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Dragomon Hunter photo
Dragomon Hunter

Dragomon Hunter puts Hatsune Miku in Monster Hunter


That name is art in its purest form
Jul 16
// Joe Parlock
Monster Hunter’s pretty big at the moment, isn’t it? With its unforgiving combat and fantastic enemy designs making it hugely popular, it’s no wonder other developers have been wanting in on some of the suc...
 photo

Platinum's Saito wants to make a Kill la Kill game


Berserk, too!
Jul 14
// Kyle MacGregor
Metal Gear Rising director Kenji Saito currently has his hands full with the upcoming release of Transformers: Devastation this October. But what's next for him and the rest of Platinum Games? Well, if Saito had his druthers,...
Phantasy Star Online photo
Phantasy Star Online

Phantasy Star Online is getting an anime series


Based off the second core game
Jul 13
// Chris Carter
Phantasy Star Online 2: The Animation is now in production. It will feature an all-new original story on Earth, and it will be a part of an eight-point initiative to celebrate Phantasy Star Online's 15-year anniversary. Hey you know what would be really cool, Sega? A real Phantasy Star Online 2 localization. Phantasy Star Online 2: The Animation [Sega via idigitaltimes]
New Pokemon! photo
New Pokemon!

Brand new Pokemon teased for upcoming film


Who's that Pokemon!?
Jul 12
// Jed Whitaker
It's CliffyBee! But for real there is a leaked image from the upcoming CoroCoro magazine that shows a spooky silhouette of a brand new Pokémon from the upcoming Pokémon XY movie that is releasing in Japan n...
Anime Expo photo
Anime Expo

Check out all this cosplay from Anime Expo in 60 FPS


What is anime?
Jul 08
// Mike Cosimano
Cosplay videos are always challenging, especially when you're at a show where you don't recognize half the characters. I don't watch a whole lot of anime, but I wanted to see if I could make an interesting video nonetheless! ...
Steins;Gate photo
Steins;Gate

Steins;Gate on PS3 and Vita are exclusive to Amazon in the US


Interesting
Jul 08
// Chris Carter
The Steins;Gate visual novel is coming to the PS3 and Vita platforms in the west, and will hit North American shores in August -- exclusively on Amazon, apparently, as revealed at the end of the newest trailer above. Strangely, the Vita version is $49.99 and the PS3 edition is $39.99, and both are physical. You can still find the game on PC at a number of locations if you wish.
Saint Seiya photo
Saint Seiya

Get a much better look at Saint Seiya: Soldier's Soul


More info revealed for Japan Expo
Jul 07
// Chris Carter
Saint Seiya is making a comeback with an all-new anime series and a fighting game, and I'm pretty excited for the future of the franchise. Although I didn't get a hands-on session with Soldier's Soul back when I at...
Waifu bartending photo
Waifu bartending

VA-11 HALL-A's got cat girls, booze, and an oppressive state


Cyberpunk Bartender Action
Jul 06
// Steven Hansen
I've written before about VA-11 HALL-A, which should be the best anime-inspired bartending sim of the year. And I don't say that lightly.  This new trailer shows off some more of the patrons you'll be liquoring up and s...
Crows: Burning Edge photo
Crows: Burning Edge

Crows: Burning Edge announced for PS4 and Vita


Based off the manga
Jul 06
// Chris Carter
Bandai Namco has revealed an unlikely project, titled Crows: Burning Edge, set to debut on the PS4 and Vita at some point in the future. It's based off of the Japanese manga series, which features delinquents in high school ...
Attack on Titan 3DS photo
Attack on Titan 3DS

Attack on Titan now available on 3DS in Europe


Australia and New Zealand, too!
Jul 03
// Kyle MacGregor
Shingeki no Kyojin: Humanity in Chains has finally arrived for the Nintendo 3DS in PAL territories. The action game allows players to suit up in Omni-directional Mobility Gear and take on Titans as either familiar faces from the manga and anime series or characters of your own creation. For €30, the (digital-only) title comes with an exclusive 3DS theme. You can find our review here.
Red Ash photo
Red Ash

Keiji Inafune probably making Mega Man Legends successor


Red Ash
Jul 02
// Steven Hansen
Keiji Inafune is at Anime Expo, which starts today in LA, to make a "special announcement," that "may interest Mega Man fans." The Mega Man co-creator left Capcom and formed Comcept, which recently has worked on two Meg...
Arslan photo
Arslan

Here's our first look at the Heroic Legend of Arslan Musou game


Finally, actual in-game footage
Jul 01
// Chris Carter
The Heroic Legend of Arslan is getting a Musuo game that will arrive in Japan later this year on PS3 and PS4. Arslan is a classic manga series that's pretty popular in the east (and just got a new anime series), th...

