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Battlefield photo
Battlefield

Battlefield Hardline's new add-on trailer has shades of Hotline Miami


Our first look at Criminal Activity
May 26
// Brett Makedonski
EA and Visceral would want you to watch this new Battlefield Hardline trailer and take away the broader details of the upcoming Criminal Activity DLC. But, that's near impossible when there are guys with guns weari...
Evolve free update photo
Evolve free update

Evolve's free new Arena Mode forgoes the foreplay


You're out of a job, Trapper
May 26
// Jordan Devore
As a hunter, my experience with Evolve often involved catching a glimpse of the beast, giving chase, and then losing its zigzagging trail ad infinitum until it came back all beefed up to wipe us out. If only there were some w...
Mounties and eSports photo
Mounties and eSports

Canadian theaters to host eSports events


Movies are old hat
May 15
// Jed Whitaker
Canadian theater chain Cineplex plans to start catering to the eSports crowd. Cineplex theaters will show the documentary All Work All Play: The Pursuit of Esports Glory followed by "a casual Esports competition bet...
Crysis: Analogue Edition photo
Crysis: Analogue Edition

Haha sure: Crysis board game on Kickstarter


Tactical battles and chest-high walls
May 14
// Darren Nakamura
Crysis Analogue Edition - The Board Game. Huh. Okay. I have been pleasantly surprised in the past with video game shooters turned into tactical board games, but I'm still a bit skeptical about this one. I mean, Crysis's bigg...

Review: TowerFall: Dark World

May 13 // Chris Carter
TowerFall: Dark World (PC, PS4 [reviewed])Developer: Matt ThorsonPublisher: MattMakesGames Release Date: May 12, 2015MSRP: $9.99 The main draw for the this $10 add-on is the full four-player "Co-op" mode. It aims to improve upon the existing "Quest Mode," which previously was limited to two people at a time. While the original Quest is still alive and well, co-op actually feels like a legitimate campaign (albeit without a story), with a clearer view of progression for each level set, culminating in a boss battle. Oh, and just like before, you can play it by yourself if you want. Here, you can resurrect teammates by standing near their corpse for a few seconds, and the enemy waves feel more relentless and unique. It helps that there are more variations out there to deal with, from baddies that explode after their death, to doppelgangers, to these projectile-heavy...floating things that will annoy the hell out of you. On Normal mode all four sets of levels will probably take you an hour or so to clear. There are only four bosses on offer, but they're all fun to fight in their own way -- especially the final encounter, which strips you of your ability to fire arrows for most of the fight. These big bads are particularly tantalizing with multiple team members fluttering about the map, resurrecting each other en masse. With three difficulty levels to choose from (Normal, Hardcore, or Legendary, with the latter two limiting your continues), I can see myself coming back for the challenge every so often, especially with friends. [embed]292091:58527:0[/embed] Of course, the real draw here is the core deathmatch mode, which has been improved as a result of the expansion. Two new arrow types have been added, my favorite of which is the remote arrow -- a Bomberman-like attack that can be detonated at will. It even has an alt-fire (Circle instead of Square) that lets you lay down more than one. This one mechanic would be enough to deal with on its own, but when you add in the fact that other players can dash into the arrow before it's triggered to steal it, things get a bit more complicated. The Prism Arrow is also pretty fun, as it traps someone in a box if they try to snatch it out of the air. There's just so much more to learn, and the game is all the better for it. TowerFall's option toggles are also insanely detailed, allowing you to switch out every weapon a la Smash Bros., as well as change-up pretty much everything else, including the implementation of automatic handicaps, slow-mo, "there's always lava," and forcing the arena to always appear dark. My personal favorite is the "scrolling" option, which makes every level look like it's a traditional platforming level -- it works very well with the new DLC stages. It doesn't actually change the arena into a full-on adventure, as the level stays the same since players will simply warp to the other side if they "fall off," but it constantly keeps you on your toes -- particularly on vertically designed stages, where you can theoretically fall forever, fighting it out in the air. Other extras including 10 more characters and new time trials. While the actual archers themselves don't have any unique powers and are more like skins, and the trials feel like par for the course, they're nice additions all the same. For the record, the game still doesn't have online play. If you haven't picked up TowerFall yet, go get it. If you like it, then buy Dark World. It's that simple. [This review is based on a retail build of the game provided by the publisher.]
TowerFall DLC review photo
How high does this tower ascend?
TowerFall quickly became the go-to arena game in my household, especially after it hit the PlayStation 4. While there has been a resurgence of the genre lately with new classics like Samurai Gunn and heavy-hitters l...

