hot  /  reviews  /  video  /  blogs  /  forum

mech

If you like spaceships, Fractured Space could be your jam

Nov 16 // Steven Hansen
It's probably worth laying out those Team Fortress and League of Legends nods first off. Like the latter, structurally, this (eventual free-to-play game, mind) is a MOBA. You start in your star base, the enemy in theirs, and you head off to jump between sectors of space and meet somewhere in the middle for giant space dogfights. There's also resources to be had on the battlefield, stations to capture and in-match upgrades.  Unlike more clicky strategy games--and herein lies the stretching for a Team Fortress 2 reference point beyond pricing--there is also a skill-based shooter here as you pilot these behemoths and fire off rockets and lasers and the like.  Ships are differentiated by manufacturer, ship class and individual loadouts. The Hunter, a Zarek Industrial ship, and Sniper, a United Space Research ship, below are only medium-sized attack ships at 750 meters in length. The latter is great at range, while the former has a "blink" ability for fits of teleportation.  This is where spaceship fans can have some fun, as the team has paid insane attention (look at that detail) to these different styled (NASA-inspired, Soviet-inspired), modular ship designs wherein you can mix and match bits to come up with a ship that suits your style. Maybe something that can deliver massive damage, but only from the front, or, on the other end, something nimble. The unlocks and progression are all about play variety, adding options to your engines, weapons. Maybe the standard blink is replace by one with shorter cool down that only goes short distances, or one with a massive cool down that gets you the heck out of dodge. Brooksby made another recognizable comparison in explaining the crew, which act "like Final Fantasy VII's Materia," adding even more diversity and abilities to your individual ship, some of which won't be completely divulged. Crew members are also part of an overarching story and lore that will change based on player input; for example, a popular captain choice among the player base, that captain could become a hero to their faction.  Fractured Space is coming to Early Access at the end of this month. Brooksby calls it, "living the next stage of the dream," to be able to, "make a game with the people that play the game." That is Early Access at its ideal, at least. I saw a bit of the game running with placeholder art, but nowhere near enough to get a real feel for it (though I can tell you the ship models are crazy detailed), so I'm interested in seeing what it looks like later this month.
Fractured Space photo
Crazy customization, Team Fortress 2 and League of Legends influence?
The makers of Strike Suit Zero are increasing the scale of their space battles with a new game, Fractured Space, which features 5 vs 5 matches between massive ships. The newly minted Edge Case Games, comprised ...

Fractured Space photo
Fractured Space

Strike Suit Zero dev brings bigger space fights with Fractured Space


'Fractured Space' is also what I call my brain
Oct 22
// Steven Hansen
The makers of Strike Suit Zero are increasing the scale of their space battles with a new game, Fractured Space, which features 5 vs 5 matches between massive ships. "Above all else we want to transmit a sense of scale to the...
Brigador photo
Brigador

Matador is now Brigador, still a cool looking mech shooter


Matador Gundam is no Tequila Gundam
Sep 30
// Steven Hansen
I decided to do some checking on Matador, which won me over early this year. This proved confusing, briefly, as some legal issues have pushed the isometric mech shooter to be renamed Brigador. I kind of miss the name, but al...
Oculus Rift photo
Oculus Rift

There's a Pacific Rim virtual-reality experience for Oculus Rift


Cool idea, lame video
Jul 28
// Jordan Devore
Legendary Pictures and Reel FX brought a Pacific Rim virtual-reality experience to San Diego Comic-Con last weekend and gee, doesn't that seems like a worthwhile idea for a full game? Pacific Rim: Jaeger Pilot puts players i...

