Quantcast
Destructoid: Videogame News & Community




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Jonathan Holmes
America's Sweetheart
Jordan Devore
Deputy at Arms
Chris Carter
Reviews Beast
Steven Hansen
Features Chef
Andy Dixon
Community Loveboat

Contributors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us

4:30 PM on 01.20.2015

Give some robots a rhythm beatdown in Omega: the First Movement

It has been a while since I have played a mobile game that I have really gotten into. Could Omega: the First Movement be the one to end my dry spell? Maybe! Its protagonist looks like a neon cyberpunk version of the kid from...

Darren Nakamura

3:45 PM on 01.20.2015

Strafe's bleeding edge graphics and gameplay will literally blow your mind

Well, if you're going to cut a trailer for "the goriest shooter of 1996," this is how you do it. Enjoying the ironic aggressive marketing of the campaign, complete with stylized title (STRAFE®) popping up everywhere. 

Steven Hansen



Mega Man composer working on a point-and-click space shooter photo
Mega Man composer working on a point-and-click space shooter
by Steven Hansen

Starr Mazer is a mix of point-and-click adventure game and side-scrolling space shooter, "featuring dynamic story module system for massive replayability, a deep voice-acted story, and beautiful pixel art." It took a few reads to understand this is a "deep, voice-acted story" and not a story voiced by Keith David. 

It looks pretty sweet, though I'm more into the point-and-click half. The PC/Mac/Linux game is going up on Kickstarter in a couple of days. Ahead of that, the team has announced that Mega Man and Mighty No. 9 composer Manami Matsumae would be joining the music team, which includes a number of guest artists, including Gunpoint's Ryan Ike.

view full story + comments


2:45 PM on 01.20.2015

Infestation: Broforce + Alien = Aliens?

It's the perfect fit. Broforce is cheesy, over the top 80s action films distilled into a shooter, a sort of hyperactive Contra. Meanwhile, Aliens is a cheesy 80s action film far removed from Alien's brilliance. Keep...

Steven Hansen

1:15 PM on 01.20.2015

Children of Morta Kickstarter launches today, looks phenomenal

Story-driven hack 'n' slash Children of Morta's Kickstarter campaign went live today and it looks absolutely stunning. I cover a lot of retro-inspired pixel-art titles in my work here at Destructoid, but what ...

Rob Morrow





6:00 PM on 01.19.2015

You could play Woah Dave! on an actual NES cart

Do you ever think about what it would be like to play your favorite sprite-based indie games on the consoles they were influenced by? Well, you might be able to do just that with Woah Dave!, an NES-inspired game which could p...

Ben Davis

2:00 PM on 01.19.2015

It's time for some Paul Robertson gifs

This ghost, Mister Specter, comes from Curses 'N Chaos, an upcoming co-op arcade action title about smashing monsters. Developer Tribute Games (Mercenary Kings, Wizorb) has shared gifs of the first three bosses designed by Justin Cyr and animated by Paul Robertson. This was one of the first emails I saw this morning and now I wish every day began with gifs.

Jordan Devore



Vagante wanders onto Steam Early Access photo
Vagante wanders onto Steam Early Access
by Rob Morrow

When we last reported on Nuke Nine's retro-inspired action platformer Vagante, the title was campaigning for funding on Kickstarter. After unfortunately falling short of its funding goal the developers have brought Vagante back as an Early Access title on Steam. Just goes to show, you can't keep a good game down.

Vagante was described as a "Spelunky-style RPG" by Rock Paper Shotgun's Graham Smith, and after recently having a go at it myself, I think that's an apt description. The emphasis here is on style, so if you're worried that the game is just a cheap knock-off of the treasured roguelike platformer, you'll be happy to know that Vagante is its own game entirely.

Admittedly, it does share some feature's with Mossmouth's title. Both have shops that appear within the level with randomized gear available for purchase. Levels are procedurally generated, complete with ladders connecting the different parts of the map. Even with these shared elements, Vagante still feels completely fresh to me because of its firm rooting in role-playing game design.

