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Battlefield & Dead Space photo
Battlefield & Dead Space

EA: Hardline doesn't mean annual Battlefield, new Dead Space possible


A new Dead Space will 'absolutely' happen at some unknown point in the future
Jun 17
// Steven Hansen
Still confused about how Hardline -- the Battlefield game, not Destructoid's podcast -- came to be? EA Studios executive vice president Patrick Söderlund explained to Polygon: "Karl-Magnus [Troedsson], who...
Freebies photo
Freebies

Dead Space is free if you're willing to put up with Origin


It's gotten better, I'll say that much
Mar 27
// Jordan Devore
In an effort to get you to finally install Origin, Electronic Arts has begun a new On the House promotion in which "full games, expansions, and more" can be downloaded for free. The first selection is one those who can deal w...
Dead Space photo
Dead Space

Ride to Hell in this amazing Dead Space motorcycle helmet


It's soooo shiny
Jan 25
// Wesley Ruscher
I'm pretty sure I'd never ride a motorcycle, but if I had this custom made Dead Space helmet I might have to reconsider.  Crafted by Xtreme Kreations, the attention to detail on this one of a kind piece is quit...
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Jimquisition happens every Monday!
You don't have to hate downloadable content to avoid ever buying the stuff. Even heartfelt fans of the concept can be thoroughly turned off, and it's all thanks to the idiots trying to sell it. Your old pal Jim loves DLC, as...

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Jimquisition: Fee to Pay


Jimquisition happens every Monday!
Jul 29
// Jim Sterling
It's time to talk about why "optional" microtransactions in games aren't really optional, and why they're especially gruesome in games we already paid for at retail. The rise of "free to play" elements in games that are not ...
Dead Space movie photo
Dead Space movie

EA pushing forward with Dead Space movie


Dead Space film not dead, written by Street Fighter: Legend of Chun-Li screenwriter
Jul 19
// Steven Hansen
The idea of a Dead Space film has been thrown around for several years now, but news out of Comic-Con suggests EA could be more seriously pushing the property towards becoming a film franchise. Maybe Dead Space 3's "disappoin...
Art of Dead Space photo
Art of Dead Space

Impressions: The Art of Dead Space Enhanced Edition


Grotesquely Beautiful
May 26
// Jason Cabral
Earlier this week I got the chance to take a closer look at one of Titan Books' recent iOS endeavors, Awakening: The Art of Halo 4 Enhanced Edition. While I enjoyed seeing the beautiful and picturesque vistas created by John ...

