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5:00 PM on 12.17.2014

It's almost 2015, and I just beat my first Metal Gear Solid

As much as wish it weren't true, it is: I've never completed a Metal Gear Solid until now. This is a series plenty of you adore playing, thinking, and talking about and that affection has rubbed off on me over the years. It's...

Jordan Devore

2:30 PM on 12.17.2014

Life is Strange releases its pent up teenage angst next month

The introductory episode of Dontnod's Life is Strange is scheduled to bend time and break the rules on January 30. The indie-tinged five-part adventure game about all the mixed emotions of being a teen is coming to PC, ...

Brett Makedonski

10:00 AM on 12.17.2014

Go grab SSX for free on Xbox Live if you're a gold member

Once upon a time EA rebooted the SSX series in 2012. You can grab that reboot now on the Xbox 360 for free, provided that you have an Xbox Live Gold account. It's not the best game in the series by any means, but it's st...

Chris Carter

5:00 PM on 12.16.2014

Shadow of Mordor DLC goes hunting, vomiting

Monolith released Lord of the Hunt today, the first add-on pack for Middle-earth: Shadow of Mordor. Yeah, the $10 DLC has a lot of the stuff you'd expect: new nemeses, new challenges, and even some guy named Torvin the ...

Brett Makedonski



GTA Online heists look good and sound even better photo
GTA Online heists look good and sound even better
by Jordan Devore

Alright, heists in Grand Theft Auto Online look terrific. It's been a long wait, and we're not done waiting just yet -- Rockstar says the free update for PC, PS3, PS4, Xbox 360, and Xbox One will arrive in early 2015 -- but at least we've got something to look at, finally. Eases the tension.

Speaking to IGN, GTA Online producer Imran Sarwar admits designing four-player heists "turned out to be a lot more difficult than we originally thought [and] took several passes from scratch." One challenge, he says, "is that unlike a heist in Story Mode, every player needs to feel central to the action at all times, and that's much more challenging than it appears."

The final design sounds cool. The leading player will have to put money down to set up a heist and won't receive a payout until the finale is finished, but they have control over the crew, their outfits, and their cuts. "Switching between the roles of crew member and heist leader will give players a totally different experience," says Sarwar. "Some missions have all players working as one unit, some require players to take on specific tasks like hacking or crowd control, while others require players to split into smaller teams to complete separate high value objectives."

Each heist, of which there are "five unique strands involving over 20 total missions," will culminate in a set-piece mission. "I don't want to spoil a whole heist," says Sarwar, "but a favorite would be the finale of an epic prison break where players come from different points on the map to join together at just the right time. It requires a pilot, a demolitions expert, and some undercover work to pull it off, and it takes real teamwork, the ability to think fast and a lot of communication to put all the pieces in place to extract the target flawlessly."

GTA Online Heists: New Trailer and Info [Rockstar]
Grand Theft Auto 5 Online Heists (Finally) Revealed [IGN]

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3:30 PM on 12.15.2014

Creative Assembly sees opportunity in an Alien: Isolation sequel

[Update: As expected, Sega's official comment to Destructoid is "Creative Assembly is focused on their post-launch content for Alien: Isolation, and have no comment on plans for a sequel.] Without doubt, Alien: Isolation...

Brett Makedonski



Review: Destiny: The Dark Below photo
Review: Destiny: The Dark Below
by Chris Carter

Having basically played the new Destiny expansion The Dark Below nonstop since launch, I've experienced everything it has to offer. That in itself is an issue, because although I have played more than the average person, to exhaust the content this early isn't a good sign.

While Destiny feels just as great as ever, perhaps even more-so due to the design of a few mechanics herein, I can't help but feel underwhelmed just like I did back in September.

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10:30 AM on 12.12.2014

Xbox Live Arcade and PS3 ports of After Burner Climax are being discontinued

Another digital game bites the dust.::pours one out:: It looks like After Burner Climax will no longer be available on the Xbox Live Arcade (360) or PS3 marketplaces on December 24. For those who aren't aware, the game w...

Chris Carter

9:00 AM on 12.12.2014

The first batch of Call of Duty DLC weapons are live now for Xbox owners

Call of Duty: Advanced Warfare is still truckin', and although the first DLC pack hasn't officially dropped yet, Season Pass owners get free weapon DLC early. Of course, I meant to say "Xbox owners" get said weapons fir...

Chris Carter

2:30 PM on 12.11.2014

The Evil Within's first DLC has the answers we're looking for

Oh, right -- there's a Season Pass for The Evil Within. The thought of paying $19.99 for three DLC packs when the game itself was just on sale for nearly that price is unappealing, but that's the situation. Part one, The Assi...

Jordan Devore

7:30 PM on 12.09.2014

Bonus mission for Borderlands: The Pre-Sequel ties into Tales

[Update]: In an email to Destructoid, 2K has confirmed that the Handsome AI bonus mission will be included for free as part of the update adding Ultimate Vault Hunter Mode, not part of the Holodome Onslaught DLC pack that ret...

Darren Nakamura

4:30 PM on 12.09.2014

Not-so-final stand: There's more Battlefield 4 DLC on the way

It looked like Battlefield 4 was going to go out on a relative high note with the Final Stand DLC, but when it comes to naming in this industry, "final" doesn't have to mean the end. "With [Final Stand] released, we hope and ...

Jordan Devore



Review in Progress: Destiny: The Dark Below photo
Review in Progress: Destiny: The Dark Below
by Chris Carter

Destiny was released earlier this year, and like many hyped games, it failed to deliver on its promises. The good news? It was still a well crafted shooter, and practically everything involving the actual gameplay was excellent. In fact, I find it hard to go back to other shooters now -- that's how good Destiny feels.

Unfortunately, the folks over at Bungie made a number of design choices that prevent players from consistently having fun. There was also backpedaling over the past few months -- some of which led to changes to the raid -- that brought even more glitches alongside of the update.

So far in my testing, The Dark Below plays out similarly. The core of the game is still intact, but there's a lot of weird choices that prevent it from reaching its potential.

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1:45 PM on 12.09.2014

Attention all masochists: Alien: Isolation has a Nightmare difficulty now

Anyone that's tried tackling Alien: Isolation on the toughest difficulty knows that it's a painstakingly hard endeavor. There's little room for error, as the alien is quite adept at adapting to your strategies. As if it ...

Brett Makedonski

1:15 PM on 12.09.2014

Microsoft is the publisher of Rise of the Tomb Raider

Ever since Microsoft's gamescom exclusivity reveal, there's been plenty of speculation about the state of Rise of the Tomb Raider. Although it was soon found out to be a timed-exclusive, there are still many uncertainties sur...

Brett Makedonski



Completing the new questline in Destiny is complicated, here's how photo
Completing the new questline in Destiny is complicated, here's how
by Chris Carter

After booting up the new Destiny expansion The Dark Below this morning, I completed the three new story missions. Upon finishing the questline I saw that the weekly Heroic and Nightfall missions were blacked out, telling me to "complete the new quests."

Utterly confused, I ended up doing a few more bounties for Eris, the new NPC, and found out how to unlock them. It's not straightforward, but here's how to do it!

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