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Cat game photo
Cat game

Japan gets the best games again: Neko Atsume is the cutest shit


Cat game
Mar 25
// Steven Hansen
I've been seeing a few people posting screenshots of this adorably drawn cat game all over Twitter lately and I've had no idea what it was. Thanks to this helpful blog, however, I am now learned. The game is Neko Atsume, an i...
Hearthstone world record photo
Hearthstone world record

Someone rigged their Hearthstone turn to take over 40 hours


Live now
Mar 23
// Steven Hansen
Hearthstone player Mamytwink is going for a world record: longest turn taken. Setting up a match against a friend, Mamytwink has rigged Blizzard's card game to do a 40+ hour turn, which is slightly longer than the typical 90 ...
Game of Thrones trailer photo
Game of Thrones trailer

Trailer for Telltale's Game of Thrones Episode 3 unfolds some earlier plot points


Spoilers for Episode 2 in the video
Mar 23
// Darren Nakamura
Well, this one snuck up on me. I thought I had been following most of Telltale's releases pretty closely, but it turns out that Game of Thrones Episode 3: The Sword in the Darkness is coming out tomorrow. Who knew? In the tr...
Final Fantasy XI photo
Final Fantasy XI

Final Fantasy XI shutting down on PS2 and Xbox 360, mobile version and spinoff coming


Final Fantasy Grandmasters and Final Fantasy XI Mobile
Mar 19
// Steven Hansen
Final Fantasy XI is 13 years old. As is the case with 13-year-olds, Square Enix is getting a bit sick of dealing with it.  The PS2 and Xbox 360 versions of the MMO will shut down in March of 2016. Final Fantasy XI's main...
Nintendo mobile photo
Nintendo mobile

Nintendo talks NX, mobile game pricing, DeNA partnership


'Nintendo will continue its [console] business with even stronger passion'
Mar 18
// Jordan Devore
Nintendo is finally entering the mobile game space through a collaboration with DeNA. Why now? As CEO Satoru Iwata explained to TIME, "We have come to the stage where we can say that we will be able to develop and operate so...
Borderlands screenshots photo
Borderlands screenshots

Tales from the Borderlands Episode 2 screenshots, we got 'em


Over 100 Atlas Mugged screenshots
Mar 17
// Darren Nakamura
Another Telltale episode, another excessively large set of screenshots taken as I played through with an Xbox 360 controller while keeping my pinky finger on the F12 key. Tales from the Borderlands still looks great despite t...

