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Very Quick Tips: The Witcher 3: Wild Hunt

May 19 // Chris Carter
General tips: If you come across a bulletin board, always take all of the quests. They don't force you into completing them right away, and most of the notices highlight extra points of interest on the map. There's no real downside to it. Save often. Death can mean loading up a recent checkpoint, which is often fair, but I've encountered a few 10-15 minute losses before. Try to keep at least 3-4 saves handy with different tiers -- like when you enter a dungeon, keep at least one save available before you head into it. Sometimes calling your horse, Roach, can be a pain. Keep calling it by double-tapping the left analog stick and try turning around. Often times that's all you'll need to get it "unstuck" as turning will allow it to teleport. If you look straight at it, it won't break the rules of the game to get to you. Take lots and lots of food. If you use an auto-inventory slot on a certain food item it will automatically replace it with something else. Get in the habit of buying food bits often on the cheap. If you're not sure which sword you're using (steel or silver), remember that the empty scabbard will match up with whatever you have equipped. Remember, steel is on the left, and silver is on the right. It's confusing at first but you'll get the hang of spotting it. [embed]292348:58570:0[/embed] Mutagens are an easy way to buff existing abilities. The simple way of looking at it is to line up the color of the Mutagen with abilities. Red is for melee, blue is for Signs, and green is for alchemy. If you have that color correspond to each skill in a quadrant of the skill tree, you'll add a bonus effect. Meditate often if you aren't playing the top two difficulties that remove the healing bonus. It will save you tons of gold, not having to heal using items or food. Seriously -- even if you are only missing a tiny sliver of health, just meditate for a few seconds to pop your bar back to 100%, so you're always read for what's next. Don't forget your Signs (spells). Even if you don't use them often, try to always have Quen queued up and use it to shield yourself before (and during) every fight. Actually do the quests you come across. You'll need to level up to complete the campaign, and your gold will slowly drop over time if you don't complete tasks. This can lead to some disastrous results if you don't have enough cash to repair your gear or buy healing items. In combat, you can dodge out of stuns pretty easily. Don't just sit there and remain reeling after a hit -- try to hit the Circle (B) button often to cancel it out and get your bearings.
The Witcher 3 tips photo
Geralt can't catch a break
The Witcher 3: Wild Hunt is an improvement upon its predecessor in a lot of ways, and despite the fact that it's a tad more streamlined, there is a learning curve involved. Here's a few quick tips to get you started.

NERO collectibles guide part two: The Hospital and The Desert

May 14 // Brett Makedonski
Chapter Three: The Hospital Piece 1: This chapter's first piece is down the stairs at the beginning. It's right next to the text "He needs his mom. He needs comforting." Piece 2: This is the first collectible in the game that NERO really makes you work for. It's locked behind a door that can only be opened by solving a puzzle. This room's off to the right after entering the hospital. The puzzle is completed by lining up the three holes in the bookshelf and throwing a light orb at the activation switch. Piece 3: Now that we're properly in the hospital, we see that there are a ton of optional rooms to go into, and even multiple floors. We'll tackle everything on the ground floor first before moving upstairs. Keep an eye out for signs denoting rooms, as it'll help you find the right place for collectibles. The third piece is pretty simple. It's in the left side of the restaurant. The restaurant is right by the words "Work needs me. We have bills to pay." Piece 4: Move past the open courtyard to find a receptionist's desk. The fourth piece is behind it, by the phrase "There is nothing, nothing left to be done. What's the point?" Piece 5: Staying on the lower level, you'll find a room marked "Pharmacy" which is near "I try to be collected, to not cry when he looks at me for strength." Piece number five is in the pharmacy. Piece 6: This one's in the men's bathroom, which is a bit past "I try to be collected, to not cry when he looks at me for strength." Piece 7: Now we've cleared out the ground floor and can move upstairs. I took the stairs by the restaurant, but there are many paths leading up. The next collectible is sort of near the text "Tell David not to fear, I will be there waiting for him in a better place." But, it's kind of off on its own without anything too describable nearby it. Piece 8: Find the room marked "Women's Ward" and move through it to find the eighth piece. Piece 9: Here's another that requires some work. This one's also in the Women's Ward, and it's locked behind another door. Solve the puzzle to be granted access to the ninth piece. Piece 10: Still on the upper floor, there's a room called "Supervised Observation" that houses this piece. Piece 11: Make your way around the upstairs to the Men's Ward. Work your way through here to find a side room with the penultimate piece of the puzzle. Piece 12: After opening the gates, go down the stairs to find the final piece resting in the room that also contains the chapter's final puzzle. Chapter Four: The Desert Piece 1: At the beginning of the level, there's an anchor made of rock to the right. The first piece is up against it. Piece 2: Continuing down the path from the rock anchor, veer a bit to the left to find this piece in plain sight across from the giant glowing artifact. Piece 3: Now get close to the artifact, as the third piece is right alongside it. It's near the text "I never meant for any of this to happen. I'm so sorry." Piece 4: Moving forward, there are some monkey statues that are covered in moss. The next piece of the puzzle is right in front of the central one. Piece 5: You'll eventually come across the words "It's all my fault. I should've seen it coming." The fifth piece is a bit beyond that down a short path to the left. Piece 6: You don't have to go far to get to the next collectible. It's just beyond the fifth one, and it's in between the trees with glowing cracks in their branches. Piece 7: This one has quite the picturesque view! It's on the cliffside immediately behind "I could have done better. I should have done better." Piece 8: The eighth piece is hard to miss. After crossing the rope bridge, it's just waiting right on the other side, ready to be collected. Piece 9: After opening the gate, this one's right on the other side by the words "It wasn't meant to end like this." (I redacted some text from the narrator on this screenshot that could be considered a spoiler. I did this on the last image too. Although, if you've made it this far, you probably don't care much about spoilers.) Piece 10: We're getting awfully close to the end. The tenth piece is up the path and to the left of the previous one. It's a little ways before "Why should the ending be more important than the moments leading up to it?" Piece 11: Before going inside the lighthouse, this piece is just beyond the stone ramp leading up to the entrance. Piece 12: Finally! The last piece! As you're ascending the lighthouse's spiral staircase, this one will be about halfway up out on a balcony. Pat yourself on the back for finding all 48 pieces and putting together all four puzzles. In case you missed it, here's part one of the NERO collectibles guide, which covers The Caves and The Desert.
NERO guide photo
Let's put together a jigsaw puzzle!
Well, we have 24 of NERO's puzzle pieces in the bag, which means there are 24 to go. The second half of the NERO collectibles guide features The Hospital and The Desert.  No sense wasting any time; let's jump right into it. If you don't know the drill, part one of the guide has all the details.

NERO collectibles guide part one: The Caves and The Forest

May 14 // Brett Makedonski
Chapter One: The Caves Piece 1: In a house off to the right at the very beginning. The text near the house reads "These brigands had dozens of hideouts scattered throughout the oceans." Piece 2: Off to the right of the first puzzle. It's behind an orange plant and a tree with three branches coming out of the ground. Piece 3: Shortly after the first puzzle. Right in front of the text "small waterfalls and underground rivers kept the caves humid for mushrooms to fluorish." Piece 4: In the room where you get the light ability. Down the right-hand path from "One of those contraptions was blocking the passage in a dark room filled with crystals." Piece 5: Shortly after the text saying there are two paths up ahead. It's to the right of the multi-tiered waterfall. Piece 6: Take the left-hand path. The sixth piece is directly behind the text that reads "A giant torso of an ancient god made of stone was crying water to the lower room." Piece 7: This one is in the room with the three monkeys puzzle which is necessary to progress. It's off to the right side of the door. Piece 8: You'll soon come back out to another empty village. The eighth piece is in the house with the words "An opening in the rocks gave enough light and several ponds of fresh water served the brigands well." You have to go around the side of the house, though. Piece 9: There's a ramp leading down to a puzzle with nine circles. The next piece is right on the other side of the ramp. Piece 10: Just to the right of "Long and dark was the road David walked to meet his fellow brigands, but the sense of love they felt for each other helped." Piece 11: The eleventh piece is up on the balcony under the text "There was something magic about that place, something romantic about the songs the brigands sang in the evenings." Piece 12: The Caves' last piece is in a puzzle room where the far wall has three circles with rotating dots on it. This piece is to the right of that behind a large stone. Chapter Two: The Forest Piece 1: This one is right at the beginning of the level, behind and to the left of the words "In a remote area of the world, existed a place filled with wonders and beauty." Piece 2: This piece is a bit in no man's land. It's far out in the field behind the text "Right in front of the tree, David had decided to found the village." It's nestled among three giant glowing mushrooms. Piece 3: After opening the gate, you'll see the words "They already gave their assessment, they won't save him, so I will at least try to." It's in the nook behind this and between the buildings. Piece 4: Shortly after the last piece, walk to the base of the waterfall to find this one. If you're having trouble, it's behind the words "It is taught that even today those glowing animals are still lighting those houses, giving the village a sense of false life." Piece 5: This one can be found while walking through the village. It's behind the text "The villagers built an elaborate stone bridge in order to cross the small river ending at the waterfall." Piece 6: After a mandatory puzzle that opens a gate, there's a clock puzzle a bit ahead and to the left. Along the left-hand side of the clock puzzle will be a little nook containing the next piece. Off in the distance is the text "That site had a strange attraction and for the villagers it was also connected to something even darker." Piece 7: After the words "That site had a strange attraction and for the villagers it was also connected to something even darker," follow the path under an arch. Hang a left before the words "He's sounds asleep, how long have you kept watch?," and the next piece is resting in a field. Piece 8: This piece is right behind a very large tombstone puzzle. The text in front of the puzzle reads "He asks for you, you know. He wants you to read him the giant jellyfish story this time." Piece 9: From the last piece, keep walking directly backward from the giant tombstone. This piece is at the entrance to a canyon which leads to another puzzle. Piece 10: After the tree falls, the tenth piece is just to the left of the text "The treatment just needs more time." Piece 11: Eventually, you'll find yourself in a cemetery. Take the right-hand path by the text "A statue representing a goddess was placed beneath the open mausoleum, it is said that the ghostly figures would gather there by night," and the next piece is hiding in an open stone structure. Piece 12: Progress just a bit further through the graveyard until you see the words "Strange to say and to see, the mausoleum was the only bright and lively part of the cemetery." The Forest's last piece is directly behind this text in another stone building. Good job! That's half of the game in the books. Here's the guide to the second half -- The Hospital and The Desert.
NERO guide photo
Let's put together a jigsaw puzzle!
NERO is an experience in exploration that beckons for the player to scour every inch of its world. Scattered across the game's four levels are 48 puzzle pieces, and they're hidden in every nook and cranny imaginable. Parts of...

The Destructoid Wii U Game File Size Guide

Apr 30 // Chris Carter
GameFile Size 1001 Spikes 122MB Affordable Space Adventures 1GB Armillo 1.7GB Art Academy: SketchPad 524MB Assassin's Creed III 17GB Batman: Arkham City 19GB Ben 10 Omniverse 2.8GB Bayonetta 11GB Bayonetta 2 14GB Bit.Trip Presents: Runner 2 966MB Captain Toad: Treasure Tracker 1.2GB Castlestorm 294MB Citizens of Earth 3.7GB Darksiders II 9.3GB Deus Ex: Human Revolution Director's Cut 13GB Donkey Kong Country: Tropical Freeze 10GB Dot Arcade 83MB Disney's Epic Mickey 2: The Power of Two 7.3GB Dr. Luigi 108MB Edge 110MB Fist of the North Star: Ken’s Revenge 2 15GB Hyrule Warriors 7.6GB Kirby and the Rainbow Curse 2.8GB Lego City Undercover 21GB Mario Kart 8 6.3GB Mario Party 10 3GB Mario & Sonic at the Sochi 2014 Olympic Winter Games 9.7GB Mario vs. Donkey Kong: Tipping Stars 418MB Metroid Prime Trilogy 6GB Mighty Switch Force! HD 330MB Monster Hunter Ultimate 3 6.0GB Mutant Mudds Deluxe 31MB Need For Speed: Most Wanted 6.1GB NES Remix 387MB NES Remix 2 100MB New Super Mario Bros. U 2.3GB Scram Kitty and his Buddy On Rails 89MB Ninja Gaiden III: Razor's Edge 5.3GB Nintendoland 2.7GB One Piece: Unlimited World Red 11GB Pokemon Rumble U 537MB Pikmin 3 4.5GB Punch Out!! 4GB Pushmo World 507MB Rush 175MB Shovel Knight 173MB Splatoon 1.8GB Sonic & All-Stars Racing Transformed 5.7GB Steamworld Dig 89MB Super Mario 3D World 1.6GB Super Mario Galaxy 2 1.6GB Super Smash Bros. for Wii U 15.7GB Tank! Tank! Tank! 1.5GB Tekken Tag Tournament 2 16GB Toki Tori 135MB Toki Tori 2 536MB Wii Party U 5GB The Wonderful 101 10GB ZombiU 5.6GB
Wii U File Size Guide photo
From MB to GB
With the rise of digital distribution, hard drive constraints are becoming more problematic than ever. It's never fun purchasing a game only to find out you don't actually have space for it. Here is a constantly-updated list ...

