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Destiny DLC review photo
Destiny DLC review

Review in Progress: Destiny: House of Wolves


Den of puppies
May 19
// Chris Carter
Destiny was one of the weirdest releases in recent memory. It was so unbelievably ambitious, but when it dropped, it was basically a fraction of what Activision advertised. As time went on many tweaks were made to the ga...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live adds 10 more songs I don't know


Hot acts like Marilyn Manson
May 19
// Steven Hansen
I have willfully ignored Guitar Hero Live until now. I will go back to that after I finish informing you of the 10 songs newly confirmed for the game (?), none of which I recognize by name, but a few of which I have assuredly...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live adds tracks from Alt-J, Judas Priest, and more


Ctrl-Q
May 12
// Mike Cosimano
The first 24 tracks in the Guitar Hero Live soundtrack have been announced, and we must face a dark truth: the latest entry in Activision's venerable rockstar simulation franchise sure does have a lot of tracks without h...
Tony Hawk 5 photo
Tony Hawk 5

Here are the first official screens for Tony Hawk's Pro Skater 5


PS4 and Xbox One later this year
May 07
// Chris Carter
Tony Hawk's Pro Skater 5 is officially happening, and will be arriving on the PS4 and Xbox One later this year. Activision has sent over some new screens for us to look at, and confirmed details like online play, with dr...
Tony Hawk photo
Tony Hawk

Tony Hawk Pro Skater 5 is official and it sounds terrible


So when is Skate coming back?
May 05
// Robert Summa
After years in hibernation, the next full iteration in the Tony Hawk Pro Skater series is finally upon us and unfortunately it's not sounding (or looking) good. After months of rumors and hints, Tony Hawk Pro Skater 5 will fi...
Destiny photo
Destiny

Destiny details new Trials of Osiris PVP mode, pre-mades only, no matchmaking


Strictly 3v3
Apr 29
// Chris Carter
Destiny is eschewing the typical raid format this time around with House of Wolves. A lot of people are excited that raids aren't the main focus of endgame this time around, but personally, I just see it as a way for them to ...
CoD photo
CoD

Dtoid Q&A: Treyarch and Call of Duty: Black Ops III


The developers speak out
Apr 26
// Robert Summa
As part of my recent visit with Treyarch covering the upcoming release of Call of Duty: Black Ops III, I had the opportunity to sit down with three of the key figures behind this year's entry into the Call of Duty franchise. ...
CoD photo
CoD

Hands on with Call of Duty: Black Ops III multiplayer


Complexity and simplicity collide
Apr 26
// Robert Summa
During my recent visit with Treyarch, I was lucky enough to get my hands on the multiplayer for Call of Duty: Black Ops III. After sitting through a presentation that seemed dizzying at times with the amount of changes and la...

