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Square Enix photo
Square Enix

Adventures of Mana drops February 4


For mobile platforms (and Vita in Japan)
Jan 31
// Kyle MacGregor
Square Enix's Adventures of Mana is launching worldwide for iOS and Android on February 4, the company has announced. And because we can't have nice things, a PlayStation Vita version will be available the same day, but ...
Rise of Mana photo
Rise of Mana

Rise of Mana will cease to exist in March


Free-to-play gaming, folks
Jan 29
// Chris Carter
The newest Mana game in the series will be no more, come March. Square Enix has announced that Rise of Mana, the free-to-play game that hit the mobile and PSP circuit will end its service at that time. Evidently not enou...
Goosed bumps photo
Goosed bumps

Help R.L. Stine escape the mantis in Goosebumps virtual reality


Story of my life
Jan 25
// Steven Hansen
Did y'all know they made a Goosebumps movie last year? And that Jack Black played R.L. Stine? And that creepy lil shit dummy is in it? It just hit home video release today and with it is Goosebumps VR for iPhone and Android. ...
Churchill Solitaire photo
Churchill Solitaire

Donald Rumsfeld has released a mobile solitaire game ripe with microtransactions


Probably not the worst thing he has done
Jan 22
// Jed Whitaker
"I'm not into this detail stuff. I'm more concepty," is a real thing Donald Rumsfeld once said, and that was before he was a hotshot game designer. Rumsfeld is mostly known for having been part of three Republican admini...
Lost in Harmony photo
Lost in Harmony

Here's a snippet of that Wyclef Jean song from Lost in Harmony


Out on iOS today
Jan 22
// Darren Nakamura
Yoan Fanise (Valiant Hearts: The Great War) broke from Ubisoft last year to form Digixart Entertainment, and the studio's first game is out on iOS devices today. Lost in Harmony looks like a decent rhythm game/Battletoads bik...
Wayward Souls photo
Wayward Souls

Wayward Souls' next update brings pets, prepares for PC port


Possibly my favorite mobile game
Jan 17
// Zack Furniss
I just checked and it looks like we haven't written about Wayward Souls, and that's a shame. I've lost plenty of toilet time playing it, fighting my way through the randomly-generated dungeons and unearthing secrets. While it...
Rick and Morty photo
Rick and Morty

An official Rick and Morty Pokemon parody game is coming this month


Pocket Mortys
Jan 05
// Chris Carter
Adult Swim just teased Pocket Mortys, a new mobile game (Android and iOS) coming January 14, and I'm pretty stoked about it. Simply put, it seems to ape Pokemon, with a Rick and Morty tint to it -- it's a free game, so t...

Review: Minecraft: Story Mode: A Block and a Hard Place

Jan 05 // Darren Nakamura
Minecraft: Story Mode: A Block and a Hard Place (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: December 22, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit Where the first two episodes in the season induced apathy, this one causes ambivalence. It's a fine distinction: I was struggling to care about Jesse and his friends at first; now I care enough but find myself disappointed with the final result. For every beat Minecraft: Story Mode hits well, it stumbles once or twice. On the one hand, the more deliberate progression of this episode can be a good thing. It opens up the gameplay to include actual (albeit easy) puzzles along with the standard dialogue trees and quick-time events. Also, without lulls in the action, it could be bombastic to the point of grating. If it's always high energy, then it's all the same. On the other hand, the plodding of the first half of this episode is as dull as can be. There's a horse travel montage near the beginning illustrating just how far it is to get to the Farlands, and protagonist Jesse has the option of the classic whine "Are we there yet?" Even with the cuts of the montage, I felt the same. I get it; it's far. Let's move on. [embed]327542:61558:0[/embed] Once the action finally does pick up at the end, it still treads a questionable path. The full story about The Order of the Stone is revealed, and it plays out as foreshadowed. It's always a little awkward when a story treats something like an earth-shattering reveal when most would see it coming from the hints in previous episodes. Perhaps if I had led the life Jesse did, it would have been more impactful. Then, almost as if checking off all the Telltale boxes, we get another character death. This loss feels more important than the one in the third episode, since it's a likable character. Death in children's entertainment is nothing new (see: Bambi, The Land Before Time, Transformers [1986]), but it generally comes with a purpose. While we'll have to wait for the fifth episode, my sneaking suspicion is the only reason this death was written in was a cynical attempt at eliciting emotion. The really strange part of the whole scene is that in the middle of the mourning (when I have a full pout on my face), Story Mode lets loose a visual gag referencing the source material. Admittedly, it's probably the funniest thing in the whole episode -- so few of the jokes are worth even a chuckle -- but it feels wrong to have it punctuate the rest of the sad scene so bluntly. With the Wither Storm properly defeated, Jesse and the gang are proclaimed to be the new Order of the Stone, and A Block and a Hard Place ends with the vague promise of new adventures coming in the next episode. Unless it's tightly written and self-contained, I'm not interested. More likely, the last episode will open up a can of worms that won't get resolved until Season Two. This episode could very well be considered the finale for the first season. It wraps up the Wither Storm saga, it answers the questions about the Order of the Stone, and it delivers a semi-happy, hopeful ending for the crew. If only it did that without an utterly boring first half and the clumsy insertion of mandatory Telltale story elements, it might have also been a good ending. [This review is based on a retail build of the game provided by the publisher.]
Minecraft review photo
Denouement-craft
What a weird episode. After the high energy of The Last Place You Look, this one slows down the action shortly into it, and it doesn't really pick back up until the very end, which feels like the end of a season. But then, th...