Review: Dynasty Warriors: Gundam Reborn

Jul 09 // Brittany Vincent
Dynasty Warriors: Gundam Reborn (PlayStation 3)Developer: Omega ForcePublisher: Bandai Namco GamesReleased: July 1, 2014 MSRP: $39.99 Of course, I couldn’t quite discern the quality of the release at a glance. Given the fact that this was my very first Dynasty Warriors Gundam departure, Dynasty Warriors: Gundam Reborn conjured images at first of executives attempting to cash in on the series one last time before the eventual demise of the PS3. Fortunately, I knew within my first few minutes of evaluation that I was wrong. This game flows so well in every aspect that, despite its eventual repetitiveness, it actually does an excellent job of quenching the thirst of this parched Gundam fan. And while fundamentally there isn't much in the way of classic Dynasty Warriors-styled battles here to coerce longtime fans of the series, there's plenty here for a Gundam diehard to get excited about. [embed]277640:54761:0[/embed] Despite being a hack-and-slash adventure of the Dynasty Warriors ilk, there are actually quite a few strategic elements to be found within the game. In the first few missions of each mode you find yourself simply killing enough enemies or capturing enough fields to progress. Later missions find you completing a myriad of objectives at once.In one particular mission in the original Mobile Suit Gundam story mode I found myself with simultaneous objectives, tasked with both rescuing White Base and securing the Jaburo control room. It was times like these I had to check the map and determine the ratio of enemy units to friendly units and make an executive decision as to which objective truly took priority. This lent an interesting lilt to the immersion factor of being in a Gundam on the battlefield and replicated many of the series’ most thrilling moments. In addition to Official Mode, where you follow the plot outlined in Mobile Suit Gundam, Zeta Gundam, Char’s Counterattack, Gundam Unicorn, Gundam SEED, and Gundam SEED Destiny, there’s Ultimate Mode. Here, you can follow a series of original missions and choose your own pilot and Gundam. I found this to be the more disjointed of the two, with pilots and mobile suits chosen seemingly at random for the stories. Maybe it’s just the purist in me, but I found it odd to see GMs and Zaku IIs fighting for the same side. The Ultimate Mode does add a lot of replay with unique scenarios and several “what-if” scenarios. The stars of the game are the mobile suits, though, and there are a lot of them. Over one hundred mobile suits and armors are waiting to be unlocked and upgraded. The upgrade system is simple, but can be frustrating, as it’s based on receiving plans and parts. Plans can be used to upgrade the general characteristics of your mobile suit such as melee, armor, thrusters, and more. Parts are used to upgrade your weapons, and the higher upgrades can take massive amounts of the higher-end golden parts to upgrade. Frustration sets in with the seemingly random nature of receiving parts and plans. It seems like the rule is the higher the difficulty, the better the drops, but I have received Class E plans for 8-star difficulty missions and Class A plans for one-star difficulty. There’s also a collectible card system in which you receive cards for accomplishing certain tasks that also reward you with parts and plans. I personally was playing mostly just to kill giant robots, but these aspects could cause some major headaches for completionists. Fortunately, while you’re eliminating said giant robots, you can enjoy crisp graphics, which are impressive both for the PS3 overall and how many units are on the screen at once. Each unit is lovingly rendered, although their textures can be a bit plain and muddled. I forgave this as there are hundreds of them rendered at once and the PS3 is a little long in the tooth. The backgrounds are varied and although plain, in my opinion out of necessity for the playstyle, they really give the feeling you’re not playing in the same old arena over and over. Particle effects are also rendered well, be it a beam sword or a funnel bit firing. The audio, in all honesty, is probably going to be the great divider when it comes to Dynasty Warriors: Gundam Reborn. I love the original Japanese with the English subtitles, but this might turn some off to the game. With it being a budget-priced title I understand Bandai Namco’s decision not to hire a whole new team to translate voice audio into English. However, in the middle of battle it can be somewhat distracting to have to focus on fighting and reading subtitles, which definitely resulted in me missing out on some of the story. The background music, as an aside, is subdued but engrossing. It lends itself well to the pace of the game and is quite reminiscent of the soundtracks to the various Gundam series. All in all, I was quite pleased with this entry into the Dynasty Warriors Gundam series. However, I’m a Gundam fan and have been for a decade or more. I would have no problem recommending the game to other fans of Gundam or mecha in general, but for players who haven’t heard of either of those things, I’d be hard-pressed to even broach the topic. Additionally, the entry price for DLC is much too high for what you get and doesn’t add a ton to the game, which was one of its biggest turn-offs. For $30 USD you can get all the DLC, which brings the total up to $70. I purchased it because of my interest in the source material, but I suggest that people mix and match the DLC if interested in purchasing it at all. While to some (myself included), taking to the battlefield piloting the RX-78-2 Gundam and slaughtering thousands of Zaku and Dom pilots and facing off against Char himself sounds like heaven on Earth, a lot of people just don’t care about that sort of thing. Also, with the emphasis on Gundam SEED this game has, many of the other Gundam series are underrepresented, with the noticeable omission of an Official mode for Gundam ZZ entirely. It is possible that non-Gundam fans could enjoy this game on the merits of “beating up the bad guy robots” alone, but they’d end up missing out on the charm of what makes Gundam special. I can only hope with the new generation of gaming consoles we'll continue to see titles like this that are worthy of the legacy of the original IP.
Dynasty Warriors Gundam photo
Go psycho with Gundams
When I was a kid, I loved watching Gundam Wing and the original Mobile Suit Gundam on Cartoon Network. The mecha genre has always been a personal favorite of mine so I tried to capture the same feeling while playing a video g...

