hot  /  reviews  /  video  /  blogs  /  forum

blizzard

Overwatch photo
Overwatch

Overwatch might appear in Heroes of the Storm, but only after its launch


I'd be up for it
Jun 09
// Chris Carter
Overwatch, the newest IP from Blizzard, looks like their biggest gamble yet. It's not banking on an established franchise like Hearthstone did with Warcraft, and the cast is composed of completely original character...
Heroes of the Storm photo
Heroes of the Storm

Heroes of the Storm goes Diablo-crazy with 'Eternal Conflict' event


New hero, level, mount, and skins
Jun 07
// Chris Carter
[Update: Blizzard has released a piece of key art for the event, and it looks like it teases a number of different skins, and even a potential new character, the skeleton king Leoric. Like The Butcher, he was also featured in...

Very Quick Tips: Heroes of the Storm

Jun 05 // Chris Carter
General tips: Regeneration globes drop from the mage minions in each creep wave. It took me forever to realize this, but you can use it to your advantage with characters like Kael, and the Mana Addict skill. Do you see the eye above your character when you're hidden? If it turns red, you've been spotted by some source. You do not need to kill creeps to get XP for your team, nor do you need to last-hit them for more rewards. You just need to be near them. Likewise, you don't always have to go after objectives, even though you should in most quick matches where you can't communicate. For instance, it's advantageous to lane for the first tribute spawn on the Cursed Hollow map, and have one player poke the enemy team while everyone else lanes. That way you're outleveling your opponent's team, and giving up one tribute isn't a big deal. Tactics like this require communication however. Ever wonder what the "Bribe" statement is for neutral mercenary camps? Only certain heroes can do this if they buy that ability when leveling up or at the start, like Falstad and Brightwing. Right clicking  on your profile in the top right-hand corner of the main menu can yield a ton of information that's worth reading, like win rates on certain maps and your affinity towards specific heroes. Additionally, you can sometimes locate hidden heroes that haven't launched yet in the Hero Collection screen. Abathur can  be tricky when controlling a stealthed unit. Almost nothing will actually break the cloak, but any ability, including the shield, will sort of show their location to enemies. Any skillshot or AOE can take a unit out of a cloak, and you can see said cloak a bit by way of a shimmering effect. Likewise, Rehgar's chain heal can jump to an "empty" spot -- be aware of every ability that can expose a stealth character. If you see someone with a flaming health bar, it means they're on a killing spree. Depending on that character's build, they may have the skill that adds ability damage for consecutive kills. Death with reset some of this progress. You can swap your active abilities (the bar right above your core Q through R keys) by holding down left click and dragging them. Destroying a keep (the big fort) in a given inner base will spawn super minions (catapults) in that lane. If you hold alt while left clicking, you can bring up an extended ping menu with options like "on my way" and "need assistance." If you want an idea of who top players use, check out the Heroes of the Storm Logs website. Players often use this to decide "tiers," but it's just one piece of data to use when choosing a main, or a new character to try. Want to try out a hero you don't own? Go to the shop, click a hero, and hit "try." For a better shop view, click the hero while in the "Play" section of the game to get an easier, bigger layout with gold and real money prices. "Random" may also grant you access to a hero that you cannot play yet due to your rank. On Quick Match, players will often fight over the "vision" points on maps at the start (especially in Blackheart's Bay). Be aware of this meta-skirmish and plan accordingly -- get behind your warrior/tank and be cautious. If your team looks like they're going for it, think about helping them out, or go to the very bottom and just start laning to get a head start on XP. Laning isn't always sexy, but it pays off, especially if you're outleveling the opposing team. Be patient when buying heroes. Buy ones that cost very low amounts of gold, and level them up -- levels one through five are extremely easy to do. You'll in turn have more chances to earn gold with those cheap character levels, which can buy you more characters as you level up your player level. Before you know it you'll have tons of gold. Exercise restraint and only try to buy heroes on sale with real money. Eventually, they will all go on sale. Speaking of XP, when you hit player level 10, you'll get a free 7-day Stimpack that boosts XP gain. Think about hitting this landmark when you'll have more free time ahead of you -- in other words, if you're about to go on vacation, don't pull the trigger on level 10 just yet. If you're redeeming the retail Starter Pack, redeem your Ronin Zeratul skin first, as it will unlock the Zeratul character. You can give your other unlock to a friend.
Heroes of the Storm tips photo
Make Uther proud
Heroes of the Storm might have some streamlined mechanics when it comes to the MOBA genre as a whole, but it's anything but "dumbed down." While I'll refrain from educating players on MOBAs as a whole (the 15-minute tutorial does a good job of that), here are some tips I've compiled over my long sessions of play.

 photo

Giveaway: Diablo + Skin for HotS!


