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White Cat Project photo
White Cat Project

Real cats couldn't play White Cat Project because they have no thumbs


Get it? Cats have no thumbs? Here all month, folks
Jul 13
// Brittany Vincent
Mobile games are usually quick and easy, but you still have to end up fiddling with touch controls to figure out. That's if they work correctly. White Cat Project, recently revealed by Famitsu, seeks to change all of that by...
Sonic goes mobile photo
Sonic goes mobile

Sonic Jump Fever is fun for about two minutes


Actually 'fun' might be overselling it
Jul 10
// Kyle MacGregor
Sonic Jump Fever is now available worldwide via iTunes and Google Play, Sega announced today. The vertical platformer is a free-to-play sequel to Sonic Jump, which first appeared on Japanese mobile phones in 2005. The experi...
Taiko Drum Master photo
Taiko Drum Master

Bang the drums and roll the dice in this Taiko Drum Master RPG


More Taiko than you can handle!
Jul 04
// Brittany Vincent
A new Taiko Drum Master game is now available on a mobile device nowhere near you (if you live in Japan, anyway) with Taiko Drum Master: RPG Daton, an adorable quest featuring the cute little Taiko characters, pachinko balls...
Dungeon Keeper photo
Dungeon Keeper

EA's Dungeon Keeper ads are indeed misleading, ASA rules


We could have told you that
Jul 03
// Brittany Vincent
A complaint against Electronic Arts has been upheld by the UK's Advertising Standard Authority concerning marketing for its latest mobile free-to-play version of Dungeon Keeper. The complaint was made in regards to an email c...
Candy Crush Saga photo
Candy Crush Saga

Woman stole 1,000 from her mother to buy junk in Candy Crush Saga


Addiction is a scary thing
Jul 02
// Brittany Vincent
I've played Candy Crush Saga and my share of match-three games as a mobile game fanatic, but to date I've not spent a dime on any of the free-to-play giants. I can understand wanting to spend a dollar or two here and there fo...
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Try saying "mobile MOBA" five times fast
In a somewhat surprising move, CD Projekt Red announced yesterday that they would be releasing a free-to-play MOBA for mobile devices featuring characters from The Witcher series. This is slated for release sometime this winter and hey, who knows, it might be really awesome.

TWEWY photo
TWEWY

The World Ends With You: Solo Remix is out now for Android devices


Turn me into sensation
Jun 27
// Brittany Vincent
Did you ever get a chance to play The World Ends With You? If not, you should have. There's still time before you start reading this post. Did you start it yet? No? Yeah, I guess it is a bit hard to find a retail copy unless ...
Street Fighter IV Arena photo
Street Fighter IV Arena

Street Fighter IV Arena is a mobile title from Capcom and Nexon


Unfortunately, that's about all we know
Jun 24
// Brittany Vincent
Alright, so it's no Ultra Street Fighter IV, but Capcom is working on an upcoming mobile Street Fighter title in tandem with Nexon. Sounds a bit strange, I suppose, but since it's a mobile game it makes sense. Street Fighter ...
Halfbrick photo
Halfbrick

Halfbrick is getting into the publishing business, starting with Birzzle Fever


Beyond Fruit Ninja
Jun 17
// Chris Carter
Halfbrick has been around basically since the beginning of the revolution of the mobile market. With Fruit Ninja and Jetpack Joyride, it cemented its status as a respected developer, and even dabbled in the console aren...
More Just Dance stuff photo
More Just Dance stuff

Ubisoft unveils Just Dance 2015, Just Dance Now


And I'm really starting to get sick of this Pharrell song
Jun 09
// Kyle MacGregor
Just Dance 2015 and Just Dance Now are things that are happening, Ubisoft announced today. The former looks to be the next iteration of the series you've become accustomed to seeing on consoles over the past few years. Just Dance Now, however, will make use of your phone. Now you can bump and grind on the go. You can dance everywhere, guys. Because you totally couldn't do that before.

