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Phantom Dust photo
Phantom Dust

Xbox One's Phantom Dust no longer in active development


Microsoft-canceled project done
Jun 22
// Steven Hansen
Microsoft announced a Phantom Dust reboot at its E3 conference in 2014, but less than a year later the project was shelved, allegedly due to unfair demands by Microsoft. Developer Darkside was shutdown and over 50 people lost...
Eitr photo
Eitr

Hands-on with 2D Souls-like Eitr


Eitr? I hardly even know her!
Jun 22
// Steven Hansen
Zack and I finally played Eitr, which I've talked about before, at E3 this year. Then we sat very close together in camping chairs, shared a mic, and talked about it. To quote a YouTube comment, "Is everyone is dtoid just ga...

Pee on sandwiches and poop on hot dogs in Butt Sniffin Pugs

Jun 22 // Jed Whitaker
[embed]294562:59185:0[/embed] While not a very deep experience, Butt Sniffin Pugs was good for a laugh and a break from all the seriousness that was at this year's E3. I laughed, I pooped, I pissed myself, I smelled butts; what more could I man want in life?
Butt Sniffin Pugs preview photo
Poop EVERYWHERE
Sometimes you're walking around a convention floor and you just find the diamond in the rough of the show. This year's E3 2015 diamond is for certain Butt Sniffin Pugs, a game played with a giant tennis ball, two buttons, and...

Headmaster photo
Headmaster

Headmaster is NOT a VR porn game for Morpheus


Though its lessons may cross over
Jun 22
// Steven Hansen
"Though its lessons may cross over," get it? Crossover, like the soccer move? (We kicked it and I scored, soccer game). Because Headmaster is (sort of) a weird soccer game and not about giving virtual blowjobs (you'll only g...

Super Hypercube would be great even without VR

Jun 22 // Jordan Devore
[embed]294606:59196:0[/embed] This is coming exclusively to Morpheus as a launch title from Kokoromi and publisher Polytron. (We've gotten word that Fez designer Phil Fish is also working on the game. He's back!)
Virtual Reality photo
First-person puzzler for Morpheus
Super Hypercube is another leading Morpheus game. It's a puzzle title about twisting a block around, in three dimensions, so that it fits through holes in oncoming walls. Tension builds as new pieces are added and your simple...

Never Alone photo
Never Alone

Never Alone dated on Wii U for June 25


Just for North America so far
Jun 22
// Chris Carter
If you've wanted to get your mitts on Never Alone and only have a Wii U, you'll get your chance soon enough, as developer Upper One Games has announced a release date of June 25 -- right on time for the next Nintendo Download...
Nintendo photo
Nintendo

Nintendo talks Humble Bundle performance, indie strategy


Good news
Jun 22
// Chris Carter
Nintendo of America's senior manager of marketing, Damon Baker, had a chance to chat with Gamasutra recently, and talked a bit about how the publisher is doing in the indie department -- in short, it's pretty much all good ne...
Tale of Tales photo
Tale of Tales

Tale of Tales, developer of Sunset, closes its gaming doors


Due to low sales
Jun 22
// Chris Carter
Welp, another indie developer is out of the games business as of last week. Tale of Tales, a Belgian game company who has been operating since 2002, has gone under. It's mostly known for creating fairy tale-based video games,...
Dad by the Sword photo
Dad by the Sword

Everything is your dad in the new Dad by the Sword trailer


Use Danny Phantom's dad if you lack one
Jun 22
// Joe Parlock
Yesterday, what is probably the greatest trailer you will ever see was released. It also being Father’s Day, that trailer was of course for indie Sword-em-up Dad by the Sword. The website can explain the game way bette...
Sup Holmes photo
Sup Holmes

Meet Sailor Moon and the parents of the world's most murdered ninja


Sup Holmes every Sunday at 4pm EST!
Jun 21
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] A couple of week's ago on ...
Baku Games photo
Baku Games

A game that fights for actual social justice


The Real Baku Games
Jun 21
// Jonathan Holmes
The 1st European Games are currently being held in Baku, Azerbaijan. They're sort of like the Olympics on a smaller scale, but not that much smaller. For Azerbaijan, a country that's big on wealth, but is not necessarily a b...
Axiom Verge photo
Axiom Verge

Axiom Verge 'probably' coming to Wii U in 2016


From our comments section
Jun 21
// Jonathan Holmes
Destructoid has had Metroid on the brain all week. Believe it or not, we've secretly been holding back from writing more about the series than we already have. We almost put together a feature about some of the awesome looki...

