Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Xbox 360


Destiny photo
Destiny

Bungie makes several interesting changes to Destiny PvP matches


Changing the Crucible
Feb 05
// Vikki Blake
Bungie’s weekly update has been rebranded This Week at Bungie… and that’s not the only change coming from the Destiny developer this week. There are two new Crucible playlists headed our way - Freelanc...
Grand Theft Auto Online photo
Grand Theft Auto Online

GTA Online is still making shedloads of money


So don't expect a new GTA game just yet
Feb 05
// Vikki Blake
If you thought the hype around Grand Theft Auto V - and specifically, the multiplayer component GTA Online - was over, think again. Addressing an earnings briefing (via Gamespot), CEO of Rockstar’s publisher Take-Two sa...

Review: Call of Duty: Black Ops III: Awakening

Feb 02 // Chris Carter
Call of Duty: Black Ops III (PC, PS4 [reviewed], Xbox One)Developer: TreyarchPublisher: ActivisionReleased: February 2, 2016 (PS4) / TBA (PC, Xbox One)MSRP: $14.99 ($50 Season Pass for four packs) When it comes to map design, Treyarch is one of the best in the business. One of its go-to staples is the three-lane approach, which allows for all sorts of interesting firefights and strategies throughout every game type. It takes it to an extreme here with Gauntlet, as it hosts three unique themes in each lane -- tropical, arctic, and industrial. Each area evokes feelings of the past Black Ops maps, Jungle, Discovery, and Kowloon respectively, which is good company to be in. Gauntlet is instantly recognizable, and really feels like three maps in one. If anything it's a bit too tunnel-oriented as folks will no doubt have issues with a lack of elevation (especially in the arctic and jungle themes), but it gets the job done and I'm glad it's in the rotation. [embed]338194:62083:0[/embed] Splash (pictured up top) is typical Treyarch at its finest. It's an absurd water park map that wouldn't feel out of place at Disney World's Caribbean Beach Resort. It's bright, it's littered with shops and rides, and even has a Main Street area. Water slides dot the landscape, as do cute mascot signs that top the previous meta Burger Town franchise -- it would feel right at home in the wackier Plants vs. Zombies: Garden Warfare games. It's crazy that you can consistently read the detail on individual signs now as well (a few of which made me laugh, like the "no selfie stick" one), instead of haphazardly trying to read blurry scrawls. It's one of my favorite maps in years, with a wide array of open areas and indoor close-quarters combat sections. Skyjacked, quite simply, is a remake of Hijacked from Black Ops II. This map was a bit divisive in the community due to its close-quarters focus and propensity to promote camping, so most of you have already made up your mind on it. Personally it was one of my favorites, so I'm glad to see Treyarch bringing it back here, and was happy to play it again. The new theme isn't a half-measure like some past remakes, as the entire affair now takes place in a floating fortress, set to the backdrop of an ongoing city battle. It's a remake of a good map that's made even better due to jumpjet and wallrunning capabilities. There's usually one map that I outright dislike in a pack, and this time it's Rise. It's far too gated and familiar for my tastes, and is nearly indistinguishable from a few industrial levels included in the base package (namely Exodus). There are times where you'd think a cool new area is just waiting around a corner, but then the game doesn't allow you to actually go there due to invisible walls. It's almost like they spent too much time building the other three to really put the proper amount of care in here. If it comes up in the rotation I usually cringe. Der Eisendrache (The Iron Dragon) caps off the DLC, which immediately adds more of an incentive to pick up Awakening. Peppering in one zombie (or alien) map is a strategy the other Call of Duty developers (Infinity Ward and Sledgehammer) have adopted for good reason -- the sheer amount of depth in these things keep people coming back for more. I really dig the whole castle theme, which basically goes full Wolfenstein from the start. I'm sad to see the Jeff Goldblum crew seemingly isn't returning for more, but the original cast is iconic enough to last, spearheaded by Steve Blum's Dempsey. The animated intro certainly helps give the level a different feel as well, and it's crazy that Treyarch is still building upon the lore it created so many years ago in World at War. Der Eisendrache surprised me as well with its open layout, with plenty of room to move, lots of teleporters, and tons of secrets that players will be tracking down weeks after launch. As Nikolai even remarks during Der Eisendrache, "will there ever be an end to this nightmare?" Not as long as Activision keeps selling DLC, there isn't! But one man's nightmare is another man's video game, and the good news is that each Call of Duty developer has been pushing itself harder in recent years to justify the price. If you still play Black Ops III, you can't really go wrong with Awakening -- especially since the new maps are now built into normal playlists from the get-go.
Call of Duty DLC review photo
Four maps and some zombies
It's still crazy to me that I'm loading up a Call of Duty DLC pack first on PlayStation 4. After years of Microsoft-dominated timed exclusivity Sony finally has its shot at heading it up, and it has perfect timing with Black Ops III. As one of the best Call of Duty games in years, it allows Awakening plenty of room to breathe, and lets Treyarch be its unconventional self.

