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5:30 PM on 09.17.2014

Like Robotron and Smash TV? You might dig Iron Fisticle

Silly name aside -- and, you know, at least it's memorable -- I'm all about Iron Fisticle. This is a twin-stick shooter inspired by the likes of Robotron, Gauntlet, and Smash TV, which are such terrific games to borrow from ...

Jordan Devore


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Terra Battle In-Game Giveaway

Celebrate the launch of the Terra Battle Download Starter campaign by following them on Twitter to receive 5 Energy to get a jumpstart once the game launches. Developed by the legendary Final Fantasy creator, Hironobu Sakaguchi, Terra Battle launches in October..




10:00 AM on 09.17.2014

Battleborn is made of MOBAs, spice, and all shooters nice

When Battleborn was first announced, there were certain trigger words my mind immediately connected before I had read a single word about the game. "Gearbox, shooter, color. Oh, I wonder what the loot drop rate is like," I sa...

Abel Girmay

1:00 PM on 09.15.2014

Took long enough! Left 4 Dead 2 uncensored in Australia

It's sad that Australian gamers are only now getting an uncensored version of Left 4 Dead 2, but at least we finally have some closure. After resubmitting the cooperative zombie shooter for classification, Valve is now able t...

Jordan Devore



After two straight hours of Fortnite, I'm a fan photo
After two straight hours of Fortnite, I'm a fan
by Jordan Devore

When Epic first announced Fortnite, I was on board based on the premise of defending player-made forts from monsters. But that was a couple of years ago. Things change.

My interest had been waning up until recently, when I got to spend two hours with the "action building" game during PAX Prime. Mechanically, it's like a mix of the third-person shooting and trap-laying defense of Orcs Must Die! with the scavenging and construction of Minecraft.

Pretty damn good combination, then.

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3:30 PM on 09.10.2014

Counter-Strike Nexon: Zombies is out of control

As previously covered, Counter-Strike Nexon: Zombies is a real game. It's not out yet, but it will be out on Steam soon enough -- an open beta is scheduled to go live on September 23. I was already toying around with the idea...

Jordan Devore



Fortified is a fun 1950s sci-fi take on base defense photo
Fortified is a fun 1950s sci-fi take on base defense
by Jordan Devore

Leading up to PAX Prime, Clapfoot released a trailer for its base defense shooter Fortified. It caught my eye for a few reasons, notably the '50s sci-fi movie theme and its general resemblance to Double Fine's Iron Brigade (formerly Trenched). There aren't too many games like it.

The build playable at PAX was fairly early in development but offered a decent enough idea of what to expect. Aliens are invading the city and you and up to three friends need to shoot them down, one wave at a time. I selected the character class with a jetpack, while my co-op partner had the unique ability to command soldiers around the battlefield. I think I made the right call.

We had the freedom to place defensive structures like machine gun turrets, a slowing device, and sandbags wherever we wanted within reason, and the shooting felt good -- surprisingly good. My favorite weapon was the rocket launcher, because it sent robot invaders flying all over the place. The physics were wobbly, exactly as you would hope. Again, think lo-fi science fiction.

With some proper maze-building techniques, we managed to funnel robotic spiders into a single lane so we could concentrate fire on flying saucers and other stragglers. The boss, a hulking robot, must have been inches away from our base before he went down.

I wasn't able to see the two remaining characters, upgrades, or any other levels -- I'm told they will more than likely all be set within a city -- but I liked what was playable enough to keep Fortified on my radar. The game isn't releasing on PC and Xbox One until next year, so there's time for more features and polish. In speaking with art director Adam Garib, it seems like the studio has a solid grasp on what's needed to flesh out the experience. Fingers crossed.

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1:30 PM on 09.05.2014

Destiny and Red Bull are teaming up for some unclear reason

"Brand synergy!" the executive shouted, confident that his enthusiasm would rally his employees. "Forward-thinking leverage!" he followed up, unsure about the mumbo jumbo coming out of his mouth, but hoping his tone would ins...

Brett Makedonski



RollerCoaster Tycoon World is a return to form, features robust online modes and offline play photo
RollerCoaster Tycoon World is a return to form, features robust online modes and offline play
by Alessandro Fillari

Back at gamescom, Atari announced RollerCoaster Tycoon World, a new installment to the much-loved amusement park series. However, after a 10-year series hiatus from the PC and the debut of the polarizing RollerCoaster Tycoon 4 Mobile, which was loaded with microtransactions and other annoyances, many had reservations about the potential for a brand new title.

