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Very Quick Tips: Civilization: Beyond Earth photo
Very Quick Tips: Civilization: Beyond Earth
by Darren Nakamura

Civilization: Beyond Earth is fantastic, but even though it does a lot through tutorial popups, missions, and the Civilopedia to help new players, it can still be daunting. With several new systems in place, even series veterans could benefit from a bit of a head start. Learn from my mistakes.

Some of these tips apply to the Civilization series in general, but most of them are specific to the new stuff found in Beyond Earth.

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3:30 PM on 10.22.2014

Slowpoke: A short story

It was morning. Slowpoke's eyes casually fluttered open, as bit by bit the creature came to the realization it had survived another night. Costively, Slowpoke began mulling over what to do with its day. This went on for some ...

Kyle MacGregor



We wanted to play 'Ninja Mystery,' the game inside 50 Cent: Blood on the Sand photo
We wanted to play 'Ninja Mystery,' the game inside 50 Cent: Blood on the Sand
by Bill Zoeker

Max and I are really getting goofy on Bacardi and Vitamin Water in this portion of our live playthrough of 50 Cent: Blood on the Sand. We discover an awesome arcade cabinet called Ninja Mystery in the game. We also talk about how we like to laugh, and eat pizza, and hug, and how our favorite kind of animal is a dog named Henry; but you wouldn't know him because he lives two towns over and goes to a different school.

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Hatred proves that we need violence to mean something again photo
Hatred proves that we need violence to mean something again
by Brett Makedonski

Last week, we saw the announcement and reveal trailer for Hatred -- a game that puts the player in control of a suicidal person who sets off on a rampage to kill as many citizens and cops as possible before being killed in action. The reaction was polarizing to say the least. Some found it intriguing and explorative; others found it deplorable and tasteless.

The near-universal constant, however, was that almost everyone agreed Hatred has the right to exist. But, as such, everyone has the right to critique it. Nothing's immune in that sense. Given some time to let that critiquing sink in, the ultimate question that arises from Hatred is "How did videogames as a whole get here?"

The most divisive and obvious conversation piece surrounding Hatred is its wanton violence. The trailer depicts, among other things, execution-style murders of police and civilians alike, many of who are pleading for their lives. There are two camps of thought concerning this. One thinks it falls in line with what is commonplace in Call of Duty and Grand Theft Auto; the other feels it's over the line and that the context, tone, and glorification of the killings make all the difference.

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6:00 PM on 10.21.2014

Radio Dtoid 047: Kurt Sparrow: Super Spy

Radio Destructoid is our official community-focused podcast! Join Aaron "Mxy" Yost (Forums Admin), ConorElsea.com (US Community Manager), Beccy Caine (EU Community Manager), Kyle MacGregor (Contributor), and Mr Andy Dixon as ...

Mr Andy Dixon



Pay phones are swear stores in 50 Cent: Blood on the Sand photo
Pay phones are swear stores in 50 Cent: Blood on the Sand
by Bill Zoeker

Max and I are getting steadily more drunk in this segment of our 50 Cent: Blood on the Sand livestream. We get a little drunkenly political, considerably more stupid, and start to wonder if Nick Robinson will ever show up.

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We learned Fiddy doesn't need to move his mouth to swear in 50 Cent: Blood on the Sand  photo
We learned Fiddy doesn't need to move his mouth to swear in 50 Cent: Blood on the Sand
by Bill Zoeker

Watch the slow progression of our drunken stupidity as we continue to trudge through 50 Cent: Blood on the Sand. In this segment, I try to make my Bacardi and Vitamin Water cocktail less terrible with lime juice, sadly to no avail. Then Max and I poop a bunch of nonsense from our mouths, as usual.

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We don't recommend eating a whole turkey before you play Borderlands: The Pre-Sequel photo
We don't recommend eating a whole turkey before you play Borderlands: The Pre-Sequel
by Bill Zoeker

Max and I round out the first hour of Borderlands: The Pre-Sequel with groggy, terrible jokes. We also talked about the mysteries of Boz Scaggs. And... stuff.

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We formed a gang called Youngsters With Gumption while playing 50 Cent: Blood on the Sand photo
We formed a gang called Youngsters With Gumption while playing 50 Cent: Blood on the Sand
by Bill Zoeker

Max and I got drunk and played 50 Cent: Blood on the Sand on Destructoid Twitch channel, because we’re idiots. In this installment, the boys discuss Eazy E, Rocky IV, Obie Trice, and ghetto workout videos.

