hot  /  reviews  /  videos  /  cblogs  /  qposts

Yacht Club Games

Shovel Knight photo
Shovel Knight

Shovel Knight's Xbox One retail version is in limbo due to publishing policies

And that's not all
Oct 08
// Jordan Devore
Yacht Club Games has hit some snags with the retail versions of Shovel Knight. For starters, the studio has abandoned plans for a physical copy on Xbox One this holiday. "We really gave it our best effort, but unfortunately, ...
Shovel Knight photo
Shovel Knight

Shovel Knight sales were dominated by PC, Nintendo platforms

32% on PC, 30% on 3DS
Sep 29
// Chris Carter
Recently at an event called Gaming Insiders, Nathan Vella of Capybara Games shared some indie sales figures with us, in an effort to shine a light on the indie industry. Apparently, Shovel Knight sold best on PC, with 32...

Very Quick Tips: Shovel Knight: Plague of Shadows

Sep 17 // Chris Carter
General tips: Although Plague Knight's explosion is mostly meant for horizontal movement, you can actually trigger an up-explosion as well. It gives you a lot more control and is generally a whole lot safer. Note your invincibility frames during your explosion attack. You can briefly avoid damage with the initial blast, but anything that hits you directly after is fair game. Don't recklessly use the explosion to avoid constant damage. Additionally, getting hit allows you to start charging an explosion, and since Plague Knight flinches quite a bit, you'll want to remember this. You can also charge during screen transitions and in-game animations. The best time to use health potions is either the start of a level you are confident with, or right before a boss fight. Don't waste precious temporary health slots on a blind run of a stage until you learn the layout. If you find a potion on the way to a boss and are at the maximum allotment, drink one to pick it up. Attacking mid-air delays your descent, but you'll need to attack more than once to cue the slow. You can also combo into more explosions to nudge over to a ledge or avoid enemies on the ground. Collect the Cipher coins -- seriously. If you avoid everything else, including cash, just get the Coins. They're vital to opening up more upgrades in the shop. Though the standard equipment is enough to complete the entire game, the host of options available might suit your personal playstyle better.
Shovel Knight tips photo
I can dig it...wait
Much like Shovel Knight, the Plague of Shadows expansion was pretty top-notch. Since the new anti-hero controls rather differently than the titular hero, I figured I'd share a few tips in regards to the changes.

Review: Shovel Knight: Plague of Shadows

Sep 17 // Chris Carter
Shovel Knight: Plague of Shadows (3DS, PC [reviewed], PS3, PS4, PS Vita, Wii U, Xbox One])Developer: Yacht Club GamesPublisher: Yacht Club GamesRelease Date: September 17, 2014MSRP: Free (with $14.99 Shovel Knight purchase) The main draw here is the new campaign, with a completely playable Plague Knight. As a note, you're required to beat the original story to unlock it, but there's also a code available that will likely be widespread after the expansion's release. For the purposes of this review however I didn't use the code, as I wanted to replay the entire base campaign so I could directly compare it while it was fresh in my mind. Whereas the original story involved Shovel Knight's quest to defeat the evil Enchantress, Plague of Shadows is an alternate timeline of sorts, where our hero was bested (but not killed), and evil rules the land. Plague Knight decides to seek out his own fortune, developing a potion of unlimited power in secret. The levels are, for the most part, the same, but are reworked to cater to Plague's particular set of skills. Most, if not all stages, have completely new paths and areas as well. This remix concept paid off, because while the actual themes of the levels were familiar, it felt like I was playing a new game. Heck, he even gets his own town. Plague Knight sports a double-jump by default, as well as a charge attack that explodes and provides a triple-leap. Because of the nature of the charge, players can employ a lot of fancy maneuvers, delaying your explosion to basically go anywhere you want. Even using his potions mid-air will delay your descent. You'll basically have to relearn the game's mechanics, as Plague Knight feels utterly different. He's a bit more loose than Shovel Knight, sliding to and fro as he runs. Attacking is even more nuanced, as Plague's potions are a delayed explosion (initially), so you can hit stronger enemies with your first barrage, and aim subsequent projectiles as traps of sorts to blow up later. From there you can upgrade your standard attack to use a longer fuse, or even orbit around your character like a shield. Overall I'd say he has more options than Shovel, but is much tougher to master. As far as collectibles go, there are Green Cipher Coins to locate (which open up more shop options) as well as cash to acquire. The Ciphers remind me of the red coins in Yoshi's Island, and they're just as fun to hunt for. The fact that the number of overall coins out there is known (420) makes them more addicting to collect, and this is on top of the musical sheets to find (now scrap sheets). My favorite new element of the game is probably the tonic system, which allows you to drink an item to gain a temporary life point until death. It's a bit more strategic and deliberate system. There is one minor hangup -- don't put too much stock in the challenge mode, which is hosted by a playable Shovel Knight. Of the challenges, most are rematches (boss rushes). A few of the boss-centric challenges are pretty tough, like the one that tasks you with beating The Big Creep in under a minute, with the minimum amount of life available. The first 10 have fairly difficult bits like riding an enemy to the end of a lengthy scrolling arena. Plague of Shadows also has its own achievements (albeit 20 compared to Shovel's 45), but I'm told that he will not take on Kratos or the Battletoads, as those fights are exclusive to the core campaign. Shovel Knight already felt complete at launch, but Plague of Shadows just makes it even more enticing. The fact that it's a free update for existing (and new) owners rather than paid DLC is the cherry on top. [This review is based on a retail build of the game provided by the publisher.]
Shovel Knight DLC review photo
Bubonic Chronic
I can't believe it's been over a year since Shovel Knight released -- time flies, right? Over the course of that year, I've beaten it on every conceivable platform outside of the PC edition, playing it over and over...

