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Super Mario Maker photo
Super Mario Maker

Super Mario Maker wants to ensure you remember classic Mario levels


And then flips them on their heads
Jul 27
// Brett Makedonski
The Mario franchise holds some of gaming's most universally well-known moments. No matter anyone's familiarity with games, chances are they've seen the first level of Super Mario Bros. They might even know where that extra l...
Super Mario Maker photo
Super Mario Maker

Will you be buying Super Mario Maker?


I wonder how this will turn out
Jul 23
// Chris Carter
I'm very interested in seeing how Super Mario Maker will turn out when it debuts on Wii U later this year. While there have been a lot of people vocally supporting the project, I see a lot of indifference towards it. In ...
FLUDD 64!? photo
FLUDD 64!?

Super Mario Sunshine meets Super Mario 64 DS thanks to modder


With working F.L.U.D.D. to boot!
Jul 22
// Jed Whitaker
A modder that goes by Fiachra has been combining the GameCube's Super Mario Sunshine with the DS' Super Mario 64 DS into one potentially glorious mashup. Super Mario Sunshine 64 has been in development since 2...

Mario Maker bundles photo
Mario Maker bundles

Nintendo announces three Super Mario Maker editions, two come with an amiibo


One is a hardware bundle
Jul 22
// Chris Carter
Super Mario Maker is arriving in just a few months, and Nintendo seems to be kicking up the promotion angle quite a bit. They've just announced that in Europe, it will get three bundles -- one is a 32GB black Wii U with a phy...
Tour de France photo
Tour de France

Mario, Luigi, and Wario invade the Tour de France


Step aside, Lance Armstrong
Jul 17
// Joe Parlock
Sport news?! On a videogame website?! Usually this is the sort of transgression me and my chubby little sportless legs would simply not allow, but for this one time I will make an exception purely because of how brilliant it ...
Wreck-It Ralph 2 photo
Wreck-It Ralph 2

John C. Reilly signs on for Wreck-It Ralph 2


Well, we now know Ralph is in it...
Jul 14
// Laura Kate Dale
Wreck-It Ralph was a hugely successful movie that managed to appeal to not only video game fans, but a wider audience too. In a move that surprised absolutely nobody, they announced plans for a sequel very soon after the init...

Butts, bums, and intelligent narrative design

Jul 08 // Laura Kate Dale
What? You're not convinced that butts are an effective window to intelligent character design? You want another example? Well, let's take a look at our good old friend Luigi. Younger brother of arguably the most well known and influential video game protagonist of all time, Luigi is often overlooked by the world. On first glance he's nothing to look at, appearing at first to be merely a reskin of our beloved Mario. The key to understanding how Luigi's personality differs from that of his beloved sibling in in how he uses his butt in Super Smash Bros. Where Mario has a cushy posterior, lax from years of complacency, Luigi's butt is everything Mario's isn't. Where Mario has size on his side, Luigi quietly toned his backside into a lean, effective weapon. Where Mario's arse is all for show, Luigi honed his into an aerobatic, dexterous vehicle that can propel him to success. Luigi thrusts his butt with a terrifying and unexpected ferocity that only comes from years of discipline. Luigi can't rest on his laurels. To be seen as equal to his older sibling he has to exceed him in skill in every regard. Looking at the extra work he put into weaponising his booty is the strongest evidence there is to show this defining emotional character trait. It's the ultimate proof that Luigi has to work harder just to maintain the meager fame he has. The butt is key. Right, you're still on the fence? Well, let me pull out my narrative trump card, the Skull Kid in Majora's Mask. When you first start playing Majora's Mask, all you know about Skull Kid is that he's an evil horse thief. He plots an attack, steals from you and viciously prevents you from recovering what is yours. What's not immediately obvious is the fact that there's a playful child underneath the malice. This is where his butt comes into play. Very early in the game, while trying to track Skull Kid's location, we're treated to a butt centric scene that hugely informs on our antagonist's personality. When he realises you've spotted him he doesn't react with malice, but with a playful, lighthearted bout of self spanking. The fact Skull Kid chooses to antagonise you not with the misdeeds he holds over you, but with something as childlike and immature as a slap to his bum tells us so much about the layers of character depth we have to unravel throughout the game. As the scope of his evil actions grows, the only trait that gives us hope in his redemption is that single, playful, childlike arse slap.
Butts photo
Butts say a lot about personalities
Borderlands 2's Ellie is a hard working, confident pragmatist. Once she sets her mind to a task, she pushes forward and gets it done in spite of what anyone else thinks of her chances. She loves what she does and she loves he...