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Hardline: 33 - The Evil Within or without, Mordor as a dating sim, and the deplorable 'Hatred' photo
Hardline: 33 - The Evil Within or without, Mordor as a dating sim, and the deplorable 'Hatred'
by Jordan Devore

This week on Hardline, Brett, Steven, and Jordan talk about Shinji Mikami's latest horror game, The Evil Within, and Hatred, a game that's just plain horrific.

On a lighter note, there's also a discussion about recent features including why Shadow of Mordor should've been a dating sim and that time some of us got angry and broke controllers.

For the audio-only episode, you can subscribe on iTunes and RSS or download directly.

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Missing EarthBound is my biggest gaming regret photo
Missing EarthBound is my biggest gaming regret
by Jordan Devore

Every so often on Destructoid, we publish a post celebrating EarthBound and, right on cue, I come away impressed. Whether it's Chad recounting an emotional, fourth-wall-breaking moment, Jonathan explaining the game's greatness, or Darren sharing a heartfelt animation, I'm left in awe at the raw passion, talent, and near decades-long commitment of its fans.

I also leave those posts feeling a hint of sadness. For as much as I know about EarthBound, I don't *know* EarthBound. Not personally. I would say I've never experienced it before but that's untrue. I have tried and failed to play it a couple of times now, as recently as a few years back. That last attempt wasn't painful so much as it was a little depressing.

"Why can't I get into this?" I remember asking myself. "I'm sure I'd adore it if only I could!"

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Killer Instinct's Season 2 is off to a great start photo
Killer Instinct's Season 2 is off to a great start
by Chris Carter

Although it had a few issues in terms of content, Killer Instinct on Xbox One was actually a good game at launch. Since then, I've taken a look at both Spinal and Fulgore, and found them to be a great addition to the already well balanced cast.

After Double Helix flew the coop, the game's fate looked rather iffy until developer Iron Galaxy took over the mantle. The changing of the guard would leave anyone on edge, but IG has done well by Killer Instinct with the Season 2 update, bringing in two new characters and a brand new UI.

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Confessional: I make up my own stories for games photo
Confessional: I make up my own stories for games
by Nic Rowen

So here is a dumb thing I do: I make up my own stories in games.

No, I'm not just talking about RPGs like Fallout or Skyrim where the entire point is to go out and make your own mark on the world. I'm talking about just about every kind of game. Action titles that already have stories, multiplayer shooters where there shouldn't even be a narrative; hell in a darker moment in my life, I once tried to make a fictional justification for I.Q.: Intelligence Qube, a puzzle game where you rotate giant cubes floating in a void. HELP ME.

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Donkey Kong 64 made me the gamer that I am today photo
Donkey Kong 64 made me the gamer that I am today
by Brett Makedonski

Before each episode of Hardline, Destructoid's videogame news podcast, the cast always takes a few minutes to chat while our producer sets the show up. This week, Jordan mentioned that he'd been thinking about Donkey Kong 64 a lot lately, a game that he liked more than most others. The statement struck me as odd; Donkey Kong 64 has always been an absolute gem in my eyes.

"What do you mean? Do people not remember that game fondly?" I asked. Jordan replied "Not necessarily. A lot of people on the Internet think there was too much collecting." It had never clicked before, but Donkey Kong 64 very well may have been where I learned to love collectibles, and it may also be the game that molded me as a gamer.

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1:30 PM on 10.17.2014

Shocking videogame character pregnancies!

Across the Internet today, fictional characters are coming to realize they are all pregnant.  #妊娠検査薬コラ

Kyle MacGregor



Is classic Survival Horror considered old fashioned now? photo
Is classic Survival Horror considered old fashioned now?
by Dale North

I like to be scared. I'm not some kind of dark-obsessed weirdo, though. I just really enjoy the feeling of being tense or terrified, so much so that I used to think that there was something wrong with me. Maybe there is.

A few years back, after a nearly year-long kick of reading freaky books, watching horror movies, and replaying some of my favorite survival horror videogames, I decided to do some digging into why I like to be scared. It turns out that the typical reasons are fairly tame; some folks like the huge pile of satisfaction feels they get from being able to work through tense or scary moments. It's a break. An escape. Something new and different. 

Being armed with the knowledge behind these feelings out doesn't change that I'm still drawn to them. And I've found that survival horror games are still the best way to get that high. I regularly replay the classics. I chomp at the bit for new ones and devour them when they're finally released. I'm hooked.

But I'm starting to feel a bit old-fashioned in my love of these games.

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