LEGO Star Wars photo
LEGO Star Wars

LEGO Star Wars: The Force Awakens is a thing that's happening


Because of course it is
Feb 02
// Kyle MacGregor
In a move that should surprise absolutely no one, the next entry in Warner Bros. and TT Games' popular LEGO video game series is based on Star Wars: The Force Awakens. While the companies presumably would have liked to a...
Destiny photo
Destiny

Here's what to expect from Destiny's Crimson Days event


New details on the 2v2 PvP mode
Jan 31
// Alissa McAloon
Well my Valentine's Day plans are set. Bungie has revealed more about Destiny's upcoming Crimson Days event, including a list of themed loot and more info about the limited run Crucible mode, Crimson Doubles. Crimson Doubles ...
Metal Gear Online photo
Metal Gear Online

Metal Gear Solid V, a Hideo Kojima game, ships over six million


Props to Kojima
Jan 29
// Chris Carter
Hideo Kojima's Metal Gear Solid V: The Phantom Pain has shipped over six million copies, the company who formerly employed Kojima announced. This comes by way of their fiscal quarter report, which specifically boast...
Fallout photo
Fallout

Fallout: New Vegas is getting a multiplayer mod, baby


Someone call Benny
Jan 28
// Chris Carter
I'm glad that people are still supporting Fallout: New Vegas. After all, recently, you guys unofficially voted it your favorite Fallout game here at Destructoid. A team has been hard at work trying to get multiplayer in ...
Destiny photo
Destiny

Bungie president steps down, new CEO announced


'Destiny is a one-of-a-kind experience'
Jan 28
// Vikki Blake
Harold Ryan has stepped down as Bungie's president.  As yet a replacement president has not been announced, although former COO Pete Parsons will be taking up a new position as CEO. Though there’s no explanations a...
Games with Gold photo
Games with Gold

A Gears of War classic is the most high-profile Games with Gold title for February


Don't sleep on Styx, though
Jan 27
// Brett Makedonski
Take a bow, friends. We're cheating February out of an extra day this year. This is truly the Ocean's Eleven of our lives, except it happens once every four years and we just get a little more February instead of ridicul...
TMNT photo
TMNT

Teenage Mutant Ninja Turtles: Mutants in Manhattan officially announced


That took forever
Jan 26
// Chris Carter
Well, Activision finally announced the Platinum-developed game we all knew existed -- Teenage Mutant Ninja Turtles: Mutants in Manhattan. It's a third-person action game set in the Big Apple (though likely not at 3AM), and wi...
Ninja Turtles photo
Ninja Turtles

Someone leaked the trailer for Platinum's Teenage Mutant Ninja Turtles before the 'official' leak


No, it's not live-action
Jan 25
// Zack Furniss
Earlier today, a tweet from Platinum Games teased the "official reveal" of Teenage Mutant Ninja Turtles: Mutants in Manhattan. We've been getting small glimpses of it up until now (including the art style, possible ...
Destiny Valentine's photo
Destiny Valentine's

Love is in the air for Destiny's Crimson Days


Valentine's Day-themed event
Jan 21
// Darren Nakamura
After a long holiday, Bungie is back to work this week. For the first update of the new year, Destiny will be adding an event not unlike the Festival of the Lost from Halloween. Except since this one is coming in February, it...
Witcher 2 photo
Witcher 2