Free stuff for your face!
Jun 05
// Mike Martin
Thanks to the awesome folks at Blizzard, and to celebrate the launch of their newest game, guess what we got? We have 1,000 Heroes of the Storm character and skin codes for Diablo! Ole Big Red is a pretty awesome tank, just k...
Torbjörn photo
Torbjörn

Blizzard multiplayer shooter Overwatch gets an old Swedish dwarf


Torbjorn
Jun 05
// Steven Hansen
Blizzard's first new franchise in 17 years, Overwatch, keeps adding to its cast of original characters. Well, as original as grouchy dwarves and Man With No Name knock off cowboys can be, anyways. The defensive-minded Torbj&...
Hearthstone DLC photo
Hearthstone DLC

Hearthstone adding new heroes for $9.99 each


Only they aren't really new per se
Jun 04
// Jed Whitaker
Blizzard has announced it is releasing new heroes for Hearthstone at $9.99 a piece. Don't worry though, the meta will stay exactly the same because the heroes are little more than cosmetic changes on existing classes. Your te...

Review: Heroes of the Storm

Jun 02 // Chris Carter
Heroes of the Storm (Mac, PC [reviewed])Developer: Blizzard EntertainmentPublisher: Blizzard EntertainmentMSRP: Free-to-playRelease Date: June 2, 2015 Fundamentally, Heroes is still very much a MOBA experience. It's a five-on-five, top-down, click-heavy affair with various roles such as support, tanks, and DPS, and there's a variety of different characters to choose from. To help break down the barrier to entry, Blizzard has made a number of concessions that set it apart from its competition. Perhaps the biggest difference with Heroes of the Storm is that there are no longer items of any kind, and that's something I'm really, really happy about. While I definitely appreciate the "me-too" nature of adding items to every new MOBA, as it did initially stem from the original DOTA (and by proxy, Warcraft III's shops), learning new item-meta in addition to every map and every nuance for each character can be taxing. I'll often spend hours upon hours theorycrafting builds when returning to specific MOBAs just to figure out the best course of action, which can get tiring if you have to do it for every game. Potions have been replaced by healing wells, found at every fort checkpoint -- making it even easier to get back into the action without any boring moments. Now, there's still plenty of theorycrafting to be had with Heroes of the Storm as characters do get the ability to choose between different abilities after hitting certain level milestones, but you don't need to worry about that one extra crucial layer that can make or break a match. But without items, newer players will be able to pick up any hero and play. Builds are initially limited as you start to level-up within the game's ranking system, offering only a few paths for heroes you've never played as before. It only takes a few games until everything is available though, and at player level 25 (a few days of heavy sessions), every skill will be unlocked automatically. In short, it'll be very easy to come back to Heroes months down the line and learn new playstyles. [embed]292749:58760:0[/embed] The open-ended build system is also great for another reason. Even if you don't build the perfect group composition for any given team, all hope isn't lost at hero selection. For instance, you can spec your support or tank characters into a more damage-centric role over the course of the game. Healers can spec entirely for damage if there's multiple support members on the team, and warriors can go a more tanky route if there's no one to soak up damage. It's far more forgiving than most MOBAs, where you can get yelled at for picking a hero that doesn't fit the current meta, much less your group. Shared experience is the other huge mechanic that Heroes of the Storm is pushing. Basically, it allows everyone on the team to be on the same exact level as one another at all times. For example, you won't have one master player who knows exactly how to lane amassing all of the XP on your team. Instead, the worst player is just as strong as the best one. I dig this system for multiple reasons. For one, it doesn't discourage players from attempting to mount a comeback. While another team can still theoretically outlevel their opponents as a collective, everyone can now feel like they're contributing without having fingers pointed at them. The cast itself is also a huge draw, mostly because it calls upon the rich lore already established in the Warcraft, Diablo, and StarCraft universes. There's not much backstory in terms of the world itself (unlike Riot Games, which does a fantastic job of keeping its lore interesting and fresh), but each hero has a ton of personality to make up for it. Old familiar characters like Thrall or Raynor have a lot of the same icons and skills from their respective games, as well as updated designs and sound effects. It's a joy to play as Nova and hear the classic StarCraft Ghost phrases, running up against the Lord of Terror himself, Diablo. It sounds hyperbolic, but I really do like playing as everyone (the only hero I straight-up don't like is Tychus), and there's more than enough variation to keep everyone entertained. Abathur, for instance, is a character that doesn't directly fight on the battlefield, but instead hitches a ride on other heroes (as well as towers and creeps) to do battle in the form of a sentient spirit of sorts. The Lost Vikings are a lot like Meepo from DOTA, in the sense that they're actually three different units that can be controlled independently, all in different lanes if you can handle it. There are plenty of more traditional platstyles available, as well as more unique choices like Zagara, who