Remember how NBA 2K16 was the best-selling US retail game in September, toppling even Madden and Metal Gear Solid V? Well, that one is made by 2K.
Electronic Arts also makes a basketball game, NBA Live. NBA Live was so bad EA...
Oct 06 //
NHL 16 (PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: EA CanadaPublisher: EA SportsRelease: September 15, 2015MSRP: $59.99
In a genre plagued by incremental increases, this is NHL 16's greatest offering: An on-ice trainer that goes above and beyond. Hockey is a sport that's notorious for its inaccessibility to newcomers. Putting the biscuit in the basket is easy enough to understand, but where should my forwards be positioned when in the defensive zone? What kind of check should I execute when skating backward toward my goal?
This training aid helps refine gameplay on-the-fly. It kind of teaches hockey, but more importantly, it teaches how to play NHL 16. For instance, when skating into the offensive zone, a cone will appear that indicates what part of the shooting lane is open and what part is blocked. A target may show up in the corner of the goal to tell you the smartest place to aim.
Or, when playing defense, a box will cordon off part of the ice at your zone. Sticking to this area and covering the man in the box is what you're supposed to do. That's how hockey is played; NHL 16, simulation of hockey as it is, wants you to play it just like hockey.
Those are two examples, but this on-ice trainer permeates every second of gameplay until you don't want it to anymore. It's a good thing too. I imagine EA had grown tired of players wildly out of position trying to line up huge hits. That's not how hockey looks, and it's not how a digital representation of the game should look.
To its credit, the trainer doesn't stick to a low-level understanding of hockey. If it detects a seasoned player is at the helm, it'll start to adapt so as to offer more nuanced and advanced suggestions. Basically, everyone has something they can learn from this feature and it's incredibly unintrusive despite constantly being on the screen. It's the best part of NHL 16 because it actually enforces an understanding of doing what you're doing.
The rest? Well, it's what NHL 15 should've been. Maybe it's unfair to hearken back to a previous game as a reference point, but fuck it. We make the rules around here. The on-ice product in NHL 16 is again solid and it includes the modes that last year's game should have shipped with.
The actual hockey-playing in NHL 16 feels extremely similar to NHL 15. There are surely some physics and AI tweaks making ever-desired strides toward realism, but they feel mostly nominal. The game still plays well outside of the occasional rare physics bug. And this. Whatever the hell that was.
With regard to the modes, they were mostly done right this time 'round. Be a Pro allows the simulation of shifts until it's your time to hit the ice again. (Curiously, the coach-assigned goals and ratings often seem off. Like, how do I have two goals and an assist, but a "C" ranking on offense for the game?)
Likewise, the EA Sports Hockey League has been largely straightened out. Gone are the days of maxing out player skill through real-world currency. Now, everyone has to define their aptitude via a class of player that they pick. It's a smart design decision for the game's leading cooperative mode -- not to mention a surprisingly ungreedy one.
Be a GM rounds out the most interesting modes that NHL 16 has to show. In it, you eschew the skates for a suit and tie. You're in control of an NHL franchise, and it's up to you to trade, manage, and motivate players. Games are simulated via a coach's drawing board where major events become markers like a "G" for a goal scored.
The fascinating facet of Be a GM lies within the morale system. It's a bit paper-thin, but NHL 16 asks you to make unique speech decisions for different players. Over time, you learn what motivates your guys. Your star's ego might be too fragile for you to just outright yell at him; you may have to baby him instead.
NHL 16 isn't perfect, but it's a substantial improvement over what released last year. Mind you, that's not some sheer brilliance; it's just because of general competence. The NHL franchise seems back on track, and it has even introduced the wonderful on-ice trainer. But, that trainer aside, it's tough to shake the feeling that NHL has just caught up instead of innovating. EA Sports spent this iteration making up ground. It was a necessary move, but not one that instills confidence that the developer has grown comfortable with the generational shift in consoles.
[This review is based on a retail build of the game provided by the publisher.]
Training wheels In the mandatory initial matchup in NHL 16, I was forced to choose between last year's Stanley Cup Final contenders. I had to back either the Chicago Blackhawks who I very much dislike, or the Tampa Bay Lightning who I am ver...
It's not exactly a leap of faith, but NHL 16 has used its magical season simulating video game powers to predict that the Anaheim Ducks will win the 2016 Stanley Cup. By most accounts, Anaheim enters the season as the W...
