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iPod Touch

Not a game photo
Not a game

999: The Novel is a Choose Your Own Adventure book


Should have charged nine dollars
Mar 17
// Steven Hansen
What really is a game, anyway? This is a question that bothers a lot of insecure people with insignificant things to argue about. Actually, when 999 came out on iOS in Japan we learned it had removed the "escape the room" puz...
RollerCoaster Tycoon photo
The original games are on GOG.com, by the way
The 60 thumbs up and over 2,300 thumbs down the announcement trailer for RollerCoaster Tycoon 4 Mobile has received on YouTube truly says it all. But let's continue anyway: this will be a $2.99 download for iPhone, iPad, and...

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Apple paying $32.5M to consumers over in-app purchases


Due to the FTC complaint settlement
Jan 15
// Hamza CTZ Aziz
Apple has agreed to provide full refunds to consumers in a settlement with the Federal Trade Commission. Apple is paying a minimum of $32.5 million over complaints from consumers that incurred charges when kids would spend mo...
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Apple's App Store brought in $10 billion in 2013


$1 billion in December alone
Jan 07
// Hamza CTZ Aziz
Apple has announced that customers spent over $10 billion on the App Store in2013. App downloads reached almost three billion in December, and that alone brought in $1 billion in sales making for the most successful month in ...

Review: SteelSeries Stratus iOS controller

Jan 06 // Chris Carter
Product: SteelSeries StratusManufacturer: SteelSeriesSupported devices: iPhone 5, iPhone 5s, iPod touch (5th gen)MSRP: $99.99 The controller has an extremely simplistic look and feel that should be familiar to anyone who has touched a Dualshock controller before. It has all of the essentials, including a d-pad, two analog sticks, a pause button, four triggers and four face buttons. Since it's Bluetooth based it has a convenient on and off switch on the side, and comes with a charging cable (sadly, it can't be used while charging, which is a bummer). In terms of battery life the Stratus lasted me quite a while (hours upon hours), and the simplistic LED lights on the face show you how much juice it has left.  You should note, though, that this controller is tiny. Take a look at the comparison pictures and see just how tiny it is, as it may result in hand cramping after prolonged use. The face buttons feel perfect, and are just sensitive enough to ease into without accidentally triggering them. The same goes for the pause button, which is far enough away where you won't hit it automatically. The d-pad is pretty much on-point and precise, and doesn't have a "sticky" feeling to it -- although I wouldn't put it on the same level as a Dualshock pad. While the L1 and R1 buttons work perfectly, the L2 and R2 are strangely shaped, and are actually pretty small -- they don't work nearly as well as full-on triggers. Everything else works great though, and even though my thumbs were pretty close together with the two analog sticks I still didn't have too much trouble. [embed]268158:52103:0[/embed] My tests with nearly every game I tried it with came out positive, mostly because of the addition of the two analog sticks. If a game didn't support either option, much like the MOGA Ace Power I could easily just switch between the directional inputs, and the face buttons work like a charm. I have no real complaints with the d-pad or sticks throughout my sessions, and the only minor problem I ran into was constantly "finding" R2 to accelerate in Grand Theft Auto: San Andreas. It's far from unplayable, though. So what really sets the Stratus apart from its competitors? Wireless support. Simply put, the ability to go wireless and play via Bluetooth allows for the use of the Stratus on older model iPhones, iPods, and of course, iPads -- which the other controllers can't fit into. Bluetooth syncing could be better though, since the only indicator you have of a successful sync process are the cheap LED lights, and sometimes it can get pretty ambiguous. I've also had the signal drop a few times (this isn't normal though), and had to re-sync. But the minor inconvenience of sync ambiguity is far outweighed by the ability to play on any device, and it also frees up the lightning port for the Lighting Digital AV Adapter for HDMI based Airplay on your TV, or any other accessory you might plug in there. As an added bonus, multiple controllers inherently support multiplayer sessions like any ol' console would. Sure, it isn't going to function as a backup battery for your phone like the Powershell or Ace Power, but since most people are probably going to buy a controller to control things, I don't see that being a problem. SteelSeries really knocked it out of the park with this one with a solid controller that opens up more play control options. There's just one elephant in the room -- the $99 pricepoint. I'm sure SteelSeries was just running with the pack and not overextending on this one, pricing themselves against the other two competitors, but with the limited library on iOS, it's still a tough sell. Having said that, iOS controller support is getting stronger every day, and eventually, you may want a wireless option -- the Stratus would be a good bet whenever that day comes.
iOS controller review photo
Wireless support allows for iPhone and iPad play
MFi controllers really have the ability to be a game changer for iOS devices. But they're in their infancy, and not only are a select amount of games supported, but they also have some limitations. So far, I've reviewed the L...

