Quantcast
Destructoid: Videogame News & Community

DestructoidJapanatorTomopopFlixist



DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Hamza Aziz
Chief Executive
Dale North
Editor-in-Chief
Max Scoville
Video Warlock
Steven Hansen
Features Editor
Chris Carter
Reviews Director
Jordan Devore
News Editor
Andy Dixon
Community Manager
Niero G.
Founder

Editors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us

8:00 AM on 08.26.2014

Review: inFamous: First Light

It's five months later, and inFamous: Second Son is still one of my favorite games of the year. As a massive improvement in just about every facet of the franchise, I enjoyed seeing how Delsin's story played out, and as I slo...

Chris Carter


Updated! Panel details revealed:

Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs

The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.






Infamous: First Light shows off how great Fetch really is photo
Infamous: First Light shows off how great Fetch really is
by Hamza CTZ Aziz

Jack of all trades, master of none. Sure Delson from Infamous: Second Son has the ability to suck up other people's powers for his own, which is pretty cool in its own right. But those that just have one specific power to manage have way more control over their gifts. 

Case in point, Fetch is just a badass. I loved speeding through the city non-stop. That's right, you're not metered down here -- you have unlimited use of your dash ability. Here other power sets are pretty cool too, but largely resemble Delsin's. Projectiles, hover jump, super attacks -- it's all there, but you know, all neon-y. 

The core of the story follows Fetch when she gets by the anti-Conduit department, and goes up until the point Delsin and Fetch meet. So you're getting about five hours worth of content with this First Light standalone DLC. You'll only be exploring the first whole island of Infamous' Seattle. 

On top of the story is a wave-based horde mode where you can compete for the highest score on leaderboards. And if you own Second Son you can use Delsin in this horde mode. 

If you liked Second Son and don't think $14.99 is a whole lot, than you won't go wrong with First Light. 

view full story + comments


3:15 PM on 07.29.2014

Infamous First Light getting physical release in Europe

Infamous: Second Son's standalone "First Light" DLC is so standalone that it's getting a disc-based release in Europe, PlayStation's Twitter announced. You'll have to wait a bit. First Light will be available ...

Steven Hansen

8:00 AM on 06.25.2014

Fetch! InFamous' stand alone First Light DLC coming in August

Infamous: Second Son's "First Light" DLC is up on the PlayStation Store for pre-order with a listed release date of August 26, which seems like it could very well be the actual release date, barring an announcement othe...

Steven Hansen



Sucker Punch is working on standalone inFamous: Second Son DLC photo
Sucker Punch is working on standalone inFamous: Second Son DLC
by Brett Makedonski

At Sony's PlayStation press conference, we found out that one of the PS4's biggest exclusives is getting some downloadable content. Sucker Punch is working on DLC for inFamous: Second Son.

The interesting thing about this add-on, which is called inFamous: First Light, is that it's also a standalone piece for anyone that doesn't own the full game. However, those that already have Second Son get some additional perks/content that weren't elaborated upon.

We don't know anything else yet, such as what sort of narrative this follows. Luckily, we won't have to wait too long to find out. First Light sees the light of day sometime in August.

 

view full story + comments


10:30 AM on 04.23.2014

You won't get a new power from inFamous: Second Sonís Paper Trail missions

Infamous: Second Son is ending its Paper Trail DLC run this week, and before people finish the final chapter and get disappointed, developer Sucker Punch has confirmed that there is no new "Paper Power" that's ...

Chris Carter



More games need a Photo Mode like inFamous: Second Son photo
More games need a Photo Mode like inFamous: Second Son
by Steven Hansen

inFamous: Second Son saw an almost benign update with Photo Mode last week (hashtag many filters). With it, you're photografree to turn off the HUD, adjust depth of field, change time of day, and, well, take pictures. Pictures of stunning digital vistas and creepy monster teens. It's like you're a member of the Ansel Adams Family.

It's in some ways an extension of inFamous 2's user-generated missions, which stemmed from Sony going hard on the "Play, Create, Share" campaign after the success of games like LittleBigPlanet. It's also a natural extension of a thing a lot of games already had -- level editors -- now even more useful with the ability to share levels with everyone.

