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inFamous

inFamous: Second Son developers dig the DualShock 4


Plus a few snippets of game footage
Jul 18
// Jordan Devore
In another one of its behind-the-scenes PlayStation 4 developer videos, Sony has rounded up developers at Sucker Punch Productions to talk about one of the more promising games, inFamous: Second Son, and the improved fe...
Sly Cooper photo
Sly Cooper

Why Sucker Punch left Sly Cooper behind


And the reason they went first-party
Jun 26
// Wesley Ruscher
With the Playstation 4 on the horizon, developer Sucker Punch has their hands full with the third installment in the inFAMOUS series, inFAMOUS: Second Son. The team has come a long way since their small studio days ...

inFamous: Second Son is one to watch

Jun 11 // Jordan Devore
The rain-slick streets, dynamic weather, and shadows of Sucker Punch's virtual Seattle will be made possible thanks in part to the PlayStation 4's significant bump in power, according to the studio. For me, certain areas -- various textures around the city, in particular -- left something to be desired, but other elements like the character models and facial movement especially were more "next-gen." While Second Son wasn't consistently amazing-looking, aspects of it totally were. Although I didn't get to see this in action, Griesemer also talked up Second Son's usage of the DualShock 4 touch pad. I know, I know -- there's always the concern for this stuff to get real gimmicky, real fast. Think back to the PS Vita! He said they wanted to incorporate it in some spots where players would normally hit a face button, for example, to pull something open. Here, you would use your finger to actually drag across the pad matching what was happening on-screen. It's a way to get us more engaged in the game, essentially. At least, that's the hope. Another example would require you to put your finger on the pad while Delsin scanned his fingerprint in-game. I wondered if these touch features would work their way into proper combat, and it sounds like Sucker Punch has been experimenting with exactly that. I was told the team was not going overboard with the touch pad, so we'll see. Given how much of an upgrade the PS4 controller is in general, even if there are gimmicks aplenty in the console's launch-window software, I'm not too worried about it myself. The new gamepad really is that much of an improvement. inFamous: Second Son may or may not be the game that convinces you to purchase a PlayStation 4, but if you're getting the system -- and it sounds like that's where many console players are leaning, at this point -- it should be a real solid addition to the early library when it drops next year.
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Potential to be one of the first great PS4 games
You don't say! But really, after seeing a hands-off demonstration from Sucker Punch, I'm convinced that inFamous: Second Son will be one of it not the PlayStation 4 launch-window title to get. Conveniently, the gam...

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inFAMOUS

inFamous: Second Son looks impressive in new trailer


Virtual Seattle is looking lovely
Jun 10
// Jordan Devore
We got a glimpse of inFamous: Second Son gameplay from Sucker Punch tonight and, well, there's a reason series fans are excited. How could you not be? From a pure visual standpoint, the graphics are really starting to c...
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Second Son

Capturing the emotion of inFAMOUS: Second Son


Angry eyes!
Jun 05
// Jordan Devore
How badly do you want to see more of inFAMOUS: Second Son? Enough to sit through a video describing advancements in motion-capture technology at Sucker Punch Productions? Yeah ... I'm right there with you. Let's stare at Tro...
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Storm's Adventure

Storm's Adventure with inFAMOUS 2


The original Second Son
Mar 28
// Storm Dain
So much for trying to stay up-to-date. An inFAMOUS 2 video was promised to the YouTube audience, I dunno, about half a year ago. Hard to believe...that they would continue to care after that long. The part about about w...
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inFamous: Second Son

Sucker Punch talks about inFAMOUS: Second Son


First official screenshots
Feb 22
// Jordan Devore
Following its announcement this week, we now have more details on inFAMOUS: Second Son straight from the folks working on the PlayStation 4 game. Starring a new character, Delsin Rowe, the new title takes place in Seattle, se...
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inFamous: Second Son announced for PS4


Seattle's looking pretty screwed
Feb 20
// Conrad Zimmerman
Following what could only be characterized as a "downer" moment during Sony's live presentation today where Sucker Punch's Nate Fox reminded everyone that Big Brother is watching us, we have been shown the first footage of t...