Game music on guitar like you've never heard before

May 15 // Jayson Napolitano
Top Picks TransfigurationRelease Date: May 3, 2013Price: $10.00Availability: Loudr (digital) / Mustin Enterprises (physical)Artist(s): The Altered Beasts [embed]253588:48627:0[/embed] This is definitely the album I never knew I always wanted. William Reyes and Tim Yarbrough from The OneUps have formed a side project called The Altered Beasts, performing a variety of game music arrangements for guitar, and the results are amazing. Not only are they spot on with their song selection, they also offer some great interpretations throughout. Everything is laid back and surprisingly full despite only featuring two instruments. A number of tracks stay true to their original source stylings. "Green Hill Zone" from Sonic the Hedgehog retains its coolness; "Fisherman's Horizon" from Final Fantasy VIII is as beautiful as ever (if not more so!); "Overworld" from Super Mario Bros. 2 is as bouncy and fun as you'd expect; "Pollyanna" from Mother is still one of the best ballads in the business; "Radical Dreamers" from Chrono Cross is incredibly sweet; and "Dire, Dire Docks" from Super Mario 64 is super dreamy. "Sub-Castle" from Super Mario World was always a desperate and broody track and retains that feeling here, making it one of the darker songs on the album, but it's still subdued and plays well with the others. Now, on to the surprises. The rhythmic variation in "To Zanarkand" from Final Fantasy X, the funky swing in "Zelda's Lullaby," and the sunny and joyous "Bloody Tears" from Castlevania II blow my mind (what a wonderful day to have a curse!). "Menu Select" from Metroid Prime is another treat as a wondrous and contemplative tune that remains upbeat. The album closes with another dreamy one, "The Legendary Theme" from Gitaroo Man. With this track and "Pollyana," I would have guessed that Dale North came up with this track listing! This album is simply fantastic and will be on constant rotation throughout my house on lazy days. I've been looking for something like this to relax to lately, so the timing couldn't have been better. Perhaps you'd like to chime in with other recommendations after picking this one up? BioShock Infinite Digital SoundtrackRelease Date: March 26, 2013Price: Not for saleAvailability: Digital bonus with collector's editionsArtist(s): Garry Schyman, et al. Despite a number of deviations from the BioShock formula, Infinite has been a huge success. Series composer Garry Schyman is back on board and provides 40+ minutes of orchestral music. After reprises of some comforting Christian hymns, we get bombastic combat, an emotional standout with "Elizabeth," and a lot of tension and great musical moments. The somewhat mischievous "Lions Walk with Lions" with pizzicato strings and xylophone and the heavy and unsettling "Smothered" are among my favorites. The licensed tracks are a lot of fun and work nicely with Schyman's pieces as well, including the playful and upbeat Irish jig, "Rory O'More/Saddle the Pony." Schyman shows his mastery of the videogame medium once again, crafting a score worthy of the game and franchise. Most tracks are under two minutes in length, but I still can't help but love everything here. Other Releases [embed]253588:48649:0[/embed] Dead Space 3 Original Video Game SoundtrackRelease Date: February 13, 2013Price: $9.99Availability: iTunesArtist(s): Jason Graves and James Hannigan Series composer Jason Graves is joined by James Hannigan to take you along a tense ride full of ominous orchestral themes in Dead Space 3. There are some great moments here, but as you would expect, the score is very cinematic, so it's hard to pick out a single track that shines given how many emotions are contained within a single piece. Still, I love the chugging electronic moments that Hannigan brings in "The Broken Past" and "Lunar Express" along with his more emotional "Rosetta Suite." I would say that there are several moments that are more "cool" that "horrifying," which coincides with the more action-oriented gameplay that the game features. Graves brings the terror, however, with the explosive "Apoplexia" and foreboding "In Tents." This is a great score with some great moments and is more action-oriented than its predecessors, just like the game. That's good or bad, depending on what you thought of the game. Dragon's Dogma Dark Arisen Original SoundtrackRelease Date: April 24, 2013Price: 2,800 Yen (~$27)Availability: CD JapanArtist(s): Tadayoshi Makino [Sound Samples] This two-disc set contains music from the new Dark Arisen content as well as a "best of" collection from the original soundtrack album along with some unreleased and bonus tracks. The same complaints I had regarding the original Dragon's Dogma soundtrack still stand: There is a lot of moody rock-infused orchestral music here, but the melodies don't really draw you in and there's not a strong sense of atmosphere to compensate. I will say, however, that this album sports far more standouts than the original soundtrack. I really like a few of the more mellow tracks, and there are a couple pieces that rock really hard and had me looking up to find out what I was listening to. Somber vocal themes featuring a young boy's voice found at the end of the album are simply stellar, and are worth your attention (go to the official site to hear). The unreleased tracks feature strong melodies and should have been on the original album (I would have probably liked it a little better if they had!), and two remixes, one by Square Enix guitarist/composer Tsuyoshi Sekito and one by Dragon's Dogma composer Tadayoshi Makino (on piano) are also nice treats. So if anything, this is the Dragon's Dogma soundtrack to own. The Dark Arisen music has some shining moments, and you still get the best of the original soundtrack with some excellent bonus content [embed]253588:48623:0[/embed] Dungeon Hearts Official SoundtrackRelease Date: March 15, 2013Price: Not for saleAvailability: SoundCloudArtist(s): Various artists We've talked about the puzzle/RPG title Dungeon Hearts a few times here on Destructoid, and I was curious about the game's multiple soundtracks. What you have is series of soundtracks that come in fantasy, chiptune, rock, and electronic flavors. I'd say that the fantasy version by Sam English is my favorite of the bunch, but there's good stuff across the entire collection. English's harpsichord-laden and electronic-infused "Demon Slayers" and "Troublesome Foe" had me thinking of a hybrid between Castlevania and Mega Man, while Bill Killey's chippy "Acro Circus" makes great use of 8-bit evil laughs. PostPre's smooth "They of Legend" works in beautiful arpeggios, and VikingJesus's decisive "Under a Gray Sky" is simply