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Devil's Third photo
Devil's Third

Devil's Third multiplayer actually looks kind of fun


I want to see this one for myself
Jul 22
// Chris Carter
While the first few minutes of this new official Devil's Third trailer looks fairly boring, the multiplayer component, which starts at 2:30, actually seems kind of cool. Like Itagaki has said in the past it's a military...
Feist lives! photo
Feist lives!

Hot damn! Feist hits Steam soon and it looks phenomenal


I had feared the worst
Jul 21
// Jordan Devore
"Feist isn't dead! Aiming for a 2011 release." That was a headline I wrote in January of 2011 and, no, I wasn't talking about the singer. I was referencing an enchanting, long-in-development game about a creature who must esc...
Nintendo of America photo
Nintendo of America

Nintendo confirms it is publishing Devil's Third Wii U, PC version published by Valhalla


'Quarter four of this year'
Jul 20
// Chris Carter
After rumblings that Nintendo of America had dropped Devil's Third (and that XSEED had picked it up), the publisher just confirmed to Destructoid that the game will launch in North America in "quarter four of this year" under...
Monster Hunter photo
Monster Hunter

Monster Hunter X gets release date, gameplay videos


November 28 in Japan
Jul 20
// Steven Hansen
The latest Monster Hunter not slated for Western consumption, Monster Hunter X (or, "Monster Hunter Cross"), will be coming to 3DS in Japan on November 28. It will also launch as part of a new 3DS bundle, naturally. We will ...
A light in August photo
A light in August

Still broke Batman: Arkham Knight PC gets 'interim' patch in August


A light in August
Jul 20
// Steven Hansen
It leaked that Warner Bros. wouldn't have the PC version of Batman: Arkham Knight fixed until September at the earliest. A recent Steam page announcement reads, "Warner Bros. Interactive Entertainment, Rocksteady and our part...

Review: Tembo the Badass Elephant

Jul 20 // Chris Carter
Tembo the Badass Elephant (PC, PS4 [reviewed], Xbox One)Developer: Game FreakPublisher: SegaReleased: July 21, 2015MSRP: $14.99 Tembo has a rather short little setup, and from there, doesn't really give you any further exposition until the very end. What you see is what you get in essence, which is a Rambo-inspired elephant laying waste to an enemy dictator, who controls the Phantom Force army. It sports a charming little visual style that reminds me of Regular Show and a few other Cartoon Network properties. It even has effects like a literal "BADA BADA" phrase appearing while dashing about, and despite the low key setup it's a very bright and loud game, mostly in an endearing way. The basic gist is that you'll be able to jump, dash, and float in the air momentarily like Yoshi, with the added ability to shoot water from your trunk. More advanced moves involve uppercuts, slides, butt stomps, and a cannonball dive spin with a bounce. As you progress you'll start to learn more nuances, almost like you're fitting Tembo through various keyholes with your moveset. There are no real explicit puzzles, but it sure feels puzzle-esque if you're going for flawless runs. For instance, select levels can be completed without losing any momentum whatsoever, and it's a blast to dash, dive-kick, and slide your way through the entire thing. There's even a modified charge that you can utilize by holding down the water button, which can put out flames while running. It's pretty much the perfect amount of depth, allowing newcomers to pick up and play Tembo while giving hardcore platforming fans room to experiment a bit. [embed]296063:59600:0[/embed] The level design is fairly open-ended, tasking you with finding hidden civilizations scattered across the map, and killing as many enemies as possible -- both of which have separate goals that are tracked. Mini-bosses and a few full-on Big Bads are peppered into progression, but I would consider it more of a traditional platformer than a real action game -- especially with how muted and easy these encounters are. There's many more instances of timing and running than fighting, which is something you mostly happen to do while jumping around. Game Freak keeps things exciting with hazards, well-placed enemies, and lots of explosions, which will keep you on your toes constantly. Tembo has 17 stages, which last a few hours -- if you play very well, that is. Now, here's where my big holdup is with Tembo -- gating. In order to progress past certain stages, you need to kill a certain amount of enemies. Each stage has a death counter of sorts, which requires you to rescue most of the civilians trapped within a level, as well as actually seek out and defeat most of the enemy forces. It incentivizes actually killing foes, which is neat, but it ultimately ends up causing frustration and forcing players to replay levels over and over. While it is cool that levels do split off into branching paths, several of them have points of no return. If you happen to just choose a particular path, you may be locked out of say, 50 kill points or so -- which can easily be the difference between unlocking new levels and being forced to replay. It's maddening in some cases, and at one point I was held back by six points. Now, I did like returning to some levels to try to "master" them per se, but that should be a player choice -- not something that gates main story progression. Tembo the Badass Elephant is a really enjoyable game at its core, but it can get tiring to replay the same stage five times over just to grind out a few kills to see the next set of levels. It's an odd design choice for sure, but most of you will probably enjoy dashing through unsuspecting Phantom Soldiers and butt stomping them into oblivion regardless. [This review is based on a retail build of the game provided by the publisher.]
Badass Elephant review photo
They drew first blood
When someone told me that the developer of Pokemon was creating an action platformer called Tembo the Badass Elephant, I knew I had to give it a shot. While a few of the design choices are a bit odd, they don't overshadow the sum of its parts.