summons minions from StarCraft and can create creep (that barren-esque Zerg terrain) to buff herself. Other characters like Ghost and Zeratul can go stealth to pick off enemies. Sylvanas can disable towers or creeps by attacking them. Uther can heal for a short time after his death. You've seen some of these mechanics before in the genre, but the way each style plays out is unique to Heroes. If you're bored of playing the same exact five-on-five, three-lane map over and over in every game, Heroes can offer some respite. There's tons of maps to learn (seven in all at launch, with another Diablo-themed map in development), all of which have objectives built into them. These mini-quests range from collecting coins to pay a ghost pirate to blow away an enemy base, or defending a circle that shoots lasers at opposing forts. While a lot of folks likely won't enjoy the fact that a team can come back and win because of these events, they're actually just a more streamlined and flashy way of handling the Dragon and Baron Nashor objectives in, say, League of Legends. They're also designed to expedite matches -- an average Heroes game is usually 20 minutes, which is a stark contrast to 45-60 minute matches elsewhere. It's a great philosophy, as one of the common genre complaints is the fact that games take forever. The less Blizzard copies the status quo, the better. Heroes of the Storm also provides a more relaxed environment in general. There's far less pressure in unranked matches (as there should be), and there's even an option to turn off allied chat, thus avoiding taunts from angry players -- instead, you can rely on the fairly extensive pinging system on the mini-map to communicate. "All" chat is also entirely disabled, so you won't hear enemy trash-talking either. There's a few bad apples here and there, but in my experience, this is by and large the most welcoming MOBA community. This should help alleviate a lot of the concerns people have in regards to starting up the genre. For those of you who are more competitive, there is a ranked option called Hero League. There's no bans currently, but you can solo or group queue for it, and hero selection is done by a "draft" style format, where players switch off selecting characters. From what I've played of ranked, the community is just as understanding and helpful, and in every lobby I've been in, players have suggested picks for inexperienced folk and adjusted their picks to help the team. At the highest player rank there's also a team Hero League option for all five players to enter. Currently, the ranked system needs a bit more work in terms of the infrastructure behind it. Blizzard has noted that it is building a system in line with Hearthstone's ladder rankings, but top-tier players will require a lot more to keep playing. In terms of monetizaton, Heroes is roughly on par with League (which is fine by me), but with a slightly lower earn-rate for in-game currency. Yes, it's awesome that Dota 2 has all of its heroes unlocked from the start, and I wish we could have that strategy implemented in every MOBA. But the reality is, Blizzard has created enough avenues to earn gold, and the free-to-play rotation every week will still allow you to play every role and get the full Heroes experience. To earn gold, you can complete daily quests, which will net you around one character per month (depending on the price). By playing frequently, you'll earn gold inherently through completed matches, and by leveling up heroes, you'll earn a nice gold bonus at specific ranks. It's not really hard to do any of these tasks -- they merely require you to play heroes from specific franchises, roles, or play the hero itself a certain amount. There's also a few bundles, including a $20 physical boxed set at launch, that provide a large number of characters. A handful of heroes are also very cheap, to the point where you can buy a few after only a day or so of play. Ever since the beta, I've always had a reserved take on Heroes' economy. In short, it's a bit too conservative in terms of rewards, and Blizzard doesn't put out nearly enough sales (the weekly is usually just a middling one character). That could change over time, but for now, I would like to see a higher earn-rate overall. The good news is that all real-money purchases are just that -- real-money, with dollars and cents. You don't need to wade through and calculate "Riot Points" to figure out how much something costs. Skins are only available for purchase with real cash, which doesn't really bother me as they are a completely optional affair. Plus, when you see how much work goes into making a skin, the prices feel justified, especially when they're on sale. Heroes of the Storm has unfairly been branded as a "just a casual game" due to the removal of many tried and true MOBA mechanics. With over 100 hours of play under my belt, I can say with authority that those claims are untrue. Heroes has a ton of depth, it's very well balanced (though not perfect), and nearly every cast member is a blast to play. It achieves almost everything it sets out to accomplish, so I really hope it catches on with the non-believers and continues to grow. [This review is based on a retail build of the free-to-play game, but Blizzard provided us with 60,000 gold to spend in the shop. A $20 retail starter pack was purchased by the reviewer. I am currently player level 40, the maximum.]
Heroes of the Storm photo
My new go-to MOBA
When people hear the term "MOBA" they usually groan. I tend to respond with, "Tell me more." I grew up with RTS games since I could grasp a mouse and keyboard, and my first MOBA was the original DOTA back in 2005. Over t...