Review: J-Stars Victory VS+

Jun 28 // Laura Kate Dale
J-Stars Victory Vs+ (PS3, PS4 [reviewed], Vita) Developer: Spike ChunsoftPublisher: Bandai Namco EntertainmentRelease: June 26, 2015 (EU), June 30, 2015 (US) I may not be the most knowledgeable anime fan out there, but I'm always willing to try out a new series if it looks interesting. As such, I was pretty excited coming into J-Stars Victory VS+. I was hoping to experience well known characters I already knew, as well as finding new characters to get invested in and try watching going forward. Unfortunately, J-Stars Victory VS+ was a bit of a disappointment in that regard. The representations of characters I already knew didn't feel accurate and the hooks to get invested in new series just weren't there for me. So, as this is a fighting game first and foremost, let's talk about the fighting mechanics at play. Every character has one light attack button, a heavy attack button, a special attack button, a block and a dash. While these are tailored to each character, the movesets all feel very similar to play using. While it's cool to see Ichigo pull off a Getsuga Tensho and Goku a Kamehameha, both on a mechanical level act near identically. Every move is an approximation designed to fit a specific combat system's mold, which ultimately takes away some of what makes these characters unique. Defensive techniques like cancels are minimal, so if you wait for an attack animation to start then start mashing buttons you'll usually win. J-Stars Victory VS+ is not a game of skill, it's a game of waiting for any enemy to attempt anything slower than a light attack, interrupting with a light attack then button mashing while they remain locked in your combo. [embed]294934:59255:0[/embed] So, ignoring the fact the combat system itself lacks depth, lets look at how this functions as a pure fanservice game. Just looking at the numbers there is a lot here for fans of Shonen anime to love. There's representation from newer series like D.Gray-man as well as older series like Rurouni Kenshin and a whole host of series in between. There's even inclusions from my super niche sports anime, but only as support characters rather than full playable roster members. Damn, I was just about ready to praise this game for supporting my niche interests. So, let's talk about the modes on offer in J-Stars Victory VS+. There's J-Adventure, where you sail around the world on a tiny boat given to you by god to earn your way into a tournament of champions, where everyone involved seems perfectly fine with the fact god gave them a boat that couldn't get most of the places it needed to go and needlessly pads out the experience with narrative fluff between fights. This mode has four arcs, each of them near narratively identical. I couldn't see any reason players would want to go through all four of these, they're all equally padded and dull. Your other options are Victory Road which sets up special fights loosely themed around anime dream team fights, a standard Arcade mode which offers minimal challenge, local free battles and online free battles. None of these modes felt terribly coherent or fleshed out. On paper, the roster of nearly 40 playable characters is certainly impressive, but what makes these characters unique is rarely utilized fully. Each character's ultimate attack feels decidedly less visually impressive than comparable titles like Naruto Shippuden: Ultimate Ninja Storm 4. The story mode offered on disk features static 2D images of characters that may say the odd single word to each other, but otherwise remain silent. Their dialogue feels terribly homogeneous, stripped down so that every character speaks with the same uniform voice. This doesn't feel like a series of characters clashing for the first time, rather it feels like one person in many different outfits badly acting out their alternative universe fanfiction. Where the games opening cinematic gave me hope for a visually impressive, fanservice heavy experience, the single player largely boiled down to watching static images talk to each other in a weirdly unemotional tone then fight for no adequately explained reason. It just wasn't compelling. Ultimately, J-Stars Victory VS+ only succeeds as numbers on paper, the game itself being largely disappointing. The roster have had much of what made them unique stripped down, stopping me getting truly excited about the characters I knew and preventing me getting a sense of which characters were worth me investing future time watching. The mechanics are shallow, the fanservice is surface level and it only succeeds in terms of its pure number of supported characters. Overall, I walked away rather disappointed. [This review is based on a retail build of the game provided by the developer.]
J-Stars Victory VS+ photo
Mash, mash, mash, mash, mash, mash......
J-Stars Victory VS+ is a game that's mechanically light, heavy on fanservice volume but that only ever skims the surface of the characters it includes. If you want an anime brawler that focuses on the sheer volume of anime ch...