Mechrunner photo
Mechrunner

Mechrunner is hitting the PlayStation 4 and Vita this summer


40-foot tall mode-changing mechs
Jun 12
// Chris Carter
Developer Spark Plug Games is ready to show off their newest game -- Mechrunner -- that's coming to the PS4 and Vita later this summer. Said mech can transform between a tank and a robot on the fly, to fight against an invadi...
Japanese indie games! photo
Japanese indie games!

Mecha shooter Gunhound now available on Steam


Blow up all the robots!
May 10
// Kyle MacGregor
Side-scrolling mecha shooter Gunhound EX is out now on Steam for $14.99. Developed by doujin studio Dracue Software and localized by the folks at Playism, Gunhound EX is a throwback to the shooters of the 16-b...
Titanfall review coming photo
Titanfall review coming

Our Titanfall review is coming soon


And our Dark Souls II review will go up at midnight tonight!
Mar 10
// Chris Carter
[Update: Here it is!] As you may have seen, the official Titanfall review embargo has just lifted. Where's our review? It's on the way, and here's why we're waiting to publish. In short, with how big of an online focus T...
Doujin Games photo
Doujin Games

Mech shooter Gigantic Army now available on Steam


A surprisngly satisfying six dollar side-scrolling shoot-'em-up
Mar 06
// Kyle MacGregor
Doujin shooter Gigantic Army is out now on Steam for a measly $5.99. You should check out our review and buy it maybe. That is, if you like fun things. You do like fun things, don't you? I mean, seriously, what els...
 photo

Titanfall leaks: Maps, Generations, Achievements, and more


The Achievements all look so easy
Mar 03
// Hamza CTZ Aziz
We're one week out from the launch of Titanfall, and there's been so many leaks on the game over the last few days. All the leaks come from reddit, where a user has released several photos of the maps, including top down imag...
 photo
Do you think fashion can bloom on the battlefield?
Hey, did you see those Metal Gear Solid V: Ground Zeroes track jackets and sneakers that Puma's making? They're pretty cool, but a franchise with such awesome character and mechanical designs really deserves more creative merchandising. Here are a few ideas.

Titanfall photo
Titanfall

Titanfall beta tips will have you playing like a pro


If you can actually pull this stuff off
Feb 14
// Brett Makedonski
Titanfall's highly anticipated beta formally kicks off today, and if you're lucky enough to have an invite, there's a lot to learn in a short amount of time. The game has its own set of quirks, and once mechs get introduced ...

