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OC ReMix's FF6 Kickstarter brought back from the grave


Sep 25
// Tony Ponce
We didn't report on it originally because we didn't want to jump the gun on any new developments, but OverClocked ReMix's Final Fantasy VI album Kickstarter was shut down a while back, way after it had blown past its target g...
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La-Mulana IS coming to WiiWare after all on September 20!


Aug 29
// Tony Ponce
Good things come to those who wait! When Nicalis decided that it would not be publishing the WiiWare version of La-Mulana, it felt like a bitter end to an extensive but ultimately fruitless dev cycle. It was eventually releas...
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Fifty Shades of Grey got b*tch slapped by Hyrule Historia


Aug 17
// Tony Ponce
Who says there's no justice in the world? Just yesterday, we learned that the highly demanded Zelda bible Hyrule Historia is being localized for the US, UK, Australia, and certain other parts of Europe. I originally used the ...
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Ultimate Zelda bible Hyrule Historia will come to the US


Aug 16
// Tony Ponce
[Update: The book is also coming to Australia, UK, and other parts of Europe.] Hyrule Historia is basically the Holy Bible of the Zelda universe. Not only is it jam-packed with concept art and never-before-heard secrets, it a...
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Ecco the Dolphin celebrates 20 years of aquatic majesty!


Jul 29
// Tony Ponce
[Header by Ashley Davis] Every other videogame franchise seems to be celebrating a major anniversary lately. However, there's one little series that seems to have slipped everyone's mind. Everyone except Dtoider TheManchild, ...
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A contemplative E3 retrospective with I-Mockery's RoG


Jun 11
// Tony Ponce
Roger "RoG" Barr -- founder of I-Mockery, co-developer of Abobo's Big Adventure, and typewriter jockey at The Behemoth -- was in attendance at E3 2012, drinking in the sights and meeting a host of colorful people. He fortuna...
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I'VE SOILED MY TUNIC! COMPLETELY BY CHOICE! That's right! You heard me! WayForward will be making a game based on Cartoon Network's Adventure Time, and I couldn't possibly be any happier! This is, like, the perfect marriage e...

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Ace Attorney film to premiere at Cali's AM2 convention


Feb 15
// Tony Ponce
["Phoenix X Edgeworth" by GyakuSaiLove] Want to catch one of the first US premiers of Takashi Miike's Ace Attorney movie? Then you're going to want to hop on a plane and fly to Anaheim, California, this summer. During the Ani...
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What a glorious week it's been so far! First, Ace Attorney 5 is a really real thing, and now this bit of concentrated awesome. What do we have in store for tomorrow? Localization confirmation of Professor Layton vs. Ace Attor...

Ace Attorney 5 is happening!

Jan 29 // Tony Ponce
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Please, try to contain yourselves! Technically, only Gyakuten Saiban 5 has been announced with no word on an international release. Capcom kept Ace Attorney Investigations 2 from us; those butts in Japan better not hold out o...

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Fatal Frame 3DS spin-off to spook America on April 13


Jan 20
// Tony Ponce
Okay, so Fatal Frame 4 never left Japan, and the Wii remake of Fatal Frame 2 seems to have completely vanished. Tecmo Koei and Nintendo wouldn't keep holding out on the West forever, would they? Looks like they've finally co...
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Abobo's Big Adventure will donkey punch you on January 11


Jan 02
// Tony Ponce
Sh*t just got real, son. The undisputed Game of the Forever will make its grand entrance on January 11, 2012. Cue music. Are you ready to shatter a generation's worth of 8-bit spines with sick moves and stylish flair? You dam...
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A good Sonic game, you guys! Oh my God!


Nov 04
// Tony Ponce
What!?!? Sonic Generations is not total garbage!? We have to let the world know! Four out of five! Four out of five! Four out of five! Busted Pixel: Sonic Generations (A New Beginning) [YouTube]
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Professor Layton movie is bound for North America


Jul 02
// Tony Ponce
You cheeky Brits have been enjoying Professor Layton and the Eternal Diva for almost a year now. Now it's time for the filthy Yanks to get our cryptic on! At the Anime Expo in Los Angeles yesterday, anime distributor Viz Medi...
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Hot on the heels of their BAFTA win for F1 2010, Codemasters invited me to their offices in the middle of nowhere to speak to the development team behind their latest game, Operation Flashpoint: Red River; all...