The Destructoid Xbox One Game File Size Guide

Apr 29 // Brett Makedonski
GameFile Size 1001 Spikes 235.82MB Alien: Isolation 24.41GB The Amazing Spider-Man 2 9.89GB Angry Birds Star Wars 1.81GB Another World: 20th Anniversary Edition 267.8MB Assassin's Creed Chronicles: China 3.25GB Assassin's Creed IV: Black Flag 22.29GB Assassin's Creed Unity 39.36GB Battlefield 4 37.1GB Battlefield: Hardline 45.33GB Blue Estate 4.14GB Boom Ball for Kinect 506.32MB Borderlands 2 23.34GB Borderlands: The Pre-Sequel 13.84GB Call of Duty: Advanced Warfare 48.97GB Call of Duty: Ghosts 42.21GB CastleStorm 641.14MB Chariot 2.69GB Child of Light 2.31GB Contrast 1.94GB Costume Quest 2 1.11GB The Crew 15.97GB Crimson Dragon 6.83GB D4: Dark Dreams Don't Die 8.81GB Dance Central Spotlight 1.4GB Dark Souls II: Scholar of the First Sin 12.2GB Dead or Alive 5: Last Round 9.4GB Dead Rising 3 26.9GB Defense Grid 2 1.44GB Destiny 24.2GB Diablo III: Reaper of Souls - Ultimate Evil Edition 31.55GB Disney Fantasia: Music Evolved 5.88GB Disney Infinity [2.0] 9.61GB Divekick: Addition Edition 3.6GB DmC: Devil May Cry: Definitive Edition 20.09GB Don Bradman Cricket 2.26GB Dragon Age: Inquisition 41.96GB Dragon Ball Xenoverse 9.89GB Duck Dynasty 8.93GB Dying Light 20.78GB Dynasty Warriors 8: Empires 23.16GB EA Sports UFC 17.74GB The Escapists 323.88MB The Evil Within 34.14GB Evolve 26.61GB Far Cry 4 26.6GB Fibbage: The Hilarious Bluffing Party Game 319.84MB FIFA 14 9.82GB FIFA 15 12.67GB Fighter Within 11.05GB Final Fantasy Type-0 HD 22.35GB Flockers 5.86GB Forza Horizon 2 38.21GB Forza Horizon 2 Presents Fast & Furious 15GB Forza Motorsport 5 40.54GB Fruit Ninja Kinect 2 1.1GB Funk of Titans 1.71GB Game of Thrones - Episode 1: Iron From Ice 2.56GB Game of Thrones - Episode 2: The Lost Lords 1.55GB Game of Thrones - Episode 3: The Sword in the Darkness 2.35GB Geometry Wars 3: Dimensions Evolved 260.5MB Giana Sisters: Twisted Dreams - Director's Cut 2.35GB Goat Simulator 878.25MB The Golf Club 3.9GB Grand Theft Auto V 46.76GB Guacamelee! Super Turbo Championship Edition 816.86MB Halo: Spartan Assault 2.49GB Halo: The Master Chief Collection 59.11GB Hand of Fate 4.22GB Happy Wars 1.7GB How to Survive: Storm Warning Edition 3GB #IDARB 402.78MB The Jackbox Party Pack 1.47GB Jet Car Stunts 351.24MB Just Dance 2014 22.81GB Just Dance 2015 15.8GB Kalimba 2.66GB Kickbeat: Special Edition 859.59MB Killer Instinct 19.02GB Killer Instinct Classic 441MB Killer Instinct 2 Classic 581.09MB Kinect Sports Rivals 10.88GB LA Cops 1.2GB Lara Croft and the Temple of Osiris 2.58GB The Legend of Korra 2.9GB Lego Batman 3: Beyond Gotham 7.33GB Lego Marvel Super Heroes 6.48GB The Lego Movie Videogame 6.85GB Lego The Hobbit 8.76GB Life is Strange - Episode 1: Chrysallis 2.91GB Life is Strange - Episode 2: Out of Time 2.58GB Limbo 212.46MB LocoCycle 13.21GB Lords of the Fallen 5.95GB Madden NFL 15 15.07GB Madden NFL 25 12.52GB Magic: The Gathering - Duels of the Planeswalkers 2015 1.2GB Max: The Curse of Brotherhood 3GB Metal Gear Solid V: Ground Zeroes 4.79GB Metro 2033 Redux 7.85GB Metro: Last Light Redux 9.24GB Middle-earth: Shadow of Mordor 28.43GB Minecraft 668.64MB Monopoly Deal 744.68MB Monopoly Plus 1.03GB Mortal Kombat X 34.66GB Murdered: Soul Suspect 11.83GB NBA 2K14 43.89GB NBA 2K15 46.61GB NBA Live 14 9.37GB NBA Live 15 14.88GB Need for Speed Rivals 16.58GB Never Alone 2.92GB Neverwinter 10.5GB NHL 15 21.25GB Nutjitsu 261.89MB Oddworld: New 'n' Tasty 7.51GB OlliOlli 533.62MB Ori and the Blind Forest 7.68GB Outlast 3.68GB Peggle 2 2.55GB Pier Solar and the Great Architects 2.29GB Pinball Arcade 3.83GB Pinball FX2 420.03MB Plants vs. Zombies Garden Warfare 17.5GB Pneuma: Breath of Life 10.47GB Pool Nation FX 12.03GB Powerstar Golf 4.09GB Pro Evolution Soccer 2015 22.2GB Project CARS 18.13GB Project Spark 2.86GB Pure Pool 599.75MB R.B.I. Baseball 14 1.12GB R.B.I. Baseball 15 4.86GB Rabbids Invasion: The Interactive TV Show 14.22GB Rayman Legends 3.4GB Resident Evil 14.68GB Resident Evil Revelations 2: Episode 1 6.96GB Resident Evil Revelations 2: Episode 2 4.05GB Resident Evil Revelations 2: Episode 3 3.69GB Resident Evil Revelations 2: Episode 4 3.82GB Riptide GP2 203.8MB Risk 2.79GB Rocksmith 2014 5.68GB Roundabout 2.97GB Rugby 15 2.76GB Ryse: Son of Rome 36.96GB Saints Row IV: Re-Elected 12.07GB Saints Row: Gat out of Hell 6.65GB ScreamRide 4.41GB Shadow Warrior 6.78GB Shape Up 7.4GB Sherlock Holmes: Crimes and Punishments 12.45GB Shiftlings 2.3GB Shovel Knight 243.11MB Sixty Second Shooter Prime 292.45MB Skylanders: SWAP Force 15.72GB Skylanders: Trap Team 19.08GB Sleeping Dogs: Definitive Edition 17.83GB Sniper Elite III 23.18GB State of Decay: Year-One 3.91GB Stealth Inc. 2: A Game of Clones 396.68MB Stick it to the Man! 1.78GB Strider 3.09GB Strike Suit Zero: Director's Cut 1.81GB Styx: Master of Shadows 6.48GB Sunset Overdrive 26.06GB Super Time Force 930.45MB Tales from the Borderlands - Episode 1: Zer0 Sum 2.53GB Tales from the Borderlands - Episode 2: Atlas Mugged 1.41GB Terraria 503.66MB Tetris Ultimate 498.3MB Thief 19.25GB Thomas Was Alone 465.46MB Threes! 331.28MB Titanfall 19.73GB Tomb Raider: Definitive Edition 14.47GB Tower of Guns 1.15GB Transformers: Rise of the Dark Spark 11.19GB Trials Fusion 8.44GB Unmechanical: Extended 986.44MB Valiant Hearts: The Great War 1.32GB Volgarr the Viking 291.15MB The Walking Dead: Season One 4.65GB The Walking Dead Season Two 4.48GB Warframe 6.98GB Warriors Orochi 3 Ultimate 19.61GB Watch Dogs 14.44GB White Night 1.83GB The Wolf Among Us 4.95GB Wolfenstein: The New Order 43.27GB Wolfenstein: The Old Blood 37.14GB Worms Battlegrounds 1.88GB WWE 2K15 21.84GB Xbox Fitness 390.76MB Zombie Army Trilogy 10.25GB Zombie Driver Ultimate Edition 1.62GB Zoo Tycoon 2.64GB Zumba Fitness: World Party 24.15GB
Xbox One File Size Guide photo
From MB to GB
With the rise of digital distribution, hard drive constraints are becoming more problematic than ever. It's never fun purchasing a game only to find out you don't actually have space for it. Here is a constantly-updated list ...

The Battletoad fight in Shovel Knight Xbox One is so much better than the PSN's Kratos

Apr 28 // Chris Carter
[embed]290962:58324:0[/embed] Unlocking the Battletoads is as simple as following the exact same unlock method for Kratos in the PSN version of the game. Just follow my instructions here or watch the recap video above and you're good to go. Now, onto the fight. Spoilers, obviously. [embed]290962:58325:0[/embed] My God, I was not prepared for this. I thought it was just going to be a single battle with Rash, Zitz, and Pimple, but it's so much more than that. It's a three-tiered adventure that takes you through multiple elements of the classic NES game, including, yes, that infamous underground racing section. Oh, and it has a tiny little hub zone that you can return to in addition to an armor reward. I mean, Yacht Club Games just went above and beyond with this Battletoads cameo. Kratos was a cool fight that paid proper homage to the character but it was over very quickly. Having these dudes linger here like they're part of the game's world is amazing. You can go back and chill with them, enjoy a few Easter eggs, or replay a minigame! Unfortunately, it's tough to recommend the Xbox One version over the PSN one overall due to the fact that the latter hosts Cross-Buy and Cross-Save functionality. You're literally buying three games for the price of one on Sony platforms, which Microsoft can't really compete with at the moment unless they really kick it into gear with Windows 10. Still, this is basically the same exact game, so it does top the Wii U, 3DS, and PC editions due to the new ass-kickin' Battletoads boss battle. Maybe Nintendo can get a Fire Emblem character involved? Who knows, but seeing as how Sony and even Microsoft were willing, it would be disappointing to see them go silent on the matter.
Battletoads Shovel Knight photo
Watch it here
Shovel Knight is the gift that keeps on giving. It was already pretty loaded for a digital release, packed with secrets and replayability, but Yacht Club Games has been busy with other stuff too. For starters, the PSN ve...

Here's how to unlock Kratos in Shovel Knight, and a look at the full boss battle

Apr 21 // Chris Carter
The unlock:  [embed]290778:58265:0[/embed] Basically, you'll need to access the Hall of Champions first on the world map -- you can get there in roughly 30 minutes, and it essentially marks the mid-way point in the game. Go up the first ladder, and head all the way to the right. Blow through the false wall, go to the end of the corridor, and use your downward strike. The scroll to unlock Kratos is in that room. The fight: [embed]290778:58266:0[/embed] The phrase "epic" gets thrown around entirely too often these days, but this is one badass boss. I may have beaten him on my first attempt, but I had a decent loadout and he put up one hell of a fight. I wouldn't exactly call it a system selling encounter, but it was really fun. He also gives you a special item that you can see at the end of the video. The reward: [embed]290778:58267:0[/embed] If you take the item back to the blacksmith in the second town, he'll forge it into a special armor called the Armor of Chaos. It's a brand new set of armor that allows you to use Kratos' Blades of Chaos in-game.
Kratos in Shovel Knight photo
Progression spoilers
You've seen the teasers for Kratos' reveal for the PSN version of Shovel Knight -- no surprises there. But how you actually unlock him is another beast entirely, so beware of spoilers ahead for a rather cryptic meth...

One crucial tip for locating the new boss in Dark Souls II: Scholar of the First Sin

Apr 07 // Chris Carter
Spoilers: The Dark Souls II re-release features a new character and boss, Aldia, Scholar of the First Sin. In order to face him as an encounter, you must have defeated Vendrick before you fight Nashandra, who can be considered the former "final boss" of the base game's story. If you don't kill Vendrick first, you won't get to see the new boss -- period. You'll have to replay the game to find Aldia. I actually made it all the way through and expected to face him, only to find out that I did it wrong. Alternatively, you can use a bonfire ascetic to restore the checkpoint [credit to community member Stairmasternem. Just tried this out and can verify. You will, however, have to fight the Throne Watcher & Defender again, as well as Nashandra and Aldia one after another. Due to the effects of the ascetic they are harder, so it's not recommended]. Killing Vendrick is much easier if you acquire any number of Giant Souls, four of which can be readily found in the world, and one of which needs to be obtained from from the Ancient Dragon, one of the toughest fights in the game. My advice? If you can't kill the dragon just get four -- Vendrick's attacks are easy enough to dodge.
Dark Souls II tip photo
Don't miss it
It goes without saying that there are minor spoilers involved (mainly just names that don't have any context) for Dark Souls II: Scholar of the First Sin herein. This tip is mostly for returning players who want to experience the new content -- I don't want people to miss out on it for making a simple mistake.

Bloodborne photo
Not even gravity can stop him
This guy. This guy right here. It was late at night and I was already on edge in one of Bloodborne's unnerving Chalice Dungeons. I had hoped to quickly find the lever so I could proceed to the boss, get my ass kicked a few t...