Shovel Knight Amiibo photo
Shovel Knight Amiibo

Yacht Club and Nintendo confirm the Shovel Knight Amiibo

Hey I'm Knight, I'm not so Knight
Aug 28
// Joe Parlock
Laura (and the rest of the internet since it was leaked yesterday) was right! Nintendo has confirmed that there is an Amiibo coming for Yacht Club Games’ Shovel Knight. The amiibo will unlock an exclusive co-op mode fo...
Shovel Knight photo
Shovel Knight

Check out this Shovel Knight: Plague of Shadows info blowout

This game still has a lot of DLC left
Aug 07
// Chris Carter
Nintendo UK caught up with Yacht Club Games, and chatted a bit about what to expect in the new Shovel Knight: Plague of Shadows DLC coming up. As a note, although they state that it will be coming to "Nintendo platforms...
Shovel Knight retail photo
Shovel Knight retail

Shovel Knight headed to retail with a proper instruction manual

'No two-page inserts here!'
Jun 30
// Jordan Devore
Shovel Knight is one of those games that's so good, you want as many people as possible to hear about it, play it, and hopefully dig it as much as you do. To that end, some good news: Yacht Club Games is pushing for a retail ...

The Battletoad fight in Shovel Knight Xbox One is so much better than the PSN's Kratos

Apr 28 // Chris Carter
[embed]290962:58324:0[/embed] Unlocking the Battletoads is as simple as following the exact same unlock method for Kratos in the PSN version of the game. Just follow my instructions here or watch the recap video above and you're good to go. Now, onto the fight. Spoilers, obviously. [embed]290962:58325:0[/embed] My God, I was not prepared for this. I thought it was just going to be a single battle with Rash, Zitz, and Pimple, but it's so much more than that. It's a three-tiered adventure that takes you through multiple elements of the classic NES game, including, yes, that infamous underground racing section. Oh, and it has a tiny little hub zone that you can return to in addition to an armor reward. I mean, Yacht Club Games just went above and beyond with this Battletoads cameo. Kratos was a cool fight that paid proper homage to the character but it was over very quickly. Having these dudes linger here like they're part of the game's world is amazing. You can go back and chill with them, enjoy a few Easter eggs, or replay a minigame! Unfortunately, it's tough to recommend the Xbox One version over the PSN one overall due to the fact that the latter hosts Cross-Buy and Cross-Save functionality. You're literally buying three games for the price of one on Sony platforms, which Microsoft can't really compete with at the moment unless they really kick it into gear with Windows 10. Still, this is basically the same exact game, so it does top the Wii U, 3DS, and PC editions due to the new ass-kickin' Battletoads boss battle. Maybe Nintendo can get a Fire Emblem character involved? Who knows, but seeing as how Sony and even Microsoft were willing, it would be disappointing to see them go silent on the matter.
Battletoads Shovel Knight photo
Watch it here
Shovel Knight is the gift that keeps on giving. It was already pretty loaded for a digital release, packed with secrets and replayability, but Yacht Club Games has been busy with other stuff too. For starters, the PSN ve...

