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Destiny photo
Destiny

Destiny players have clocked up 2 billion hours


(Only half of that is me, honest)
Aug 05
// Vikki Blake
Destiny has over 20 million players. Together, they have clocked up a combined total of two billion hours play time since launch.   That works out at around 100 hours of gameplay from each player. (Which is around half o...
Destiny recast photo
Destiny recast

Nolan North replacing Peter Dinklage in Destiny


Ghost's lines re-recorded
Aug 04
// Jordan Devore
Prolific voice actor Nolan North (Uncharted's Nathan Drake) is becoming the Ghost in Destiny, reports Game Informer. He'll voice the AI companion in The Taken King and, no joke, the original game too -- the dialogue is being ...
Destiny photo
Destiny

Bungie shows off Destiny: The Taken King's Dreadnaught


It looks big, you guys
Jul 31
// Vikki Blake
Bungie has released a crapton of new Destiny images, including a selection of concept art designed to bring The Taken King to life. "Conceptually, we’ve dreamed of facing the Hive on their own ground for a long time," said community manager, DeeJ, on this week's update. "With the development of Destiny: The Taken King, we’ve had the chance to fully realize the Dreadnaught."
Destiny photo
Destiny

'We're committed to protecting Destiny against cheaters,' says Bungie


Crucible access been restricted for offenders
Jul 31
// Vikki Blake
Bungie is cracking down on Destiny cheats. "We’re committed to protecting Destiny against cheaters," writes community manager, DeeJ, in this week's update. "We know you want justice. We’ve seen the chatter. W...
Destiny photo
Destiny

Destiny players kill Gorgons in VoG raid, must be witches in real life


I don't even
Jul 23
// Vikki Blake
This is just ridiculous. If you're familiar with the Vault of Glass raid in Destiny you'll know that it's arguably the harder of the two raids to complete, not least because every section (besides the opener) ships ...
Destiny photo
Destiny

Bungie nerfs Gjallarhorn, tweaks our favourite Destiny Exotics


How am I gonna get through PoE 35 now?
Jul 17
// Vikki Blake
Bungie has messed with our weapons, you guys. In a long update ("I hope you’re wearing your reading pants"), Destiny's sandbox designer, Jon Weisnewski, has detailed the various tweaks made to base weapons, as well as a...
Destiny photo
Destiny

Bungie plucked its newest community manager from the Destiny subreddit


Straight from the community
Jul 16
// Brett Makedonski
The creator of the subreddit for Destiny has leveraged his message board helpfulness into a paying gig at Bungie. The Destiny developer has hired a new community manager, and it went straight to a leader in one of the ga...
Halo photo
Halo

Hail to the Chief: Halo moves past 65 million series sales


That's across ten titles
Jul 13
// Brett Makedonski
Halo is Xbox's flagship franchise and for good reason. Since launching alongside the original Xbox, the Halo series has managed to sell more than 65 million copies. That's some Spartan-like resolve. News of the milestone...
Destiny stupidity photo
'Year One' fans suffered a beta phase
Having played and conquered every bit of Destiny for almost a year now, it's clear to me that the game was shipped as a beta. Bungie has provided a number of great quality-of-life updates, but the last House of Wolves&nb...

Destiny PS4 photo
Destiny PS4

Limited edition Destiny: The Taken King PS4 bundle


Coming September, actually looks nice
Jul 07
// Steven Hansen
I don't like Destiny, but this PS4 bundle for the somewhat controversial The Taken King expansion looks alright as far as skinned consoles go. Plus, white. Wish my PS4 was white. I wouldn't always lose the controller in my bl...
Destiny script photo
Destiny script

Bungie brought on David Cross and Brian Posehn to write for Destiny


Ghost's dialogue could've been funny
Jul 03
// Jordan Devore
Did Destiny take itself too seriously? From my whopping hour and a half of experience with the game, I'd say so. It didn't have to be that way. Speaking to IGN, comedian and writer David Cross said he "jumped at the chance" t...
Destiny photo
Destiny

Destiny's Smith: 'My words made it sound as if Bungie doesn't care about their fans'


'That asshat was me'
Jun 25
// Vikki Blake
When Destiny fans made their views on the pricing - and content thereof - of The Taken King's Collector's Edition painfully clear, Bungie didn't say much. According to the latest Bungie update, however, the reason for their i...
Destiny photo
Destiny