great. While various artists involved have offered the soundtrack for streaming or purchase across the web, the developer has a nice collection of tracks from the game totaling nearly an hour of music. Check it out. GINGA FORCE Complete SoundtrackRelease Date: March 22, 2013Price: 3,000 Yen (~$29)Availability: CD JapanArtist(s): Various artistsThis is the two-disc soundtrack to the Xbox 360 shooter Ginga Force, composed by the electronic music masters at SuperSweep. As you can imagine, there's a lot of heavy-hitting electronic music with a retro edge. After an intentionally anime-esque opener with female vocals, it's strictly on to electronic and rock. Some of my favorites are the bassy and contemplative menu theme, the incredibly funky briefing theme, and a handful of stage themes, including the bumpin' "Dubious Dealer," the rockin' "Gallant Gunshot," and the dark and foreboding "Illicit Ideology -Invasion-" (cool track names, right?). A few featured remixes take a more modern approach, but for a soundtrack that focuses on a retro soundscape, I can't say they did much for me. While Ginga Force nails that retro shmup sound perfectly, I feel there's a lot of flash here without substance. Very few tracks stuck with me after repeated listens, which is a shame, because it's so well-composed and produced. Still, fans of this retro style or the game itself may find something to like, especially with in-game context. [embed]253588:48624:0[/embed] MONACO / GENTLEMAN'S PRIVATE COLLECTION - BundleRelease Date: April 24, 2013Price: $9Availability: BandcampArtist(s): Austin WintoryWe loved Monaco, but what you might not have known is that Journey's Austin Wintory was behind the music. This bundle combines the original soundtrack with a series of remixes by artists that include Mega Ran, VikingGuitar, and others. But don't come looking for a follow-up to Journey. This honky tonk piano score is a ton of fun and is not meant to be a moving orchestral experience. So forget about Journey coming into this and enjoy it for what it is: an incredibly zany and original score that matches the game's visuals and chaotic gameplay quite perfectly. I love the rambunctious main theme, "What's Yours Is Mine," the swanky "Liquidity," and the tense "The Devil's Trick." The remixes are also quite nice, including a jazzy flute performance by Laura Intravia, a fun a cappella by Peter Hollens, the ominous cello of Tina Guo, and some retro gaminess provided by William Kage. Check out the game and the soundtrack. They're both a blast and worth your investment! SOUL SACRIFICE Original SoundtrackRelease Date: March 13, 2013Price: 3,150 Yen ($31) (physical) / $9.99 (digital)Availability: CD Japan (physical) / PlayStation Network Store (digital)Artist(s): Yasunori Mitsuda and Wataru Hokoyama [Sound Samples] This isn't your typical Mitsuda and Hokoyama (AFRIKA). I've been extremely curious to see how they would tackle a darker title like Soul Sacrifice, and as you'd expect given their work with the Skywalker Symphony Orchestra, you've got a lot of big, bombastic, and tense orchestral soundscapes. The production values here are amazing. There are a lot of great moments, but unfortunately there isn't a lot to latch onto with track lengths falling under two minutes. To name a few of my favorites, though, I love the exotic female vocals and swaying strings in "A Certain Magician's Life," the somber "Tearful Tone," the beautiful string swells in "Requiem Within," the uplifting and adventurous "The Sky Used to be Blue," and the horrifying "Rumbles Echoing with Regrets." There's also some great electric guitar work in tracks like "Dangerous Miasma," "An Eternal Fight to End," and the main theme, "Soul Melody.” The closing track, "Hope and Future on the Same Page," finally shows a softer side and also incorporates vocals. Overall, I really like this album, but don't see myself coming back to it often. I just wish there were some lengthier listening experiences to really allow some of these great ideas to sink in. [embed]253588:48625:0[/embed] Star Command Original SoundtrackRelease Date: May 2, 2013Price: $8Availability: BandcampArtist(s): Marius Masalar If you're like me and weren't following Star Command, it's a pretty awesome and deep spaceship strategy game for iOS. The game certainly displays a sense of humor that is present throughout the comically epic space orchestra soundtrack. It's just unfortunate that there's only 40 minutes of it, given how much time I know I'd end up spending on this game. Right out the gate, you have the powerful "Skyward (Star Command Theme)" which is quite fitting. The regal brass of "Admiral on the Horn," the strong melody and sense of tension in "Steady as She Blows," the quirky "Doing Science," and the contemplative "Wonder" (my favorite track) all stand out. Still, $8 may be too much to ask for a soundtrack without a big name behind it. I really dig a lot of the lengthier tracks but wish some of the others had the play times to develop further. I'd love to hear some arrangements, however, as there are some solid ideas and melodies present. [embed]253588:48626:0[/embed] The Lost Angelic Chronicles of Frane: Dragons' Odyssey Original SoundtrackRelease Date: May 11, 2012Price: $10Availability: BandcampArtist(s): Steven Jordan Jordan "bLiNd" Steven's appearance at MAGFest 2013 and release of NESteryears have been some of my favorite things this year, so I was curious to see how he'd tackle a traditional action RPG. What we have is two hours of amazingly well-produced music written for the US release of the game (replacing the Japanese soundtrack), covering all of the typical RPG trappings from rockin' battle themes to jovial towns and ominous dungeons. I'll touch on a few of my favorites. A piano rendition of the main theme titled "Salvation" is both contemplative and catchy (and, in my opinion, is far superior to the vocal version of the theme that's also featured on this album), while "Snow Angels" channels the same vibe with strings and some dreamy reverberating guitar work. From there, it's time to rock out with the Asian-flavored "Fired Up!," the badass "Hell's Angel," the tumultuous and epic "Hades Beckons," and the retro-tinged "Bloody Rose." In all, this is a pleasant surprise from Steven, whom I've mostly known for his electronic work. I think he's well on his way to doing great things in a variety of genres and styles if this is any indication.
Latest Game Soundtracks photo
Note Worthy 015: Soundtracks you should be listening to!
Top honors for this month's Note Worthy go to a new guitar duo, The Altered Beasts, who you may recognize as the guitar players from the best game music cover band out there, The OneUps. The two team up for their debut album,...

