PS4 lust has been germinating in the country for some time, because Germans went crazy for the PS4 launch last week. It's like store owners were poking them with electric cattle prods outside the gates as if they wer...
Xbox won photo
Xbox won

Xbox won Black Friday, one tracker reports


Xbox One and 360 lead Black Friday sales
Dec 02
// Steven Hansen
The Xbox One led Black Friday sales at major retailers, including Walmart, Target, Best Buy, GameStop, and RadioShack, according to Info Scout. Xbox One accounted for 31% of console sales. Surprisingly, the 360 came in second...
 photo

Breaking: Look at this next-gen sh*t


Seriously, just look at it.
Nov 27
// Max Scoville
GREATNESS AWAITS. If you would like to be a part of the future, the PlayStation 4 version of Putty Squad is now available for pre-order. Via @Truongasm
Electronic Arts photo
Electronic Arts

EA lowers digital PS4 games to 54.99 on UK store


Lowered again
Nov 27
// Steven Hansen
[Update: EA has lowered the price of digital PS4 games again, down to £54.99, the same price as the Xbox One, Eurogamer reports. So the parity is nice. That's still quite expensive, at about $100 USD, and more expe...
Question photo
Question

Question: What do you think of the PS4 & Xbox One now?


Share your thoughts on the latest next-gen systems
Nov 24
// Wesley Ruscher
Now that the Xbox One and PlayStation 4 are finally here and the dust has settled, the Destructoid team is curious to know what everyone thinks of their shiny new consoles. Did you get them both? What do you think of each sys...
Kinect has no x-ray specs photo
Kinect has no x-ray specs

Xbox One's Kinect can't see you naked, says Microsoft


But I can
Nov 21
// Steven Hansen
Did you see a penis in this video? It seems the above tech demo left some people concerned that the Xbox One's new, better Kinect would be able to see your genitals. People are (understandably) rather paranoid about their pr...