Destiny rubs salt in the overpriced expansion wound with Red Bull XP


Haha
Jun 24
// Chris Carter
As we all know, Activision is taking fans for a ride for the new Destiny expansion, and Bungie is getting really defensive about it. This is after the last expansion...well...sucked. Today they have announced that they a...
Destiny photo
Destiny

Bungie gets salty defending Destiny's expansion price


Oh dear
Jun 23
// Vikki Blake
In a salty exchange with our friends over at Eurogamer, Destiny's creative director, Luke Smith, has defended the price of the upcoming expansion, The Taken King. To access all the exclusive content available in The Taken Kin...
Destiny: The Taken King photo
Destiny: The Taken King

Oryx exacts his revenge in Destiny: The Taken King


Bows are the new guns
Jun 15
// Ben Davis
Sony unveiled Destiny: The Taken King, the next expansion for the popular shooter from last year. Oryx, the Taken King arrives to get revenge for the death of his son, Crota, taken from him by the Guardians of the first DLC. Fight hordes of enemies with new abilities, weapons, and gear. That laser bow looks pretty sweet! Destiny: The Taken King launches on September 15, 2015.
Destiny photo
Destiny

Destiny leak hints at Taken King release date, new subclass abilities


Get ready, Guardian
Jun 09
// Vikki Blake
Destiny's next content drop, The Taken King, will release on September 15 and open up a third subclass and ability for each of the Guardian classes according to a report from Kotaku. Kotaku is asserting this following a tip o...
Destiny photo
Destiny

Destiny charity t-shirts raise over $1M for Nepal earthquake relief


Way to go, Guardians
Jun 05
// Vikki Blake
Remember when we told you that Destiny players had raised $400K for the Nepal Earthquake Relief effort? Well, it gets better.  It gets a lot better. Sales of the $30 t-shirt -- of which $15 went to the cause -- have now ...
Destiny photo
Destiny

Did Red Bull just confirm The Taken King DLC for Destiny?


Looks an awful lot like it
Jun 03
// Laura Kate Dale
The newest DLC for Destiny looks like it is going to be called The Taken King. How do we know this? Because Red Bull has been printing the information on the side of promotional packs of its drinks according to multiple Twitt...