Minecraft screenshots photo
Minecraft screenshots

A cartload of Minecraft: Story Mode Episode 4 screenshots


Better late than never
Jan 04
// Darren Nakamura
Vacation travel kept me from being able to get to the latest episode in Telltale's Minecraft: Story Mode right away. I just finished it, and as always, I had my finger on the screenshot button the whole way through. Mayb...
Final Fantasy IX photo
Final Fantasy IX

Final Fantasy IX is releasing on PC and mobile next year


The one with the best chocobo mini-game
Dec 31
// Zack Furniss
Square Enix's Japanese website has just announced that Final Fantasy IX (which should be subtitled Vivi and his Less Cool Friends) will be coming to PC and Smartphones soon. There's no set release date, but I'm hoping it...
Katamari Damacy photo
Katamari Damacy

Tap My Katamari is coming soon so you can click click click while you poop poop poop


Your iPhone or Android will be filthy
Dec 22
// Zack Furniss
Just a few weeks ago, Jordan "Eagle Eyes/Good Legs" Devore wrote about Bandai Namco filing a trademark for Tap My Katamari. Now we have confirmation that it'll be what kids call a "clicker," and it's coming soon. You can find...
Best Mobile Game photo
Downwell
There were some great slow-paced, methodical games up for this award (Lara Croft GO, Alphabear), but Downwell proves twitch action can still work on phones. It achieves this through its dedication to simplicity. Three colors....

Hot phone Date photo
Hot phone Date

No Friday plans? How about a Hot Date (with a dog)


MERCILESS pug speed dating sim returns
Dec 18
// Steven Hansen
I covered and played the heck out of the MERCILESS pug speed dating sim Hot Date when it was released this summer, but maybe you didn't. So already we're doing good: reminding you of a cool game you could be playing right now...
Minecraft: Story Mode photo
Minecraft: Story Mode

Minecraft: Story Mode Episode 4 trailer gathers the Order of the Stone


For the 'Wither Storm Finale'
Dec 17
// Darren Nakamura
Minecraft: Story Mode: A Block and a Hard Place is gearing up to release next week, so today we get the requisite launch trailer for it. This episode is promised to be the "Wither Storm Finale," with the last episode in the s...
Biker Mice from Mars photo
Biker Mice from Mars

Biker Mice from Mars game out now


Only '90s kids something something
Dec 15
// Darren Nakamura
Ah, the '90s. We were much younger back then. Some readers today might not have even been alive or sapient. Let me tell you something about the '90s. There were lots of cartoons. Some of them were good. Only '90s kids could p...
Downwell on Vita photo
Downwell on Vita

Devolver shows off Downwell running on PlayStation Vita


In tate mode
Dec 11
// Darren Nakamura
Steven mentioned in his review that he would buy and carry around a dedicated handheld for Downwell. I've had the thought that it would be great on a Wii U GamePad oriented vertically. This might be the closest either of us w...