Shovel Knight photo
Shovel Knight

Learn the real names of the enemies in Shovel Knight

Know your Blorbs from your Beetos
Apr 27
// Jordan Devore
Clearing Super Mario World for the first time and discovering that the fiery, big-eyed dinosaurs who leap out of the lava are named Blargg was quite the revelation. Come again? Blargg? I can't remember what I called the enemy...
Shovel Knight  photo
Shovel Knight

Shovel Knight unearths April 29 Xbox One launch

Get ready to battle some toads
Apr 22
// Kyle MacGregor
Shovel Knight is now available on PlayStation Network, and Destructoid's illustrious reviews tycoon Chris Carter is as fond of the game as ever, giving us the scoop on the new versions and the Kratos boss ...
Shovel Knight photo
Shovel Knight

Get Shovel Knight on the PSN if you haven't already

Though it may not be worth a double-dip
Apr 22
// Chris Carter
Shovel Knight has arrived this week on the PSN, bringing Cross-Buy and Cross-Save promotions to the PS3, PS4, and Vita platforms. I had a chance to test out all three, and although the justification for buying it again is very slim, it's no doubt the best version yet.

Here's how to unlock Kratos in Shovel Knight, and a look at the full boss battle

Apr 21 // Chris Carter
The unlock:  [embed]290778:58265:0[/embed] Basically, you'll need to access the Hall of Champions first on the world map -- you can get there in roughly 30 minutes, and it essentially marks the mid-way point in the game. Go up the first ladder, and head all the way to the right. Blow through the false wall, go to the end of the corridor, and use your downward strike. The scroll to unlock Kratos is in that room. The fight: [embed]290778:58266:0[/embed] The phrase "epic" gets thrown around entirely too often these days, but this is one badass boss. I may have beaten him on my first attempt, but I had a decent loadout and he put up one hell of a fight. I wouldn't exactly call it a system selling encounter, but it was really fun. He also gives you a special item that you can see at the end of the video. The reward: [embed]290778:58267:0[/embed] If you take the item back to the blacksmith in the second town, he'll forge it into a special armor called the Armor of Chaos. It's a brand new set of armor that allows you to use Kratos' Blades of Chaos in-game.
Kratos in Shovel Knight photo
Progression spoilers
You've seen the teasers for Kratos' reveal for the PSN version of Shovel Knight -- no surprises there. But how you actually unlock him is another beast entirely, so beware of spoilers ahead for a rather cryptic meth...

Shovel Knight Interview photo
All aboard!
This week on Podtoid, Destructoid's videogame podcast, Kyle MacGregor and Laura Kate Dale welcome Shovel Knight artmancer Nick Wozniak and gameplay programmer Ian Flood to the show. The occasion? Our favorite platfo...

Shovel Knight Xbox One photo
Shovel Knight Xbox One

Battletoads join Shovel Knight on Xbox One in April

'Just don't call Gamestop and ask for Battletoads in Shovel Knight...'
Mar 04
// Kyle MacGregor
Shovel Knight is on its way to Xbox One in April, and the Battletoads are coming along for the ride. The Battletoads, who debuted on the NES in 1991, are going to be returning in the Xbox One version of Shovel Knight! It ha...
Shovel Knight DLC photo
Shovel Knight DLC

Yacht Club Games teases Shovel Knight: Plague of Shadows

It can't come soon enough
Mar 03
// Chris Carter
Shovel Knight was one of my favorite games of 2014, but it's far from over. We still have the multitude of free DLC on the way, including multiplayer, a versus mode, and the new Plague Knight expansion, titled "Plague of Shad...
Shovel Knight photo
Shovel Knight

Shovel Knight coming to PS4, Vita, PS3 on April 21

Feb 26
// Kyle MacGregor
Shovel Knight will release on PS4, Vita, and PS3 on April 21, Yacht Club Games just announced. The retro-style platformer is a part of Sony's "Spring Fever 2015" promotion and will launch at a special introductory price for P...
Shovel Knight photo
Shovel Knight

What the butt? Shovel Knight is in Road Redemption

He's coming to the Steam Early Access game today
Dec 22
// Jordan Devore
Shovel Knight's surprise appearance in Road Rash spiritual successor Road Redemption seems like the result of the developers meeting over drinks, someone throwing out a wild idea, and no one being sober enough to interject. Then again, this is the studio responsible for butt mode. Bless 'em.
Shovel Knight photo
Shovel Knight