What we know about Call of Duty: Black Ops III

Apr 26 // Robert Summa
Single player is no longer for singles As Call of Duty continues to march into the modern era of gaming, Black Ops III will introduce the option of online co-op in its single player campaign. The main campaign will now support up to four players working together. Jason Blundell, campaign director and senior executive producer, said it will redefine how Call of Duty is played. Set in the near-future, Black Ops III is all about bio augmentation and robotics. Something that will not only affect your single-player experience, but also multiplayer (but we'll get more into that later). Giving players the choice between male and female characters, the campaign will put you in the role of an enhanced cybernetic Black Ops soldier.  The intensity and theme of the game were on full display as Treyarch showed us one of the levels of the campaign, called Cairo. At first, it seemed like one of your standard Call of Duty experiences. But as the level progressed, the world awoke and the retooled battlefield was on full display. [embed]290987:58342:0[/embed] With the main fighting occurring in an open space, the ambition of Black Ops III was immediately apparent. There was an amazing scope to the level and the action within it. The world felt very alive and tangible with action happening in just about every space within the player's view. Planes flying overhead, bullets whizzing by, robots. It was hectic. New devastating weapons, such as a spike launcher, were unveiled. Rolling balls of spikes looking to impale unsuspecting victims littered the battlefield. The reliance and added value of your co-op partners certainly played a part in a level where a new emergent AI was able to make intelligent decisions based on what your team was doing. According to Treyarch, the AI was a focus during development. The team added a new animation set and claim that the goal-oriented AI can now communicate and organize itself -- which is key with the variety of options that the campaign now offers with the availability of co-op. Blundell stressed some key points Treyarch is trying to drive home with Black Ops III's campaign. Buzzwords such as cinematic intensity, epic action, a gritty narrative, and replayability are what the single-player experience is trying to be. Customization is key Allowing players to express themselves in a unique way has been a staple of the franchise for a number of years now. Treyarch is looking to build upon this by allowing players not only more set-up options, but a player experience system within the single-player that will allow extensive upgrades not only to your character and his or her abilities, but also to the weapons themselves. Cyber Cores and Cyber Rigs are cybernetic modifications that will allow added layers of player customization. Cyber Cores will let players do things from remote hacking to controlling drones to chaining melee strikes, while Cyber Rigs are passive upgrades that allow advanced movement and defensive capabilities. With the addition of the Safe House, customization and socialization options will be available. This is the area players will go between levels. The Safe House will have your own customizable bunk and provide access to a wiki with information related to the game. There will be collectibles and opportunities to purchase tokens, which can be used in your upgrades. PC will not be ignored Treyarch studio head and president Mark Lamia said a greater emphasis was placed on the PC version of Black Ops III. While not getting into a great amount of detail (such as anything server-related), Lamia said Treyarch worked closely with hardware companies to bring a high-end experience for those who have upper-tier machines and have adopted 4K.  While catering to the high-end crowd, Lamia also said the team put a great deal of effort into optimization. The current recommended specs are as follows (but they are subject to change): Operating System: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit Processor: Intel® Core™ i3-530 @ 2.93 GHz / AMD Phenom™ II X4 810 @ 2.60 GHz Memory: 6 GB RAM Graphics: NVIDIA® GeForce® GTX 470 @ 1GB / ATI® Radeon™ HD 6970 @ 1GB DirectX: Version 11 Network: Broadband Internet connection Sound Card: DirectX Compatible But what about Zombies? Treyarch remained silent on what exactly Black Ops III will offer for its fan-favorite zombie mode. What we were told, however, is that it will have its own player progression system, distinct storyline, more depth and will include all kinds of "mind-fuckery," as Lamia put it. As with the main game and multiplayer, the social aspects of Black Ops III are set to play a key role in zombies as well. Who cares about single player, tell me about multiplayer Even with the inclusion of online four-player co-op, there still will be a faction of Call of Duty fans who only care about one thing: multiplayer. I got my hands on multiplayer, which is covered in-depth in a separate article, but I want to tell you what you should expect. As mentioned, Black Ops III has its focus on risk versus reward. Nowhere is this more apparent than with multiplayer and the complete reworking of not only gun-play, but movement as well. To do this, the team changed some of the rules. For instance, players will now be able to shoot while doing all movements in the game -- this includes everything from jumping to wall running (yes, wall running) to climbing over ledges and, for the first time, swimming. While still remaining true to three-lane map design philosophy with no buildings above two stories, the team has also added new movement abilities such as thrust jumping and power sliding, and as mentioned, wall running and swimming. Oh, and did I mention you can sprint for as long as you want? Treyarch said it wants to allow players to have full combat control with no pause in the action.  