Human Head photo
Human Head

Prey 2's Human Head is joining with Shinra for a new game


DUM DUM DUM SE-PHI-ROTH
May 13
// Joe Parlock
One of my biggest disappointments of the last generation was that we never saw the release of Human Head Studios’ Prey 2. An open world alien bounty hunting game with parkour and Johnny Cash? Sign me the fuck up. Unfort...
Windward release photo
Windward release

High seas loot RPG Windward is out today


ArrrrrrPG
May 12
// Darren Nakamura
I'm not sure why, but there was a deluge of games out today. The big story was obviously for the Witcher, which doesn't release for another week, but there was also Color Guardians, Lost Orbit, and Action Henk on the docket....
Towerfall Ascension photo
Towerfall Ascension

TowerFall Dark World has one hell of a trailer


Releasing this Tuesday for PS4
May 08
// Jordan Devore
More TowerFall Ascension news is good news. There isn't any word on the PlayStation Vita port other than that it's still happening -- comforting to hear, I suppose -- but there is a release date for the game's Dark World exp...
GTA mods photo
GTA mods

Rockstar says there's nothing to worry about if you're modding GTA V on PC


Playing the cool parent
May 07
// Brett Makedonski
Many people anticipated Grand Theft Auto V on PC because it afforded them the ability to play Rockstar's open-world chaos simulator on the platform of their choice. A whole other subset of people looked forward to it bec...
Dragon Age DLC photo
Dragon Age DLC

Dragon Age's Dragonslayer DLC is all rather elementalry


Right away, great Captain Planet!
May 06
// Brett Makedonski
The casting sheet for the Dragon Age: Inquisition multiplayer DLC has been posted, and the lead roles go to three new characters with formidable skills. They'll need those skills for kills (Agent) because dragonslayin' ...
Star Wars Battlefront photo
Star Wars Battlefront

Bullet point: Star Wars Battlefront has 12 multiplayer maps


You know, aside from DLC
May 04
// Jordan Devore
In writing about designing the lava-spewing planet Sullest for Star Wars Battlefront, EA DICE let it out that the game will contain 12 multiplayer maps. "Some of the maps support our epic modes like Walker Assault, while othe...