Thirteen female football players have been removed from FIFA 16 following NCAA concerns that being in the game may jeopardise the athletes' eligibility for "collegiate athletics".
North America’s National Collegiate Ath...
Aug 25 //
Madden NFL 16 (PlayStation 4 [reviewed], Xbox One, PlayStation 3, Xbox 360)Developer: EA TiburonPublisher: EA SportsReleased: August 25, 2015MSRP: $59.99
Madden 16 makes an interesting opening gambit, once again going right into a game, this time a fabricated Super Bowl 50 starring the Cardinals and Steelers. No one wanted to watch that match up seven years ago (except me because of the Kurt Warner), but EA insists on framing this nostalgia-less, fake match up with Any Given Sunday editing, close ups on players, and even tepid, badly-acted football dialogue, the kind of jawing written by someone who has not played sport.
Fuck, is it boring. It introduces new (very simple) catching mechanics in painful slow motion setting up situations (oh, one of the teams is trailing!) we're supposed to have emotions in, like I have any stake in Fake Super Bowl 50, like I'm supposed to feel something when alleged rapist Ben Roethlisberger (who narrates later tutorials) tells his mates, "It's time to be the team we're supposed to be right now. Believe in the man to your left and to your right. It's our time right now" like he's reading commercial cue cards. At least the San Jose 49ers' digital Levi's Stadium field hasn't turned to pudding like the real one.
This is what Madden is, though. In past years I have creatively ripped on the series for aggressive advertisements of real-world products, which this one seems to have toned down significantly (unless they're coming dynamically as updates post launch). But! Madden is a yearly advertisement for the NFL. From the start menu it encouraged me to share my information with the NFL, promising digital playing cards as a reward. This is what it means to have exclusivity rights to the only meaningful football league (because no one internationally gives a shit), the commodification of players.
It is cool to see the increased likeness of Arizona's head coach whose fascinating neck folds and face-scanned pores have him looking like a corrugated version of Dana Carvey's turtliest member of the turtle club.
In 2006 (that would make it Madden 07) I distinctly remember when I fell into the habit of abusing slot receivers instead of number one and number two wide receivers. This meant a lot of balls to the perfectly serviceable Kevin Curtis instead of two of the greats, Isaac Bruce and Torry Holt. The worst thing about those slot receiver posts, or crossing routes over the middle, has always been linebackers undercutting the passes for picks.
Here is the scenario: a player looks reasonably open for a pass. It is a pass any NFL quarterback could make. It is a pass I, an idiot with bad knees, could make. You throw it with a nice arc over the front defensive layer and before the safeties. Madden has never wanted to give you that pass and it has taken near 10 years for the series to introduce "touch passing," a double tap that lets you drop balls into open zones. Ten years. Low and high throws are executed by holding L1 (high) or L2 (low) while passing.
The passing game has seen the most new features added this year. Aside from the aforementioned quarterback stuff, there are three types of catches, done by holding one of three buttons while the ball is in the air en route to the receiver. The Aggressive catch (triangle) is for leaping catches and bodying cornerbacks. RAC (square) encourages the player to make a catch in motion and continue running up field, provided they're not about to be clocked. Possession catches (x) are for keeping feet in-bounds or making sure the receiver hangs on to a first down.
These useful buttons encourage more user interaction during catches and also speak to a refined interplay between defensive backs and receivers. On the other side of the ball, you can have defenders play the ball (hold triangle) to go for an interception or deflection, or more conservatively play the receiver (hold x) to ensure you make a tackle and possibly knock the ball from them.
There is much more realistic jockeying for body position and faithful physics so long as you don't stare too closely at the instant replays. Eventually you'll notice some similar, more dramatic catch animations (a particular one-handed one stuck out), but it is a plus on the whole for verisimilitude, for giving weight and feeling to awesome athletes interacting in a confined space.
That's about it, though. There are some neat presentation additions (statistic graphics overlaid on players) and the menus are well laid out, though they are also pretty slow. Load times, too, are still a bit of a problem (and intrusive presentation elements are bothersome when running a hurry up offense). The insistence towards microtransaction-laden Ultimate Team and the new fantasy football-cribbed Draft Champions modes is useless. Throwing, catching, and defending throws have seen some welcomed, long-ignored additions that get a couple yards closer to faithful simulation. You can decide if that's enough.
[This review is based on a retail build of the game provided by the publisher.]
