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Last of Us standalone photo
Last of Us standalone

Standalone Last of Us: Left Behind out now for PS3, PS4


$9.99
May 12
// Jordan Devore
Naughty Dog has sliced apart The Last of Us. If you're curious to try Left Behind, the prequel story starring Ellie and her best bud Riley, you can now do that without committing to the larger story (or Factions multiplayer)....
Last of Us: Left Behind photo
Last of Us: Left Behind

The Last of Us: Left Behind will be available as a standalone on May 12


For a shorter, equally brutal experience
May 01
// Darren Nakamura
Left Behind was a great piece of story DLC for The Last of Us, filling in a portion of the main story that is glossed over and providing a clearer look at Ellie's origin. Any who want to try out the three-hour episode as a ta...
Uncharted 4 photo
Uncharted 4

Japan gets Uncharted 4: The Pirate King and the Last Treasure


Same game, different subtitle
Apr 30
// Steven Hansen
We're getting Uncharted 4: A Thief's End (delayed into 2016). Dark. Foreboding. Japan is getting Uncharted 4: The Pirate King and the Last Treasure, which sounds like it could be a Netflix-funded Goonies reboot. Or, you know, One Piece. Maybe Sony should go with Uncharted 4: The Hunger Games in the States?  Goes both ways, though. The States gets Angry Kirby. [via reddit]
Uncharted photo
Uncharted

Rumour: Uncharted The Remastered Trilogy listed for 30 September release


Swiss retailer uses fake box art to list date
Apr 09
// Laura Kate Dale
According to a listing from a Swiss retailer, a remastered collection the PS3 Uncharted Trilogy is coming to PS4 on 30 September 2015. While the listing does feature box art, the art appears to have been cropped from an image...

