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You might be tempted to call Ronin 'Kill Bill: the Videogame' photo
You might be tempted to call Ronin 'Kill Bill: the Videogame'
by Brett Makedonski

Devolver Digital has a penchant for picking up clever game jam submissions and giving them a chance to grow into fully-realized titles. Titan Souls is a fine example, and it would have never had any exposure outside of the tiniest of niche audiences; now, it's gotten enough funding and press that many eagerly await it.

One of the publisher's most recent pick-ups certainly has the moxie to follow the same path. Ronin is a smart, cerebral game -- one that requires care more than stick skills. A cursory glance invites comparisons to Gunpoint, but that'd be selling it short. Ronin melds real-time and turn-based play, a combination that results in an action puzzler of sorts, but with more emphasis on the latter than the former.

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Experience Points .01: The Legend of Zelda: Majora's Mask photo
Experience Points .01: The Legend of Zelda: Majora's Mask
by Ben Davis

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.

This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.

With Majora's Mask 3D coming out in a few weeks, I figured it would be fitting to make the first entry all about The Legend of Zelda: Majora's Mask, which happens to be my favorite Zelda game. Feel free to share some of your own favorite things about the game in the comments!

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12:00 PM on 01.24.2015

All Dtoid shirts are now $9.95 or less!

Literally every single t-shirt in the Destructoid store is now $9.95 or less! WOW! Some are as low as $4.95! HOT DAMN! Everything you see is on clearance, meaning once they're out of print you won't be able to get these shirt...

Mr Andy Dixon

12:00 AM on 01.24.2015

The return of news on Dtoid's YouTube channel? Lets start with Pokkén Tournament

Today was a pretty huge day for Destructoid. One of the founding fathers of the website returned to the fold and swiftly kicked NBA2K15 in the nuts. We reviewed the New 3DS with lukewarm appreciation, tempered with the ...

Jonathan Holmes



Beard View impressions of Puzzle & Dragons Z on 3DS photo
Beard View impressions of Puzzle & Dragons Z on 3DS
by Jonathan Holmes

When Nintendo announced the New Super Mario Bros. version of Puzzle & Dragons for the 3DS, reports came in that their stock values skyrocketed. Puzzle & Dragons is a huge hit on mobile devices in Japan, much like Candy Crush and Angry Birds are in the United States. While the series needs no introduction in its home country, the rest of the world might need a little more information on Puzzle & Dragons before we get too excited about it. Good thing we have Jed from Beard View to help us understand what this Pokemon meets Bejeweled-style union of mass compulsion is all about. 

Beard View is a new series from Dtoid and DimmuJed that offers impressions of games that many of us know of but have never been able to play. We're starting off with Japanese 3DS games, but we could go anywhere from there. If you have games that you've only heard about but have never gotten to see for yourself, let us know and we'll try to get them on Beard View

While you're at it, let me know what you think of the Beard View theme song. Like with opening number for Amber's Unboxing Series, it's all my fault. 

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Square Enix is making me take my shoes off, which socks should I wear? photo
Square Enix is making me take my shoes off, which socks should I wear?
by Steven Hansen

I'm going to go check out Dontnod's Life is Strange tomorrow ahead of its January 30 release and, well, life is strange. In the housekeeping email about the appointment, there were some bold lines (like embargo) with pertinent bullet points underneath (expect our review next Thursday).

The third bold line, though.

"Shoes

  • Because we're using an Airbnb, you'll need to take off your shoes in advance. SEA will provide slippers, or you can go barefoot or wear clean socks. Weird I know, but it's apparently non-negotiable."

Now, I'm okay with this. I'm a firm believer of a "no shoes indoors" rule. Seems like common sense to me and on the side of my front door is a mountain of shoes that says politely to guests, "Take your fucking shoes off you filthy animal." Still, this is a bit different. I love to look my best. So what socks should I rocks tomorrow? 