Review: Tales from the Borderlands: Atlas Mugged

Mar 17 // Darren Nakamura
Tales from the Borderlands: Atlas Mugged (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: March 17, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit [Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.] To its credit, Telltale owns up to the long wait between episodes. The opening line is Marcus commenting on how long it has been since the last part of the story. Then he goes into a recap of the main events from Zer0 Sum, leading into the beginning of Atlas Mugged. Hyperion executive Rhys and Pandoran con artist Fiona have stumbled onto some unknown but hopefully valuable Atlas technology, just in time for a digital reconstruction of Borderlands 2 antagonist Handsome Jack to load into Rhys's mind. Jack comes and goes over the course of the episode, typically when Rhys suffers head trauma, and he often offers his brand of morally bankrupt help. Though he only appears during certain scenes, Handsome Jack sort of steals the show. Rhys, Fiona, and the rest of the gang have some good lines, but Telltale's treatment of Jack is on point. He is simultaneously deplorable and hilarious, which serves the concept of Telltale adventure games well. In Borderlands 2 he was a likable villain; in The Pre-Sequel he was a detestable hero. Here, he can be either, allowing the player to choose whether to heed his more outlandish suggestions or to risk progressing without his aid. [embed]288757:57654:0[/embed] Episode 2 has the two protagonists separating and reuniting again and it still works great as a narrative device. Seeing the what from one perspective and then the why from the other gives extra insight to events, though Atlas Mugged lacks some of the punchier revelatory moments that Zer0 Sum had. There are still some secrets set up for later, like the function of the Gortys Project or the identity of the paddy hat-clad character. Fiona gets an upgrade to her single-shot pistol in this episode, allowing it to deal an elemental damage of her choice among incendiary, shock, and corrosive. Knowledge of the shooters in the series seems to help with knowing which element to use in which situation. Another kink thrown in is in addition to having limited ammunition, each element appears to be usable only once, so players may be locked out of one they want for the future. It's the kind of inter-episode mechanic that may or may not pay off intellectually until later. Neither of the established characters who made cameos in the first episode show up again here, but a few new ones do. Scooter and Athena are among those who make an appearance, and I hope for the narrative's sake that this isn't the last we see of them. Given her background with the Atlas corporation (see: The Secret Armory of General Knoxx) Athena plays a particularly interesting role that brings up questions I hope to see answered. From a gameplay perspective, this runs by the standard of modern Telltale titles. It includes the unique Borderlands hooks like Rhys's bionic eye and Fiona's management of money, but they are less emphasized than in the previous episode. Tales still feels like a Borderlands game, but slightly less so now than before. Though puzzles have basically been expunged from Telltale's modus operandi -- and I have come to terms with it -- there is one section where it still stings a little to think about. In it, Rhys has to restore power to an electronic system and it skirts the edge of requiring just a touch of critical thinking, but it ends up being a simple exploration exercise. The setup almost begged for some sort of puzzle; it was disappointing that the solution was so mundane. Past that, the main gameplay is exactly what we all expect from Telltale. Dialogue trees, quick-time events, and the occasional big choice to make. Keeping consistent with the first episode, the writing is sharp, the jokes are plentiful, the plot is intriguing, and the action is over-the-top. What it lacks is easily forgiven because what it contains is really good. Visually, Tales from the Borderlands is as great as ever. The bright colors and hard edges still work well with Telltale's engine, and they juxtapose against the dark comedic themes in a way that never seems to get old. I did experience a couple of minor graphical glitches, but 99% of it ran like a dream. In the end, Atlas Mugged is not quite as good as Zer0 Sum. It had me chuckling five minutes in, but there were fewer laugh-out-loud moments. It maintained high intensity in its action sequences, though none quite compared to the earlier death race. It used the unique Borderlands mechanics just a bit less. Its narrative lacked any jaw-dropping twists or powerful moments of clarity, but it still remained engaging throughout. Though it is slightly less than excellent, it is still great, and I can hardly wait to see where it goes next. Telltale, please don't make me wait so long before Episode 3. [This review is based on a retail build of the game provided by the publisher.]
Borderlands review photo
It's here Atlas
[Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands, was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] Tales ...

WHAT THE FUCK photo
WHAT THE FUCK

Paula Deen's butter-matching mobile game has a nightmare trailer


I'm crazy now, ya'll
Mar 13
// Steven Hansen
I'm not sure what to say. I don't feel right after watching this.
Final Fantasy photo
Final Fantasy

Final Fantasy Record Keeper headed to a smartphone near you this spring


It was somewhat inevitable
Mar 13
// Brittany Vincent
This year, Square Enix is makin' it rain Final Fantasy spinoffs on us. I mean, we've got Final Fantasy Type-0 HD coming in hot just next week, and DeNA and Square Enix just revealed the launch of Final Fantasy: Record Keeper ...
Mevius Final Fantasy photo
Mevius Final Fantasy

Mevius Final Fantasy looks kind of hot, aside from the mobile thing


A job-system-based save-the-girl-in-the-crystal mobile romp
Mar 10
// Steven Hansen
I've got to hand it to Square Enix -- Mevius Final Fantasy does look impressive. Certainly no All the Bravest. I also don't want to play games on my cellphone so this is not for me. So it's fine that it is only coming to iOS and Android in Japan this spring. Though I am feeling the weird backless, capris overalls at 1:13. Wish I had back muscles like that.
Lost Within photo
Lost Within

Human Head is back with mobile survival horror title Lost Within


Coming to iOS and Fire devices
Mar 09
// Jordan Devore
Last I heard of Human Head Studios, it had taken over development on Minimum (and, prior to that, was working on Prey 2 until publisher Bethesda finally said stop). The company is now putting out a mobile horror title called...
Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands Episode 2 trailer brings more bangs and booms