Punch Line photo
Punch Line

999 and Zero Escape writer's new game coming to PS4, Vita


Punch Line
Jun 23
// Steven Hansen
What with Zero Escape not being profitable and the trilogy being put on hold, series writer and director Kotaro Uchikoshi (999: Nine Hours, Nine Persons, Nine Doors) went and wrote an anime called Punch Line. It has a pretty ...
Eyes of Heaven photo
Eyes of Heaven

JoJo's Bizarre Adventure: Eyes of Heaven trailer, release date


2015 in Japan, first JoJo on PS4
Jun 20
// Steven Hansen
Tentacles, muscles, new characters, and a 2015 release date confirmation (in Japan). That's the new from this JoJo trailer for CyberConnect2's first PS4 entry in the series, Eyes of Heaven.  JoJo's Bizarre Adventure: All-Star Battle just came to North America last year. I still haven't watched the show, but this looks as insane as people (and gifs) make it out to be.
Yandere Simulator photo
Yandere Simulator

Yandere Simulator lets you poison Japanese schoolgirls


Hey, I didn't use that much poi...
Jun 05
// Steven Hansen
We should talk more about Yandere Simulator, which we last covered when YouTube had a fit about its upskirt creep shots (an optional mechanic for gaining favors) and pulled development videos for sexual content. The Hitman-l...
Oculus' Henry photo
Oculus' Henry

It's the '90s again! Henry the hedgehog ships with Oculus Rift


If it were claymation he'd be Clay Henry
Jun 03
// Steven Hansen
I've been saying Oculus needed a mascot since 2014. I was thinking an anime girl. But I guess a hedgehog could work, too. Everything is cyclical. Henry is a VR movie from Oculus Story Studio directed by Ramiro Lopez Dau, an ...
Mega Man Star Force photo
Mega Man Star Force

Mega Man Star Force anime is now streaming online


13 episodes, dubbed
Jun 02
// Chris Carter
Viz Media has just announced that the Mega Man Star Force anime is up for streaming on Hulu and Neon Alley. It's the dubbed version of the show, which only featured 13 episodes -- a misnomer of sorts as it mixed in multi...