Nominees for Destructoid's Best Mobile Game of 2015

Dec 11 // Darren Nakamura
Best Mobile Game of 2015 Alphabear Downwell Hearthstone: Heroes of Warcraft Lara Croft GO Steven Universe: Attack the Light! [Incomplete products like Steam Early Access titles, and episodic titles that are not fair to assess as stand alone experiences, without a full episode count, were not eligible for this year's awards. The cutoff for entry into Destructoid's 2015's Game of the Year awards is December 4, 2015.]  
Best Mobile Game photo
Great gaming on the go
Mobile gaming often gets a bad rap among the hardcore crowd, but looking at 2015 it seems like the platform is really coming into its own. These aren't your Candy Crush or Flappy Bird clones; these are some legitimately great...

Review: Hearthstone: League of Explorers

Dec 10 // Chris Carter
Hearthstone: League of Explorers (Android, iOS, Mac, PC [reviewed])Developer: Blizzard EntertainmentPublisher: Blizzard EntertainmentReleased: November 12, 2015 to December 10, 2015 MSRP: $19.99 for all four wings The basic setup has been pared down a bit, and I'm mostly fine with it. Instead of focusing on five wings, League has four, strewn about over the course of four weeks (skipping an additional week for the Thanksgiving holiday). It's maddening sometimes to have to wait to access another wing that you paid for, but that's mostly because Hearthstone constantly leaves me wanting more. This expansion really delivers with its single-player scenarios, topping any other fight before it. That's primarily due to the "choose your own adventure" sections, where players will have to deal with an event rather than face a specific enemy. You'll be able to play the odds by taking a high-risk, high-reward option or play it safe, and in the end, strategy usually wills out. Other fights involve mechanics like a staff that makes you invulnerable, and a boss that persistently fills your side with useless minions that explode over time. From a lore perspective, there's a decent amount of references here for fans, from a duel with Lady Naz'jar in the ruined city, to a showdown with Archaedas in Uldaman. I never thought Blizzard would one day make a card game and base it on the rich Warcraft world that it's spent decades developing, but I'm glad it did. As for the other bits, Heroic (hard) versions are still in, and although Hero challenges are a little too easy and straightforward this time around, each one rewards you with one card, so they're still worth playing. [embed]324539:61475:0[/embed] The new cards are also rather disruptive, in a good way. The main characters (pictured above) drastically alter some decks, and a few even allow for completely new deck themes. My personal favorite is Sir Finley Mrrgglton (love that name), a 1-mana 1/3 card that allows players to swap their hero power. It's such a tiny thing, but the ability to use hero powers interchangeably can alter the course of a match. I've also been using the Summing Stone in a few of my decks, which summons a random minion based on the cost of any spell used while it's active. Other cards like Tomb Spiders and Jeweled Scarabs "discover" new minions. Like the themes before it, the types of cards in League are cohesive, and fun to use. Murloc decks in general also got a huge buff, with "Anyfin can Happen" (a 10-mana card that summons seven dead Murlocs), and the Tinyfin (a 0-cost 1/1 card that essentially buffs other Murlocs). Hearthstone: League of Explorers is probably my favorite expansion yet for the game. I feel like Blizzard iterates for every release, and I hope this isn't the end of the adventures to come, as I vastly prefer them to card-only expansions. Maybe next time we'll see even crazier mechanics, like the co-op fight that was only used once in a Tavern Brawl. [This review is based on a retail build of the game provided by the publisher.]
Hearthstone review photo
Cheerio
Blizzard is doing a great job of keeping Hearthstone players invested. In addition to the typical daily quest, weekly Tavern Brawl, and Arena schemes invented to reward people with new decks on a constant basis, it has a...

The Walking Dead photo
The Walking Dead

Telltale's Walking Dead characters are here for a limited time in Road to Survival


Through January 31
Dec 10
// Darren Nakamura
I tried out The Walking Dead: Road to Survival briefly. For me, the strategy combat was too shallow and the settlement aspect was too much like Farmville with zombies to hold my interest. Maybe you're different, though! Maybe...