The Last of Us multiplayer DLC is not okay

Apr 06 // Darren Nakamura
Taking a look at the options, some of it isn't too offensive. New gestures for $2.50 apiece? Fine. New hats at $7 for a bundle? Sure. We can all lament the fact that this cosmetic content would have been free, perhaps locked behind a cheat code in years past, but I won't fault anybody for giving some extra money to wear a plague mask. I'm not about to pony up for any of it, but it doesn't affect me that some people are willing to. No, the more serious infraction here is in breaking one of the tenets of competitive multiplayer. Those who pay more should never have an advantage over those who don't. Unfortunately, that's exactly what the tactical weapons and survival skills bundles provide. Though it isn't utterly imbalanced with the premium content in play, the new guns and perks are often better than the base game counterparts. Not only that, but the loading screens are littered with advertisements, outlining just how great the new weapons and skills are. The Frontier Rifle sits in between the Semi-Auto Rifle and the Hunting Rifle in terms of damage and fire rate; it takes two shots to down where the Semi-Auto takes three and it has a better fire rate than the Hunting Rifle. There are benefits to the default weapons. The Hunting Rifle can one-hit a full health enemy with a headshot where the Frontier Rifle cannot. The Semi-Auto Rifle can get three shots off before the Frontier Rifle can get two. However, comparing only body shots, the Frontier Rifle beats out the Hunting Rifle in fire rate. Taking recoil and staggering of a face-to-face encounter into account, it is often easier to land two shots with the Frontier Rifle than to land three shots with the Semi-Auto. The Tactical Shotgun exists in a similar space as the Frontier Rifle. It isn't unequivocally better than the comparable base game weapons, but it enjoys some advantages. The most obvious benefit it has over the Shotgun and the Double Barrel is increased range, able to down in two shots from a range that either of the others would fumble to do anything worthwhile. Less apparent is that it can be equipped as a starting weapon where the other long shotguns are both "purchaseables," only attainable during a match after scoring enough points. Embedded in that purchase is the opportunity cost of not saving up for ammunition, weapon upgrades, or armor. However, the most egregious offender in the Tactical Weapons pack is the Crossbow. It's difficult to measure the advantage it gives because there is no other comparable weapon. It fires silently like the Bow but doesn't arc. Nominally, it can down in two shots, but it has a special ability that makes it absurdly powerful in some situations. After hitting an enemy with it, that enemy will bleed until he heals or is downed. This also lets the shooter see where the target is and what he's doing during that time period. In effect, it can be a delayed one-hit kill. If the target has no health kit, he's toast. If he has a health kit and he starts healing, the Crossbow user can see the opening and move in for a sidearm or melee kill. Even if the target isn't downed, it still takes him out of the fight for a brief period of time as he retreats and heals. All from a single, silent shot. The Risk Management Survival Skills pack is also difficult to compare, since it adds unique abilities to the mix. Still, aside from Lone Wolf (which rewards players for striking out away from teammates), the skills included are all pretty enticing to me. As a player who focuses more on support than kills, Lucky Break (get more ingredients and items from cache boxes) and Second Chance (cheaper armor after multiple deaths) both would fit my play style well. Jack of All Trades bundles other skills together for fewer loadout points than they would be piecemeal, which appeals to the deal-seeker in me. It skirts the edge of pay-to-win without crossing that line, but it still feels wrong. The downloadable weapons and skills are not unequivocally better than the standard ones, but having more options to choose from does allow for greater adaptation to variable combat conditions. Premium content in a competitive multiplayer title doesn't have to feel this slimy. The paragon of the idea is probably Team Fortress 2, which has been incredibly successful despite its wealth of purchasable weapons and items. On the surface, the two situations look similar; in both The Last of Us and Team Fortress 2, there are guns with functional changes that can be purchased for real money. In practice, there are several design differences that add up to keep TF2 feeling fair where TLoU does not. One thing that Team Fortress 2 does with its weapons that The Last of Us could is to make it possible to acquire them through play in addition to by purchase. A lot of the weapons and survival skills in the base game are unlocked by collecting parts through play; there's no reason the downloadable extras couldn't be included as unlockables or even as random drops. Less easy to translate are the specific game design elements that allow TF2 to get away with purchased weapons. TF2's large team size (compared to TLoU's four-player teams) allow for any discrepancy to be absorbed. If an overpowered weapon showed up in Valve's shooter, it would be on just one of twelve or sixteen opponents. Not only that, but the faster gameplay allows for quicker reaction; changing class or loadout in response to a particular weapon or tactic is much more tenable in TF2 than in TLoU. On that note, Team Fortress 2's class-based system still trumps any advantage a purchased weapon could afford. Sure, a Spy might get some equipment that lets him costume change more quickly, but he's still going to be beaten by a Pyro flame-checking his teammates. On top of all that, there's the immutable fact that Team Fortress 2 is a proper free-to-play title. It costs nothing to play, where The Last of Us potentially cost players $60 (or more for those who bought the original and upgraded on PS4). Adding free-to-play elements into a paid retail game would feel sleazy even if it didn't have measurable gameplay effects. To reiterate, I think The Last of Us has fantastic multiplayer. In a market full of "me too" shooters emulating Call of Duty or Gears of War, it does its own thing. The problem comes with the feeling that I need to spend extra money (on top of the money the game itself cost) just in order to compete. It isn't exactly pay-to-win, but it leans in that direction, and Naughty Dog does the game a disservice with this unnecessary cash grab.
The Last of Us DLC is bad photo
Where was the uproar about this?
[An earlier version of this piece had an inaccurate statistical description of one of the downloadable weapons. The offending paragraph has been updated for factual accuracy.] I know, I'm late to the party. Despite being inte...

Uncharted 4 delay photo
Uncharted 4 delay

Naughty Dog: Uncharted 4 delayed until spring 2016


Creative director says the game deserves more time and effort
Mar 11
// Kyle MacGregor
The plan was to release Uncharted 4: A Thief's End later this year, but that's no longer in the cards. Naughty Dog has resolved to delay the highly anticipated title's arrival until spring 2016. "Since we showed you our ...
Frame game photo
Frame game

Uncharted 4 won't be 60fps if it 'impact[s] the player's experience'


Frame game
Jan 15
// Steven Hansen
Uncharted 4 director Bruce Straley said in the newest issue of Edge that Naughty Dog wouldn't push the game to 60fps if it adversely affects "the player's experience."  Last month's demo, which has me posi...
PS4 bundle photo
PS4 bundle