While players won't be limited with their sprint, there will be limitations to the power slide and wall run. They aren't significant limitations, but they are present. These changes are immediately noticeable with the varied results that thrust jump, wall running, and the power slide provide. There is a fluidity now to the action. While it seems overwhelming at first glance, the general simplicity and ease of use associated with Call of Duty is still in place. Dan Bunting, game director, said the philosophy is guns up, not down. They want omni-directional movement options in what he says will, "feel like a BLOPS II evolution." In all, it's about endless momentum and making the gameplay faster and more engaging. This is my rifle Through the Gunsmith menu, players will be presented with what is being billed as a whole new level of weapon customization. Here, players will be able to name their weapons, preview attachments on actual in-game models and of course, access a paint job option that will allow for near-limitless personalization. You will be able to equip up to five attachments and an optic. The emblem creator is back in a new way, this time called Paintshop. Not only will the images that players create be more visible on their weapon of choice, but they will now have access to 64 layers for three paintable sides. There are also material options such as carbon fiber and the ability to design gun camo. Looking for someone special Another significant shift within Black Ops III's multiplayer is the usage of what are being called Specialists. There will be nine total, but we were only shown four.  Each Specialist is essentially an archetype the player will choose from and develop over time. They have their own unique abilities and power weapons to choose from -- and of course their own look, personality and voice. The goal, Treyarch said, is to give every player the opportunity to become powerful within the game.  If you were one of those people who have come to despise Call of Duty because of excessive and overpowered killstreaks or scorestreaks, Treyarch is attempting to balance the playing field with the inclusion of Specialists and their unique weapons and abilities. While the best players will still have advantages, the goal is to now let everyone get involved, not just the top tier. The first Specialist we were shown goes by the name Ruin (real name Donnie Walsh). This is a rusher/bruiser character that uses Gravity Spikes as his power weapon. He's pretty much the Titan from Destiny. Once the Gravity Spikes are used, an area-of-effect blast deals damage and eliminates all enemies within the vicinity. It's devastating, but must be timed and used smartly for best results. Players will have to choose between Specialists' unique power weapon or ability. Ruin's ability, Overdrive, provides a burst of speed, making for a character that will thrive in Capture the Flag. The second specialist presented was Seraph (real name Zhen Zhen). She sports a hand cannon called the Annihilator that deals a single shot capable of taking out multiple enemies if lined up perfectly. Her ability, Combat Focus, will trigger a bonus multiplier to your score that will go toward your scorestreak for a short period of time. The third specialist, and probably my favorite so far, is Outrider (real name Alessandra Castillo). She comes with the Sparrow, a compound bow that will explode enemies after sticking to them. But this isn't why I liked her. I always suck with bows in games, so the real draw of Outrider for me was her ability, Vision Pulse. The ability will ping the surrounding area and tag the location of all enemies within range. With it, you will essentially be able to see enemies through walls for a short amount of time. Perfect for campers, such as myself. The fourth, Reaper (real name Experimental War Robot), is a combat robot with an arm that can transform into a minigun, called the Scythe. While it does take time to spin up, the results of it in action can be devastating. Reaper's ability is called Glitch. With it, Reaper can relocate about three seconds into the past to a previous position. The Specialist power weapons and abilities are only available after a certain time or score threshold has been met. Charging over time, the refill rate is directly affected by your participation within the game. However, even if you sit and do nothing, you still will have at least one opportunity to use either option.  As with everything else in Black Ops III, the power weapon and ability are a choice. You can't have both. Depending on your play style, you will quickly find which is more effective for you. Just like your load outs, all of these options will be available pre-match. To wrap it all up The goal for Treyarch is to make the "deepest and richest Call of Duty ever," Lamia said.  He said the intention is to make it easier for players to find each other, not just in multiplayer, but single player and zombies as well. While he wasn't willing to go into specifics, he said he wants players to be aware of what others are playing and allow them to do whatever they want to do at any time. Lamia asserted that the social aspect of Black Ops III is what will distinguish it from others. Near the end of the presentation, Lamia revealed a couple of special opportunities for players to get their hands on the game and see for themselves how it plays. At this year's E3, Lamia said fans will have the chance to actually play multiplayer. But even if you aren't able to attend E3, those who pre-order the game will have access to the game's beta. Black Ops III will be available on PlayStation 4, Xbox One, and PC. Overall, the promise for Black Ops III is there. This is a series that has extremely high expectations. It's obviously too early to say whether or not Black Ops III will come close to meeting those, but the foundation is there. The blueprint and makings of a great and varied experience that breaks the mold is evident.  For now, all we can do is wait. 
Black Ops III photo
Multiplayer campaign and more
Whatever you think you know about the Call of Duty franchise is about to change. As a series that is often criticized for offering more of the same, Black Ops developer Treyarch has made every attempt to alter that mindset wi...