Atlas Mugged
Mar 09
// Darren Nakamura
Yesterday, PAX East attendees were treated to a sneak peak of the trailer for Tales from the Borderlands Episode 2: Atlas Mugged. Today, it is available for mass consumption. Things are heating up on Pandora for Rhys, Fiona,...
Telltale Borderlands Ep 2 photo
Telltale Borderlands Ep 2

Tales from the Borderlands Episode 2 set to release week of March 17


Atlas Mugged
Mar 08
// Darren Nakamura
Telltale's panel came and went with some fun stories of the studio's journey but nary an announcement of what the developer is doing now. Judging from the comments in just about every Telltale article that goes up, the second...

Downwell has a simple premise but it's damn fun

Mar 06 // Darren Nakamura
In the well, there is an assortment of enemies to shoot. In the first area, frogs hop, bats fly, and spike-shelled snails climb up the walls. Some of the foes can be stomped, but the more dangerous ones must either be shot or avoided. So there's a lot of shooting involved, and the shooting serves a dual purpose: keeping from falling and defeating enemies. However, there's also a drawback. Platforms can be fired through, but most of the blocks are destructible. Fire too much and the nearest safe landing will disintegrate, leaving the player to plummet into unknown territory. Still, there are reasons to destroy blocks. Nestled inside some blocks (and all enemies) are gems, which also serve a dual purpose. Collected gems can be spent at any of the randomly-occurring shops that line the well. Here, the player can restore or increase health or increase the magazine size on the gun boots. The more interesting function for gems is a system wherein a steady gem income will result in more powerful shots to be fired. What falls out of that is a constant risk/reward assessment, where the player can opt to advance downward quickly, chaining together gems to keep the power shots fueled. Another approach is to take it more methodically, carefully dispatching enemies to avoid taking damage, but at the cost of reduced firepower. The impressive thing is that both are equally valid philosophies, though I found the most success with a hybrid of the two. Downwell is releasing for PC and mobile platforms. I tried it on both, and while the controller and the big screen were ideal, it only took a little bit of time to get used to playing it on an iPhone. The big pitfall with the mobile version is that a lot of the action to keep an eye on is at the bottom of the screen, precisely where the controls -- and therefore the player's thumbs -- are set up. That said, the mobile version still worked well enough to dig into. Perhaps ironically for a game about a semi-chaotic descent down a well, Downwell is built on a solid foundation. Like other recent lo-fi games, it focuses on gameplay, and it really nails it. I had a ton of fun playing, so much that developer Ojiro Fumoto commented on how long I stayed at his booth. The PAX weekend is still young and there is still a lot to see, but I can imagine going back just to get a few more rounds of Downwell in.
Downwell at PAX East photo
Three-button bliss
A glance at Downwell's tricolor palette in still shots doesn't really do it justice. Watching it in motion gives a better idea what it does, but not until actually playing it does it all click. It is built around a simple mec...

Rockman Xover photo
Rockman Xover

Rockman Xover will be shut down at the end of this month


Mega Man was dead, risen on mobile, will he rise again?
Mar 03
// Chris Carter
Have you experienced the trainwreck that is Rockman Xover yet? The free mobile game may not be available in the west, but it's still the only surviving and active Mega Man game -- that is, until the end of this mont...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X announced for mobile platforms


iPad, iPhone, and Android in April
Mar 02
// Chris Carter
Warner Bros. Interactive has announced that come April, Mortal Kombat X will make the jump to the mobile platform. It won't be a full brawler however, as it takes the form of a "card battling hybrid," which you can check out...
Forgotten Memories photo
Forgotten Memories

Forgotten Memories drags Silent Hill 2 alumni back to the world of survival horror


Troy was never my Guy
Feb 27
// Stephen Turner
Psychoz Interactive's survival horror Forgotten Memories has been flying under the radar for some time now, but all that seems likely to change with the recent cast announcements of Guy Cihi and Dave Schaufele (Sile...
Extrasolar photo
Extrasolar