Space Beast Terror Fright is still my favorite Aliens game

May 04 // Rob Morrow
[embed]291473:58423:0[/embed] It's a nicely balanced starting point and does a very good job at maintaining a creeping sense of uncertainty each time you board a ship, while ensuring you have enough tools to stay alive for the time being. Battery life, motion tracker capability, and ammo count appear to be constants at the beginning of each run; however, the one inconstant I've noticed is the required number of DataCores you'll be tasked with finding and downloading. The required number changes for most every new run -- sometimes the number is as few as six, at other times it can be as many as 20 or more. At the beginning of each run you'll leave the security of the ship's airlock and enter into the infested vessel. You'd do well to stay on your toes from the very outset in SBTF, as you never know when or where the first wave of bloodthirsty killing machines is going to spawn. I've had rare experiences where I was blindsided within a few moments of exiting the airlock and I've also played through sessions where I didn't get my first contact until several minutes into a run. In some instances the alien spawns feel triggered by the player's proximity, in others, they give the impression that they may be set to occur after a certain amount of time has passed. As such, the spawn points and spawn times feel strikingly unpredictable, which helps a great deal to ensure that every run feels different from your last. I've mentioned the basic tools the game starts you off with, but one of the most useful assets in increasing the odds of your survival is the ship itself. Its numerous hatches can be sealed off strategically to prevent attacks from the sides and the rear, as well as to create multiple layers of security by locking down several hatches in a corridor; however, it should be specified, these are only temporary lines of defense. Once the hoard begins attacking your hatches you'll need to start planning your escape route as the aliens will quickly cut through the barriers. Alongside the sealable hatches, the ship also features powerful, AI-controlled turrets, which can be found scattered throughout the map. Once activated, these can be incredibly helpful allies in a firefight as well as competent sentries that will stand watch over sections of the map. As touched upon earlier, the central mechanic to progression in each run is the collection of the downloadable DataCores that are randomly spread throughout the floor of the ship. These serve two purposes. The most obvious is that they provide a framework for measuring your progression in the level and the second is that they are the means with which you'll be adding vital upgrades to your suit and equipment. The rewards for downloading DataCores are selected at random. You could luck out on your first download and pick up a helpful map that displays the layout of the floor you're exploring or you could get something relatively minor, like a slight increase to your light's battery. However, if you're really fortunate, you might get one of the most helpful upgrades you can have early in a run, the DataCore Pathfinder. Even without a map, this powerful upgrade is incredibly helpful for efficiently directing you to the nearest DataCore and is much better than the primitive positioning technology you start out with. Even if you don't get one of the better drops at the beginning of a run, more often than not, you'll get something fairly useful when downloading a DataCore. Whether it's a marginal but useful boost to battery life, an increase to the rifle's ammo carrying capacity, or an incremental upgrade to the suit's download speed, something usually drops to maintain the feeling that the character's abilities are improving. As you explore the ship and begin collecting the required DataCores, your HUD will alert you when breaches are detected and when sealed-off doors are compromised. While the information won't give you an exact fix on where your foes are located, it is a very helpful early warning that trouble's not far away. Your basic motion detector can also help out when enemies get close to your position. While the stock version of the detector won't show the aliens' precise location, it will tell you roughly how many meters away from you they are; so, by checking each of your possible exit points against that information you can make an educated guess which doorway might be your best bet for escape. The most beneficial upgrade to have in these stressful situations is the one for your motion tracker. If you happen to have that installed, enemy movement will be displayed on the map as pulsing white blotches, giving you a very good idea on where they are, where they're going, and where you should be moving next to avoid them. Once you've collected all the necessary DataCores, your positioning system will switch over from locating them and begin guiding you to the ship's reactor. Hopefully by this point you've acquired a good deal of the game's more helpful upgrades, because getting the reactor shut down and making your escape can be the most difficult part of the run and every little advantage you acquired up until this point will be needed. After locating the vessel's reactor, you'll need to activate a switch so that the protective walls surrounding it will begin to rise, exposing the four control panels necessary for disabling the system. At this point in a run, things usually start to get dicey. While you're preoccupied with deactivating the panels, this gives the space beasts that have spawned throughout the ship ample time to make their way to you, so be prepared to hold your position and keep the panels deactivating. If you move away from one for even a moment, you'll have to start the process all over again. If you've survived long enough to deactivate the four control panels, the ship will start an anxiety-inducing countdown timer letting you know how many seconds you have left to shoot your way through the hoards as you race back across the ship to the airlock. It's an edge-of-your-seat thrill ride of a finale and feels tremendously satisfying once you finally make it to the extraction point alive. The Early Access build of Space Beast Terror Fright is everything I loved about the original demo and much, much more. Since coming to Steam the game now sports local 1-4 player local co-op (online is currently in the works!), new level styles, adjustable muzzle flare brightness, and a slightly less ball-crushing game mode to ease in the newer players. Space Beast Terror Fright is priced at $14.99 and is available for PC.
Space Beast Terror Fright photo
I got 99 problems but a breach ain't one
[Disclosure: The developers put my name in Space Beast Terror Fright's random name generator along with a bunch of other people who showed interest in the game early on. As always, no relationships, personal or professional, ...

Dtoider does... photo
Dtoider does...

Legend of Zeldo: Lonk's Awakening is the second best Flappy Bird clone


Made by a Destructoid communityman!
May 04
// Steven Hansen
Disclosure! Eric Neuhaus (Destructoid user donkeyspaceman or the artist formerly known as tsunamikitsune) made this game. I recognized Eric's name so I thought I might have been Facebook friends with him, but apparently I'm n...
Dragon Age DLC photo
Dragon Age DLC

Dragon Age: Inquisition gets free multiplayer expansion tomorrow


For fun, pronounce the 'age' like 'karaage'
May 04
// Steven Hansen
Still spending your evenings with the devil's brew (beer) getting no-scope headshots and setting bears on fire in Dragon Age: Inquisition's multiplayer? Perhaps you will enjoy BioWare's Dragonslayer expansion, which is coming...
Rocket League photo
Rocket League

Rocket League on PS4: You should be playing this


Closed beta extended through weekend, ends May 3
Apr 30
// Robert Summa
If you haven't heard about Rocket League yet for the PlayStation 4, then let me sum it up for you in just three words: soccer with cars. The game is the sequel to the PlayStation 3's Supersonic Acrobatic Rocket-Powered Battle...
Web games photo
Web games

We can't stop playing the hilarious multiplayer web game Agar.io


Today's best thing
Apr 29
// Jordan Devore
What're we up to in the Destructoid office today? Agar.io. It's a free web game in which you are a blob trying to absorb other blobs so that you can become the biggest, baddest blob around. Hey, that sounds like Osmos! But he...
CoD photo
CoD

Hands on with Call of Duty: Black Ops III multiplayer


Complexity and simplicity collide
Apr 26
// Robert Summa
During my recent visit with Treyarch, I was lucky enough to get my hands on the multiplayer for Call of Duty: Black Ops III. After sitting through a presentation that seemed dizzying at times with the amount of changes and la...
Happy Wars photo
Happy Wars

Happy Wars is on Xbox One (for real, this time)


Don't worry, be happy
Apr 24
// Jordan Devore
Earlier this month, Toylogic accidentally released Happy Wars for Xbox One. The cartoonish medieval multiplayer action game was pulled from Xbox Live, but not before some people managed to download and play it. Doing so locke...
Resident Evil costumes photo
Resident Evil costumes

Lady Hunk and Rachel are prepped for Resident Evil: Revelations 2


And Xbox One players get online co-op at last
Apr 23
// Jordan Devore
The Resident Evil series has pulled some mighty strange stuff over the years that I've just come to accept. Hell, I'm practically numb to the silliness by now. Short shorts-wearing Lady Hunk? An oversized teddy bear with a gu...

Review: Mario Kart 8 DLC Pack 2

Apr 23 // Jordan Devore
Mario Kart 8 DLC Pack 2 (Wii U)Developer: NintendoPublisher: NintendoReleased: April 23, 2015MSRP: $7.99 ($11.99 bundled with DLC Pack 1) First up, let's run through exactly what's included in DLC Pack 2: Characters: Villager (male and female), Isabelle, and Dry Bowser Vehicles: Streetle, City Tripper, P-Wing, and Bone Rattler Vehicle Parts: Paper Glider and Leaf Tires Crossing Cup tracks: Baby Park, Cheese Land, Wild Woods, and Animal Crossing Bell Cup tracks: Neo Bowser City, Ribbon Road, Super Bell Subway, and Big Blue Whereas last time we got two characters who looked like retreads of the existing lineup (Tanooki Mario and Cat Peach), here there's Dry Bowser as the lone offender -- but he's so awesome on his badass, metallic, skeletal bike that I'm not even going to complain. Isabelle is a cute addition to the roster and, hey, cute is fine. But the Villager duo is where it's at for my money ($7.99). The boy's patterned pants are the best. Like, I went so far as to jot down a note about them between races. That might sound silly. It is. But for a game packed so full of little flourishes, you've got to appreciate the attention to detail. I particularly dig how Animal Crossing's iconic "Oh shit!" piano sound plays when you fall off course as one of these characters. I don't have much to say about the three other new vehicles, but admittedly I'm not one to dissect stats and stick to certain builds because they are technically superior. Aesthetics matter, too! With that in mind: the Streetle has a chubby beetle-esque frame; the City Tripper reminds me of a Vespa; and the P-Wing has got a cool sort of Speed Racer thing going for it. It wasn't long at all before I returned to old favorites like the Sport Bike, though. [embed]290911:58308:0[/embed] "The tracks," you might be thinking. "Get to the tracks already! That's what we care about." Yes, yes, I agree. No more stalling. (And thanks for the segue!) First up is Baby Park, a short and sweet oval-shaped course modeled after a bustling theme park. During its seven micro laps, you will probably be hit with a bunch of items and hit back just as hard. It's equal parts chaos and joy. Whether in first place or last, everyone's so bunched together that it feels like you're in the middle of the pack, always. I somehow took first place in an online match and it was as if I had cheated death himself. Cheese Land, a desert area with edible-looking rock formations, makes terrific use of the game's depth-of-field effects for its sprawling vistas. This track has come a long way since its debut in Mario Kart: Super Circuit for the Game Boy Advance, that's for sure. Unquestionably pretty, but not necessarily a standout track in my mind. Wild Woods, however, stands out. It might even be the standout. It's this oasis hidden deep within a lush forest and there's a little village of Shy Guys and Toads and they've got a waterslide which you of course get to race across. Someone at Nintendo finally figured out that driving down waterslides in Mario Kart is what rainbows must taste like: magic. Next is Animal Crossing, which closes out the Crossing Cup. It's a relatively simple area that shifts seasons to dramatic and delightful effect. Northern lights glimmer during winter in one playthrough, while cherry blossoms flow in another. Seeing this world and these characters rendered so beautifully has me giddy at the possibility of a new Animal Crossing on Wii U. Just, wow. Neo Bowser City kicks off the Bell Cup with a rain-soaked neon cityscape. It's a nice change of scenery from the usual castles and lava we associate with Bowser, but the layout didn't feel all that unique. Still, I have to commend the designers for coming up with these places that feel seem like tracks in a racing videogame and more like cross sections of living worlds. Hundreds of races later, we might still be picking out fresh details in the environment. Ribbon Road, another upgrade of an old Game Boy Advance track, might be my favorite. It's miniature Mario Kart in a child's bedroom, complete with those wind-up dudes from the end of Super Mario World, swaying jack-in-the-boxes that you'll need to glide around, and a monstrously large movie poster for "Kung-Fu Lakitu" plastered on a wall. It's a pitch-perfect theme and the course itself is continuously exciting to navigate. What a keeper. Super Bell Subway isn't as visually arresting as its predecessors but speeding through an underground subway makes for a good time all the same. This can be one of the more rewarding courses depending on if you're (un)lucky enough to get sandwiched between two trains. Finally, there's Big Blue, a track that translates well from F-Zero (and I'm not just saying that because of the fist-pumping theme song). It's another one of those long, one-lap tracks people either love or loathe. I adore 'em. Between the competing conveyer belts, the waterslide-like pathways and, yes, that amazing song, I thought to myself "So this is what it feels like to truly be alive." Is this all working up toward a future F-Zero game or are DLC cameos in Mario Kart 8 as good as it gets for fans? Ignorance might be bliss. The free new 200cc option isn't a part of DLC Pack 2 (and as such I'm not factoring it into this review), but since it's out on the same day, I figured you'd want to know at least a little about it. As expected, it is exhilarating. Also as expected, it takes some getting used to. I'm not even sure the AI is fully ready for it. The action moves at such a rapid pace that you need to rethink your routes and strategies (and possibly your vehicle of choice) or risk crashing into walls or falling over the edge frequently. Repeat after me: "there is a brake button." The free update also adds more costumes for Mario Kart 8's Mii character which you can unlock by scanning supported amiibo. I saw someone online with a Kirby sitting on their head and that was neat for a second before I got shot to hell with shells. Your results may vary. As with DLC Pack 1, Nintendo has shown what great downloadable content can look like and that it doesn't need to arrive on day one or even month one. While not every new track is memorable, there is a consistent quality here and a few of them represent Mario Kart at its best. It was a treat to see other Nintendo properties dip into the game last year and that novelty hasn't worn off yet. This is the future of the series. It has to be. [This review is based on a final build of the DLC purchased by the reviewer.]
Mario Kart DLC review photo
Animal Crossing is in the house
Nintendo is back with more crossover content for Mario Kart 8 and even as an on-again, off-again fan of the series, today feels reminiscent of waking up on Christmas morning with confidence that the present you most wanted th...