Yacht Club updates us on Shovel Knight, state of Plague Knight DLC

Remixed campaign is coming
Dec 18
// Chris Carter
Shovel Knight was a great game at launch, but a lot of content is still in development. While the PS3, PS4, and Vita versions will be getting the Kratos boss, every platform still needs a ton of updates, including gender...
Shovel Knight Wii U photo
Shovel Knight Wii U

Shovel Knight now available on Wii U, 3DS in Europe

Nice Iwata impression, Mr. Velasco!
Nov 05
// Kyle MacGregor
Shovel Knight is out now on Wii U and Nintendo 3DS in Europe and Australia, Yacht Club Games captain Sean Velasco announced during Nintendo of Europe's direct presentation. As a special thanks for waiting on the localization,...
Shovel Knight photo
Shovel Knight

The EU/AU regions are getting a Shovel Knight 3DS theme

As an apology for the delay
Oct 28
// Chris Carter
Shovel Knight came, saw, and conquered in a few territories. I've even see a few people say that it's their game of the year, which is awesome. But some regions haven't gotten the game yet, and as a result, Yacht Club Games i...
Shovel Knight's Eurotrip photo
Shovel Knight's Eurotrip

Shovel Knight heads to Europe and Australia in November

At long last!
Oct 14
// Kyle MacGregor
Shovel Knight is finally coming to Wii U and Nintendo 3DS in Europe and Australia next month, Yacht Club Games announced today. In the meantime, backers should waltz on over to the Humble Store and redeem their "Nin...
Shovel Knight Mac photo
Shovel Knight Mac

Shovel Knight now available for Mac

Linux version and European release still in the works
Sep 12
// Kyle MacGregor
Shovel Knight is now available on Mac, Yacht Club Games announced today. The studio also supplied updates on the Linux version and European release, both of which are apparently moving forward, though no real timetables were specified. Also, physical rewards from the title's Kickstarter campaign will likely be sent out very soon.
Shovel Knight photo
Shovel Knight

Shovel Knight sales shakedown, breakdown

You're busted
Aug 06
// Jonathan Holmes
Shovel Knight has been out for a month and many have been curious about how well it's selling. We heard that it was exceeding expectations, but by how much? The good folks at Yacht Club Games have put an immense amount of wor...
Shovel Knight photo
Shovel Knight

Shovel Knight team muses on Kickstarter, platform sales post-launch

'Kickstarter was a really stressful time'
Aug 04
// Chris Carter
Shovel Knight finally arrived in June, and it was everything a platformer fan could hope for. Game Informer had a chance to chat with developer Yacht Club Games' Sean Velasco and Nick Wozniak on the process, giving us so...
Shovel Knight photo
Shovel Knight

Here's how to unlock Shovel Knight's Butt Mode

Along with more than 300 other cheats
Jul 03
// Brett Makedonski
In almost every conceivable way, Shovel Knight is a throwback to how videogames used to be a few decades ago. Everything positively oozes that retro style, save for blowing into a cartridge before firing it up. Even the ...
Toys photo

Get your very own Shovel Knight shovel and helmet

Coming later this year to ThinkGeek
Jul 02
// Jordan Devore
Skip to 3:40 to avoid the Minecraft stuff and get a first look at ThinkGeek's line of upcoming Shovel Knight role-play items. Both the shovel and helmet shown here are works-in-progress, though the former already looks spot ...