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Hey, Star Trek Online's a year old now


Feb 02
// Josh Tolentino
Hey there! Do you play Star Trek Online? I do, because that's my guy up there in the header. He's a Borg named One of Eleventy, and is captain of the the majestic vessel U.S.S. Weekly. He's standing in front of a big ol' holo...
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Live show: Dtoid Chill Bros vs. Spare Parts


Jan 21
// Neranjan 'Venom' Bissoon
Today on Destructoid Chill Bros we play around with our Spare Parts. Join your friends Venom and Carnage as they become robots in this Co-op adventure. This game from EA is fun and a great game to play with a friend, it also ...
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The Ball releases October 26


Oct 06
// Jim Sterling
The Ball has gone gold and is due for an October 26 release. Forgotten what The Ball is and why you should care? It's a former Unreal Tournament 3 mod in which you use a giant ball to solve puzzles and destroy enemies. It loo...
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Hacking iPhones, games legal in US under DMCA revisions


Jul 27
// Conrad Zimmerman
One of the saddest things to come out of the Clinton administration, from my perspective, was the mass erosion of consumer rights known as the Digital Millennium Copyright Act. Hailed as a victory by the entertainment industr...
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I can't think of a clever title for this rad Pokemon art


Jun 07
// Jordan Devore
Yes, this picture is indeed awesome. When Hamza first showed me it, I thought it was a trap. Assuming the art had to be "old," I almost didn't post it. But then, thankfully, I noticed Zorua and Zoroark -- the first two Pokemo...
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MonkeyPaw Games to bring 'real Japanese games' to US


Jun 03
// Ben Perlee
There is a lot of finicky business in bringing Japanese games to the Western market. Between localizing, formatting, and marketing, an especially niche title may very well just wallow out here. Which is a shame when we are mi...
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Cube director eager for a videogame adaptation


May 13
// Jordan Devore
Cube director Vincenzo Natali dropped some out-of-nowhere awesomeness (the very best kind of awesome) on MTV News recently, saying how he'd "very much like to do a Cube game." "When I was writing it with my writing partner, A...
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Listen up, iPhone owners: Pix'n Love Rush looks oh so rad


May 06
// Jordan Devore
I don't own an iPhone or have any real interest in the vast majority of the games exclusive to the device. Why am I telling you this? Because against all odds, I am supremely intrigued by Pix'n Love Rush, which just so happe...
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'Project K,' the Yakuza spin-off for PSP


Apr 21
// Dale North
Portable Yakuza action? Yes, please! Before this, wondering around Japan's seedy cities and kicking ass was limited to PS2 and PS3 owners, but now Famitsu reveals a new project that will bring Yakuza's world to your PSP. This...
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Yakuza 4 trailer: Too much badass for one sitting


Feb 19
// Dale North
Damn! There's so much going on in this 5+ minute Japanese Yakuza 4 trailer that it's almost information overload. This is a quick overview of everything you'd consider to be badass in the Sega PS3 game. Everything: setting, ...
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Yakuza 3 preorders come loaded with DLC


Feb 10
// Josh Tolentino
After much wailing and gnashing of the teeth, gamers finally convinced Sega to release Yakuza 3 in North America and Europe. And Sega's not messing around trying to get you to make with the buying. At least, not in Europe, as...
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Yakuza 3: Lovely new screenshots, box art


Jan 21
// Dale North
It seems like we've been showing you screens of the Japanese version of Yakuza 3 for forever now. It feels odd to be able to show off screens from the English language version. If you've been following the game before it was ...

