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8:30 PM on 08.02.2013

Mega Man Unlimited has been ported to Mac

I don't think I need to repeat how amazing Mega Man Unlimited is. Here's my review again. The original game is only available on Windows, but the wizards at OneWeakness have ported it to Mac so that no one is left out in the ...

Tony Ponce



The Mega Man Legends 3 8-bit demake demo is available photo
The Mega Man Legends 3 8-bit demake demo is available
by Chris Carter

I've said this many times before, but the Mega Man fan community never ceases to amaze me. After a number of passionate fan projects that set out to re-create the classic feel of the 8-bit series, another project caught my eye -- a demake of Mega Man Legends 3.

The developers of the game sought to do what Capcom didn't -- provide a bit of closure to the Legends series, a franchise that previously left off with Mega Man Volnutt stranded on the moon. With a ton of official Legends and Capcom staffers on this, I absolutely can't wait to see how the finished product turns out, and I'm downloading the demo with glee as we speak.

As a side note, you need to set your PC to Japan in your regional settings to play this (Control Panel > Clock, Language, and Region > Region and Language > Administrative > Change System Locale).

Mega Man Legends [Facebook via Mega Man Network]

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Review: Mega Man Unlimited photo
Review: Mega Man Unlimited
by Tony Ponce

I've been championing the fan game community since the day I joined Destructoid, yet I've never before anticipated the release of a fan game with as much fervor as I'd reserve for an official title until Mega Man Unlimited.

It's easy to claim "laziness" or "unoriginality" when talented garage developers apply their skills towards a take on a preexisting IP, but I contend that the best among them possess a great sense of direction for where said IP could go. Whether it's a previously unexplored mechanic in the context of the series or simply a streamlining of familiar concepts, fan games present a wealth of potential, thus it would be foolish to simply brush them aside offhand.

More impressive than a great fan game, however, is a great fan game that completely deceives you into thinking it's an official product. There's usually a "tell" that betrays the illusion -- original art assets that clash with the style of any borrowed assets, an overabundance of recycled music, controls or physics that feel uncomfortably off, etc. But if the deception is successful....

Not only did Mega Man Unlimited deceive me completely, it also may very well be one of the best Mega Man games ever made.

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Listen to the AMAZING Sonic After the Sequel OST photo
Listen to the AMAZING Sonic After the Sequel OST
by Tony Ponce

The other day, I shared with you all a new Sonic the Hedgehog fan game, Sonic After the Sequel. In particular, I made note of the game's unbelievably amazing OST. We're talking professional grade material here, equaling and possibly surpassing any official Sonic soundtrack. It's that good.

Though I provided a link to the full soundtrack and shared a small handful of tracks from YouTube, I wanted to give you guys a little more. It's a good thing that Falk Au Yeong, one of the game's seven composers, hit me up with a link to a YouTube "Sound Test" of sorts. That should allow you to quickly sample the audio as well as jump right into the full playlist for the extended tracks. And if you want to download the album in mp3 format, hit up either this link or this one.

Oh! And the OST for the game preceding this one, Sonic Before the Sequel, is pretty kickass too. I've embedded a YouTube sampler below along with links to the playlist and mp3 download.

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8:30 AM on 07.08.2013

Mega Man Revolution is finished and ready to download

If there's one fan game community that never ceases to tirelessly work on new projects it's the Mega Man community, and now, a brand new game is finally ready for pew pew consumption everywhere -- Mega Man Revolution. This on...

Chris Carter



Sonic After the Sequel fan game has the BEST MUSIC EVER photo
Sonic After the Sequel fan game has the BEST MUSIC EVER
by Tony Ponce

There's this one Sonic fan game that has been sitting on my hard drive for a while now called Sonic Before the Sequel, a prequel to the events of Sonic the Hedgehog 2. From the little I have played already, it's quite the fun little gem that keeps the Genesis-era Sonic spirit alive as SEGA continues to tweak the hedgehog for modern platforms -- 15 years since Sonic Adventure and only now starting to get the hang of the third dimension.

A couple weeks ago, Before the Sequel developer LakeFeperd released a follow-up entitled Sonic After the Sequel, which obviously chronicles the events immediately following Sonic 2. If you are itching for that sweet 2D Sonic nectar and can't quite stomach the changes Dimps made to the formula in recent years, you need not look any further.