Mildly deflated I do feel, some, for Electronic Arts and the people responsible for making Madden every year. This is only my 4th year (out of 27 releases) covering it and I fear I may have peaked with last year's review. But like a fr...
EA Sports' promotion of Madden has largely been the same for years now. Gameplay trailers, new features, interviews with developers -- we've been there and done that. This is different. This is...weird. And, kind of amazing....
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Want to see two footballers have some incredibly forced “top quality bants”? Want to have your soul ripped out of your eye sockets and fed to a swarming flurry of crows?
Well don’t worry, EA has you covered...
That is FIFA Ultimate Team, the thing EA uses to somehow make more money than just releasing a new FIFA every year (two when it's a World Cup year).
"FUT fans this is a deal for you." Xbox One folks get FIFA 16 one week early...
Goaltenders have exactly one job: tend to the goal. Don't let the puck hit the twine. Accomplish that through whatever means necessary. Force them to the glove side where you make web gems like Willie Mays. Flash the five-ho...
Madden 16 used the above photo for Marshawn Lynch in its running backs player rating reveal. He is, naturally, number one at 96 overall.
He cannot, however, grab his dick in defiance, as he is wont to do in real life.
Seriously, watch this.
FIFA 16 marks a first for the series with its inclusion of women footballers in the form of 12 playable women's international teams from Australia, Brazil, Canada, China, England, France, Germany, Italy, Mexico, Spain, Swede...
Avalanche forward Nathan MacKinnon isn't always going to zoom up ice, spin around Blackhawk blue-liners, and leave Corey Crawford looking for his jock in the rafters. I mean, that'll happen a good chunk of the time, but not ...
Even with its new Battlefield infusion and nighttime mini-games, golf is mostly a low-key and quiet affair. Everyone stays really quiet and still; when something good happens, we'll all golf clap -- a really quiet and s...
This is an actual tweet from an actor hired to be "Tha Hoop Gawd" by EA to pretend to be a celebrity during its conference. This was approved by someone at EA. Tha Hoop Gawd came on the stage to demo the GameFace app for NBA...
Jun 15 //
Brett Makedonski Speaking with a PGA Tour representative, the publisher has plans to tie more EA franchises into the game. Coyly, the spokesperson said that the Battlefield course will be the only one that's available at launch. It's a fair bet that more courses themed after EA series will make their way into PGA Tour via paid DLC.
For the time being, Battlefield is the only addition players will initially see. It might not be what we expected, but maybe EA needed to add a bit of irreverence to liven up its leading golf title. And, when you want to get back traditional golf, PGA Tour certainly has that in spades -- it's just sans explosions.
Well, that was unexpected Golf has a reputation for being a stuffy game played by uptight, proper folks. After spending some time with Rory McIlroy's PGA Tour, we can safely say that the majority of it lives up to those expectations. However, there's ...
Jun 15 //
Without a doubt, Madden is the EA Sports franchise that's been given the most attention over the years. It'd have been easy for the publisher to ask for some more subtle changes like even slicker presentation. To EA's credit, it's working out a new take on a gameplay staple -- a risky venture in an "if it ain't broke, don't fix it" culture of gaming.
EA Sports has coined the term "Air Supremacy" for its Madden focus, and it begins at the position everyone starts with: Quarterback. There's greater control over the passing game now when helming a football team. Touch passes have been implemented to offer some variation in between lobs and bullets. The developers have altered how passers move on the run by using different animations for rolling out (yet looking for a receiver), and a full-on scramble.
Maybe the biggest change to the quarterback position comes in the form of body positional passes. As an example, the presenter brought up the Seahawks' last offensive play in the Super Bowl this year. Russell Wilson threw a mid-body pass, and it was picked off. If he had thrown a low one (as he should have), the worst case scenario would've likely been an incompletion. With this installment of Madden, the player will have that sort of pinpoint control over every pass.
However, passing is a two-way street, and no quarterback will put up Hall of Fame numbers without an apt receiving corps. Madden 16 also focuses on wideouts, as they can implement different styles to make catches. Maybe an ill-thrown pass calls for them to go up and challenge a defender for a ball. They likely won't gain many yards after the reception, but they might actually catch it (and more importantly, the chances of an interception go way down.) Or, maybe the situation is optimal for them to rack up some yards after catch. Do that, and pick up a first down. Those are just a few of the circumstances where Madden 16 lets you choose how to catch the ball after it lets you choose how to throw it.