The Witcher 2 is currently free on Xbox Live right now


Grab it
Jan 21
// Chris Carter
Why is The Witcher 2: Assassins of Kings free on Xbox 360 in the US? We don't know (CD Projekt Red hasn't updated its Twitter in nearly two weeks)! But you sure can mosey on to the download link and grab it! I just tested it,...
Prison Architect console photo
Prison Architect console

Prison Architect heading to PS4, Xbox 360, and Xbox One


Time to jailbreak your console
Jan 20
// Darren Nakamura
After a long stint in Early Access, Prison Architect finally saw its full PC release late last year. Wasting little time, developer Double Eleven is now porting it to consoles. It should release in spring on PlayStation 4, Xb...
Microsoft photo
Microsoft

Xbox 360 disc-scratch lawsuit appeal referred to Supreme Court


Just 0.4% of 360 owners had issues
Jan 20
// Vikki Blake
The Supreme Court will decide if Microsoft has a case to answer in regards to a class-action lawsuit that maintains Xbox 360 consoles were scratching discs as the result of a design defect. If this sounds familiar, it is - th...
Life is Strange photo
Life is Strange

Life is Strange Limited Edition is out today


Plus an update for the digital versions
Jan 19
// Jordan Devore
Square Enix released the limited-edition boxed version of Life is Strange ($39.99) today in North America for PC, PlayStation 4, and Xbox One. It's coming to Europe this Friday, January 22. What's included? The full five epis...

Review: Resident Evil 0 HD Remaster

Jan 18 // Chris Carter
Resident Evil Zero HD Remaster (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: CapcomPublisher: CapcomReleased: January 19, 2016MSRP: $19.99 Zero begins with a rather interesting setpiece: a moving train. Rebecca Chambers, a member of S.T.A.R.S., is sent to investigate crimes in the Arklay Mountains -- conveniently located (and thus, linked) near Raccoon City and the original game's mansion. Here she meets Billy Coen, an alleged murderer and ex-Marine, and starts an "unlikely" partnership. You can probably tell from the setup that the tale is a pastiche of cheesy horror not unlike past games, but it's done just as effectively as before. Sure, the story never really makes much sense, even after the final credits roll, but you'll have a good time while you're along for the ride. Rebecca and Billy have a fun dynamic that is extended throughout Zero. The former can combine herbs and story-related chemicals, and the latter can take more of a beating and move heavy objects. It's not an original concept even for the era it was released in, but it works. This is mostly because of the "zap" partner system that allows both characters to be on-screen at the same time. You can opt to have your AI partner attack or stay idle, which is great if you don't want them wasting ammo. Swapping is as easy as pressing a button to start a second-long heartbeat transition to the other character. You can also control the AI with the right analog stick, which comes in handy for moving them out of harm's way. This idea is used in many different ways that chop up the game's pacing for the better. In some zones, Rebecca and Billy are split, working separately to exchange key items with one another through special devices like service elevators. In other areas, they're working in tandem to solve those wonderful box puzzles, where Billy is moving cubes and Rebecca is operating a device of some sort. Given that so many of Resident Evil's puzzles feature solutions born out of just one avatar, I like that Capcom went with something different here. There's another huge difference when it comes to Zero and all of the games before it: item management. In the past, players would mostly store their items in a magical gamey storage box of sorts, where you could access your armory and inventory wherever a box was located. Now, you can place items on the ground and store them anywhere on the map, no questions asked (well, outside of the single room item limit, which is inexplicably still in this remake). For instance, if you want to split a few typewriter ribbons off a stack of 10 and place them in a save room, you can. The same goes for weapons and herbs, or any key items you may pick up. [embed]332496:61804:0[/embed] Items now show up on the map, so there's no guessing as to where you put them. It's a more challenging system, for sure -- you don't have the infinite box to rely on, and sometimes you'll have to run through gauntlets of enemies if you happen to stash a key item and are required to run back for it. Its use does start to grate mid-way through the game, as it can get rather tedious to juggle everything. The mechanic isn't really re-used, but it helps cement Zero's unique identity (for better and worse) along with zapping, and the level designs mostly accommodate it. This is an old-school Resident Evil game at heart, back when "survival" was still a key factor of the series. Zero features limited ammo, save ribbons, and a lot of decision making, mostly in regards to inventory management. This is especially true given the zapping, because at any moment one character may be forced to fight a boss without the help of another, so ensuring that both cast members are fully equipped is key to your success. In terms of the actual "Remaster" moniker, a lot of the technical details are the same as before. The visuals and framerate have been updated, there's a new non-tank modern control method available, and you can swap between 16:9 and 4:3 resolution (even on consoles) -- but the cheesy FMVs remain untouched. Capcom really could bring back every entry pre-Resident Evil 4 just like this and I'd be happy. Thankfully though, it's slightly more than just a straight touch-up due to the addition of Wesker mode. In this special gametype only found in the remake (that's acquired by beating the game once), Billy is shoved to the side in favor of Wesker, who operates as Rebecca's partner throughout the game. This mode is meant to be silly. Wesker can use his superhuman powers he's flaunted since Code Veronica, including the ability to quickly dash across the room, and use a special energy attack to pop zombie's heads off. He can also mix herbs and doesn't have many limitations. They didn't go the full mile -- Billy is still present in cutscenes, as is his voice -- but it's a meaty enough change.  All of the old unlocks are also present, including additional costumes, weapons, and the Mercenaries-like "Leech Hunter." The latter is a mini-game of sorts that tasks players with escaping a modified version of the Research Center, and gets tougher as you play it. It's not as memorable as some of the true Mercenary modes in other games, but it's worth clearing at least once and should adequately test the mettle of series veterans. As a whole, Resident Evil Zero isn't one of my favorite entries, but with the amount of care that went into this remake, like Resident Evil HD Remaster before it, I'm really coming around. In fact, just get both if you don't have them already. [This review is based on a retail build of the game provided by the publisher.]
Resident Evil 0 HD review photo
Welcome, Wesker
For whatever reason, I didn't end up completing Resident Evil Zero back when it was released in 2002 -- in fact, it took me 10 years to truly dive into it. I think it just flew under the radar, but thankfully Capcom has opted...