Very Quick Tips: Shovel Knight

Jun 26 // Chris Carter
General tips: Spend your money often, and try to use it on permanent upgrades like health and magic. You never know when you're going to die constantly in any given level, which eradicates your gold coffers. You can just quit the level to get everything back like you never started the stage, but you'll lose your current progress on said level. Buy the fishing rod immediately, as well as the two chalices from the basement of the first town you encounter. The chalices function like bottles from the Legend of Zelda games, allowing you to purchase potions from the lake area, or find potions yourself by fishing. If you see sparkles coming from a pit, fish there. After you die, you'll leave money bags floating in the air -- sometimes, they are inaccessible due to a pit. Use your fishing rod to grab them without putting yourself in danger. Attack every wall with an icon on it. These icons will usually correspond to the theme of the stage (a skull for instance), and will typically lead to a hidden location with extra treasure or a completely new item. While you can skip some of the smaller enemies in the game, the bigger they are, the more loot they drop. Make a point to fight mini-bosses and don't just breeze past them. You'll reap rewards far greater than the challenge they pose. Save your Bard scrolls (which net you 500 gold each) for when you need to make a "backup" purchase immediately -- kind of like saving Soul items in a Souls game. You never know when you need just a little more cash to get that massive upgrade. When you're starting a level, always ensure that you have a few thousand on-hand -- every castle has a special item you can find in it, but you'll have to buy it. If you miss the item, you can buy it in the first town's basement after you beat the level. When you're in town, try slicing the sign-posts to max out your magic. Use the phase locket from the Specter Knight level as an offensive tool more often than a tool to hide or dodge with. By using it constantly on a boss, even though it only nets you a few seconds of invincibility, you can get a ton of great hits in consecutively without taking damage. Use the jump-combo to maximize your damage on a boss. When you shovel an enemy, you have a recoil of sorts that prevents you from spamming your attack. Instead, jump in and lead with a jump slice, then slice again, then jump and slice again to get three hits in the time it takes you to do one standing slice. Be very aggressive with bosses, as constant attacking can clear up to one fourth of their health in corners. You can "cancel" the pogo animation by slicing the air quickly. Use this in levels where constantly pogoing would cause your death by clearing out the ground below you. While most of the bosses are pretty self explanatory, Propeller Knight can be kind of tricky if you jump around everywhere and panic. Just stand in the middle of the ledge when he breaks down the arena to get the most room and avoid falling into the pit. Lastly, at the very end of the game, try to end every gauntlet fight in the middle of the battle area. That way you can quickly slice the food container and get back up to full health without getting hit.
Shovel Knight tips photo
Dig your way to victory
Shovel Knight is an amalgamation of a lot of old school 2D platformers, most notably Zelda II: The Adventure of Link and Mega Man. As such, it involves a decent amount of tricky jumps, boss fights, and some adventure elements that are a bit more cryptic than the average game. Here are some basic tips to help you on your way to New Game+.

Shovel Knight photo
Shovel Knight

Here are the differences between the three Shovel Knight platforms

3DS, PC, and Wii U
Jun 26
// Chris Carter
Although our review is for the Wii U version of Shovel Knight, I had a chance to test out all three versions -- and since all three platforms are utterly different in nature, it can be pretty tough to decide between them. Her...