Contest: Win Art of Halo & Dead Space digital art books!

May 13 // mrandydixon
[embed]253610:48630:0[/embed] More info for The Art of Dead Space: An extraordinary behind-the-scenes multimedia celebration of the hugely successful horror gaming franchise, The Art of Dead Space Digital Edition is an innovative e-Book collecting interactive galleries, video interviews, 3D render videos and gameplay footage.Paving the way for the future of digital publishing, the eBook edition of The Art of Dead Space features the pages of the print edition -- showcasing the staggeringly beautiful and gloriously gruesome concept art from Dead Space, Dead Space 2 and Dead Space 3 and the Dead Space graphic novels -- all of which can be pinch zoomed for amazing detail, plus never-before-seen additional galleries of concept art for the recently released Awakening DLC (following on from the story of Dead Space 3).The Art of Dead Space Digital Edition also collects exhilarating gameplay footage, detailed 3D videos, and fascinating exclusive behind-the-scenes interviews with the brilliant minds behind Dead Space's design -- including Steve Papoutsis (VP/GM Visceral Games/Executive Producer, Dead Space 3), Alex Muscat (Art Director, DS3), Ben Wanat (Creative Director, DS3) and Ian Milham (Art Director, DS1 + DS2). Never has an art book offered such breadth and depth of visual and interactive scope, allowing readers to immerse themselves in the universe of Dead Space and see gameplay spring to life from the very concept art that imagined it. More info for Awakening: The Art of Halo 4: Halo 4 -- the fastest-selling Halo title ever released on the Xbox 360 -- received outstanding reception from fans and critics alike. Celebrating the epic design of the bestselling fourth instalment in the iconic series, the Digital Edition is an innovative behind-the-scenes collection of interactive multi-media content.Paving the way for the future of digital publishing, Awakening: The Art of Halo 4 Enhanced Digital Edition features exclusive video interviews with the creators, gameplay footage and interactive galleries set to an iconic background soundtrack.It showcases behind-the-scenes interviews with the minds that conceived and created Halo 4's design, including John Liberto (Senior Concept Artist), Matt Aldridge (Lead Character Artist), Kenneth Scott (Senior Art Director) and Sparth (Lead Concept Artist).Each page and image can be zoomed into to incredible detail, while the digital edition additionally collects interactive galleries of the intricately detailed concept art created for Halo 4, including the games' characters, weapons, vehicles, and environments.
Digital art book contest photo
Courtesy of Destructoid and Titan Books
[Update: Contest over! Winners have been contacted via Dtoid PM.] Our friends at Titan Books have hooked us up with three codes for The Art of Halo 4 and The Art of Dead Space digital editions! These enhanced editions contain...

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Xbox Infinity, Greatness Awaits, Watch_Dogs & Saints Row


The Destructoid Show does its nasty thang
May 10
// Max Scoville
Hey everybody, here's today's Destructoid Show. It was a Friday, so it was live, so it's a little bit extra stupid because of that. We discuss the how "Greatness Awaits" with the Playstation 4, the possibility of the next Xbo...
Horror photo
Horror

John Carpenter wants to direct a Dead Space film


Could this be a Ghosts of Mars sequel???
May 08
// Allistair Pinsof
Sci-fi/horror mastermind John Carpenter (The Thing, Escape from New York ... uh, Ghosts of Mars?) told Game Informer that Dead Space would make for a great film and he'd make for a great person to direct it. "I maintain that ...
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Dead Space 3 is the latest game to have officially failed


Electronic Arts declares the game performed below expectations
May 08
// Jim Sterling
It had co-op and cover-based shooting, but Electronic Arts' flailing attempts to make Dead Space 3 "appeal to a wider audience" apparently failed. Visceral's latest game now joins Tomb Raider, Hitman: Absolution and Resident ...
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EA sales

EA: SimCity sales 'solid,' Crysis and Dead Space were not


Well, that's unfortunately backwards
May 07
// Brett Makedonski
Electronic Arts held an investors' call today, and one of the talking points was the performance of some of its biggest properties. Unfortunately, some of the information that was divulged was sort of disheartening. EA appear...
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Replica Dead Space Plasma Cutter will burn your face off


No really, it will burn you
May 06
// Hamza CTZ Aziz
YouTuber AnselmoFanZero built himself his very own replica Dead Space Plasma Cutter. Oh yeah, the gun can actually burn stuff, as demonstrated in his video. As for the gun itself, it weighs about 4.4 pounds, took about 200 hours to build, and features 1,500-milliwatt burning blue lasers. Space zombies beware – hobbyist builds a real-life Plasma Cutter [Gizmag, via Gizmodo]
Dead Space photo
Dead Space

This Dead Space fan movie blew me away


It might only be a few minutes long but it's worth the watch
Apr 20
// Alasdair Duncan
We might never get around to seeing a live-action Dead Space movie on the big screen but I'm not sure if a film coming out of Hollywood would nail the aesthetic of the games as well as this short, fan-made film. It...
Jimquisition photo
Jimquisition

Jimquisition: Dark Souls and Dark Sales


Jimquisition happens every Monday!
Apr 15
// Jim Sterling
Dark Souls sold over two million copies and is a bonafide success. Tomb Raider sold over three million copies and is a disappointing failure. Wut? Different projects obviously have different standards for succ...
Jimquisition photo
Jimquisition

Jimquisition: Bullshit In Sheep's Clothing


Jimquisition is a thing that happens!
Apr 02
// Jim Sterling
Join Jim as he celebrates the 100th episode of Jimquisition ... and complains about EA. Again. Companies (mostly EA) have started to learn they can get away with pulling their familiar stunts by giving them a new coat of pai...
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Saints Row IV, Battlefield 4 & The Phantom Pain


The Destructoid Show waves a big purple dildo around
Mar 15
// Max Scoville
Hey gang! I'm back from wherever I was, and I've brought with me today's Destructoid Show! Big news today with the first trailer for Saints Row IV, which looks as nutty as you'd expect it to. That'll be shown off at PAX East ...