Avengers photo
Avengers

Lego Avengers has some free DLC for PS3 and PS4 players


20 characters and a level
Jan 13
// Jordan Devore
Lego Marvel's Avengers is coming to a bunch of a platforms on January 26, 2016, but folks who pick up either the PlayStation 3 or PlayStation 4 version will have a head start in terms of characters. And if you're anything lik...
'Play' station photo
'Play' station

Xbox goes soft as PlayStation users reclaim 'most porn watched'


Pornhub data shift in porn console king
Jan 11
// Steven Hansen
Pornhub, which I am told by other people familiar with the webpage is a site for viewing adult, pornographic films, has released its statistical year in review. All sorts of interesting trends popping up, here. "Lesbian" bump...
Guitar Hero photo
Guitar Hero

Guitar Hero Live players love them some Tenacious D


'Tribute' #1 in the UK, #3 globally
Jan 08
// Jordan Devore
FreeStyle Games has come out with a list of the most-played songs in Guitar Hero Live over the holidays and I can't be the only one who finds lists like this somewhat entertaining. Between December 24 and January 3, the most ...
Hardline Getaway DLC photo
Hardline Getaway DLC

Battlefield Hardline gets Getaway DLC, if anyone's playing


Don't ax me no questions
Jan 07
// Steven Hansen
Sure, everyone's busying themselves on Battlefield: Star Wars, who wants to mess with a year-old, Visceral-developed Battlefield Hardline? Some people, maybe, as EA's Night at the Roxbury is still getting support. The Getawa...

