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9:00 PM on 03.30.2015

A lot of people want a game about Black Steampunk Sherlock Holmes

This concept art for a new Sherlock Holmes game isn't new. Former Starr Mazer artist Christina Antoinette threw it together a while ago, but for whatever reason, it's found new life on Twitter over the past few days...

Jonathan Holmes

8:30 PM on 03.30.2015

Japan's premiere indie game festival teams with Indie Megabooth

Just yesterday, James Mielke appeared on Sup Holmes to talk about his work at Shinra Technologies. EGM, 1up, Q Games, Q Entertainment, and (you guessed it), BitSummit, the little Kyoto indie games convention that has altered ...

Jonathan Holmes

4:30 PM on 03.30.2015

Forgotten Memories iOS debut on April 23, watch the launch trailer now!

As you may recall, Forgotten Memories: Alternate Realities came out of near-nowhere with its Silent Hill 2 cast additions, after several years off the development grid. If you're still wondering what Guy Cihi's delightf...

Stephen Turner



Review: Axiom Verge photo
Review: Axiom Verge
by Conrad Zimmerman

It seems like a foregone conclusion when looking at Axiom Verge that comparisons are going to be made to Metroid. It is, without doubt, similar in more ways than it differs from Nintendo's iconic franchise.

The differences matter, though, and Axiom Verge merges classic environment design with new mechanical twists, producing a game that feels both familiar and fresh at the same time.

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9:30 AM on 03.30.2015

Whoa, Myriad looks like no other twin-stick shooter

It takes a lot for a twin-stick shooter to get my attention these days. I like the genre just fine, but it's so saturated that it's hard to muster any excitement for the next one that looks just like the last one. Thankfully...

Darren Nakamura

6:30 PM on 03.27.2015

Space Sluggers is chaotic and so incredibly cheesy

I'm quite a fan of old-school action shoot-'em-ups. Back in the day, I used to venture off to an arcade at my local pizza place and just chill out. With particular titles like Ikari Warriors, Smash TV, and Commando focusing o...

Alessandro Fillari

5:30 PM on 03.27.2015

Air Accident Experience released with the worst timing

[Update: Looks like the video was removed from YouTube as well as being removed from the front page of the Oculus VR Share site, but you can still see Air Accident Experience's page here.] In what has to be the worst ti...

Jed Whitaker

5:00 AM on 03.27.2015

1001 Spikes Wii U off-TV patch finally coming

Are you a Wii U owner who picked up 1001 Spikes and has been disappointed with the inability to play the game entirely on the GamePad screen? Had you almost given up hope that the promised patch to bring that functionality wo...

Laura Kate Dale



Mekazoo has a cheeky rhyme for tricky gameplay photo
Mekazoo has a cheeky rhyme for tricky gameplay
by Brett Makedonski

“When in doubt, switch them out.” Sage-like advice, really. That’s what Mekazoo’s creative director Jarrett Slavin had to tell me to do when I showed obvious struggles playing his demo. I’m no stranger to platformers, but this one has a learning curve about it that’s difficult to grasp, but so rewarding once you find a rhythm.

His suggestion was one that developers Good Mood Creators coined whenever someone seemed to temporarily forget that Mekazoo features a dual-animal system. It’s easy to fall into the trap of cruising right along with your game-assigned, tech-glimmering creature -- so much so that repeated failures of a section are likely less a case of “you’re bad at this game” and more “you need to try with the other animal.”

Half the reason that Mekazoo players have a tendency to put strategy on the back-burner is because the game looks so damn enchanting. Sporting a “2.5D” aesthetic, the camera has a way of wrapping and zooming around  in a controlled frenzy that adds depth to the levels. When it’s time to slow things down again, a standard two-dimensional approach is taken.

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9:30 AM on 03.25.2015

Slender: The Arrival is out on PS4 and Xbox One today

Do people still think Slenderman is scary? I don't really know; it seems like the well-dressed humanoid has faded from the collective consciousness lately. Maybe it's just that I don't visit meme websites any more. Slender: ...

Darren Nakamura

6:30 PM on 03.24.2015

Everyone has a tail in The Song of Seven

The Song of Seven is a beautiful adventure game, I mean just look at it! The art style reminds me a bit of Okami or The Legend of Zelda: The Wind Waker. It's trying to get funded on Kickstarter for the low amount of $8,...

Jed Whitaker







Escalator Pitch: Nina Freeman argues for perpetual Sailor Moon cosplay photo
Escalator Pitch: Nina Freeman argues for perpetual Sailor Moon cosplay
by Steven Hansen

Indie developers make some cool as heck games, but they're not always so great at selling them. We want to them work on their pitch game until they're at Bumgarner levels and we want to take advantage of the the horrible, horrible GDC elevators that get gummed up with folks who don't know you're supposed to walk on the left, stand on the right.

Welcome to another Escalator Pitch. We've gone from pitching classics to meta escalator pitches to John Romero pitching his son's game idea about being the last Mexican and saving the world.

Here we have how do you Do It? developer Nina Freeman making the case that everyone should be doing Sailor Moon cosplay at all time. It's an easy case to make. I call Sailor Mars.

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3:00 PM on 03.24.2015

Gorgeous 2.5D shoot-'em-up Pythetron now on Kickstarter

Talented game designer and artist TJ Townsend has taken his visually stunning 2.5D shoot-'em-up Pythetron to Kickstarter, looking to secure -- in today's crowdfunding terms -- a very reasonable $5,00...

Rob Morrow

11:20 AM on 03.24.2015

The Devolver Digital and Destructoid live-stream series starts today

Howdy, partners! In a special collaboration with the city slickers over at Devolver Digital, we're gunning for a five-day-long series of live game streams on our Destructoid Twitch account featuring some of the rootinest toot...

Rob Morrow

7:00 AM on 03.23.2015

Dave Oshry, one of gaming's biggest charmers, wants to be less like Saul Goodman

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] Last  Sunday on Sup H...

Jonathan Holmes

2:45 PM on 03.22.2015

Sup Holmes explodes into Aether with Tyler Glaiel

[Update: Show's over folks! Thanks again to Tyler for hanging out with this. The rerun should be up this week. In the meantime, here is a cute Bombernauts trailer.] Today on Sup Holmes we welcome Tyler Glaiel to the program....

Jonathan Holmes