Review: Destiny: House of Wolves

May 22 // Chris Carter
Destiny: House of Wolves (PS3, PS4 [reviewed], Xbox 360, Xbox One)Developer: BungiePublisher: Activision Released: May 19, 2015MSRP: $19.99 (Season Pass $34.99) As I previously discussed, House of Wolves has been a mixed bag so far. Let's start with the good. Bungie has listened to fans when it comes to smaller quality of life changes. There have been incremental improvements overall like the ability to toggle the volume of the sound and music (thank goodness), fixes like the patch for the heavy ammo bug, and communication has been better since the debacle that came up before the launch of the last DLC. The loot system in House of Wolves is arguably the best part. It allows players, by way of items called Etheric Light, to upgrade their guns and armor all the way up to the new maximum statline. This includes all of your favorite vanilla Destiny guns like the Fatebringer, and any kind of Legendary armor, including that raid set you kept from Vault of Glass. It's no glamour system (Etheric Light is hard to get, thus implementing a grind of a sort), but it's far better than the previous loot mechanics, which forced you to re-level Exotics after having a chance to upgrade them once a week.Right now, I'm sitting on three max level 34s three days after launch, which, depending on your point of view, is either a good or bad thing -- and would be nigh impossible to do with vanilla Destiny or The Dark Below in week one. The problem with this new expansion isn't mechanics, it's content, and this "House" is practically vacant. [embed]292545:58616:0[/embed] The story might technically have a few more missions tacked onto it compared to the last add-on, but they're just as short and painfully recreated from previous assets. There's lots of bravado with the narrative, and the tie-in with the Queen is pretty cool, but half the missions are direct retreads disguised as DLC. One mission is literally just a Patrol quest. Like, the same exact Patrols on Venus you've done a million times, you just need to kill some Vandals for a few minutes. Another is almost a direct slap in the face -- as it's the exact same level as the first mission, just in reverse. As for the Strike, you can't just put a new hat on the Archon Priest and charge money for it. Another problem is that all of the old content is more than stale at this point. Most Destiny players have been playing the same old Nightfalls, using the same "cheese spots" for months on end. Where is the variation? Maybe as part of the newest House of Wolves patch we could get remixed bosses for existing Nightfalls to spice things up a bit? I'm not even asking for completely redone levels, just new boss tactics that offer something different instead of bullet sponges. Is it so much to ask that maybe Sepiks Prime glows blue or red instead of purple, and has a new power? The rewards have been remixed, but the actual encounters remain the same. I'm not going to run the same Nightfall for a chance at an Etheric Light. The worst part is that I'm already drained when it comes to the Prison of Elders, the "endgame" activity that Bungie dressed up and provided in lieu of a raid. I'm sorry guys, this just doesn't fly. Crota's End had it's fair share of hate, and some of it for good reason, but I remember very clearly how awesome it felt to drop into the unknown of that abyss on day one. Running through that totem relay with five other friends, racing into the light with Thralls at my heels, figuring out how to beat the bridge encounter -- all of it gave me a sense of wonder, just like the Vault of Glass raid did before it. Prison of Elders has none of that magic. It's soulless. As of today, I've completed the Prison eleven times in total across all three of my characters. It felt the exact same every time. The setup is as follows: you'll start off in an airlock, walk into a room (it's the same four rooms, literally the exact same ones over and over), and either kill enemies, or dismantle mines for three waves -- then move onto the next room. The red room will always feature the Kabal, the green room will always feature the Hive, and the two same-looking outdoor purple environments will host the Fallen and Vex. Sure, you may have to blow up a mine or stand in a circle to destroy it every two to three rounds or so, but ultimately, it's the same room with the same enemies over and over. All of the bosses so far are even reskins, adding insult to injury. At this point, it's clear that the name of the game is to clone assets and charge money for it. There's content, but it feels like a series of checkboxes rather than something meaty. Take the final boss of the static level 35 Prison of Elders challenge, the highest-level encounter available in the game right now. He's a reskin of the boss from the story (he is the exact same boss from the story), but now he kills you in approximately one hit because of Solar burn. The arena is a reskin of the same Fallen room that you've probably seen 10 times over at this point in the first week. There's around 50 adds in the room all shooting at you at once. Does this sound familiar? That's because it's pretty much every other boss fight in the game. There are a few nuances like mines (reskinned from the Prison challenges), and a poison debuff that needs to be passed around the party (or cheesed with a Warlock res), but it ultimately ends up being nothing more than "shoot the bullet sponge with the Gjallarhorn because that's the gun that works in every circumstance." I've completed the level 35 Prison twice (one with the above method and another normally),  and simply put, the two previous raids had far more depth to them. I've seen hundreds of variations when it comes to strategies for the Gorgon room, the Crota encounter, and the Templar. For 99% of the Prison of Elders, your best tactic is "stand in a corner and shoot." It's like the Nightfalls you've played 50 times over, but in most cases, even easier, and with less interesting locales and enemies. Trials of Osiris isn't much better. Because it's PVP-oriented though and thus inherently less predictable, it's not nearly as tiring as playing the same four rooms ad nauseam. It requires a premade group of three, at which point you'll battle through a gauntlet with no resurrection capabilities (outside of the Warlock) once the entire team is dead. Each "match" is won by the team who wins five rounds first. If you win a specific amount of matches (five is the minimum for anything good, so far I've earned up to six wins) without losing three matches, you can earn gear. If you do lose thrice, you'll have to re-enter the tourney and start all over. It's cool in theory, but the rewards are fairly shallow and the event only runs from Friday until the reset Tuesday morning each week. The loot table is basically a direct counterpart to Prison -- one gun per week, one armor piece per week, some cosmetic items, and a random mystery box. There's no real charm to it, you just grind out wins, and you get the gear that the NPC shows you in the Reef. Again, it's only available to play at certain times, which just feels like an incredibly odd choice. After all, why limit one of your only real pieces of new content to just a few days at a time? Surely Prison of Elders isn't supposed to last us until the weekend. It's also important to note that Trials is only running on one map per week. After the fifth round in the same arena, it started to get boring. It's a very cool idea that heralds in the first real competitive PVP mode to Destiny, but it needs work. I used to play Destiny every week with my large group of friends, who would often hang out in PS4 party chat as we ran through the two six-person raids, cycling people in and out. Not only has Bungie made the once massive scope of the game smaller with the two new three-person maximum events, but they've also lost the interest of many of my once-fervent comrades. Heck, to add insult to injury, Xur came today and only had old items for sale outside of helmet engrams -- I bought 20 of those and didn't get anything new. Destiny feels just as smooth as ever as a shooter, but at this point you should wait until after "Year One," as they are calling it now, to see if Bungie is going to come up with something new. I really hope the rumored "2.0" version of the game has completely new areas and enemies. But at this rate, we may even get a Destiny 2 announcement at E3, which will all but confirm the "beta test" status of the original game. Bungie took a rooster, slicked its hair back, and dressed it up as a human. House of Wolves is the Chicken Boo of video game DLC. [This review is based on a retail build of the game provided by the publisher.]
Destiny DLC review photo
Den of puppies
I am convinced that somewhere, all of the new assets for the Destiny: House of Wolves expansion were lost, forcing Bungie to restart the entire process all over again. Why else would almost the entire $20 premium DLC be a reskin?