Lastly, ever eager to capitalize on the growing fantasy football trend, Madden 16 has a new fantasy mode. Draft Champions is a 15-round fantasy draft that allows you to build a team from all NFL players and play a full season. The publisher described this as the type of mode you might play if you had a couple hours to kill before you went to bed. The seasons are designed to go quickly, allowing you to draft an entirely new team relatively quickly after finishing one campaign.
While Madden's focuses are easy to identify, FIFA 16's are a little more nebulous (apart from the women's national teams that were added.) They're centered around the player as the playmaker, but mostly in how all the surrounding pieces move.
In a nutshell, EA Sports is upping the competency of FIFA's AI. It's improving positional defensive sense and how they defend as a unit. The goal (GOLAZO!!!) here is players have to be more strategic with their attack. Passing better be done with a purpose, or the opposition will just take the ball from you at midfield. But, working down the pitch and clinically finishing should feel like an actual accomplishment, one that sends you running and shouting toward a section of fevered supporters.
This is the most difficult enhancement in the three games to recognize at a preview event. These are changes that define the very core of the sport. For instance, with Madden it's easy to play and realize "oh yeah, the quarterback is doing those things they said he would." It's not as simple with FIFA this year. If it's as improved as EA says, hardcore fans might recognize it, but more casual players might just think "Yeah, this is a good soccer game."
As subtle as FIFA's intentions are, NHL's are far more brazen. It's eschewing the likes of physics and presentation for something else this year. Basically, EA's looking to add in a lot of the stuff that was inexplicably absent in NHL 15. Those who are dedicated to the series should be content, as long as they weren't too put off by last year's game.
The most notable (re)addition to NHL 16 is EA Sports Hockey League -- an online competitive team mode that was quite popular. It was cut from NHL 15 due to "quality control," but it's back this year.
Actually, EA's inclusion of several modes and features is a testament to the fact that it's listening to the fans (or to how awry the last game went). Also present are offline, single player Hockey Ultimate Team; simulating to the next shift in Be a Pro, along with playing a career beginning in the minors; and the ability to manage individual players in Be a GM.
As it's moving beyond the growing pains of developing for new consoles, EA Sports is making strides with its hockey franchise. It sounds like NHL 16 will end up being the game NHL 15 should've been. It's just a shame it took an extra year.
So, that's where EA Sports' intentions lie for Madden 16, FIFA 16, and NHL 16. They're all different in the varying degrees of change that needed to be made. Some, like NHL are more apparent, while Madden just moves a bit closer to that sim experience. But, they all look to be on track to be an improvement thanks to their one big focus.
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In case you were concerned, yes, there will be a Madden this year. Madden 16, so expect it to feature a lot of One Direction and complain about how it wanted the 7 series BMW, not that poverty-lined 4 series.
It seems the on...
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Tiger Woods' name has gone from being synonymous with golf to being a different kind of pop culture reference. I'm not even sure if he golfs anymore. I just know he shows up to places missing teeth.
Of course, EA's PGA Tour ...
EA Access continues to prove itself worthy as Madden NFL 2015 has just been added to the current lineup of available games in the The Vault.
It's a shame Sony turned down this service. Despite their concerns, it appears to be providing plenty of value -- at least it would for me.
Times have never been so low for those of us who love basketball and the games the sport inspires. While the NBA2K series may appear to be good enough for the majority, there is a growing minority that has become fed up with ...
Martial artist Bruce Lee is in EA Sports UFC, somehow. You can play as him after besting Career Mode on Pro difficulty or higher, or instantly if you pre-ordered the game. Because money.
That's how it was, anyway. Electronic ...
Damn. Started my last post about EA Access by admitting I keep forgetting the service exists, so it'd be poor form to do that again despite my continued forgetfulness. And now I've muddied this post by calling attention to th...
EA Sports used NHL 15 to simulate and predict the upcoming NHL season which begins next week. The results are most likely terribly wrong because nowhere does it anticipate that the Colorado Avalanche will be crowned Sta...
Sep 24 //
NHL 15 (Xbox One [reviewed], PlayStation 4, Xbox 360, PlayStation 3)Developer: EA CanadaPublisher: EA SportsRelease: September 9, 2014MSRP: $59.99
The direction of EA Canada's focus on developing a hockey title for the Xbox One and PlayStation 4 is clear -- prioritize the actual game of hockey. Through a thorough revamping of the physics system, the action's more convincing than ever. With the puck acting as a puck and not a spherical ball, small quirky plays happen with regularity, such as a pass hopping over a forward's stick.
Likewise, the new physics make their impact on the 12 players on the ice. Crashing the net has never been so fun, as the huge pileups can lead to plenty of sloppy scoring chances. It's also a joy to watch the goaltenders make save after save in differing fashion as they react to the chaotic nature of both the players and the puck. It's tough to estimate exactly how nuanced and deep this physics rehaul goes -- like if the boards at Joe Louis Arena are livelier than other rinks -- but it's enough to make a noticeable and constant impression.
For all the work that's gone into physics, it'd be a moot point if NHL 15's AI didn't act like hockey players would. Fortunately, they do. Defensemen will almost always stay at home, making it incredibly difficult to go coast-to-coast alone. Forwards will immediately jump on the backcheck after a turnover, getting the headstart on regaining control. Everyone usually just feels like they're in the spot they should be.
This AI competency means that there really isn't anything in the way of a consistent scoring glitch or strategy that I could find. Maybe wristers halfway into the attacking zone went in more often than they necessarily should, but there's no wraparound trick or one-timer combo that will almost always work.
Despite its mostly spot-on gameplay, NHL 15 isn't without its occasional moments that remind you this is just a videogame. In Be a GM mode, I lost Gabriel Landeskog for an extended period of time, but not before he skated up-ice flawlessly and scored a goal immediately after the commentator declared that "he looks shaken up." Likewise, I once surrendered a penalty shot for an infraction along the wing, despite having another defenseman directly in front of the net. Moments like these are staunch reminders that even though the gameplay is good, it's still far from perfect.
Really, the one thing that may go the furthest toward tying together NHL 15's illusion of "this is real hockey" is the presentation. Featuring a commentary team of NBC Sports' Mike Emrick, Eddie Olczyk, and Ray Ferraro, fans would be hard-pressed to ask for a better line-up calling the game (except for you, everyone in Canada). The beginning of each match-up starts with a "live broadcast" that genuinely makes each game seem more important than it really is.
What's most impressive about the presentation is how in-depth and dynamic it is. The team will talk about different angles to the game, profile certain characters, or discuss who's on a recent hot streak. Even though you think you know what they're about to say, the commentary's almost always a surprise, as there's a bevy of lines for many situations. Adding to that effect is the mid-game contribution from Ray Ferraro, who's at ice level, and will periodically analyze a player's game, whether it's showcasing his big hits or chronicling his tremendous saves.
Of course, this excellence in production translates to the visuals, as one would expect from a game on current consoles. Everything that's happening is sharper and more detailed. The player models look fantastic, and give plenty of reason to watch post-goal celebrations. When you watch the ice shavings as the goalie carves up the crease after an intermission, well, you get sort of nostalgic for that trademark hockey rink smell.
But, for everything it does right on the ice, NHL 15 missteps horribly off-ice. This year's iteration is simply stunningly lacking in game modes and options, especially compared to NHL 14. Fans of the franchise will likely be affected in some way, as the list of things nixed is too great to ignore. Just as a sample, gone are EA Sports Hockey League, GM Connected, Winter Classic, Be a Legend, and regular old season mode. Those are just some of the greater examples.
Even for the modes that remain, many are scaled back in inexplicable ways. For instance, in Be a Pro, it's no longer an option to simulate to the next shift. You're just forced watch mindlessly from the bench. Unfortunate enough to take a penalty? Then you might as well just go make a sandwich or take a restroom break.
Be a GM is similarly stripped. For a mode that thrives on control, NHL 15 gives you next to none. The AHL affiliate teams have been done away with, and players in the minors don't accumulate any season stats -- they just sort of exist without any progress that you can control. There are no longer any goals to aim other than winning (I guess). Probably most egregious, the year-end draft is completely run by the CPU, and the preseason and fantasy drafts are gone.
Predictably, the Hockey Ultimate Team mode is plenty intact. After all, EA looks at it as a central piece to making $1 billion from extra content this year. However, the only way to earn pucks now seems to be from playing online -- no longer picking up a few from time spent in singleplayer modes. Or, (as EA would surely like) just open up that wallet of yours.
For what it's worth, EA's patching some of these missing features back into NHL 15. Already added are a playoff mode, coach feedback in Be a Pro, and the three stars of the game (how the latter was ever overlooked, I'll never know). Coming soon are online team play and the aforementioned ability to control the draft in Be a GM. That's the extent of the plans that EA has outlined thus far.