Heroes of the Storm photo
Heroes of the Storm

Blizzard debuts Johanna footage for Heroes of the Storm


The Crusader from Diablo III
Jun 01
// Chris Carter
Johanna, based off the crusader class that was added into the Reaper of the Souls expansion for Diablo III, has been hiding in the current build of Heroes of the Storm for a while, but isn't playable just...
Heroes of the Storm photo
Heroes of the Storm

Blizzard is holding an XP boost event next week for Heroes of the Storm


For launch
May 30
// Chris Carter
When Heroes of the Storm launches next week, Blizzard will be offering up a 25% XP boost event that will run from 12:01AM PST on June 2 until 11:59PM PST on June 9. It's not a whole lot on its own, but it will seemingly ...
Heroes of the Storm photo
Heroes of the Storm

Out of closed beta, Heroes of the Storm continues its weekly sale schedule


Anub'arak
May 27
// Chris Carter
Heroes of the Storm is now readily available to everyone, and that means more weekly sales -- any purchases in the open beta will carry over to the full launch next week on June 2. This week the character on offer for 50...
Heroes of the Storm photo
Heroes of the Storm

Tychus' cigar isn't in Heroes of the Storm


I need someone to hold me... please...
May 25
// Joe Parlock
STOP THE PRESS. We have received word of possibly the most important, most groundbreaking, lifetouching and soul-rending story this website has ever seen. Your life will never, ever be the same after reading it, so please do...