Buying a new PS4? If so, you're gonna get The Last of Us too


Not to be confused with The Last of Us 2, because that doesn't exist
Jan 13
// Brett Makedonski
Sony's sweetening the pot a bit for any prospective PlayStation 4 buyers. Beginning in the coming days, all PS4s will come bundled with a code to download a copy of The Last of Us: Remastered. The inclusion of Naughty Dog's m...
Uncharted 4 photo
Uncharted 4

Don't worry, Naughty Dog isn't going to make Uncharted 4 'too dark'


Also, the studio is not working on Last of Us 2 right now
Jan 12
// Mike Cosimano
In a video interview with Game Informer, Uncharted 4 creative director Neil Druckmann and game director Bruce Straley discussed the direction of A Thief's End and the inherent challenges to following up the critical...
PS' GOTYs photo
PS' GOTYs

PlayStation owners loved Destiny more than any other game in 2014


Dark Souls II won best PS3 game
Jan 08
// Brett Makedonski
We're well into the new year, but not everyone's put 2014 squarely in their rearviewmirror. PlayStation Blog just finished tallying the votes to determine which games Sony fans were most fond of last year. All PlayStation pla...
The Last of Us photo
The Last of Us

Naughty Dog milks The Last of Us with more DLC


Crossbows and ski goggles and viking hats! Oh my!
Dec 09
// Kyle MacGregor
The promise of the subject line was alluring; the email's contents utterly deflating. Deadly new additions to The Last of Us multiplayer, Naughty Dog promised. Would it be a three-way firefight between Fireflies, hunters and...
Uncharted 4 photo
Uncharted 4

Uncharted 4's Nathan Drake looks 'next gen as f*ck'


Naughty Dog's words, not mine
Sep 29
// Brett Makedonski
What can we expect from renowned development studios when it comes to creating games for current consoles? If you're in the camp that prioritizes stunning visuals and character models, Uncharted 4 looks as if it'll scra...
The Last of Us photo
The Last of Us

The next multiplayer maps for The Last of Us will be free


Naughty Dog's way of saying thanks for putting up with matchmaking woes
Aug 21
// Jordan Devore
Naughty Dog has been working to address issues with long wait times in The Last of Us' multiplayer matchmaking and while progress has been made on that front, there's more left to do. "Over the last two weeks, we've discovere...
Photos photo
Photos

Naughty Dog is throwing a Photo Mode contest for The Last of Us Remastered


How's that for extra motivation?
Aug 15
// Jordan Devore
Capturing cool, beautiful, or otherwise standout moments in videogames can be such a joy, and I'm hopeful that more developers will follow the recent examples set by inFamous: Second Son and The Last of Us Remastered by inclu...
The Last of Us photo
The Last of Us

Here's some new junk to outfit your characters with in The Last of Us Remastered


Just in time for the Season Pass to be over
Aug 07
// Brittany Vincent
The Last of Us Remastered released last week and the first DLC bundles have been released. On August 5, the Grit and Gear Bundle was released which includes six new items which are: Skull Cowboy Hat Welding Mask Fire Weldin...
The Last of Us photo
The Last of Us

The Last of Us: Remastered shoots to the top of the UK sales charts


Fourth largest launch ever on PS4
Aug 04
// Brett Makedonski
In the weeks leading up to the release of The Last of Us: Remastered, Sony said that "a huge portion" of PS4 owners hadn't previously played the original version on PS3. It seems that's certainly the case in the UK, or a...
Called to duty photo
Called to duty

Called to duty: Two Naughty Dog designers join Infinity Ward


Welp
Aug 01
// Steven Hansen
A couple of Naughty Dogs have gone to join Riley the Call of Duty dog at Infinity Ward. Twelve year Naughty Dog veteran and narrative design lead Taylor Kurosaki split to the nationalistic shooter factory, he announ...