Review: Dead Space 3: Awakened

Mar 15 // Jim Sterling
The Necromorph Moons aren't dead and they're ready to attack the universe. That's the big story point in Dead Space 3: Awakened. This is not a spoiler, either -- it's revealed early in the expansion chapter, and should be considered obvious since the Necromorphs are still around. More importantly, this vital plot point is not really built upon -- very little else of note happens during Awakened's two-hour run, only potential stories that never truly get told. To its credit, the new chapter attempts to bring back a sense of horrific, Event Horizon-style atmosphere. The surviving Unitologists on Tau Volantis are going insane and have begun to kill or mutilate themselves, evoking memories of the crazed Ishimura crew members. An offshoot of cultists who have taken to modifying their own bodies so they closer resemble Necromorphs make for some deeply disturbing foes, while Isaac's own mind is subject once more to hallucinations and haunting voices. It's all effective stuff while it lasts.  Isaac's co-op buddy, Carver, is also notable for having suddenly found a personality. Approaching a level of likability, Carver's banter and general attitude have improved to the point where he stands out as a legitimate character now, rather than a weak excuse to bow to industry gameplay trends. The dialog between he and Isaac feels a lot more natural as a result, especially once they start disagreeing with each other on the best way to deal with the Necro Moons.  As well as the new cultists, we get a variant of the Stalker Necromorph, and the Pack return from Dead Space 2 to give Isaac yet more dead children to slaughter. As one of the creepiest enemy types across the entire series, the Pack's reappearance is welcome, even if it is generally brief.  General briefness is by far Awakened's biggest problem. It's not just that it's a short adventure -- nobody expects a DLC add-on to last another ten hours -- it's that not a single idea presented in the game is fully formed, existing instead as merely a surface level showcase of what a good idea might possibly look like. The self-maiming Unitologist splinter group is a great concept, but never gets much screen time, while its mysterious leader is barely present in the plot. One seemingly invincible zealot that stalks the player à la Pyramid Head has a lot of potential, but again barely does anything of note and is dispatched in a most underwhelming fashion. The Ishimura-style atmosphere is terrific yet, again, merely dabbled in.  All this leads to an abrupt cliffhanger ending that's even more of a sequel tease than Dead Space 3's was, an issue made all the more galling for the fact the story only starts getting really interesting in literally the last few seconds of the campaign. Until then, nothing worth mentioning happens. Clarke and Carver wake up, not dead, tread water for an hour or two, then encounter some narrative -- then it's game over.  Speaking as a fan of Dead Space, I feel I could skip Awakened and miss absolutely nothing of value. While some of the new ideas are nice, the sense of disappointment that none of them are capitalized upon offsets any good they do, while the story is nothing you couldn't explain in a single Tweet. While the gameplay is as solid as anything found in Dead Space 3, it could also be acquired simply by replaying chapters of Dead Space 3.  Dead Space 3: Awakened is a whole lot of not much at all.
DS3: Awakened review photo
Go back to sleep
It's very hard to believe a studio when it claims work never begun on a piece of downloadable content until after the main game was finished, especially when that DLC is a direct continuation of the story and was essentially ...

We need to stop letting hate define us

Mar 12 // Brett Makedonski
Before we get too far, this isn't intended to convey the message that you need to love everything. In fact, I believe that the opposite it true. Criticize and analyze everything. Without criticism, nothing would ever grow or evolve. Nothing would stick out above the rest. We'd be stuck in a perpetual state of middling, uninspired product. Instead, we need to tone down the undue cynicism. It's human nature for people to bond over shared experiences, but if we focus it on the positive instead of the negative, everyone will be much better off. Do you hate EA? Chance are, you probably do. About a year ago, it was voted the worst company in America. More recently, EA garnered more negative press for its statements about how microtransactions will eventually be included in all of its games. While CFO Blake Jorgensen has since gone on record to state that they meant all mobile games, the sentiment remains the same. It's not a unique opinion to think poorly of EA. However, without EA, there's a solid chance that your gaming experiences would be diminished in some capacity. Do you like Mass Effect, Battlefield, Dead Space, or Rock Band? Those franchises all exist, in part, because of EA. The same can be said for about a thousand other titles. There's absolutely nothing wrong with speaking out against its business practices that you don't agree with. That, along with voting with your wallet, are the only two ways that exploitative conventions will change. Still, it isn't fair to throw around blanket phrases like "I hate EA," because the company has had more of a positive effect than immediately comes to mind. The interesting niche about videogame culture is that there are considerable barriers to entry to even have an opinion. It requires both a monetary and time investment to be informed. Then, it takes the urge to go share your opinion. It's all much more complex than "Justin Bieber is stupid." As a result, it's a very vocal minority that engages on Twitter, forums, and comments sections that comprise the voice of the industry. Relatively speaking, it's a pretty small chunk of the population. In a way, we're more prone to falling into the trap of becoming overly pessimistic because we hear the same opinions recycled from all directions. And to be honest, it really doesn't even matter all that much. While our outcries feel loud as hell at the time, they're usually pretty muffled. Do the thoughts of Diablo III and Error 37 conjure terrible memories? The game still sold a ton of copies. I bet by the time that the SimCity fiasco is completely straightened out, its sales figures will be pretty impressive too. The truly disconcerting facet of this isn't even necessarily how overly cynical we've become, although that's certainly a problem. It's how, as Stump pointed out, many of us have become defined by the things that we hate. Rather than simply dismissing something that doesn't please us, we make an effort to stomp it into oblivion. I've been guilty of it, and I'm sure that many people reading this have been too. To quote Stump, "Near-masturbatory complaining has brought together more people than cheap liquor." He could not be more right. We feed off of others' spiteful opinions, and then we reciprocate. There's a cool kids' club for everyone that says the right things, and we all want to be included. It's incredibly easy to find a litany of bitter commentary about the popular topics, and with each opinion read, we become more and more influenced, and increasingly likely to weigh in ourselves. This is a mold that needs to be broken. It reflects poorly upon us, and frankly, it can't be healthy. I don't necessarily have a lot of hope for society-at-large, but being surrounded by like-minded people, I like to think that we're better than this. We naturally connect with one another via shared opinions, but there's no reason that these can't predominantly come from a place of positivity. Keep the critiques flowing, but let's stop hating things simply for existing. If we can do that, I can't help but feel that we'll all be much better off. [Image courtesy of Fogs Movie Reviews]
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We are the Pretty Hate Machine
I was recently inspired by a blog entry from a member of Fall Out Boy. If you're already rolling your eyes and making snarky remarks in your head, then this article is targeted at you. Patrick Stump, Fall Out Boy's lead singe...