Weird engine tests photo
Weird engine tests

Mario, but completely covered in fur thanks to Unreal 4


More weird engine tests
Jul 07
// Steven Hansen
Do you remember how many Super Mario Bros. recreations littered LittleBigPlanet? Mario is iconic. He is video games. So it's not surprising folks messing around in Unreal Engine 4 continue to use the model. It's more fun in ...
Canceled Mario photo
Canceled Mario

Spikers: Canceled Mario was a volleyball/wrestling hybrid for Wii


Super Mario Spikers
Jun 29
// Steven Hansen
Next Level Games developed two fun soccer games, Super Mario Strikers, then a bunch of other junk before the excellent Luigi's Mansion: Dark Moon. Somewhere after the Wii version of Strikers, though, it was working on some u...
This is Unreal photo
This is Unreal

Mario looks shiny and new in Unreal 4


Princess is in another castle
Jun 28
// Jed Whitaker
This fan-made mod of Mario in Unreal Engine 4 looks fantastic, and makes me want another 3D Super Mario game stat. I'm actually really surprised that Nintendo didn't announce at least some DLC for Super Mario 3D World&n...
Mario Maker photo
Mario Maker

Super Mario Maker has 100 offline courses


And countless more online
Jun 25
// Jordan Devore
Coming out of E3, the Destructoid staff has been buzzing about Super Mario Maker. It's terrific. While I'm sure the game will attract plenty of talented creators, I've been wondering what all Nintendo will include on the disc...

Mario & Luigi: Paper Jam is the mashup fans didn't know they wanted

Jun 22 // Jed Whitaker
Each character's jump is mapped to a different button, meaning to jump up one ledge requires three button presses; multiply that by hundreds of jumps and you'll understand how annoyed I was with the mechanic. Even in the demo, the amount of pressing three separate buttons just to move through the overworld felt excessive. I couldn't imagine doing this through the entire game. Hopefully an option is added that allows all characters to jump at the same time by the time the game releases next year.  Trio attacks and papercraft battles are two additions to the series. Paper Mario allows characters to team up for trio attacks which are timed attacks that play more like a mini-game from WarioWare than the normal timed attacks. One trio attack has your enemies falling from the sky as paper as you whack a ball at them with tennis rackets. Papercraft battles have the heroes standing on top of a giant papercraft Mario and using it to rush down other giant papercrafts to defeat them. Both trio attacks and papercraft are rather minor yet welcome additions to the series.  On-point writing, great dialogue, fun turned-based attacks with a timed button press element -- all staples of both the Mario & Luigi and Paper Mario series are still here and nearly unchanged, which is not at all a bad thing. Fans of either series will more than likely be pleased with this new crossover title, even if it mostly feels like another Mario & Luigi title. The series have always been rather similar other than aesthetic.  Mario & Luigi: Paper Jam is scheduled for release on the Nintendo 3DS in spring of 2016 worldwide.
Mario & Luigi: PJ Preview photo
Too many jumps, too many jumps!
Are you a fan of the Mario & Luigi series? You know, the handheld RPG games that star everyone's favorite brothers in hilarious adventures? Then you'll be quite familiar with how Mario & Luigi: Paper Jam pla...