Roses and tears: 10 depressing videogame romances

Feb 14 // Taylor Stein
Metal Gear Solid 3: Snake Eater – Big Boss and Eva Love can blossom anywhere. If the Metal Gear series has taught us anything (besides the usefulness of a cardboard box) it is that romance is especially prominent on the battlefield. Why would bullets, explosions, and a team of evil super soldiers deter one from indulging in a little affection? While Big Boss fought off Eva’s motive-driven advances, he was unable to resist her overt feminine charm indefinitely. After a romantic encounter complete with wine, a fireplace, and a bear skin rug, Eva skipped town, leaving the battle-hardened veteran heart-broken and empty handed. I guess Snake would've been better off sticking with his M1911A1. Final Fantasy 10 – Tidus and Yuna Ah, there’s nothing sweeter than teenage love. Combining raging hormones with the responsibility of saving a world tormented by perpetual death is certainly a unique formula for passion. During their pilgrimage to defeat the ever-returning nightmare Sin, Tidus and Yuna found romance as a convenient way to ignore the foreboding reality of their quest: Yuna’s death. Throughout a series of plot twists and extensive battles, players save Yuna from her sinister fate. Too bad the protagonist Tidus turns out to be from a dream world and disappears into a poof of nothingness. Dead Space – Isaac and Nicole The horror genre isn't ideal for heartfelt connections. The closest that scary games often get to featuring physicality is through a zombie bite to the neck. Too bad no one sent the memo to Isaac Clark. What started as a standard repair job on the intergalactic mining vessel the USG Ishimura, quickly turned into a terrifying test of survival among reanimated corpses and alien monsters. Did I mention that his girlfriend Nicole was stationed aboard the ship? I’m sure you know where this is going. Not only does the poor systems engineer discover that his girlfriend has been dead since before his arrival, he develops mental instability causing him to see visions of her, courtesy of an alien artifact. Thanks, Nicole, insanity is a perfect parting gift. Infamous - Cole and Trish There are very few actions in life that cannot be forgiven. Being held responsible for an explosion that wiped out a chunk of a city, killing thousands, would definitely be one of those unforgivable moments. Ever since The Blast, Cole's relationship with his girlfriend Trish took a turn for the worst. Blaming him for the death of her sister, Cole became a monster in her eyes. In an effort to win back her trust, the now super-powered hero went above and beyond to assist Trish and the citizens of Empire City. Just as affections were beginning to turn around, Trish was kidnapped, forcing Cole to make a difficult choice. Save the love of his life, or save a team of doctors; serve his personal desires or act on behalf of the greater good. Either way, Cole is pretty much screwed. Choose Trish and she spends her last dying breath describing how much she despises what Cole has become. Rescue the doctors and Trish praises his decision yet still dies from her injuries. Lose-lose situation is an understatement. Final Fantasy VII – Cloud and Aerith What does a spiky-haired soldier, an innocent flower girl , and a well-endowed bartender have in common? In the boring arena of reality, absolutely nothing. Within the fiction of videogames however, the trio arguably represent the most notable love triangle in the gaming world. Regardless of who the player chooses to pursue as a romantic interest, Aerith or Tifa, fate intervenes in the cruelest way possible. A scene of tranquility is instantly transformed into the epitome of shock, alarm, and terror. While praying at an alter, the silver-haired villain Sephiroth seemingly appears from the heavens and impales Aerith with his eight-foot-long Masamune. In an instant she is gone, collapsed in Cloud's arms. To hit the point home, Aerith's theme song begins to play in the background, and the reality that Final Fantasy VII actually had the audacity to kill off a main character halfway through the game, is fully realized. Mass Effect 3 – Commander Shepard and Romantic Partner Saving the galaxy from sentient machines may seem like a tall order, but after three installments of the Mass Effect series, it's pretty safe to say that Commander Shepard always finds a solution. Whether through diplomacy or a firefight, humanity's savior has proven to go above and beyond the call of duty. This applies both on and off the battlefield. Seducing a slew of men, women, and alien crew mates is all fine and good, but the end of the world has a way of offering a sobering reminder as to what is at stake. There will be no civilian life for Shepard and her partner; no white picket fence and no blue children. Ensuring the survival of the entire galaxy is not a job that one simply comes back from. All that can be said between the larger-than-life figure and her significant other is a somber goodbye before the true suicide mission commences. At the end of Mass Effect 3, the hero alone ventures into the depths of the Reaper operated Citadel. The first human Spectre is given a choice that will forever alter the course of the galaxy, to end the cycle of destruction that has continued in secret for millennia. Ultimately, Shepard's decision opens a new chapter for the galaxy, while putting an end to her own. Whether truly dead or not, Commander Shepard's closest squadmate is forced to hang her name on the Normandy SR2's memorial wall. In an act of remembrance signifying Shepard the soldier, the legend, and the human being.  