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Drawstructoid: Predicting Evolve's unknown DLC monsters photo
Drawstructoid: Predicting Evolve's unknown DLC monsters
by Darren Nakamura

Evolve is releasing with a few monsters and a handful of hunters, but more will be on the way through the magic of downloadable content. Some of the monsters are known entities, but others are complete mysteries. At least, to you they are.

We at Destructoid have the inside scoop on Evolve's unrevealed DLC monsters. Official artwork still needs to be finalized, but we have gone the extra mile and provided you with artist's renditions of the terrifying creatures. Included are quotes from each monster designer on the creation's abilities.

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Evolve director on DLC: 'I don't like people thinking we're doing underhanded, dirty shit' photo
Evolve director on DLC: 'I don't like people thinking we're doing underhanded, dirty shit'
by Kyle MacGregor

Evolve was peddling pre-order bonuses before its publisher had even shown off what the game looked like. A year later, we have a better idea what type of experience Evolve will offer when it releases next month. However, concerns regarding its business strategy linger.

Months ago, Turtle Rock Studios co-founder Chris Ashton made headlines when discussing the developer's plans for DLC. He stated the game was built "from the ground up" for add-on content, something he claimed Evolve would support "more so than any game ever before."

I broached the snafu with creative director Phil Robb during a studio visit late last year, a conversation that once again seems relevant in light of recent announcements surrounding the game's mystifying DLC plan and the negative reaction it has elicited from fans.

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Little Mac's true calling revealed photo
Little Mac's true calling revealed
by Jonathan Holmes

Believe it or not, but someone at Nintendo actually liked the Captain Falcon's ass tribute amiibo video we did last month. Thanks to that happenstance, I ended up with an extra Little Mac amiibo a couple of days ago. I felt it was my solemn duty to take this fortuitous event as an opportunity for video production, but how do you follow something like Captain Falcon's ass? Rapping about parts of Mac's body would just end up feeling derivative and tacked on.

Or would it? 

If Nintendo likes this episode of Samba de Amiibo as much as the original, then expect to see more amiibo music videos from Destructoid in the future. I'm also thinking of pitching Samus and Sagat to them for release on Nintendo Video. Do you think they'll go for it? 

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Samus and Sagat: Smash Bros. can be bad for you photo
Samus and Sagat: Smash Bros. can be bad for you
by Jonathan Holmes

No matter how hard I may try, I can't change. I'll sit down at my desktop and think "Hey, maybe I should write a script for show like 30 Rock?" and before I know it, I have Samus and Sagat at the kitchen table talking about how it's not always good to stay up all night playing Super Smash Bros

People get mad at guys like George Lucas and Thom Yorke for not giving fans what they want, but I've got to imagine that they can't always help it. We're all stuck with our brains, and we can't help but make the things that come out of those brains. If I could just choose to write a sitcom like 30 Rock, I would. Instead, I wrote Samus and Sagat. I hope you like it. 

Thanks to Linzb0t for the fantastic logo, EndShark for the amazing animations, Stemage of Metroid Metal and SoulEye for the theme song, Bob Ross for shooting and editing the thing, and of course Maddy Myers for being Samus. You all have real jobs and you didn't have to take the time out to help me with yet another weird video project. It means the world to me that you were willing to take the risk on our team-up. I owe you big time. 

That goes double for all of you out there who called for Sagat to come back and were willing to give this new series a shot. I'm lucky to have you. If you want more of this show, be sure to spread it around. We'd like to make more of these if we can.

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Suda51, Midnight City and game review reform with Tim Rogers photo
Suda51, Midnight City and game review reform with Tim Rogers
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last week on Sup Holmes we welcomed Tim Rogers of Action Button Entertainment back to the program. We talked about a lot of things, even by Tim Rogers standards. We heard all about Tim's experiences fitting into Suda51's pants while working on Shadows of the Damned, how his relationship with Kenta Cho (Tumiki Fighters, Blast Works) influenced the creation of the deconstructed sports title Videoball, hints about what the heck is happening with Midnight City, how to make game reviews less stupid, and a lot more. 