It's all such a shame because at its heart NHL 15 is a very solid hockey game. It just doesn't do any of the non-hockey stuff right. Honestly, newcomers to the franchise might not even notice. But, series veterans would feel incredibly cheated. If nothing else, this is a great foundation for EA Canada to build on as it gets more comfortable developing for Xbox One and PS4.
There are undoubtedly great things in the pipeline for the NHL franchise, but NHL 15 isn't a part of those plans.
On-ice first star, off-ice distraction With regard to sports games, the most important facet of any given title should always be the actual playing of the sport. That's how NHL 15 is. It mostly shines when you're on-ice, leading the charge through the neutral...
FIFA 15, just released yesterday in North America and yet to be released in Europe and the UK, is already having some troubles. Maybe you're in luck if you buy it on Xbox One, PS4, Xbox 360, PS3, Wii, 3DS or Vita (and b...
CoilWhine I am pretty hyped for when I get a laptop because I'll be able to have a good enough connection to stream XbOne/soon PS4 games to it along with natively rendered Steam games. Hype!Avoclefo Got a PS4 that came with SW Battlefront this week, and planning on picking up the FFX/X-2 remake. Hype is through the roof, especially for FFX. If I were to get one other game, what should it be?Niero Desu Did a google maps search around my parents house for bars and there isn't one in like 25 miles, so I picked up an Intel compute stick and South Park: Stick of Truth on Steam. That's more or less the drunken screaming I'm in the mood for at about the cost.OrochiLeona Do you ever have that moment of clarity when talking to someone and suddenly realising: You're just a skull, and they're just a skull, with fucking eyeballs and a sac of skin being the only comparative difference between you visually? ..just me then?Nathan D After quitting for two days out of frustration, I beat Ludwig on my first try of the night. I'm on cloud fucking nine right now. Pixie The Fairy When I did my retail shift today, we were moving more Smash/Splat Wii U bundles and the Gears/Rare Replay/Ori XB1 bundles than Uncharted and Battlefront PS4s. I think Nintendo and MS have better value on their side this holiday. Sony got lazy.Confuseddalek I found this weird game called Samurai Heroes for 8 dollars today. Its not bad.Solar Pony Django Got Deadpool, Arkham Asylum and BioShock 1 and 2 all for 30$. Not to bad for going Black Friday shopping late.RadicalYoseph If you haven't played Tales from the Borderlands yet, GO BUY IT! By far the funniest game I have ever played, and the characters and narrative are incredibly well written. Very few memes unlike BL2 by the way.James Internet Ego Played all of Life is Strange today in one sitting. Bloody hell. You should all play it. Only game this year to make me cry. Bravo developers. Possibly the most valuable thing I've ever bought for £10.Gamemaniac3434 Last night, got farther than ever in Wasteland 2. This is my third playthrough-once thru beta, once through the orig version, now on Directors cut. Worth the restart, and it speaks highly of the game that I like it enough to do this. DAMONTA HERE I COME!KeithTheGeek GUYS HELP I KEEP BUYING MORE AMIIBO.
Today it was Little Mac, since he went back up on Gamestop's website. I probably would have gotten Captain Falcon as well if I wasn't already running a little short on cash.BigDoniel 50 hours in and I can safely say that Xenoblade is the best JRPG I've played in years. Should hopefully be finished in time for X too!Pixie The Fairy One job down on day I should have off, now for the other job.CoilWhine I beat Murasaki Baby on PS Vita. Easy 100% trophy. That ending theme tho. http://m.youtube.com/watch?v=UhjLfeetxM8TheGwailo I have 34 games in my Steam queue alone, 4 on xbone, and a handful on handhelds. I have 3 days to make a dent. Time's up, let's do this!Archelon Community Question: To make up for yesterday, I decided to ask a second Community Question today. Have you taken advantage of any Black Friday deals today? If so, what did you purchase? Feel free to share pictures of your spoils, if you have any.Jiraya Some Black Friday artwork arrived today !
[img]http://i.imgur.com/VBD539P.jpg[/img]Lawman Black Friday is getting to me. All these games I kinda, maybe want that are at anywhere between respectable and deep discounts, but I'm not sure if I want to bite. I'm wondering if Godzilla's worth $12? After checking review scores, I'm not sure.Amna Umen Mission complete![IMG]http://i.imgur.com/SJKhuXP.jpg[/IMG]