New releases photo
New releases

New releases: God of War: Ascension keeps the faith


Plus Starcraft II: Heart of the Swarm, Darkstalkers Resurrection, and more
Mar 11
// Fraser Brown
Another Monday rolls up, acting like it's the boss of the week, so that can only mean one thing: a week of new releases. I'll be saving my cash this week, not really seeing anything to interest me, but I may grab God of War:...
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Deadpool, Dead Space & Dead Tired Of SimCity's BS


The Destructoid Show got sent home from school today for cursing
Mar 08
// Max Scoville
Hey everybody! Here's today's Destructoid Show! I'm guessing you guys have heard about all the nonsense going on with SimCity, so if you're sick of it by this point, I apologize. There's a new trailer for Deadpool, which I'm ...

Dead Space 3 DLC work began after main game was finished

Mar 07 // Hamza CTZ Aziz
Ultimately, Awakened feels different and it should, as a separate team worked on the new content. "It's definitely not the case where we take a level, and just decide we're not going to include it in the main game," John told me. "This was not even part of Dead Space 3, it was developed by a smaller set of our team that were run with a different producer, and all that stuff. You're looking at something that was wholly created as a standalone product." Sure, initial planning probably happens during development, but as John told me the actual work on DLC doesn't start up until the main team has wrapped up the full game. Dead Space 3: Awakened will be out on March 12, 2013 for the Xbox 360, PlayStation 3, and PC. For hardcore fans of the series, it's shaping up to be exactly what you wanted out of the game in the first place.
Dead Space 3: Awakened photo
EA producer details their DLC design process
Dead Space 3's Awakened downloadable content was announced the week the main game was released in stores. DLC announcements made early on in production -- or even right around a game's launch -- typically draw fan rage by th...

Dead Space 3 photo
Dead Space 3

Dead Space 3: Awakened is a return to survival horror


It's everything you wish Dead Space 3 was
Mar 07
// Hamza CTZ Aziz
Overall, I really enjoyed Dead Space 3. There were points that it dragged on, but a lot of the stuff near the end in those last few levels made it up for me. Still, Dead Space 2 is my favorite of the franchise largely because...
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Office Chat

Dead Space needs a break, SimCity launch woes and Thief!


Another casual discussion from the Dtoid news room
Mar 06
// Conrad Zimmerman
In another casual discussion from Dtoid's virtual news room, I'm joined by Jordan Devore and Spencer Hayes to discuss the deflated rumor of a Dead Space development hiatus (one we kind of wish were true). Plus, SimCity's rocky launch demonstrates once again that you can't count on anybody to successfully launch an online-only game and the gang discusses the recently announced Thief reboot.
Dead Space canceled? photo
Dead Space canceled?

Rumor: Dead Space franchise may be on indefinite hold


Sales targets for Dead Space 3 not met
Mar 05
// Chris Carter
[Update: Gamasutra reached out to Electronic Arts and the rumors of an announced Dead Space 4 being cancelled are "patently false."] According to a report from VideoGamer.com, the Dead Space series is no more -- at least, for...