Shadow of the Colossus – Wander and Mono Love has the power to transform a young man into a hero; a vigilant civilian into a seasoned warrior. In the case of Wander, the desire to revive his romantic interest Mono, inspires him to commit a laundry list of questionable choices. Stealing an ancient sword is risky yet understandable. Entering a forbidden land is yet another precarious decision. But following the instructions of an ominous, obviously evil, being is a step in the wrong direction. Whether due to naivety or injudiciousness, Wander proceeds to slay 16 enormous colossi in the hope that his new "ally" will reawaken the beloved maiden. Instead, the sinister lord Dormin possesses his body, transforming Wander into darkness incarnate. In the end, Mono successfully opens her eyes and returns to the land of the living. Wander, however, regresses to the age of an infant, marked with horns upon his head to signify a curse. As the only bridge connecting the forbidden land from the rest of the world falls, only Mono, altered Wander, and his trusty steed Agro remain. The two are together again, yet they are worlds apart. Alive but isolated in a land of danger and mystery. The Darkness - Jackie and Jenny Hit man with a heart of gold may seem like an oxymoron, but in the case of Jackie Estacado, the seemingly opposing identities are more than true. After the death of his parents at a young age, Jackie was sent off to an orphanage where he met the love of his life, Jenny Romano. Their childhood friendship blossomed into an adult romance; a relationship seemingly too good to be true. Unfortunately, Jackie's profession would be the factor to catalyze the sudden change from conjugal bliss to marital tragedy. On the eve of his 21st birthday, Jackie was targeted in an assassination attempt by his own organization due to fears that he was attempting to take over the Franchetti Family. In an effort to shake Jackie at his core, Don Uncle Paulie kidnaps Jenny and travels to the orphanage from their youth. Jackie arrives in a homecoming of sorts to witness his enemies berating Jenny. In a scene of absolute helplessness,  the Darkness seizes Jackie's body, preventing him from intervening as the Don raises his gun to Jenny's face. Boom. Jenny crumples to the floor and the antagonists escape. Even through suicide, Jackie is unable to find peace. The Darkness cannot live without its host, and thus he returns to the land of the living, forced to continue his existence as a pawn of the malevolent being. Gears of War 2 – Dom and Maria Battling for humanity’s survival against a horde of reptilian humanoids may seem like a challenging feat, but the steroid-pumped, macho men of Gears of War claim otherwise. Corporal Dominic “Dom” Santiago, one of the elite soldiers chosen to fight against the Locust, is forced to not only deal with the hardships of war, but also with an internal struggle fueled by the death of his children and disappearance of his wife Maria. When news is received about her whereabouts, Dom trudges through hordes of alien forces to her rescue. The good news is Dom finds his wife alive. The bad news is she is malnourished, scarred, and mentally broken from the torment of slave labor. In the ultimate display of love, Dom ends her suffering with a single bullet to the head. Damn. God of War – Kratos and Lysandra Kratos may be Sparta’s most prominent ladies man, boasting encounters with countless women and even the Goddess of Love, but he wasn’t always the king of promiscuity. Before the demigod was known to partake in threesomes with advanced button-pressing sequences, he was a devoted husband and father. In a desperate move during a losing battle, the Spartan devoted his allegiance to the god of war Ares in return for victory against enemy Barbarian tribes. Through a twist of fate fueled by Kratos’s thirst for power, he was tricked by Ares to raid a nearby village. Blinded by Ares' power,  Kratos slaughtered every man, woman, and child in the village, including his own wife Lysandra and child Calliope. If that wasn’t enough, Kratos was cursed by a village oracle, forcing him to forever wear the ashes of his dead family on his skin. From that day forward, Kratos became known as The Ghost of Sparta; and ever since then, God of War has represented one of the most depressing love stories in videogames. -------------------------------------------------------------------------------------------------------------- What is your favorite videogame romance? Have you ever felt moved or saddened by gaming love affairs gone wrong?
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Still think love conquers all?
Valentine’s Day inspires a variety of emotions. While love is in the air for many, cupid has more sinister plans for a select few. A poor Valentine's Day for an average person might include seeing a movie alone or a sol...