Review: Dr. Mario: Miracle Cure

Jun 18 // Chris Carter
Dr. Mario: Miracle Cure (3DS)Developer: NintendoPublisher: NintendoMRSP: $8.99Release Date: June 11, 2015 Yep, this is pretty much the same Dr. Mario you know and love. Miracle Cure sports 10 training levels and 50 core stages for its "campaign," and mixes the classic gameplay of Mario with the newly-minted sub-franchise of Dr. Luigi, allowing both playstyles as a separate option. If you've never played a game in the series before, you're directing little pills on a screen, similar to Tetris, to eliminate viruses and clear the board. Each virus and pill has a respective color (blue, red, or yellow), and matching up four of a kind will clear that link. Dr. Mario features a standard pill shape with up to two colors, and Dr. Luigi makes things a bit more difficult with an "L" shape pill. That's the gist. Here in the newest 3D game there's a new mechanic though called the "Miracle Cure," which basically translates to "powerups." Leave it to Nintendo to barely iterate on a formula and still make a fun game, right? Said powerups include bombs, which blow up anything in their blast radius, and line-based explosions, which are more tactical in nature. For the most part, everything is the same as before, but the Miracle Cures do add a bit more nuance should you opt to turn them on. For instance, the pacing for individual levels is a bit faster since you can score a ton of bombs to blast out some mishaps you may have stacked up in a particular round. It's not mind-blowing, but it doesn't detract from the experience. In addition to the aforementioned preset puzzles, you can also play a custom mode that allows endless play, as well as the option to play directly with a CPU, head-to-head, racing to clear your board first. This versus mode also extends to both online play and local play, the latter of which thankfully supports a download play option, so only one person needs a copy. Honestly, the online experience was one of the smoothest of any recent Nintendo game, as I didn't have any lag of any kind playing a number of different people in Japan. It's all matchmaking based, mind. [embed]294288:59147:0[/embed] It also has this cool display method that shows your game on top and your opponent's on the bottom, both of which have been lag-free based on my testing. For all of these modes you can also opt for Dr. Mario- or Dr. Luigi-based modes, as well as the option to turn off Miracle Cures if you wish. My suggestion? Play with Miracle Cures online. It can be a radically different experience, looking up, then quickly looking down and realizing that your opponent has blasted away half their viruses with powerups. When all is said and done though, there really isn't a whole lot to Miracle Cure if you aren't going to play multiplayer with a friend who shares your passion. I really wish Nintendo showed a bit more effort when it comes to solo play, as the standard "missions" aren't cutting it. I would kill to see a new storyline (like Dr. Mario 64) incorporated into the franchise, one that unites both Mario and Luigi against a common foe. For now, there's only so much pill-dropping that I can take. If you're a Dr. Mario junkie, you can probably pull the trigger on Dr. Mario: Miracle Cure just to see what the fuss is about in regards to the power-ups. For everyone else, just stick with Dr. Luigi until Nintendo decides to overhaul the formula a bit more. [This review is based on a retail build provided by the publisher.]
Dr. Mario review photo
The next game should be Nurse Toad
There's something to be said about preserving old games. As we move into the digital era and publishers start putting less and less emphasis on physical media, many classic games and pieces of hardware will cease to exist. Fo...

AI photo
AI

Our mechanical overlords have mastered Mario


Praise be to MarI/O, father of Archos
Jun 18
// Joe Parlock
This is how it starts, I fucking know it. First it’s cute little tricks like playing football. Then it’s some actually kind of impressive stuff like this AI who has managed to learn and beat a Mario level in 34 tr...
Mario Maker photo
Mario Maker

There's a Super Mario Maker level called 'My Body is Ready'


Nintendo knows
Jun 16
// Jordan Devore
My morning was made thanks to Super Mario Maker. Specifically, a nod to Nintendo of America president Reggie Fils-Aimé. Browsing online through a list of user-made levels, I discovered one curiously titled "My Bod...
Super Mario Maker photo
Super Mario Maker

Super Mario Maker supports amiibo, releasing September 11


I am simply shocked!
Jun 16
// Zack Furniss
Super Mario Maker is looking hot. Additional fuel has been added to the sexy Mario flames by way of Amiibo support. Today's Nintendo Direct showed how tapping the Wii Fit Trainer Amiibo to the GamePad makes her the char...
Holiday 2015 photo
Holiday 2015

Mario Tennis Ultra Smash coming to Wii U this year


Holiday 2015
Jun 16
// Steven Hansen
Hell yes, new Mario Tennis! Ultra Smash is coming to Wii U "holiday 2015" and showed off an embiggening mushroom power up during its trailer, which I'm a bit torn about. It's not quite Strikers level zaniness, instead in a weird middle ground, but it'll probably be good fun. Tennis has always been the best Mario sport.
Mario RPG photo
Mario RPG