Tomb Raider iOS photo
Tomb Raider iOS

Play the original Tomb Raider on iOS for $0.99


Because why not
Dec 17
// Joshua Derocher
Square Enix just released the original Tomb Raider for iOS, and it's just $0.99. The old Tomb Raider games were really good, so it's tempting to grab this for this cheap. It comes with the extra chapters from the 1998 re-rele...
Logitech iPhone controler photo
Logitech iPhone controler

Logitech unveils iPhone 5 gaming controller & battery


Assuming control
Nov 20
// Steven Hansen
Logitech has revealed its entry into the iPhone controller market, hinted at earlier this year, with the Powershell Controller + Battery. Now that iOS 7 comes with native support for gaming controllers, Logitech is stepping u...
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XCOM for iOS gets multiplayer, on sale for $9.99


Normally goes for $19.99
Oct 11
// Hamza CTZ Aziz
XCOM: Enemy Unknown on iOS has received a new update that brings in asynchronous multiplayer. Additionally the update brings in iOS7 optimization and a newly implemented leaderboard. The game usually goes for $19.99, but it's on sale for $9.99. Check out our review to see why the mobile version is worth picking up. 
GTA V app photo
GTA V app

Don't download this GTA V app on the Android store


Shady bastards
Sep 19
// Brett Makedonski
With the immense and predictable popularity of Grand Theft Auto V, it's not exactly surprising that there are some less than reputable characters that are looking to piggyback on its success. That's the case with an imposter ...
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Play with the GTA V dog on your phone with the iFruit App


Plus customize your car too
Sep 16
// Hamza CTZ Aziz
First of all you have to read the product description for the Grand Theft Auto V iFruit App on iTunes: How would we survive without apps? Apps can transform your mobile device into essential tools like a harmonica, disco bal...
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Rayman Fiesta Run coming to iOS, Android, and Windows 8


The sequel to the best mobile game of 2012
Sep 10
// Hamza CTZ Aziz
Rayman Jungle Run was fantastic, and was even Apple's Game of the Year no less. So it's no surprise that a sequel is on the way in the form of Rayman Fiesta Run, coming later this year for iPad, iPhone, Android, and Windows ...
Edo Superstar photo
Edo Superstar

Early thoughts on the ukiyo-e fighting game Edo Superstar


Monkey steals the peach!
Aug 14
// Tony Ponce
Last week, I guided your gaze towards a Kickstarter for Edo Superstar, a mobile fighter with a Japanese woodblock carving aesthetic. It is the brainchild of Jed Henry, who hopes to translate his Ukiyo-e Heroes style into an a...
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Bread Kitty, Knightmare Tower, Amateur Surgeon, & Nuns


Four new mobile games you should check out
Aug 10
// Hamza CTZ Aziz
Bread Kitty by developer Bake450 is kind of like Pokemon, except it involves all real world cats. You collect, battle, and train these cats, and part of the battling system involves you equipping various types of bread aroun...
Edo Superstar photo
Edo Superstar

VG woodblock artist is now making a ukiyo-e fighting game


Kickstarter campaign helps both the game and the Japanese art community
Aug 08
// Tony Ponce
Last year, illustrator Jed Henry produced a line of fan art that re-imagined Nintendo characters as samurai, all rendered in the Japanese woodblock print style. His Ukiyo-e Heroes series proved incredibly popular, leading to...
Tetris Monsters photo
Tetris Monsters

Tetris meets monster battling in Tetris Monsters


Sure, why not
Aug 05
// Tony Ponce
What genre or style of game hasn't been mashed up with Tetris yet? What about monster hunting role-playing? Let me check the list... nope! Doesn't look like it! You're clear to go! The latest Tetris variant is Tetris Monster...
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A Ride into the Mountains is a great mobile experience


Plus Dropchrod, The Drowning, Dragons of Atlantis, and Bad Traffic
Aug 02
// Hamza CTZ Aziz
We're back with another round of mobile titles you should take a look at. It's no easy task finding actual good mobile titles as we get a couple of dozen requests A DAY, from indies to major companies. It's no wonder many ded...
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All these id Software games are on sale on iOS


Plus some specials on Rovio games
Aug 01
// Hamza CTZ Aziz
If the giant Steam sale wasn't enough, then here's some more sales to celebrate QuakeCon! Every id Software game on the iOS App Store is $0.99 right now. That includes Rage HD, Doom II RPG, Doom Resurrection, Doom Classic, and Wolfenstein 3D Platinum. Speaking of iOS sales, Tiny Thief is now $0.99, and Bad Piggies is free for a limited time on iPhone and iPad.
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Here's five new mobile games you should check out


