Jonathan and Tony were able to play some Aban Hawkins & the 1001 Spikes at PAX Prime 2013, including testing out guest characters in the new cooperative mode. The original release on Xbox 360 was tremendously fun in that...
I hope Compulsion Games is able to build an audience for Contrast. While this may be a puzzle-platformer, its subject matter is darker, more adult than what you might normally associate with the genre. Caitlin and Spencer ca...
It's been heartwarming to see gamers embrace Shantae and developer WayForward as a whole these past few years. Before fans get too lost in the Kickstarter-funded Half-Genie Hero, there's Shantae and the Pirate's Curse for the 3DS eShop, which we got to play at PAX Prime 2013.
Mash through the text, Tony. Mash it!
I feel comfortable going out on a limb to venture that PixelJunk Inc. will be the best game about intergalactic soup empires for a long while. I'd have felt fine with that declaration before my hands-on time with the game at PAX Prime 2013 -- the basis is a bit out there, after all. After being given a demo, I'd like to further suggest that PixelJunk Inc. will be a damn fine game regardless of its premise.
PixelJunk Inc. is the next installment in a long line of PixelJunk titles, but it's poised to be the best of the franchise. It's completely centered around the manufacturing and exportation of soup, but it's so much deeper than that. It'd be impossible to shoehorn Inc. into a particular genre of games, because it has serious elements of sandbox, real-time strategy, and tower defense.
At the beginning of the game, the objective is simple: make some soup. To do this, you might need to start building different facilities to streamline the process. As you gather more materials, it becomes simultaneously easier and more difficult. The operation has expanded, and you're now expected to manage the robot crew that's carrying out your tasks. You probably need to do some of the legwork on your own too.
We came, we sang, we conquered. Our PAX Prime 2013 karaoke party was a huge success, and easily one of the best parties we've ever thrown at a PAX. We're going to do it up even bigger for future PAXs. Until then, here's a couple of videos to see what you missed.
For a while now, I've had the urge to play a Spy Hunter-like game. (But not, oddly enough, an honest-to-goodness, actual Spy Hunter -- trust me, I've tried.) I'm starting to look toward Twisted Pixel for a helping hand.
"I'm a burning piece of wood. I'm going to punch a robot. He's going to hate that."
Jonathan and Spencer played Knack at PAX Prime 2013 and, from the sound of it, this may not be quite the PlayStation 4 launch title some of ...
The sheer spectacle of Bayonetta 2has me on board for this Wii U exclusive, and that's to say nothing of the hair. Oh, that magnificent hair. It's everywhere!
It was getting late in our PAX Prime 2013 journey when Hamza and Jim recorded their thoughts on the new Platinum Games title, as you can probably tell, which is why their attempts to talk about the game resulted in strange words being uttered. The subject matter of Bayonetta 2 certainly wasn't making their job any easier.
So, I'm a jerk for having not played The Legend of Zelda: The Wind Waker to completion. That much became clear after my hands-on time with the upcoming HD re-release for Wii U at PAX Prime 2013. The lines may have been ridiculous, but much of that insanity was due to the sweet t-shirts Nintendo was giving out, I'm pretty sure.
While this seems like an obvious buy for me, our Wind Waker veteran Spencer wasn't so sure. In addition to the visual polish, there are tweaks to Hero Mode, your sailing speed, the Triforce shards, and other appreciated but not exactly substantial additions -- a tougher sell for someone who has played through the original GameCube release many times.
We both agree that there are other titles in the Zelda franchise we would've preferred get the HD treatment before Wind Waker, which still holds up quite well to this day and can be emulated and further prettied up on PC if you're into such things.
Hamza and resident Killzone fanatic Jim played a bit of Killzone: Shadow Fallmultiplayer at PAX Prime 2013. This is one of those series that represents a huge gap in my gaming library and, considering this will be a launch title, I can see it being a starting point for some of you who are in a similar place and intend to pick up a PlayStation 4 in November.
Good on Guerrilla for its plans to put out free post-release DLC maps. That's swell.
I may not be able to say "Super Mario 3D World" correctly half the time, but thankfully I had Tony to help me along for this PAX Prime 2013 impressions video. Nintendo didn't bring anything we hadn't seen before -- this is s...
Like Dale and Spencer, I wasn't expecting much of the 2DS. And, to be fair, it's not really meant for me -- I play the occasional game in 3D (Animal Crossing, for instance) and already own the original 3DS, so if I were to buy more hardware, it'd be the XL. Also, I'm not a five-year-old.
Could it be better? Well, yeah. There are a few immediately noticeable drawbacks. Those shoulder buttons feel off, and the form factor itself takes some getting used to but, holding the system in your hands, it's good overall. Good for the $129.99 price point, certainly.
Now we just need the 1DS mockup to become a reality. I'd buy that on day one.
The way my scheduling ended up, it was either Transistoror Titanfall. Press get an early hour on day one and then it's lines, lines, lines. I'm ecstatic I was able to play the former game, but good lord there was some strong buzz surrounding the latter at PAX Prime 2013.
Dale and Hamza hit on that excitement in this video, and offer a response to those who have been down on Respawn Entertainment's multiplayer-only FPS. Robo-parkour and ripping a soldier out of a damaged mech before they can safely eject -- no wonder Titanfall has people talking up a storm.
This PAX Prime 2013 video about Jonathan and Jim discussing Pokemon X and Y isn't so much about the upcoming Game Freak title as it is about Jonathan and Jim being on camera together.
Granted, the dynamic duo does talk about...
Before playing PixelJunk Inc., I thought it looked like a much more visually appealing take on the Terraria formula. That's not wholly inaccurate -- I mean, you can see it too, right? -- but this lovely cooperative PC game a...
One of the early Wii U games was a decent if fleeting multiplayer title called Chasing Aurora. Developer Broken Rules has a new game for Windows/Mac/Linux, Secrets of Raetikon, that takes the standout elements -- a gorgeous ...