Review: Girls Like Robots

Dec 09 // Darren Nakamura
Girls Like Robots (iPhone, Linux, Mac, PC, Wii U [reviewed])Developer: PopcannibalPublisher: PopcannibalReleased: November 12, 2015 (Wii U)MSRP: $6.99 Girls Like Robots starts off strong. The hand-drawn art is cute and inviting. Characters are expressive and the narrative that strings everything together alternates between comfortably familiar and bizarrely irreverent. Even the central puzzle idea seems to have promise. By taking into account all of the little rules about who likes sitting next to whom, satisfying logic puzzles can be constructed. Indeed, some of the better levels had me reasoning through a succession of a-ha moments, working through the necessary if-then statements in my head in order to come to a suitable solution. Girls Like Robots even does the classic Smart Game Design Thing (™) of introducing a new mechanic over the course of it in order to keep everything fresh. Some levels ask for negative happiness, some are timed, one has an almost Tetris-esque line-clearing mechanic. Sometimes it gets really weird, with fireflies bouncing off blocks to destroy underground insect lords. [embed]325021:61447:0[/embed] And yet despite all that, I found myself bored more often than not with the seating chart gameplay. The early levels in a section are appropriately small, trivially easy in order to introduce a new idea. The problem is that it doesn't scale well: increasing the size of a puzzle increases the difficulty and complexity, but it transforms from a solvable logic exercise to a muddle of trial and error. So few of the puzzles hit the sweet spot, where the solution is neither immediately obvious nor unreasonably obtuse. Even finding the correct solution in some of the bigger challenges isn't satisfying, because the outcome doesn't appear to be substantially different than any number of failing configurations. It's all just a mess of cute characters arranged into rows. Thankfully, there is a skip button to blow past any puzzles that are taking too long. I never used it, but I found myself tempted a few times, simply because I wanted to see where the story would go next but I wasn't enjoying myself while I was actually playing. There's no doubt that Girls Like Robots is charming, and that quality alone is enough to make it worth seeing through to the end. But while the wacky story and self-aware narration is enough to carry interest, the actual puzzles work against that. In the end, the game mirrors its own volcano picnic scene. It's cute, it's weird, it sounds like a fun idea at first, and there are some delicious pies to find here and there, but somebody is going to get burned. [This review is based on a retail build of the game provided by the publisher.]
Girls Like Robots review photo
I think they're just okay
Girls like robots. It's the name of the game, and it's the first piece of information given. Most of the time spent is in laying out seating arrangements of emotional square people in an attempt to maximize happiness. Girls l...

Review: Gamevice photo
Review: Gamevice

Review: Gamevice for the iPhone


Like the Vita's controls for your iPhone
Dec 09
// Jed Whitaker
Mobile gaming is becoming closer and closer to console gaming, and with the line thinning the only thing missing is phones coming with dedicated controllers. That is where the Gamevice comes in, to try to fill that hole by turning your iPhone 6 into a fully-fledged gaming console. While it does the job well, it certainly isn't without some minor flaws.
Can you Dig it!? photo
Can you Dig it!?

Make like Dig Dug and play music while you walk


Medometer for iPhone is a thing
Dec 01
// Jed Whitaker
[Update: the app's creator has renamed it to "Medometer64," because "it was spelled too much like 'pedometer,'" which made it tougher to find.] Have you ever wished that music played whenever you walked like in classic arcad...
Minecraft screenshots photo
Minecraft screenshots

Minecraft: Story Mode Episode 3 screenshots, we got 'em


Look at last
Nov 24
// Darren Nakamura
The third episode for Minecraft: Story Mode is out today, and it's actually not half bad. I think I took more screenshots this time around than in the first two episodes as a result. Going through these after the fact, it's o...