Extrasolar's mobile interface got a slick update


Controlling an exoplanet rover on the go
Feb 26
// Darren Nakamura
Extrasolar has always been a tough sell for hardcore gamers, in my eyes. Though it was one of my top games of last year, most readers tune out when they see a description like "free-to-play science simulator," and going any f...
Valkyria Duel photo
Valkyria Duel

Sega shuts down Valkyria Chronicles mobile game


Social card game Valkyria Duel hits the end of the line
Feb 26
// Kyle MacGregor
Sega and NHN are terminating service for their card-based social game Valkyria Chronicles Duel. The lights began going out today, as the companies have already discontinued sales of the browser and mobile game's virtual curre...
BlazBlue photo
BlazBlue

There's a new BlazBlue rhythm game and it's out now


Brace yourselves, anti-mobile and free-to-play comments are coming
Feb 25
// Kyle MacGregor
"This isn't the BlazBlue game you're looking for," he persuades you with a small wave of the hand. Okay, maybe it is. Maybe you're in the market for a "gluttonous" rhythm game where you "eat to the beat of BlazBlue." In that ...
Cave photo
Cave

Cave has a new shoot-'em-up hitting mobile in April


Probably only in Japan, sadly
Feb 23
// Kyle MacGregor
DoDonPachi studio Cave is back with a new mobile shooter, "Gothic Magic Maiden," which is set to arrive in Japan on April 16. Whether it will ever come west seems pretty doubtful, though. Cave shuttered its official Eng...
Mizuguchi's 18 photo
Mizuguchi's 18

Rez, Lumines creator working on puzzle RPG '18'


Well, the art is great
Feb 20
// Jordan Devore
On a few separate occasions this year, I've been reminded that Rez exists and felt a flood of guilt after recalling how long it's been since I last played this ridiculously cool sequence (too long). A new Rez, or Rez HD on c...
Endless snowboarding photo
Endless snowboarding

Stylish endless snowboarder Alto's Adventure now on iPhone and iPad


It's nice when mobile games respect your time
Feb 19
// Jordan Devore
It's rare that I cover mobile games here but I couldn't let Alto's Adventure slide by me. This is pegged as an "endless snowboarding odyssey" with a one-button trick system and 180 goals to best. Other things worth noting be...
Spectra photo
Spectra

Race through ten Chipzel songs on a laser track in Spectra


Billed as 'F-Zero meets Audiosurf'
Feb 18
// Darren Nakamura
"F-Zero meets Audiosurf" brings some vivid imagery to mind, but after watching the above trailer, I'm not sure I agree with that tagline for the indie racer Spectra. Sure, it's set to some bumpin' Chipzel tracks, but it look...
Artemis convention photo
Artemis convention

Artemis Spaceship Bridge Simulator is getting its own convention


Artemis Armada One
Feb 16
// Darren Nakamura
I have always been interested in playing Artemis Spaceship Bridge Simulator, but have never had an opportunity. A team had it set up at Phoenix Comicon a couple years ago, but the room was booked for the whole weekend, so I w...
Sup Holmes photo
Sup Holmes

Particle Mace devs get down and dirty on design and development


Get to know the people who make great videogames
Feb 15
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] It's a white out blizzard ...
0h n0 photo
0h n0

0h n0: another simple, free, Japanese logic puzzle


Companion to 0h h1
Feb 13
// Darren Nakamura
Late last year I was turned on to 0h h1, a free digital version of the Japanese logic puzzle Takuzu. Developer Martin Kool of Q42 is at it again. 0h n0 is another adaptation, this time taking the puzzle Kuromasu and giving it...
Coup photo
Coup

Popular bluffing card game Coup will be a videogame soon


First on iOS, later for Android and PC
Feb 09
// Darren Nakamura
When people talk about good games to ease newbies into board games, The Resistance is one that gets brought up often. Heck, we have even played a few games of it on our forums. It took the hidden team aspect of Werewolf, tra...
Sunburn photo
Sunburn

Jump in to the sun for just $0.99


But only until Sunday
Feb 07
// Jonathan Holmes
Sunburn is an award-winning game on iTunes about leading a group of stranded space explorers, dangerously close to the sun, doomed to die a boring death by asphyxiation. What would you do if you had no hope for survival and ...






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