New Prince of Persia, Bloodmasque, Game of War: Fire Age, and more
Jul 26
// Hamza CTZ Aziz
Today a handful of interesting looking mobile games were released and instead of doing a bunch of posts, I figured I'd just round them all up. Well, at least the most interesting looking ones that were in our tips box today. ...
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App store promo nets Infinity Blade II 6M new downloads


The power of free
Jul 17
// Hamza CTZ Aziz
Apple celebrated its fifth birthday last week by giving away games and apps for free. One of those games was Infinity Blade 2, and All Things D is reporting that the Epic game saw 5.7 million new players in the past seven day...
New releases photo
New releases

New releases: Minis are on the Move again with Mario & DK


Plus Pinball FX 2, Sid Meier's Ace Patrol, and Monaco
May 06
// Hamza CTZ Aziz
It's a rather light week as there's only a handful of new releases. The biggest being Mario and Donkey Kong: Minis on the Move for the 3DS. This is an eShop only title too, which makes it an an interesting little experiment ...
LEGO Batman photo
LEGO Batman

LEGO Batman: DC Super Heroes out now on iOS


Superheroes on the go
Apr 26
// Hamza CTZ Aziz
LEGO Batman: DC Super Heroes is now available for the iPhone, iPad, and iPod Touch devices. The game offers both a classic or use the new touch screen specific control scheme. You can also unlock characters the normal way or...
Transformers: Legends  photo
Transformers: Legends

Transformers: Legends now out on iOS and Google Play


Transformers meets card battling
Apr 26
// Hamza CTZ Aziz
DeNA's Transformers: Legends is now out for free on Apple's App Store and the Google Play store. Players can build a team of Autobots or Decepticons as they go through two storylines, or fight with other people in the versus...
TMNT photo
TMNT

Teenage Mutant Ninja Turtles: Rooftop Run out now on iOS


A runner game with Ninja Turtles!
Apr 19
// Hamza CTZ Aziz
The new Teenage Mutant Ninja Turtles show running on Nickelodeon just got a runner style game on the iPhone, iPad, and iPod Touch as of this week. This game sees players taking on the roles of the turtles as they outrun Kraa...
Prince of Persia: Shadow  photo
Prince of Persia: Shadow

Prince of Persia 2 gets the HD remake treatment on iOS


All new visuals to boot
Apr 11
// Abel Girmay
The Prince of Persia series has been on a bit of a lull period lately. While the rumors of a next-gen Prince of Persia mull around, Ubisoft is digging back into franchise history to bring Prince of Persia: Shadow and Flame t...
Gemini Rue iOS photo
Gemini Rue iOS

Gemini Rue launches on iOS devices


A portable neo-noir thriller
Apr 11
// Fraser Brown
Gemini Rue, Joshua Nuernberger and Wadjet Eye's wonderful neo-noir adventure game, made its way over to iOS devices yesterday. It's been overhauled for the new platforms, featuring a redesigned combat system, a hotspot finder...
Fist Face Fight photo
Fist Face Fight

Fist your enemies to death in Fist Face Fight


So much fisting
Apr 10
// Hamza CTZ Aziz
Fist Face Fight is an upcoming free Android and iOS game where you play as a fist protecting his heart from waves of ninjas. How do you protect your heart? By fisting badguys in the face! You'll be able to earn coins, perfor...