Ten psychedelic freakouts and hallucinations in games

Mar 04 // Taylor Stein
Metal Gear Solid 2: Sons of Liberty - Turn off the game Raiden!!! Scrape together all of the bizarre, hilarious, and confusing thoughts that you can muster, and fashion them into a particularly wacky scenario. Add a dash of nudity and the ramblings of a rogue AI, and what are you left with? Arguably one of the strangest scenes in the entire Metal Gear series. A butt-naked Raiden is bombarded with continual calls from an advanced artificial intelligence that has been infected with a debilitating virus. Crazy Colonel as I like to call him, covers a multitude of topics while in his fanatical state, from alien abductions to irritant plant juice. In an especially creepy encounter, his speech deviates from the randomness aimed at Raiden and shifts to a command intended for the player. "Raiden, turn the game console off right now. The mission is a failure. Cut the power right now." I know that I am not the only one who actually considered turning the system off at that very moment. Legend of Zelda: Twilight Princess - Screaming ... eerie screaming Link has always been a relatively reserved guy. Besides a set of exclamations and fighting sounds, the boy clad in green is about as laid back as they come. Behind those baby blue eyes is the perseverance of a champion ... or the thoughts of a madman. Considering that the hero is continually reincarnated from one generation to the next, forced to battle the evils of the world for all eternity, it's no wonder he finally snapped. Upon reaching Lake Hylia Spring in The Legend of Zelda: Twilight Princess, Link cleanses the region of darkness that has entrenched the area. He then falls into a dream-like state that begins rather informatively; backstory is revealed and the player is enlightened with a deeper understanding of the narrative. In traditional nightmare fashion however, the vision takes a drastic turn for the worse and Link is joined with the company of dark doppelgangers, complete with glowing eyes and eerie screaming. Not only was Link puzzled by the revelation, upon viewing the scene, I too was struck by the disturbing nature of the dream. I don't know exactly what the craziness means, but it's certainly not what you expect from the tried-and-true Zelda formula. Batman: Arkham Asylum - I am vengeance, I am the night, I am Gasman Batman is a beast among men, there is no doubt about it. When an average person is pitted face-to-face against his innermost demons, he crumbles under the weight. The Dark Knight, on the other hand, punches his deepest fears in the face. After being exposed to the Scarecrow's signature fear gas in Batman: Arkham Asylum, Bruce Wayne's most painful memories, worries, and regrets are given a life of their own, taking physical form with a single purpose of crippling Gotham's savior.Batman relives the deaths of his parents multiple times, defeating nightmarish versions of the Scarecrow in each encounter. He is pumped with enough crazy juice to kill an elephant but he somehow manages to trek onward. The cat and mouse game is finally trumped thanks to an unlikely source, Killer Croc, who literally takes a bite out of crime. Far Cry 3 - Giant slaying with a side of fornication? What would you do to save your friends from murderous, slave-trafficking pirates? Cali boy Jason Brody goes above and beyond to fulfill the role of a hero in Far Cry 3. Unfortunately, privileged immaturity does not bode well against an island riddled with danger in the form of wild animals, homicidal pirates, and a mysterious tribal faction. Brody aligns with the latter camp, and his quest of rescue slowly evolves into a pursuit of revenge.In a rite of passage ritual, Brody is tested as a true Rakyat warrior. After chugging a ceremonial drink, the ancient temple exudes a darker more intimidating aura. Then an enormous red-faced shadow creature emerges front and center. Foreshadowing at its finest. With only a bow in hand, the drug-induced Brody must battle toe-to-toe with the beast while dodging dark projectiles, and assault from shadow-men. Are you wondering what his body is doing while his mind is engaged in mental gymnastics? Getting down and dirty with Citra. Talk about tripping balls. Ni No Kuni - Girl you're crazy If this list conveys any message at all, it's that the mind is capable of crazy things. Loneliness is an especially potent catalyst of mental instability, one that can manifest in a variety of ways including multiple personalities. What better way to counteract isolation than talking to oneself? In a narrative of great sadness and good intentions gone bad, Queen Casseopeia of Ni No Kuni accidentally altered the entirety of her kingdom into mindless monsters. With the population of sentient citizens reduced to absolute zero, Casseopeia vowed to sit in waiting upon her ghastly throne until someone came to free her from inadvertent, self-induced seclusion.Days became months, months became years, and the empire was eventually lost to the hands of time. The queen of a once prosperous nation, the daughter of the legendary Wizard King, was reduced to a bitter shell of her former self. Driven mad by solitude, she created not one, not two, but over 12 different personalities to help alleviate the sting of separation. While many of these mental actors were united under an evil agenda, a few actually came to the aid of the protagonist, helping him to put an end to the ruler turned tragic figure. So she was talking to herself the whole time?! Yes, yes she was. If having a dozen cerebral characters isn't enough to strongly suggest lunacy, their bickering and disparate goals are icing on the nutty cake. Fallout 3 - Swamp plants and psychedelics If there is an award for gullibility, the Lone Wanderer in Fallout 3 might take the prize. In order to appease a tribal cult leader, he is ordered to traverse a sacred bog, slay mutated crab monsters, and retrieve the mother of all fruits. Sounds simple enough, but is it ever that easy? Approaching the vegetation causes hallucinogenic gas to spew from the plant, resulting in the player falling unconscious. This is where the fun begins.As my character came to, I remember thinking, "Oh, I guess nothing happened" until I began heading towards the exit. In a flurry of weirdness, the