I was particularly touched by Tim's emotional display of annoyance and love towards the end of the episode. This is Tim's second time on the show, and it was clear that he took the Dtoid comments he received on his first episode very seriously. If you're the kind of person that judges a man by the shape of his glasses, Tim has a word or two for you. The general idea is, reverse-reverse nerd persecution is no better than regular nerd persecution. Like a group of wise rappers once said, we're all in the same gang. We'd all do well to remember that.

Thanks again to Tim for appearing on the show, and be sure to tune in today at 4pm EST when we welcome Justin from Vagabond Dog (Always Sometimes Monsters) to the program. 

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2:00 PM on 01.16.2015

The New 3DS' nubbin' will fare better than the Circle Pad Pro

Roughly a year and a half after the 3DS launched in 2010, the Circle Pad Pro was announced. Due to numerous complaints about the lack of a second analog stick on the portable, Nintendo relented, in the weirdest way possible -...

Chris Carter



I know how to save Call of Duty in a post-Advanced Warfare world photo
I know how to save Call of Duty in a post-Advanced Warfare world
by Nic Rowen

I don't think I can ever go back to the old style of Call of Duty.

I've heard some variation of that sentence at least once per week since the launch of Advanced Warfare, and if I were Treyarch or Infinity Ward, I'd be sweating right now. Not “oh, this room is a little too warm” sweat either. I'm talking a glossy, dripping, full-on flop sweat. Sweat so profuse it could be more accurately described as skin vomit.

Sledgehammer broke the code, solved the Sphinx's riddle, and threaded the impossible needle; the studio found a way to make CoD feel fresh and interesting again without screwing up the the basic formula. The developers took all the best parts of the CoD experience and added a sleek sheen of sci-fi gizmos, meaningfully different weapon types, and late-'90s mobility (basically rebuilding all the FPS tropes CoD played a massive hand in tearing down over the last decade), and it worked.

Even scornful hipsters such as myself, who have made sport of the series for years as an easy target for our snark, are giving Advanced Warfare a second look. A good long “hrmmM?” with a flirty upward inflection. AW coyly wiggling its exo-skeletal frame, like what you see?

People love it, and they aren't about to go back to slogging it on the ground with a crusty AK-47 or accepting the dolphin-dive as the height of combat mobility. So what the hell do you do if you're Infinity Ward or Treyarch? Halfway through production on your own version of the CoD experience, knee-deep in code, QA, voice work, and the million other pieces that eventually assemble a videogame, and you find out that THIS is what the people really wanted all along (even after harping on Titanfall all year)?

You pivot, that's what you do.

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It's getting hot in here! Top 10 fire levels photo
It's getting hot in here! Top 10 fire levels
by Ben Davis

The holidays may be over, but the snow keeps falling and the temperatures are still way too cold for comfort. So what better way to warm up during these cold winter months than taking a stroll through some of your favorite fire levels? These places will heat you right up!

What makes a good fire level? Pools of lava, volcanoes, flames licking at your heels... fire levels are imminently dangerous and tricky to navigate. They're often designated as the final area of a game, or at least near the end of the game, due to how dangerous they can be.

Can you take the heat?

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7:05 PM on 01.13.2015

Destructoid saves the world: Come watch me play XCOM

I've not played anything more than turn-based strategy games in recent months, years. Massive Chalice. Invisible, Inc. Fire Emblem: Awakening. XCOM: Enemy Unknown. I started an Enemy Within playthrough one evening last y...

Steven Hansen

6:00 PM on 01.13.2015

Radio Destructoid got me pregnant

Radio Destructoid is our official community-focused podcast! Join hosts Mr Andy Dixon (Community Manager), Bill Platt (Community Playdate Manager), Conor Elsea (US Community Monster), Kyle MacGregor (Associate Editor), and Oc...

Mr Andy Dixon