Review: Minecraft: Story Mode: A Block and a Hard Place

Jan 05 // Darren Nakamura
Minecraft: Story Mode: A Block and a Hard Place (iOS, Mac, PC [reviewed], PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: December 22, 2015 (Mac, PC)MSRP: $4.99, $24.99 (Season Pass)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit Where the first two episodes in the season induced apathy, this one causes ambivalence. It's a fine distinction: I was struggling to care about Jesse and his friends at first; now I care enough but find myself disappointed with the final result. For every beat Minecraft: Story Mode hits well, it stumbles once or twice. On the one hand, the more deliberate progression of this episode can be a good thing. It opens up the gameplay to include actual (albeit easy) puzzles along with the standard dialogue trees and quick-time events. Also, without lulls in the action, it could be bombastic to the point of grating. If it's always high energy, then it's all the same. On the other hand, the plodding of the first half of this episode is as dull as can be. There's a horse travel montage near the beginning illustrating just how far it is to get to the Farlands, and protagonist Jesse has the option of the classic whine "Are we there yet?" Even with the cuts of the montage, I felt the same. I get it; it's far. Let's move on. [embed]327542:61558:0[/embed] Once the action finally does pick up at the end, it still treads a questionable path. The full story about The Order of the Stone is revealed, and it plays out as foreshadowed. It's always a little awkward when a story treats something like an earth-shattering reveal when most would see it coming from the hints in previous episodes. Perhaps if I had led the life Jesse did, it would have been more impactful. Then, almost as if checking off all the Telltale boxes, we get another character death. This loss feels more important than the one in the third episode, since it's a likable character. Death in children's entertainment is nothing new (see: Bambi, The Land Before Time, Transformers [1986]), but it generally comes with a purpose. While we'll have to wait for the fifth episode, my sneaking suspicion is the only reason this death was written in was a cynical attempt at eliciting emotion. The really strange part of the whole scene is that in the middle of the mourning (when I have a full pout on my face), Story Mode lets loose a visual gag referencing the source material. Admittedly, it's probably the funniest thing in the whole episode -- so few of the jokes are worth even a chuckle -- but it feels wrong to have it punctuate the rest of the sad scene so bluntly. With the Wither Storm properly defeated, Jesse and the gang are proclaimed to be the new Order of the Stone, and A Block and a Hard Place ends with the vague promise of new adventures coming in the next episode. Unless it's tightly written and self-contained, I'm not interested. More likely, the last episode will open up a can of worms that won't get resolved until Season Two. This episode could very well be considered the finale for the first season. It wraps up the Wither Storm saga, it answers the questions about the Order of the Stone, and it delivers a semi-happy, hopeful ending for the crew. If only it did that without an utterly boring first half and the clumsy insertion of mandatory Telltale story elements, it might have also been a good ending. [This review is based on a retail build of the game provided by the publisher.]
Minecraft review photo
Denouement-craft
What a weird episode. After the high energy of The Last Place You Look, this one slows down the action shortly into it, and it doesn't really pick back up until the very end, which feels like the end of a season. But then, th...

Minecraft screenshots photo
Minecraft screenshots

A cartload of Minecraft: Story Mode Episode 4 screenshots


Better late than never
Jan 04
// Darren Nakamura
Vacation travel kept me from being able to get to the latest episode in Telltale's Minecraft: Story Mode right away. I just finished it, and as always, I had my finger on the screenshot button the whole way through. Mayb...
Platinum's TMNT photo
Platinum's TMNT

Further proof confirming Platinum's Teenage Mutant Ninja Turtles game


I give to you the future of ninjutsu
Jan 04
// Brett Makedonski
It's a new year, but we already have a prime candidate for "Worst Kept Secret." No one is willing to admit that Platinum's making a Teenage Mutant Ninja Turtles game, but Platinum's totally making a Teenage Mutant Ninja ...
Tomb Raider photo
Tomb Raider

Steam: Rise of the Tomb Raider hits PC in January


The sooner the better!
Dec 26
// Kyle MacGregor
Rise of the Tomb Raider is coming to PC next month, according to the game's Steam page. While Square Enix hasn't yet made any official commitment to releasing the title (our favorite Xbox One game of the year) in any specific...
Games with Gold photo
Games with Gold

January's Games with Gold are for fighters and other fighters


And racers!
Dec 21
// Brett Makedonski
Xbox has no delusions of ushering in a peaceful new year. Many a punch will thrown by those who subscribe to Xbox Live Gold, it's just inevitable. Well, unless you suit up as Adam Jensen and play the pacifist. January's Games...
Xbox sale photo
Xbox sale

Xbox is gearing up for its 'biggest sale ever'


In terms of quantity, anyway
Dec 18
// Brett Makedonski
Xbox's next sale is kind of like the Amazon River. It's definitely wide, but will it be deep? Bonus Geography Fact For Reading A Video Game Site: The Amazon River is the widest river in the world. That's far from the best le...
Minecraft: Story Mode photo
Minecraft: Story Mode

Minecraft: Story Mode Episode 4 trailer gathers the Order of the Stone


For the 'Wither Storm Finale'
Dec 17
// Darren Nakamura
Minecraft: Story Mode: A Block and a Hard Place is gearing up to release next week, so today we get the requisite launch trailer for it. This episode is promised to be the "Wither Storm Finale," with the last episode in the s...

