Last week's Sup Holmes (now in iTunes) with Kyle Reimengartin (Fjords, Lazer Catz) was one for the books. The central theme of the episode was about the energy that can be found in negative space, which was ironic, as there ...
Last Sunday on Sup Holmes (now on iTunes) we were talking to Taron Millet and Kristofor Durrschmidt of Crazy Viking Studios -- two developers with some of the most interesting origin stories in gaming. Taron got his start on Atari computers, and Kris got his first job by showing German porn comics to Mormons. That could only lead to good things.
Over the course of their careers at Griptonite, they worked on the Lego Star Wars series, Spyro, Assassin's Creed, Shinobi, and a lot more. After Griptonite was bought out, their focus changed from handheld adaptations of home console releases to freemium mobile games, so Taron and Kris went off on their own with their first independent game, Volgarr the Viking.
We talk about the importance of giving the player character weaknesses for the player to overcome by building their skill, the idea of utilizing the "arcade" pay system on PC/Console games, the advantage of sprite-based graphics in 2D action/platformers, what it was like to work on so many legendary franchises, how it felt to see that only 4% of people playing their game bought it, the old Griptonite Vs Wayforward rivalry, hints about their next game, and a lot more.
Thanks so much to Taron and Kris for hanging out, and join us tomorrow at 1pm PST/4pm EST when we welcome Kyle Reimergartin (Fjords) to the program. It's going to be a holiday flavorite.
Given that Dark Souls was only ported onto the PC after a vociferous campaign by fans, it was no surprise to me that the PC version felt lacking. Although many problems were fixed by the modding community, Dark Souls II produ...
Killer is Dead was a day one purchase for me, though from what I hear from my peers, a lot of consumers didn't have the confidence to pick it up upon initial release. With the gift giving holidays just around the corner, and all of your "must-have" games already safely in your possession, maybe this is just the kind of game you'd like to own but not pay for.
Tempted to send your mom out to the local strip mall with instructions to ask the man at the counter to sell her one shiny new copy of Killer is Dead to stuff in your stocking? Check out Suda 51's spoiler-packed favorite moments and see if you're not convinced, and check out our contest for a signed copy of the game while you're at it.
Eight days ago on Sup Holmes (now on iTunes) we were joined by Interabang Entertainment's Justin Woodward. His story is among the most engaging we've had on the show yet. Justin went from hustling burnt CD to gaining two college degrees, from using his college loans to fund his game to appearing on the IGN reality show The Game House(along with Soundodger+'s Michael Molinari), from moving out to Silent Hill to moving in with Gish co-creator Alex Austin, from failure to success on Kickstarter, from losing it all to the cusp of stardom. Justin's game isn't even out yet and he's already had enough adventures in game development to fill a lifetime.
We also remembered to talk about his upcoming game Super Comboman -- a beautiful 2D side-scrolling brawler that allows skilled players to start a combo on the first enemy in a stage that continues on until the very end of the level. Struggles, the game's protagonist, doesn't fit the mold of your average action hero. He's overweight, has a fanny pack and a "front mullet", though these surface level flaws only work to make his perseverance through hardships even more admirable. I was surprised to learn that the the character was inspired by the passion and dedication of real life children with developmental disabilities. All the more evidence that there's more to the work of Interabang Entertainment than you may see on the surface.
Thanks so much to Justin for appearing on the show, and tune in next Sunday when we welcome Kyle Reimergartin (Fjords) to the program. It's going to tectonic.
This week on Sup Holmes we close up Adult Swimember with Kristofor Durrschmidt (Crazy Viking Studios) of Volgarr the Viking fame. We'll be talking Kris about what drove him to create the greatest Rastan game never made, what ...
It's safe to say that the Mega Man Board game Kickstarter is a massive success. In just under 24 hours it cleared $150,000, which far exceeds its $70,000 goal. But in an odd turn of events, Capcom is not funding the game -- they just gave board game manufacturer Jasco the license to create a project on their own.
I had a chat with Jasco Games president and founder, Jason Hawronsky, to see how a project like this comes to life, where you'll be able to pick it up once it's actually out, and what we can expect from Jasco and Mega Man in the future.
The highlight of the VGX, aside from Joel McHale's unrelenting irreverence, was the unexpected, unlikely No Man's Sky from the creators of Joe Danger.
Much of the afternoon centered around content that was not particularly new or different. A Borderlands game in Telltale's signature style. A PS4 and Xbox One port of Tomb Raider, which came out early this year. Cranky Kong's reveal for Donkey Kong Country: Tropical Freeze, which was supposed to already have been out this year, before a delay. More trailers for games we've already seen. Was there anything new in that Destiny trailer? I couldn't tell. "I think the bikes are new," Max Scoville said. I must have blinked because I didn't see them.