Call of Duty photo
Call of Duty

Scientists play God in Black Ops III's latest teaser


So little shooting
Apr 23
// Brett Makedonski
Activision's officially unveiling Call of Duty: Black Ops III on April 26, but it's not being secretive about the title. The latest teaser trailer outright states the game's name. That's not where the mystery lies. What...
Rainbow Six Siege trailer photo
Rainbow Six Siege trailer

Watch a Rainbow Six Siege trailer or read a recipe for slow-cooked chicken here


Or if you can multitask, do both
Apr 23
// Darren Nakamura
This chicken is suitable for Mexican-style dishes like enchiladas, chilaquiles, or quesadillas. 2 boneless, skinless chicken breasts1 can chicken broth1 onion, quartered1 jar green sauce1 pound pepper jack cheese, shredded1 ...
Killing Floor 2 photo
Killing Floor 2

Killing Floor 2 now on Steam Early Access for $30


Killing Floor: The Floor That Kills
Apr 21
// Jordan Devore
Alessandro was just telling us about Killing Floor 2 and now here it is up for purchase through Steam Early Access ($29.99 / ₤19.99 / €26.99). Thanks to years of content updates and support, the first game is stil...
Best Buy photo
Best Buy

Nintendo confirms Best Buy exclusive Wii U Splatoon bundle


On May 29 for $299.99
Apr 21
// Chris Carter
Nintendo is starting to get more aggressive with its marketing for Splatoon -- it has just announced a Best Buy-specific bundle for the US for $299.99. It'll arrive on May 29 when the game ships, and will include a Wii U...
Halo 5 pre-orders photo
Halo 5 pre-orders

Halo 5 has some fancy Hunter armor, but only for those who pre-order at GameStop


Are you a gambler?
Apr 20
// Brett Makedonski
Imagine, if you will, that you're in a GameStop plunking down money for Halo 5: Guardians well ahead of the game's release. Kenny Rogers saunters in and croons in your ear "You gotta know when to hold 'em, know when to ...
Evolve photo
Evolve

Some metal bands, not the Castle Crashers devs, play Evolve DLC


Well, that's a disappointment
Apr 17
// Brett Makedonski
A video with a misleading title led me to accidentally watch an Evolve DLC video. "Behemoth plays Behemoth" is less Dan Paladin and Tom Fulp, and more metal bands I've never heard of. But, if you're looking for fantastic insight and well-thought-out critique such as "I loved killing them; they were pissing me off," and "It's pretty much like being on-stage," then do I ever have the video for you.
Yeah yeah yeah photo
Yeah yeah yeah

Resogun developer talks new co-op shooter Alienation


I want to be an alien
Apr 16
// Steven Hansen
Resogun and Super Stardust HD creator Housemarque revealed its new game, Alienation, last year at Gamescom. It's a co-op PS4 shooter wherein you can "support your allies or go rogue." More importantly, it's an alien shooter ...
Screencheat photo
Screencheat

Screencheat is making you hate your friends on PS4 very soon


1337 h4x0rz l3l
Apr 16
// Joe Parlock
Oh lord, we’ve known for a while that Screencheat is going to cause so many punch-ups when it comes to Xbox One. But now the developers Samurai Punk has announced it will also be coming to the PlayStation 4, endangering...
Mario Kart 8 photo
Mario Kart 8

Mario Kart 8's 200cc class put to the test on Piranha Plant Pipeway


It'll be hard to go back to 150cc
Apr 08
// Jordan Devore
We're about two weeks out from Nintendo adding the speedy new 200cc class to Mario Kart 8. After watching a few of these side-by-side comparison videos between 200cc and 150cc, it already feels like I'm growing accustomed to...
Rodea: The Sky Soldier photo
Rodea: The Sky Soldier

Rodea: The Sky Soldier lacking multiplayer in 3DS, Wii U versions


Pre-order justified?
Apr 06
// Jed Whitaker
The Wii version of Rodea: The Sky Soldier, shown above, will be the only version to feature multiplayer. Up to four players can race to the end of five levels. The Wii U and 3DS versions of the game are lacking multiplayer e...

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