How to stop sucking at The Last of Us multiplayer

Jul 30 // Kyle MacGregor
Running Running is terrible. Do not do it. You wouldn't run in the single-player campaign. A clicker would eat Joel's face before he could even break a sweat. Running in multiplayer is similarly stupid.  In a game about stealth and survival the last thing you want to do is tell the enemy where you are. And this is exactly what running does. Should you not heed this sage advice, you'll pop up on the opponent's radar. This is not a good thing. Unless it's a life or death situation and you need to get away quickly, running just isn't worth it. You're liable to have someone creep up behind you and shiv you in the neck. That someone is me. People who run are my favorite. They are easy to kill. Don't be my favorite. Medical malpractice Again, this game is about survival more than anything. Getting kills is good. Staying alive is better. And if your chief goal is not dying, your secondary mission should be preventing your teammates from doing the same. It doesn't matter how good you are if one of your pals is draining your shared bank account of lives. So, how do you do that? Well, death is a two step process. First you'll get "downed," which means you get to crawl around on the ground for a bit while bleeding out. However, should a friend amble over to your soon-to-be corpse, they can help get you back on your feet. This allows you to keep on truckin' and your mate will get some points for the trouble. It's a win-win, really.  I've bled at out people's feet before, though. Some people will just refuse to heal you for no good reason. Don't be one of these people. These people are the worst. Stealing kills  The second stage of dying is "executions." While bleeders are crawling around, you can shoot at them or stomp on their head or whatever sick thing your heart desires. Doing this means their teammates won't be able to rescue them. It also earns you some points. Now, points are just lovely. They let you buy things like shotguns and body armor. I like shotguns and body armor. So, naturally, stealing someone's ability to get some goodies by swooping in and taking the products of their hard-earned murder is kind of a dick move. This isn't the biggest deal in the world, but you might want that guy you stole from to help you later on. And maybe he'd rather let you bleed out at his feet while he messages you homophobic epithets over PSN. This thing I do to be a jerk Sometimes you and an enemy will both "down" one another simultaneously. The hope in these situations is that one of your pals will save you. It doesn't always happen, though. Say all your buddies are on the other side of the map and you're certain to die. In these instances I'll position my body in such a way that it prevents my fallen foes from getting extricated by their comrades. Basically, if I'm going down I'm taking you with me. I'm a jerk like that. Maybe you have honor, though. Or maybe I'm the person you "downed." In these cases you may wish to reconsider. I do not enjoy getting my just desserts. Lone wolfing it In team sports, being selfish is generally discouraged. A solid unit is likely to outperform a group of folks running around like a bunch of chickens with their heads cut off. In terms of The Last of Us, wandering off on your own only to find yourself surrounded isn't a great feeling. I'm guilty, of course, which is why I find myself in situations where I use my dying body to prevent my enemies from being rescued. This is mostly because that one guy in my party won't stop running and keeps giving away my position while I'm trying to sneak up on someone and shiv them in the neck. Ugh. That guy obviously didn't read the first rule listed in this article.  Pretending to be a DJ  This one is just a personal pet peeve of mine. Right now, there are 167 different people around the world letting a mess of others know just how crappy their taste in music is via tinny headset mics.  These people deserve to die. You know, someday. Peacefully in their sleep at the ripe old age of 87 and surrounded by loving grandchildren, I hope. But maybe before that day arrives they'll be walking by a puddle and a car will splash them with muddy water. Comeuppance.  Other than that, the best advice I can give you is to keep your head down, be sneaky, and shoot to kill. It's a brutal game and you're probably going to suck at it for a while. You'll get better, though. Maybe. As long as you don't run. Running is just awful.
The Last of Us multi tips photo
Don't make these mistakes
Have you played The Last of Us yet? Maybe, maybe not. You probably should, though. It's really a lovely game. And it's now on PS4, which means there's an actual reason to use that thing as something other than a Netflix deliv...

GRAFIX photo
GRAFIX

Can you tell the difference between Last of Us PS3 and PS4?