Review: Super Motherload

Nov 21 // Caitlin Cooke
Super Motherload (PC, PS3, PS4 [reviewed])Developer: XGen StudiosPublisher: XGen StudiosRelease Date: November 15, 2013 (PS4) / November 26 (PS3) / 2014 (PC)MSRP: $14.99 Your adventure in Super Motherload begins as Employee 1001 -- a miner working for the Solarus Corporation on Mars. Solarus is hungry for precious minerals, and it's your job retrieve them. Aided by Mister Fix-it (your AI partner), you descend deep into the planet's crust to find minerals to exchange for cash to upgrade your rig. Refueling, repairing, and buying upgrades are the main staples required to continue the descent into the unknown. The further you dig, the more you begin to learn about the secrets of Mars and the strange occurrences happening throughout the various Solarus bases. Excerpts of video logs and sound bytes come through occasionally throughout the dig, and as a result you’re sometimes left with a fetch quest. The interruptions are interesting but brief however, allowing more time to do what you do best: dig. Digging and refueling is a very simple gameplay mechanic, but despite the repetition the game is somewhat complex. Mostly, this is due to the fact that the deeper the dig, the more complicated the soil gets. For example, after hitting the third base (about a quarter through the game) I started to notice less open space and more metal plates blocking my path, forcing me to find a way around (or through) them to reach valuable gems. The game ramps up its presentation as well, with more and more complicated systems. At first, the Motherload starts off with a smattering of minerals such as “bronzium” and “goldium” which are fairly easy to obtain. Soon enough, the treasures become more valuable deeper into the descent, from rubies all the way to “unobtanium.” Eventually, upgrades can be bought to automatically “smelt” minerals together which make interesting combinations like “katana gold.” Smelting adds a bit more variety to the mining gameplay, allowing for the crafting of bombs and forcing players to think more carefully about the order in which they collect minerals. Gameplay isn't restricted to just "digging" though, as there are a number of different bombs that are made to blast through different types of elements, as well as some interestingly shaped bomb explosions to help navigate through barriers. For example, a “T” bomb will help blast the area directly above and one space to the left and right, creating said "T" shape. Some valuable minerals are trapped within rock or metal barriers that players must explode properly, without destroying the loot. I really enjoyed these short challenges but longed for a bit more complexity and variety as the same puzzles showed up over and over again. Despite the repetition in bomb puzzles, maps are randomly generated upon each new game making it so you’ll never play the same map twice. Characters also have a different set of upgrade levels and abilities, making gameplay a bit different depending on which character you choose. For example, the unlockable character Laika is a ghost dog who doesn’t take any hull damage, and another extra character, Demitri, has unlimited electron bombs. I also noticed that stations have different abilities and items for sale upon each new game -- in one game I purchased an ability to turn magma into money but in another game I found the same station selling an ability that makes “ironium” turn into fuel. Some of the upgrades can feel like downgrades at first -- like increasing the rotor speed is potentially dangerous as you can quickly damage your digger. However, once you get to the endgame these speed upgrades come in handy. About three quarters into the game though, I found a lack of plot movement and an increased difficulty in navigating around blockades. Even after purchasing all possible upgrades for my character it still took quite some time to get to the end and I was not prepared for what I had to do next. After spending hours digging through Mars, the endgame delved into new mechanisms that took me by surprise. However frustrating, I found it rewarding to complete it in the end. I heartily enjoyed Super Motherload -- so much so in fact, that I’m already whizzing past on my second playthrough and I plan to unlock and upgrade the rest of the characters. The act of collecting minerals and selling them has never been so exciting, and I can’t quite place my finger on why. Perhaps it’s the ’80s vibe and the stellar OST that is reminiscent of Hotline Miami, or the feeling of zen when I dig. Regardless, I can’t seem to stop playing. I did run into a few small but notable snags that are worth mentioning. The first problem I encountered was the touchpad -- bombs can be dropped by swiping or clicking the touchpad in a manner of ways. Me being the clumsy person that I am, I often dropped or misplaced my fingers on the controller making it so that I accidentally used up bombs at least a few times during each session. There isn’t a way to turn off touchpad functionality, so I learned to be extremely cautious with how I picked up and put down my controller. Local co-op is available, but to be honest I found it to be more stressful than playing alone. Players share a fuel tank, which means that fuel gets wasted a lot more easily so it’s a bit harder to progress. Everyone also shares a single screen -- all players have to be in the same area for the game to function. If you leave your controller sitting for more than a few seconds, the game automatically removes your character from play. I can see how co-op could be fun with the right group of people, but I personally prefer the single-player experience. And what a fantastic experience it is, despite its flaws. Super Motherload is simple enough so that anyone can pick it up and play, but complex enough for mining veterans to keep coming back to fully upgrade characters or even risk playing in hardcore mode. The sci-fi ’80s vibe is delightful and the perfect setting for this ridiculously addicting game. I find myself coming back to it at the end of every day, ready for a new adventure underground.
Super Motherload review photo
It's not too late to go back...
Super Motherload was supposed to be my “tester” experience -- the first game that I booted up on my PlayStation 4 to get a feel for the system. I planned to take a few minutes to acquaint myself with the control...

Super Motherload PS3 photo
Super Motherload PS3

Super Motherload coming to PS3 next week


Super Mother low down on those release dates
Nov 20
// Steven Hansen
Super Motherload is out on PS4, but you don't have to be an early adopter to get your hands on its space shovel and start digging your way towards secrets. The small developer announced today it would be bringing its game to...
PS4 Canada photo
PS4 Canada

Sony: PS4 sold out in Canada in country's largest launch


Bringing home the Canadian bacon
Nov 20
// Steven Hansen
The PS4 is off to as good of a start as Sony could have hoped for with over one million consoles sold in the first 24 hours of its North American launch. Those are some powerful numbers, some of which come from America's nort...
Suda51 photo
Suda51

Suda51: The games matter, not the platform


Quirky game developer offers clarity and praises indie games
Nov 18
// Alessandro Fillari
In this hurricane of emotions and hype during the release of the next-gen consoles, it's easy to get caught up in fandom and want to stick with what you know most. Because of this, Suda51 spoke his mind about the current situ...
Ubisoft photo
Ubisoft

Ubisoft explains how launch games can be underwhelming


Cites cross-gen development as the main reason
Nov 18
// Alessandro Fillari
It's always about the games when it comes to the console, and with the release of the new systems, it's easy to take for granted how much effort goes into the making of the titles. For many, the games available at launch can ...