Review: Shovel Knight

Jun 26 // Chris Carter
Shovel Knight (3DS, PC, Wii U [reviewed])Developer: Yacht Club GamesPublisher: Yacht Club GamesRelease Date: June 27, 2014MSRP: $14.99 Yacht Club Games has not only crafted a very sound action platformer, but a world worth exploring. The tale begins with Shovel Knight and Shield Knight -- the best of friends, traveling together and defeating evil. Until one day, the latter goes missing, and Shovel decides to become a recluse, living a life of solitude until the realm is completely seized by evil. Shovel Knight springs back into action, with a straightforward, yet interesting narrative that provides a good backdrop to the retro goodness. Shovel Knight is a simple game to pick up and play, most notably due to its two-button design and masterful tutorial stage. Instead of presenting an in-your-face intro zone that stops the action every five seconds to teach you something new, Yacht Club Games follows the Mega Man X philosophy of just letting you learn everything yourself, with gentle inferred cues to help you figure out a new concept. In order to traverse certain areas or dig through obstacles, you'll have to eventually learn the hero's ins and outs, as well as the power to utilize a downward slash (which is more like Zelda II than DuckTales' continuous pogo). You'll also come across items throughout your travels, which range from abilities that ape Castlevania's throwing axes, to fireballs, to completely unique powers like a coin flip that can earn you more cash. Everything is very fluid and fine tuned, and all of the items in the game are viable in some way -- not just for situational purposes. There are no "weaknesses" to speak of in Shovel Knight, so you basically play the way you want to play the entire game. [embed]276752:54536:0[/embed] The crux of this open-ended gameplay philosophy is possible due to the currency system, which grants you cash for doing basically everything -- exploring off the beaten path, killing enemies, and even breaking checkpoint signs will earn you more money to use on your travels. It's a clever way to inspire people to not only search every nook and cranny, but defeat every enemy possible. The amount of goods you can buy with coins is astounding, including new abilities (such as a charged swipe), new armor (with new abilities in tow), more maximum health and mana, and more. Exploration takes place just like Mario 3, in a semi-open "track"-based world map. As you clear off the main castles of each boss (all with their own theme such as death or snow), the fog will clear and more tracks will open up. It's a good compromise between a full open world like Zelda II and straight menu-based levels like Mega Man, since there's some choice as to where you go. There's even roaming monsters at points on the map, which "shuffle" around whenever an area is cleared. Point blank, Shovel Knight really blew me away with how much there was to do. There are achievements to hunt for in specific zones, secret areas, boss fights in villages, minibosses on the world map, and lots of optional areas that let you hone your skills for a certain item or just earn tons of bonus cash. There isn't so much to do that it's a stressful affair to figure out where to go next, but you almost always have at least two, if not three or four paths to follow to a new area. The amount of checkpoints in each level feels perfect, as they aren't so forgiving that you can just brute force your way through every stage, but forgiving enough where most players will eventually be able to make their way through. The death system is similarly lenient -- you have unlimited lives, but a portion of your gold is strewn about your death location to recover on your next run. If you fail to make it to said point or can't reach the gold, you're out of luck. Even if you don't recover your loot a few times it's not devastating, but it's an interesting enough system to encourage you to avoid death at all costs. Ok, so all of this sounds good, but Shovel Knight's true strength is in its brilliant level design. Yacht Club Games has been taking notes throughout the history of retro platformers, and have compiled some of the greatest moments in the genre's history, all while adding some interesting concepts on its own. Every single level is different in its own way, ensuring that things won't get stale after you slowly down each boss and enter a completely new theme. I've seen some tricky jump puzzles, platforming sections reminiscent of Air Man's stage in Mega Man 2, hidden sections that remind me of the DuckTales NES games, and a whole lot more. There's a constant sense of risk and reward with the game's hidden walls and extra areas, as an untimely death may result in a momentary loss of cash, but I was always inspired to move forward and see what's next. The soundtrack deserves a special mention as well, since every tune perfectly complements the stage, and gets you properly amped up to shovel the night away. There are very few soundtracks that I feel compelled to go out and buy, but this is one of them. It's the little things that make Shovel Knight shine from a design perspective. All of the tiny bits of dirt hidden on walls waiting to be scooped up, Shovel Knight's adorable animation when he digs through treasure chests, and even the 16-bit laugh from your arch nemesis Black Knight in the intro level is a delight. Even the UI is delightfully old-school, with nine save files showing your complete progress and upgrades obtained. As a general rule all of the main character and boss models are some of the best I've seen in the genre, but some of the lesser enemies aren't nearly as memorable as say, a Metool, and a few are reskinned as "fire" or "ice" variants. Shovel Knight is rather lengthy for a platformer, and when all was said and done and every location on the map was explored, I clocked in roughly 10 hours of playtime. I still haven't found all of the hidden bard song collectibles, and I immediately embarked upon a second playthrough in the form of a New Game+ mode. After completing the game you'll have the chance to do it again (and keep all your items and upgrades), but this time there are only two checkpoints per level, and enemies do roughly double the damage. Currently I'm also working on ways to speedrun the game -- so it's worth playing again and again. In the current build of the game (reviewed here), the only Kickstarter stretch goals that were included are the music player (in the form of a Bard NPC), achievements (of which there are 45) and a New Game+ mode.  Everything else, including the gender swap story, extra characters, challenge mode, and battle mode are coming later in the form of free updates. You can read more about the status of that content here. Shovel Knight is one of the best platformers I've ever played, period. As I sit here with the theme song stuck in my head, I'm realizing that Yacht Club Games has created something truly special, and it was absolutely worth the risk to start their own studio. In addition to a potential Shovel Knight 2, I can't wait to see what they have in store for us down the road.
Shovel Knight review photo it?! Yep, I can dig it
[Disclosure: I backed the Shovel Knight Kickstarter. A review copy was used for this verdict.] Good things come to those who wait. And boy, have we been waiting for Shovel Knight. Even though they only just completed their Ki...

Shovel Knight photo
Shovel Knight

Shovel Knight is available now for backers

A 'surprise' early launch
Jun 25
// Chris Carter
As a backer of Shovel Knight, I randomly got an email that other backers are probably going to enjoy -- you can redeem your code for Shovel Knight now, ahead of the game's launch tomorrow morning. Just follow the Humble ...

Auto-loading more stories ... un momento, corazón ...