Call of Duty photo
Call of Duty

Scientists play God in Black Ops III's latest teaser


So little shooting
Apr 23
// Brett Makedonski
Activision's officially unveiling Call of Duty: Black Ops III on April 26, but it's not being secretive about the title. The latest teaser trailer outright states the game's name. That's not where the mystery lies. What...
Destiny photo
Destiny

We finally have actual info for Destiny: House of Wolves


No mo' FOMO
Apr 22
// Chris Carter
The time for teasing is over, as Bungie has revealed its plans for the next Destiny expansion, House of Wolves. A new NPC will be introduced called Petra Venj, who will deliver a bunch of Queen-based quests for the new s...
Guitar Hero photo
Guitar Hero

Activision exec promises Guitar Hero isn't getting annualized again


'No Guitar Hero in 2016'
Apr 21
// Chris Carter
Hey, remember when Activision released a Guitar Hero game every year, and in some cases, multiple times annually? Until Warriors of Rock killed off the franchise, of course. Well now the series is back later this year with Gu...
Heroes of the Storm photo
Heroes of the Storm

Blizzard's Heroes of the Storm MOBA will officially launch on June 2


Open beta on May 19
Apr 20
// Chris Carter
Heroes of the Storm, the newest major MOBA on the block, will launch June 2, Blizzard has confirmed. The launch will precede an open beta phase that will start on May 19, which precedes its lengthy alpha and closed beta phas...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live wants to give players stage fright


If you suck, don't go for the stage dive
Apr 17
// Darren Nakamura
Just a few days after the trailer reveal, this video showed up going further into what makes Guitar Hero Live new. It's a long one, so if you're not able to sit through 34 minutes of video, Destructoid has you covered. The p...
Rock Band 4 photo
Rock Band 4

Harmonix says 'don't throw away your old Guitar Hero controllers'


Rock Band 4 dev hopes to support ALL your old - and new - peripherals
Apr 17
// Vikki Blake
Where are all your old Guitar Hero and/or Rock Band guitars now, eh? Stuffed under the couch? Collecting dusting the basement?  If you haven't thrown them away -- and I really, really hope you haven't thrown them away --...
Destiny photo
Destiny

Destiny data miners uncover new quests, missions and social spaces


More places for you to dance with strangers
Apr 15
// Vikki Blake
Destiny fans have already uncovered new secrets sitting in the game's recent 1.1.2 content update. While we already knew that there would be a new social space in The Reef, Reddit user ShdwFlm's backstage snooping has confirm...
Guitar Hero Live photo
Guitar Hero Live

Skrillex is on the list of Guitar Hero Live artists


Wubbing in first position
Apr 14
// Brett Makedonski
Following this morning's official reveal of the long-leaked Guitar Hero Live, Activision's talking a bit about the core of any music game: the music. Of the 13 announced artists, one sticks out like a sore thumb: Skrillex. Th...
Guitar Hero Live photo
Guitar Hero Live

Guitar Hero Live confirmed, will debut this fall


PS3, PS4, Xbox 360, Xbox One, and Wii U
Apr 14
// Laura Kate Dale
[Update: A trailer is up, and it looks like a live-action take on Guitar Hero. FMV games are back! The game seems to retail for $99 and will debut on PS3, PS4, Xbox 360, Xbox One, and even Wii U. More info can be found here....
Destiny photo
Destiny

Destiny's House of Wolves expansion dated for May 19


It can't come soon enough since there's nothing to do
Apr 13
// Chris Carter
[Update: The trailer is live.] Destiny has been lagging quite a bit lately. With no new content for the past few months, players in my group (myself included) have been quitting left and right. Thankfully we're about to get a...
Activision photo
Activision