Review: Lord of Magna: Maiden Heaven

Jun 02 // Chris Carter
Lord of Magna: Maiden Heaven (3DS)Developer: MarvelousPublisher: Marvelous (JP), XSEED (EU, US)Released: October 2, 2014 (JP) / June 2, 2015 (US) / June 4, 2015 (EU)MSRP: $39.99 Magna puts you in the shoes of a humble innkeeper (whose name can be customized at the start), who made a promise to his father to always keep his doors open and be the best proprietor he can be. One day on a standard trip to a cave to gather crystals (a precious resource in this world), he encounters a group of monsters. Fearing death, he retreats to a corner hosting a giant crystal, and summons a magical Spirit Girl named Charlotte (an "Artemis") who saves the day, and pledges her loyalty to him. It gets really goofy from here, in a good way. Maiden Heaven quite literally lays the last bit of its moniker on thick, as Charlotte has six other sisters who end up joining the fray over the course of the game. The narrative is framed as a shonen journey at its core, and the tone and even the presentation remind me of Lunar: The Silver Star, all the way up to and including the short, voiced anime cutscenes that intro new characters -- which is definitely a compliment. It's technically a harem anime setup, but the sexual tension is very light outside of a few scenes (most of which are optional and involve a bathhouse that buffs your party). Plus, you can readily fast-forward any story scene in the game if you wish. As you progress through the game, you'll start to realize that the story is tertiary to your interaction with the Artemis sisters. Think "Social Links" from Persona but much less detailed, and you'll have an idea of what to expect. By talking to characters at hub zones you'll be able to embark upon sidequests, which allow you to increase your affinity towards certain characters, and thus, power up your combat synergy with them. It's an interesting system, mostly because you cannot schmooze everyone in the game. You have to choose between them somewhat, as a handful of these quests will automatically cause the core story to continue. [embed]293142:58774:0[/embed] Magna has a really cool animation style that hosts chibi character models but is also insanely detailed, and for the most part, it works. Backgrounds are fairly stunning on the 3DS even without the 3D effect, and individual moving parts like a random Newton's cradle on a desk look great. The big problem with Magna though is that there is little to no exploration involved. It almost feels like at one point there were going to be massive hubs (you can see a few during quests), but they were cut for time. Instead, cutscenes are the only real way you're going to see Magna's sprawling kingdoms, and even the world map is a boring series of cutscenes. Speaking of cut for time, the English voice acting cast is great, but actual voicework is sparse, and mostly for combat actions and the first few bits of dialogue within a scene. It's unfortunate. Combat, on the other hand, is always a joy to play, and doesn't feel rushed in the slightest. It's a turn-based top-down strategic affair, but it's also grid-less, similar to Valkyria Chronicles. Instead, individual characters have a certain speed rating to determine their turn, and a movement radius. You can traverse anywhere within said radius, and then either defend, attack, or use an item. It's standard stuff, but the way combat actually plays out is just as over-the-top as its cast. The main goal with Magna's battles is to topple as many enemies as possible. Most baddies are grouped up in a formation, with a leader surrounded by tons of minions -- the former of which can summon more as long as he remains alive. For the most part, you'll want to run into these groups and hit an outside member to smash them into others, who fall over like bowling pins.  10-hit combos will grant you extra turns, so it's in your best interest to smash up piles of enemies in rapid succession. It's not the deepest system but it never gets old. Thankfully, individual scenarios have a decent amount of variety to them thanks to random items scattered about the battlefield, like explosive bombs and health potions. It might be turn-based but it doesn't really feel that way if you act quickly, and once you start acquiring more party members you'll have quite a bit of firepower to work with. The standard difficulty setting is spot-on, offering a decent enough challenge right out of the gate. You can also adjust the difficulty on the fly if you want. If you fail a level you can reform your party instantly and buy items before the battle, which is a really cool feature. Lord of Magna has seven endings in all, one for each sister. It's not an extremely lengthy JRPG though, as most of the replay value and extra content is hidden behind this gimmick. Since you can't see all of them in one playthrough it encourages you to do it all over again, but I'm not so sure a lot of folks out there will do that. Personally, I was happy enough with one completion, but years down the line I can see coming back for more. I enjoyed my time with Lord of Magna: Maiden Heaven, despite the fact that it felt a tad unfinished at times. The combat system is fast-paced, the cast is likable, and the animation style looks excellent on Nintendo's newest portable. If you curb your expectations a bit, strategy-oriented JRPG fans will find a charming little flawed adventure in Magna. [This review is based on a retail build of the game provided by the publisher.]
Lord of Magna photo
Go go Harem Rangers
It's a miracle that Lord of Magna: Maiden Heaven even exists. The project was unceremoniously halted after Rune Factory developer Neverland declared bankruptcy, and publisher Marvelous actually re-assembled part of the team t...

Review: Starless: Nymphomaniacs' Paradise

May 27 // Alissa McAloon
Starless: Nymphomanics' Paradise (PC)]Developer: EmpressPublisher: JAST USAReleased: May 11, 2015MSRP: $39.99 After a slow introduction typical of visual novels, Sawatari arrives at the Mamiya Mansion for his job interview. Almost right away, he encounters the ridiculously busty residents of the mansion. Seriously, the chest sizes of the women range from massive to gargantuan and their outfits leave very little to the imagination. What variety the women lack in cup size, they make up for in personality. Each has distinctly different motivations and fetishes, all of which are showcased regularly through their interactions with Sawatari and the other servants around the house. Even during the initial job interview, each of the three Mamiya women find creative ways to expose their own individual kinks. Starless doesn't drip feed players the smut. It takes place across 14 days, but the first day alone crams a lifetime of anime pornography into a few short hours. During the job interview alone, Sawatari gets handjobs, footjobs, blowjobs, roofied, drugged with horse aphrodisiac, handcuffed, peed on, sat on and then peed on. The list goes on. Seriously, by the end of this first sex sequence I had complied a list of well over 15 different sexual acts the women forced on Sawatari. Each and every one of these acts are accompanied by various sloshing and slurping sound effects that are likely to haunt your dreams, in the not-sexy way.  Oh, and by the end of all that he was still a virgin.  If that three hour introduction scene wasn't enough of an indicator, Starless suffers from horrible pacing issues. Beneath all of the perversion and overly graphic sex scenes lies an actually interesting plot line filled with deeply fleshed out characters. Unfortunately, it's hard to enjoy the story itself during the constant onslaught of sex. Typos and grammatical errors frequently plague what little worthwhile dialogue there is, which can straight up ruin the experience if you're anal about that sort of thing. Yes, tons of erotic content should be expected in an adult visual novel, but the sex scenes just drag on and on. After round one, characters waste no time and quickly go back for seconds and sometimes thirds. Frequently they won't even mix things up. A 20 minute long blowjob will be followed by another, identical 20 minute long blowjob. Even when the encounters get creative and downright weird, the game still feels the need to repeat the exact same scene multiple times in a row.  Starless is focused on showing off some very extreme fetishes, which results in some understandably over-the-top scenes. But so much content, so early in the game just drags on. Rather than build any anticipation for future scenes or plot advancement, Starless just throws the entire experience directly in your face. Progressing through each day becomes more a chore than it should be. On a massively positive note, the dialogue is every bit as outrageous as the sex scenes. Some of the puns and wordplay are equal parts masterful and deeply disturbing. The line "semen would go great with a side of wasabi and soy sauce" takes the gold medal. It might just be the best line in this thing. Starless also takes some hilariously appetite-ruining liberties with food metaphors. I won't go into details here, but let's just say that I won't be eating yogurt for a very long time.  I'd like to say that I spent a week playing Starless: Nymphomaniacs' Paradise because I play anime porn games for the plot, but at the end of it I felt overworked and underpaid. Many of the sex scenes just went too far, too long, or both and more often than not the sex itself was less than consensual. The game tries to dodge the label of rape by drugging characters until they beg for sex, but the sleazy misdirect only makes the scenes feel even worse. [This review is based on a retail build of the game provided by the publisher.]
Starless review photo
Nothing can save you now
[NSFW: This review and its subject are both horribly NSFW. Probably don't read further if you're at work, around your grandmother, or under the age of 18.] Broke and bored, Yukito Sawatari picks up a summer job to make a...

