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Metal Gear Rising 2 photo
Metal Gear Rising 2

Metal Gear Rising 2 might be a thing that's happening


Jack is (probably) back!
Jan 31
// Kyle MacGregor
This image appeared for a split second in a Sony sizzle reel aired during a Twitch broadcast out of the Taipei Game Show. Sure does look like the typeface from Metal Gear Rising: Revengeance. Nothing is confirmed, of cou...
Metal Gear photo
Metal Gear

Here's a closer look at the Metal Gear Solid V chicken hat


Super Guide
Jan 12
// Chris Carter
Konami announced recently that Metal Gear Solid V will have a special item when it launches later this year (?) -- the chicken hat. It will appear after multiple deaths, and if you pick it up, it makes the game easier. T...
MGSV photo
MGSV

Metal Gear Solid V will have a chicken hat that makes the game easier


Haha
Jan 02
// Chris Carter
In a recent three hour stream of Metal Gear Solid V, there was one particular tidbit that might have passed some people over -- the Chicken Hat. Apparently when Phantom Pain drops there will be a special hat that allows...

Modders hilariously put Kojima into MGSV: Ground Zeroes' starring role

Jan 02 // Chris Carter
[embed]285630:56758:0[/embed]
MGSV photo
Kept you waiting huh
While there's nothing inherently wrong with console games, I get a certain amount of joy from PC mods that aren't possible on other platforms. One such mod is a new fan-created change to Metal Gear Solid V: Ground Zeroes, th...

Promoted Blog photo
Promoted Blog

Facing my genes with Solid Snake


Promoted from our Community Blogs
Dec 11
// Bardley
[Dtoid community member Bardley played some Metal Gear games. This got him thinking about genetics and how they could affect him throughout his life. He gives us an amazing blog well worth reading. Want to see your own stuff ...
Metal Gear Solid photo
Metal Gear Solid

MGSV: The Phantom Pain's online mode will debut at The Game Awards


New gameplay trailer for MGO will debut next week
Nov 26
// Alessandro Fillari
Next week is looking to be a pretty exciting time for gaming. With The Game Awards showing off world premieres of upcoming titles, and the PlayStation Experience doing the same, it's definitely going to be a busy and eventful...
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That only works in Metal Gear, dude


!!!
Oct 24
// Niero Gonzalez
Sigh.
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Metal Gear Rising: Revengeance now available on Mac


With a five-day sale
Sep 25
// Dale North
Platinum Games and Kojima Productions' Metal Gear Rising: Revengeance is now available on the Mac platform, thanks to TransGaming. This marks the franchise's debut on Mac. This is a fine game that deserves to be on lots of sy...
MGSV photo
MGSV

Adopt a wolf cub in Metal Gear Solid V and he'll grow up to be badass


This wolf has an eyepatch. Seriously
Sep 19
// Alessandro Fillari
I was blown away by the extended Metal Gear Solid V gameplay demo from TGS. I knew the game would be huge and comprehensive, but it just keeps surprising me with how much content there seems to be. And we've only seen the tip...
Metal Gear Solid V photo
Look at my horse, my horse is amazing
Previously we had a glimpse of Quiet's escapades with the full version of the Metal Gear Solid V: The Phantom Pain teaser posted earlier this week. Now feast your eyes on this 21-minute gameplay demo straight from TGS 2014. ...

Metal Gear photo
Metal Gear

That Metal Gear Collection 2014 is actually a clothing line


Oh, Kojima!
Sep 18
// Brittany Vincent
Kojima had been hinting around at something known as the "Metal Gear Collection 2014" for a few weeks now. Naturally, the internet was abuzz with rumors that it could actually be HD remakes of the previous games like Halo's M...
MGSV: The Phantom Pain photo
MGSV: The Phantom Pain

Quiet's disappearing act is awesome in the latest Metal Gear Solid V: The Phantom Pain trailer


Insta-emo eyes
Sep 17
// Brittany Vincent
Last week we got a glimpse of Quiet's powers thanks to the Metal Gear Solid V: The Phantom Pain teaser, and now the entire trailer out of TGS 2014 is available for your viewing pleasure. Unfortunately, it's in Japanese of course -- it's still plenty of unadulterated Metal Gear awesome, though. Hey, Quiet! Why you lookin' so down, homegirl? GamesHQMedia [YouTube]
Metal Gear photo
Metal Gear

Metal Gear fan remake is cancelled, developers release trailer narrated by David Hayter


Konami pulls the plug
Aug 18
// Alessandro Fillari
Well, this is awkward. Back in June, Konami gave a group of Metal Gear fans its blessing to produce a free remake of the original MSX Metal Gear. The project attracted a lot of talent, including those who've worked on such ti...

Both Metal Gear Solid V entries are coming to Steam

Aug 13 // Chris Carter
           
Metal Gear Solid V on PC photo
Thanks for listening, Kojima
[Update: Konami has confirmed this news live at its gamescom conference. No release dates were given.] For years, Metal Gear Solid fans have been asking director Hideo Kojima if and Konami would bring the games to PC. Tr...

gamescom photo
gamescom

Here's a look at what's happening at gamescom


There's a bevy of press conferences happening in Germany
Aug 11
// Alasdair Duncan
We've already gotten the news from Activision's Call of Duty event earlier today but there's plenty of big things happening at gamescom this week. Here's an idea of when you're going to hear all the news from Microsoft, Sony,...
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Kumtraya!
I'm all by himself because Max went to Asia to pull the teeth out of impoverished children. I don't order old trading cards from the internet, but I did replay Metal Gear Rising, start re-watching my favorite TV show, and I'm bracing myself for angry Nintendo fans.

Toys photo
Toys

Nendoroid Solid Snake comes with a low-poly head


...sold!
Aug 01
// Jordan Devore
I've never gotten into Nendoroid, but after seeing that Wind Waker Link figure and now this Solid Snake one, all I can say is "send help" -- it's happening sooner than later. The key features here, in my book, are the alterna...
MGSV photo
MGSV

Hollywood loves the E3 trailer for Metal Gear Solid V


Filmmakers offer praise for MGSV and look to the future
Jun 28
// Alessandro Fillari
It should go without saying that Metal Gear Solid V: The Phantom Pain had a great showing at E3. Not only was the official trailer a stellar piece of work, and a big indication of how grim the game will be, but the 30-minute ...

The 5 best parts from the E3 demo of MGS V: The Phantom Pain

Jun 20 // Max Scoville
[embed]276926:54544:0[/embed]
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...in under 2 minutes!
Sure, you could go watch the whole half-hour demo of Metal Gear Solid V: The Phantom Pain we saw at E3, but then you don't get to look at my pretty face. Also, an animal shows up at the end of this video! Can you guess what it is? 

Metal Gear photo
Metal Gear

The original Metal Gear is being rebooted by independent modders


...and it will be all yours for free!
Jun 02
// Brittany Vincent
Are you a huge Metal Gear fan? Itching to get your hands on the game for one more run-through for old time's sake? What if I told you a group of independent modders had Konami's blessing to reboot the very first Metal Gear ga...
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Konami not so solid: profits fall below half last fiscal year


E3 could help
May 08
// Dale North
Konami's FY profits of 6.2 billion yen (about $61 million) comes in at less than half of last year's 13.2 billion yen ($130 million). They moved 10.81 million videogames last year, calling the sales of Metal Gear Solid V: Gro...
Ground Zeroes photo
Ground Zeroes

Metal Gear Solid V: Ground Zeroes patch coming May 1


Update makes platform-exclusive missions available to all
Apr 25
// Conrad Zimmerman
Konami has announced that it will be releasing a title update for Metal Gear Solid V: Ground Zeroes on May 1. The patch will unlock the up-to-now platform exclusive missions "Deja Vu" and "Jamais Vu" (available only in t...
MGS V photo
MGS V

Metal Gear Solid V: Ground Zeroes platform exclusive DLC will eventually see a full release


For free
Apr 24
// Chris Carter
I really enjoyed Metal Gear Solid V: Ground Zeroes for what it was, and despite many people calling it a "short" game, I've clocked around 30 hours so far -- far more than the vast majority of regular releases. Part of ...
Kojima photo
Kojima

Hideo Kojima unboxes Big Boss in Paris game shop


Backed by breezy Metal Gear theme
Mar 20
// Conrad Zimmerman
This is a silly little video uploaded today to the official Metal Gear Solid YouTube page. Hideo Kojima made a surprise appearance at a Micromania game store in Paris to celebrate the release of Metal Gear Solid V: Ground Ze...
Ground Zeroes video guide photo
Grab all nine and unlock a new mission
Both Sony and Microsoft have their own platform-exclusive missions for Metal Gear Solid V: Ground Zeroes, and you'll have to do a bit of legwork to unlock them. Basically, you'll need to grab all nine XOF patches hidden thro...

So how do the two platform-exclusive Ground Zeroes missions compare?

Mar 18 // Chris Carter
Deja Vu (PS3 and PS4): Before you get excited -- no, Deja Vu is not a mission starring the 32-bit version of Snake (at least, until you unlock the first costume) -- you'll be playing as the regular old Big Boss model from the main game. In fact, it's not even a "serious" mission, as your task is to "recreate" scenes from the original Metal Gear Solid by way of a photo shoot. It's a "historical re-creation" that takes place in the same location as the core game. Sadly, the actual task is poorly implemented. Guards are still patrolling the base, and if they spot you, you'll have to take them out or hide like always. It would have been great if they went all out with Deja Vu and basically made the base like a special museum without guards (and a full-blown 32-bit veneer), but that's not what happened. Alas, you're going to go on a scavenger hunt to find different scenes that are set up kind of like Solid, at which point a screen will flash, showing the old event for a few seconds. There are a few wacky things like an Easter Island statue and an "encounter" with an apparition of Psycho Mantis, but these aren't much more than a few fleeting seconds, with references from the original peppered in. There is a surprise for dedicated fans at the end though, and two fanservice oriented costumes (one of which can dash quickly like Raiden in the other DLC) can be earned that are only usable within Deja Vu. Deja Vu is definitely worth playing once, but more effort on the part of Kojima Productions would have been great -- I'm not sure I'd ever play it again. Jamais Vu (Xbox 360 and Xbox One): Thankfully, the Microsoft-exclusive mission is a little better. This one features Raiden (albeit without a functional sword), who controls a bit differently than Big Boss -- mostly due to the fact that he can run super fast, with little lightning bolts trailing his feet. He also gets a really cool reveal (introduced by Kaz Miller as a "war machine from the future" as he slams into the ground, jumping from the chopper), and the entire presentation is much better than Deja Vu, as the XOF badges are actually built into the intro. This is all taking place while a song from the Revengeance soundtrack blares in the background -- pretty badass. Jamais Vu is also more interesting on a macro level, since the entire premise is built on snuffing out Body Snatchers, mysteries entities that steal the bodies of humans -- a direct reference to Hideo Kojima's Snatcher. They operate just like regular soldiers, but they burst into green flames upon death and get right back up after being tranquilized, which is a nice effect. There are also a lot of little touches like the ability to make Raiden speak (briefly) while interrogating enemies that make this a much better effort overall. The mission is still stealth oriented, and there's even a reward for no alerts -- but you can go in guns blazing all the same, so it's fun to play multiple times over. It's also enjoyable to run around the base at high speed with Raiden if you're prone to messing around. Which version should you get? In terms of visuals, the PS4's 1080p is noticeably better than the 720p maximum from the Xbox One. You'll notice it especially when it comes to the rain effects and other small nuances that all around look better on the PS4. It's not like the Xbox One version looks poor though, and it does have the better exclusive mission. Basically, if you love Raiden and don't care about graphical differences, just get it on the 360 or the Xbox One. Otherwise, stick with the PS4.
Ground Zeroes exclusives photo
Deja Vu and Jamais Vu
As you may have heard, both Sony (PS3, PS4) and Microsoft (Xbox 360, Xbox One) have their own piece of exclusive content for Metal Gear Solid V: Ground Zeroes. This isn't a pre-order bonus mind you -- it's built into every copy of the game. Naturally this can lead to a choice between the two, so let's take a look at what you're getting.

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Watch Metal Gear Solid V: Ground Zeroes get beaten in 10 minutes


Kept you not waiting
Mar 18
// Hamza CTZ Aziz
Metal Gear Solid: Ground Zeroes can be as long as you want it to be. But it can also be pretty short. How short? Well as Eurogamer demonstrated, you can beat the entire story in just 10 minutes.

Here's everything you can do in Metal Gear Solid V: Ground Zeroes

Mar 18 // Chris Carter
[Warning: minor spoilers below in terms of content. If you are intending on picking up Ground Zeroes, don't read this until after you've completed it. This is mainly for prospective buyers who may be on the fence.] Complete the story: Ground Zeroes ships with one main story mission (named after the title), with a lengthy duo of intro and conclusion cutscenes. The average playthrough of this mission will take anywhere from one to two hours, and consists of two sole objectives that are very straightforward. That's it. Beyond that, everything else you do is entirely up to you. Go for all the challenges: With full leaderboard support, hardcore fans will go nuts over the chance to do everything better than their friends. This is anything from "longest sniper headshot" to "longest time spent on two wheels with a jeep," and Ground Zeroes basically tracks everything you can think of. The signature "grade" based ranking system is also still here, which rewards you for not using some of the new mechanics and completing a mission without being seen. I really wish that the Metal Gear Solid 2 demo had this feature, as I would have loved to have challenged my group of friends to random tasks. Listen to all of the cassette tapes: At one point during my playthrough of Ground Zeroes, I just roamed around the base listening to the lengthy cassette tape recordings from Chico, Kaz, and [mostly] Paz. Although there is support for listening to music while you're blowing up the base, you can hear a string of diary entries from Paz based on her time with Big Boss and his crew (from Peace Walker). Some of these are inconsequential ramblings like "that one time she had a cold," or "that one day she played soccer," but peppered into all these conversations are a glimpse at a day in the life of a solider serving under Big Boss, and fans will dig the chance to get a little more fluff. There's roughly an hour or so of recordings to take in all together, including the old content. Complete all the optional missions: There are only a few extra missions on offer outside of the story, including a VIP assassination level, a fetch quest, and the destruction of anti-aircraft guns. These all take place in the same sandbox as the main mission, albeit during different times of day. While not widely different, playing a "sneaking" mission in the sun is definitely fun, and lets you see the base in a whole new light. My personal favorite is the assassination mission, as you can blow up the VIP's jeeps as they attempt to escape with a rocket, or pre-load jeeps with C4 and blow them when they try to take off. Just like the story level, these also have an additional difficulty setting. Find all the XOF patches: There is one bonus mission that's locked until you find every "XOF patch" hidden throughout the Ground Zeroes story. There's nine in all, and these things are really well hidden to the point where you'd spend hours looking for them without a guide. Once you've found them all, you'll unlock a platform exclusive mission for either the Microsoft or PlayStation versions. Hint -- look right behind you when you start the story mission to find the first patch. Screw around: Remember how fun it was to just mess around on the Tanker? Well Ground Zeroes has plenty of those moments. Try to make up fake goals like jeep races, rescue missions with POWs, or "last stand" objectives with rocket launchers and a sniper rifle on top of a roof. There's plenty of room to explore, find new weapons, and try new tactics, like jumping from roof to roof or rolling around and working on your prone aiming skills. If you're the type of person who enjoys sandbox games it's worth a shot, despite how small that box actually is. If you don't think this is worth the $20 or $30 price of entry, don't buy Ground Zeroes.
What's in Ground Zeroes? photo
You can spend as little as one hour with it, or a lot more
As you may have gleaned from my review, Metal Gear Solid V: Ground Zeroes is not for everyone. It only features one area, very little story, and it's only a glimpse of what's to come in Phantom Pain. But that doesn't mean it isn't a ton of fun to play, and there's plenty to do outside of the relatively short story mission.

Review: Metal Gear Solid V: Ground Zeroes

Mar 18 // Chris Carter
Metal Gear Solid V: Ground Zeroes (Xbox 360, Xbox One, PS3, PS4 [reviewed])Developer: Kojima ProductionsPublisher: KonamiRelease: March 18, 2014Price: $29.99 (Xbox 360, Xbox One,  PS3, PS4) $19.99 (Xbox 360 & PS3 digital versions) It's important that you understand what Ground Zeroes is before you proceed any further. For $30 at retail (and $20 digitally for 360 and PS3), you're embarking upon a taste of what's to come with the "real" Metal Gear Solid V entry that's yet to release -- Phantom Pain. Zeroes provides only one story mission in a sandbox that's roughly the size of the entire Tanker section in Metal Gear Solid 2, with a select few bonus scenarios that take place in the exact same sandbox. The thing is though, Ground Zeroes is built to be played multiple times, and fully explored. The open world may not be massive, but it's large enough to mess around in for hours on end until you find everything. If you're just rushing through the story though, expect to spend around an hour or so, tops. You're also going to get very little in terms of exposition -- to the point where you could sum up the entire game's plot in a few sentences. If you're lost as to what's happened so far you can choose the backstory option from the main menu, which gives you a  comprehensive brief on the events of Peace Walker by way of text. The tale follows Big Boss and Kazuhira Miller as they kick off a rescue mission, and attempt to extract Chico and Paz -- characters Peace Walker fans will be familiar with. Again, there isn't much in the way of a narrative here, and outside of a short movie at the very end, there aren't many shocking moments the series is known for -- not even a boss fight. [embed]271878:53053:0[/embed] As you may have heard Kiefer Sutherland has replaced David Hayter as the voice of "Snake," and he's done a pretty good job filling the iconic role. It's really weird at first as you can tell he's sort of acclimating, but you get used to it, especially considering that Kaz does most of the talking. I'm still not convinced David Hayter is completely out of the picture, and will make a surprise appearance in Phantom Pain as "Solid" to Kiefer's "Boss." For now though, Sutherland is not a deal breaker -- and this is coming from someone who loved Hayter. Jack Bauer's voice isn't the only change in Ground Zeroes though, as the game has taken a decidedly more action-oriented direction. A lot of the modifications are tiny, but they all add up in the end, namely -- no more cardboard box, no more "flip roll," no more long codec conversations, no more rations, and no more knocking on walls. The most divisive ones for fans are no doubt going to be the lack of a box and rations -- the latter of which is replaced by the popular "regenerating health" mechanic that is seen in many first-person shooter games today. You'll also see a few more "modern" designs slip through, like the "marking" of enemies from Assassin's Creed and later Splinter Cell games, as well as a "slo-mo" ability that gives Snake a chance take out an enemy before he calls for reinforcements. You'll also have an iDroid device that lets you view the entire map, as well as enemies that you've marked and important objectives. Before everyone starts accusing Kojima of going casual, know that these absolutely don't take away from the game in any way, not to mention the fact that Hard mode renders the two former "powers" moot. The thing is, all of these changes in general don't take away from the core essence of Metal Gear Solid. From the get-go the emphasis is still on stealth, and Snake is just as formidable as he always has been. Like Metal Gear Solid 4 before it, which sought to add more options outside of pure stealth, Ground Zeroes expands your arsenal even further with jeeps, tanks, and anti-aircraft guns. Using stealth, tranquilizing guards, and knocking them out with CQC is still an option, but you also have more tactics at your disposal should you want to go in guns blazing. It's completely up to you, and I like that either option works. What this does is it allows you to approach extended replays of the game's missions any way you want. Remember how fun it was to throw people overboard when you first messed around in Metal Gear Solid 2's Tanker? There are a still a lot of enjoyable moments here made possible by the new Fox Engine, and Ground Zeroes is basically your oyster. If you want to load up a jeep full of C4, ram it into a group of enemies and blow it up -- you can totally do that, all with zero load times. It must be said that the game looks absolutely stunning, especially on a current generation console. For the purposes of this review my time was mostly spent playing it on the PS4, which features glorious 1080p (over the 720p on the Xbox One), and the power of the new engine is immediately apparent from your first helicopter touchdown. The rain effects, the lightning, the way enemy raincoats sway in the wind -- it's all mesmerizing, and truly, an excuse to show off your shiny new console. All of these touches add the gameplay as well, particularly the lightning, which makes it easier to see when you're in danger of being spotted. Once you're done messing about in the pouring rain with the main mission, you can access a few other levels with brand new objectives and new lightning conditions. There's one that involves assassinating two VIPs solely based on their portraits, another involving the destruction of anti-aircraft guns, a search and recover mission, and even a bonus level that's exclusive to Sony or Microsoft. These take even less time to complete than the core story, but again, they are built for multiple replays to go for the highest score on the highest difficulty. This is taken a step further with full leaderboard support to compare scores with your friends, and "challenges" that pop up on the screen like "longest shot" and so on. Having said that, I really wish that Kojima Productions went through the effort of making all of these missions feel different, environmentally. Although playing a level in the bright sun is decidedly different than at night, it's tough to shake the familiar feeling of playing the same map over and over. All it would have taken is the cordoning off of certain areas or a few new indoor locations to scratch that itch. It's also disappointing that Ground Zeroes doesn't add that much to the overall narrative, as almost everything plot-wise has already been shown in trailers that debuted months ago. Of course there's that patented "Kojima tease" at the end, but this time around it would have been nice to get even one boss fight or something substantial. I'm going to be playing Ground Zeroes for quite some time, but not nearly as long as I would have liked with just a few more extras. Metal Gear Solid V: Ground Zeroes is not for everyone. I can't stress how underwhelming the game will be if you aren't a huge fan of the series, or you can't see yourself playing in the same sandbox enough to really get your money's worth. But for everyone else that can't wait to get even a taste of Phantom Pain, it's worth the budget price of entry -- especially on a current-gen console.
MGS V review photo
An exciting demo, but still a demo
Ever since I randomly picked up a conspicuous looking Metal Gear NES catridge in 1990, I've been enjoying Snake's adventures. I've collected every Metal Gear game released in the US, and while I'm busy waiting for t...

MGS trofees photo
MGS trofees

Platidumb! Metal Gear Solid V won't have platinum trophy


I've become so comfortably platinumb
Mar 17
// Steven Hansen
Metal Gear Solid V: Ground Zeroes won't have a platinum trophy. Hopefully that doesn't bother you lot that planned to infinitely replay the short, replayable game. Kojima explained on Twitter: The reason GZ doesn't have Plat...

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