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NICE PS3 250GB bundle for $199 at Amazon for Black Friday


Uncharted and inFamous collections included
Nov 23
// Dale North
Amazon continues to one-up the already great Sony Black Friday bundles with extras. Yesterday we pointed out that the $179 Vita bundle came with two games and credit towards another. Today, Amazon does something similar with ...
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Medievil's Dan Fortesque and Nariko in PS All-Stars!


Sir Dan is back from the dead once again!
Aug 30
// Jim Sterling
[Update: The gameplay video has been pulled. We got a nice little picture of Dan out of it though!] Sir Daniel Fortesque, the jaw-less hero of the Medievil series, and Heavenly Sword's Nariko have both been confirmed for Play...
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God of War, inFAMOUS, Ratchet all getting PS Collections


Aug 06
// Jim Sterling
You already knew that Ratchet & Clank was getting an HD Collection of its very own, but Sony has waved a magic wand and conjured new teets on the milky udder of re-releases. On August 28, not only will you be able to pick...

Preview: inFAMOUS: Festival of Blood

Oct 17 // Marc Paris
inFAMOUS: Festival of Blood (PlayStation 3)Developer: Sucker Punch Productions Publisher: Sony Computer Entertainment America Release: October 25, 2011 Festival of Blood takes place in the same setting as inFAMOUS 2. On Pyre Night (a New Marias holiday that's like a mix between Halloween and Mardi Gra) Cole MacGrath is bitten by the vampire queen Bloody Mary, the leader of a vampire cult that is rampaging through New Marias. In classic vampire story telling, Cole has one night to find and destroy Bloody Mary before he completely turns into a vampire and New Marias falls to her wicked plans. The narrative of the story is told through the eyes of my favorite inFAMOUS character, Zeke. While trying to pick up a sexy lady at a bar, Zeke retells the events of Pyre Night to try and impress the young bar patron. This provides a fun twist to the narrative since it's unclear if the events playing out in Festival of Blood have actually happened or if they are really Zeke embellishing aspects of the story to impress this young lady. Either way, Zeke provides his comedy stylings to keep things fun while Cole fights his way to Bloody Mary. During the course of FoB, Cole will be able to harness some of the more positive aspects of turning into a vampire. Cole will gain new powers through the night, such as the ability to turn into a pack of bats and fly around the city. The duration of flight is determined by the amount of blood that Cole has sucked out of the New Marias population. You can walk up to any NPC and suck their blood by pushing the R1 button. Since it's encouraged to suck other people's blood, the morality system of past inFAMOUS games is gone. Personally, I like how the game forces the player to not worry about always doing the morally right or wrong thing now. Cole has to stop Bloody Mary at any cost, and if that means a few citizens have to lose a couple pints of blood, so be it. The ability to fly is not only a great way of transverse the cityscape, it can also be a tactical weapon in combat. Whenever the creatures of the night start to get the upper hand in a fight you can transform and get some distance to regroup and formulate a new strategy. The enemies in FoB mean business and planning out how to take them down is key. Besides your standard vampires, you'll battle against fast moving harpies and the stronger first bloods (giant bat/vampire baddies like those seen in the bar fight in the movie From Dust Till Dawn.) The harpies are particularly cool enemies since they can stick to walls and attack you from unorthodox positions. What also makes the enemies in FoB so formidable is that they can blend in seamlessly with the normal New Marias citizens. Don't expect to rely on your radar either as you won't know you're being attacked until the baddies turn into their vampire form. New powers and enemies aren't the only new experiences you'll have in FoB. There are a number new areas to explore in New Marias in the form of underground catacombs. The catacomb sections reminded me a lot of the sewer section in the first inFAMOUS. While I wasn't shown how big these areas are I was shown some of the other changes that New Marias has gone through for it's Pyre Night celebrations. The streets are covered with big statue-like creations and varies other decorations setting a more party oriented theme through out the main island of the city. There are fireworks going off and people in costumes dancing in the streets completely unaware of the chaos that's brewing under the surface. These changes only take place on the main island of New Marias but it creates a different perspective to the city and it's fun to just watch the NPCs dance around without a care in the world. While the majority of what you get with FoB is an interesting single-player campaign, you'll also be able to create your own levels with the user-generated content tools seen in inFAMOUS 2. Likewise you'll be able to play levels created by other PSN users as well. Sucker Punch has even added some cool new tools to their UGC that you'll be able to use in FoB and inFAMOUS 2 if you purchase FoB. Their new feature allows users to set up and shoot 2D images to create a better narrative aspect to their level. Users can set up enemies, objects and NPCs within the environment, manipulate facial expressions and set-up the camera angle to create shots to add more dramatically flair to their levels. With the addition of UGC and it's new features, FoB players will be getting a lot of bang for their buck. Originally Festival of Blood was said to cost $14.99 but has now been slashed to an even more appealing $9.99. Like I've stated before, Festival of Blood is a standalone product, meaning you don't have to own inFAMOUS  2 to play. This is great for players that haven't had the opportunity to try out Infamous before or gamers on a tight budget.    Festival of Blood is why I like the idea of DLC. It allows developers to have some fun with their work and create content that might normally never see the light of day. Festival of Blood will be up on the PlayStation Network on October 25, just in time for Halloween.
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When I first heard about inFAMOUS: Festival of Blood I was instantly interested in this stand alone addition to the inFAMOUS franchise. Most downloadable content today consist of either map packs and character/weapon ski...