seemingly ordinary swamp is overwhelmed by random events. Collectable Bobbleheads featuring disheartening inscriptions become littered across the terrain, a camouflaged saw can be seen floating in the air, baby-sounding explosions  detonate without warning, needle and thread stitch the ground in a sewing motion, and oh yeah, you see the Lone Wanderer's mom as a skeleton in a pointy birthday hat. WTF is an understatement. Adding to the weirdness, while you were dozing by the Mother Punga tree prior to the psychedelic trip-out is that someone sliced your head open and removed a large chunk of your brain. I guess he's physically and mentally scarred for life. Uncharted 3: Drake's Deception - Drugs drugs and more drugs Treasure hunting in remote corners of the world is a hazardous pastime. Doing so while under the influence of hallucinogenic drugs is even more so. During multiple instances in Uncharted 3, Nathan Drake experiences strange visions. Twice after being shot in the neck with a dart, again while stranded in the desert. Drake even enters a delirious state after drinking the water. I've heard about Montezuma's revenge but diarrhea is nothing in comparison to temporary insanity.Fighting an entire private army is much more difficult to handle when the mercenaries shoot fireballs, and teleport, that's for sure. The Elder Scrolls IV: Oblivion - Madness incarnate The entire Shivering Isles DLC in The Elder Scrolls IV: Oblivion immerses players into the epitome of lunacy. Split into two lands, Mania and Dementia, the realm of insanity is ruled by none other than the Daedric Prince of Madness, Sheogorath. With a title like that, you can expect enough absurdity to last a lifetime. Rather than a specific incidence of hallucinatory psychosis, the entirety of the narrative, including the world, is surrounded in unusual happenings.Sheogorath quests the Champion of Cyrodiil to defeat the evil lord Jyggalag who makes an appearance every era by conquering the land. In a series of events, it is revealed that Jyggalag is actually the Daedric Prince of Order and Sheogorath's true form. Cursed long ago by god-like beings, the master of order was forced to live as madness incarnate for all eternity; becoming his true form only sparingly. Who sounds crazy now? Dead Space 2 - The worst relationship ever Struggling to survive against an onslaught of reanimated corpses is a challenging feat. Any false move or lapse in concentration can easily fulfill a death wish. At least they're usually slow, mindless drones. Unfortunately, the Dead Space franchise doesn't feature run-of-the-mill zombies. Necromorphs are more like grotesque, appendage mishmashes with brains and brawn to boot. If the enemies weren't bad enough, battling insanity while exploring infested terrain surely adds to the intensity.Due to exposure with numerous alien artifacts, Issac's brain became imprinted with an alien code that causes him to experience an assortment of odd visions, voices, and images. The most common of which is a reoccurring hallucination of his deceased girlfriend. Out of the three installments of the series, Dead Space 2 definitely takes the cake in showcasing the Marker's influence over the mind. The guilt associated with Nicole's death consumes Isaac who is unable to accept the loss and move on. Though he is able to "reconcile" with the illusion, thus reconciling with himself, overcoming the vision is not a simple feat. Stalking, choking, and attempted stabbing were all in Nicole's repertoire of tactics, only defensible with sudden button-mashing frenzies. Domestic abuse is never funny ... even if it's between a guy and his own brain. Metal Gear Solid 3: Snake Eater - Face your deeds in the river of death With two entrants from the same series, I'm sure you can tell that I'm a huge Metal Gear fan. The mix of history-rich story, extremely diverse characters, and the tone of seriousness flavored with hilarity is exactly why I hold the franchise in such high regards. Rather than leading with the humor theme, The Sorrow fight in Metal Gear Solid 3: Snake Eater joins the ranks of Twilight Princess and Dead Space in category creepy.After jumping off of a dauntingly high waterfall, Snake awakens in a ghastly spirit realm personified as an endless river. The Sorrow explains to Big Boss that he would be forced to walk down the waterway for all eternity so that he could, "feel the sorrow of those whose lives he had ended." As a player who went absolutely knife crazy on just about every grunt in the entire jungle, that's a whole lot of sadness on my part.Every enemy that was slain appeared before Snake in the chilling landscape. Soldiers screaming in pain, some on fire, and plenty grasping at their necks from slice wounds pressed onward, appearing exactly as they did upon their deaths. Upon finishing the spirit walk, players are able to return to the land of the living, but not without deeper insight into how The Sorrow actually died. Spooky, deep, and all-around creative for a trip into the afterlife. Other notable favorites: Catherine - Daily nightmaresMass Effect 3 - Child visionsHeavy Rain - Madison's nightmareSpec Ops: The Line - Ending  [Image source]
Ten psychedelic freakouts photo
WTF sentiments all around
Have you ever heard the saying, we're all a little bit crazy? I don't know about you, but "a little bit" might be an understatement, especially within the world of videogames. While virtual protagonists often reflect the abso...

Space sims are horror! photo
Space sims are horror!

Dread space: Why space sims scare me more than zombies


Promoted from our Community Blogs!
Mar 03
// TriplZer0
[For his Bloggers Wanted essay response, Destructoid community blogger TriplZer0 explains why the vast emptiness of space scares him more than jump scares ever could. Want to see your own words appear on the front page? Go wr...
Dead Space photo
Dead Space

Origin has a big sale on all three Dead Space games


Plus the DLC, but spending anything on that is a waste of money
Mar 01
// Hamza CTZ Aziz
Origin is currently offering between 30% to 50% off on every Dead Space game in their store. The first Dead Space is available for $10 as a PC download, and Dead Space 2 can be grabbed for $10 either as a PC download, or phys...






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