Candy Crush studio's next game, Bubble Witch Saga 2

May 22 // Dale North
Bubble Witch Saga 2 is a bubble shooter, like Taito's Bubble Bobble, or popular mobile game Snood. King says that they wanted take advantage of the ripe market as well as create a bubble shooter with new gameplay elements. There's every type of match-three game out there now, but not much in the way of bubble shooters. I got a good look at the upcoming title during a recent King studio visit. Playable in both portrait and landscape mode, shooting bubbles at the play board requires only a tap. Aiming is done by holding and sliding a finger, with a release sending the bubble flying. The primary goal is to match three or more bubbles to clear them from the game board, with the hopes of clearing the entire board with the allotted number of bubbles.  Beyond this mode, a couple more additions mix up the standard action. Rescue maps have you shooting bubbles that surround captured animals to free them. In Wheel Mode, rather than clearing the top row of bubbles, you'll shoot at a formation that spins from the force of your shots. With the latter, you'll try to aim your shots to control the spin and take out the bubbles surrounding a captured ghost, with the goal of freeing it. This is a new new...spin on the old formula, and requires some patience at first. King has taken the bubble shooter and applied their own tried and true mobile games formula, so expect the same leveling structure as Candy Crush or Farm Heroes Saga as well as the same dedication to regular content updates. Also expect the same time-based play limitations and prompts selling you additional turns (in this case, five more bubble shots) as their other titles. For the latter point, it should be noted that I was able to complete more than 20 levels without needing to have to buy turns. Bubble Witch Saga 2 is easy to get into, but after the first dozen levels I found that you really have to be strategy minded to clear the maps using only the allotted shots. Simply matching colors isn't going to cut it -- I had to maximize every shot to make each one count. Strategies like aiming from the top and using bouncing trick shots helped a bit. I felt I would have had a bit easier of a time with a longer bounce trajectory line, but even that wouldn't have made some of the later levels (beyond level 50) any easier. The later maps are huge and their challenge level is pretty high. King says that a worldwide launch for Bubble Witch Saga 2 is planned, and that we should see it very soon on mobile platforms as well as Facebook.
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Burst your bubble
What's next for the studio that bagged mountains of cash on games like Candy Crush Saga and Farm Heroes Saga? It's Bubble Witch Saga 2. I never knew there was a first game, but seeing as how the Facebook page for Bubble ...

Xbox One photo
Xbox One

External storage and real names for friends confirmed for next Xbox One update


SmartGlass experience and automatic sign-in planned as well
May 21
// Brittany Vincent
Xbox One owners rejoice! There are a number of changes coming with the next system update in June, including external storage support (which nearly everyone has been clamoring for) as well as real names with which you can ide...
Super Monkey Ball Bounce photo
Super Monkey Ball Bounce

Super Monkey Ball Bounce is equal parts Peggle and pachinko


Bounce, baby, bounce, b-bounce, bounce
May 19
// Brittany Vincent
Do you like playing with balls? How about bouncing balls? I'm talking about pachinko, jeez. Where's your mind been? Super Monkey Ball returns this summer with Super Monkey Ball Bounce, a different spin on a classic formula. ...
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Nintendo 3DS gets mobile phone tethering in Japan


Docomo partners with Nintendo
May 14
// Dale North
Nintendo and mobile service Docomo will begin offering 3DS tethering for select Android phones beginning today in Japan. The Kantan Tethering app will be available in the Google Play store to allow 3DS users to get online wit...
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Here's a REAL SoulCalibur Unbreakable Soul trailer


Out now
May 08
// Dale North
I was and still am in love with the entire day of April 23, 2014. That was the day that lots of my peers ran a fake SoulCalibur: Unbreakable Soul Trailer as a real, legit Namco Bandai release. When I saw it I ran to make a c...
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Candy Crush studio triples daily users, doubles revenue


King.com is killing it
May 07
// Dale North
You already knew that mobile game Candy Crush Saga was popular. No question. The games coming out of King.com are flat-out blockbusters. For the first quarter of 2014, 143 million users are signing in daily for play, up ...
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Ex-Rovio members form Boomlagoon, land $3.6 million in funding


BRB, launching a mobile studio
May 06
// Dale North
Helsinki-based studio Boomlagoon was founded a couple of years ago by ex-Rovio team members, coming off of their work on a little game called Angry Birds. They released a game called Noble Nutlings (great name!) last year. No...
XCOM on Android photo
XCOM on Android

XCOM: Enemy Unknown hits Google Play this week


You can grab it for $10
Apr 24
// Chris Carter
XCOM: Enemy Unknown was one of my favorite games of 2012, and a year later, I enjoyed its iOS port all the same. It was a wonderful way to play it on the go, and considering the fact that it was basically the full game, it wa...
Dead End photo
Dead End

Crush zombies in endurance racer Dead End


Now released for mobile devices
Apr 02
// Conrad Zimmerman
Released today for iOS, Android and Windows Phones, Dead End is an endurance racing game in which players strike zombies to earn cash while avoiding road hazards. Earned money can then be spent on upgrades to the car, a...