Everything you need to know about the PlayStation 4

Nov 15 // Steven Hansen
The PlayStation 4 will launch in 32 world markets: United States, Canada, Mexico, Brazil, Australia, New Zealand, United Kingdom, France, Germany, Spain, Italy, Ireland, Austria, Belgium, Denmark, Finland, Luxembourg, Netherlands, Norway, Poland, Portugal, Russia, Sweden, Switzerland, Argentina, Chile, Colombia, Costa Rica, El Salvador, Guatemala, Panama, and Peru. It will launch in North America on November 15, retailing for $399. It will launch in Europe on November 29, retailing for €399 (£349 in the United Kingdom). It will also cost $1,850 in Brazil because of dumb import taxes. The PS4 won't launch in Japan until February 22, 2014, priced at 39,980 yen (~$400USD), though it includes a PS Eye Camera and the game Knack for free. A day-one patch for the system will be necessary to enable a number of important features. You should be able to play offline games and tool around with the system while the 300mb patch downloads in the background. This PS4 unboxing video will show you exactly what you'll be getting. If you don't want to read: PlayStation 4 videogame console (Such angles! Such architecture!) An HDMI cable (for plugging the PlayStation 4 into your television in HD!) A Dualshock 4 PS4 controller (Wireless, with micro-USB charge cable!) A mono headset (Your current headsets won't all work!) A box (You can wear it on your head or let a cat sit in it!) The PlayStation 4 comes with a 500gb hard drive, which you'll need. Games like Call of Duty: Ghosts are already clocking in at 50gb and you won't be able to store games on external hard drives at launch. Even if you buy games on disc, they will have to be installed onto the system. Thankfully, the PlayStation 4 allows users to easily upgrade the hard drive to any other standard, 2.5 inch drive. Of course, unless you have a spare 1TB+ hard drive sitting around, that does mean you're dropping anywhere from $70-$200+ to double or even quadruple available space. If the PS4's buffering works well, allowing you to play games while they're being installed. it may be easier to uninstall and download things as you feel like playing them. Getting to the hard drive to exchange it will be a snap for tech savvy users, but it is slightly more challenging than accessing the PS3's, though you will still be able to do it with nothing else but a Phillips screwdriver. The console sports a blu-ray drive for games and movies, wireless adapter, two USB 3.0 ports, 8gb of GDDR5 memory, a custom 8-Core x86 AMD CPU, and more. Those of you looking for a fully detailed spec sheet can click here. Tech enthusiasts may also want to watch this awesome video of Sony's engineering department director taking the console apart and pointing out its contents piece by piece. The DualShock 4 is a nifty controller. It is retailing for $60 and is currently available. It's said to support PC gaming, but there have been mixed reports of its functionality as a PC controller. It's also been seen working on Mac and with certain PS3 games. It features trigger-like L2 and R2 inputs, a clickable touch pad in the middle, speakers in the controller, and a light bar used in conjunction with the PlayStation Camera, though developers can also use its color options to convey in-game information.  The PS4 only supports four controllers, down from its predecessors' seven. You can also get them in red and blue. The PS4 comes with a mono headset that is functional for chatting. Existing bluetooth headsets will not be compatible with the PS4; USB headsets will see compatibility via a system update. Sony's PlayStation-branded Pulse headsets (wired or wireless) will see a system update that will patch in compatibility as well. A 3.5mm audio jack in the controller can be used to output all sounds, though Sony couldn't confirm all headsets would work with it. Should you purchase the PlayStation Camera peripheral, its four integrated microphones can be used for chatting. Up to eight people can join a single party chat. The following games (retail