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John Romero's about to make you his pitch for Gunman Taco Truck  photo
John Romero's about to make you his pitch for Gunman Taco Truck
by Steven Hansen

Indie developers make some cool as heck games, but they're not always so great at selling them. We want to them work on their pitch game until they're at Bumgarner levels and we want to take advantage of the the horrible, horrible GDC elevators that get gummed up with folks who don't know you're supposed to walk on the left, stand on the right.

Welcome to another Escalator Pitch. We've gone from pitching classics to meta escalator pitches to, hey, an actual game in development. One from storied id co-founder John Romero (Doom, Quake, Daikatana), who is working on Gunman Taco Truck with Brenda Romero and their sons Michael Romero and Donovan Romero-Brathwaite. The latter thought up the idea.

Headline courtesy of Jonathan Holmes, that lovely man.

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Lots of games are morally bankrupt, we get it photo
Lots of games are morally bankrupt, we get it
by Anthony Burch

With Hotline Miami 2 recently released, I realized I am really, really tired of games that belong in its genre. When I say "genre," I refer not to "action games" or "indie games" or even "violent games," but a subtler, more hypocritical classification: I'm referring to videogames that criticize violent videogames and their fans, while still being violent videogames.

Hotline Miami. Far Cry 3. Games that turn a mirror on the player and say, "look at you! Look at how much you love simulated, throwaway violence, you absolute monster! Let me rub your nose in how gross you are...by filling your screen with lovely, lovely violence!"

There are much better ways to deal with violence in videogames, and they don't involve hypocrisy.

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10:30 AM on 03.19.2015

Podtoid 288: Tim Schafer likes cat butts

The Podtoid gang returns from GDC, PAX East, and EGX Rezzed to discuss the horrors they've witnessed out in the real world, fighting illness and fatigue to report on Tim Schafer's affinity for kitty bottom, and other thi...

Kyle MacGregor

9:00 AM on 03.18.2015

How do you feel about the current Telltale formula?

Once upon a time, adventure titles were among the hardest challenges in the gaming universe. "Pixel-hunting" is a phrase many old school gamers are all too familiar with, searching for the exact right spot on the screen ...

Chris Carter

9:30 PM on 03.17.2015

Beard View: Battlefield Hardline

Bang bang cops and robbers,bang bang robbers and cops, bang bang, rob that bank, put 'em in jail, put 'em in jail The new cops and robbers game is out, and you have to rob them banks or catch them thieves by any means necess...

Jed Whitaker

5:00 PM on 03.17.2015

Tingling your joypads: ASMR and videogames

There’s a trend sweeping over YouTube at the moment, one that went unnoticed by me up until a few months ago. It's called ASMR (or if you want to kill time and sound fancy, autonomous sensory meridian response). I don&r...

Claire Sharkey



Jackbox Games talks You Donít Know Jack, Twitch, and the future photo
Jackbox Games talks You Donít Know Jack, Twitch, and the future
by Chris Carter

Jackbox Games has been busy. In addition to reviving the You Don't Know Jack franchise for modern consoles, it's also built an intriguing online infrastructure from the ground up. As an innovative way to solve the "controller problem" for fairly new platforms, Xbox One and PS4 owners can use their mobile devices (or anything that has internet access) to tap in and play with seven other people.

It's a really cool concept, and now Jackbox is poised to integrate it with Twitch for a full-on virtual party. Since the company is launching a Kickstarter for a brand new game that uses the same tech, I decided to reach out and pick CEO Mike Bilder's brain a bit.

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8:30 AM on 03.17.2015

Game News Haikus: PAX East Edition

Last week's video was a little late thanks to PAX East, and I said I'd make it up to you. This week, instead of seven haikus we have ten, and for good reason. In this series, we normally take a look at the stories that gathe...

Darren Nakamura



Destructoid turns nine: Let's celebrate with our favorite articles photo
Destructoid turns nine: Let's celebrate with our favorite articles
by Ben Davis

Destructoid turned nine today! Can you believe it? This lovely place full of incredible people has been doing its thing for nearly a decade, and it's not slowing down anytime soon. We can keep this wonderful, crazy community alive and thriving for years to come!

Destructoid has had nine great years of entertaining features, heartwarming stories, creative videos, zany podcasts, impressive community blogs, amusing forum threads, and all kinds of awesome stuff. Some of our favorite staff and community members have come and gone, but the spirit remains the same. We're still the weird, fun-loving community we've always been.

This year, we're celebrating by taking a look back at some of Destructoid's best moments. Here are some of the staff's favorite Dtoid memories:

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10:00 AM on 03.15.2015

David Fox on forming LucasArts with George, writing with Douglas Adams and more

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] Last Sunday's Sup Holmes i...