Each run through the caves offers new opportunities for loot. Some gear will be better suited to your character's class than others. Each piece has stat-effecting properties that can either compliment your build or degrade certain aspects of it. It's up to you to decide what you want to do. Higher Defense at the cost of losing a point of Dex? Entirely up to you.

view full story + comments


2:35 PM on 01.18.2015

Sup Holmes learns some tricks from Vagabond Dog's Justin and Jake

[Update: Thanks for watching everybody! Rerun will be up next week. Here is the official launch trailer for the game in the meantime.] Today on Sup Holmes we're welcoming Jake Reardon and Justin Amirkhani of Vagabond Dog to ...

Jonathan Holmes

2:00 PM on 01.18.2015

Space Beast Terror Fright is my new drug

Space Beast Terror Fright is Johannes "johno" Norneby's interpretation of the sci-fi first-person shooter: take the artful tension-building and high-octane muzzle flash from James Cameron's Aliens, add in the corridor c...

Rob Morrow



Suda51, Midnight City and game review reform with Tim Rogers photo
Suda51, Midnight City and game review reform with Tim Rogers
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last week on Sup Holmes we welcomed Tim Rogers of Action Button Entertainment back to the program. We talked about a lot of things, even by Tim Rogers standards. We heard all about Tim's experiences fitting into Suda51's pants while working on Shadows of the Damned, how his relationship with Kenta Cho (Tumiki Fighters, Blast Works) influenced the creation of the deconstructed sports title Videoball, hints about what the heck is happening with Midnight City, how to make game reviews less stupid, and a lot more. 

I was particularly touched by Tim's emotional display of annoyance and love towards the end of the episode. This is Tim's second time on the show, and it was clear that he took the Dtoid comments he received on his first episode very seriously. If you're the kind of person that judges a man by the shape of his glasses, Tim has a word or two for you. The general idea is, reverse-reverse nerd persecution is no better than regular nerd persecution. Like a group of wise rappers once said, we're all in the same gang. We'd all do well to remember that.

Thanks again to Tim for appearing on the show, and be sure to tune in today at 4pm EST when we welcome Justin from Vagabond Dog (Always Sometimes Monsters) to the program. 

view full story + comments


5:00 PM on 01.17.2015

Alt. control exhibition at GDC features Butt Sniffin Pugs

A lot of people assume that "weird indie games" all want to use "interactive poetry" to speak to "the human condition" by using "experimental gameplay techniques" to do things like "evoke the emotional experience of repeated...

Jonathan Holmes

6:30 PM on 01.15.2015

Control a three-headed hydra with your friends in Crawl

Crawl, the multiplayer dungeon crawler from Powerhoof where you control the monsters and try to kill you friends, just released a new update on Steam today. In addition to a big list of bug fixes and stat balancing, the Plague Mushroom update introduces a ton of new content.

Ben Davis

3:30 PM on 01.15.2015

Seasons after Fall is fiendishly cute, coming in 2016

Swing Swing Submarine, the talented studio behind well-received puzzlers such as Blocks That Matter and Tetrobot and Co., has been hard at work on its latest project, Seasons after Fall. The exquisit...

Rob Morrow



Review: Legend of Grimrock 2 photo
Review: Legend of Grimrock 2
by Patrick Hancock

The first Legend of Grimrock was damn near perfect. Coming seemingly out of nowhere, it put a fresh new face on the dungeon-crawling genre. It was a game that didn't forget its roots yet also didn't forget that we live in a different time.

It's no surprise, then, that the sequel is absolutely stunning.

view full story + comments


8:00 PM on 01.14.2015

Moonman looks like the appetizer to a Starbound entrée

It feels like Starbound has been in development for a long time now. Sure, it's playable, but it is not complete. Perhaps a similarly styled game that is not quite so ambitious may tide us all over. Perhaps we want to contro...

Darren Nakamura