Why Titanfall will be my next big gaming obsession

Feb 12 // Hamza CTZ Aziz
At first, your instincts will kick in when you start a round of Titanfall and play it like it's any first-person shooter that's been released in the last few years. It can't be helped. FPS games have always followed what was successful before them. It started with the Doom formula, then Quake, GoldenEye 64, Halo, and Call of Duty 4. They were some of the biggest trendsetters, and now we have Titanfall changing up the status quo. Time will tell if Respawn ultimately strikes gold again in the genre, but personally I believe they will. Titanfall has captured this nice middle ground where it's just fast-paced enough to please Quake and Tribes fans, but not to the point where it will turn off what the ultimate target audience here is: Those millions of players buying Call of Duty and Battlefield year after year. That said, I had a very hard time going back to other shooters after Titanfall as they felt just too slow, and so limiting. Speed is one thing, but it's not until you experience something like running alongside a wall for a few seconds, jumping to an adjacent wall, using your jetpack for a short boost up, automatically grabbing the edge of the roof to hoist yourself up, then running off the roof in order to jump down onto an opposing Titan below so you can effectively unload your gun into its circuitry that just feels so, well, freeing. Then of course there's the Titans themselves. Piloting them just feels like an extension of you, like a second skin to the player. It's actually a shocking feeling at first, especially if you've played mech simulators in the past like say Gundam 0079, Steel Battalion (the good one), and the like where it feels like you're controlling a big hulking slow piece of machinery. The action gets even more fast-paced in a Titan, yet still balanced so you're not just an unstoppable behemoth. Titanfall does a good job of making you feel like a badass, even if you're not the best FPS player around. Wallrunning, using the Titans -- it's all intuitive and designed to reward the player, as opposed to punishing you for making a mistake. Check out some of my wall running from the video commentary to get a good sense of it. [embed]270332:52546:0[/embed] More importantly, it all feels balanced. Titans don't come across as extremely overpowered, and you don't feel totally helpless as a pilot since there's enough avenues of escape from how open the environments are when there are Titans around.  And whatever your feelings are towards the six-versus-six nature of the multiplayer, it still feels like there's a lot going on during matches. There's always some fighting taking place, even if it's against the AI enemy players. You will know when you're up against the AI, and while they aren't the brightest, they can take you out if you're being careless. It can even get claustrophobic when there are multiple Titans duking it out. So yeah, I think the multiplayer is great if you couldn't tell. The campaign, on the other hand, doesn't sound like much. We've known from the start that Titanfall has no real single-player -- it's one in the same with multiplayer as you're playing with others. While there will be specific things that can only be seen in the campaign mode (set pieces, etc), the story levels will be taking place on the same levels you'll get in multiplayer. You'll play through the story from each of the rival faction's perspective (IMC and Militia forces), and the entire campaign will take around four to five hours to complete. If you're okay with just a primarily multiplayer experience, you won't mind the length. I'm getting into Titanfall for multiplayer, and with the way things are looking for the rest of the year it looks like Titanfall may be one of the only major competitive FPS games launching in 2014, giving it the potential to really grow a player base. It will at least hold me over until Destiny is released in September. No idea if the multiplayer will be any good with that one, but it is Bungie after all.
Titanfall preview photo
Plus gameplay commentary covering the contents of the closed beta
It was the beginning of 2013 when I finally just got tired of the competitive aspect of first-person shooters. It's been my favorite genre ever since the GoldenEye 64 days, but over the last few years I've just been losing mo...

 photo
Good luck!
[Update: The Titanfall beta kicks off on February 14 for the Xbox One and PC as revealed by this new trailer. There will be two maps available, and three modes which are Attrition (team deathmatch), Hardpoint Domination, and...

Hawken photo
Hawken

Hawken is moving to Steam this month


More players?
Feb 05
// Jordan Devore
Adhesive Games is in the process of transitioning its free-to-play mech game Hawken to Steam. Going forward, a Steam account will be required to access and play the title. New player accounts cannot be created currently and e...
New Titanfall trailer photo
New Titanfall trailer

French Titanfall is the best Titanfall


New trailer...in French!
Jan 31
// Steven Hansen
Here's a new trailer for Titanfall, "The Battle Begins." In French! Now, I know I just said French Titanfall is the best Titanfall, but then I went and looked up language support and I have to rescind that statement. Italian...
Hawken photo
Hawken

Hawken launches its Christmas map and Wreckage update


There's a new map and a special snowy level to play
Dec 05
// Alasdair Duncan
Now that we're into December, it seems okay that games are rolling out Christmas updates; any earlier and you'd have this cranky old man complaining on the internet and no one wants that. Hawken's latest update combines a wh...
Hawken photo
Exclusive on Destructoid
Adhesive Games has given Destructoid the first exclusive look at the latest map coming to Hawken. Called Wreckage, the new map is based around a crash-landed derelict cargo ship. Wreckage ties into the backstory of the series...

 photo

Titanfall line of K'NEX toys is a thing that is happening


You are excited ... probably
Nov 19
// Hamza CTZ Aziz
Respawn Entertainment has teamed up with K'NEX to make Titanfall based toys. Toys we can expect include stuff based on the pilots, Titans, Spectres, and other key elements from the game. K'NEX teased that they'll have a sneak peek of the new toy line at the upcoming New York Toy Fair. And that's all the news on that ... LEGO > K'NEX
Hawken photo
Hawken