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Fall PlayStation Move line-up includes inFamous: FoB


Sep 16
// Jordan Devore
It was easy to be skeptical of the PlayStation Move when it first launched, but you have to admit, the peripheral has seen a fair amount of support. Sony has listed the Move-compatible games coming out later this fall, and th...
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inFamous 2 gains more UGC improvements in new update


Sep 08
// Jordan Devore
Sucker Punch Productions has moved to Update 3 for inFamous 2, and with a no-frills name like that, you know they mean business. Obtainable for free right now, this update once again enhances the user-generated-content portio...
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inFAMOUS dev Sucker Punch bought by Sony


Aug 02
// Jim Sterling
In news that isn't shocking on the face of things, but is still a big deal, Sony has acquired PS3-exclusive developer Sucker Punch. None of you are surprised, but all of you recognize this is news. Isn't that weird? Sucker Pu...
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E3: InFAMOUS lead playable in Street Fighter X Tekken


Jun 06
// Jonathan Holmes
Not only did Sony and Capcom just announce that Street Fighter X Tekken is coming to the Playstation Vita, but they've also just told us that Cole McGrath from the InFAMOUS series will be appearing in game as a playable fight...
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New Destructoid Episode: Free Dragon Ages & Battlefields!


May 20
// Max Scoville
Hello my little darlings. I've got another one of these awful awful Destructoid Show videos for you:Uh-Huh-Yeah-Sure News: The PSN store is supposed to be working next week. Okay, moving on.Graduation Present News: The new...
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New inFamous 2 pre-order DLC announced


May 20
// Conrad Zimmerman
With the release of inFamous 2 just a few weeks away, it seems like Sony Computer Entertainment America is looking to snare a few more sales by sweetening the pre-order pot. They're adding three new weapons and a skin fo...
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inFAMOUS 2 has gone gold, folks!


May 19
// Jim Sterling
Sucker Punch's electrified superhero sequel, inFAMOUS 2, has gone gold and is all set for its release date of June 7 (June 10 in the UK).  With a whole new city, multiplayer mode and user-created missions, the latest inF...
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inFAMOUS 2 trailer gives you a quick plot refresher


May 14
// Jim Sterling
If you can't remember what went down in inFAMOUS, Sucker Punch is here to give you a refresher and get you up to speed. This new trailer details what happened in the last game, and bridges the gap between it and inFAMOUS 2.&...
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Sucker Punch extending inFamous 2 beta due to PSN issues


Apr 25
// Jordan Devore
To make up for lost time caused by the PlayStation Network outage, developer Sucker Punch Productions will be giving the inFamous 2 user-generated content beta an extension. I mean, why wouldn't they? For now, the studio is w...