Review: The Masterplan

Jun 18 // Stephen Turner
The Masterplan (PC) Developer: Shark Punch Publisher: Shark Punch Released: June 4, 2015 MSRP: $19.99  It’s the start of the '70s and Richard Nixon is cracking down on crime with the War on Drugs, which means bad news for your dealing protagonist. After being busted out of jail, it’s time to stick it to The Man by pulling off a series of heists; each one leading you closer to the ultimate payday at Fort Knox. Actually, there’s not much else to say about The Masterplan’s plot, even if it does serve the funky aesthetics well. No special gadgets, here; just good old fashioned lockpicks, drills, and shooters. The Masterplan has a charming tongue-in-cheek vibe throughout, with anachronistic references, stumpy characters, and goofy violence. Presented from a top-down perspective, the hand drawn artwork is reminiscent of a board game. Each map stands out with its own detailed identity -- from stores to offices to casinos -- to the point where you’re interested in seeing the next location or need to remember for a bonus replay. As for the gameplay itself, it’s a real-time, semi-improvisational puzzler. Oddly though, for a game about heists, there’s no pre-planning at all. At a hideout, you hire crew members, buy some weapons, pick a destination, and work it out when you get there. It makes for some frustrating instances of trial-and-error runs. Plus there’s the odd design choice of having to kill a crew member to replace them and not one but two crew caps (six hires, but only four go on the heist). The Masterplan is really about fluidity and making decisions on the fly. Brute force is fine, but it comes with monetary penalties and alarms, so it’s obviously meant to be played as stealthily as possible; turn off the lights and cameras, and avoid the cones of vision. Though you’re given different objectives, every level boils down to one plan: get the grey key to get the orange key, which in turn will net you the red key and finally the loot. The maps might increase in size and complexity, but it’s always the exact same method for success. That’s not to say there’s a lack of flexibility. This is a game where you play it room-by-room, adapting to every mistake and accidental paths. As long as those major goals are completed, the next heists are unlocked. It also helps to have a choice, as being stuck on one doesn’t mean a grinding halt in progression. Each heist usually contains a useful tool for another location, like a disguise or a drill, and none of it ever feels overpowered. There’s a real feeling of relief when a plan goes awry at the last second and a previously opened shortcut becomes essential for your escape. It’s the little pressures that make it fun. The Masterplan rides a fine line between fiendish and finicky. The minimal UI, which encircles your character with a simple right-click, usually overlaps objects and characters in close proximity. When you’re on your own, it works great. When you’re moving two people together or need to multi-task, it becomes a real hassle; especially in a timed situation. Everyone walks around like they’re on ice, which makes for some troublesome encounters when you need make quick turns, fast draws, or lock swinging doors. There’s a slo-mo function meant for synchronised tactics, but it’s obviously the developers’ way of combating the negatives above. You see, there’s never much reason to have a crew working in tandem. Most heists have you donning a disguise and pulling off silent one-man robberies, as the rest of your crew idle about, acting as pack mules or lookouts. For the most part, The Masterplan feels incredibly slight. In the last third, where tactics shift from bull rushes to planning longer routes, the need for tactical complexity becomes too apparent. Though not exactly fast-paced, it works best when decisions are made on-the-fly and risks are taken for monetary distractions. Overall, The Masterplan is not a bad game, just one that misses some tricks because of scaled back designs. [This review is based on a retail build provided by the publisher.]
Review photo
I propagate British cultural depravity
Once upon a time, I played a PC game called Heist. It was truly dreadful, but it did spark my interest in seeing more methodical crime games on the market. Sadly, the wait has been more of a slow drip, with more cancellations...

 photo
Win one of 10 bundles!
Have you folks read about the Desura owners going bankrupt? What how the developers haven't been getting paid? Well our friends at Groupees have organized a bundle to try and help some of these devs out. The bundle is called ...

Doko Roko photo
Doko Roko

Doko Roko looks magical with big swords and big explosions


Muy loco!
Jun 17
// Ben Davis
I don't care what anyone says, lovingly-crafted pixel art can still get me super excited about a new game. I know a lot of people are tired of pixelated indie games by now, but damn, they can be so beautiful! That's precisely...
Typoman photo
Typoman

Become a true reho... hero in Typoman


Letter mixing platformer coming to Wii U
Jun 17
// Laura Kate Dale
When it comes to heroes you can play as in indie puzzle platformers, I can't say I've ever seen a hero as on the nose as the protagonist of Typoman. Our hero, a small character built out of the letters in the word hero, is dr...
Take On Mars photo
Take On Mars

Take On Mars gets a new trailer, beta this summer


Another A-Ha subheader probably
Jun 16
// Darren Nakamura
I've been interested in Take On Mars for a while, but I'm always a little wary of doing the Early Access thing. On the one hand, there's exploring real-life locations on the red planet. On the other, there's playing an unfin...
Yooka-Laylee photo
Yooka-Laylee