No Man's Sky was exciting. It's new. A new IP. It has an apostrophe in its name. Even the name feels slightly antagonistic set against the backdrop of the hollow, sterile, sheet-metal sound stage that was the show. The title has multiple words. It's shows you the sky, but is clear you have no claim to stake.
I sat down with developer Hello Games before the reveal and got a lot more context on the ambitious project -- an infinite space fantasy.
8 days ago on Sup Holmes (now on iTunes) we welcomed Michael Molinari to the program. Michael has been developing games since high school, starting the the Team Fortress fan games T.F. Larry: Guard Duty and its sequelT.F. Larry: Reinstatement. Inspired by the increasing quality of CGI special effects in films such as Spider-Man, a lifelong passion for Basketball, and of course, a love of videogames, Michael set out into the world of videogame development.
This led to a career of balancing more personal projects like How My Grandfather Won The War, [Together], ...But That Was [Yesterday], and BasketBellewith work at Namco Bandai's now defuncted iOS division. It sounds like Michael learned a lot from his time at Namco, mostly about how not to do things. From being blocked off from utilizing Namco's most iconic I.P.s, to seeing the creator of such hits as Mr. Driller shuffled into positions far below his worth (mywords, not Michael's), there were many fore-tellers of doom to be seen, and Michael was their to witness them all first t first hand. After rapping up work on Rocket Fox, the iOS studio at Namco-Bandai was closed, and Michael was off on his own. That led him to Adult Swim Games and the release Soundoger+ -- a love letter to high intensity rhythm games like Pump it Up and pacifist bullet hell shmups like Ikaruga.
This week on Sup Holmes we'll be graced the the presents of Cristina Vee, singer and voice actress. Cristina's past roles include Alisa Bosconovitch (Tekken: Blood Vengence), Noel, Nu-13, Mu-12, Lambda-11 (BlazBlue), Riven (L...
When someone gives you the opportunity to interview two people who you have looked up to as idols, there is no thinking to be done, only a garbled "HECKYES" to be shot out of your mouth hole.
There are four amazing casters th...
Last Sunday on Sup Holmes (now on iTunes) we spent an hour and a half with the enigmatic, pragmatic, elastic, fantastic Porpentine. This one was a real blur for me, more so than most episodes. Talking to Porpentine imbues you with an infectious energy that makes you feel slightly out of reality. It's a real treat.
A week and a half ago on Sup Holmes (now on iTunes) we were graced with the company of Ms. Holly Pickering, former artist on the bulk of Traveller's Tale's LEGO games, currently working on Ether One from White Paper Games.
Holly has an ability to talk about incredibly personal, difficult stuff with a total stranger in front of thousands of people, all without ever seeming self-centered or melodramatic. It's equal parts charming and disarming. Her humility and positivity shine through, even when focusing on the many life-changing challenges she's gone through. From a childhood of bonding over computers with her dad, to teenage years wrestling with disapproval from others for loving art and technology, to getting work at Traveller's Tales shortly thereafter, to losing her father to suicide, to going out on her own to work on more personal projects; no topic was off limits.
By the end of the episode, I was ready to simultaneously laugh, cry, and cheer for Holly all at the same time, while she appeared completely unimpressed with herself. Regardless of what she may work on in the future, she can count me among her biggest fans. Thanks again to Holly for appearing on the show, and make sure to tune this Sunday when we welcome Cristina Vee (songstress and voice actress on Shantae, League of Legends, Skullgirlsand many others) to the program.
With the arrival of the new generation, Capcom is looking to try new strategies for how to better satisfy its audience. And while Deep Down is an interesting experiment, a producer at Capcom has some other ideas in mind -- an...
In his review of BioShock Infinite's first DLC, Chris Carter says that Burial at Sea lasts "a solid hour or so, and you can tack on another hour or two... if you want to explore everything." For a first episode, that seems fa...
Last Sunday on Sup Holmes (now on iTunes) we welcomed David Gallant to the program. David made the papers earlier this year for his game I Get This Call Everyday -- an autobiographical comedy/tragedy game about his work in a call center. The game led to David losing his job and flinging himself into the game development world. Flinging yourself is pretty exciting, but its also risky, and inevitably painful.
We talked with David about the things that motivated him to make these decisions, the recent disagreements and misunderstandings that hovered around the Indie Custom Cube, Steam Greenlight feelings, the anger and fear brewing in "gamer culture" today, how to resolve that brew in the most constructive way possible, his favorite game on the Oculus Rift, eating magical brownies with Richard Hofmeier, and a whole heck of a lot more.
Thanks again to David for appearing on the program, and be sure to tune in tomorrow at 1pm PST/4pm EST when we welcome Holly Pickering (Lego Batman, Ether One) to the show.