Destiny DLC review photo
Destiny DLC review

Review in Progress: Destiny: House of Wolves


Den of puppies
May 19
// Chris Carter
Destiny was one of the weirdest releases in recent memory. It was so unbelievably ambitious, but when it dropped, it was basically a fraction of what Activision advertised. As time went on many tweaks were made to the ga...
House of Wolves photo
House of Wolves

Destiny: House of Wolves will launch at 10AM PST tomorrow


Pre-load today
May 18
// Chris Carter
Tomorrow, Bungie will deploy the new House of Wolves expansion for Destiny at 10AM PST. It will include the Prison of Elders arena mode, the new Strike, more PVP maps, and a new story, with the Trials of Osiris PVP mode ...
Destiny DLC photo
Destiny DLC

Destiny: House of Wolves' launch trailer is out


Yes, people still play Destiny
May 14
// Alissa McAloon
Destiny: House of Wolves comes out next week, which means its launch trailer time. The trailer compiles most of the information Bungie has released via livestream over the last few weeks and gives players a quick overvi...
Destiny photo
Destiny

'Late-breaking technical issue' delays Destiny's latest update


Will the delay keep the wolves from your door?
May 14
// Vikki Blake
[Update: It appears as if the issue is under control and will be patched today.] A "late-breaking technical issue" has delayed the roll out of the latest Destiny update. Patch 1.2.0 was supposed to lay the foundatio...
Bungie photo
Bungie

Bungie raises over $400,000 for its Nepal Earthquake Relief fund


In the first week
May 11
// Chris Carter
Say what you will about Destiny, but Bungie kicked off a pretty rad campaign to help out those affected by Nepal's recent earthquake. Now they've reported that in just over a week, they've raised over $400,00 in funds. You st...
Destiny DLC photo
Destiny DLC

Destiny's Prison of Elders will have new modifiers, more boss fights, and tons of combat


More ways to do the same old thing
May 06
// Alissa McAloon
Bungie has finally revealed more details for Destiny's upcoming co-op arena, Prison of Elders. The various announcements were made this morning through a live Twitch playthrough of one of the prison's stages. The main th...
Destiny photo
Destiny

Destiny: House of Wolves' newest teaser trailer is needlessly vague


Actual details are coming tomorrow
May 05
// Alissa McAloon
Destiny is using the term "teaser trailer" a little too literally. The series' newest reveal teaser gives players a glimpse at the Prison of Elders, a co-op battle arena coming in the game's House of Wolves expansi...
Destiny photo
Destiny

Bungie is selling T-shirts and in-game goodies for Nepal's earthquake relief


Get a rad T-shirt, help a good cause
May 01
// Joe Parlock
An earthquake measuring 7.8 on the Richter scale struck Nepal on April 25, resulting in the deaths of over 6,000 people and injuring over 13,000 more. A few days ago we reported that Ubisoft were matching donations for the re...
Destiny photo
Destiny

Destiny details new Trials of Osiris PVP mode, pre-mades only, no matchmaking


Strictly 3v3
Apr 29
// Chris Carter
Destiny is eschewing the typical raid format this time around with House of Wolves. A lot of people are excited that raids aren't the main focus of endgame this time around, but personally, I just see it as a way for them to ...
Destiny events photo
Destiny events

Iron Banner returns to Destiny next week with new gear


The warlock helmet is ugly as sin
Apr 24
// Alissa McAloon
The week long crucible event Iron Banner will return to Destiny with next week's reset. The new event will start on April 28 and will last a week. Just like in the past, Iron Banner will start fresh every time, meaning a...
Destiny photo
Destiny

Say goodbye to Commendations in Destiny


You know those things we made you earn? Yeah, forget about them
Apr 24
// Laura Kate Dale
Anyone out there who has been keeping up with all the updates to Destiny since its release will likely be aware of Commendations. Added to the game in it's last DLC pack, Commendations were a required currency for buying new ...

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