Mario & Luigi: Paper Jam looks like a good time


Papercraft Mario, y'all
Jun 16
// Jordan Devore
The Mario & Luigi and Paper Mario worlds are colliding! Nintendo debuted Mario & Luigi: Paper Jam at E3 2015 and it looks fabulous. The Mario brothers are teaming up with the Mario brothers for this new role-pla...
Super Mario Maker photo
Super Mario Maker

New details on Super Mario Maker include a high heel boot


Turn enemies into helmets
Jun 14
// Darren Nakamura
The Super Mario Maker levels shown at the Nintendo World Championships were nuts. Enemies were stacked on top of each other; trampolines were being shot out of cannons; dogs were living with cats; it was mass hysteria. Within...
Super Mario Maker photo
Super Mario Maker

Mario Maker is now called Super Mario Maker


Details from Nintendo World Championship
Jun 14
// Darren Nakamura
Tonight was the final event for the Nintendo World Championships 2015. Over the course of the night (including a new game announcement), the field was whittled down to just two: John Numbers and Cosmo. The pair went up agains...
More amiibo amigo photo
More amiibo amigo

8-bit Mario, Animal Crossing, and possibly other amiibo incoming


New Animal Crossing / Pikmin TBA?
Jun 14
// Jed Whitaker
Nintendo of Europe have uploaded an image to its server a bit early revealing new series of amiibo, pictured above. 8-bit Mario would most likely be used for Mario Maker, and the Isabelle amiibo card is for Animal Crossing: H...
Mario Maker photo
Mario Maker

8-bit Bowser Jr. takes after his dad and is totally creepy


Smile for the camera
Jun 11
// Jordan Devore
Nintendo is bringing Mario Maker to select Best Buy stores next week ahead of the game's release on Wii U this September. By playing the demo, you'll receive a neat little 30th Anniversary Super Mario Bros. button (while supp...

Experience Points .15: Super Mario Sunshine

Jun 06 // Ben Davis
A nozzle for every occasion Ahh, the FLUDD. By far the most unique tool ever to be in Mario's possession, the FLUDD is a water-powered contraption which can be used to spray like a pump, clean up messes, hover through the air, dash or slide quickly across land and water, and rocket-jump straight up into the sky. It's immensely useful, and easily sets Super Mario Sunshine apart from any other game in the series. Every time I replay Sunshine, I can't help but be amazed at how fun it is to use the FLUDD. Hovering as a platforming mechanic feels wonderful. It allows Mario to cross huge distances, reach crazy heights, stop himself in midair to make a precise landing or correct an erroneous leap, and more. In addition, the Rocket and Turbo nozzles allow him to cover great distances both vertically and horizontally in record times, making it a piece of cake to traverse large levels or recover from a fall. I especially enjoy using the waterslide technique, which involves spraying water in front of Mario and then diving onto it so that he slides quickly across the ground on a layer of water. It's very useful for the levels where he has to chase Shadow Mario or race against Il Piantissimo, and it's simply a ton of fun to do as well. I also can't help using the FLUDD to annoy everyone around Mario by spraying them in the face with water. Drenching the Toads, Piantas, and Nokis on Isle Delfino and watching them shake it all off and throw a fit -- it never gets old. Some of them were asking for it anyway, makin' me break my back cleaning up all this gunk. Why don't I clean up your FACE while I'm at it? Dude, where's my FLUDD? While the FLUDD adds some interesting new mechanics to Mario's platforming, the game still manages to shine even without it. During specific levels, Shadow Mario will appear and steal the device right off of Mario's back, leaving him to rely on his excellent jumping abilities to finish the level. These FLUDD-less stages feel like a throwback to the Super Mario 64 style of Mario platforming. They all take place on floating platforms above a bottomless pit, so any misstep could end in a swift death. Most of these levels involve rotating platforms and other moving obstacles, and traversing them requires a lot of skill and careful observation. These areas manage to feel completely different from the main game, yet equally challenging (if not more so) and just as fun. It's a great way to change things up and keep the gameplay interesting by dropping the core FLUDD mechanic entirely, taking players out of their comfort zone by removing the ability to hover safely and testing their true platforming prowess. Some of these stages are the most difficult areas of the game, and it always feels nice and rewarding to emerge victorious and then promptly return to hovering around like normal. Sittin' on the dock of the bay All of the levels in Super Mario Sunshine are island-themed, but even so, they do a good job of providing diverse tropical locations. The beachside hotel, the theme park, and the village surrounded by giant palm trees and mushrooms are a few of my favorites, but for me, the coolest location is Noki Bay. Noki Bay is a quiet little area situated on the side of a large cliff, with a beautiful waterfall, towering seashell structures, and hidden ruins to explore. There are so many memorable moments in this level: spraying water along the cliff faces to reveal secret passages, discovering an ancient tomb, riding around in the mudboats, jumping from the top of the waterfall, diving to the depths of the bay to confront a giant eel... everything about this level appealed to the explorer in me. People often ask which video game world you wish you could visit or live in, and for me that would definitely be the world of Super Mario Sunshine. I've always had a soft spot for the sea and tropical locations, and the areas in Sunshine are some of the most beautiful and exciting examples of tropical places in a video game. I would love to live in Noki Bay, going for dives, taking in the sights, and visiting the other locations on Isle Delfino whenever I wanted. It would be such an amazing world to inhabit (as long as it was goop-free)! Climbing the giant palm tree Another thing that helped make the world of Super Mario Sunshine stand out was the giant, scalable set pieces. The shine sprite tower in Delfino Plaza, the windmill in Bianco Hills, the Ferris wheel in Pinna Park, the enormous palm trees in Pianta Village -- many of these things look nearly impossible to climb at first, but eventually Mario gains the means of reaching those formidable heights, and it feels incredible to be able to scale such impressive landmarks and look down at the world below. Aside from Noki Bay, my favorite place in Super Mario Sunshine is at the very top of the central palm tree in Pianta Village. This tree is so gigantic that it takes several rocket jumps to be able to reach the top. Not only that, but the leaves are so huge that Mario is easily able to run all over them without fear of falling off. He's like a tiny little red bug to this impossibly large tree. The extreme height might freak out some acrophobes, but those brave enough to make it up there are rewarded with a stunning view of the sky and the entire village far below. The Piantas even built a small wooden tower at the top of the palm tree, possibly to sit and look up at the clear night sky from a quiet, secluded place up in the clouds. Well, that's what I like to use it for, anyway! An apple a day keeps the ghosts away Super Mario Sunshine has some crazy boss fights. There's a giant flying Piranha Plant named Petey, a huge Gooper Blooper with delicate tentacles, and a massive eel with a poor dental plan. There's also a King Boo, an enemy we've seen before in other Mario games, but even so, he manages to be one of the most enjoyable bosses of the bunch. King Boo hides beneath the casino of Hotel Delfino. The fight takes place on a gigantic roulette wheel with three circular segments spinning in different directions, which can be dizzying and confusing until it stops moving. Water does nothing against this ghost, but after a while he'll bring up a slot machine out of nowhere and give it a spin, causing objects to appear depending on the result. If the slot machine lands on three fruits, then Mario is in luck! Just start chucking fruit at King Boo and see what happens. Most of the fruit will splash juice all over his face, which he'll happily lick up (that always makes me laugh). But toss a chili pepper at him, and he'll become so overwhelmed with the heat that a hit from any other fruit will send him reeling. It's such a bizarre fight, but that's why I love it. Killing a ghost by throwing fruit at it? Why not? It brings back memories of defeating Wart by forcing him to eat delicious veggies. Mario's foes sure don't like their healthy foods, do they? Big bad dad Bowser is one of my favorite Mario characters, and a lot of that love stemmed from his portrayal in Super Mario Sunshine. Granted, Bowser doesn't get much screentime in the game; the first time he shows up is for the final boss sequence, and he also has a short cutscene before the credits. But Nintendo manages to pack a lot of personality into him during such a small amount of time. Bowser never really had much of a personality until the Mario RPGs, where he was often shown to be a bit of a goofball and a softie (especially in Paper Mario). Super Mario Sunshine offers a completely new side of Bowser's personality. Sunshine introduced Bowser's son, Bowser Jr., revealing the mean old Koopa to be a father figure and a family man, a side of him we've never seen before. Sure, there were the Koopalings before Jr., but their relation to Bowser was often rather murky. In Sunshine, Bowser and his son are on vacation causing mischief, when Jr. kidnaps Princess Peach because his father told him that Peach was his mother. Jr. just wants to reunite his family so they can enjoy a vacation together. Of course, Peach being his mother was just a lie told by Bowser. After a rather bizarre boss fight against Bowser and his son in a giant hot tub, Bowser finally sits down to have a talk with Jr. and tell him the truth. Jr. isn't surprised by this, and instead of fretting, he vows to one day get revenge on Mario. The two Koopas share a nice moment of father-son bonding over their mutual hatred of the plumber. I really enjoyed seeing this side of Bowser, and it made him seem like an almost sympathetic character. He's still the bad guy, but he's also living his own life in the background, trying his best to raise a son and keep him happy. If only he could think of a way to do that without kidnapping princesses... Past Experience Points .01: The Legend of Zelda: Majora's Mask.02: Shadow of the Colossus.03: EarthBound.04: Catherine.05: Demon's Souls.06: No More Heroes.07: Paper Mario.08: Persona 4.09: Final Fantasy IX.10: Mega Man Legends.11: Rayman Origins.12: Metal Slug 3.13: Animal Crossing.14: Dragon Quest VIII: Journey of the Cursed King
Super Mario Sunshine photo
Shine!
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p...