But the big highlight of this project, and what elevates it to god tier, is the game's absolutely insane original soundtrack available for standalone download here. Ignore the music in the trailer above, which has been pulled directly from Sonic CD. The real thing, which also includes remixes from past Sonic titles, is simply indescribable. I don't think you can truly understand how good it is without a few samples, so I've taken the liberty of posting some samples below. Enjoy!

Sonic ATS [via NeoGAF]

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2:45 PM on 07.05.2013

This Pokemon RPG fan game looks dope

Pokemon Generations, a new fan-made game that attempts to further the story of the first generation of games, is now available for your testing pleasure. The above new video is just a simple combat test involving Charmander ...

Chris Carter

7:30 PM on 07.02.2013

Control an FTL crew member in fan mod Final Frontier

FTL: Faster Than Light was one of the first big Kickstarter videogame success stories. After earning more than twenty times its original goal early last year and releasing in the fall, we loved it. We weren't the only ones, ...

Darren Nakamura

2:00 AM on 07.01.2013

A Mega Man Legends 3 8-bit fan game? Sure!

The campaign to resurrect Mega Man Legends 3 won't die, and I honestly hope it never does. The fans continue to surprise me with the myriad ways they demonstrate support, from producing a concept album to launching a replica...

Tony Ponce

9:30 PM on 06.23.2013

Mega Man Unlimited is done! Beams down in July!

It's been a long road, but Philippe "MegaPhilX" Poulin's Mega Man Unlimited is finished a ready for release on July 14, 2013. Oh my... Quick recap: Shortly after Mega Man 9's release, Phil whipped up a video of what he imagi...

Tony Ponce

4:00 PM on 05.25.2013

Pokemon Fusion is so hot right now

Web developer and Product Guy Alex Onsager made a website that allows you to fuse Pokemon together to make new Pokemon. As of right now there are about 121 different compatible Pokemon, putting the potential combinations into...

Jonathan Holmes





4:00 AM on 05.04.2013

Mega Man Unlimited fan game goes J-pop in new trailer

It's been a while since we heard news on Mega Man Unlimited, the balls-awesome Mega Man fan game that fooled even Capcom into thinking it was legit! You may remember my interview last year with project lead Philippe "MegaPhi...

Tony Ponce

1:00 AM on 05.01.2013

The REAL Duke Nukem Forever released 16 years later

Gearbox's Duke Nukem Forever may be a let down, but things are looking up with the release of a fan-made mod that recreates Duke Nukem Forever's E3 2001 trailer in the Duke Nukem 3D engine. The results are glorious. Let me t...

Allistair Pinsof



Super Mario Crossover 3.0 is just around the corner photo
Super Mario Crossover 3.0 is just around the corner
by Tony Ponce

Three years ago as of yesterday, indie dev Exploding Rabbit's Super Mario Bros. Crossover was unleashed online, and the reception couldn't have been warmer. For the benefit of the unfortunate few who haven't heard of this darling fan tribute, Crossover is a tile-for-tile remake of Super Mario Bros. but with the ability to swap Mario out for a number of NES heroes, like Link, Bill Rizer, Simon Belmont, or Mega Man. The game was later expanded with more characters plus graphical skins to emulate the look of other NES, SNES, and Game Boy games.

Version 3.0, scheduled for some time in May or June, will introduce all new stages taken from Super Mario Bros. Special, an obscure Japanese exclusive for the NEC PC-8801 and Sharp X1 home computers. There will also be rearranged stage layouts depending on your selected difficulty, so what was once a leisurely bridge stroll over a crystal clear lake could now be a perilous platforming challenge across a molten pool of lava.

Finally, I'd like to remind you that Exploding Rabbit is also working on an original title called Super Retro Squad, which is essentially Crossover just with new characters directly inspired by the NES stars. Once 3.0 is out and about, development on SRC will most certainly kick into high gear.

Super Mario Crossover 3.0 Trailer [Exploding Rabbit]

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1:00 PM on 04.10.2013

Carnival of Monkey Island is a fanmade, hand-drawn sequel

I want a new Monkey Island. So does some guy on the Adventure Game Studio forum, who announced Carnival of Monkey Island, which is a fanmade entry that will take place inbetween the second and third MI games (is that a m...

Allistair Pinsof

1:00 PM on 03.17.2013

Binding of Isaac remade with graphics made of paper

[Update: The developers of the game just updated the latest build in honor of this post, so check it out] The Binding of Isaac starts out with the drawings of a sad, talented young person. Later, those drawings appear t...

Jonathan Holmes