The Perils of Man brings an adventure across time to iOS

Mar 26 // Alessandro Fillari
[embed]272436:53128:0[/embed] Developed by IF Games, The Perils of Man takes players on an adventure through time as Ana Eberling, who must uncover the mystery behind the disappearance of her father and other members of her family. While exploring her family mansion, she uncovers a secret lab possessing technology for time travel. Following clues left behind by her father, she travels to various areas in the past looking for answers. During your adventure, you'll collect clues, interact with the environment, and talk with NPC characters to uncover the mystery. With lead writer and designer for 1954: Alcatraz Gene Mocsy providing the story, IF Games wanted to illustrate the narrative's density while at the same time giving players the opportunity to find solutions to puzzles and other obstacles. "We wanted to convey depth and richness for the dialog," said producer Nathan Ornick. "There's a number of opportunities for investigation, and more dialog trees open up revealing more about the characters, and it shows just how much depth is there for interaction." Initially, players will explore the family mansion, using wits and other neat tricks to solve the mystery but, eventually, Ana and her clockwork bird companion will travel back in time to such locations as Chicago, London, and the South China Sea. With every new location, the investigation changes up and interactions with characters become more difficult, as Ana's modern-day personality doesn't necessarily mesh well with others in the past. The developers of The Perils of Man were keen on creating a game that was rich in story content, but also one that is accessible and intuitive to control. IF Games went with iOS, as it can provide both. "We knew this would be a game we wanted to release onto mobiles first -- it's been designed from the bottom up for touch interface," said Ornick. "The interface fits for point-and-click-style games, but also the way you interact with this narrative game. It's very much like a story book." I fancy myself an admirer of the adventure genre, and this title seems to channel much of the charm and magic from the past. One of the benefits of this adventure game renaissance we're in now is that we're seeing a lot of talent return to the genre, and The Perils of Man looks to be another charming, fun title for devotees of the genre. Currently, a demo of The Perils of Man is out now on the App Store for the iPad. The full game, clocking in at around 10-12 hours of length, is expected for release sometime this summer for the iPad and other Apple devices.
The Perils of Man photo
LucasArts veteran Bill Tiller brings new adventure title to mobile
The adventure genre has seen a bit of an upswing in recent times. With Telltale Games and Double Fine's recent efforts helping to revitalize the genre, a new generation of gamers are experiencing a type of game that was once ...

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I danced at GDC today in front of God and country playing Bounden


Dancing in the streets
Mar 18
// Dale North
I danced in the park today. While everyone else was in meeting rooms, I did turns and pirouettes in Yerba Buena Gardens as the sun beamed down and cherry blossoms fluttered by in the soft spring breeze. This all may sound lovely, but I looked like a dork out there in front of everyone. But I'm not ashamed because it was a lot of fun.
Bears vs. Art gameplay photo
Bears vs. Art gameplay

Bears vs Art gameplay shown in short new trailer


More pieces of puzzle game revealed
Mar 18
// Conrad Zimmerman
Last week, Halfbrick announced their latest game for iOS devices, Bears vs. Art, setting up a bunch of (adorable) exposition about a bear and the art museum which has infringed upon his territory but barely offered anything ...
Rockman Xover photo
Rockman Xover

Rockman Xover clocks in over 1.5 million downloads


Barf
Mar 14
// Chris Carter
Rockman Xover, that free-to-play auto-running mobile abomination of Mega Man that's out in Japan, is apparently a resounding success, obtaining over 1.51 million downloads. The game might be free, but the point is Capcom...
Bears vs. Art photo
Bears vs. Art

Halfbrick reveals new puzzle game Bears vs. Art


When nice bears go bad
Mar 10
// Conrad Zimmerman
I hope you have some insulin handy because this trailer introducing Halfbrick's new game, Bear vs. Art, is sweeter than strawberry sundae topped with candy-coated gumdrops. I have watched it four times and still giggle at ho...
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Reversed platform runner Spoiler Alert challenges you to unwin the game


Cats and dogs living together
Mar 10
// Conrad Zimmerman
TinyBuild has announced today that they'll be working with Danish developer MEGAFUZZ to release Spoiler Alert, an auto-run platform game which plays in reverse. Beginning at the end of the game, already completed, players ar...
Peter Molyneux photo
Peter Molyneux

Peter Molyneux questions the new Dungeon Keeper


Fabled developer weighs in
Feb 08
// Wesley Ruscher
EA's recent mobile reincarnation of the classic Bullfrog Productions strategy game Dungeon Keeper, has undoubtedly received its fair share of criticism over the passing week. Our own Chris Carter called it "...a hol...