Jiggly photo
Jiggly

Jigglypuff punching Mario straight in the dick


Highbrow stuff
Jun 04
// Brett Makedonski
The Destructoid staff workshopped this headline together, as we usually do. We decided that it was straight to the point, kind of the way that Jigglypuff's arm-paddle thing is straight to the point ("the point" is Mario's dic...
Mario & Sonic photo
Mario & Sonic

Mario & Sonic at the Rio 2016 Olympic Games is happening


Wii U and 3DS
May 31
// Chris Carter
Can't get enough Mario & Sonic mash-ups? Well you'll be able to indulge yourself soon enough, as Nintendo has just confirmed Mario & Sonic at the Rio 2016 Olympic Games. Of course, it'll feature the dynamic...
Dr. Mario photo
Dr. Mario

Japan is getting a new Dr. Mario game on 3DS today


'New'
May 31
// Chris Carter
During today's Japanese Nintendo Direct, a new Dr. Mario game was revealed for the 3DS platform, and was subsequently released after the presentation. I'll use the term "new" lightly, as it doesn't really look fundament...
Mario Galaxy 1 photo
Mario Galaxy 1

Yahoo! Mario Galaxy 1 is out on Wii U in Japan


Not as good as 2, but that's also out
May 31
// Chris Carter
Starting today, Japanese Wii U owners can download the first Super Mario Galaxy on the eShop. As revealed by today's Nintendo Direct presentation, it will feature all of the fixins' that are already available with t...
Yoshi photo
Yoshi

You too can create this unholy monstrosity with amiibo in Yoshi's Woolly World


Uh...nightmare fuel much, Nintendo?
May 26
// Chris Carter
My God, Nintendo, what have you done. According to Nintendo of Europe, "over 40 amiibo" can be used in Yoshi's Woolly World. You'll be able to create gross voodoo dolls dedicated to smiting your eternal enemies with a slow and painful death cute woolly patterns for characters in the game. Yeah, this is amiibo support I can get behind. Nintendo of Europe [Twitter]
Silver Mario amiibo photo
Silver Mario amiibo

Nintendo finally spills the official beans on the Silver Mario amiibo


Not exclusive
May 14
// Chris Carter
[Update: I am being told by a source at GameStop that Silver Mario will not be available for pre-order, and should be in-store on May 29 for purchase. "No replenishment" is the expectation being communicated to stores na...
Mario Virtual Console photo
Mario Virtual Console

New Super Mario Bros. returns on Wii U tomorrow


I'd like Elite Beat Agents, please
May 13
// Jordan Devore
In 2006, many of us were desperate for another 2D Mario game, and Nintendo finally came through with New Super Mario Bros. for the original DS. From what I remember, it was a good game. Perhaps not great, but certainly suffic...

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