Yooka-Laylee Kickstarter ends with over $3.25 million


More like Moola-Baybee
Jun 16
// Darren Nakamura
It was a long journey, but it has come to an end. A month and a half ago, the Banjo-Kazooie-esque 3D platformer showed up on Kickstarter, and it crushed its initial goal of £175,000 on day one, hitting over &p...
E3 hands-on photo
E3 hands-on

Bunker dwelling in Sheltered


Totally not the indie 'Fallout Shelter'
Jun 16
// Laura Kate Dale
It must suck to be the developers of Sheltered at E3. Sheltered is a game where you create and manage a shelter underground from a side on 2D perspective, building new rooms and managing the people living in your shelter. Con...
Beyond Eyes photo
Beyond Eyes

Hands-on with Beyond Eyes


Explore sounds, smells, touch and tastes
Jun 16
// Laura Kate Dale
A few months ago, our very own Darren Nakamura went hands on with a game called Beyond Eyes, where you play as a young blind girl, exploring the world in the hopes of finding her lost cat. I was lucky enough today to be able ...
Firewatch photo
Firewatch

New Firewatch trailer hints at something dark


Also features first-person turtling
Jun 15
// Darren Nakamura
Campo Santo's Firewatch enjoyed a short fraction of Sony's E3 press conference tonight, but it was a good little video. It starts with high spirits, two voices joking around with one another, one guy playing with a turtle just for kicks, the usual. Toward the end, it hints toward the central conflict. Something dark is at play here. Some sort of park ranger impostor, maybe? I don't know.
Xbox photo
Xbox

Montage music and a ton of awesome-lookin' Xbox indies


Everyone loves some montage music
Jun 15
// Brett Makedonski
We're not training for the big fight. We're not getting the house back into presentable shape after a totally sick rager. We're looking at a bunch of Microsoft's indie games for Xbox One, and a lot of them look pretty great....
Beyond Eyes photo
Beyond Eyes

Beyond Eyes coming to Xbox One and PC


Hone your other senses
Jun 15
// Zack Furniss
Tiger and Squid is bringing its blind adventure Beyond Eyes to the Xbox One and PC. You play as a young girl without sight, and it looks like a beautiful little romp through a watercolor world. It's set for a 2015 release date.
Fill up my Cuphead photo
Fill up my Cuphead

Cuphead still looks amazing in this new trailer!


Don't deal with the devil
Jun 15
// Jed Whitaker
The above trailer for the cartoon-esque Cuphead was just unveiled at Microsoft's E3 press conference. The trailer shows off plenty of new enemies, including an evil carrot and a giant mermaid that Cuphead fights in an airplane.  Cuphead releases in 2016 exclusively on Xbox One.
Ashen photo
Ashen

Ashen looks like Microsoft's answer to Journey


Flying whales
Jun 15
// Darren Nakamura
Microsoft spent a little bit of time on ID@Xbox, its independent game initiative. Nestled in the middle was Ashen, a dark exploration game. In the trailer, a man gets impaled with a spear and a scary skeleton tree does a roa...
Tacoma photo
Tacoma

Tacoma's new trailer has a lot of zero-g goodness


Twinkle, twinkle, little star
Jun 15
// Joe Parlock
Gone Home developer Fullbright has released a new trailer for its upcoming first-person zero-gravity game Tacoma at the Microsoft E3 event. We currently don’t have a release date, but it’s already looking gorgeous.  
Extreme Exorcism photo
Extreme Exorcism

Extreme Exorcism reminds me of a less polished Super Crate Box


Try the demo on Wii U today
Jun 15
// Chris Carter
When I first saw some screens for Extreme Exorcism, I had to jump on it. I'm a sucker for that simplistic style, and ever since I played Bubble Bobble and Snow Bros, I've been addicted to arena-style platforming games. ...
Nindies@Home photo
Starting today you can download these
Nintendo has just announced a new intiiative to cater to indie games called Nindies@Home. The basic idea is dead simple -- starting right now until the oddly specific 8:59 AM PST on June 22, you can download demos for select ...

Sup Holmes photo
Sup Holmes

Sup Holmes says goodbye to PS Mobile with Brandon Sheffield


Sup Holmes every Sunday at 4pm EST!
Jun 14
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] Today on Sup Holmes we're ...
Hatred photo
Hatred

Destructoid and Destructive Creations talk about Hatred: Part 2


On the ESRB, No More Heroes, and shits
Jun 13
// Jonathan Holmes
I've heard a few people say that part 1 of our interview with Destructive Creations, the developers of Hatred, was "surprisingly fair". It's a shame that some have come to expect that this website, or any other gaming site, w...

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