Might run smoother in person than on YouTube
Jul 29
// Steven Hansen
I can't. Okay, okay, there's definitely some extra clarity in the brickwork and people look a bit more yellow than pink. 
The Last of Us Remastered photo
The Last of Us Remastered

The Last of Us Remastered is getting its own bundle in Canada


Oh, it's The Last of Us...again...
Jul 28
// Brittany Vincent
You probably thought you'd heard the last of The Last of Us. Well, you were wrong. And I'm sure there are still people out there who have yet to play it, after all this time -- probably in Canada. That's why Sony has announce...
Pre-Troy Baker photo
Pre-Troy Baker

Last of Us: Ellie's voice actor almost got in a fight with the first Joel


Troy Baker and Ashley Johnson talk about meeting
Jul 28
// Steven Hansen
Here's a fun bit of trivia: Ashley Johnson, Ellie in The Last of Us, almost got into a fight with one of the actors first considered for the role of Joel. A heated push during acting and subsequent push back almost led to fi...
The Last of Us photo
The Last of Us

PSA: The Last of Us live performance will be streaming tonight


10 pm ET, 7 pm PT
Jul 28
// Brett Makedonski
Remember that news about The Last of Us being performed live in Santa Monica for a one-off show that's being produced by Geoff Keighley? The one where a bunch of the game's actors will be on-hand to act out key scenes? ...
Not Pokemon Snap photo
Not Pokemon Snap

Cordycep snap: Last of Us PS4 photo mode detailed


I like this trend
Jul 25
// Steven Hansen
I already wrote about how much I loved the idea behind inFamous: Second Son's photo mode and I'm glad to see the trend continuing, even if it's an obvious marketing thing. Taking cool pictures is fun. Plus, in that article I made a great Ansel Adams Family joke. This video explains how to go about snapping shots in The Last of Us' PS4 remaster. 
The Last of Us photo
The Last of Us

More The Last of Us movie details out of Comic-Con


Game of Thrones' Arya Stark might be Ellie
Jul 25
// Jordan Devore
We already knew that a live-action The Last of Us movie was in the works at Screen Gems, but additional details surrounding the project have been announced today at San Diego Comic-Con. Game co-director and writer Neil Druckm...
The Last of Us photo
The Last of Us

Geoff Keighley's producing a live performance of The Last of Us


One Night Live
Jul 21
// Brett Makedonski
In recent years, The Last of Us has been held among many as a shining example of what narrative in videogames can accomplish. In one week, we'll get to see if its story translates fluidly to other mediums, as it'll be p...
Uncharted photo
Uncharted

Naughty Dog wants 1080p, 60fps for Uncharted 4


Pondering an Uncharted trilogy remaster
Jul 21
// Jordan Devore
Naughty Dog is targeting 1080p and 60 frames per second for Uncharted 4: A Thief's End, community strategist Arne Meyer told Eurogamer. "I think that's what we want to push for with anything we're doing on this generation," ...
ugh photo
ugh

Rest of us: Not considering Last of Us 2 'would be a disservice to ourselves and our fans'


So says Naughty Dog community strategist Arne Meyer
Jul 21
// Steven Hansen
Naughty Dog community strategist Arne Meyer told VideoGamer that Naughty Dog is still exploring ideas for a Last of Us sequel. Apparently not doing so, "would be a disservice to ourselves and our fans." I don't know abou...
The rest of us photo
The rest of us

Sony: 'Huge portion' of PS4 owners never played The Last of Us


The rest of us
Jul 07
// Steven Hansen
It's easy to get up in word arms -- "milking," "cash grab" -- about re-releases, but I am generally for them. No one is saying you have to buy Final Fantasy IV again, but a lot of people still haven't played it. No one w...
The Last of Us PS4 bundle photo
The Last of Us PS4 bundle

The Last of Us PS4 bundle probably won't be the last of these PS4 bundles


Only in Europe for now
Jun 27
// Brett Makedonski
Sony's finally so much as confirmed that it's looking to the remastering of 2013's The Last of Us to try to move some of its new consoles. The European PlayStation Blog revealed the existence of a The Last of Us PS...
 photo

How do we stop Nathan Drake?


Promoted from our Community Blogs!
Jun 26
// RedHeadPeak
[Dtoid community blogger RedHeadPeak shares his concerns for the sanctity of our ancient history in the wake of the recent Uncharted 4 announcement. (I bet he doesn't much care for Indiana Jones, either.) Want to see your own...

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