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9:15 AM on 04.14.2014

I'm into Adventures in Game Development

I recently started watching Adventures in Game Development cold turkey. Falco Girigs, lead engine developer of the Elysian Shadows project, had just told me about his upcoming indie, next-gen 2D RPG for current computers and...

Dale North



Unlike with most fungi, I enjoyed Mushroom 11 growing on me photo
Unlike with most fungi, I enjoyed Mushroom 11 growing on me
by Darren Nakamura

Mushroom 11 caught our eyes about a month ago, with its unique puzzle gameplay hook: the globular green collection of fungal cells is not directly controlled by the player. Instead, players simply click or tap to "erase" cells, while the mushroom has the curious capability to regrow a new cell for every destroyed cell.

It is one of those ideas that seems so elegant that it is surprising nobody had ever thought of it before. With that core mechanic applied to physics and engineering puzzles, Mushroom 11 is shaping up to be one to watch closely.

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Astebreed is a bullet hell shooter where you fight aliens as a janitor photo
Astebreed is a bullet hell shooter where you fight aliens as a janitor
by Brett Makedonski

There's no shortage of weird and unique game concepts at PAX East's Indie Megabooth. That's par for the course, though; show after show it goes that exact same way. Whereas some titles rely solely on their strangeness to make a name for themselves, others pair it with solid gameplay to strengthen their hand. Edelweiss' Astebreed falls into this latter category.

First and foremost, Astebreed is a bullet hell shooter, and it doesn't skimp on this aspect. At all times, the screen is full of imminent threats while you reciprocate. The arsenal at your disposal consists of two sets of ranged attacks each with a focused subset such as a conical strike, as well as a melee ability. Enemies constantly keep coming as the scene presented kind of twists and winds along in a "2.5D" way.

The most important aspect that Astebreed gets right is that while everything on-screen is completely hectic, the reference point always stays fixed enough so that you're in control of the character. Often times games like this will move in unpredictable directions, causing a frustrating sensation like it's resisting you. That's not the case here, as it all controls well.

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11:45 AM on 04.12.2014

Pixel Noir: How about a 16-bit noir pixel-style JRPG?

SWDTech is drawing quite a crowd at their PAX East booth this weekend, where they're debuting their JRPG-inspired 16-bit noir detective game, appropriately named Pixel Noir.   Coming to PC, Mac, Android, iOS, PS4, and Vi...

Dale North



Live Show: We've got the full PAX build of Hyper Light Drifter photo
Live Show: We've got the full PAX build of Hyper Light Drifter
by Spencer Hayes

If you haven't heard of Hyper Light Drifter then you better pay attention because you're in for a treat. If you have heard of the gorgeous Kickstarter success story you also better sit down -- we're about to blow your mind.

Attendees at PAX East will be treated to one of the first ever public showings of the game, but I'm not going to PAX East. What does that mean to you, Destructoid faithful? Well it means that we've worked a little magic and we're going to be streaming the entirety of the public build. This is the longest that the game has ever been shown on Twitch.tv and that's kind of blowing my mind.

Don't get up yet, because I'm not done yet: We're also having the developers on the show to answer any and all questions you may have. It'll be just like going to PAX but a little lonlier and probably a little more sober. It all goes down today at 2:00PM PDT on Dtoid.tv. This is going to be a show to remember. 

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I almost collected a half dollar in Woah Dave! and that's pretty good photo
I almost collected a half dollar in Woah Dave! and that's pretty good
by Brett Makedonski

Fifty cents doesn't sound like much, right? You could lose fifty cents in the couch cushion and not think twice about it. Well, I earned -- that's right earned -- almost that much in Robotube Games'Woah Dave!, and I was pretty damn proud of it.

Part of the reason for this seeming like such an accomplishment is because Woah Dave! doesn't just give away money. It's frugal. It makes you squeeze every cent out of it. But, most importantly, the gameplay makes it satisfying and rewarding to earn anything at all.

Woah Dave! is structured simply and familiarly. Set in arenas that are reminiscent of Mario Bros., the player (Dave?) runs around four tiers of broken platforms as enemies slowly swarm. It's the way that everything is a threat that makes Woah Dave! unique.

The items that can be interacted with in Woah Dave! are eggs and skulls. Eggs, after a few seconds on the screen, hatch into monsters. Skulls can be picked up and thrown at the eggs (or monsters) to defeat them, but they'll explode after a bit of time (there's a blinking pattern to forewarn this) making them also dangerous.

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9:49 AM on 04.11.2014

Tribute Games is bringing Mercenary Kings to the Vita

When Mercenary Kings was released for the PC and PS4, many fans yelled "why not Vita too!" Well Destructoid has just learned at PAX East that Tribute Games is working on it, and it will be out as soon as it's done -- it ...