Weekend Deals: Witcher 3, Blizzard & WB Games titles on tap

May 23 // Dealzon
Top Deals Spintires (Steam) — $7.20  (list price $30) <- In Russia, mud plays in you Project Cars (Steam) — $33.99  (list price $50) The Witcher 3: Wild Hunt (DRM-Free) — $39  <- use code DEALZO-N35OFF-WITCHE Humble Store Encore Sale <- over 300 titles to throw your $$$ at Bundle Star May Sale <- just added, better SoM value here Blizzard Games (US Only) StarCraft II: Heart of the Swarm — $9.99  (list price $20) Starcraft II: Wings of Liberty — $9.99  (list price $20) Diablo 3: Reaper of Souls — $19.99  (list price $40) WoW: Warlords of Draenor (PC DVD) — $29.99  <- raise your hand if you still play WoW WB Games Middle-earth: Shadow of Mordor (Steam) — $20  (list price $50) Gauntlet (Steam) — $6.40  (list price $20) The Lord of the Rings: War in the North (Steam) — $4  (list price $20) Injustice: Gods Among Us - Ultimate (Steam) — $4  (list price $20) Mortal Kombat Komplete (Steam) — $4  (list price $20) Bastion (Steam) — $3  (list price $15) <- muy excelente Recent Releases 05/21: Xbox One White Special Edition Halo Bundle — $349  (list price $399) 05/19: Farming Simulator 15 + $10 Gift Card (PS4, XOne) — $49.99   05/14: Galactic Civilizations III (Steam) — $40  (list price $50) 05/14: Not A Hero (Steam) — $9.09  (list price $13) <- not to be confused with the excellent Japanese manga 05/12: Final Fantasy IV: The After Years (Steam) — $12.80  (list price $16) 05/08: Euro Truck Simulator 2: Scandinavia (Steam) — $14.40  (list price $18) 04/30: Solarix (Steam) — $12.99  (list price $20) 04/30: Block N Load (Steam) — $8.40  (list price $15) 04/28: Shadowrun Chronicles: Boston Lockdown (Steam) — $24.79  (list price $40) PC Game Deals Battlefield: Hardline (Origin) — $30  (list price $60) Need for Speed Rivals: Complete(Origin) — $19.99  (list price $40) Prototype Franchise Pack (Steam) — $16.83  (list price $60) World of Diving (Steam) — $13.29  (list price $20) Life is Strange: Complete Season (Steam) — $12.48  (list price $20) I am Bread (Steam) — $9.74  (list price $13) <- play as a bread. duh. Rugby 15 (Steam) — $7.98  (list price $40) Command and Conquer The Ultimate (Origin) — $4.99  (list price $20) Console Deals Wii U + Super Mario 3D World + Nintendo Land — $274.99 Evolve (PS4, Steam) — $39.99  (list price $60) Monster Hunter 4: Ultimate (Nintendo 3DS) — $29.99  (list price $40) Xbox Live Gold 3 Month + $10 Xbox Gift Card — $24.99  (list price $25) Turtle Beach CoD: Adv. Warfare Headset (PS4) — $19.99  (list price $80) Power A Mini Series Wired Controller (Xbox One) — $19.99  (list price $40) LEGO Batman 3: Beyond Gotham (PS Vita, 3DS) — $7.99  (list price $20) Laptop Deals 17.3" MAINGEAR Pulse, i7-4700HQ, GTX 870M, 16GB — $1,799  (list $2,399) 17.3" Alienware, i7-4710HQ, GTX 980M, 16GB — $1,699  (list $1,999) 15.6" Alienware, i7-4710HQ, 4K Touch, GTX 970M, 16GB — $1,599 <- actually decent specs 17.3" Lenovo Y70 i7-4710HQ, GTX 860M, 16GB — $949  (list $1,500) 14" Lenovo Y40-80, i7-5500U, Radeon R9 M275, 8GB — $629  (list $1,150) HDTV Deals 55" Vizio 4K Smart TV — $899.99  (list $1,000) 65" Sharp 1080p Smart TV + Wireless Speakers — $799.99  (list $1,000) 49" LG 4K Smart TV — $649.99  (list $1,600) - perfect for seeing Geralt's hair down sampled to 900p Game deals from Dealzon. FYI: sales from certain retailers help support Destructoid.
Weekend deals photo
All digital products must go
Got nada in plans for this Memorial Day weekend? For $7, you can enjoy getting stuck in mud while trucking around in Russia via Spintires. Currently historic lowest price that we've spotted. Rare discounts on Blizzard titles ...

Overwatch Cowboy photo
Overwatch Cowboy

BAMF cowboy McCree gameplay revealed for Overwatch


It's high noon somewhere in the world.
May 20
// Jed Whitaker
Say "Howdy partner" to McCree, the previously announced cowboy for Blizzard's Overwatch, in this hot off the presses gameplay preview. McCree may only use a six shooter, but it certainly doesn't hold him back judging by the ...
Heroes of the Storm photo
Heroes of the Storm

Heroes of the Storm is now in open beta, will launch next month


On June 2
May 20
// Chris Carter
Heroes of the Storm has been in alpha and closed beta sessions for a while, but it's prepping for a full launch next month. For now, you can enter the open beta on Mac or PC with a simple signup on the game's websi...
#dadbod photo
#dadbod

First look at Warcraft film features beefcake orc nipples


#dadbod
May 18
// Steven Hansen
I'm still a bit sad to have lost director Duncan Jones (Moon, Source Code) to years of a Warcraft film (now pushed back into June of 2016), but maybe those of you who are into it will get a not-sucky game movie out of it. I a...
World of Warcraft photo
World of Warcraft