But during a private showing of RollerCoaster Tycoon World at PAX Prime 2014, the developers along with the CEO of Atari, Fred Chesnais, were keen to show how it's a welcome return to what made the series great. Right from the get-go, the developers at Pipeworks and publisher Atari were adamant about the title being a little more accessible while still retaining the deep customization and park management system.

Still, returning to the classic formula was a challenge, and the folks involved were open to listening to the community about what they want for the next game.

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Saints Row: Gat Out of Hell was inspired by Disney movies photo
Saints Row: Gat Out of Hell was inspired by Disney movies
by Jordan Devore

I've played and enjoyed all of the Saints Row games to date, but wonder how much longer this can last. How much more ridiculous can the series get, and even if there is room to up the insanity, do we even want that? Where Volition goes from here, I'm not sure.

Gat Out of Hell, a standalone expansion, will give the studio some breathing room to figure that out while keeping the series on store shelves. As will Saints Row IV: Re-elected, a "Game of the Year"-style re-release for Xbox One and PlayStation 4. Both are due out January 27, 2015.

I played a brief demo of Gat Out of Hell at PAX Prime over the weekend and spoke with studio creative director Steve Jaros about how the game is influenced by Disney films. Yes, really.

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N++ is going to break me, but I'm okay with that photo
N++ is going to break me, but I'm okay with that
by Jordan Devore

One of the games I knew I had to check out at the Indie Megabooth this PAX Prime was N++. I liked its predecessor on Xbox Live Arcade a great deal, which is to say it infuriated the hell out of me but was satisfying beyond words when I managed to push through the challenge.

This is a platformer, the kind that gives you precise control of a more-than-capable character who can bounce off walls. As such, the levels can require perfection -- or something close to it -- while technically still being "fair." Evil, yes, but not unfair.

Your ninja has a distinct momentum and weight, which you'll get a feel for after a while as you're eased into new obstacles and enemy types. It's been ages since I played N+, so I was rusty. But since I only had time to play cooperative and race levels with another PAX attendee, that didn't matter too much. Just needed to be better than the other guy.

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5:30 PM on 08.27.2014

Iron Fisticle looks a bit like Robotron x Gauntlet

Curve Digital made a name for itself in recent years by porting popular independent games like The Swapper and Thomas Was Alone to PlayStation platforms but Iron Fisticle, an upcoming twin-stick arcade arena shooter, is anoth...

Jordan Devore







Shadow Realms, the new BioWare RPG, has a lot of strong and unique ideas photo
Shadow Realms, the new BioWare RPG, has a lot of strong and unique ideas
by Brett Makedonski

Anytime you sit in on an early look at a new videogame, the presentation's sort of structured the same. Throughout the introduction to the title, the developers always -- always -- pepper the speech with catchy phrases about the approach that they wanted to take, their influences, and what they want to elicit from the players.

BioWare's showing of its newly announced Shadow Realms at gamescom 2014 fell right in line with these expectations. What makes it noteworthy is the sheer amount that the studio hopes to accomplish. After listening and talking to developers from BioWare at gamescom, it's evident that they have big ambitions for Shadow Realms. It's a title that aspires to do a lot of different things in a lot of different ways, and it's unclear right now how some of it will be executed. But, there appears to be solid framework to build around for now.

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5:30 PM on 08.21.2014

Heck yes: Protect Me Knight is getting a 3DS sequel

I've thankfully managed to forget about most of the Xbox Live Indie Games I subjected myself to over the years, but a few happy memories do remain. Ancient's Protect Me Knight, an 8-bit overhead action game about fending off...

Jordan Devore

7:00 PM on 08.20.2014

Fortified is a base defense shooter inspired by 1950s science fiction

Admittedly, Fortified looks rough around the edges at this pre-alpha stage, but I'm liking the concept of a third-person shooter centered around base defense in a 1950s sci-fi setting. You and up to three friends will throw ...

Jordan Devore

4:30 PM on 08.18.2014

Warframe's next update lets you fly around in space as a ninja

I had played a bit of Warframe on PC to see what it was about, thought it was merely okay, and moved on not much later, as you do. Digital Extremes' free-to-play cooperative action game has since come to PlayStation 4 -- and...

Jordan Devore

1:45 PM on 08.18.2014

The best version of Guacamelee! hits Steam on Thursday

Now that the console releases are out of the way, DrinkBox Studios is bringing Guacamelee! Super Turbo Championship Edition to Steam on Thursday. This expanded version of the hit action-platformer offers new areas, abilities...

Jordan Devore