Review: Minecraft: Story Mode: The Last Place You Look

Nov 24 // Darren Nakamura
Minecraft: Story Mode: The Last Place You Look (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: November 24, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit After having found Ellegaard the redstone engineer and Magnus the griefer in the previous episode, the gang needed only to locate Soren the architect for the full original Order of the Stone to be accounted for. The journey to find Soren takes the party to some peculiar locations, most located in The End. However, since Soren is a master builder, the areas highlighted are more diverse than the typical darkness of The End. Between Soren's feats of engineering in the overworld and colorful constructions in The End, it's a nice nod to Minecraft proper players who are known to build some of the craziest things. Soren himself is a much more likable character than some of the other members of the Order of the Stone. Where Ellegaard and Magnus were basically insufferable (especially after they were brought together), Soren is quirky and at times genuinely funny. Voiced by John Hodgman, he's neurotic and paranoid, but still fun to be around. [embed]321869:61211:0[/embed] Overall, the quality of the writing has taken a half-step up from the previous two episodes. None of the jokes elicited any sustained belly laughs, but I did let out a few snorts and chuckles along the way. The Last Place You Look started up a running gag where Axel falls on top of Lukas repeatedly, which happens just enough to be comical without getting tired. Some of the seeds of drama sown in previous episodes have begun to sprout, and while it still maintains the kid-friendly narrative, it's finally beginning to feel like the events happening matter and Jesse has an important role to play. The greatest success of The Last Place You Look is that it allows the player to feel accomplished while still moving the narrative along. This is, after all, only the third episode in a five-episode season, so anybody who knows Telltale knows everything won't be resolved here. But even so, the climax of this episode feels like a high point for the team. Sure, they're not done with their mission, but they did something, at least. There's never really any downtime during this episode either. Though there are a few sections of walking around and talking or searching for clues, they all serve a purpose and generally lead to action sequences. The first action sequence in particular is probably the best so far in the series, melding the fantastic environments, a sense of danger, and the classic Telltale decision-making into a tight opening credit roll. One thing that might turn some off is the quiet lowering of the bar for success during the action sequences. Some of the quick-time events seem more demanding here than usual, but I noticed after I flubbed a button press or two, the resulting animation didn't seem to react accordingly. Perhaps it takes multiple failures in a single section to make a difference. More experimentation is necessary. As much as I may praise The Last Place You Look, it is with respect to the first two episodes of Minecraft: Story Mode. It definitely is an improvement, but an improvement from mediocrity is just okay. The comedy is slightly improved, but still doesn't hold a candle to that of Tales from the Borderlands. The characters are becoming easier to sympathize with, but they aren't are interesting as those from The Wolf Among Us. The drama is beginning to heat up, but it doesn't come close to what we saw in The Walking Dead. Perhaps it's unfair to compare Minecraft: Story Mode to Telltale's more adult-oriented series. This is built for a particular demographic, and it seems like it's really hitting with that audience. The Last Place You Look is more of the same -- and slightly better, if anything -- so those who have enjoyed the series thus far will be pleased to just keep on trucking. [This review is based on a retail build of the game provided by the publisher.]
Minecraft review photo
Looking up
Minecraft: Story Mode didn't impress me with its first two episodes. Aimed at young players and Minecraft super fans, its writing didn't have a whole lot going for it past its Saturday morning cartoon plot and series in-jokes...

Republique photo
Republique

Republique is coming to the PS4 in physical form


Episodes 4 and 5 still aren't out
Nov 20
// Chris Carter
Republique is such a weird project. It was released on iOS in December of 2013, as an episodic series spanning five chapters. Episode 4 and 5 still have not been released to this day, but the franchise made the jump to PC, an...
Game of Thrones Season 2 photo
Game of Thrones Season 2

Telltale's Game of Thrones is getting a second season


Surprise, surprise
Nov 20
// Darren Nakamura
After finishing the season finale for Game of Thrones: A Telltale Game Series, I had my suspicions that it was all setting up for an inevitable second season. Speaking with The Hollywood Reporter, Telltale CEO Kevin Bruner co...
Minecraft: Story Mode photo
Minecraft: Story Mode

Minecraft: Story Mode keeps up its brisk schedule with Episode 3 out next week


The Last Place You Look
Nov 19
// Darren Nakamura
This minecart just keeps on a-rollin' (whether we care about it or not). After having met up with and then subsequently lost track of Ellegaard and Magnus in Assembly Required, the team is now searching out the fourth member ...
Rayman Adventures photo
Rayman Adventures

Next month's Rayman looks great, I'll probably never play it


Coming December 3 to little fanfare
Nov 18
// Steven Hansen
People have said nothing but good things about Rayman Jungle Run and the third mobile Rayman game using the same assets (after Fiesta Run), Rayman Adventures, looks great. And while Jungle Run was limited as an endless runne...