Blizzard puts 100,000+ World of Warcraft cheaters in a long timeout


Try again in six months
May 15
// Brett Makedonski
The World of Warcraft will be a little more sparsely populated for the next six months. Of the 7.1 million active accounts in Blizzards famed massive multiplayer game, approximately 1.4 percent have been recently banned,...
Diablo III photo
Diablo III

Diablo III to celebrate third anniversary the only way it knows how: cows


Moovelous
May 15
// Chris Carter
Diablo III turns three years old today, and Blizzard is hosting an event to celebrate. PC, Xbox One, and PS4 players will be able to embark upon extra portal quests, which will grant you extra loot. It'll run until May 2...
Overwatch gameplay photo
Overwatch gameplay

Zen balls, angelic babe revealed in Overwatch gameplay


Some of my favorite things
May 14
// Jed Whitaker
Zenyatta and Mercy gameplay videos have been posted by the official Overwatch YouTube channel, and boy does the game look fun! Zenyatta uses his magical floating balls to attack instead of a gun, while Mercy has a magic stic...
Hearthstone photo
Hearthstone

Blizzard apologises for Hearthstone f*ckery with free cards


Lok'tar Ogoddamnitilagged
May 12
// Joe Parlock
Last week was a bit shit for EU Hearthstone players. As reported by PC Gamer, server problems and lag really made it a pain in the arse to play, and some players even dropped out of their games early, resulting in them being ...
Leeroy Jenkins photo
Leeroy Jenkins

10 years ago today, the Leeroy Jenkins meme was born


Ah, vanilla WoW
May 11
// Chris Carter
10 years ago on May 11, 2005, the "Leeroy Jenkins" video was uploaded to Warcraft Movies, a fansite for World of Warcraft. It started catching on like wildfire though various WoW communities, and eventually, became a househo...

Review: Hearthstone: Blackrock Mountain

May 01 // Chris Carter
Hearthstone: Blackrock Mountain (Android, iOS, Mac, PC [reviewed])Developer: Blizzard EntertainmentPublisher: Blizzard EntertainmentReleased: April 2, 2014 to April 30, 2015MSRP: Free-to-play (with microtransactions) For the entire month of April, Blizzard slowly unlocked each of the four wings of Blackrock Mountain expansion. The entire experience is finally available for $24.99 (or 700 in-game gold per wing), and I'm happy to report that it was worth the cash, as it's a step up from Naxxramas in most respects. The key to success with Blackrock is the commitment to the lore and having it fit within the confines of Hearthstone. That classic nostalgic rush you got as a raider in vanilla World of Warcraft is still there when you fight Ragnaros, Nefarian, and their crew, but with all of the goofy quips and dialog you'd expect from a card game that takes place within the same universe. In fact, it's still there even if you're meeting these characters for the first time. What really surprised me is how well Blizzard adapted these boss fights into engaging encounters. There were some bright spots in Naxx as well, but a few Blackrock battles really blew me away. Take Garr, who constantly destroys his own minions in an effort to take you out by way of Deathrattle damage. The catch is that each minion that dies on the same turn does an exponential amount of damage, forcing you to either whittle each enemy down individually, or just go for the all-out kill in four turns. Majordomo Exectus is another amazing confrontation, as he has a specific 8/8 card that he can summon for free if he drops below a certain amount of health. You have to strategically keep him alive until you have enough cards to take him out in one swift blow, or risk fighting an army of super-powered cards. The latter situation is doable with the right deck, which highlights how versatile Hearthstone is in general. There are plenty more unique levels too, like one that only lets you and your opponent play one card per turn of any value -- with concepts like these, the Heroic mode (unlocked after beating each wing) presents the biggest challenge yet. Class challenges are also back, and reward you with two class-specific cards after conquering an enemy with a pre-set deck. Mechanically this is probably the best part of Blizzard's Hearthstone expansions, as they allow you to step out of your comfort zone and experience new styles of play while rewarding you appropriately. It's a tradition that I'd love to see continued. The main aspect that I felt was a step down from Naxxramas however is the general theme of the expansion itself. Naxx felt like a completely different game, with bright hues of green, purple, and red. The cards were utterly unique and unlike anything you had seen before from a design perspective, and I still use many of them today solely based on their aesthetics. With Blackrock there are a lot of great cards as rewards, but a lot of them share the same artwork as the rest of the core set. While it may not look as dazzling as Naxxramas, Blackrock Mountain expansion is still the best add-on yet, edging out the card-only Goblins vs Gnomes. I'm still chipping away at the Heroic fights, and with how many card options are available at this point, I'll probably be messing around with custom decks for weeks. [This review is based on a retail build of the expansion provided by the publisher.]
Hearthstone DLC review photo
The best expansion yet
As I've described in the past, my history with Hearthstone is pretty much inline with how Blizzard wants most of its customer base to enjoy it. I'm loving it in spurts, as it's perfect for quick pick up sessions with fri...