WayForward photo
WayForward

Til Morning's Light, Skullgirls, and Sailor Moon actresses stream tonight


WayForward plays the greats
May 22
// Jonathan Holmes
[Til Morning's Light is a new horror adventure title from WayForward and Amazon Game Studios, bringing together talent from titles such as Aliens: Infestation, Skullgirls, and... Sailor Moon? We've got a v...
Sword Art Online photo
Sword Art Online

Sword Art Online: Lost Song is getting PvP this month


Out in Japan
May 21
// Chris Carter
Sword Art Online: Lost Song, the PS3 and Vita follow-up to Hollow Fragment, has been out in Japan for a few months now, but it'll get a few updates on May 28. The biggest update is easily the PvP arena, but it'll also gain ne...
Steins;Gate photo
Steins;Gate

Steins;Gate will arrive next month in Europe on PS3 and Vita


US date for Sony platforms unknown
May 13
// Chris Carter
As I've said in the past, Steins;Gate is a pretty fantastic anime that surprised me quite a bit. I don't want to spoil anything, but it involves a [kinda] mad scientist and time travel. The game is also great, and has be...

Review: Attack on Titan: Humanity in Chains

May 11 // Chris Carter
Attack on Titan: Humanity in Chains (3DS)Developer: Spike ChunsoftPublisher: AtlusReleased: May 12, 2015MSRP: $39.99 Just like the TV show, you'll embark upon a campaign that takes place across multiple points of view -- Eren, Mikasa, Armin, Levi, and Sasha. It re-explains the gist of the anime, where humans are under constant threat from mysterious Titans, and have subsequently sealed themselves into cities with giant walls. Thankfully it picks up after Eren, the main super shonen hero has been trained, and it doesn't waste much time with the Battle of Trost happening in mere minutes. The actual cutscenes are not new information or footage, as they are ripped directly from the anime, and the dialog is only in Japanese. It's a recap of sorts of the show, but with a lot of filler cut for time, which is definitely a good thing. Battles take place in an arena-like format, kind of like a baby God Hand, but not nearly as open or interesting. In other words, there's enough room to move about and locate boxes to slash, but they're not packed with secrets or anything.Amazingly, Humanity in Chains' gameplay emulates the feeling of zipping about in the show. You can use the R trigger to "Spider-Man swing" around cities at will, which is a blast. Y allows you to aim your hooks (you can even do it in the air), and players will be doing most of their combat in the air, which makes for a fairly action-packed experienced -- if you want, you can beat some missions without ever touching the ground. [embed]291391:58445:0[/embed] Most of your attacks will be swooping in to engage Titans (and their weak spots at the nape of their neck) with a timed QTE of sorts. It's cinematic, with a zoomed-in camera to boot, but it's also functional and easy to use -- and it's ever so satisfying to cut off an arm or a leg even if you don't get a killing blow. The Circle Pad Pro or New 3DS nub can be used as a camera if you have either one. I wouldn't recommend playing with 3D on, as it slows the frame rate down to a crawl, even on the New 3DS, which is a massive disappointment. The action is all very cool looking and fun to play, if a bit muted by enemies who practice similar mechanics, and déjà vu  environments (with plenty of retreading and re-used maps). Part of the reason the Titans aren't all that compelling to fight is that the AI is fairly easy to counter, and a lot of foes are kind of just "there," wandering around. Still, it does accurately capture the feeling of the show, and when Titans are aggressive, it's an odd balancing act that works. I'd actually claim that it looks more badass than the anime does on a consistent basis. After a couple of hours into the roughly 10-hour campaign you'll unlock "World Mode," the real meat of the game. Here you'll access the sole multiplayer component of Humanity in Chains (both offline and online with matchmaking), as well as an RPG-heavy system that allows you to create a character, level him up, and recruit new members into your party. It's a lot more involved than I thought, forcing you to scale up your base of operations, purchase supplies, pay to recruit soldiers, and embark upon missions much tougher than the story. You'll have to repeat a lot of missions to grind up more currency, but if you're so inclined you can also start up online sessions (which were smooth, in my experience) to mix things up a bit, and hire "mercenaries" by way of StreetPassing friends. My favorite aspect of World Mode is access to more open plain levels, where you can't rely on fluttering about on invisible buildings, and have to rely on horseback riding and pinpoint Titan attacks. It still has a lot of the same closed city maps though, so it's not a game-changer. Attack on Titan: Humanity in Chains often can't shake the limitations of the 3DS platform, but it captures most of what makes the anime's world so captivating. If you can deal with similar environments and a lack of compelling objectives outside of the rat-race of World Mode, you'll have a lot of fun here. But in some ways, it feels like a tech demo for the next title. [This review is based on a retail build of the game provided by the publisher.]