And it's a great idea, equal parts a smart business decision and a fun, artistic tool for letting you make screenshots that second stun

[screenshot via NeoGAF's emalord]

view full story + comments


12:30 PM on 04.18.2014

PlayStation 4 outsold Xbox One in March 2014

PS4 sales topped 7 million as of Sony's last count, while Microsoft says upwards of 5 million Xbox One consoles have been shipped to retailers since launch. The former system was the best-seller for March (that's three months...

Jordan Devore

5:00 PM on 04.16.2014

inFamous: Second Son gets a cool-looking Photo Mode tomorrow

Tomorrow's update for inFamous: Second Son will give players the option to turn off the game's heads-up display, cap the frame rate at 30 frames per second, and, after clearing the story, change the in-game time of day. But ...

Jordan Devore

10:30 AM on 04.10.2014

A look at how Infamous: Second Son's 2D cinematics are made

I guess all that spray paint is appropriate for the game's "damn teens!" aesthetic, isn't that right smarmy main character with a jean vest, a beanie, tattoos, hoodie, and flannel? This is the "millennial" that Fox anchors check under the bed for every night.

Steven Hansen

12:30 PM on 04.01.2014

Upcoming inFamous: Second Son update will let your turn off the HUD

As detailed on the PlayStation Blog, Sucker Punch Productions has spoken about a few new features it will be adding to inFamous: Second Soon in the coming weeks based on fan feedback. It seems many of you requested the abilit...

Jordan Devore







Day-one patch for inFamous: Second Son adds 19 missions photo
Day-one patch for inFamous: Second Son adds 19 missions
by Jordan Devore

As Chris mentioned in his review of inFamous: Second Son, Sucker Punch is expanding the core game with the Cole's Legacy and Paper Trail story arcs. The first of this content will be playable tomorrow as part of a day-one patch alongside difficulty balancing and technical improvements.

Paper Trail is a free set of 19 missions which are said to extend the game by approximately five hours and tell the "full story behind the [Department of Unified Protection's] occupation of Seattle" both in-game and online. This content was co-developed by alternate-reality game maker 42 Entertainment and also includes "web-based investigations."

As for Cole's Legacy, that's also free -- if you have a Limited Edition copy of Second Son. Sucker Punch says this is spread across four story missions, providing another hour of gameplay.

As much as it can be a pain to have day-one updates prevent you from immediately diving into a game you just cracked open, this will be a welcome sight.

InFamous: Second Son's day one patch adds 19 new missions, 5 hours of additional gameplay [VideoGamer]

view full story + comments


10:00 AM on 03.20.2014

Is Sucker Punch teasing another Sly Cooper game?

So I was strolling through [virtual] Seattle the other day in inFamous: Second Son, and found a conspicuous looking piece of street art. Yep, it's none other than Sly Cooper's face, painted on a random alley wall. Of course, ...

Chris Carter



Review: inFamous: Second Son photo
Review: inFamous: Second Son
by Chris Carter

I never liked the first inFamous.

I can't quite put my finger on what I disliked most -- perhaps it was the droll art style, the cookie-cutter city sandbox, or the sentient wooden plank that Sucker Punch named "Cole Macgrath." Thankfully, the New Orleans-like setting of the sequel spiced things up a bit, and the decision to go with an even sillier vampiric setup made Festival of Blood more enjoyable.

inFamous: Second Son takes everything that the series has done right, puts it in a blender, and delivers what is easily the strongest entry yet.

view full story + comments


4:30 PM on 03.14.2014

inFamous started as an Animal Crossing-like game

Sucker Punch Productions has been making the rounds leading up to inFamous: Second Son's release a week from today, and speaking to GameSpot, co-founder Chris Zimmerman talked about the bizarre origins of the game that kicked...

Jordan Devore

4:00 PM on 03.13.2014

Delsin is ruthless in this official inFamous: Second Son playthrough

Those of you who missed the inFamous: Second Son livestream this week or are otherwise in the mood for more footage are in luck. Sucker Punch has put together an eight-minute gameplay preview that'll meet your quota for want...

Jordan Devore