Review: BADLAND

Apr 05 // Casey Baker
BADLAND (iPhone, iPad [reviewed])Developer: Frogmind GamesPublisher: Frogmind GamesReleased: April 4, 2013MSRP: $3.99 BADLAND draws you in from the beginning with a trippy silhouetted art style and an ambient soundtrack -- both vaguely reminiscent of the eeriness of Limbo. The colorful, bizarre background flora that stands as a stark contrast to the bleak foreground silhouettes and some of the spacier music choices are also reminiscent of the obscure '70s animated film Fantastic Planet. You're not given much of a story to go on, except that you seem to be a furry little hedgehog/popple (remember those?) creature that almost comically flaps its futile little arms/wings to get across each stage. There's something else about a dead rabbit creature hanging upside down and his friends hidden in the background and some sort of race of robot creatures that look like giant metal eggs, but that's all simply background detail and doesn't ever truly get explained. The first couple of levels seem straightforward enough, as they see your character barely scraping by deadly spikes and dangerous plant life to get to the vacuum pipe at the end of the stage. However, it only takes a few more levels before you start to witness the various power-ups that completely change up the gameplay and at times almost ditch the endless-runner style to focus more on quick-paced puzzle platforming. One of the most notable power-ups that aids you throughout the game is the ability to instantly clone your character, either into one other little fuzzball or several others, all huddled together and at the beck and call of your finger taps. Think of your clones as your community of species. As you pass through giant spinning razor gardens and stomping machinery bits, you're going to watch in horror as a few of your community is sacrificed so that the faster and better controlled may live to see another difficult puzzle. In the beginning, this seems like an obvious handicap in completing the harrowing levels, as you watch a massive slaughter of your community only to notice a plucky one or two always survive and get funneled through the deadliest traps. Yet as you make your way through your first day of existence from dawn to night, you start to come across more devious setups that require you to split the paths of your communities in myriad clever ways. For example -- you may be forced to let one of your fuzzballs sacrifice itself for the greater good by taking a path that means certain death, but also opens a switch to release the rest of your community from a blockade ahead. Add to this the great variety of power-ups you'll receive and traps you'll desperately try to avoid, and you quickly get an idea of the tense and fun puzzles you might face in a single level. A few of these power-ups include some that make your fuzzballs grow larger or smaller, some that make them bouncy or sticky, and others that slow down or speed up time. The levels themselves are designed in a manner so that no power-up is wasted; nearly every one of them is one you'll need to use somehow, or at least will make the next section a little easier to get through. Much of the fun that comes from BADLAND is from the anxiety it will cause you in narrowly avoiding an insane deathtrap with your last fuzzy after watching a whole mess of clones explode throughout a rough patch of poisonous plants. LocoRoco this game ain't, as it's nearly impossible to save ALL of your community and so it becomes quickly necessary to focus on the ones that you just might be able to save and let the stragglers fall by the wayside or get burst into pieces by razors blades, gears, or javelin spikes. The game itself isn't exactly lengthy; I was able to finish the main set of stages in a few sessions. As mentioned before, it's split up into levels that go from dawn to night. This equates to four worlds with different art styles (dawn, noon, dusk, night) and ten levels in each. However, there are two important elements for replayability after getting to the credits. Namely, the three-egg challenges in each level, and the ridiculously fun multiplayer. The challenge eggs are like how stars are handled in games like Angry Birds, where you are awarded more for doing better in the stages. However, these particular challenges tend to be more specific to stages, from egg challenges that demand you to best the level in one single try, to others that ask you to keep a set number of clones alive by the end of the level-- not nearly as simple a task as it would first appear. Beyond this is the multiplayer, which is handled on a single screen and seems best suited for an iPad. Up to four players can pick a fuzzball of their very own, each with silly names and cute or weird characteristics, such as the one-eyed Cyclo or the irritated looking Fury. These fuzzballs are thrown into a level together, with each quadrant of the screen serving as the player inputs. The goal of the multiplayer is survival of the fittest, with the fuzzball that actually makes it the longest getting the lion's share of points, as well as added points for all for power-ups and clones picked up. I played the multiplayer more than a few times with my partner, and it proved to be a fun and addictive diversion that depended on skill just as much as on sheer luck. Though $3.99 seems like a high asking price for the typical iOS game, BADLAND is more than worth it with a beautiful, challenging single-player and fun multiplayer component, and the added bonus of more levels and a furthering of the mysterious story coming in a later update.
BADLAND review photo
Adapt or be squished
The Apple App Store seems to be filled with a glut of endless-runner/platforming games and their ilk these days. From excellent ventures such as Canabalt and Rayman Jungle Run to more suspect knock-offs (Here's lookin' at you...

Delver's Drop photo
Delver's Drop

Delver's Drop began as a mash-up of Zelda and pinball


A brief history of Delver's Drop
Mar 22
// Jason Cabral
I am always fascinated to hear developers talk about how the ideas for their game first come into existence. Sometimes it can be a revolutionary moment of clarity where all the stars are aligned and pure wonder takes on physi...
Duke Nukem II photo
Duke Nukem II

Duke's back, baby! Duke Nukem II iOS revealed


Come get some...again!
Mar 15
// Raz Rauf
3D Realms is back, and that can only mean one thing -- Duke Nukem. To celebrate the 20th anniversary of Duke Nukem II, 3D Realms and Interceptor Entertainment have announced a upgraded re-release of the '90s game for iOS dev...
Jones on Fire photo
Jones on Fire

Jones on Fire ditches F2P model, releases on GooglePlay


Cats can be saved on Android devices right meow
Mar 11
// Jason Cabral
Developers have always had to make hard decisions concerning the future of their products and brands. Even after weeks of planning and researching business models, what may have worked for one brand my not work for yours. Su...

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