and downloadable) will be available for the PlayStation 4 at launch. If you own applicable games on PS3, you can "upgrade" to the PS4 versions for an extra $10. Exclusive to PS4: Killzone Shadow Fall Knack Resogun The rest: Flower Sound Shapes Angry Birds Star Wars Assassin’s Creed IV Black Flag Call of Duty Ghosts DC Universe Online FIFA 14 Battlefield 4 Just Dance 2014 Injustice: Gods Among Us Ultimate Edition Lego Marvel Super Heroes Madden NFL 25 NBA 2K14 Need For Speed Rivals Skylanders SWAP Force Blacklight Retribution Contrast Super Motherload Trine 2: The Complete Story Warframe A few things worth noting. Many of the games not exclusive to PS4 are still not available on Xbox One, such as Injustice: Gods Among Us Ultimate Edition. Also, Flower and Sound Shapes, which have seen updates in the PS4 versions, will be free to download for people who already won these PS3 and PS3/Vita exclusives. Trine 2 has also seen sizable improvements. Additionally, some of these games are entirely free to play (including free to play online): DC Universe Online, Blacklight: Retribution, and Warframe. Both Resogun and Contrast will be free to download for PlayStation Plus users.  You should also check out this big list of PS4 games, which includes a lot of additional launch window games -- games that should be hitting the console in its early months. The information isn't entirely up to date; for instance, DriveClub has been delayed and will miss launch. Other exclusive games to look out for include Hohokum, The Witness, and inFamous Second Son. Some world premiere game announcements will be made on November 11, too. PlayStation Plus is Sony's paid membership program. The biggest change regarding PS+ on PS4 is that a membership will be required to play games online (save for free-to-play games, such as those listed above). While online play is locked behind the subscription service, most other key features are not, including, access to services such as Netflix, playing PlayStation 4 games remotely through the PlayStation Vita, etc. If the primary user on a PS4 is a PlayStation Plus member, the other (up to) three users signed into that PS4 will gain all the benefits of PlayStation Plus and all content is share between users. PS+ users also get free games every month (Resogun and Contrast at the system's launch), the ability to auto-download game patches, store discounts, and more. Using Remote Play, PlayStation Vita owners can play their PS4 games through the PlayStation Vita. The best way to do this is with both systems on the same wifi network and the PS4 connected with an Ethernet cable for the smoothest possible connection. As long as the PS4 is in standby mode, the Vita can remotely turn it on and begin play. The PlayStation 4 allows for 2,000 friends, 20 times more friends than the PS3. PlayStation 4 games will not be region locked. You can stream and share gameplay to Twitch.TV and UStream (you can archive Twitch footage, not UStream), capture video and upload it to Facebook, or take screenshots and upload them to Facebook or Twitter. The following apps will be available at launch: Amazon Instant Video Crackle Crunchyroll EPIX Hulu Plus NBA Game Time Netflix NHL GameCenter Live Redbox Instant by Verizon VUDU YuppTV The free PlayStation app will let you do things like buy games from your phone and start downloading them so they're ready for when you get home. Two people can use the same account's content on two different PS4s at once -- play multiplayer with a roommate or sibling without having to buy another copy. Sony plans to launch the Gaikai PS3 library in 2014; that is, PS3 games streaming to your PS4. What are we missing? Chances are, Sony has already covered it in its own Ultimate PS4 FAQ, but let us know in the comments!
PlayStation 4 guide photo
Everything you Sony-eed to know!
We're a week and a half away from the PlayStation 4's November 15 North American release. Will it be the leading console this generation? Will people buy it at launch and then sell it in six months because people always do th...