Jonathan Holmes







What can save Titanfall 2? photo
What can save Titanfall 2?
by Nic Rowen

I absolutely adored Titanfall, but going by the comments and blogs I've read over the past year, it seems like I'm the only person on Earth who did. Every article, news post, or blog written about the game invariably becomes a celebratory dance on its grave in the comments. While a lot of the ire is chalked up to hype backlash, a schadenfreude-rich reaction against all the positive preview coverage the game received pre-launch, I think it's safe to say the problems go deeper. Snarky comments are one thing, but it's hard to explain the empty servers, tepid response to updates, and lack of longevity without acknowledging that something about the game just didn't work.

Clearly Respawn messed up. Despite seeming like they had all the right elements to be the next big thing, Titanfall's mix of stompy robots and parkour commandos failed to light the world on fire. With the recent official announcement of the sequel, I've been wondering what they can do to win players back. Certainly going multi-platform is already a step in the right direction, but they'll have to make some big changes if they want to earn a real audience.

As a fan of the original, I have my own wishlist of features I would love to see in the sequel that just might help them put some more players in the cockpit of a Titan.

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Samus asks Nintendo for a new game photo
Samus asks Nintendo for a new game
by Jonathan Holmes

Nintendo is famous for frustrating some of their diehard fans. The irony is, those fans are only frustrated because Nintendo is doing a lot of things right. It may not let us buy a lot of their products, and it often takes its time with releasing the games we want, but the fact that we want those products and games in the first place speaks to Nintendo's skill at maintaining its relevance.

More than anything though, it's Nintendo's poker face that seems to bother people the most. It sometimes seems unaware of what fans want, but is that just an act, or is it just unwilling to tip its hand when pressed to tell us what it's up to?

Having spent the entirety of PAX East in the midst of an identity crisis, Samus finally broke down and demanded that Nintendo show some emotion. Does it love her anymore? Is it ever going to give her a starring role again? These are not easy questions to answer. The man fielding those questions on Nintendo's behalf was none other than Kit Ellis, co-host of The Nintendo Minute and Metroid superfan. While it's tough to top the signing of a Purple Pikmin, I think Kit did an equally excellent job in managing this bizarre encounter. Thanks again, Kit.

Without meaning to, Maddy "Samus" Myers and I ended up turning this What Samus Wants PAX East 2015 coverage into a full on spin-off of Samus and Sagat, complete with a three-act narrative. If you watch it from the beginning to end, the story is sort of reminiscent of Zoolander. That's pretty cool I guess.

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4:30 PM on 03.13.2015

Escalator Pitch: Funktronic Labs sells me on some all-time classics

It may not be as enthralling (or wacky) as a cat cafe timeshare, but Funktronic Labs has something it wants to sell me.  You see, these two guys heard I was wandering around GDC last week with a satchel full of money, j...

Brett Makedonski



Xbox to indie devs: There's a place for your game on Windows 10, no matter the size photo
Xbox to indie devs: There's a place for your game on Windows 10, no matter the size
by Brett Makedonski

Microsoft announced last week at GDC in San Francisco that it was introducing cross-play between Xbox One and Windows 10 devices. That opens a world of possibility in ways for developers to deliver games to their audience. Some will likely take full advantage; others will be more reserved. But, the option's there, nevertheless.

Following Xbox boss Phil Spencer's talk, I sat down with ID@Xbox program director Chris Charla to discuss what this new ecosystem meant for independent developers. There was a lot of ebb and flow to the conversation, but the main takeaway was "There's a place for [indie devs] -- no matter what size or scale the game is -- on Windows 10."

Charla was the man that was brought aboard by Microsoft almost two years ago to try to keep Xbox in the never-ending arms race to court independent developers. The Xbox 360 generation saw Microsoft use up a lot of goodwill in that department, and it needed to re-establish its name. That's what ID@Xbox was built for: to recruit developers that bring a different flair to the Xbox stable of games.

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8:00 AM on 03.11.2015

Game News Haikus: Gigantic, Borderlands, sex, and more

This week's episode a little late, courtesy of PAX East. I'll make it up to you, I promise. Last week D. Takeshi Nakamura had a little accident, inserting a line with a deplorable six syllables in it, which some keeping trac...

Darren Nakamura



Holy hindsight! Five series that should have been on Wii photo
Holy hindsight! Five series that should have been on Wii
by Tony Ponce

By the end of 2014, Xbox 360 had slid past Wii to become the best-selling seventh generation console in the US. While a fantastic achievement for Microsoft, this event also punctuates the drastic shift in Nintendo's market dominance. Where once Wii was on track to become the best-selling dedicated gaming console of all time, it's now all but forgotten.

There are various reasons why history played out the way it did, but at the end of the day, it's all about the games, and Wii's library had some pretty glaring holes. To be fair, there were a lot of fantastic games on Wii -- Nintendo itself published some of the most critically acclaimed and commercially successful titles in company history, while several third parties were able to ride the wave to good fortune.

Sadly, the industry at large didn't support Wii in a manner befitting of a market leader, resulting in a legacy of wasted potential. Had these publishers done a better job in leveraging their biggest brands on the little white box, the current gaming landscape could have been much different.

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