Hands-on: inFAMOUS 2 ups the ante

Apr 12 // Dale North
inFAMOUS 2 (PlayStation 3) Developer: Sucker Punch Productions Publisher: Sony To be released: June 7, 2011 Overall improvements It's hard to pinpoint what exactly has changed from the first inFamous game when talking about the "feel" of the game, but I can say that it feels better as Cole seems to get around better in inFAMOUS 2. Movements seem a bit more fluid and smooth, and it seems easier to determine how you'll latch onto poles, buildings and other interactive areas. The camera shows marked improvement too. No longer does it feel like the camera is fixed on Cole's back in a limited view that requires a lot of panning, meaningless frantic spinning of the view when you feel like something is on your tail. When the game introduces something larger than Cole, like a huge boss, the camera pans out and works the scale a bit so that you can get everything important in one field of view. With the visuals, again, it's hard to pinpoint what has improved, but you can definitely tell they've worked on it. This sequel is definitely more colorful, and there's a lot more visual appeal in the settings. inFAMOUS 2's world looks a bit more lively and animated, which makes it a bit more exciting to explore. Forced Conduits There was not a lot of story background in the single-player demo mission called Forced Conduits, but I was having too much fun blowing shit up to care. The mission has Cole out turning warehouses upside down looking for hidden safes that might contain blast cores before the enemy did. This took me to a few dead ends, but it gave me plenty of opportunity to try out new attacks. Cole's melee attack uses a new weapon called the Amp, which adds a shock to the impact. I was also able to pull off flashy combos using cued button presses. Of course, there's new electrical attacks, which I used to blow up anything destructible in these warehouses to find the safes. The demo ended with a sub-boss fight against an ice-wielding beast called Titan. It was about three times taller than Cole or other enemies, and likely that much stronger, so I threw electrical attacks at it from a distance to wear it down. Up close, after taking its strength down a bit, I was able to mash a button to expose its weak point and take it down for good. This was a short but satisfying demo that showed that Cole moves better than ever. Like a Boss: One of the inFAMOUS 2 demos I played tonight was designed to show the improved scope and scale of boss fights. Going up against a building-tall Behemoth did a great job of showing how Sucker Punch has focused their energies into bringing this franchise to a higher level. So how big is this boss? Cole himself said it best in the cinematic leading up to this boss battle: "No. Way." This boss was so big that I had to run forward down the street, turn around, and look upward to even see it all. Being several stories tall, the Behemoth easily plowed through buildings and and other structures in this city as it made its way down streets. You'd think its massive size would make for an easy target, but it proved to be strong against any attacks other than ones that directly connected with its weak points, which were hidden during most of its attacks. Cole's normal attacks did a fair amount of damage to these exposed weak points, but hurling vehicles at it using his kinetic ability really did the trick. They could have just touched up inFamous' electrically charged sandbox gameplay for a sequel, but Sucker Punch decided on a full elevation of every game concept within. They say that they went into this game with the philosophy of leaving no game aspect unturned. This definitely shows. The ante has definitely been upped with inFAMOUS 2 and I can't wait to play more of this game.
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I don't follow sports, but I know there's some kind of most improved award that they give players. From what I've seen so far, the gaming equivalent of this award would have to go to inFAMOUS 2. I thoroughly enjoyed the first...