Attack on Titan review photo
Now with slightly less crybaby Armin
If you even have one friend who enjoys anime, odds are you've heard of Attack on Titan. As a fan myself it seemed right up my alley, and my weekly anime club ended up giving it a shot last year. Sadly, I wasn't impressed. Whi...

Review: Hyperdimension Neptunia U: Action Unleashed

May 08 // Chris Carter
Hyperdimension Neptunia U: Action Unleashed (PS TV, Vita [reviewed])Developer: TamsoftPublisher: Compile Heart (JP) / Idea Factory International (EU, US)Released: August 28, 2014 (JP) / May 19, 2015 (US) / May 22, 2015 (EU)MSRP: $39.99 Once again we are whisked away to the parody-filled world of Gamindustri, where the main characters of Neptunia will get into all sorts of wacky antics. Since this isn't a typical RPG, the story is tangential to all of the killing you're going to be doing. You're free to bypass part or all of the story with very easy to enact button presses, skipping ahead to dungeons and gear management at will. The dialog is cute and the voice acting is presentable, but the silly nature of the plot almost always circles around the same feud of "who is the best CPU or journalist in the Gamindustri," and it ends up getting old after a few hours or so. The action of course, is the highlight. Neptunia U's engine looks incredible, especially on the Vita's OLED screen, and more importantly, the framerate and camera are top notch. I simply adore the cel-shaded style. Everything on-screen looks wonderfully detailed, whether it's a faraway landscape or an up-close shot of a character. Each combatant has access to strong or weak attacks, which function just like the Dynasty Warriors series with simplistic combos that trigger new abilities. Characters can also double-jump, dash, and call forth stronger powers (limited by a mana gauge), as well as transform and unleash mega attacks. There's plenty of options like camera tweaking and display settings to ease the clutter of the UI, and a toggle for Japanese or English voice acting is the cherry on top. [embed]291761:58476:0[/embed] For a hack-and-slash the combat is surprisingly deep, even if you won't have to use half of its tricks to best the AI on the standard difficulty setting. Action Unleashed also has a costume break mechanic, where if you use too many strong attacks or get hit too often, some clothing will tear off. Yep, some characters will occasionally bare their underwear, so if you mind that sort of thing, you probably shouldn't play it. What this boils down to is the realization that Action Unleashed is a magical girl Dynasty Warriors, which I am totally ok with. Uni is a personal favorite of mine, as her main gimmick is a rapid-fire rifle that offers up some melee attacks, often melded in the same combo. All 10 playable characters (including series newcomers Dengekiko and Famitsu, based on the popular Japanese culture and gaming outlets) have their own signature style and are fun to play in their own right. There is a snag in terms of pacing, though. Early on, enemies don't put up enough of a fight to put your skills to the test. While their models are great (aping tropes like Dragon Quest's slimes or Pac-Man's ghosts), most of the foes you'll face in the first few hours are cannon fodder, and it isn't until you reach the boss fight in a particular dungeon that you'll really have any sort of a challenge to square off against. Additionally, it must be said that while the mechanics do match up to the Warriors series, the actual flow of a level feels more confined, akin to the Senran Kagura games. Instead of sprawling battlefields with multiple objectives to worry about simultaneously, Action Unleashed's dungeons are linear by comparison. It's a lot less focused on exploration and more-so on constant fights, with a hefty amount of gates -- some levels are just sole rooms with dedicated arena battles. Despite this, it's still a lot of fun to blast everything in sight and try out new styles of play. Once you clear the first few missions and the game opens up, there's a lot more to do in general to keep you interested. You can opt to watch additional scenarios and hang out with the cast of the game to unlock extra scenes, fool around with your current loot and try out new gear combinations, or adjust your bonus abilities, unlocked by killing a certain amount of each enemy type. Neptunia U is ultimately built on replay value, counting on players to repeat missions for better scores, gear, and the goal of reaching max level with all characters. There's also a new difficulty and extra arena mode unlocked after completing the game. Maybe it's just me, but the videogame industry parody theme that the Neptunia series is going for fits with a faster-paced environment -- especially when a better developer is involved. As long as you can deal with a little skin and a silly plotline, Hyperdimension Neptunia U: Action Unleashed is a fun little action romp.
Neptunia U review photo
Compile Heart didn't develop this
Over the years, I've developed a cautionary approach to Compile Heart projects. As a fan of Eastern games in general I'm always receptive to the idea of them, but as a development studio, they don't always follow through as w...