Review: Game of Thrones: A Telltale Game Series: The Ice Dragon

Nov 17 // Darren Nakamura
Game of Thrones - A Telltale Game Series: The Ice Dragon (Android, iOS, Mac, PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: November 17, 2015MSRP: $4.99 (episode), $29.99 (season)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit The reason I'm being so cavalier with discussing in general terms how my story ended -- spoilers be damned -- is that other players might see things play out quite differently. It took the whole season to make good on the promises that we may shape the future of House Forrester, but The Ice Dragon finally introduces significant divergence. Important characters may live or die, depending on not only the choices presented in this episode, but also on those made earlier. With Asher joining Rodrik and the convergence of those two paths at the end of A Nest of Vipers, more time can be spent on each individual thread. Up north, Gared and company finally make it to the North Grove. Down south, Mira learns who had been conspiring against her. Nestled in the middle of it all is the drama in Ironrath, with the Whitehills mounting up for war against the Forresters. Gared's path is probably the most disappointing of the three. After five episodes wondering what the significance of the North Grove is, I was hoping for a revelation when he finally made it. The main concrete takeaway is that it's important and must be protected, but precisely why is up for debate. [embed]321059:61115:0[/embed] What makes Gared's journey to the North Grove sting so much as a part of the story of the Forresters is that it feels like he made no measurable impact on any other section. The final recap does hint that he might have been a bigger player in the grand scheme if I had made different choices, but my personal Gared could have been cut from the story entirely and it would have made no difference. In contrast, Mira's scheming in King's Landing is at least mentioned by the characters on the home front. She may not have had any concrete effects on the conflict at Ironrath, but her path still feels important in the overall narrative. In Sons of Winter, I was so pleased with myself for winning a war of words as Mira. I was shrewd and calculating, manipulating the situation to get exactly what I wanted. Somewhere along the line I lost that slyness and turned into a softie, and Mira paid for it. I can't say I'm happy with how Mira turns out at the end of this episode, but I don't think I'd be particularly pleased with the possible alternatives either. Of course, the main action is at Ironrath, where the Whitehills have mounted up for war against the Forresters. There were hints in this episode at a possible diplomatic solution, but as Asher and his band of gladiators, battle seemed like the most appropriate option. The climactic scene is probably the most brutal in any Telltale game to date. There was figurative backstabbing followed by literal backstabbing. There was frontstabbing. There was sidestabbing. There was ramming a greatsword into someone's mouth and out the back of his head. Good lord, there was a lot of stabbing. It fits the universe perfectly, in that in one fell swoop a dozen named characters meet their ends, and the whole time I'm watching in horror, muttering obscenities to myself and wishing thing weren't the way they are. Valar morghulis: all men must die; fans of the source are well-versed in that concept, but it hurts more when it's my men dying. There may still be a glimmer of hope for the Forresters, despite being broken, beaten, battered, and beheaded. The finale leaves a few loose ends open (possibly for a second season), but the family as we have known it is done. In a way, I'm almost pleased the story finishes the way it does. In Iron From Ice, I noted the similarities between the Forrester clan and the more famous Starks. I realize now that I modeled my Forresters' behavior after them as well. I fought with honor and I did the right thing, though it eventually spelled my own doom. I can take solace in the moral victory. The Ice Dragon caps off a year of fretting and worrying. Telltale's take on Game of Thrones has been spot-on in that regard. Now that it's over it's almost a relief, even with a bleak end. [This review is based on a retail build of the game provided by the publisher.]
Game of Thrones review photo
A chilling finale
In my review for The Lost Lords, the second episode of Game of Thrones, I lamented that I was making all the wrong decisions and that my version of House Forrester was doomed. With The Ice Dragon wrapping up the series, my pr...

Game of Thrones trailer photo
Game of Thrones trailer

The Game of Thrones finale trailer hopes you have been following along


Spoilers abound
Nov 16
// Darren Nakamura
Don't watch the trailer below if you aren't caught up with the first five episodes of Game of Thrones: A Telltale Game Series. It highlights a lot of the major choices from the previous episodes, including the one right at th...

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