Here's the full rundown on all the Wave 4 amiibo madness today, including GameStop's plan

Apr 02 // Chris Carter
GameStop rundown: So you may have heard that GameStop will be putting everything up online at 3PM EST today. Based on a memo I've obtained from a source (in the gallery below), that isn't going to happen exactly as planned. At 3PM EST, web-in-store will go live. What does that mean? Basically, you can go to a local GameStop location, give them your information, pay-up-front, and they'll order it for you. According to this memo online orders will not go live at exactly 3PM, and employees are instructed to direct people to stores. Sleazy as all hell, I know. Online orders will go live "sometime after that," but an exact time isn't given. A source has estimated "4 or 5 PM EST." For convenience and quick ordering, a $77.94 pack will be provided that includes all of the standard figures, sans the Splatoon 3-pack, which will retail for $34.99 as a separate purchase. As an added tip some stores have Wario listed in their systems for in-store pickup -- this is the only amiibo so far in Wave 4 that has this option. It may be a common figure, but it doesn't hurt to call your store and ask, as you might be able to lock him in before the flood gates open at 3PM EST. Ordering tips and potential rarity: You can pre-order them by way of web-in-store or online, both of which ship to your house. According to the memo there will be no "traditional" in-store pre-orders (outside of Wario), it will all be online. I don't have confirmation on the stock and I don't know if it will sell out in minutes, but it never hurts to be prepared. So here are some words of wisdom for online orders. Log into GameStop.com now and check your account. Make sure you don't need to take the time to reset your password (I had to today), your default address is correct, and if you want, store a payment method in the system. This last bit isn't recommended but it can get you checked out faster if you want to try to grab more stock after you order your favorites. You can not only try the default link, but the mobile site as well if anything goes out of stock. You can try it on your phone or manually bookmark http://m.gamestop.com/. It's weird, I know, but Shulk and the New 3DS XL were showing on up on mobile with working links after they sold out on the core site. Because Ness is exclusive, aim to get him first if you are "quick-ordering" before they sell out. You could always trade him for someone you want. Based on Japan availability, Robin and Lucina are the next rare ones in line. This also lines up with the fact that past Fire Emblem figures were already rare, and since they both work with Codename S.T.E.A.M., there will be some sort of demand for them. I haven't heard any substantial rumors about the rarity of other figures. As for other stores, it's all up in the air but we'll keep you posted. Word is that Amazon will be going live today and there's always Best Buy, Target, and Toys"R"Us. For more tips follow this guide.
amiibo wave 4 tips photo
Read carefully if you're pre-ordering online
[Update: I went in-store to scope the situation out and see what I could get at GameStop. I waited two hours as the fourth person in line. The first two got the $77.94 Smash amiibo bundle. The third only got th...

Bloodborne farming photo
I get by with a little help from my pigs
Depending on how far you are into Bloodborne, you've probably come to realize that this late-game area, accessible using the "Mergo's Loft: Middle" warp from the Hunter's Dream, is one of the best spots to quickly earn Blood...

How to locate the final hidden boss in Bloodborne, and achieve the true ending

Mar 26 // Chris Carter
[Read this for basic tips, and this for an advanced walkthrough of all the other optional bosses in the game.] Spoilers below for the video and the text: [embed]289570:57927:0[/embed] You'll need three umbilical cord items to trigger the ending. To my knowledge, there are four in the game. The easiest one to get is from the Wet Nurse boss near the end of the main story. You'll encounter this boss as part of the normal progression loop. You can snag another one from the Old Workshop, by watching this video. A third can be obtained from the NPC in the clinic. The first three minutes of this video will show you the route. When you reach the end of the line the NPC should be lying on an operating table, talking about a great deal of pain. Kill the character and grab the cord. If the NPC is not lying on the table do not attack or kill them -- come back later after defeating more bosses until they are in the right location and not hostile. The last known cord that I can confirm is from another NPC. Find Arianna in the Cathedral Ward and tell her to return to the chapel. Later in the game she will give birth down the ladder behind the lamp -- you can get a cord here. Contrary to what I've seen online in the past few days, you do not need the Yharnam Stone from the Chalice Dungeons to trigger the true ending. You only need to consume three cords before you fight the boss in Hunter's Dream, after defeating the Wet Nurse. Make sure you refuse the final choice. Here's how to obtain the other two endings: All you have to do to initiate the other two endings is either accept the final choice (a cutscene plays) for the first ending, or deny it without consuming the umbilical cords and defeat the boss for the second. Note that with all three endings the game will automatically start a New Game+ -- you have been warned.
Bloodborne secret ending photo
Spoilers, obviously
It's been quite a week since I first obtained Bloodborne. I'm currently on my fourth playthrough and I'm finding out that I missed quite a bit on my first run. Specifically, there's multiple endings, one of which involves a c...

Life is Strange: Episode Two Achievement guide

Mar 25 // Brett Makedonski
Out of Time: Finish Episode 2: Out of Time This is the only Achievement that's earned through story progression. Just finish the second episode. It shouldn't give you any trouble at all. Field of View: Find optional photo #1 in Episode 2: Out of Time Simply take a photo of the bunny in Kate's dorm room at the beginning of the episode. Full Exposure: Find optional photo #2 in Episode 2: Out of Time In the courtyard right outside the girls’ dorm, there’s a garbage can with food in it. Take it out for a squirrel to eat. When the squirrel scurries over, take a picture. Processor: Find optional photo #3 in Episode 2: Out of Time This one takes a bit of placement. Position yourself by the fire hydrant outside of the Two Whales Diner, and look up at the giant sign above the building. Move around while looking at the sign until the prompt to take the picture pops up. Image Stabilizer: Find optional photo #4 in Episode 2: Out of Time Go around the far side of the outside of the diner so that there’s a fence between you and the ferocious dog. Snap a picture of the puppy from the safety of the chain link. Compressed: Find optional photo #5 in Episode 2: Out of Time Someone wrote “Firewalk with me” on the mirror in the diner’s bathroom. Snap a photo of it. Pixelated: Find optional photo #6 in Episode 2: Out of Time This is another slightly obscure one. There’s a school bus in the middle of the junkyard. On top of it is the number 142. Move toward it and a bit to the left until the prompt comes up to take the picture. Dynamic Range: Find optional photo #7 in Episode 2: Out of Time While on your junkyard beer bottle fetch quest, a doe will cross Max’s path. Follow it just a bit into the woods and take a picture of it. Colorized: Find optional photo #8 in Episode 2: Out of Time After again proving your superpowers in the bottle shooting gallery, take a picture of Chloe as she aims her gun at the heavens. Meter Made: Find optional photo #9 in Episode 2: Out of Time In the science room, talk to Warren about his science mixture. Neither Potassium or Sodium are the right answer; go up to Ms. Grant to find that out. Return to Warren and tell him to add Chlorine. Snap a picture of him with his new pink concoction. Resolution Revolution: Find optional photo #10 in Episode 2: Out of Time As you walk into the photography room, Alyssa will be standing in front of the window. Just like the last Achievement in episode one, take the final picture behind someone as she peers off into the distance. Lab Master: Find all optional photos in Episode 2: Out of Time This one unlocks as soon as you snap the last optional photo. Click, pop, Achievement unlocked!
Life is Strange guide photo
Point camera, earn Gamerscore
The second episode of Life is Strange has an Achievement set that falls right in line with the first episode's. Again, exploration is key, and taking some quirky photos will earn you some easy Gamerscore. The rules and p...

How to find all of Bloodborne's hidden optional bosses

Mar 25 // Chris Carter
Keep in mind there are obvious spoilers involved if you want to find the locations yourself. However, I did make a point to skip any cutscenes and all of the videos do not actually show the bosses themselves. The only boss that isn't covered here is the alleged secret final encounter, which I believe no one has found yet. [embed]289531:57909:0[/embed] [embed]289531:57910:0[/embed] [embed]289531:57911:0[/embed] [embed]289531:57912:0[/embed] [embed]289531:57913:0[/embed] Spoilers ahead for Cleric Beast's location: You can't miss this one but since it's optional, I'll provide directions anyway. Head out of the starting area and into the main road with the villagers. At the end of the line you'll find a bonfire and a bunch of enemies congregating in an open area. Hug the left wall, loop around to the right and head up the stairs near the wolves. Go straight down that path on the bridge and you'll find your first optional boss. You can't miss it, and will probably stumble across him in the first 15 minutes. Spoilers ahead for Darkbeast Paarl's location: This boss will either be found late-game when you stumble upon the area, or mid-game by randomly encountering an enemy in the Cathedral region. Said enemy will have a sack over their shoulder -- when you see one of them, get killed by it to revive in a new area and locate the Darkbeast on a straight-forward one-way path. Read here for a walkthrough of how to locate the final hidden boss and secret ending
Bloodborne advanced guide photo
Spoiler-free, other than location information
[Update: I've located the hidden boss, with instructions below.] Bloodborne is officially out, and I've already seen a lot of discussions brewing about the game. Some sentiments are positive, some are negative, but a gre...

Very Quick Tips: Bloodborne

Mar 23 // Chris Carter
General tips: Once again starting classes ("backgrounds" here) do not matter outside of the obvious last handicap option. Pick whatever you want. Health and stamina will help your survivability, and the attack and arcane stats will help your damage and utility. Note there is a downplay on magic in Bloodborne -- there are only a few spells, though most of them are useful. Be cautious: look around for potential ambushes. They’re always the same if you die and repeat a level, with the exception of Insight changes in Bloodborne, which may slightly alter layouts as you progress with the game. Without a shield you'll have to be more vigilant, so always have your finger on the dodge button. Speaking of dodging, Bloodborne is an action-oriented game. Stamina is more plentiful, and there is no "weight" stat -- you'll always dodge at the same speed the entire quest no matter what items you have equipped. Get used to dodging often early, and make use of the slight invincibility frames it bestows. The shield has some uses, but it's mainly a joke item. Try to use a gun in your off-hand, as it essentially replaces riposte. You can fast-climb or descend down ladders by holding the Circle (run) button. Suicide loot runs are still a thing, and are more effective than ever. Since dying doesn't give you a "spirit or Hollow" form that reduces your health in Bloodborne, you can engage in suicide dashes to pick up as much loot as possible more often without reprisal. Likewise, you can often pick up items as you're dying, so if you've had a bad suicide run, mash that button and don't give up after death. The starting shop (the fountain near the spawn point) will sell you pretty much everything you could want, and more items will be stocked as you encounter them in the game world. It will scale with your level and become more expensive over time. "Regain" is a new mechanic that can work in your favor. After taking damage, you can heal a portion back by doing damage within a window of a few seconds. This applies even if you've taken damage from another source, like falling. Keep in mind that most enemies will actually have an "active" corpse even after death, so keep attacking to regain a few more slivers of health if you need it. This last bit is pretty crucial as you can use this tactic every 30 seconds or so. Pick a weapon and stick with it. Try not to upgrade anything above +5 until you find out your favorite loadout -- then get it to +10 as quickly as you can. There are far less weapons in general in Bloodborne so it pays to specialize. Always trigger shortcuts, including elevators, first. Bloodborne has a huge emphasis on shortcuts (more than any game before it), so prioritize opening them up before anything else. 90% of the time elevators go to past areas and are generally safe zones. Wondering what to spend your money on? Try to increase your level as much as possible, and use the rest of your cash on blood vials. In Bloodborne, any items you acquire past your maximum equipment limit (in the case of vials, 20 by default) will go to your storage, and upon death or re-entry to the hub, you'll automatically restock using said storage. It pays to overstock vials as you may be using 10-20 per boss fight -- if you have a ton of them saved up you won't need to farm for more and can keep progressing. Bloodborne tips (gameplay/progression spoilers): Farm enemies early on for vials, and try not to waste too many of them before the first boss fight. Learn a big fight and the mechanics of each attack before burning through your supply. Keep in mind that the Cleric Beast is the second big foe you should fight if you're having trouble with him. It seems like Cleric should be first since you encounter him first, but Priest Gascoigne is actually linked to progression. Lost? Here's what to do, eliminating any non-required bosses. Go to the chapel after defeating Gascoigne and defeat the boss there at the summit. You'll acquire a password that you can use in the main terrace (with all the giant enemies) right outside of the chapel checkpoint, near the large staircase that leads up to the main summit. For easy directions, just head down the large stairs, go through the gate, and turn right.Head down into the Forbidden Woods, defeat the trio boss, then further into the path you'll find the spider boss. From there, you can go back to the chapel checkpoint (inside, where you fought the boss), head down the stairs, go left, and into the door previously blocked by the big enemy. After the spider you'll be teleported there anyway. It's self-explanatory from there, as the last major hub is just ahead. The Forbidden Woods is a great place to farm for mid-to-endgame. Go to the Woods lamp, head across the bridge, down the hill, and kill 10 or more villagers. Repeat. You should earn enough money for a level-up per run depending on your level, or a large stock of vials to use on bosses. Chalices you place will carry over with New Game+, so don't be paranoid about restarting your progress. Also, keep in mind that when it feels like the game should end, saying "yes" to a question in an extra zone in the starting hub will end the game instantly and save a New Game+ clear. You have been warned.
Bloodborne tips photo
Spill the wine, not your blood
Bloodborne can get pretty rough at times. All Souls games can. To help you ease from the frustration to the fun zone, here are a few tips to help you on your way. General non-spoiler tips will be frontloaded at the top, but the progression-spoiler ones will be in the second section. Note that no bosses or story elements are spoiled, just navigational tidbits in case you get lost.

Very Quick Tips: Ori and the Blind Forest

Mar 09 // Chris Carter
General tips: You don't actually need to grind in Ori, but it never hurts to top off your experience bar to the next level if you're approaching it. Most enemies will respawn if you move off the screen. It actually is worth getting the life and energy upgrades. If you ever see them on-screen, make an effort to track down their location and grab them. Need to make sense of the three skill trees? The bottom one focuses on attack, the middle is location based, and the top-end is utility and movement. You do want to spread around your skills and not focus on just one tree at first. Get all of the "level 1" skills, then start to focus to get the most out of one tree next. My suggestion is to go all out for the top tree, as the triple jump and shield are two of the best abilities in the game. Don't underestimate the charge shot on bosses. It can rock a quarter health per shot on lower levels. Use it if you're having trouble for bigger fights. Save often and do not forget that you have the power to save in your hand manually. If you're full on energy, you may as well save if you haven't for a few minutes. When you get to what feels like the final area of the volcano, don't interact with the object if you want to further explore the world. After the ensuing finale, you won't get to replay your current game.
Ori tips photo
Save the trees
Ori and the Blind Forest may not be the most complicated metroidvania in the world, but there are a few tough decisions to make from time to time. Here are a few quick tips to ease you in.

The Destructoid Guide to Community Podcasting

Mar 05 // Stephen Turner
For your podcast, you will need: 1 Skype 1 Microphone/Headset 2 Recording Apps (CallBurner or Pamela) 1 Editing Software (WavePad, Vegas, Adobe, etc.) 3-4 Human Beings 1 File Storage Platform As you can see, you don’t need to go overboard with your equipment, and a good podcast always boils down to great chemistry. Let’s look at that list in a little more detail: Getting a Skype account is easy. If it’s not built into your Windows, go to the website. Podcasting is, simply put, talk radio done over the phone. It’s a group chat edited into a listener’s digest. Most community podcasts are done over Skype – it’s a bit of a rarity for everyone to be in the same room – so obviously you’ll need a quality headset. Something comfortable in the £20/$25 range will do just fine. MY PRO TIP: Console headsets are no-no; too cheap and nasty. But if you’re on a shoestring budget and looking to reduce the popping effect on your mic, the foamy bit from an old 360 headset is well worth salvaging. A bit of a “No Shit, Sherlock” but you’ll also need a Skype recording app. Different podcasters use different recorders, e.g. Radio Destructoid uses CallBurner and Scary Granules uses Pamela. I’m sure audiophiles will tell you one is better than the other, but they’re both solid, accessible recorders for first timers. LAURA KATE’S PRO-TIP: Always have at least one guest recording the whole call with one of those Skype recorders. They've saved my life more than once when someone's local recording broke. The amount of people on your show can vary, but four is the golden number. More experienced podcasters are lower in number because they’ve built up a rapport. If you have a whole gang, then some voices tend to get lost. I find four is the best because you can tag in and out without interrupting the flow, like them wrestlers on TV. Editing software is the real deal breaker here, since that’s where the real work begins. For Menage-A-Toid, I used a free version of WavePad Sound Editor; very newb friendly and it comes with video tutorials. STRIDER HOANG’S PRO-TIP: Before Fapcast's hiatus, I actually used Vegas to edit my podcast on my old laptop. After the hiatus I had been using a new laptop and didn't have Vegas anymore. So I managed to use Adobe Audition which works great. Best of all, you can shell out for the modern version or simply download an older version for free. I believe Audition is currently version 5 but I found version 3 for free. Lastly, you’ll need a file storage site for streaming and downloading. Mediafire, Soundcloud, iTunes, all good platforms. YouTube’s also an option, but that’s really more for VODcasts like the awesome OSW Review. As anyone who’s podcasted before knows, getting the band together is the worst part. Lots of group emails, lots of scheduling, lots of last-minute cancellations. It’ll either be smooth sailing or plain frustrating, but always be mindful of other people’s time. Eventually, you’ll all come together for a show bigger than 10 Super Bowls! Now I don’t want to oversell it… KYLE MACGREGOR’S PRO TIP: Record at a decent hour. We record Podtoid in the early afternoon on Sunday and I'm so much more coherent than when we record Radio Dtoid (late at night). Look, don’t jump in, half-cocked. ALWAYS BE PREPARED. One time, when I was in the Cub Scouts, we didn’t heed our own famous motto. Several of us were mauled by a bear, and we lost another group to a time loop in the woods. Hell, two Cubs didn’t even bother showing up. So use this quick prep to honour those poor, poor souls: Test your equipment an hour before recording. Always call Echo/Sound Test Service on Skype. No feedback means a loose lead/Hardware & Sound problem. When all else fails, Skype has its own comprehensive troubleshooting guide. It’s pretty damn useful. Make sure those call recorders are activated. Fire it up along with Skype. It’ll auto-record all calls, including that “Meow Meow Meow” song you sung to the Echo lady. Remember: sound files are found in the designated recorder’s folder, not Skype. Group Call, test, test, 1, 2, 1, 2! Your first group call is a rehearsal. Here’s where you’ll iron out any sound issues. Don’t just say everyone sounds okay. If someone’s quiet/loud, let them know. They can cap the levels in Call > Audio Settings tab. End the call and play the audio file back. If it sounds fine, you’re ready to go. Remember: A small delay is nothing, so figure out the kinks before you all get settled in. You’ll be surprised how many mishaps occur before you go live. DARREN NAKAMURA’S PRO TIP: Have everybody record locally and stitch the audio together in post. It helps to easily silence background noise coming from one person, and gets rid of any latency effects (robot voice). With switches flicked and dials reading normal, the next group call will be The Big One, the ol’ “live in five.” Don’t worry, without fail, every podcast starts off with a lot of rambling and someone saying, “Are we ready yet?” Professionalism, huh?! This is the part where you’re probably thinking, “Oh, great, now they’re going to tell me how to make my show!” To which, I’d say, “No! Make whatever you want, just be original and fearless about it! If you’re not having fun, we’re not having fun!” That said, uh-oh, it’s best to have a structure. How Did This Get Made? is a great show, but bloody hell, it’s a mess at times. You could’ve seen Sleepaway Camp twice in one night and still have trouble following their time-skip observations. If you want to keep the listeners around, there needs to be a sense of direction. MIKE MARTIN’S PRO TIP: Having an overview/structure laid out helps immensely. Don't script things, unless you are really great actors. It comes off unnatural. Let conversations flow naturally. You can always remove rambling later, but you don't know what gem might pop up in off topic conversations. DARREN NAKAMURA’S PRO TIP: Don't ever think that "let's get drunk and record something" is an original idea or a good one. It almost never is. ANDY DIXON’S PRO TIP: Yeah, drunkenness is A-OK as a by-product of having a good time podcasting. It just shouldn't be the reason for the podcast :) Sure, have a drink, but don’t go nuts. Two beers are more than enough to calm your nerves and wet your whistle throughout the entire show. As the de facto host, it’s your job to introduce the show, the guests, and the topics, steer the conversations, and end it on a bang. Your presentation style is yours and yours alone.  You’re the Dungeon Master, the Conan O’ Brien, even the Awesomely Bearded Captain of the Titanic. The key is to be assertive once in a while. Also, make sure you write up a “Things to Say and Do” list in Word. So for structure, let’s look at Menage-a-Toid’s second episode. As you can see, it runs on a simple magazine format; an easy fill for 75+ minutes. It doesn’t even have to be this rigid.  As long as you know your A to B’s, everything else is a lovely scenic detour. *drives innocently away to the rocky valleys of The Hills Have Eyes* So how exactly do you converse with an audience in mind? Be engaging for one, but if you’re the de facto host, be sure to keep these tips in the back of your mind: Introduce the topic, along with your own opinion, before passing the buck along. Always keep things on the move. You know, like that infamous football scene in The Room. If anybody goes quiet for a while, bring them back in by asking for a thought. Conversations always go off on a tangent. Still, be mindful of the original point and bring it back to some conclusion before things get exhausted. Skype Messenger a valuable and silent tool. Write down your directions and queries there, as not to interrupt the conversation. If the topic is running dry, wrap it up. It’ll save you from dead air and repetition. Listener Questions are always welcome. Get the word out early and be sure to remind everyone again before recording. More interaction means more empowerment for your audience, which means regular retention for you in the long run. As a guest, it’s your job to be a lovable smart-arse like our very own Occams. Okay, maybe not that extreme, but ALWAYS BE ENGAGING. Popular podcasts pride themselves on a strong cross-section of personalities. Someone will always have you covered with trivia, gags, opinions, and general buffoonery. And no doubt, you’ll be covering their arses with own brand of wit, guile, or plain old sensibility. There aren’t any real no-no’s to podcasting, just some easily tamed bad habits. Here’s some I’ve encountered in my time: No snacks while recording. Drinks are fine. Snacks are for pre-production only. No distractions like clickable nibs. Trust me, even a crappy mic will pick up your fidgeting. *whispers*Sorry, Secret Moon Base guys*whisper* Brevity is the soul of wit. Rambling is bound to happen, but don’t hog the mic. The key to keep things snappy. Sure, you might have to explain the mechanics of something, but you don’t need to go into the exact specifics. People tend to zone out if you’ve been talking for 10 minutes straight. Don’t turn the conversation into a “schmohz.” Nobody likes a messy pile up… of noise. It’s an early evening bar conversation, so be polite in addition to being fun, and be mindful of the listener. It’ll also save the editor a headache or two. CONOR ELSEA’S (BAD) PRO TIP: Helps to live near an airport and leave your windows open. No matter the show, you’re looking at a three-hour recording session at most. Make sure you have a break in that time. Remember to have fun with the content and say everything you need to say. Nobody cares if you suck or not. Plus, there are plenty of chances at Destructoid to hone your craft. Just ask around! Editing eats up your time like nobody’s business. But stick with it because this is where your well oiled vision comes to life. Whatever you have planned: Don’t be afraid to kill your darlings. Guests will say a lot, but not all of it will make the cut. Some jokes work, some don’t. Some get to the point, some take longer. It’s all clay, baby. If you’re confident enough, you can even shave off seconds of dead air. Don’t worry about hurt feelings. Find a balance of voices, and do what’s best for the listener. Even out those sound levels. Sometimes, someone or something will be louder than the rest. You can actually reduce the decibels and keep everyone audibly in-line. Sure, it’s more time in the editing process, but you’ll end up producing a higher quality show for it. Music is a useful punctuation. Cues break up your topics and keep the listener engaged. No need to play an entire piece. Learn to fade early on for the maximum effect. Always make notes. As you continue to edit, something important at 1:30 will end up at 1:26. It’s a no brainer. Keep some sticky notes at hand. Treat milestones like separate save games. Overwriting’s fine for minor changes, but for the end of a session, it’s advisable to save your work as separate audio files.  That way, if anything irreversible comes up, an older edit will be close at hand. Send a rough cut to your guests. They don’t need to hear all of it, just the intro.  Everybody’s their own worst critic, so shake them down for good advice. Once you’ve nailed the opening half-hour, you won’t need any hand-holding for the rest. After you’ve uploaded your final cut, write a community blog with all the relevant links.  Don’t just say, “Here’s our podcast, listen to it.” Sell it to us in 200-300 words. If you want to promote yourself further, then by all means, make a trailer and send a message to our Community Manager/Podcast Recapper. Who knows? You might even get up getting a radio spot on another community podcast. It’s all about that networking, baby! Oh, and don't forget to check out the Podcast boards in our forum! Always remember: great podcasting comes with experience. You know, like that thing your mum and the milkman talk about on the sly. Well, you’re on your own now. Hopefully, this guide has either given you a shot of confidence to give it a try or it’s helped to refine your skills. Maybe you’ll think, “Wait, podcasting doesn’t sound so scary after all. In fact, it’s a genuinely great way of getting involved with the Destructoid community. Gee Willlikers, Mr. Turner! It’s just like being in a knife-fight gang down by the beach!” And I’ll look at you and say, “It sure is, Billy. It sure is.” We look forward to give you a spin. In my case, while doing the shopping. Or photoshopping myself into Sarah Koenig's "started off great then lost the plot" Serial. What about that Jay fella, huh?
Podcast Guide photo
The call is coming from inside the house!
So you wanna be a podcast superstar? And live large, a big house, five cars, you're in charge? Comin' up in the world, don't trust no body, gotta look over your shoulder constantly? Well, it probably won’t happen unle...

Binding of Isaac: 10 tips for making The Lost playthrough easier

Feb 28 // Corduroy Turtle
This character, known as 'The Lost', is a ghost. He can fly right off the bat and his stats are all pretty normal except for one tiny, little detail: he has absolutely no health. This means that not only does he die in one hit, but a bunch of the items in the game have no effect on him or will kill him if you try to use them. As you can imagine, the idea of beating the game multiple times with a character who can die from something as small as a fly was not only daunting; it was terrifying. Long story short, I did it. It wasn't easy, it wasn't fun and to be completely honest, I don't recommend it! But if you're like me and you just have to do it, I guess I have some tips for you. These by no means will guarantee your success but hopefully they'll shed a little light on the long, depressing road that lies ahead of you. 1) Do everything else first There's a ton of stuff to do in Rebirth, and almost none of it requires playing as The Lost, so focus on all of that first. Seriously. Enjoy the game. Beat the Cathedral and Sheol paths with every other character on Hard. Complete all of the challenges. Fully upgrade the shop by plopping 999 coins into the donation machine. Unlock every possible thing you can before doing this. Not only will it allow you to get comfortable with the game, but you're going to want every possible item in the mix if/when you decide to tackle this nightmare. 2) The Lost does have some advantages Wait, The Lost isn't a total piece of shit? Well, sort of. As I mentioned earlier, he can fly, which is a huge help. This allows you to grab any items you can see on-screen without worrying about spikes, pits or rocks that would normally block your path. You're going to want every bomb, key and chest you can get your hands on so this is huge. You also won't have to worry about the damaging effects of "creep," which is the poison trail that some enemies leave in their path. This also means that you can "hide" from certain enemies and attacks by hovering over rocks. This tactic is absolutely necessary for survival but just keep in mind that there are enemies that can also fly, and there are plenty of attacks that are unaffected by rocks, so you're by no means invinsible. A somewhat pleasant side effect of having no health is it grants The Lost free admittance to all Challenge Rooms. Though they can be a huge risk, Challenge Rooms can have free items inside which are always nice. Plus, if you're carring a card or pill that allows you to teleport, you can grab the free stuff and immediate get the fuck out of there without having to survive the impending battle. However, the biggest advantage The Lost has over the other characters is that he gets free Deals with the Devil. Devil Rooms will sometimes open up after boss fights and usually you have to sacrifice precious health to gain the items inside. But since The Lost literally has no health, everything is free! There are some really great Devil-exclusive items so grab what you can. Damage ups are a definite. Items that cause fear are also nice. Just be careful and remember that not all Devil items are helpful. The Razor Blade actually hurts you when activated, which will obviously kill you before you can enjoy the increased damage. The Dark Bum, who is normally a welcome addition to any run since he can spawn soul hearts, offers no help to The Lost. In fact, since there's a chance he could spawn a enemy spider instead, he's actually a huge liability. Trust me. 3) Play on Hard at all times Here's the thing: most of The Lost's items can be unlocked by beating the various end-game bosses on Normal. BUT, if you truly want to unlock every item in the game, you need to realize that one of those items is called Godhead and it requires that you beat all end-game bosses with all playable characters... on Hard. Since you definitely won't want to play as The Lost any more than you have to (trust me), you might as well knock out Hard mode right from the start. It's not as bad as you think. Playing as The Lost is already hard as fuck so you probably won't notice anyway. 4) Be wary of champion enemies Since you'll presumably be playing on Hard, champion enemies will be more common. More often than not, these guys will have more health, as well as added quirk that can really be a pain in certain situations. Dark teal enemies will explode upon death, but light blue ones release an 8-way tear shot when killed. These two version have killed me countless times so it's good to keep your eye out for them so you can act accordingly. 5) Abuse the donation machine If you followed my earlier tip of donating 999 coins to the Donation Machine, you can thank me now. Not only do fully upgraded shops offer more items to choose from, but certain extremely helpful items will only spawn in fully upgraded shops. Also, you can use the Donation Machine as an ATM when you're low on cash, as long as you have the bombs necesssary to make a withdrawl. I used this tactic so often that my savings went from 999 coins down to a measly 22 cents by the time I finally completed my Lost playthroughs. Not going to lie, I was scared. Anyway, here are a few shop-exclusive items that can help you out big time: Black Candle - A passive item that prevents/removes curses for the rest of that run. Some curses cast darkness over entire levels, hide the map, or even disguise items as question marks until you pick them up. Since these happen randomly and are always a pain in the butt, the opportunity to avoid them completely is lovely. The Candle, Red Candle - These are space bar items that can do massive damage if your aim is true. They also recharge every few seconds which means you can use them multiple times per room. They absolutely chew through bosses. Stop Watch - A passive item that slows down all enemies in every single room. Need I say more? This obviously gives you more time to react to certain attacks but also slows down and shortens the range of enemy projectiles. It's somewhat rare but one of the best items in the game. There's also a Broken Watch item that sometimes grants the same effect, but also has the chance of actually speeding up the enemies in a room. Yikes. Maybe think twice before picking that one up. Blank Card - A space bar item that mimics the effect of any card or rune you are currently holding. Though I wouldn't recommend this 100% of the time, it can be amazingly powerful under certain conditions. For example, if you're holding the Chaos Card, you now wield a throwable projectile that can kill any boss/enemy in the game immediately, and it recharges every four rooms! Insane. There's Options - This item will let you choose from two items after defeating a boss, instead of being stuck with one. This is sort of a big deal when you consider that a lot of items offered after defeating a boss are just simple health upgrades, which do nothing for The Lost. It's nice to have options. 6) Guppy items are your friend Collecting any combination of three Guppy items will cause you to transform into Guppy himself, which makes you super powerful. As Guppy, you spawn tons of blue flies as you do damage. Not only will blue flies follow you from room to room and kill enemies for you, but their damage scales to your current power level. As you get stronger, so do they. No matter who I'm playing as, I'm always fantasizing about transforming into Guppy. It's awesome. Here are the items: Dead Cat, Guppy's Collar - Extra lives! These are basically necessities when playing as The Lost. No matter how powerful or prepared you are, certain rooms or difficult bosses will take you by surprise and all it takes is one small mistake to ruin a promising run and send you back to the main menu with nothing. You'll want the insurance of a few extra lives to save your ass in a crisis. Guppy's Head - A space bar item that spawns two to four blue flies per room. It's far from being the best space bar item but if you have nothing else in that slot, it's certainly nice to have. An important sidenote is that it counts as one of the three Guppy items needed for the transformation regardless if you keep it on you or not. Just picking it up once is good enough. Nice. Guppy's Tail - Drastically increases the number of red chests you come across, thus greatly improving your chances of seeing other Guppy-related items. The Left Hand trinket does sort of the same thing. Red chests can be risky, since they can also have troll bombs or spiders inside but that's just a risk you have to take. Be prepare for anything to jump out! Guppy's Hairball - Arguable the least attractive of all the Guppy items. This lump of wet hair gets flung around your body and can damage enemies, growing in size with each kill. It's more of a distraction than anything, in my opinion but it's not totally useless. It can also sort of block projectiles sometimes. Guppy's Paw - Nope, I was wrong. This one is almost totally worthless. For a character with health, Guppy's Paw can turn one red heart into three soul hearts. Pretty cool. For the Lost, it just gets him one step closer to the Guppy transformation which I guess is just fine. Remember, just like Guppy's Head, you don't have to carry this around forever. Just pick it up and put it right back down if you want to. 7) These can make your life a lot easier Not all items in Rebirth are created equal. In fact, some are stupid good, especially when playing as The Lost. Besides the aforementioned Dead Cat which grants you with nine precious lives, here are a few items that can really take a run from "ok" to "OMG this could be the one." Brimstone - This item turns your tears into a full-screen beam that can clear entire rooms in less than a second. Sure, it needs to be charged fully before it can be shot, but you can negate that a bit by charging it before you enter a room. Plus, it passes through all obstructions which means you can just point and shoot without worrying if things like rocks are in your way. Combine this with Spoon Bender (homing tears) and, holy lord, you don't even know. Daddy Longlegs + Gnawed Leaf - Yeah, I know I said "single-handedly" earlier but if you're lucky enough to stumble upon this combo, you've won the lottery. Daddy Longlegs is really good on his own since he seeks out enemies for you and stomps the shit out of them. But combine that with the protection of Gnawed Leaf, an item that makes you invulnerable as long as you don't move, and you can basically clear rooms by doing nothing at all. I'm going to be honest with you, I've never actually gotten this combo myself, but I've read about it and I'm jealous. Holy Mantle - This passive item negates one hit per room. It doesn't seem like a lot but when that's all it takes to end a run as The Lost, it's a really big deal. I can't tell you how many times I've been hit by a boss mere seconds before I could deliver the final blow. It's heartbreaking. If you come across the Holy Mantle, thank your lucky stars. Mom's Knife - The ultimate killing machine. On its own, it's already a force to be reckoned with, but when you combine it with damage upgrades (like Polyphemus) it has no equal. It absolutely obliterates bosses and can make your life a whole lot easier. It also has the added advantage of doing damage to anything it touches without having to be shot. Obviously you don't want enemies to get that close to you, but if they do, all you gotta do is carefully poke them to death. Trinity Shield - This item protects you from enemy shots in whatever direction you aim it. It makes certain boss battles, like Mom's Heart, a lot less stressful. In all my hours of play, I've only seen it pop up twice, so don't hold your breath for this one. 8) Please don't pick these items up This feels like it should go without saying but, y'know, I'm gonna say it anyway. Certain items are what I call "run killers." Others, while not necessarily the worst thing in the world, will definitely hurt you more than help. To clarify, it's okay (recommended, actually) to pick up any and all space bar items you come across since it will remove them from the pool of items that can show up later. Plus, these can be dropped when you come along something better. What I'm referring to here are passive items which have a permanent effect on your character after being picked up. To do this properly, you're going to need to know what every item looks like, whether they are passive or not, and what their effects are. It's not easy. I've played these games for hundreds of hours and I still get Ipecac (explosive shots) and Chemical Peel (damage increase) confused from time to time. Here are some that I learned through painful trial and error to avoid completely when playing as The Lost. Ankh, Judas' Shadow, Lazarus' Rags - These items cause you to transform into another character upon death, which is bad. For example, if you die and respawn as Lazarus, then go on to complete the game, you obviously won't get credit for beating it as The Lost. Also, don't quote me on this, but I think they can even take priority over the 9-lives item, meaning you would transform into another character and be stuck as them before you start dipping into your extra lives. Bad news. Basically, they offer absolutely no advantage to The Lost so don't pick them up! Ipecac, Fire Mind, Dr. Fetus, Bob's Brain - These are items that change your tears into explosives, or in the case of Fire Mind, cause random explosions. Explosions are powerful but incredibly dangerous. Seeing as how the game is already hard enough when playing as The Lost, why add the constant threat of blowing yourself up? Take my advice and ignore these items. The ONLY situation in which it might be okay to pick one of these up is if you luck out and pick up Pyromaniac beforehand, which makes you immune to explosive damage. Even still, explosions push your character around and could possibly push you into something that could hurt you so,... just don't pick them up. Eve's Mascara, Ludovico Technique, Number One, Soy Milk, Strange Attractor, Tiny Planet - Maybe I shouldn't be lumping these tear modifiers all together but they've all single-handedly ruined decent runs for me in the past. The problem with these items is the disadvantages outweigh any advantages they might offer. Eve's Mascara, for example, increases damage, but slows down your tears so much that it's hard to hit anything. Same with Ludovico Technique, which gives you one massive tear that you can steer around on its own, but very slowly. Tiny Planet is just a total disaster of an item, and Strange Attractor actually makes your tears magnetic, which is terrifying. Maybe you don't hate these as much as I do but you have been warned. Pick these up at your own risk. Bucket of Lard, Tarus - These items reduce your movement speed. Not a great idea since you want to be able to dodge attacks as quickly as possible. Even though Tarus can grant you a few seconds of invincibility after a certain amount of time, it's just not worth the overall decrease in speed. Leo, Thunder Thighs - These items grant you the ability to crush rocks, pots and mushrooms that you come in contact with. Usually, this is a really handy, but as The Lost, this actually removes the ability to hide within those items to avoid damage. On top of that, bomb rocks and some mushrooms can actually cause immediate damage, which will end your run. Not smart. Guillotine, Isaac's Heart - To be completely honest, I avoid these items no matter who I'm playing as. The Guillotine causes your characters head to float around their body, which can make it hard to aim your tears accurately, and also makes it sort of difficult to keep track of where your body is exactly. It's weird. Isaac's Heart makes your character immune to damage (cool...?) but forces you to protect a heart familiar that follows you around. Anything that touches the heart will do damage to you, which will kill The Lost immediately. Definitely not cool. 9) Take your time This is probably the most important piece of advice I can give you, besides #10 I suppose. There is no reason to rush so make sure you're taking your time when you play as The Lost. Be patient. Wait for openings. Don't just bum rush everything and hope for the best. I had plenty of promising runs get cut short because I stopped paying attention to the little things and got careless. If you're going to do this thing, you need to be focused the whole time. 10) Don't die Hahaha, yeah, that's not going to happen. You're going to die A LOT. Over and over. It'll feel like there's no hope. Just keep in mind that all it takes is one good run. Well, two if you want to get technical about it. No matter how badly you just did or how close you got, victory could be just around the corner. I had no idea when I picked up Sagittarius (piercing tears) in the first floor of the basement, after hundreds of attempts, that I would be claiming victory in the Dark Room less than an hour later. You really never know. Maybe this collection of tips will help you capture the elusive Godhead item and you too can feel the immense sense of relief wash over you as you realize you'll never have to play as The Lost ever again... ...until Afterbirth comes out, that is. Fuck.
Promoted blog photo
It's still really f*cking hard, though
[Dtoid community blogger Corduroy Turtle offers some strategies for achieving 100% completion in The Binding of Isaac: Rebirth. What a guy! --Mr Andy Dixon] The concept of difficulty is likely different for everyone. Personal...

Very Quick Tips: Resident Evil: Revelations 2's Raid Mode

Feb 24 // Chris Carter
General tips: This isn't obvious, but Raid Mode is fully playable via split-screen. Instead of selecting it from the main menu just like the campaign, you'll have to press start in the main room, then select co-op. Online play will not be enabled until roughly the final episode launches. Don't be so hasty to exit the level. You'll want to clear every enemy first to get the "clear" medallion, so hang out before you go through each key gate to see if you missed anyone. At the end when the exit medal is at hand, make a last stand to clear out the remaining enemies, and punch it if you get into trouble -- at least you'll get a completion. To conserve ammo you'll want to get head or legshots and follow up with a powerful RT (R2) attack, then a possible ground attack. These do massive amounts of damage can can equal an entire clip of early handguns. Try your hardest to never use herbs by playing cautiously. You'll want to get that full clear medallion every time, which is only possible if you don't use herbs and kill every foe. Always identify items. The sell price 90% of the time exceeds the cost you put into it. Likewise, sell doubles of weapons that are inferior, with one exception -- if you happen to play lots of split-screen co-op, then you'll want to keep extras for your partner, as they share your weapon pool and can't use the same items as you. Don't waste your gold on buying weapons or attachments -- at least early on while you're in the first episode's selection. Instead, spend your money on replenishing your items and ammo at the store (the phone). Remember that the B (Circle) button dodges. If you're backing up while aiming, you can press back and B to duck backwards. Try to legitimately do the daily missions whenever you can. They give you a massive gold boost in case you get the itch to actually buy something.
RE Rev 2 Raid Mode tips photo
It's pretty deep this time around
I'm thoroughly impressed by Capcom's efforts with Resident Evil: Revelations 2's Raid Mode. It's much deeper compared to previous efforts, augmented by a sleeker interface and a seamlessly integrated mini-story. Because of that it may take a little bit longer to acclimate, so here are some tips.

Very Quick Tips: Pokémon Shuffle

Feb 19 // Chris Carter
General tips: Do not feel compelled to spend money. The game will always be there if you decide to wait and come back. There are multiple mechanics meant to entice you to spend cash on the spot, like the Great Ball and the "just five more turns for one Jewel" prompt after a failed level. Resist, and know that any stage is doable with a lucky combo. If you're going to spend money and can't help yourself, buy Jewels and cash them out immediately for Hearts if you want to play a long session. Don't be tempted by Coins -- you do not need them unless you really want a specific Pokémon and have tested whether or not the catch percentage is high. As a general rule you are only going to want to spend Coins on the time extender (Moves +5), priced at 800c. Since you get 100 Coins per win, the way the game is paced is that you'll do five or six manageable levels before getting to a tougher encounter -- perhaps something that limits you to only three turns, or a foe with tons of health. On that note... If you encounter a really tough stage, give it "two tries" before you spend any Coins, Gems, or further Hearts on it. What I mean by that is within two attempts, you should be able to assess the situation and decide the best course of action. Are you close to beating it? Buy the 800 Coin turn extender for that session. Do you need more firepower? Go catch some Pokémon in previous stages and return. There's no need to waste five Hearts brute-forcing a tough level. When you match, try to look for combos, but if you aren't that advanced yet just look for "swap matches." What I mean by that is look around at the space where the piece you are swapping starts and try to see any potential matches. That way when you switch the piece, it will create two matches in one turn. Mega Evolutions are a huge deal in this game. They can clear out entire lines and eliminate obstacles like steel or wooden blocks in an instant. For stages where enemies have powers, try to get your Mega Pokémon buffed up at the start. Enemies generally throw out their nastiest powers later in the round, and if you're ready early, you'll have a defense. Speaking of Mega Evolutions, at first it can be confusing as to which Pokémon actually triggers it. It's always the first in line in your party, but you may not always remember that. Unless there's a weakness involved, always use the same Pokémon to differentiate the icon. I personally always have Mega Sableye out, because I remember his creepy gem-eyed face. "Check in" daily by hitting the button at the bottom left of the screen. You'll get a small currency bonus.
Pokémon Shuffle tips photo
Or, how to not get screwed as badly by microtransactions
Pokémon Shuffle has an under-handed microtransaction system that heavily relies on making you wait to play, unless you pay. But for some of you, casually picking up five games per day will be enough, and there is some fun to be had when you wade through all the nonsense. Here are some tips to help you stay free.

Very Quick Tips: The Legend of Zelda: Majora's Mask 3D

Feb 13 // Chris Carter
[embed]286307:56927:0[/embed] General tips: You can play the Song of Double Time (YY LL RR) and the Inverted Song of Time (RL YR LY) as soon as you get the Ocarina near the beginning. The former has been vastly improved for Ocarina 3D -- it now goes to an exact hour in time, which is amazing for precision quests. The latter can be played to slow down time, and should basically be done at all times as soon as you reset the three-day cycle. If you want to reset the clock to normal, just replay it or better yet, skip ahead with Double Time. Once you understand how Majora flows the game becomes much easier. The cycle of operations should proceed as follows -- sidequest, unlock the dungeon, sidequests, reset time, dungeon. The key here is that last bit. If you reset time right after you discover a dungeon and unlock the Owl Statue, and then immediately play the Inverted Song of Time to slow down the clock, you'll have no trouble completing a dungeon without the clock running out. The Bunny Hood is arguably one of the best items in the entire game. It allows you to run super fast, which is useful for clearing some big gaps to earn hidden treasure and dodge baddies in boss fights or general dungeon use. To get it, you have to get the Bremen Mask first. Go find Guru-Guru (the music box guy) in the Laundry Pool in Clock Town on the night of the first or second day. Then go to Romani Ranch on the third day (or clear the rock yourself once you unlock the Goron form). Head to the back to Cucco Shack, equip the Bremen Mask, and hold down the action button until you collect every chick in the area. You will then be gifted the Bunny Hood. The Razor sword upgrade is another must-have item. Kill Goht, the second boss on the first day. Don't worry about doing this on your first run -- after you defeat him the first time, you can just restart time, go back to the dungeon, and immediately warp to Goht at the entrance. Head to the hut right next to the core area Owl Statue, and trade your sword over to the blacksmith for an upgrade after unfreezing his equipment. Go pick up a Powder Keg in Goron Village proper from the cave, head out of the area, and run up the hill to the right. Blow up that rock, compete in the race to earn a bottle with Gold Dust, and use that to upgrade your sword a second time. You can do this process in any order you want, you just need a full day to upgrade your sword each time, so it must be started on the first day. If you're having trouble clearing gaps, use the Bunny Hood or Zora form, or just roll-jump off cliffs for a hidden long jump. Anytime you see a character say "heal," or "soul," or something that alludes to that, play the Song of Healing to set them straight. If you're worried about your Rupees, always wait until the last minute when you want to reset time, use the Song of Soaring to head back to Clock Town, and deposit them at the cart right next to the Owl Statue.
Majora 3D tips photo
Link is too Fierce
Majora's Mask may have problems, but the three-day cycle concept is not one of them. While some people didn't like the fact that they had to "start all over" after the cycle repeated, that's not really the case. You get ...

Guide: Where you can import amiibo, and where you can find rares

Feb 11 // Chris Carter
General tips Your first step is figuring out what amiibo are actually rare if you are strapped for cash and can't order every wave as soon as they are available. There really is no way to do this without staying up to date on amiibo news from sites like Destructoid or the Amiibo Inquirer, since most rare figures are revealed by way of insider tips, whether it's from Nintendo themselves or specific retailers. For instance, King Dedede is supposedly going to be the most rare non-exclusive in Wave 3. Toad looks like he's going to be rare for all intents and purposes since he is selling out everywhere, but it seems as if that might not be the case. In the case of store exclusives like Rosalina, Lucario, Shulk, and Meta Knight, expect those to always be rare. My rule of thumb is to import exclusives, always, as a backup. Just in case my order is canceled and there are no extras in-store, I have that two to three week shipment coming in from Japan. Those usually end up going to friends or getting traded. If I ever miss out on a rare amiibo, I have a few "chips" to bargain with. Finally, the "defect" amiibo craze seems to have died out, but if you have a choice in-store of multiple packages, always look for an anomaly. Nintendo World Store Do you live in New York City or close by? Your first stop for rare amiibo is going to be at the Nintendo World Store. It occasionally gets rare amiibo in stock, and even stocked exclusives at one point. You can also call the store at (646) 459-0800, or check its fairly up-to-date Twitter feed. Nowinstock.net A friend recently turned me onto this site, which is basically just an aggregator for when retailers actually get their stock in or start taking pre-orders. You can sign up for email alerts, but SMS texts are the fastest way to get notified for when amiibo sales happen. There are also other retailer stock notification services like BrickSeek, or GameStop's SKU tracker -- just replace this Shulk SKU with the one of your choice. Amazon Europe Amazon France and Amazon Germany are probably the best storefronts in terms of getting consistent rare amiibo in stock. You may have to create a new Amazon account in some regions however, and you can't take advantage of Prime. These are generally tougher to use than Japanese sites, who almost always have translated text on-hand -- but it's very easy to figure out with an online translation service, and the checkout process is fundamentally the same across all of Amazon. Japanese sites I've had good experiences with Play Asia, Nin-Nin-Game, and Ami Ami. There are other sites out there like YesAsia as well, and I'm sure some readers will share them in the comments along with their results. Note that it usually takes two to three weeks for your shipment to arrive, and with various issues with US ports going on lately it may take longer. Trading Trading always has an inherent risk that the other party won't follow through, but for those of you who are more trusting, there are online trading posts out there like /r/amiiboswap, the NVC Amiibo Group, or this NeoGAF thread. Also, try to ask fellow amiibo collectors if they're willing to trade extras if you're in a pinch -- many would be willing to part with an extra Shulk for an extra Rosalina, for instance. Just know the general "tier" that an amiibo is worth so you have an idea of what to expect. Make friends with managers or employees This is a tip I often give people who want to find rare products, and I would never advocate being fake with people or "using" them in any way. But it's common sense that if you're a little nicer to people in retail, you will generally get better service. Also, developing a rapport with someone is an easy way to get recognized, and they will often go the extra mile for you when possible. Any decent manager will also accept that since you're a repeat customer, they also in turn get more cashflow for the store -- so ask to talk to them next time about their amiibo stock situation, and maybe you'll get your own insider tip. It's a win-win. Making friends with amiibo collectors in general who are willing to send you texts for when certain waves go on sale is also key.
Rare amiibo guide photo
Exclusin' ain't easy
Unless my Meta Knight pre-order is screwed up by Best Buy, I'll have every existing amiibo on-hand by next week. A lot of people have asked how I'm so successful at getting some of the rarer figures, and the answer is "helping out a lot of friends, and getting help from friends." But there are a lot of ways to procure them. Here are a few that will allow you to sidestep scalpers on eBay.

Life is Strange: Episode One Achievement guide

Jan 29 // Brett Makedonski
Chrysalis: Finish Episode 1: Chrysalis This is the only Achievement that's earned through story progression. Just finish the first episode. It shouldn't give you any trouble at all. Macro Eyes: Find optional photo #1 in Episode 1: Chrysalis After Max gets up from her desk in the classroom, "Rachel Amber <3 4 Ever" is scrawled into the desk in front of her. Just take a picture of it.   Wide Angles: Find optional photo #2 in Episode 1: Chrysalis After some plot developments take place, Max will be forced to go to Blackwell Academy's outside courtyard. Directly in front of her is a statue in the center of a fountain. Walk around so you can see its face and snap a photo. Telephotogenic: Find optional photo #3 in Episode 1: Chrysalis This is the first photo that takes a bit of trial and error. In the courtyard, there will be a group of skaters. Talk to Justin. After he calls you a "poser," rewind time and tell him that you came here to noseslide. When he asks what trick you want to see, select a tre flip. Trevor attempts it and, well, things don't go great. Take a picture of him in agony. Then, maybe rewind time because that looks like it hurt. Close-Ups: Find optional photo #4 in Episode 1: Chrysalis Outside of the dormitories, there will be some football players playing catch. Next to them is Kate sitting on a bench. Across from Kate is a tree that's hiding a cute little squirrel with a can. Grab a picture to snag the Achievement. Red Eye: Find optional photo #5 in Episode 1: Chrysalis In Max's dorm room, there's a mirror on the wall next to her door. Just take a selfie for this Achievement. Focused: Find optional photo #6 in Episode 1: Chrysalis When going through Victoria's room, notice the collage of photos next to the door. Select to mess them up, and Max arranges them into an...umm..."creative" design. Snap a photo of Victoria's new decor. Zoomed In: Find optional photo #7 in Episode 1: Chrysalis After leaving the dorms, one of the jocks will spike a football and hit Alyssa in the head. Rewind time and warn her to move out of the way. The football will bounce past her and break a window. Take a picture of the damage. Focal Pointed: Find optional photo #8 in Episode 1: Chrysalis There's a giant, filthy RV in the school's parking lot. Go up to it and write "Clean me" in the dirt on the window. Snap a picture of your harmless graffiti for an Achievement. Maximum Aperture: Find optional photo #9 in Episode 1: Chrysalis This is the most nuanced of episode one's Achievements (and even it isn't too bad). Inside Chloe's house, wander into her parents' room when you're on the hunt for tools. A bird will smack into a window and injure itself. Rewind time to open the window. If you did it right, the bird will fly into the room and land on top of the large wardrobe opposite the bed. Then, when you and Chloe are in the woods walking toward the lighthouse, that same bird will be perched on top of a rock. Take a picture and bask in the warm fuzzies knowing that you probably saved that little guy's life. Light Leak: Find optional photo #10 in Episode 1: Chrysalis Right next to the lighthouse, Chloe takes a seat on a bench overlooking the bay. Simply take a picture of her from behind. Visionary: Find all optional photos in Episode 1: Chyrsalis This unlocks as soon as you find the tenth optional photo. Two Achievements for the price of one!
Life is Strange guide photo
Point camera, earn Gamerscore
It's always great when a game's Achievements exploit the mechanic or feature that the title does best. That's what Life is Strange's set does -- at least for the first episode. Almost everything in episode one can be unlocked...

Ready for Hyrule Warriors' Majora's Mask DLC? If not, grind these levels

Jan 14 // Jordan Devore
Here are two more tips that will be a revelation to some of you and common sense to others: There's a quicker way to sprint! While moving, press and hold the evade button ("B" on the GamePad) to immediately start sprinting after you roll. No, you don't need to pick up material or weapon pouches dropped by fallen foes. You'll still earn those items upon successful completion of the level, thank eff. Got tips 'n' tricks of your own? Share 'em, if you'd be so kind.
Hyrule Warriors grinding photo
Bless you, Divisive Plan
I'm continually amazed and frightened by how much mileage I've gotten out of Hyrule Warriors. This game is massive without DLC, and with it, god help us all -- it just keeps going. After regularly playing since launch in late...

Very Quick Tips for the Halo 5 beta

Dec 19 // Chris Carter
General tips: You don't need to aim down your weapon's sight (ADS, or, "Smart Scope" in Halo 5) all the time. Try using it at a range for your BR, but don't rely on it -- it's actually more effective in the air when aiming. Also, the pistol is more viable in Halo 5 it seems, so switch to that if you don't have another weapon available. You can't regenerate shields if you're sprinting -- so find some cover, heal up, then start running again. When the screen flashes while sprinting, you've reached your maximum sprint speed. At this point a few moves open up. To use the "ground pound," a super move of sorts, hold in the right stick and release after making a large jump. Another special move is the Spartan Charge, which you can do by sprinting at full speed (flashing screen) and then pressing the melee button (RB). Use the B button to enact the Thruster Pack. While it seems obvious to use it while jumping, one of the best uses you can get out of it is to burst around corners to avoid fire or surprise an opponent. You can ledge-climb in Halo 5. Get used to spamming the A (jump) button near a ledge to make sure that you grab onto it. The gameplay is quite fast so if your timing is off you may miss your opportunity.
Halo 5 photo
Coming your way soon
The Halo 5 beta is out for Xbox One preview accounts and select members of the press, and will be coming your way soon on December 29 if you are qualified. I...don't know how I feel about it yet, as my experience has bee...

Completing the new questline in Destiny is complicated, here's how

Dec 09 // Chris Carter
First, go to the Tower and grab the initial quest piece from Eris. She is located to the left of the spawn point. Complete the three story quests and pick up the "kill 25 Knights or Wizards" bounty. Repeat the second DLC quest on Earth two to three times to finish it. As a tip, you can delay the death of the big enemy to spawn more Knights and Wizards. Turn it in. Grab the three new Patrol quests that Eris will produce. Go to Earth and select Patrol. Your first stop is to the right of the initial spawn. Go through the facility and past The Divide, then burn past the Rocket Yard. Act like you're going into the Sepiks Prime strike. On your left after the first tunnel past the yard you'll find a specially marked Hive enemy. Kill it and the subsequent spawns to get your first bounty. Next, reload the Earth Patrol to start from the beginning. Go straight ahead to the complex that was in the beta, where you kill a Wizard for the first time. Right before the stairs to said Wizard room you'll find a marked Thrall in the corner. Kill it and the rest of the room for the second bounty. Do not reload, continue on through that area. Finally, keep heading up that building and past the Wizard room. Go into the area with the original loot cave. Head into the big building due north (right next to the cave), and run until you get to the big open area of the Terrestrial Complex. Go straight ahead into that tiny landing, steal the urn, and kill the enemies that appear. After all that you'll unlock the new Strike and the Heroic/Nightfall weeklies. Just to be clear, none of the above steps past the "25 kill" bounty are located on your radar nor are they fully explained. You do not need to wait for Xur to unlock the new weeklies.
Destiny photo
More than just the three story missions
After booting up the new Destiny expansion The Dark Below this morning, I completed the three new story missions. Upon finishing the questline I saw that the weekly Heroic and Nightfall missions were blacked ou...

Here's how you unlock everything in Smash Bros. Wii U

Nov 19 // Chris Carter
As far as characters go, the same principle goes as the 3DS version -- they're unlocked by completing matches. All you have to do is go in, set a match to one stock, put in a CPU, and fall off the cliff over and over until a contender arrives (which is roughly every 10 matches). Choose your best fighter as you'll have to beat the CPU to unlock it. This should only take you a little under an hour. The level unlocks are less straightforward. One stage is granted by playing all three boards in Smash Tour, the new Wii U specific mode. Just set the rounds to the minimum amount and play with three CPUs on each board. Simple. The rest are unlocked entirely through event mode. As you start completing levels you'll find new arenas. Just complete them (and the unlock condition, such as a difficulty level) and you're good to go. So yea, it's not as obscure as "use Kirby or Pac-Man's Final Smash" like on the 3DS. Trophies, music tracks, Mii outfits, and moves are unlocked the same way -- just play random modes and earn coins, then buy them in the store or use the Trophy Rush mode for Trophies, and Smash Tour will grant you tons of outfits, tracks and moves.
Smash Bros. Wii U photo
It's a lot simpler than in the past
Just like Super Smash Bros. 3DS, the unlock conditions are fairly relaxed in the Wii U version. Of course there is at least one stage that's hidden behind a specific unlock condition, and most of the stage unlocks aren't apparent at first. Although this doesn't spoil any stage specifically, I'd refrain from reading the comments if you want to be surprised.

Very Quick Tips: Civilization: Beyond Earth

Oct 23 // Darren Nakamura
General tips: When exploring uncharted territory, take movement one hex at a time. Explorers get two movement points per turn, and it is smart to keep one banked in case your unit walks into an ambush (see above). Aliens are more aggressive to those near Alien Nests, or to those who attack other aliens. Stay away from them with non-combat units (especially Colonists). If possible, place your capital on a coastal hex. Creating connections between your capital and your others cities affords a nice energy bonus. Land connections must be built by Worker units as roads, but sea connections are automatically put in place between two coastal cities. Coastal cities will also have more options for trade routes later. Consider all aspects of geography when placing a new city. Mountains and canyons are nearly worthless with respect to production, but make a city more defensible from attack. Some advanced units can traverse canyons, so they are not as effective as mountains in that regard. Buildings: Build at least one of each building, even if you don't think you need it. The mission system will often augment the ability of buildings after one has been constructed, so they can gain semi-hidden abilities. For instance, the Repair Facility (required technology: Engineering) gives a minor production bonus to land units, but can also be modified to increase orbital coverage after one is built. Early on, the Trade Depot (required technology: Pioneering) is one of the most important buildings to increase energy, science, food, and/or production output. Later, the Autoplant (required technology: Robotics) can be upgraded to increase the number of trade routes a city can hold. Fill up those trade routes early and reap huge benefits over the course of the game. On that note, the Ultrasonic Fence (required technology: Ecology) is a crucial building, because it can be upgraded so that trade units are never attacked by aliens. Build one as soon as possible specifically for this ability, and others only where necessary for its standard ability. Resources: There are six strategic resources, but only half are visible on the map in the beginning. The Chemistry technology reveals Petroleum, the Engineering technology reveals Titanium, and the Geophysics technology reveals Geothermal. Gaining some or all of these technologies before building a second city can help in making a better placement decision. The other three strategic resources, Firaxite, Floatstone, and Xenomass, are immediately visible, but respectively require the Robotics technology, the Terraforming technology, and the Alien Sciences technology in order to use them. All of the more powerful units are only available after specializing in an Affinity, so it is smart to decide early on which Affinity to follow. In general, Firaxite corresponds to the Supremacy Affinity, Floatstone corresponds to the Purity Affinity, and Xenomass corresponds to the Harmony Affinity. Use nearby resources to help make the decision. Alien Nests always appear on tiles with Xenomass, and as a corollary, Xenomass can always be found under Alien Nests. If you need access to Xenomass, then you may have to do some bug hunting. Diplomacy: You can often get away with one non-aggressive act against each other civilization by just apologizing. These acts include: completing expeditions near enemy borders, placing orbital units near enemy territory, and having a spy caught in an enemy city. The AI will often suggest ludicrous trades and offer favors in return. These favors are typically only worth about 100 energy or a strategic resource when you call them in. If another civilization gets to a choice city spot before you can settle there, it is possible to gain it without going to war. Open up a deal, put the city on the table, and ask what it would cost. The price can be high in strategic resources, but early in the game those don't matter much, so it might even be effectively cheap.  Combat: Siege Worms are formidable, but it can be worthwhile to kill one. A mission early on tasks you with killing a Siege Worm, and its rewards are fairly lucrative. If one hangs out near your cities for too long, you can kill it with ten city bombardments without risking any units. The reward for killing the first Siege Worm is not adjusted for inflation, so if you wait until you have better equipped combat units, it is not as impactful. Air units work under a modified rock-paper-scissors mechanism. Strikes are ranged attacks against ground units and must be ordered each time. Intercepts will target air units ordered to Strike within range. Sweeps act like Strikes, but instead check for any Intercepts in the area. It is always safest to begin with a Sweep before trying a Strike, but that is often a wasted action. Cities can hold up to three air units at a time. Before being upgraded, a Carrier can only hold one air unit. 
Beyond Earth guide photo
Help for going above and beyond
Civilization: Beyond Earth is fantastic, but even though it does a lot through tutorial popups, missions, and the Civilopedia to help new players, it can still be daunting. With several new systems in place, even series veter...

Very Quick Tips: Alien: Isolation

Oct 07 // Chris Carter
General tips: Don't use the flashlight often. The game really does follow the Resident Evil 1 style concept of limited resources, and your battery is a resource. Flick it on and off as needed. Remember that you can load the save prior to your current one after death. Don't get trigger happy with saves. It's important to save often, but you don't want two saves right next to each other, for instance. Do it after a big event/item collection. Distractions are key with humans. Early on, there's a part where it feels almost impossible to escape a room full of people. Throw a flare carefully into the corner of a room, wait, and sneak up the stairs in the other direction. Always check every terminal, period. Click on every note. Even if you aren't reading them, as the game stores it in the pause button database. Follow the principle of almost never using your items unless you need to. Before you waste multiple objects in a given situation, try to get by with wits alone through multiple deaths. If you really can't do it, then spring for your items. If you're full on scrap, you aren't crafting enough. Keep making items, as you get resources. Also, err on the side of keeping at least two medkits. You can't crawl prone on the ground, but if you approach desks while crouched you can hide underneath them. Don't corner yourself with synthetics. They will cut you off if you only have one or two escapes. Try to juke them in hallways by running to the side with plenty of clearance. If you're on PC, consider playing with a controller. The game's rumble feature will let you know when people are near after you pick up the motion sensor. Isolation also plays a sound cue, but often times feeling the rumble will jolt you into paying attention quicker. Should you find yourself confused on the "select matching input when the circuit blinks" puzzle (you'll know it when you see it), keep in mind that the correct button to press for each circuit is the one that doesn't have the dot on it. You don't always have to crouch and sneak when the alien is around. You can also walk to get around quicker without making noise. Just try not to sprint. If you need to hack a door and the alien is present, check your motion tracker and don't attempt to open it until it starts walking away in another direction -- then go as fast as you can. Also, you can start moving the analog stick toward the next way before the game registers your previous direction. Watch out for air vents. Keep a note of where they are toward the ceiling and stay away from their range.
Alien: Isolation photo
Xeno-tricks
That Xenomorph can be one tricky asshole in Alien: Isolation. One time it walked out of a room, waited a second, then turned back around to find me awkwardly climbing out of the cabinet I had been hiding in. What a dick. Here's how to avoid that situation and more.

A quick guide to all four Borderlands: The Pre-Sequel skill trees

Sep 19 // Darren Nakamura
Athena the Gladiator Action Skill: Kinetic Aspis. Press F to raise your Aspis and absorb all frontal damage. The Aspis can store a finite amount of absorbed damage as energy, based on your level. The Aspis is thrown at the end of the active duration, or if you press F again. The Aspis creates an explosion upon impact, dealing base damage plus double the stored energy, before returning to you. Skill tree: PhalanxFocus: Defense for Athena and teamNotable skills: Prismatic Aegis: The Aspis now stores the elemental damage type of absorbed damage. Multiple elemental damage types can be stored and all stored damage types are dealth by the Aspis when thrown. Clear!: When thrown, the Aspis' explosion grants Second Wind to friends within range. In addition, you gain a Damage Bonus while in Fight For Your Life. Wrath of the Goddess: The Aspis will ricochet to up to four additional enemies, each taking less damage than the last. The Aspis will return to you after it hits the final enemy. Skill tree: XiphosFocus: Melee damageNotable skills: Rend: Your melee attacks cause enemies to bleed, inflicting damage over time. The damage is increased against higher Health targets, and the damage also benefits from your Melee Damage bonuses. Epicenter: Slam Alteration Skill. When you Slam you now create a singularity, pulling nearby enemies closer and dealing damage to them. Blood Rush: Melee Override Skill. Press V to dash toward an enemy and strike them with Xiphos with increased Melee Damage. This ability has a cooldown. If this attack applies a Bleed to a target that isn't Bleeding, or kills a target, the cooldown is immediately reset. Perform a regular melee attack when Blood Rush is on cooldown. Skill tree: Ceraunic StormFocus: Incendiary and shock elemental damageNotable skills: Maelstrom: Dealing Incendiary or Shock damage causes you to gain stacks of Maelstrom. All Elemental Damage dealt is increased for each stack of Maelstrom. Stacks will decay over time, and this rate of decay increases as you accumulate more stacks. Smite: When you are airborne, shooting an enemy will Smite them, causing Incendiary and Shock Damage in a small area. Smite damage increases as you accumulate more stacks of Maelstrom. This ability has a cooldown. Zeus' Rage: When you throw the Aspis, a devastating Fire and Lightning Storm will spawn at the target location, doing area damage for several seconds. The damage of the storm increases based on the amount of damage absorbed by the Aspis. Hades' Shackles: Slamming links you to nearby enemies with a Shock Tether for a short duration, electrocuting them. The tether is broken if you lose line of sight to the target. Any enemies still tethered at the end of the duration, or who die while tethered, release an Incendiary Nova, and you gain bonus Maelstrom stacks for each enemy affected. This ability has a cooldown. My planned build (click for interactive version): I plan to play Athena when I play cooperatively, and this build is all about supporting teammates, at the cost of a lot of skills that would increase Athena's damage output. Vanguard and United Front help to keep teammates' health and shields up, and Hold the Line supplements those by increasing the duration of those effects. Given the usefulness of instantly reviving teammates (especially for raid bosses or other high-level content), Clear! is a must-have skill for team play. One point in Prepare for Glory brings aggro to Athena, making sure the Aspis is charged fully for the secondary abilities like Zeus' Rage. With the shock damage from Smite, Superconductor, and Hades' Shackles, Athena can take down enemy shields quickly, allowing teammates to specialize in incendiary or corrosive to wear away at flesh or armor. Wilhelm the Enforcer Action Skill: Wolf and Saint. Press F to summon Wolf and Saint, your trusty combat drones. Wolf will roam and attack enemies, while Saint will stay close to you and replenish your Health. Saint has a protective shield, but Wolf can be damaged by enemies. Press and hold F to recall Wolf and Saint and have some of your Cooldown refunded. Skill tree: Hunter-KillerFocus: Wolf's damage outputNotable skills: Laser Guided: When you activate Wolf and Saint, or press F while they are active, Saint will Paint the target under your reticle. Wolf will focus attacks on the currently Painted target, and the target will receive increased Damage from all sources. If a target is killed while Painted, time will be added to Wolf and Saint's Duration. Kill Switch: Wolf Ability. Whenever Wolf is recalled, runs out of Health, or expires, it will dive bomb enemies with explosive effect! Omega Strike: Wolf Ability. Wolf periodically launches a deadly missile strike against its targets. Skill tree: Cyber CommandoFocus: General abilities augmented through cyberneticsNotable skills: Power Fist: Cyborg Augmentation: Arm. Melee Override. Press V to perform an explosive punch with extended range. This ability has a cooldown. Shock Absorbers: Cyborg Augmentation: Legs. You can shoot while Sprinting. While doing so, you gain bonus Gun Damage, and suffer no accuracy penalties. Vengeance Cannon: Cyborg Augmentation: Weapon. Whenever your Shield becomes depleted, you activate your shoulder-mounted Vengeance Cannon. The Vengeance Cannon fires Incendiary Laser Blasts in tandem with your equipped weapon and lasts for a short period of time. Your Shield must fully recharge between activations. Skill tree: DreadnoughtFocus: Saint's protection abilitiesNotable skills: Termination Protocols: Fight For Your Life is replaced by Termination Protocols. During Termination Protocols you can walk at a reduced speed, fire your weapons, and you constantly shock nearby enemies. If the timer runs out, your power core goes critical, releasing a Nuclear Explosion. Zero Hour: Saint Ability. When Saint is recalled or expires, he explodes, deploying a Healing Zone underneath you. You and your friends Regenerate Health while standing in the zone. Overcharge: Saint Ability. Immediately after being summoned, Saint will release an Energy Wave that will Overcharge you and any nearby friends for a short duration. Overcharged players gain increased Movement Speed, Fire Rate, Reload Speed, and Ammo Regeneration. My planned build (click for interactive version): Wilhelm's drones Wolf and Saint make him an ideal solo play candidate, so this build maximizes the abilities of the Surveyor bots. Fire Support, Venom Bolts, Kill Switch, and Omega Strike all increase Wolf's offensive capability, while Energize, Zero Hour, and Overcharge improve Saint's healing and shield buffs. Fortify, Man and Machine, and Scramble all help to ensure Wolf stays alive to keep fighting. Laser Guided, Auxiliary Tanks, and Rapid Reinforcement extend the amount of time that Wolf and Saint are active, and decrease the amount of time waiting for them to recharge. Nisha the Lawbringer Action Skill: Showdown. Press F to activate Showdown, causing you to Automatically Aim at enemies and gain increased Gun Damage, Fire Rate, Reload Speed, Accuracy, and Bullet Speed with all gun types. Holding Mouse-2 and flicking Mouse in a direction allows you to quickly cycle to another target. Sniper Rifles and Rocket Launchers do not receive the damage bonus.  Skill tree: Law & OrderFocus: Gaining strength as damage is takenNotable skills: Order: Every time you take 15% of your maximum health in damage you gain a stack of Order. Based on your number of Order stacks, you have a chance to instantly heal double the damage taken. Order stacks are quickly lost when outside combat. Rough Rider: Slam Augment. Your Slam attack's damage is increased by 25%. Dealing damage with Slam grants you five Order stacks per enemy damaged. This skill also raises your Order Stack Cap by five. Discipline: Upon reaching 10 Order stacks, your Shields are restored to full. Also, while at 10 or more Order stacks you gain improved Melee Damage, Gun Damage, and Shield Recharge Delay for each Order stack. This skill also raises your Order Stack Cap by five. Blood of the Guilty: When you or an ally kills an enemy, you gain a stack of Order and have 5% of your health restored. This skill also raises your Order Stack Cap by five. Thunder Crackdown: Melee Override. Your Melee Attack causes a large cone-shaped Shock Burst, dealing increased damage for each Order stack. This skill also raises your Order Stack Cap by five. Skill tree: Fan the HammerFocus: Increased non-elemental damage and Showdown abilityNotable skills: Short Fused: Kill Skill. After killing an enemy, all your shots deal bonus Explosive Damage for a short time. The closer the enemy is to you, the higher the damage. Pickpocket: Your Melee Attack steals up to six bullets from your enemy and instantly loads them into your current gun's magazine. There is a cooldown for this skill. Does not work with Rocket Launcher ammo. One for Each of Ya: When using a Pistol, you get an exact copy of that gun in your offhand. While using Ironsights, you shoot with your main hand only. Skill tree: RiflewomanFocus: Shooting from the hipNotable skills: Fistful of Bullets: Increases your Magazine Size with all gun types by three. Impatience: Killing an enemy grants you a stack of Impatience, increasing your Reload Speed by 20% for each stack. All stacks are lost after reloading. Stacks up to 21 times. The Unforgiven: During Showdown all shots that hit enemies ricochet toward other nearby enemies, dealing 10% weapon damage per hit. Also, showdown ending triggers an Explosion on all enemies who have been shot by you. My planned build (click for interactive version): Showdown looks great for dealing a ton of damage in a short period of time, and with Nisha's cowgirl aesthetic and One For Each of Ya skill, I picture her wielding Jakobs pistols (high damage, no elements, quick reload) almost exclusively. This build plays to that idea with a lot of straight gun damage increases like Magnificent Six, High Noon, Quick Shot, Crack Shot and Tombstone. Interestingly, some of the single-point skills are neglected here. Fistful of Bullets is left out because it works against the synergy between Magnificent Six and pistols. Impatience is not used because One for Each of Ya encourages use of pistols, and most pistols (Jakobs revolvers in particular) would not benefit much from it. Four points are allotted to Bona Fide Grit as the only health recovery skill outside the Law & Order skill tree, but if Nisha is paired up with an Athena, Wilhelm, or Claptrap with group-healing abilities, those points could easily go into Saddle Up for additional speed and gun damage. Claptrap the Fragtrap Action Skill: VaultHunter.EXE. Press F to run your VaultHunter.EXE program. It will analyze the situation, determine which Vault Hunter would do the best job, and then load an ACTION PACKAGE allowing Claptrap to fight in that manner for a short period of time. It also gives you Full Health and Health Regeneration. VaultHunter.EXE is still in beta and its definition of "Vault Hunter" is questionable at best. Warning: VaultHunter.EXE is currently classified as malware. Your allies may be affected.  Skill tree: BoomtrapFocus: Explosive damageNotable skills: Second Wind (by Tediore): When you enter Fight For Your Life, throw a digistructed copy of yourself which explodes like a grenade, and you continually emit Explosive Novas. I Am Rubber, You Are Glue: Kill Skill. Whenever you kill an enemy, bullets have a chance to reflect off you and towards enemies for a short time. Also, unlocks ACTION PACKAGE Torgue Fiesta. Torgue Fiesta: Whoops! Drop a large amount of grenades that damage enemies and friendlies. Livin' Near the Edge: Increases Fire Rate and Reload Speed. The lower your health and shields, the greater the bonus. Also, unlocks ACTION PACKAGE Pirate Ship Mode. Pirate Ship Mode: Turn into an AWESOME PIRATE SHIP! With CANNONS! Skill tree: I Love You Guys!Focus: Healing and increasing stats for all teammatesNotable skills: Kick Him While He's Down: While in Fight For Your Life, you draw aggro from nearby enemies. Also, unlocks ACTION PACKAGE Clap-in-the-Box. Clap-in-the-Box: Digistruct a giant bomb that hurts everything around it when it explodes. You're... GOING TO LOVE ME!!: Killing an enemy creates a Friendship Nova centered on the enemy, Healing you and your friends in the radius. Allies who are low on health are healed for more. Also, unlocks ACTION PACKAGE Gun Wizard. Gun Wizard: You and all allies gain drastically increased fire rate and reload speed. It's a Trap... Card: When your Shield becomes depleted, you release a Mega-Nova centered on yourself that heals you and your friends, but hurts enemies. Targets low on health are healed for more. Your Shield must fully recharge between Mega-Novas. HIGH FIVES GUYS: Hold V to request a High Five from your friends! A successful High Five increases your and your awesome friend's Gun Damage, Fire Rate, and grants Health Regeneration. Woo! If you don't have any friends, or they leave you hangin', gain increased Gun Damage and Health Regeneration for a few seconds, because screw you guys! Skill tree: Fragmented FragtrapFocus: Unpredictability?Notable skills: All the Guns: Gun Subroutines. You randomly pick a Subroutine focused on a gun type, making you more effective with that gun type, but less effective with all others. Upon selecting a Subroutine you gain 100 Frag Stacks, which decrease over time. When you run out of Frag Stacks, your Subroutine will be replaced with a new one. Safety First: Defensive Subroutines. You randomly pick a Subroutine focused on either Health or Shields, which grants increased Capacity and Regeneration for the chosen attribute. The catch? You deal reduced damage with all gun types. Upon selecting a Subroutine you gain 100 Frag Stacks, which decrease over time. When you run out of Frag Stacks, your Subroutine will be replaced with a new one. Rope-a-Derp: Melee Subroutine. You randomly pick a melee-focused Subroutine, which grants you a massive melee damage bonus but reduces your damage with guns. Tripleclocked: Multiplies the Bonuses and Penalties of the current Subroutine by up to three. The fewer Frag Stacks you have, the greater the multiplier. Defensive Subroutines always receive Triple Capacity regardless of stacks. Also, unlocks ACTION PACKAGE One Shot Wonder. One Shot Wonder: Every shot empties all bullets from your clip. Element of Surprise: Elemental Subroutines. You randomly pick a Subroutine that Increases Damage with a chosen element, but Decreases Damage with all other elements. Upon depleting your shield, filling your shield, or entering Fight For Your Life, you release a Nova of the chosen element. Rainbow Coolant: Whenever you initial a new Subroutine you emit a Rainbow Nova. The Nova consists of all elements, humongous in size, and makes your team super happy. Also, unlocks ACTION PACKAGE Laser Inferno. Laser Inferno: Shoot lasers in all directions at nearby enemies. My planned build (click for interactive version): Hmm. I will admit, I had some trouble deciding what to do here. Though some of the skills in the Fragmented Fragtrap tree sound pretty great, the Subroutine idea that the tree is based on sounds really difficult to optimize, especially in a multiplayer game where pausing to rearrange equipment loadouts in the middle of battle is not an option. Most of the skills in the I Love You Guys! tree were chosen to best benefit the team as a whole. In particular, Through Thick and Thin works well to allow teammates access to more reliable Action Skills more quickly, but requires Claptrap to use his own Action Skill. To supplement that, all of the additional ACTION PACKAGES from both the Boomtrap and I Love You Guys! trees are unlocked. Even with this build, Claptrap is a wildcard, but he can at least explode a lot of people and really buff up teammates. So these are my initial reactions are to the full skill trees, but of course, the mark of a well-designed skill tree is its adaptability to different play styles. I built Athena to play a support role, Wilhelm to let his drones do all the work, Nisha to deal as much gun damage as possible, and Claptrap to make his teammates more awesome and not get too much in the way. Feel free to share your builds with what you would do differently.
Borderlands skill trees photo
A gladiator, an enforcer, a lawbringer, and a fragtrap walk into a bar...
In case you have not yet heard, the full, interactive skill trees for all four of the Vault Hunters in the upcoming Borderlands: The Pre-Sequel have been released for public consumption. Some of the mathematics governing the ...


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