Activision likely teasing a new Guitar Hero with this video


Um, it looks like Guitar Hero
Apr 13
// Chris Carter
Activision has been all about the teasers lately. First we found out about Black Ops III by way of a Snapchat promotion, and now we have this completely obvious teaser this morning that seems to be hinting at a new Guitar He...
Next CoD photo
Next CoD

Next Call of Duty looks to be another Black Ops, and has a reveal date


#BackInBlack
Apr 09
// Brett Makedonski
The hype train powering the next Call of Duty reveal has been rolling along at full speed ever since Snapchat QR codes started showing up in the multiplayer levels of Black Ops II. It looks like that will all come to a ...
Next Call of Duty photo
Next Call of Duty

The next Call of Duty reveal starts with a Snapchat account


Probably
Apr 07
// Brett Makedonski
This has been a weird week for social media-related game reveals and teases. First, Square Enix set off to announce a game by streaming a man lying unconscious in a cell. Now, Call of Duty has updated one of its old titl...
Advanced Warfare photo
Advanced Warfare

Advanced Warfare players murdered 2.5 billion zombies


Also boosted 14K times around the earth
Apr 06
// Laura Kate Dale
Thanks to Activision this morning we now know a whole bunch of number based facts about Call of Duty: Advanced Warfare. Curious how many times players have boosted around the world? Over 14,000. How many grenades have been th...

Review: Call of Duty: Advanced Warfare: Ascendance

Mar 31 // Chris Carter
Call of Duty: Advanced Warfare: Ascendance DLC (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Sledgehammer Games (Current-gen) / High Moon Studios (Last-gen) / Raven Software (Zombies)Publisher: ActivisionReleased: March 31, 2015MSRP: $14.99 ($50 Season Pass for four packs) Site 244 is Call of Duty's take on Mount Rushmore, with a tad more destruction and radioactive waste to boot. Set to the theme of a ruined test site, the map looks cooler than it actually plays. The constant attention to detail is something you'll notice immediately, and the actual mountain itself isn't immediately apparent unless you look up in the distance. Unfortunately, the cheap crag-like layout feels limiting in a game that's supposed to be about freedom of movement. The layout is handicapped by "paths," which are basically just giant crags that block you from experimentation and herd you into various chokepoints. Because of its aesthetic value I don't necessarily vote to skip it during the loadout screen, but I'm not thrilled with it either. Another map in the bunch, Climate, follows the same style-over-functionality principle with a gorgeous design and a boring layout. It reminds me of Zoo on paper, one of my favorite maps of all time, but the layout itself is similar to Site 244 in that it feels far too restrictive. It's very flat outside of one particular quadrant, and you'll spend a lot of time shooting across long stretches and hallways, which feels counter-productive with an outdoor map. Filling the area with acid is a nice touch that occurs later in a match, but it's not enough to really make this one stand out. One arena shines above all others in the pack -- Perplex. It takes place in a five story apartment complex in the heart of Sydney, Australia, and it's just as amazing as it looks. Both the background (with the Sydney Opera House and active sailboats) and the interiors of Perplex look painstakingly crafted, and you can even see the details like the weather channel on TV, which at this point, is actually visible on-screen sans blur. It doesn't end there though as the design is genius, providing a five-story meta-game that has players constantly moving up and down to get a proper vantage point. It's also neat to see new modular apartments being flown in by drones, which end up being part of the level. As a welcome surprise, Perplex is now one of my all-time favorite new Call of Duty maps. With the new grapple playlist (more on that in a second), it's even more enjoyable.  While Site 244 and Climate felt different enough to justify the identity of the DLC, Chop Shop just feels like a decent map that should have been included in the base game. It feels like a mix of Horizon and Ascend from pretty much every angle, which you already paid for. Every time I geared up for Chop Shop it didn't feel premium in any way, but it's a decent map for objective-based games if that's your thing. To add a little oomph to Ascendence, you'll also net the OHM-Werewolf gun, as well as the aforementioned grapple playlist. The weapon itself is an SMG-shotgun hybrid that shoots blue energy bullets, able to switch between both modes of fire with a quick d-pad tap. It feels new without being overpowered, as you're inherently limited by your lack of range no matter what toolkit you use. The grapple playlist ended up being a joy to play, as everyone's Exo powers are eliminated and replace with a grappling hook, which can be used mid-jump or to scale pretty much anything. With a low cooldown meter you can pretty much grapple at all times, and it's just as fun as it sounds. Of course, the main attraction for many is the Exo Zombies mode, which also comes with a new map called Infection. It takes place in a decidedly less industrial setting, with a burger joint and an interconnected sewer system. Long time fans will remember Burger Town, which has been a "Pizza Planet"-like Easter Egg since Modern Warfare 2. The more I play Exo Zombies the more I really start to see the effort that was put into it, as zombies don't just aimlessly shamble along through windows like they did in the past -- they slip through cracks and dynamically approach you throughout the level, even if their spawn points are scripted. It's also nice to see Activision commit to an interesting cast (Bill Paxton, John Malkovich, Rose McGowan, and Jon Bernthal) rather than have them as a one-off like past DLCs. The Exosuit (once you locate it) continues to add an extra layer to the classic co-op formula, as double-jumping and air-dashing is still just as exciting when you're running from zombies. And you'll need to run, as there's plenty of formidable foes that can infect you or shut down your Exosuit temporarily. Call of Duty: Advanced Warfare doesn't really have a killer Season Pass so far, but if you're still into zombies, it's worth the investment -- mostly because you can't even access the mode without buying some form of DLC. There are a few flashes of brilliance in the maps delivered in Havoc and Ascendance, but I'm hoping that John Malkovich and the crew won't have to carry so heavy a load for the next two add-ons. [This review is based on a retail build of the game provided by the publisher.]
COD DLC review photo
A new meaning for Cyrus 'The Virus'
I've come to really enjoy Call of Duty: Advanced Warfare's multiplayer months down the line. It's withstood the test of time, and although I was skeptical of Sledgehammer Games' first Duty outing, it has done a decent jo...

Destiny photo
Destiny

Destiny is getting more bank space soon, but the previous generation is already having memory issues


It's small, but telling
Mar 27
// Chris Carter
Bungie has detailed what we can expect from an upcoming April update for Destiny, and it's mostly slanted towards extra vault space. Now instead of 20 spots for armor, weapons, and general items all around, that number w...
Call of Duty photo
Call of Duty

I'm glad that Call of Duty: Advanced Warfare isn't afraid to embrace the strange


The Ascendance map pack looks fun
Mar 25
// Chris Carter
Call of Duty: Advanced Warfare got some flak for the whole "Press X to pay respects" debacle, but after the controversy quickly died down, it had plenty of time to shine with an active online community. Although th...
More Geometry Wars photo
More Geometry Wars

Geometry Wars 3 is evolving with 40 new stages and Hardcore Mode


Somehow this is a free update
Mar 17
// Jordan Devore
This is unexpected. Geometry Wars 3: Dimensions is rolling out a free update across all platforms (PS3, PS4, Xbox 360, Xbox One, PC) on March 31, 2015 that's large enough to warrant a name change. Going forward, the game wil...
Destiny photo
Destiny

Destiny will get one more update before the next expansion


Whenever that is
Mar 06
// Chris Carter
The last update for Destiny was pretty great. I logged in to check it out, and promptly quit because there really isn't anything to do. Bungie is teasing the next update however (1.1.2), of which it isn't giving details ...
GDC scoop photo
GDC scoop

Call of Duty developer Activision showing off Fun at GDC


I make fun, too
Mar 05
// Steven Hansen
We are very busy at the Game Developer Conference eating hamburgers and erecting edifices, but between those activities we are hunting for hot scoops. Ducking behind corners of the Moscone Center's corporate labyrinth, we stu...
Bungie photo
Bungie

Bungie adds support for moving Destiny items between characters online and in-app


Finally
Feb 27
// Chris Carter
Chalk this up to "it should have been in at launch," but you can now transfer items between characters in Destiny. The process isn't perfect though since it isn't in-game, but you can do it by way of the companion app or Bung...

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