Review: Dungeon Keeper (Mobile)

Feb 01 // Chris Carter
Dungeon Keeper (Android, iPad, iPhone [reviewed on an iPhone 5])Developer: Electronic Arts, Mythic EntertainmentPublisher: Electronic ArtsReleased: January 31, 2014MSRP: Free For the first few minutes, Dungeon Keeper mobile vaguely resembles the original game. You'll slowly craft your own labyrinthine base of operations, hire creatures to defend it, and build a few structures to increase your influence. It's all pretty standard as far as strategy games go, as sending off imps to dig new areas and expanding your keep is still satisfying, at least initially. You'll also have the ability to go on missions (raids) and attack enemy keeps, as well as defend your own with a host of traps and defensive troops. The main goal here is to go after the dungeon's "heart," which is more or less the lifeblood of the operation. In each raid, you'll have to bypass the AI's defenses and attack the heart. It's a cool concept, but it gets dull when you realize that you have no control over the troops you summon, as you're at the mercy of the game after you drop them in. Still, there's fun to be had on many occasions with raids, as it mixes up the gameplay a bit and there's a lot of them. Then the freemium elements rushed in, and slapped me with a sack of spoiled potatoes across the face (seriously, look at the above screenshot). It gets really bad really fast, which is almost a record as far as freemium games go. After the tutorial, one of the first areas I attempted to excavate had a four-hour timer attached to it. If I wasn't reviewing the game I would have quit right then and there. Waiting is the name of the game in Dungeon Keeper -- in fact, it is the game unless you're willing to shell out for more resources and crystals. You'll excavate more areas of your base, then you'll wait. You'll wait to collect gold and stone in your appropriate mines, then tap the ore (it's not automatically collected, so you have to log in periodically). You'll queue up minions to go on a raid, then wait a bit. If you fail, you'll have to wait some more before you get enough resources to launch another attack. Time may be the ultimate boss of Dungeon Keeper mobile, but there's a whole lot more on the microtransaction front. You can buy every type of resource, buy temporary boosts, buy long-term boosts, and pretty much everything that you could possibly want. The game will constantly remind you if this fact, as you slowly wait for everything to unfold before your eyes. It's like EA saw dollar signs after the success of Clash of Clans, and wanted to clone it in the worst way possible -- by using a respectable IP as its skin. It's a huge shame, because Dungeon Keeper is such a great franchise. I vividly remember getting hooked on the original for the very first time, and hooking in non-strategy fans with its unique perspective and visual style. But you're getting none of that here, as you're instead presented with a hollow freemium shell of what once was. Do yourself a favor and go to GOG.com and grab the original.
Dungeon Keeper photo
Keep away
Bullfrog's 1997 strategy game Dungeon Keeper is a bona fide classic. It took the typical simulation conventions of the time and added some attitude, some horns, and a whole lot of charm to warp it into something truly special. Leave it to EA then to come in and take a demonic dump on the franchise by creating a freemium "re-imagining" with timers and microtransactions.

Disco Zoo photo
Disco Zoo

Milkbag and NimbleBit team up for Disco Zoo


It's a zoo. It's a disco. It's Disco Zoo.
Jan 24
// Conrad Zimmerman
This is the first trailer for a new game from Milkbag Games, published by NimbleBit, Disco Zoo. TouchArcade reports that players will rescue animals, earn coins by putting them on exhibit and, "keep the party going for both ...
Deus Ex photo
Deus Ex

Deus Ex: The Fall hits Android today


This is that mobile tie-in for Human Revolution
Jan 22
// Chris Carter
Last year, Square Enix released a mobile iteration of Deus Ex called "The Fall," starring soldier Ben Saxon. It was actually a pretty decent game, and one that would strongly benefit from real controls and a Vita port. B...






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