Chris Carter



Conker creator on Rare barns, sequel plans, Rusty Pup and more photo
Conker creator on Rare barns, sequel plans, Rusty Pup and more
by Jonathan Holmes

Some weeks ago on Sup Holmes, we welcomed Chris Seavor of Gory Detail to the program. Chris got his start in games working on the original Killer Instinct at Rare. From the sound of it, Rare was able to harness the best aspects of big-budget and independent development in those days. Back then, each team at Rare worked in their own "barn" and made the games they wanted to play. And no, "barn" isn't slang for something else. They were really working in farmyard barns.

Other topics included Rare's special relationship with Nintendo, the hot competition between the Banjo-Kazooie barn and the Conker barn, the surprising, lasting success of GoldenEye, the creative freedom that allowed for Conker's Bad Fur Day to exist, the joy and pain (mostly pain) of voice acting, the company wide vote that contributed to Rare's sale to Microsoft, the malaise that set in thereafter, Chris' old plans for a Conker sequel, and a lot more. Chris even let a bit out about his highly secret new project The Unlikely Legend of Rusty Pup, currently planned for computers and Nintendo consoles. It's one to watch. 

Thanks again to Chris for appearing on the show! I certainly hope it won't be the last time we hear from him. Speaking of which, updates regarding the future of Sup Holmes can be found on our Kickstarter page. The campaign still has a few hours to go and you can already get a few free games on there. Who knows what will happen once the campaign is actually complete?!?! (Hint: we'll make more Sup Holmes and other stuff). 

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Impressions: Broforce photo
Impressions: Broforce
by Alasdair Duncan

Whether it's the smartass name or the numerous references to action stars, there's nothing subtle about Broforce. Then there's the seemingly never-ending barrage of explosions and showers of pixelated blood that make the stage look like a particularly frustrating Super Meat Boy level.

Broforce is now on Steam's Early Access service, and whilst there's plenty of features on offer in its current state, there's still some work needed to just nail that core gameplay. 

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5:00 PM on 04.10.2014

Yup, Capy is also bringing Below to Steam

Capy never said its Xbox One roguelike Below would come to Steam -- but it also didn't deny that it might, noting back in August that the game was a timed exclusive on Microsoft's platform. Now, right before Below's first public showing at PAX East, it's been officially confirmed for Steam in an atmospheric new trailer. People attending the convention: go play this beautiful thing.

Jordan Devore

3:30 PM on 04.10.2014

Live Show: Bro-op shootin' terrorists in Broforce

I wish there were witty things to say about Broforce, but what can you even say about this masterpiece? It's a co-op (bro-op) game about shooting tons of terrorists as the protagonists of your favorite action movies. This see...

Spencer Hayes

5:30 PM on 04.09.2014

PS4, PS Vita space shooter Futuridium looks like pure arcade fun

MixedBag's space shooter Futuridium looked rad on PS Vita, but when it comes to PlayStation games, one version doesn't cut it any more. Not when there's the possibility of Cross-Buy. Thankfully, the expanded Futuridium EP De...

Jordan Devore



Review: Constant C photo
Review: Constant C
by Darren Nakamura

Since Braid hit it big in 2008, puzzle platformers have been indie bread and butter. Manipulation of physics concepts like time and gravity has become relatively common in the genre. Constant C takes those ideas a half step further, by combining them.

In the end, it works. Though gravity control is nothing new, the combination of it with the frozen time mechanic allows for situations that have not been seen before. Some of these situations come up more often than they need to, but the journey stays interesting enough to see it through to the end in Constant C.

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8:00 AM on 04.09.2014

Adult Swim Games to publish Oblitus, Rain World, and Westerado: Double Barreled

Adult Swim's presence in gaming continues to rise, and their next selection of games they're publishing are all head turners. Oblitus is developed by Connor Ullman, and follows the tale of a spear-wielding creature who seeks ...

Hamza CTZ Aziz



Review: Escape Goat 2 photo
Review: Escape Goat 2
by Ben Pack

Escape Goat 2 is not a goat simulator. No, this is another goat game. I know it’s confusing. Sometimes two seemingly identical properties come out of nowhere. Armageddon came out two months after Deep Impact, moviegoers confused The Thin Red Line with Saving Private Ryan, and now, in the Spring of 2014, we have two games with goat protagonists.

But other than the main characters, these games have nothing in common.

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11:30 AM on 04.08.2014

Frog Fractions 2 funded, Rock Band mic support looking unlikely

Frog Fractions 2 has surpassed its base funding goal on Kickstarter and there's about a day left to go before the campaign comes to a close, should you want to get in on this action. While that $2 billion stretch goal to buy ...

Jordan Devore