Hawken unveils new Predator mech and co-op mode


After the Ascension update, more content is coming for the free-to-play title
Oct 31
// Alasdair Duncan
I was really happy with the changes that were made in the major Ascension update for Hawken; I was already a fan of the free-to-play, mech shooter but the improved tutorial and unlocks encouraged me to play more of the game....
Hawken photo
Hawken

Hawken's Ascension update is the biggest yet


The free-to-play mech shooter now has an overhauled leveling and tutorial system
Sep 16
// Alasdair Duncan
The free-to-play mech shooter Hawken has been in beta since the end of 2012 but the Ascension update that was released over the weekend is the biggest since the game's launch. One of the most significant overhauls was the tu...

Hawken's next big update is all thanks to fan feedback

Aug 14 // Hamza CTZ Aziz
The user interface has been completely redone, so now it's easier to find what you need. For example, the garage section now allows you to change items on your mech without having to go into multiple sub-menus.  The mech progression system is brand new, and it rewards players even more for spending time with mechs. As you unlock special abilities, you can equip different weapons, plus change the visuals of your mech as you level up, all of which is reflected in-game too. Players will also be rewarded with a global item that can be placed on any mech once you reach the end of a progression with one mech. This way you're encouraged to branch out.  Adding to that, there's now a separate pilot progression system as well. This way, you can apply your tuning points to another mech without having to start from scratch. There's no longer a cost associated to unlock a mech either, so you can try out mechs without having to invest in them. Plus there's a XP transfer system that will take XP from your established mech into a new one you want to utilize.  The old skill tree system has been scrapped for a new tuning system. As you level up, you get points that you can put into various categories to spend on items. You can't max everything out, so it's a give-and-take system. Do you want to be the fastest, or do you want a ton of armor? This in turn is tied to the new revamped item system. Each item has a designated amount of slots on them. Your mech can only take up to six slots, so you can either have multiple small-tier slot items, or maybe just one powerful six-slot item.  The internals system has also been changed so it actually affects gameplay. Before the internal system was more cosmetic; now it can allow you to perform a dodge while in the air, perform a 180-degree turn in air, take no damage when you fall, and so on.  Additionally, Adhesive Games redid the training mode so it's now way better at teaching you the mechanics. And from there, you don't have to jump into a live game anymore and feel bad for letting your team down. Instead, you can get a feel for the game in the new wave-based team deathmatch mode where four players can fight waves of mechs, drones, and other explodable things for up to 20 waves.   So yeah, that's a lot of changes. Plus, there's a new jungle map called Last Eco, a new heavy class mech called the Vanguard, a better killcam, an improved party system for easier team play, a better post-match report, more stats for players, and I think that about covers it all.   All of this will of course be free, as Hawken is a free-to-play game that you can play right now. I have to admit it was weird how quiet the studio has been with the game, but it's obvious they've been listening to their player base and hard at work trying to appease them all. Depending on how well received this update is, we can probably finally see an official release of Hawken by the end of this year. 
Hawken photo
Here's all the major changes you can expect
Hawken has been in open beta for the last several months, but all in all things have been pretty quiet from the giant mech combat simulator. Well that's about to change as developer Adhesive Games unleashes a massive update t...

MechWarrior fights cancer photo
MechWarrior fights cancer

Fight cancer with giant mechs


MechWarrior Online selling unique $10 mech in honor of cancer victim, proceeds donated to Canadian Cancer Society
Jul 25
// Steven Hansen
MechWarrior Online, the delightfully complex competitive mech pilot sim, is currently selling "Sarah's Mech." The mech is named in honor of five-year-old Sarah Marie Alida Parries who played MechWarrior Online with her father...
Armored Core Verdict photo
Armored Core Verdict

Armored Core: Verdict Day trailer all about explosions


'No future for mercs'
Jul 12
// Chris Carter
This trailer for the upcoming Armored Core: Verdict Day is all over the place, as it gives you a taste of the game's narrative, thematic elements, and a ton of gameplay to boot. The core focus is faction warfare, tying into ...
 photo