Atlus photo
Atlus

That Atlus x Vanillaware game is Odin Sphere on PS3, PS4, and Vita


I'm in
Jul 20
// Chris Carter
[Update: check out the new trailer!] A short time ago Atlus and Vanillaware were teasing a special project, and now, they have confirmed that it's none other than Odin Sphere: Leifdrasir -- a new port for PS3, PS4,...
Yo-Kai Watch photo
Yo-Kai Watch

Yo-Kai Watch Busters is selling like gangbusters


Sorry.
Jul 19
// Kyle MacGregor
Yo-Kai Watch Busters, unsurprisingly, was the top-selling game in Japan the other week, notching over 693,000 physical sales in its debut, according to the latest data from Media Create. The Nintendo 3DS exclusive is the late...
Onechanbara photo
Onechanbara

Onechanbara Z2: Chaos hits Europe next month


Bikini zombie slayers return August 28
Jul 18
// Kyle MacGregor
Onechanbara Z2: Chaos is coming to Europe sooner than anticipated. After NIS initially announced the sexed up zombie slaying game for an autumn release, the publisher has revised those plans, saying the PlayStation 4 exclusive is now targeting an August 28 launch. In the meantime, XSEED is bringing the title to North America this Tuesday, July 21.
Hour of Ass photo
Hour of Ass

Assassin's Creed: Syndicate looks a little empty


Horse battles, though
Jul 17
// Jordan Devore
Ordinarily, Brett would be the one to tell you about this nearly hour-long Assassin's Creed: Syndicate video, but he's out of town for a wedding. He doesn't typically keep up with the site day to day. That means we could say ...
Evamon photo
Evamon

Monster Hunter adds Neon Genesis Evangelion characters, armor


Evamon
Jul 17
// Steven Hansen
Monster Hunter continues its quest to cross over with everything. Monster Hunter 4 Ultimate has been getting regular, free DLC including Animal Crossing, Devil May Cry, and Final Fantasy nods. Japan's Monster Hunter Frontier...
Dinofour photo
Dinofour

Dinofour is a really cute take on the Lost Vikings formula


Switch between four dinosaurs
Jul 17
// Chris Carter
Dinofour was brought to my attention this week, and based on the adorable art, I decided to give it a try -- I wasn't disappointed. As a massive fan of Lost Vikings, I immediately took to the gameplay, which sees four dinosau...
Skylanders photo
Skylanders

Activision exec talks Skylanders SuperChargers for Wii, amiibo strategy


The Wii version is now a side experience
Jul 17
// Chris Carter
FamilyGamerTV channel had a chance to catch up with Activision exec Josh Taub, and get a quick rundown on what to expect later this year with the Nintendo editions of Skylanders SuperChargers. For starters, the Wii edition i...
Devil's Third photo
Devil's Third

Itagaki throws GamePad under bus for Devil's Third, talks recent press criticism


GamePad 'not recommended'
Jul 17
// Chris Carter
Devil's Third footage is now out in the wild, and depending on who you ask, it's either glorious or terrible. For the most part the consensus from press who have played it seems to be that it's unintentionally bad, but may en...

What the hell was Rocksteady thinking with Batman: Arkham Knight's Riddler?

Jul 17 // Chris Carter
The good First, let's take a brief look at the other games in the series to see how it measures up. It was slightly annoying to have "Catwoman only" trophies in Arkham City, but that game never took it to this level -- plus, Riddler was still relatively fresh at that point. Asylum also had just the right amount on a smaller map to encourage nearly everyone to go for them, and I like how Origins had a little extortion story weaved into the activity, making it a bit less tedious. Arkham Knight just goes overboard. Thankfully, there's a little bit of brilliance peppered in that shows what might have been. Most notably, the riddles that feel like actual riddles are great. I love how the game leads you towards horizons where you can find Arkham Asylum, Arkham City, and Wayne Manor in the distance. It's a great way to link the series, and the Knightfall ending gives it a nice conclusion. You'll also find a lot of really cool stories that tie up loose ends for characters like Bane and Calendar Man. This is how all of the riddles should have been presented. The bad and the terrible Instead, there's over 300 miniature quests to complete, carved out by way of trophies, riddles, "Riddler bombs," and breakable objects. While the trophies are generally par for the course for the series, the riddles (as mentioned previously) are often good, and the bombs are few and far between, it's the objects that broke my soul. And here's the worse news -- to get any locations without consulting a guide, you'll have to "interrogate" Riddler cronies. To find them, you'll wander around the town with detective vision on and locate green cars or green men, isolate them in combat, and press a button to have a few icons appear on the map. It's a painfully slow process, and come to find out, some thugs don't even give you information after tracking them down (this seems to be a glitch, as this has happened a few times, even on thugs I used counter on)! Divebombing from the sky and sending a Riddler car careening for information was cool the first time, but on the 50th occasion, it gets unbearable. While patrolling the streets, I must have heard Steve Blum (who still plays every thug with Nolan North, like WB can't afford a thug budget) say "who is Robin anyway?" approximately 10,000 times. How did they think this was a good idea? For the broken object "riddles," you'll often need to find at least 10 emblems to finish one entry, and cronies only give you a select few of them at a time. The entire affair, for the most part, consists of jumping in the Batmobile, aiming at a target, and shooting it. These aren't "riddles," and have no business being in the game, full stop. The worst part? They're all required for the true ending You know what? The actual Riddler questline in Arkham Knight with Catwoman was bearable, and featured some neat uses of the Batmobile (for once) -- even if driving on walls is still horrible thanks to the wonky camera angles. But to complete said lengthy questline, fight a Mecha-Riddler for 10 seconds, and have him say "LOL! Actually you need all 250 trophies to fight me for real!" is a kick in the teeth. It gets worse than that, as the true ending is tied to said riddles, clearly to pad out the game. At launch, a lot of fans even speculated that it was a bug, and that you couldn't possibly be required to slowly gather every trophy to nab Riddler -- nope, you actually have to do it. It would have been a lot cooler if taking Riddler in (after the quest) triggered Knightfall, but if you wanted to get more audio tidbits you could go after the trophies, as he taunted you from lockup. Now sometimes, I'm playing Arkham Knight and I'm wondering "how is this level of detail even possible?" Rocksteady has truly crafted an amazing open world that feels like a true current-gen experience, and that should be commended. But of course, a budget of multi-millions doesn't preclude criticism (Michael Bay) -- so many facets of Arkham Knight could have been done better. So don't wait up, Alfred -- I'll just be aimlessly flying through the streets of Gotham, looking for green dots for an ending I already looked up on YouTube. I think it's about time to hang up the cowl.
Batman Arkham Riddler photo
Holy tedium, Batman
If there's two things Batman: Arkham Knight does too much of, it's the Batmobile and The Riddler. For the purposes of an upcoming project, I'm working towards a 100% completion rate in Knight, and I'm running into a wall...

Uncharted photo
Uncharted

Yep, Nathan Drake still destroys everything in the Uncharted remaster


That helicopter never stood a chance
Jul 16
// Brett Makedonski
Much like Kratos' continued penchant for yelling at every opportunity, it's nice to see that reckless destruction doesn't just stop following Nathan Drake now that he's moved to PlayStation 4. A visit by him is a guaranteed ...
Deadpool photo
Deadpool

Deadpool is inexplicably back on Steam after it was removed a year ago


Ok, I'll take it
Jul 16
// Chris Carter
I was pleasantly surprised by High Moon's Deadpool game. Sure it wasn't the most polished action game, but it was mostly true to the character, and was a decent enough little romp. Then... it was gone. One day it just va...
Just Cause 3 photo
Just Cause 3

Just Cause 3's interactive trailer drives home the agency of chaos


Project Mayhem
Jul 15
// Brett Makedonski
This isn't your typical video game trailer, because Just Cause 3 is not your typical video game. Instead of a carefully crafted sizzle reel, the audience gets to determine how the sizzle plays out. That's because Just C...
Devil's Third photo
Devil's Third

Itagaki muses on developing Devil's Third campaign and multiplayer concurrently


Previews aren't kind, however
Jul 15
// Chris Carter
Speaking to Famitsu, Tomonobu Itagaki provided some updates on Devil's Third, which is in a really odd spot with Nintendo right now. He notes that since he's a "military enthusiast" there's many political themes in the game, ...
The Last of Us photo
The Last of Us

Naughty Dog devs thought The Last of Us would ruin the studio's name


It obviously didn't
Jul 14
// Brett Makedonski
The Last of Us was the game that proved to a lot of people that Naughty Dog could handle a mature narrative. Its writing explores the human condition and examines the child/guardian protective emotional bond. Upon relea...

Review: Godzilla

Jul 14 // Jordan Devore
Godzilla (PS3, PS4 [reviewed])Developer: Natsume Atari Inc.Publisher: Bandai Namco GamesMSRP: $59.99Released: July 14, 2015 Half an hour and several levels in, I wasn't sure Godzilla could really be hurt, much less die. That's not an inherently bad thing, as he's supposed to be tough, but I wondered where the challenge was. A few hours later, I found it. Godzilla is far too easy except when it veers into overwhelming, unfair, not-fun territory. Then it becomes a boring battle of attrition against the same old kaiju. A lot of frustration lies in the controls. You use L1/R1 to turn Godzilla, which is weird at first but eventually feels fine. He's got a forward-charging attack (that you'll frequently use given his normal plodding pace), a standard three-hit punch combo, a heavy tail whip, and atomic breath. The latter needs to charge up before you can fire it, but the cooldown isn't terribly long, especially with upgrades. Aiming, however, is a total nightmare; you don't have exact control over it. Say you want to shoot down a helicopter. You'll need to position Godzilla close to it -- but not too close! -- and line up his body. Next, you can turn the camera to confirm his head is more or less tilted in the correct direction. Now fire away and hope that a) the helicopter hasn't moved and b) the blast doesn't just hit the ground. That's my best strategy and it's not even consistently successful. Thankfully, it got me through the aggravating fights in which you're forced to take down a kaiju while multiple aerial vehicles (Super X, X2, and X3) come close, shoot you, then zip away. [embed]296005:59509:0[/embed] For some baffling reason, there's no blocking in the traditional sense. While Godzilla's roar acts like a block to an extent, initiating it is by no means instantaneous. You have to know in advance that an attack is imminent or you'll be too late. There is also this odd invincible dodge move, but it runs on the same gauge as your atomic breath, so it's often unavailable when you need it most. The end result is a slow, awkward fighting system that effectively recreates the movies but is annoying in practice. Although your attacks can and will be interrupted by strings of combos, you can't always interrupt your enemy's moves. To that end, I stuck with Battra whenever and wherever possible (Versus, King of Kaiju, etc.) -- the moth is quick, easy to control, and cheap. The main mode, God of Destruction, is something out of an arcade game. Levels are tiny, bland, and feature the same goal: destroy the generators. That's the focus. Generally, you'll also need to fight a monster, work within a time limit, or both. As you blow up vehicles and buildings, you'll earn points that fuel Godzilla's growth. There's a multiplier to encourage you to move quickly from structure to structure. By the end, he'll be about twice as big as when he first came ashore. Branching levels give you control over which kaiju you engage as well as the overall difficulty. You're meant to replay this mode several times to see all of the (super-light) story and unlock characters, but environments are so similar, so unengaging. I've literally punched hundreds of generators to death. There are variations on God of Destruction that have you invading as another beast, or defending as a protector like Jet Jaguar or Mothra. The format doesn't help. The game's extensive character upgrade system requires even more replays. Godzilla has quite a few moves that are locked until you can find and defeat specific monsters, some of which appear under mysterious circumstances. King of Kaiju mode's six quick back-to-back fights help with gathering resources, but tied to such repetitious content, the progression system is flat-out awful. It was also disappointing to learn that the Versus mode for up to three players is online only. No split-screen support. There are Godzilla-obsessed fans playing, at least, so it's not a total wasteland. The only other bright spot is the Kaiju Guide, a collection detailing the playable creatures as well as quite a few not featured. I adored seeing old stills from the films and, sure, there is a certain appeal to playing as a bunch of these guys. But the feeling fades before long. A love of the movies can only get you so far when the experience is this frustrating and hollow. What a letdown. [This review is based on a retail build of the game provided by the publisher.]
Godzilla PS4 review photo
Better luck next time
This was supposed to be the game for Godzilla fans -- an authentic adaptation that captured the look and feel of the films. In some ways, it is. There's a satisfying cast of playable characters including Mothra, Destroyah, an...

Batman DLC photo
Batman DLC

Arkham Knight DLC adds 1989 Batman skin, old-school Batmobile


Keaton-kinkreet
Jul 14
// Steven Hansen
Batman: Arkham Knight just released the most substantive piece of DLC in its Season Pass with Batgirl: A Matter of Family. That isn't saying much as it is still slight. It's just not as short as the Red Hood and Harley chunks...
God of War III photo
God of War III

Yep, Kratos still yells a lot in the God of War III remaster


God of Roar
Jul 14
// Brett Makedonski
You didn't think Kratos would suddenly drop the whole shouting thing for his first appearance on PS4, did you? Asking him to do that would be like taking away his blades and giving him walkie talkies instead. Constant yellin...
Phantasy Star Online photo
Phantasy Star Online

You got BlazBlue in my Phantasy Star Online


The newest crossover
Jul 14
// Chris Carter
Every time I write about Phantasy Star Online 2, my heart aches a little. It's nice that there's an english language patch out there, but so many fans don't want to play the game without a proper localization, so I'm stuck w...

Review: Batman: Arkham Knight - Batgirl: A Matter of Family

Jul 14 // Chris Carter
Batman: Arkham Knight - Batgirl: A Matter of Family (PC, PS4, Xbox One [reviewed])Developer: WB Games MontrealPublisher: Warner Bros.MSRP: $6.99Released: July 14, 2015 (for Season Pass holders) / July 21, 2015 (wide release) The Batmobile takes a backseat this time in favor of a tale told entirely from Barbara Gordon's perspective before the events of Arkham Knight. WB just couldn't resist the chance to bring The Joker back yet again, and it uses every opportunity to let you know that this is his DLC without really having him do all that much. In other more exciting news, Harley Quinn is back, but with her red and black Animated Series get-up for the first time in the Arkham games. It looks great. All of the action takes place in the Seagate Amusement Park, which can be thought of as a tiny little sandbox that hosts the new DLC area. The Joker has captured Jim Gordon, and it's up to Barbara (and Robin) to save the day. Family kicks things off with a by-the-book Dual Play combat session, then it's off to free roam for Batgirl. For the most part (like all the other playable characters so far), Batgirl operates just like Batman -- she even has identical detective vision. Combat is relatively the same, and even though WB Montreal notes that she's "weaker" than Bruce, it doesn't really feel that way at all. It's very cool grappling about with Robin, but other than the use of a new type of gadget (advanced hacking), it's the tried and true Arkham formula. In Family, Barbara can use her remote hacking device as a "catch-all" basically, to do all sorts of things like short-circuit devices or manipulate objects. Think of it like a super gadget that can do a lot. It's presumably done so you don't have to micro-manage all of Bats' tools all over again, and to give Batgirl a slightly different feel. Here's the thing -- it does work at a base level, mostly because it distills the experience down to a lot of the good bits, and takes away the pesky forced Batmobile sessions. In other ways it feels limited, as you're stripped of most of those wonderful toys. [embed]295688:59441:0[/embed] None of the environments are particularly memorable outside of a nice little cameo I found in a water tank (in fact, most zones are even less interesting than the random spots you'll find in Gotham proper), but the linear format isn't jarring, either. That's