Trine confirms PS4 launch photo
Trine confirms PS4 launch

Just Tri-ne stop me: Trine 2 confirmed for PS4 launch


Can't stop this Trine
Nov 14
// Steven Hansen
Good news, lovers of color and magic. Trine 2: Complete Story will indeed be ready as a PlayStation 4 launch title. Here's a trailer to celebrate. This Complete Story edition of Trine 2 includes some expected gussying up. It...
PlayStation 4 hype video photo
PlayStation 4 hype video

Sony made this PS4 hype trailer just for you, dear player


I never asked for this
Nov 14
// Steven Hansen
Glad that #4theplayers seems to have run its course with this last PS4 hype video. It's almost as bad as EA's #Prepare4Battle that gave me alternative fits of laughter and uneasy pangs in my spleen when it was plastered over...
Ruining a PS4 photo
Ruining a PS4

This guy got an early PS4 and shot it with a real big gun


Talk about BLAST PROCESSING
Nov 14
// Steven Hansen
Excited for the PlayStation 4 launch tomorrow? Hate the console with a blind passion? Want to see some son of a gun with a terrifying arsenal of bullet tossers blast the processing out of his pre-release PS4 in slow motion? ...
Octodad: Dadliest Catch photo
Octodad: Dadliest Catch

From PC to console: Octodad dev on making the transition


Developer talks professional perception of his indie studio
Nov 13
// Alessandro Fillari
In recent years, large publishers have taken steps towards embracing titles made by independent developers, and in many cases it has paid off incredibly well. With the new next-gen systems on the horizon, a number of indie de...
Kingdom Under Fire II photo
Kingdom Under Fire II

Kingdom Under Fire II: Apparently alive & headed to PS4


Tragic Kingdom
Nov 12
// Steven Hansen
Remember some five years ago when Kingdom Under Fire II was announced for Xbox 360 and PC? And then three years ago it was headed for PS3? Well, it's still planned to hit PCs in Korea this year. We'll see if that happens. Me...
MGSV PS content photo
MGSV PS content

Metal Gear Solid V to have PlayStation exclusive content


Speckled Steer Salted: Ground Beefs
Nov 12
// Steven Hansen
Hideo Kojima tweeted a picture of a Metal Gear Solid V: Ground Zeroes poster, which is less cool than all the pictures he tweets of delicious food. If you squint hard enough, one of the text lines in the blurry foreground ima...
Xbox One spook tale photo
Xbox One spook tale

Ghosts tales: Ding, dong Xbox One DRM still very dead


Xbox One to work "exactly" like 360
Nov 11
// Steven Hansen
Andre "Swami" Weingarten got his Xbox One early due to a mistake by retailer Target. A whole lot came out of that -- an unboxing video, a temporary ban, and an upcoming trip to the Xbox One launch event. The early consoles ha...
Xbox One reveal trailer photo
'Cinematic gameplay that rivals Hollywood'
We're there, I guess. The PlayStation 4 comes out in four days, the Xbox One in four days plus one week. Time to build hype. I like that it wasn't until "Advanced Kinect" showed up on screen that my mind recoginzed this musi...

PS4 Asia launch photo
PS4 Asia launch

PS4 dated, priced in Korea, Hong Kong -- all before Japan


December 17
Nov 08
// Steven Hansen
The PS4 will be launching in South East Asia -- Singapore, Malaysia, Hong Kong, Taiwan, Thailand and Korea -- on December 17. Meanwhile, Japan is still waiting until February 22, 2014. My guess is that, after the Vita's launc...
Forza 5 & the cloud photo
Forza 5 & the cloud

Forza 5 only 1080p, 60fps because of the Xbox One cloud


Man talks about cloud
Nov 08
// Steven Hansen
When asked why Forza 5 was billed as, "only possible on the Xbox One," Turn 10 creative director Dan Greenawalt explained, "we could have done cloud-powered opponents last generation, but we would have had to have done all ...
CoD Ghosts' future photo
CoD Ghosts' future

BOO-hoo: Call of Duty: Ghosts might not be a trilogy


'Cause ghosts say "boo"
Nov 07
// Steven Hansen
Call of Duty: Ghosts has done decidedly less well than usual with critics. Gaming everyman Chris Carter called for a stop to annualization. Call of Duty fan Jim Sterling even gave it a 5. Still, the litmus test for CoD succes...
Knack trailer photo
Knack trailer

Pairing is caring: Knack co-op trailer teaches teamwork


Also, how to punch stuff
Nov 07
// Brett Makedonski
Word on the streets is that Knack is deceptively hard. Everyone that gets their hands on it seems like they're dying way more than they expected. Maybe it's not kiddie's first game, after all. Luckily, you can summon a ...
PS4 apps photo
PS4 apps

These are the 11 apps that are available at PS4's launch


Are you not entertained?!
Nov 07
// Brett Makedonski
When the PlayStation 4 finally releases on November 15 (one week!), Sony will have 11 apps raring and ready to be downloaded for your entertainment. The mainstays like Netflix and Hulu Plus are obviously included, along some ...
 photo

PlayStation 4 launch lineup revised, here's the new list


Some games taken out, some added in
Nov 07
// Hamza CTZ Aziz
Take note, you crazy early adopters, Sony has revised the launch lineup for the PlayStation 4. First the bad news: Pinball Arcade and Tiny Brains have been removed and will be coming out at a later time. Now before you go pul...