Armored Core: Verdict Day isn't looking that hot


Just wasn't doing it for me
Jun 12
// Hamza CTZ Aziz
I'm coming at Armored Core: Verdict Day from an outsider perspective. Those of you that enjoyed V? You'll like this one, I'm sure. It's a lot like V, as a lot of the features you got out of that game pretty much carries over ...
Heavy Gear Assault photo
Heavy Gear Assault

Mech game Heavy Gear Assault gets a Kickstarter


Developer Stompy Bot resurrects the franchise
May 23
// Chris Carter
Developer Stompy Bot Productions has launched a Kickstarter for a new mech game called Heavy Gear Assault, based on the popular Heavy Gear franchise. Their goal is $800,000 for this free-to-play multiplayer shooter, and only ...
Armored Core: VD photo
Armored Core: VD

A grim trailer for Armored Core: Verdict Day


With some bonus screenshots
Apr 12
// Jordan Devore
Although the name may suggest otherwise, Armored Core: Verdict Day is a full installment, not some continuation of AC V. As we heard earlier from Keith, developer From Software is emphasizing a three-faction war that will be...

Remember Chromehounds? Here's Armored Core: Verdict Day

Apr 11 // Keith Swiader
Armored Core: Verdict Day (Xbox 360, PlayStation 3 [Previewed])Developer: From SoftwarePublisher: Namco BandaiRelease: Fall 2013 "That looks like Chromehounds!," I shouted in my head once I saw the game's main menu, which details a tri-colored real-time intelligence map of the current three-faction war. The war, or season, as it was called, resets once two of the factions succumb to the might of the third. Knowing which team is in the lead will become more apparent as one of the three colors -- red, green and blue-- begins to take up more and more space on the map. These factions, I was told, represent North America, Europe and Asia -- at least in the minds of From Software. The factions remained nameless during the presentation. But why three factions, and not two or four? Simply put, three is the sweet spot in terms of game design, where two is too few and four just becomes a mess. Producer Toshifumi Nabeshiba said that development of Verdict Day saw the team focus on its online component as well as renewing its overall game design, and that is visible through the game's new Operator mode. Here, players indirectly engage in battle against other players by commanding a squad of AI-driven Armored Cores -- mechs -- which was also referred to as an "AI counter-system." Through this, players that may not otherwise be able to keep with the best in the game can now have a fighting chance in participating in the action. "[An operator's] role is to search for the enemy, analyze the enemy information and give a command to his Armored Core's based on that information," Nabeshiba said before calling this gameplay "real-time simulator." The AI mechs can have specialties, like in close-range combat, for instance, and the more you play the more powerful mechs you can acquire. Customization is also a big part of Verdict Day, Nabeshiba added, and during the demo a new transforming weapon type was shown off, which can go back and forth from being a melee weapon to firing bullets and projectiles. "We believe that by introducing new parts and categories, we'll give players more options for battle and battle strategies," he said. Armored Core: Verdict Day is a brand new entry in the franchise, and not an expansion of Armored Core V, Nabeshiba assured, and is due out later this year. If you somehow couldn't tell from this hands-off look, I love, love, looove Chromehounds, and I am ecstatic to see the gameplay mechanics from that cult classic infiltrate the Armored Core series.  Whenever this three-faction war decides to enlist, I'll be damned if I'm not one of the first enrollments.
Armored Core: Verdict Day photo
A three-faction war rages on
Back in early 2006 there was not much going for the Xbox 360 in regards to engrossing online play. There was Ghost Recon: Advanced Warfighter, which was great, but that was it. That is, however, until the release of From Soft...

Heavy Gear photo
Heavy Gear

Unreal Engine 4-powered Heavy Gear Assault goes all out


'The first next-generation mecha game'
Apr 04
// Alessandro Fillari
The folks at MekTek Studios are pulling out all the stops for their new mecha game, Heavy Gear Assault. A new title in the fan-favorite giant robot action game, MekTek and Stompy Bot Productions are looking to satisfy fans o...
Mech Rentals photo
Mech Rentals

Buy or rent you own mech!


Such a bargain!
Apr 01
// Joshua Derocher
If you have ever had a desire to drive a mech around town, now you can finally have that dread come true. Head on over to Khang's Mechs and check out their low prices on top of the line mechs. Dave says they're epic. This is another April fool's gag, but it would be really sweet to own a mech.

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -