Whether you're a complete newcomer to Metal Gear or a seasoned vet just shooting to glaze over a few things that you probably already know, it's not a bad idea to take a look at this top-secret document. Okay, it doesn't...
Earlier this week, rumors of Hideo Kojima leaving both Konami and the Metal Gear series surfaced, thanks to a report from GameSpot. Not to be undone by excellent reporting from The 2nd Street Jerks (The 2nd Street Jerks is a wrestling stable consisting of GameSpot, IGN, and Giant Bomb that I just made up), I went down to Konami's office in Los Angeles, California in order to do some reporting of my own.
Unfortunately, everyone there was understandably afraid of losing their jobs should they discuss company matters with a reporter. I didn't want my time in El Segundo to be wasted, so I ate some Chipotle & filmed myself rambling into a camera across the street from Konami.
You probably won't like this video, but if you do, you should check out Joe Pera's stuff. He's a really talented comedian and way funnier than I ever will be, but his brand of comedy isn't for everyone! If you do like him, though, get in touch so I can look over the top of my sunglasses and wink at you.
Konami's website has the first indications of Metal Gear Solid continuing without series creator Hideo Kojima.
This note from Konami confirms Kojima will "remain involved throughout" Metal Gear Solid: The Phantom Pain's Septe...
"After we finish [Metal Gear Solid V: The Phantom Pain], Mr. Kojima and upper management will leave Konami," a source within Kojima Productions told GameSpot today amidst speculation that some real crazy shit is happening at the publisher. "They said their contract ends in December."
There have reportedly been a "fallout" and "power struggles" between Kojima Productions and Konami, which have led to some senior Metal Gear staff, including series creator Hideo Kojima, to be designated "essentially [as] contractors, not permanent employees," according to the source.
Staggering. Just staggering. And there's more: Kojima is no longer listed as an executive of Konami. Kojima Productions Los Angeles is now named "Konami Los Angeles Studios," and its @Kojima_Pro_Live Twitter account has "moved" to @metalgear_en. Lastly, online marketing materials for The Phantom Pain have excised the standard "A Hideo Kojima game" descriptor.
In a statement to press, Konami said it is "shifting [its] production structure to a headquarters-controlled system..." and added that "Konami Digital Entertainment (including Mr. Kojima) will continue to develop and support Metal Gear products."
Konami has released a bit more info on what will be involved in transferring data from Metal Gear Solid V: Ground Zeroes to Metal Gear Solid V: The Phantom Pain. Unfortunately, you can't use data from any version of Ground Zeroes for any version of The Phantom Pain. However, Konami made a handy chart to help us out.
By the end of 2014, Xbox 360 had slid past Wii to become the best-selling seventh generation console in the US. While a fantastic achievement for Microsoft, this event also punctuates the drastic shift in Nintendo's market dominance. Where once Wii was on track to become the best-selling dedicated gaming console of all time, it's now all but forgotten.
There are various reasons why history played out the way it did, but at the end of the day, it's all about the games, and Wii's library had some pretty glaring holes. To be fair, there were a lot of fantastic games on Wii -- Nintendo itself published some of the most critically acclaimed and commercially successful titles in company history, while several third parties were able to ride the wave to good fortune.
Sadly, the industry at large didn't support Wii in a manner befitting of a market leader, resulting in a legacy of wasted potential. Had these publishers done a better job in leveraging their biggest brands on the little white box, the current gaming landscape could have been much different.
Steven covered this well-edited footage of Metal Gear Online in December, but here it is again with commentary by online community manager Robert Peeler. Yep, that's good enough for me.
The balloon-firing trap shown at 1:54 is the stuff of dreams. Same goes for the enchanting plush puppy. (At one point it was going to be a "real" dog, but the designers didn't want us to shoot that.)
After a leak involving the release date for Metal Gear Solid V: The Phantom Pain, Konami has confirmed the date this morning -- September 1, 2015 (September 15 for Steam), with a few other details in tow.
Metal Gear Online is name-dropped in particular, which will go live the day of Phantom Pain's launch and is included in the base package. It will feature a "class system" and characters like Ocelot and Snake will make an apperance. Mother Base mode is also reconfirmed, with the ability to play online and raid other bases to steal items.
There will be a "Day 1 Edition" of the game and a Collector's Edition, which are priced at $59.99 on PS4 and Xbox One ($49.99 on Steam, PS3, and Xbox 360) and $99.99 respectively. The former will come with a physical map and a selection of DLC items.
The Collector's Edition will only be available for the PS4 and Xbox One, and will come with a half-scale replica of Snake's Bionic Arm, a collectible SteelBook, a behind the scenes Blu-Ray, the map, and a special box. It'll also ship with more DLC.
Catch the full version breakdown below. Thank God, all of the DLC so far seems to be cosmetic.
Metal Gear Solid V: The Phantom Pain will release worldwide on September 1, 2015.
The news is attached to an IGN video that was supposed to go up tomorrow, but NeoGAF found a working URL for the it earlier today. NeoGAF sees ...
Hello all and welcome to Laura's Gaming Butts, Destructoid's new weekly YouTube show about butts in videogames.
Yep, it's a video podcast where I get guests in to talk about butts. Professional journalism at its finest...
Notorious videogame journalizer and all around nice fella Geoff Keighley just tweeted a tweet that's sure to put a frown on the face of many Metal Gear fans. Keighley has reportedly spoken to Ken Imaizumi of Kojima Production...
Metal Gear Solid V: Ground Zeroes is a short game. After you have a good feel for what you're doing, you can run it over and over, experimenting all the way. Eventually, you'll know it like the back of your hand (assumi...
Almost disappointed I have Metal Gear Solid V: Ground Zeroes on PS4, where it was recently like $6, rather than on PC, where people have been modding all sorts of zany crap into it.
The above first-person mod is low on ...
Konami announced recently that Metal Gear Solid V will have a special item when it launches later this year (?) -- the chicken hat. It will appear after multiple deaths, and if you pick it up, it makes the game easier. T...
At this rate, I'll wind up double dipping with the PC version of Metal Gear Solid V: Ground Zeroes.
We covered the mod that lets you play as designer Hideo Kojima, and the one that replaces birds with humans, but here are a few more I came across this morning that demanded to be shared.
First up, Metal Gear Chico.