Hands-on: User-generated content in inFAMOUS 2

Apr 12 // Dale North
inFAMOUS 2 (PlayStation 3) Developer: Sucker Punch Productions Publisher: Sony To be released: June 7, 2011 Demos: My favorite demo mission made creative use of prompts and text, rather than your standard "beat 10 baddies to proceed" type of mission. In this one, Cole meets two ladies on a rooftop. His goal is to impress these females with a grand tale of his conquests as a hero as Cole and his pal Zeke create this story as they go along. What's fun is that the made up bits play out before Cole as they talk to the girls, putting him in some hairy (and funny) situations. As the tall tale grows taller, Cole finds himself in some pretty rough spots. In one part, while he's out to save a damsel in distress, a dozen heavy gunners appear out of nowhere. As the (fake) story goes, Cole takes them all out out once, which means that Cole really does have to take them out all at once! Later, snipers pop out of nowhere while bailing out another helpless person strapped to some bombs. The string of BS that the two are feeding these ladies has Cole running all over the city, doing ridiculous things just so he can say he did them.  Another demo was a play on the classic game Space Invaders. Called inVaders (get it?), this one had Cole blasting shots into the air over the city to take down a grid wave of invaders before they could land. And just like the classic game, these invaders gradually increased the speed of their back-and-forth decent. The creator even managed to work in a good stand-in for a UFO fly-by, just like in the classic. This was a short, one-wave demo, but I was told that a full mission could work out to be much longer. I asked how long it would take to put a mission like this together with the creation tools and was told that it would only take a couple of hours for someone with a bit of experience.  Creation Tools: For creative types, the tools supplied for user-generated content are like a game on their own. You can go nuts modifying and dropping in objects to create just about anything you can think up. The logic system lets you take your designs and make a real game out of them. Being visual, you can see how logic nodes connect to take your ideas into and make them real mission functions. You'll set triggers and conditions for these modes, and you'll have the ability to make missions of a very high level of complexity.  My time with the creation system wasn't enough to get past the initial learning curve, but I was able to see what a well-versed creator could do with the same tools. I watched as a Sucker Punch staff member took my idea of a sort of disc toss-ish game where Cole would have to throw cars through a series of goals to proceed through a sort of course and make a working demo in only a few minutes. The logic looked fairly simple when he showed it to me, but it was encouraging to see how little work was required to make a fun mission.  Several templates for mission design are included in the creation tools, which is great for those that can't wrap their head completely around the logic required. You're also free to start work on a mission, upload it, and let someone with a better grasp of the system finish it up. It seems that Sucker Punch has gone out of their way to let you add whatever you desire to their new baby, letting you share in the fun. The beauty in this is that we'll end up with a single-player game that never really ends as there will always be fresh content created by gamers to try out. What's encouraging is that inFAMOUS 2 seems to invite creativity. It truly welcomes creators. Take a powerful character like Cole, stick him in a huge, varied world, and then add in tools for players to create their own missions and you have the gift that keeps on giving. I think gamers are going to have a lot of fun with this.
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To me, the original inFAMOUS featured an almost ideal sandbox game world. Running around with such explosive, limitless power made me feel like I could do anything in the game, and that felt pretty great. But now I know that ...

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Sony's shaving gel PS3 promo goes horribly wrong


Mar 18
// Jim Sterling
Sony and Schick, along with Edge shaving gel, are currently holding a promotion to get free downloadable content codes in exchange for shaving product purchases. Specially branded packs of razors and gel contain codes which c...
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Hey, creative types! US sign-ups open for inFamous 2 beta


Mar 14
// Jordan Devore
Sucker Punch has opened up sign-ups for the inFamous 2 user-generated content beta. Click here to get your name into the running if you are a resident of the United States. You'll have until next Monday to do so; beta voucher...
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Come join the Destructoid show live stream


Mar 03
// Tara Long
Any moment now, Max and I will be starting tonight's live stream of the Destructoid show with special guest editors Nick Chester, Conrad Zimmerman, and your favorite furry animal, Hamza Aziz. You can check it out at our YouT...
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New Destructoid Show: GDC round-up with Adam Kovic!


Mar 03
// Tara Long
I'll make this a quick one guys, I've got to head to the GDC show floor in an hour to see Batman: Arkham City and I've got a pounding headache thanks to Anthony Carboni's hotel suite full of Jim Beam. Anyway, we had a v...
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GDC 11: inFamous 2 gets open-world mission creator


Mar 01
// Nick Chester
When Sucker Punch released inFamous in 2009, the open-world action title had fewer than 100 missions -- 99, to be exact. For a game of its ilk, that's nothing to sneeze at. But Sucker Punch has bigger ideas for the game's seq...
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inFAMOUS 2 'Duality' trailer ain't too tactful


Feb 25
// Jim Sterling
Sucker Punch has revealed a brand new trailer for inFAMOUS 2, and it's about as subtle as a neon rapist. It explores the game's "duality" system, in which Cole is encouraged to perform good or bad actions by a pair of cartoo...

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