Heroic Legend of Arslan photo
Heroic Legend of Arslan

Classic manga The Heroic Legend of Arslan is getting a Musou game


On PS3 and PS4
May 07
// Chris Carter
[Art by Shinobu Tanno] According to Shonen Magazine, The Heroic Legend of Arslan manga series is getting a brand new Musuo (Dynasty Warriors) game, set to ship this fall in Japan on the PS3 and PS4. For th...
Smash Bros photo
Smash Bros

Hentai site FAKKU! gives a whole new meaning to 'Final Smash'


Maybe Ganon-senpai will notice me today?
Apr 24
// Joe Parlock
So, eSports: the final bastion of sportsmanship, professionalism, and sensibility in the raucous and unsteady world of gaming. Those fine athletes go forth to represent their teams in jolly competition, and create everlasting...

J-Stars Victory Vs+ is a shallow masher, but it's fanservice done right

Apr 15 // Chris Carter
J-Stars Victory Vs+ (PS3, PS4 [tested], Vita) Developer: Spike ChunsoftPublisher: Bandai Namco EntertainmentRelease: TBA 2015 So what the hell is this game? Well, it's a 2v2 brawler that's set up a lot like Bushido Blade. All battles take place in large arenas in a 3D format, so you can run around to your heart's content as you try to chase down or escape your foes. According to Koji Nakajima, the game's producer, the "core focus" is strictly on 2v2 fighting, with AI taking the place of a partner if you aren't engaging in two-player co-op. The cast is probably the most impressive part, hosting well-known characters like Kenshin, Goku, and Naruto, alongside of more obscure ones like Toriko and Gintoki Sakata, who only dedicated anime fans may know of. The good news is that you'll likely find a lot of favorites regardless as the final cast is massive, weighing in at 52 characters. Even better news -- Nakajima states that there are "no plans for DLC." If you want some background info on the roster, you can check it out by way of an in-game gallery, which details their personal story. The demo I played hosted matches in Hidden Leaf Village from Naruto, furthering the Bushido Blade comparison. Environmental objects like houses can be blown up, paving the way for more destruction, and there's a lot of room to move around. All told, there's over 10 stages in the final build and given the open-ended nature of just the one I played, that seems like more than enough. I did have some camera issues when the action took place in more enclosed spaces, but there is a lock-on feature, and blowing up those spaces made things more manageable. Blowing up stuff is always a good idea in J-Stars. The way the game works is that each team of two needs to achieve three kills total, at which point the round ends and said team is declared the victor. It's simple enough, especially when the control scheme is so easy to pick up. In addition to your typical "weak and strong" attacks there are also a few supers, as well as team ultimates -- in the case of Goku, a Kamehameha and a Spirit Bomb would fulfill those roles respectively. There really is no finesse in J-Stars Victory -- it's a masher through and through. Although there's a lot of nuance in terms of animations (Goku's flight dash is completely different compared to Kenshin's run), every character pretty much operates in the same fashion, mashing either of the two attack buttons when their opponent is open. Attack animations are very lengthy and advanced tactics like canceling are few, so the opportunity to punish is near constant. What's really impressive though is the commitment to how the characters are portrayed in-game. I asked Nakajima to elaborate a bit on how they came up with some of the movesets, and he replied that "it was a really tough thing to reproduce. Since a lot of the cast wasn't strictly action based, we needed to improvise. Take Kankichi Ryotsu, a police officer. His character really likes remote control cars, so we implemented that as an attack in the game." This isn't just a statement to fluff up J-Stars -- it's absolutely true. Although I'm not thrilled by the lack of depth when it comes to the combat system itself, each character feels like a different experience in terms of their animation. J-Stars Victory Vs+ is set to arrive on June 30 in 2015 in the west, and its release is nothing short of a miracle. Just don't go in expecting a deep fighter, and you'll likely enjoy it.
J-Stars Victory Vs+ photo
Damn if it doesn't feel good to beat up Naruto as Goku
It doesn't take an otaku to see the appeal of J-Stars Victory Vs+. It features a host of famous anime characters, from Kenshin to Goku to Naruto. It's like the Marvel vs. Capcom of Shōnen Jump properties, a mag...