Review: JU-ON: The Grudge

Oct 28 // Jonathan Holmes
  JU-ON: The Grudge (Wii)Developer: FeelPlusPublisher: XSEED GamesReleased: October 13, 2009MSRP: $29.99 JU-ON is a game you'll either begrudgingly love or totally hate. I doubt there will be many whose opinion will fall in between. Many will resent the fact that the game works to make horror gaming accessible to the "casual" crowd. It's a game that people with varying levels of gaming experience can play with equal amounts of initial comfort. There is very little here in the way of traditional game design. Instead, JU-ON plays like a series of variations on the famous "dogs hallway" scene from the original Resident Evil. It's an experience about building tension, relying on atmosphere, using false scares to build a sense of security, and then applying a proper jump scare at just the right time.  The game follows the experience of a family of five that comes under the hateful eye of the JU-ON ghosts, two yucky, angry ghosts who make weird sounds and kill people. If you're familiar with the films, these two will be instantly recognizable. Actually, you may appreciate this game more if you're not familiar with the movies, because as you may have noticed, I'm not a huge fan of the JU-ON/Grudge movies. The first Japanese movie was alright and the rest were worse, but regardless of craftsmanship, the movies just never seemed scary to me.  Part of the reason for that is that the idea of fighting ghosts is stupid. Unless you have a proton pack on your back or a really cool camera, what are you going to do to them? Fighting a ghost in the JU-ON/Grudge films means one thing: you're fucked. Best case scenario; you go insane. Worst case scenario; you die. Without any chance of survival, there is no way to build suspense and no reason to root for anybody.When you watch Titanic you know the boat is going to sink; when you watch a football game you know one team will win and the other team will lose, and when you watch a JU-ON/Grudge movie, you know that it's just a matter of time before every character is dead. The JU-ON game actually remedies this problem. Sure, most of the characters you play in the game do die, but it's up to you to keep them alive long enough to get to the next level. Death usually comes from darkness in JU-ON -- you run out of batteries in your flashlight and you die. This means you have to constantly move forward, keeping your eyes completely peeled for batteries, and hope that you aren't slowed down or attacked by ghosts along the way. One thing I wasn't expecting from this game was how distinct the scare styles of the game's two ghosts are. They really do go about things very differently, with the little boy ghost providing a lot of the game's creepy-but-harmless false scares, and the girl coming on for the adrenaline-charged, think-fast-or-you-die moments. They both also get a lot weirder than they do in the movies. I don't want to give any scares away, but let's just say that by the fourth level, you'll have seen multiple inanimate objects take on the form of these two pale-faced cretins. Even if you aren't actually scared by their antics, you'll likely give them points for creativity anyway. The game loses some points for creativity when it comes to the second player-activated scares. In short, they suck. In case you hadn't heard, JU-ON permits a second player to activate an on-screen "spook-attack" every fifteen seconds, which has been touted as one of the game's main selling points. That makes it doubly-sad that they just aren't effective. Sure, a couple of them are a little bit startling the first time you see them, but even they go on too long. Seeing a dead girl fly upside down at you for a split second can be disconcerting, but seeing her face linger on screen, unmoving and unconvincing, for more than three seconds, totally destroys any sense of immersion or suspension of disbelief. I'd say that this is the worst multiplayer mode in gaming history. If I had played the game with a second player all the way through, I would have had a much worse experience, and likely would have subtracted at least two points from the game's overall score.  Back to the gameplay: like I mentioned, anyone can play this game. You point the Wii Remote to look around and face where you want to go, and you press A to interact with stuff, B to walk forward, and down on the D-pad to walk backwards. That's pretty much the extent of it. Technically, you need to be very careful to keep the Wiimote properly aimed at the screen at all times, but after you get the hang of it, things will likely move pretty smoothly for you. The only time you need to do more than that is during certain ghost interactions. The lesser of these involves moving the Wii Remote in certain directions at the right time in a semi-Dragon's Lair fashion to escape from a ghost who has gotten up close and violent. The greater requires you to point the Wii Remote in an ever-moving, ever-shrinking circle while trying to keep still and silent so a ghost won't notice you. These sequences are sometimes fun and sometimes gimmicky, but either way, they work well to break up the constant wandering and battery hunting that make up the rest of the game. My main problem with game is that its length is all wrong. Even after dying a few times on the first level, and even more times on the fourth level, I still got through stages one through four in about two hours. That's too short by just about any standard. It gets worse, though: in order to see the game's last level, you need to find hidden objects in levels one through four. Now, I actually enjoyed this game to the extent that I could see myself playing it again every Halloween just for the spooks, but having to replay each level multiple times right after I saw them for the first time was just painful. I did find that, upon further exploration, there were scares that I missed on the first go-round, but for the most part, playing a level of JU-ON three times in a row is like watching an episode of Scare Tactics three times in a row: the first time is fun, the second time is ignorable, and the third time is downright painful. Maybe if I could have spread the experience of fully playing JU-ON over a few months then maybe it wouldn't have been so bad, so keep that in mind when assessing the game for yourself. That's pretty much the gist of it. I guess I should mention that the game does some other cute stuff, like rate how strong or sissy you were in playing a level and allow you to do an instant "courage test" whenever you like. I also could have gone on about how the game uses sound effects, lighting, and composition of the picture plane to better-than-average effect, but that any time you're in an area that isn't covered in rust, the background graphics look pretty crappy. Maybe I should also tell you that you actually get to go to the JU-ON/Grudge house in the end, which will likely put a smile on longtime JU-ON/Grudge fans. Ah, I guess I just did. To conclude, JU-ON: The Grudge doesn't belong amongst the dregs of the Wii's survival horror lineup like Manhunt 2 and Obscure 2: The Aftermath, but it's not as good other horror games on the console like Resident Evil: Wii Edition and Dead Space Extraction. That said, there are a lot of "casual" gamers (or as they call themselves "non-gamers who occasionally play videogames but won't admit it to their friends at work") who would definitely choose to play this game over any other in the genre. It's definitely not for fans of what survival horror games have become, but fans of old-school, "defense-free" games in the genre or fans of ghostly horror films should give the game a shot.  Score: 6.5 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)
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It's almost Halloween, and if you're anything like me, you're going to try to make the most of it. Playing survival horror games can be one way of doing that, but the way the genre has evolved (or devolved, depending on how y...

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New Shantae game for DSiWare? Yes, it's real!


Sep 15
// Colette Bennett
[Update: Nintendo Power has a full feature on the game that confirms THREE episodic releases in the Shantae universe!] Shantae is one of those games that you either remember with incredibly fond feelings and wish for a sequel...
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The ESRB says Tomena Sanner is headed to the states


Sep 04
// Jonathan Holmes
"Too Japanese" my ass.Sorry about that. Quirky Japanese games sometimes give me "Tourette's of the keyboard",  especially when they are finally announced for release in the United States. Tomena Sanne...

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