eSports on TV photo
eSports on TV

Heroes of the Dorm viewed on ESPN2 less than fishing tournaments


The future is still only in South Korea
Apr 28
// Jed Whitaker
I thought the future was here, but apparently that isn't the case. Heroes of the Dorm, the Heroes of the Storm collegiate tournament, failed to pull viable numbers on ESPN2, having an average viewership of 96,000 pe...
SPORTS! photo
SPORTS!

The future is here: ESPN2 to air eSports live for the first time


Duh na na, duh na na
Apr 25
// Jed Whitaker
Not ESPN 3, ESPN2 is going to air the finals for the Heroes of the Storm collegiate tournament, appropriately titled Heroes of the Dorm, this Sunday at 6:30pm Pacific / 9:30pm Eastern. This marks the first time an eSports eve...
Warcraft movie photo
Warcraft movie

Warcraft movie delayed three months


Blizzard is scared about releasing near Star Wars
Apr 24
// Laura Kate Dale
So, that Warcraft movie huh? First it was going to release on 18 December 2015, then that date got pushed back because it was announced that Star Wars Episode VII would release that same date. The movie's release got pushed b...
Hearthstone on phones photo
Hearthstone on phones

Hearthstone's availability on smartphones is bad for my health


Custom deck building at red traffic lights
Apr 22
// Chris Carter
When Hearthstone made its way to the iPad, I may or may not have played it for two weeks straight. My wife and I would sit down by the fire (or hearth, if you will) with our iPad and laptop in-hand and play for hours whi...
Heroes of the Storm photo
Heroes of the Storm

Blizzard's Heroes of the Storm MOBA will officially launch on June 2


Open beta on May 19
Apr 20
// Chris Carter
Heroes of the Storm, the newest major MOBA on the block, will launch June 2, Blizzard has confirmed. The launch will precede an open beta phase that will start on May 19, which precedes its lengthy alpha and closed beta phas...
WoW photo
WoW

World of Warcraft's latest patch sends you back to old dungeons


You'll Never (Time)Walk Alone
Apr 17
// Brett Makedonski
Blizzard's giving World of Warcraft players the opportunity to return to their old stomping grounds. Some of the dungeons that they honed their skills in will once again be playable thanks to the game's latest update. Ac...
Hearthstone photo
Hearthstone

No escape: Hearthstone is now playable on phones


iPhone 4S and newer
Apr 14
// Jordan Devore
Blizzard's digital collectible card game Hearthstone: Heroes of Warcraft (that's harthstone, not herthstone) will be available as a free download on iPhone and Android phones beginning today. If you mispronounce the name, Kyle will break into your home, drop your phone in the toilet, and steal all of your rice. He told me that and whispered while saying it so he means business here.
Hearthstone photo
Hearthstone

Hearthstone's Blackrock Mountain expansion is out now


New content weekly for four weeks
Apr 03
// Laura Kate Dale
The time for celebration is upon us Hearthstone fans, the new Blackrock Mountain expansion is available worldwide right now.  Starting with today's Blackrock Depths wing, new content will be available weekly for the next...
Adoriablo photo
Adoriablo

Diablo III's Big Head Mode is too cute


...And it begins
Mar 31
// Brett Makedonski
Season 3 in Diablo III is almost upon us, but before we delve into something that serious, let's pull back a bit and use the adorable as a palate cleanser. (Who would've ever thought that "adorable" would be an adjectiv...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -