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ZeniMax

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Oculus responds to ZeniMax intellectual property claims


'We are disapointed but not surprised by ZeniMax's actions'
May 05
// Dale North
For those just tuning in, ZeniMax Media sent a formal notice of rights to Oculus VR and new parent company Facebook over intellectual property claims. Long story short, ZeniMax feels that work that happened with them carried ...
ZeniMax photo
ZeniMax

ZeniMax gives out an extra five days of gametime for The Elder Scrolls Online


As a thank you for dealing with gold spammers and bugs
May 02
// Chris Carter
It's been about four weeks since The Elder Scrolls Online launched, so we've reached that fated point in any subscription based MMO's life -- the date where everyone who got their first month free now has to choose ...
ZeniMax vs. Oculus VR photo
ZeniMax vs. Oculus VR

ZeniMax seeking compensation over the Oculus Rift


Asserts Carmack worked on IP while at id that went into the headset
May 01
// Jordan Devore
id Software parent company ZeniMax Media has sent a "formal notice of its legal rights" to Oculus VR and Facebook over intellectual property worked on by chief technology officer John Carmack while he was still at id that Zen...
Wolfenstein photo
Wolfenstein

It's 'Stealth vs Mayhem' in latest Wolfenstein: The New Order trailer


I will not apologize for the following wordplay
Apr 29
// Brittany Vincent
Wolfenstein: The New Order’s new trailer is out, and the good folks at Bethesda play the same segment twice for our amusement: the first, a little like Hitman, and the second time, like Serious Sam. From the moment I s...
Nuka Cola photo
Nuka Cola

'Nuka Cola' trademark applications filed by Zenimax Media


It's definitely not for a beverage
Apr 17
// Brittany Vincent
Could a new Fallout game or property be in the works? Recently, ZeniMax Media, parent company of Bethesda Softworks, quietly filed three separate trademarks for "Nuka Cola." Delicious and informative, yes? Nuka Cola is a favo...
Elder Scrolls Online photo
Elder Scrolls Online

ZeniMax confusingly endorses an online forum to support trading in Elder Scrolls Online


It's not in-game
Apr 14
// Chris Carter
As I've mentioned in my review in progress for The Elder Scrolls Online, the game did not ship with an Auction House -- a system in place in nearly every MMO that allows players to conveniently buy and sell goods within the g...
ESO photo
ESO

Elder Scrolls Online may take 150 hours to get max level


Info from playtesters
Feb 18
// Chris Carter
If you play as many MMOs as I do, one of the first questions you'll probably have is "what is the maximum level cap, and how long does it take to reach it?" Well with The Elder Scrolls Online, we may have an answer. According...
Oculus VR photo
Oculus VR

Carmack couldn't work on VR at id Software, so he left


Doom 4 with a virtual-reality headset 'would have been a huge win'
Feb 04
// Jordan Devore
As much as I want John Carmack to do good work at Oculus VR, it was sad to see him depart from id Software. In an interview with USA Today, he elaborated on why he chose to leave instead of working at multiple companies simul...
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The Elder Scrolls Online receives M rating from ESRB


Plus here's a new developer diary
Jan 22
// Hamza CTZ Aziz
Bethesda announced on their Facebook page that The Elder Scrolls Online will be rated M for Mature. The statement from Bethesda stated the company disagree with the ESRB's rating, but they also "do not plan to challenge" it....
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Console versions to follow in June
ZeniMax Online Studios has come out with a suitably memorable release date for The Elder Scrolls Online: April 4, 2014 (aka 4.4.14). That's when the massively multiplayer online role-playing game will arrive on PC and Mac --...

ESO photo
ESO

This is The Elder Scrolls Online's character creator


Argonians for life!
Oct 17
// Jordan Devore
I've come to warm up to The Elder Scrolls Online after seeing it at a few different events. One aspect that never disappointed me, even early on, is the MMORPG's character creator. Granted, I wasn't able to dig too deeply, a...
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The Destructoid Show pounds the starfish
Hey gang! Here's that darn Destructoid Show again! Hooray! The news: Steve Ballmer's gonna retire from Microsoft, Elder Scrolls Online has a subscription fee as well as a cash shop, there's some talk about exchanging your cu...

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GTA, CoD, & Dishonored Multiplayer! Plus: Prey 2 Reboot?


The Destructoid Show does a little dance
Aug 16
// Max Scoville
Hey gang! I'm back from my important business trip to give you hard-hitting news about video games! Hooray! Today we talk about Grand Theft Auto Online, which sounds totally nuts, and apparently involves submarines?! Dying L...
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Elder Scrolls Online, Shark Hunting in ACIV & Xbox 720


The Destructoid Show has to go to the bathroom
Aug 06
// Max Scoville
Hey everybody! Here's another episode of The Destructoid Show! Because Tuesday! Some sneaky Redditors have uncovered evidence pointing to the existence of Left 4 Dead 3, Bethesda has finally shown off The Elder Scrolls ...
Dishonored's initial plan photo
Dishonored's initial plan

Dishonored was originally to be set in medieval Japan


Don't call it steampunk. Or do, but it's not meant to be.
Mar 28
// Steven Hansen
Arkane Studios’ Sebastien Mitton gave a talk at GDC in which he revealed the warmly received Dishonored was originally set to take place in medieval Japan. Mitton continued, “We thought medieval Japan was not goo...
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Elder Scrolls Online, Riccitiello Resigns & Transistor!


The Destructoid Show makes fun of a giant corporation
Mar 19
// Max Scoville
Hey guys! Here's today's Destructoid Show.  Big news, in terms of business stuff -- EA's John Riccitiello has resigned from his role as CEO. EA is offering a generous choice of one of eight free games for customers ...

Preview: The Elder Scrolls Online

Mar 19 // Chris Carter
The Elder Scrolls Online (PC, Mac) Developer: Zenimax Online Studios Publisher: Bethesda Softworks Release: TBA 2013 This is how the game will work. After booting up Elder Scrolls Online for the first time, you'll have the option to select from the Daggerfall Covenant, Aldmeri Dominion, and the Ebonheart Pact factions. Each faction will have different playable races -- Breton, Redguard and Orcs for Daggerfall -- High Elves, Wood Elves, and Khajit for the Aldermi Dominion -- and Dark Elves, Nords, and Argonians for Ebonheart. All quests will take place within your respective region, with the option to initiate cross-region PvP. Bethesda revealed last week that after completing your region, you'll have the option to visit the other two with the same character. Of course, you could always create an alternate character and start in a new region as well. It's odd to segment content like that, but Zenimax claims that each region will contain around 120-150 hours of content each, not including dungeons or PvP. For the purposes of the preview, we were able to play a Daggerfall Covenant character up to level six, so I created a Dragonknight Orc. It's a tank mage class, so I naturally gravitated toward it. There are only four classes in total (Dragonknight, Templar, Sorcerer and Nightblade), but Zenimax notes that they want to de-emphasize classes entirely. Like any Elder Scrolls game, it's mostly just a guide to start with -- you can progress past your template and create your own custom character. There are racial skill trees, guild skill trees, and even a teased vampire tree that Zenimax was almost hesitant to reveal. Abilities can be morphed as they progress through their trees, and if you equip a certain ability class, you'll earn more XP towards new ones than normal. Think of how most MMOs force you to commit to one tree -- this system allows you to at least have some freedom as it gives you a smaller amount even if you're not using it, which is neat. Although our group started in the first major area of the game, there is an instanced story based tutorial to help you learn the ropes. The Elder Scrolls Online is set roughly 1000 years before the events of most of the games. Your character is killed by the forces of Molag Bal, an ancient god on par with the ones you've encountered before on the plane of Oblivion. You wake up in Molag Bal's Oblivion, Coldharbour, and the game starts there. Similar to Guild Wars 2, you'll have a personal story spending the rest of game getting your soul back from the forces of the Daedra. Zenimax tried to convey that the game is mostly a solo experience, stating that, "you are the hero" with the "option" to work with a "band of heroes" to save Tamriel. Essentially, they want you to treat it like a multiplayer Elder Scrolls game, which people have been clamoring for a while. So how's the gameplay? Well, it's a mix of the combat systems found in Elder Scrolls IV and V, and old school MMO thought. In many ways, Zenimax has kept a lot of the original Elder Scrolls spirit intact. You'll hold down the attack button (defaulted to left mouse) to initiate a heavy attack, and click repeatedly for a regular attack. The right mouse button enables defensive options like your shield or weapon parrying, and left clicking while blocking springs a charge move that can interrupt spells. Double tapping movement keys to dodge is also a nice touch, as I used it multiple times to avoid AOE attacks. In the first thirty minutes or so before I gained any skills, combat felt a little boring, and I had a "this is it?" style reaction. But once I gained projectile based skills, defensive abilities and more, combat ramped up a bit and became more dynamic, like the Elder Scrolls franchise is known for. Zenimax confirmed that the game wouldn't ship with native controller support, but it "shouldn't be too hard" to get the game mapped out with third party software, like XPadder or Joy2Key. Spells are bound to your selection of hotkeys like a typical MMO, and work just like Skyrim in real time. You can sneak around like the classic Bethesda games, sprint, and upon leveling up, you're able to choose between a health, magica or stamina upgrade. The locales look true to form for the series. As lead developer Matt Firor stated, there are going to be some fundamental differences compared to, say, Skyrim, but in the world of Elder Scrolls Online, "when you're in Windhelmd you feel like you're in Windhelm." There is a "choice" system, and it isn't really hamfisted either, thankfully. Instead of choosing from lazy Fable-esque snooze-inducing quandaries of "this is Good or Bad," Elder Scrolls Online is a bit more subtle, like the original Dragon Age or the Witcher series. For instance, in the time that I played, I had the option to save three potential crew members for a heist, and choose whether or not a few other story characters lived or died along the way. Whether or not I killed those characters off or not influenced my story as early as a few hours in, as the dialog and interactions I had with other NPCs were directly influenced from my choices. From a design standpoint, the HUD was very, very clean, and I enjoyed the subtle design differences compared to most MMOs, like glowing NPCs to denote quest-givers rather than the typical question marks above their heads -- fully voiced quest NPCs also help bring up the presentation. There's Wayshrines just like Guild Wars 2 for fast travel, but you have to pay more than a nominal fee to use them from any spot on the map.Zenimax stated during the presentation that it was their goal to bring two major groups together:  MMO and Elder Scrolls players. The way they want to accomplish this is through story immersion, exploration based content, a deep combat system, and choices that matter. Content wise, you'll have your typical world quests as you're roaming about, in addition to hidden Easter eggs, PvP, crafting, dungeons, and guilds (although only the Fighter and Mage guilds are confirmed currently). Both guilds have meta-games, like the ability to destroy spirit anchors and collect necromancy tomes for unique skills. There's also a full crafting system, including specializations for cooking, weapon smith, armor smith, alchemy, and enchanting. The system itself will support a "jack of all trades, master of one" mentality, allowing you to choose one major skill.Crafters will create some of the best items in the game -- not just consumables or throwaway items. Zenimax stated that they want crafting to be fun and not a grind -- brought about through experimentation, rather than making the same thing over and over to grind skill points. As an example, they showed off the cooking system, which consists of adding two ingredients, and then up to three additives. You can add more or less ingredients to increase potency of consumables, or change the effect entirely. It's a pretty neat and open system that should allow a hefty amount of experimentation. In addition to our hands-on, Zenimax provided a live group dungeon run, showing off the four person party system in the spider themed Spindleclutch dungeon. The main mechanic they wanted to show off was the emphasis on synergy from not only players, but different enemies as well. For instance, a Foot Solider may drop some oil, and call for a Fire Mage to "light it up" for an area of effect attack. Also, Necromancers could perform a ritual at any time to summon a giant spirit monster, sacrificing themselves in the process. The developers claim that these dynamic combat situations could happen at random, which forces you to think on the fly, and makes combat a little more exciting. A distinction was made with enemy groups in that every pull will not be a traditional "tank pulls group" so much as a dynamic experience. The blocking mechanic and other crowd control based abilities helps other players fit into scheme, and get into the action more. After asking the developers directly about how far they were willing to go with this, they noted that they will not be eliminating the trinity like Guild Wars 2 did; only focusing fights towards a less traditional view and increasing the options of non-tanks. What I really liked about the instance is the promise that each dungeon contains a story. In fact, the first time you run it, there's always a deep narrative involved with the dungeon itself. In this particular dungeon, quest NPCs were setting fire to webs as the team progressed through. Like typical MMO instances, mini-bosses (dungeon bosses) were peppered in before the big finale.Although we didn't get to play it, Zenimax also showed off a live PvP test for the first time, showcasing the siege style gameplay of the Cyrodiil zone. Siege weapons were out in full display, destroying keep walls to take out different perimeters to access the keep in multiple ways. Battering rams can also help break down the front door as players try to raid a keep. Tiny arrow icons above enemy heads identify rivals easily, which was a nice touch that most large scale MMO battles lack. As you take structures along the way, you can travel from keep to keep with waypoints. Zenimax said that they don't use development tools or trainers to test PvP because they want to replicate the player experience. Like World v. World in Guild Wars 2, PvP matches will accommodate a few hundred players. Add in their support for endgame content at launch, and it could be a pretty enticing package. As the developers at Zenimax were showing off the game, you could tell that they really cared about the history of the Elder Scrolls franchise. It was clear after playing it for an extended period of time that there will be lots of lore here to uncover; perhaps more than any other Elder Scrolls game before it. Coupled with the confirmed first-person mode, a lot of TES fans should feel right at home with Online -- the only major problem is the fact that they haven't really demonstrated quite enough to justify the subscription fee for more than a few months. But from what I can tell so far, it would be an amazing few months indeed. For those of you who want to see the game for yourself, the beta will start later this month, and it will be playable at PAX East -- which will be the first ever public test of the game.
Elder Scrolls Online photo
A welcome hybrid of old and new school MMO mechanics
The Elder Scrolls Online has a lot to prove. Not only does developer Zenimax have to placate the fans of old, and sell them on the idea of a subscription based MMO, but they also have to bring in fans who have never played th...

Elder Scrolls Online photo
Most of them will have an endgame 'part two'
A big concern I had going into the Elder Scrolls Online preview was their plans for endgame content, which I drilled Zenimax for information on. As we all know, MMOs may offer a unique experience at launch, but if they don'...

Elder Scrolls Online photo
Elder Scrolls Online

Elder Scrolls Online will fully support first person play


Breaking news straight from Zenimax
Mar 19
// Chris Carter
Fans were pretty upset after learning that the first person mode in The Elder Scrolls Online, a feature long time players have been rooting for, would be extremely limited. After all, it's kind of expected with this franchise...
Elder Scrolls Online photo
Elder Scrolls Online

Bethesda will have The Elder Scrolls Online at PAX East


Playable for the first time
Mar 18
// Jordan Devore
With PAX East nearly upon us, Bethesda has given the heads up that The Elder Scrolls Online will be playable this week in Boston. When the game was first announced, some of us who are more into TES than we are traditional MMO...
Elder Scrolls Online beta photo
Elder Scrolls Online beta

The Elder Scrolls Online beta is coming this month


See what all the fuss is about
Mar 04
// Chris Carter
In a recent FAQ, Zenimax answers most of your questions regarding the beta program for The Elder Scrolls Online -- including the announcement that it's coming later this month. Like most MMO betas these days, later this month...
Elder Scrolls Online beta photo
Elder Scrolls Online beta

Bethesda announces The Elder Scrolls Online beta signups


Just go to the website and have at it
Jan 22
// Chris Carter
Bethesda has just let us know that beta signups are happening right now for The Elder Scrolls Online. All you have to do is go to www.ElderScrollsOnline.com, sign up, and you'll have a chance to get in. All of the detai...
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Project Zwei: Shinji Mikami's swan song as a director


Time to hang up the spikes?
Nov 05
// Kyle MacGregor
Short of Shigeru Miyamoto, it's difficult to think of a developer with a more impressive library of titles attached to his résumé than Shinji Mikami. The man fathered the Resident Evil series, has been invo...
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Bethesda opens Battlecry Studios, installs Rich Vogel


Oct 03
// Conrad Zimmerman
Bethesda announced today the opening of a new development studio, Battlecry Studios, in Austin, Texas. Heading up the new team will be Rich Vogel, the former executive producer at BioWare responsible for Star Wars: The Old Re...

E3: Elder Scrolls Online is more MMO than Elder Scrolls

Jun 10 // Jim Sterling
Do not believe that I mean to imply The Elder Scrolls Online will be a bad game ... or at least a bad MMO. As a massively multiplayer online RPG, the game is looking solid. As an example of an Elder Scrolls title, however, I have to confess that the demonstration was rather disappointing. Played from a pulled-back third-person perspective, with the usual trading of blows and cooling key-bound commands that we're used to seeing in regular genre offerings, it's hard to tell The Elder Scrolls Online apart from any other fantasy MMO at this stage. In fact, after seeing products like Star Wars: The Old Republic, the simple and traditional style of Zenimax's offering already looks a little dated.  In fairness, the studio has attempted to flavor the combat with real-time blocking in order to create something that feels less static than the average contender, but nevertheless I feel like I could have been watching any random game while seeing this thing in action. The demonstration's promise of loot, end-game raids, and high-level dungeons sounded less like the promise of exciting features and more like the rundown of a factory-standard checklist.  Even the artistic style has taken a creative hit in a rush to capitalize on the increasingly dry well that is the MMO market. While you might be taken in by the fancy artwork accompanying promotional materials, the in-game visuals are less than dazzling. Character models have slightly exaggerated animations and facial features, putting them more in line with Blizzard's artistic sensibilities than Bethesda's. Unless a very unique, Bethesda-created monster was on-screen, it was impossible to tell this game was part of the Elder Scrolls series. Environments are recognizable only when they're incredibly specific, such as Ayleid or Dwemer ruins, otherwise the action could be taking place anywhere.  If Bethesda's E3 showing was supposed to be indicative of what we can expect from The Elder Scrolls Online, then my advice to potential players is to expect nothing outside of whatever we've seen in the MMO space before now. So far, all I'm seeing is a game that's painting by numbers, looking at what others in the genre have done and slapping a thin coat of Elder Scrolls paint over everything. Again, that does not mean this will be a bad MMO, but I'm not expecting anything other than that at this stage -- a not-bad MMO.  At the very least, the huge PvP battles are promising, with tons of players battling it out on screen, but yet again this is stuff we've been seeing in the far more promising The Secret World, which looks set to offer a more unique spin on the genre, as well as a superior premise and distinct artistic direction. In comparison, this game is looking quite run-of-the-mill.  Before E3, I was hoping for more than that. I was hoping for what Zenimax Online was promising, something that was more true to the style of Elder Scrolls than World of Warcraft. I was hoping for a game that wasn't content to play follow-the-leader, and strove to create its own fresh and original spin on what a massively multiplayer roleplaying game could be. The Elder Scrolls series has been a genre-leader in the action RPG space with every new chapter it releases. The name deserves to do the same for MMOs -- to be the game to beat, rather than just another monkey that sees and copies.  There is time for it to be more than what it looks like, but right now The Elder Scrolls Online looks like just another MMO for the pile. 
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When Zenimax Online promised that The Elder Scrolls Online would be true to the original series with the added benefit of Tamriel's lore-enriched universe, I have to admit that I was close to being fooled. The idea of a game ...

E3: The Elder Scrolls Online: First details and gameplay

Jun 05 // Dale North
The Elder Scrolls Online (PC)Developer: ZeniMaxPublisher: BethesdaReleases: 2013 Elder Scrolls Online does have a story with a marked beginning and end, but you can move through it at your own pace, and in your own style. You'll be able to play with others at any time, but the story instances of this game are solo play only, meaning that you will never play with anyone else in your own story missions. In the beginning you learn that your soul has been stolen, and through the game you'll work to retrieve it. You'll travel the world to get it back, exploring the lands of Tamriel back 1,000 years before Skyrim.  In this time three alliances control everything: Ebonheart to the northeast, Daggerfall in the northwest, and the Aldmeri Dominion in the south. In the middle of them sits the province of Cyrodiil, which series fans will remember from Oblivion. The Imperials been overrun by the three alliances, and have been defeated so heavily that they've raised the undead to help them fight back. This is where PvP will take place. A short tour of the varied locales and characters looked great. We were treated to a fly-over of ships at coast, or windmills in a field. City capitals, deserts, and dungeons were shown in the game's engine, with the visual quality holding up nicely compared to current MMO games.  The combat in Elder Scrolls Online is based on three characteristics: health, stamina and magic. Every class can block, dodge and hold down attacks to charge a power attack. We saw some basic fighting live, and it showed real-time blocking of enemy attacks. When the player successfully blocked they were given an opportunity to perform a special attack. Also, the game's Finesse system rewards players that do well in combat with an extra reward. Even further rewards are available for players that work together, even if they aren't in a group. We were told that abilities that players didn't even know they had will pop up while helping others to encourage teamwork.   In a couple of other battle examples we saw how enemy character builds could work together. Enemy spell casters would enhance another enemy's attacks to do more damage to the player. For instance, a rogue might throw down oil, and then a fire mage would light it up. Or, after the player takes down an enemy, a necromancer could raise its skeleton to come back and attack again. The game's open-ended nature lets you explore freely. There's no quest hubs to be found, meaning that you'll just find things to do. Bethesda promises that quests are more involved than your typical killing of X number of small animals. Their goal is to offer interesting things to do that are actually related to the series' lore.  A live example of a quest followed a 10th or 11th level player in a city that had been taken over by werewolves, led by a general zombie werewolf. While exploring, a point of interest marker showed up on the game map, indicating that an interaction was available. Traveling to that point, a character with a glowing gold outline waited to offer a quest. This NPC told the player that the mages guild has been seeing spirits of battles from thousands of years ago and that they would like help in quelling those spirits. This particular POI offered 30 minutes of combat in a quest that had the player killing ghosts and finding an ancient weapon.  After completing the quest, when that weapon was returned from camp, a ghost from the past was summoned, and that ghost tried to warn the player of something happening in the present day. It turns out that the summoned ghost was able to tell the player how to take down that werewolf general. This was done by traveling through a rift in time where the player could see ancient battles through the eyes of a soldier. Through this the player learned that the general hid in a cave, and in that cave he held a NPC captive. He also learned that fire was its weakness, and was finally able to take it down and complete the quest. Bethesda was not ready to offer much in the way of information on player-vs-player for Elder Scrolls Online. We do know that their goal is for hundreds of players in battle. With the three alliances fighting over Cyrodiil, the towns from Oblivion will serve as the strongholds that players will work to defend. We saw a demonstration video that showed huge battles at these points, where dozens of players fought, with weapons and spell flying every direction. Bethesda says that huge battles are already up and running; a recent in-studio session featured 150 players in combat at the same time. PvP in Elder Scrolls Online will range from small skirmishes around farms to large sieges. The overall strategic game has players fighting over Cyrodiil, with the eventual goal of controlling enough cities to be crowned emperor.  The game will launch on both Mac and PC, and the team has focused on making the game scalable to run on older machines. Bethesda says that that a powerful gaming rig will not be required to enjoy it. Elder Scrolls Online pulls the lore, locations and even some mechanics from the past series games to create a huge online world that everyone can experience together. The artwork and overall scope from this early look definitely impresses. This very ambitious project is being worked on by a team of MMO veterans that have big plans and even bigger hopes, and have come up with a formula that will set ESO apart from the World of Warcrafts and EverQuests out there. Beyond that, how will series fans take to have thousands of live players running around in their beloved single-player RPG?  There are still many more questions to be answered. 
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You'll never have to ask yourself how great the Elder Scrolls games would be as an MMO again. Elder Scrolls Online is here to fulfill all of those fantasies as well as ones you never knew you had. We got a really early look a...

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Elder Scrolls Online will offer a single player story


May 21
// Chris Carter
The Director of Elder Scrolls Online outed some juicy information recently via a video interview: the game will feature a single player only story carved inside of the massively multiplayer RPG. Director Matt Firor goes on to...
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Screenshots and details leak for The Elder Scrolls Online


May 04
// Jordan Devore
If that teaser trailer for The Elder Scrolls Online left you longing for more substantial information, screenshots and details to come out of Game Informer this morning should be perfectly sufficient. NeoGAF has put together ...
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The Elder Scrolls Online debut trailer


May 04
// Jim Sterling
Following yesterday's shock announcement of The Elder Scrolls Online, Bethesda has released a trailer to give us a little hint of what Zenimax Online's long-rumored MMO will look like. As you might expect, it's all flare and...
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Shinji Mikami is working on a new survival horror project


Apr 25
// Kyle MacGregor
With Shadows of the Damned now in the rear-view mirror Shinji Mikami is back in the driver's seat at his new studio, Tango Gameworks. Aside from the studio's acquisition by Bethesda Softworks and...

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