mostly because of the fact that the DLC is so short. Normally that would be fine, but the story never really goes anywhere until the very end. Even then, it feels like a footnote rather than an impactful part of the overall narrative. In terms of length, it's meatier than the Harley DLC, but not by much. You can complete the main story in roughly an hour, and sort out all of the other collectibles in another 30 minutes. What I would have really loved to see is a full-roam option with Red Hood, Harley, and Batgirl (I mean, the models are already in the game with grappling and combat animations), but it's not meant to be -- the latter is still confined to her tiny add-on area. There are eight Achievements/Trophies though if you're into that sort of thing. Warner Bros. is really employing an odd strategy with Batman: Arkham Knight's post-launch content and the relatively expensive $40 Season Pass. All that's been revealed so far beyond a bunch of throwaway content (skins, races) is a handful of bite-sized episodes such as this; it's a far cry from the competent Cold, Cold Heart add-on for Arkham Origins last year. While A Matter of Family may be worth it for hardcore Batgirl fans, WB will have to do a lot better than this to justify the cost of the pass. [This review is based on a retail build of the DLC purchased by the reviewer.]
Batman DLC review photo
The Killing DLC
Enough time has passed for me to make a solid judgement on Batman: Arkham Knight. For the most part, I agree with the sentiments expressed in Steven's review of the core game -- Rocksteady tried too hard in many respects, and...

Impress the dogs photo
Impress the dogs

Impress the gods in impressive hand drawn action game Jotun


Impress the dogs
Jul 13
// Steven Hansen
I'm not sure the percentage of my life spent trying to impress dogs, but it is big. I want all dogs to love me. They usually do anyways, because dogs love most things and because I am very easy to love. Even dogs antisocial ...
Bloodborne patched photo
Bloodborne patched

Today's Bloodborne update evens co-op play


For whom the bell tolls
Jul 13
// Jordan Devore
That update I was telling you about last week is now available for Bloodborne. Notably, if you join a password-protected match and there's a "large" level difference between players, "the guest's stats will be adjusted to mat...
Baby steps photo
Baby steps

WB changes internal review process, delays Arkham Knight DLC for PC


Progress is progress
Jul 11
// Jed Whitaker
A community manager for Warner Bros. has taken to the Batman: Arkham Knight forums to post an update on status of the PC version of the game, also announcing that DLC has been delayed for the PC version and that the inte...
Devil's Third photo
Devil's Third

Nintendo acknowledges the odd Devil's Third situation with a tweet


'Excited to bring the game to Wii U'
Jul 11
// Chris Carter
Something weird is going on with Devil's Third. We learned recently that the game was rumored to be dropped by Nintendo of America due to quality concerns. Allegedly, the game is not shaping up to be up to snuff for Nint...
Japanese indie games! photo
Japanese indie games!

Earth Wars elicits shades of Vanillaware


Coming to PS4, Xbox One this summer
Jul 11
// Kyle MacGregor
Japanese independent studio OneOrEight has unveiled Earth Wars, a 2D action game reminiscent of Odin Sphere developer Vanillaware's work, albeit one with far less impressive, stiff animations. OneOrEight is exhibiting the ti...

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