Review: King's Quest: Rubble Without a Cause

Dec 17 // Chris Carter
King’s Quest: Rubble Without a Cause (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: The Odd GentlemenPublisher: Sierra EntertainmentReleased: December 16, 2015MSRP: $9.99 per episode / $40 for the "Complete Collection" [No major spoilers are mentioned for the current episode, although events of previous episodes will inevitably be discussed.] Rubble picks up some time after the first tale, after Graham has become king. He's still the same lovable old rascal, but right from the get-go you can see the toll that his new responsibility has taken on him. Graham is chipper and the tone is still light starting out, but you can tell that the developers are slowly easing us into a more serious method of storytelling. Without spoiling too much, Graham and a few members of his kingdom have been taken hostage by goblins, who reside in an underground kingdom. Given his height, he's been tasked with a few daily chores, which allows him access to the tunnels, while the others are forced to rot in prison cells. As you can imagine, a few familiar faces return, but you'll get to meet a few new characters as well. What I love about this setup is that it feels connected to the first episode, but also maintains its own identity. You get to see Graham's relationship with other characters grow in a meaningful way -- even with many of his adversaries. While the goblins can't talk, the animations are incredibly expressive (just like Graham) and full of life. For example, upon entering the dungeon, Graham is exhausted, walking around in a hilariously lethargic manner. After gaining his strength back his state will alter, as will the captives over time. The animation team really deserves a shoutout here, as they deserve to have a long career ahead of them. [embed]326509:61517:0[/embed] In a stark contrast to the first episode, Rubble takes a decidedly more old school approach. You're basically given a giant playground to roam around in, which is gated off by Graham's own "strength meter." It's here that the aforementioned kingly choices will come in, as you'll need to juggle the needs of three prisoners in addition to your own. If you eat -- you can explore more of the cave -- but you'll risk having a member of your kingdom starve. It's such a small, almost gamey thing (it even has heart meters), but since I already had an emotional attachment with these characters, it worked. I was legitimately stressed out (in a good way) trying to keep everyone happy, while constantly divining solutions to secrets in my head. You'll need to keep your wits about you too, as a few puzzles even had me writing down a few in-game events on paper. Again, it's far more detailed than any Telltale game, without getting resorting to "pixel-hunting" and overly frustrating cryptic solutions. Also, if you didn't enjoy the action sequences in the last episode, they're basically non-existent here. The art style is still stunning, and that Don Bluth feel is intact. The goblin's caves also feel unique compared to the mostly above-ground setting of the first episode, and the scale is grand without being too overwhelming. Layout-wise, there's basically a few giant wheels with several spokes -- it's enough where it will be helpful to remember rooms off-hand. In terms of quality of life updates, the entire package gained a skip button in this latest update, which is incredibly useful for repeating dialogue or events. I haven't really noticed much carry-over from the previous tale, but choices made in Rubble that will impact future episodes are somewhat evident -- plus, there's a meta-narrative teased at the end. Second parts tend to be troublesome for episodic series, as they often feel like transitional stories that merely set the table for what's to come. But with King's Quest: Rubble Without a Cause, characters are growing right before our eyes with a subtle and effective tonal shift. The Odd Gentlemen also nailed the script, as it feels like a standalone episode that's also connected to the episodic format as a whole. We still have three tales to go, but for now, I'm feeling pretty good about King's Quest. [This review is based on a retail build of the game provided by the publisher.]
King's Quest review photo
I really can wait to be king
The first episode of the newly minted King's Quest series really took me by surprise. While I had been loosely following it for years, I never expected it to be one of my favorite games of the year. The cast, the animati...

Microsoft photo
Microsoft

Microsoft is adding 16 new Xbox 360 games to Xbox One today, including Doritos Crash Course


Hell yea
Dec 17
// Chris Carter
Not bad, Microsoft. After coming out of the gate swinging with backward compatibility for Xbox One, 16 new titles are being added today. Highlights include Deus Ex: Human Revolution, Braid, Halo: Reach, Hydro Thunder, Pe...

Auto-loading more stories ... un momento, corazón ...