FIFA 14 adds layers of realism to the pitch

Nov 06 // Tim Sheehy
FIFA 14 (Xbox One) Developer: EA Canada Publisher: Electronic Arts Release Date: November 19, 2013 The first thing I noticed right off the bat was that every player felt heavier, and less-floaty than they had in previous installments of the game. It took a bit ot get used to the change, but over time, each movement began to seem a bit more realistic. Apparently this is due to the IGNITE engine's "precision movement" mechanics, designed to add more depth and detail to the animations. And, while I honestly feel like they're throwing around a few buzz words there, I can vouch that the FIFA 14's mechanics are more polished than ever before. Set pieces seemed a bit more dynamic, with players actually going out of their way to defend or head the ball without any prompting on my part. This actually made what should have been an easy game far more difficult than I had initially expected. At the same time, it kept me from losing against a few well placed corners. The rest of the gameplay, such as challenges, slides, shots and passes maintain the status quo we've come to expect from the series, although some of the more dynamic shots, such as bicycle kicks, look stunning in the replays. Visually speaking, the crowd at the stadium looked surprisingly sharp, and not simply copied and pasted throughout. It's safe to say there's at least enough variation to prevent that from becoming an eye sore. Full stadiums are now rendered in their entirety, complete with outside shots of each stadium and their surrounding geography. It's a neat feature to have, but at the same time, little more than a cosmetic face-lift. There are a few other visual improvements stand out, including everything from wrinkles on players uniforms to the blades of grass on the pitch itself. Interestingly enough, the wrinkles on the uniforms appeared more like static images, rather than transitioning dynamically. When asked, I was told that because it's the first year they're implementing that specific feature, they're hoping to improve it in future installments -- an adequate excuse, I suppose, especially considering the game gets an annual installment. In the end, I enjoyed my time with FIFA 14. It's safe to say the next-gen installment delivers more than a kit update. Those of you who've managed to hold out will be in for a treat.
Fifa 14 Preview photo
Refined mechanics aim to keep things fresh
From what I understand, FIFA 14 is one of the earliest games to be shown consistently running on Xbox One hardware, rather than being demonstrated on PC-based development kits. That being the case, I expected a solid performa...

Call of Duty Ghosts performs smoothly on Xbox One

Nov 06 // Tim Sheehy
Call of Duty: Ghosts (Xbox One) Developer: Infinity Ward Publisher: Activision Blizzard Release Date: November 19, 2013 When it comes to customization, Call of Duty: Ghosts allows you over 20,000 possible combinations, so having a good ten minutes to wade through those options really only allowed me to scratch the surface. I spent a good three of minutes making my character look like Jason Statham, because why the hell not -- also, as far as visuals went, their Statham look-alike was pretty much the best looking model. Take that how you will. The rest of the time, I spent diving through the arsenal of weaponry on-hand, and while I'm sure I could have made an awesome sniper or something, I really had no previous experience with this installment of the game, so I went with a pretty standard load-out. A submachine gun, the "Honey Badger," a standard frag grenade, and 9-Bang, along with some speed and stealth-oriented perks. I was only around for one full match of Blitz, a new mode that appears to be a variant of Capture-the-flag where the objective is simply to reach a specific area on other side of the map, or to prevent the enemy from doing the same by guarding your own. it became readily obvious to me that nobody else seemed to know what they were doing as I racked up kill after kill with little to no resistance. Rather than imagine I have any real skill, I think we can safely assume it had more to do with the fact that I had been playing other game journalists. So being that the game was running on Xbox One hardware, I'm sure the first thing that might spring to mind is the game's native 720p resolution. To be honest, I had known about the resolution going in, but it barely occurred to me while playing. If I hadn't known, I honestly would have never guessed. Instead, I was far more impressed with the game's smooth performance, owed in large part to its solid 60 frames-per-second. That is to say, I experienced no drops in frame-rate similar to those you might have experienced when activating multiple kill-streaks in prior installments of the series. Having played most of the previous installments of the series on both the PlayStation 3 and Xbox 360, the constant frame-rate alone seemed like night and day, and I really enjoyed the one match I played. Whether or not that'll be enough to justify a purchase, especially considering the laundry list of legitimate gripes others have expressed, remains to be seen.
CoD: Ghosts Preview photo
Ignorance is bliss
Despite the less-than-stellar reception it's received in the press, Call of Duty: Ghosts remains one of the most anticipated launch titles in the Xbox One line-up. Not because the game itself, so much as the power of its bran...


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