As the first current-gen Naruto, Ultimate Ninja Storm 4 is a huge visual leap

Apr 13 // Chris Carter
Naruto Shippūden: Ultimate Ninja Storm 4 (PC, PS4 [tested], Xbox One) Developer: CyberConnect2Publisher: Bandai Namco EntertainmentRelease: TBA 2015 Sometimes when a developer is able to focus solely on the production of a current-generation build, it shows. That's the case with Ultimate Ninja Storm 4, which is easily one of the best-looking anime games I've ever seen. Despite the screen being constantly filled with blasts, everything runs very smoothly, which is crazy when you consider the amount of detail present in nearly every battleground. For instance, one encounter had a giant animated nine-tails monster looming about, and even though it wasn't directly involved in the fight, its presence was felt. Since this is supposed to be the last game in the Ninja Storm series (the manga just ended), it will feature many elements from the final stretch of episodes, as well as the last film. New Ultimate Jutsu techniques are in, as are new characters like Hanabi Hyuga. Players will have the opportunity to switch leaders while playing story mode in many sequences, which was one of the most requested features from fans. I was able to chat a bit about the new game with the CEO of CyberConnect2, Hiroshi Matsuyama, who arrived at the event donned in an appropriate costume. When asked why he enjoyed working on the franchise so much, he responded, "I want to create a game where I'm satisfied as a fan first, and then I can know that fans will be happy. I wanted to support the series by creating a masterpiece to close out this chapter of Naruto." I asked him about the advantages of having new systems as a lead platform, and the biggest change that he is excited for is the focus on "bigger battlefields, with more open air. We want to really give players a sense of scale and we can do that now on the PS4 and Xbox One. There will also be more animations that weren't possible before, like costume damage details, even things like water extinguishing fire damage." From what I could tell based on my demo playthrough, these claims were true, as Ultimate Ninja Storm 4 is ridiculously cinematic, almost like the equivalent of a Michael Bay movie in anime form. By that same token, it can be repetitive to watch said cinematic play out in an actual battle, like one fight that had a CPU character using the same 30-second invincible move every minute or so. The good news is once you get through it, it's off to another fantastic setting that looks nothing like the others, chained together through QTE transition phases. Naruto Shippūden: Ultimate Ninja Storm 4 is looking great so far, and I'm really happy with CyberConnect2's decision to focus on newer platforms. It'll be interesting to see where its involvement with the Naruto series will go from here, because it is too good of a developer to stop now.
Naruto preview photo
A more authentic look
There are more Naruto games than one sane person can possibly handle. Although Bandai Namco Entertainment owns the license, a number of different developers have worked with the gaming side, most notably CyberConne...

New Saint Seiya photo
New Saint Seiya

Another Saint Seiya game is on the way for PS3, PS4, and PC called 'Soldiers Soul'


Will feature characters from the new 'Soul of Gold' series
Apr 12
// Chris Carter
Bandai Namco Entertainment has announced that another Saint Seiya game is happening, this time for the PS3, PS4, and PC platforms with the subtitle Soldier's Soul. It follows the same formula as the last game in the ser...

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