The Games with Gold lineup for August looks good. It's probably not enough to convince me to renew my lapsed Xbox Live Gold membership, but I seriously considered it for a minute there.
On Xbox One, Metal Gear Solid V: Ground...
Jul 28 //
Destructoid: Can you give us a bit of background on the history of The Odd Gentlemen and the acquisition of the King's Quest rights? This is a rather long story but I'd like to hear it from your perspective.
Matt Korba: Many people have tried to bring back King's Quest over the years, in many different ways. Our game and concept was built from the ground up, so besides public knowledge I don't know anything about the direction other teams wanted to take the series. What I do know is that a little over two years ago, Activision was looking to fund and support a development team to reimagine King's Quest. They put out a call for ideas to various studios. I had been meeting with Activision since I was a student working on Winterbottom about possible collaborations, but it wasn't until King's Quest came along that we found a match.
King's Quest is my favorite series of all time so you can imagine how excited I was for a chance to bring the classic series back to life. I met with Lindsey (our producer) and Evan (our art director) on the roof and we put together a pitch over a very long lunch for what we thought would be an interesting direction. It centered on King Graham as a very old man sharing stories from his past with his curious granddaughter Gwendolyn. At the time we were only nine people, but Activision loved our creative pitch so much that they took a chance on us. This rarely happens in the industry.
It was a big risk for them because, they could have gone with a larger team, or a team that has shipped more titles on more platforms, but they decided to go with a small team that had the best creative (and the biggest KQ nerd). I am externally grateful to them for that. From there, Sierra was brought back, they fostered the growth of our company and here we are today.
What lead to the choice to include action sequences in this new rendition? I particularly liked how everything wasn't just a QTE.
The original directive was to reimagine and update the classic series for a modern audience. But, for us that wasn't a good enough reason to include small action sequences. One of the most important parts of a good adventure game is pacing, and for us we are always trying to strike a balance between gameplay, story, and art. If we were going to include anything it needed to serve that purpose. The action sequences help to break up the pacing and keep it interesting. When we put an action sequence in the game it usually has a puzzle element, branching choice, or a story point to it.
We decided early on that if something can be played it should be, as opposed to watching a cutscene. This theory is not new to our game, the classic series mixed things up with action as well. The early games even had jumping and swimming controls. Remember climbing the beanstalk in KQ1 or the whale tongue in KQ4? The games felt pretty dangerous when you had to time a click just right before a wolf ate you or to throw a pie at an attacking yeti in KQ5, and of course using the arrow keys to avoid the paths of monsters added tension to the exploring.
Will we see the same cast of characters, notably the knights, pop up in other episodes?
The game takes place over the lifetime of Graham. That means that not only does much of the cast return, but they age as well. Players will get to control Graham from a young squire to a very old man. Each chapter will also introduce new characters.
How was it working with the voice cast? I noticed that all of them seemed to have a lot of fun based on the strong performances.
It was an amazing experience. The fact that we got all those people still baffles me. Our casting director Eric Weiss, did a phenomenal job of getting together a great cast. There were few occasions where we had placed a sample voice clip into our casting doc and Eric would just say "Why don't we just cast that person".
To which we would say "Huh? We can do that"? We had done some small VO work in the past but this was definitely a huge learning process for the whole team. I think in general the cast got excited, because games like this don't come around everyday. This was a story filled with charm and humor, they wouldn't need to record 500 stabbing exertions or one line taunts.
Can you tell us a bit about the inspiration for young Graham's mannerisms? I noticed that he seemed familiar when he'd get really excited about something.
The inspiration for him was really only the classic series. With other characters I can say, oh Groucho Marx inspired him, or Monty Python inspired them, but Graham was difficult. We wanted to allow Graham to grow into a hero. We didn't think it would be appropriate for a Graham to be a traditional "Bad Ass." We have seen enough characters like that already.
We looked at the classic series and knew where we needed to take him, so we worked backwards. I wrote this line early on to describe Graham and everything stemmed from there. "While other knights returned from their quests trailing bloody victories behind them, Graham returned with friendly dragons and yeti companions." Oh, and silent film, we pulled a ton of his physicality from the silent film greats; Chaplin, Keaton, and Lloyd.
Do you have any sort of timeline in mind for future episodes?
We want to make sure the games are great and of high quality. When we announce the schedule I think people will be impressed. This is not a game you will have to wait a year in between chapters.
Was there any consideration in terms of developing for Wii U?
If the game does well it can definitely end up there as well as some other platforms. But, we are still a relatively small team and 5 platforms at launch almost killed us!
Just in case you haven't heard this yet, I feel like I need to make the case for the Land of the Green Isles (I saw the tapestry Easter egg on the wall in the castle). Is there a chance we may see them and some Alexander adventures in the future?
Season 1 is focused on Graham's adventures, but if there is a demand for it anything is possible. That said some of your favorite charters just might be coming back in future chapters.
Likewise, if you can answer this question, where does the series stand on re-releases of the classic entries?
This game is a big testing ground for many people. If it can prove that there is still an audience for this type of game at this type of scale, then I think it opens many opportunities for us, Sierra, and other development studios as well.
'This game is a big testing ground' As you could probably tell from my review, I was blown away by King's Quest: A Knight to Remember. I went in with very little in terms of expectations and at the end of it, I was looking at a Game of the Year contender.
Jul 28 //
King’s Quest: A Knight To Remember (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: The Odd GentlemenPublisher: Sierra EntertainmentReleased: July 28, 2015MSRP: $9.99 per episode / $40 for the "Complete Collection"
To be clear, this isn't a true continuation of the series, but rather, a "re-imagining" with the same characters, and some of the same events. For the most part, this new rendition is going to tell side stories that happened between the games over the course of five episodes -- A Knight to Remember is the first. There's plenty of fanservice scattered about to keep old fans happy, but newcomers won't be lost in the slightest in their first foray into Daventry -- it's a great balancing act.
When I first booted up the game, it was seemingly taking a low-key Ico-like approach, which I really dug. The protagonist didn't talk much initially, and you're thrown into an unknown situation that sets up the rest of the tale. It immediately reminded me of a Don Bluth project, with beautiful scenery and interesting character designs. There are a few areas I encountered that had some screen tearing issues, but nothing that affected my enjoyment significantly, or crashed the game in any way on Xbox One. Slowly but surely the game opened up and started to become more talkative, at which point I immediately fell in love with it.
The way the game is framed is through the narration of King Graham, who is telling his granddaughter the tales of his youth. Christopher Lloyd plays an older Graham to perfection, with plenty of "grandpa puns" and lots of heart. You can tell he's really enjoying it and isn't phoning it in like some stars might (Destiny), and in fact, the entire cast is one of the most organic collective of characters I've ever seen in a game.
There's tons of great references to classic films like The Princess Bride with a welcome appearance from Wallace Shawn, and even direct references to characters like Gaston from Beauty and the Beast. While I don't want to spoil the surprises, they're done with the utmost respect to the source material, and never approach the level of an annoying forced meme. It helps that the game's animations are incredible, and it's hard to not laugh out loud when you see Graham frantically running with his arms flailing about like Disney's Ichabod Crane. In fact, I've never laughed so hard at a game in my life -- trust me when I say that's not an exaggeration.
I particularly like how the game handles death with the Grandpa Graham narration mechanism, which even makes failure funny. There's also a few hilarious references to characters "remembering that" from Telltale games, and a clever use of the narration technique in other ways. For instance, there's one part where you're walking on a log, and after going over it again, Graham mentions that it would be repetitive if he had to explain that bit over and over to his granddaughter, so it transports you to the other side. It's convenient and charming in the same breath.
One thing I need to mention is that the game is not as hardcore as past King's Quest titles, which is to be expected. The narration element sort of clues you in sometimes to the solution (which again, is done very well), and I really like how the game focuses in on objects you are currently trying to use a piece of equipment on, to eliminate any nasty instances of pixel-hunting. There's also plenty of choices to be had that change the story in smaller ways, like leaving tips in a collection plate in any empty store, or bigger conundrums that promise more of an impact in future episodes (stay tuned to future reviews to see how this plays out).
While the first hour or so of the roughly five hour adventure is rather linear, the game opens up significantly after that, with a large sandbox that isn't as massive as a classic adventure game, but big enough to roam around in. There's also some third-person obstacle dodging, mild on-rails platforming, and several first-person aiming sequences. There's a few quick-time events but they are very few and far between, which is a nice touch, as modern adventure games use them as a crutch far too often. Of course, A Knight to Remember also has several puzzles as well as some memory work involved, which are well executed. So yes, it's much more involved than your average Telltale game.
I wish King's Quest: A Knight to Remember was a bit more taxing, but I loved everything about it. If this series does well I hope we get to see the adventures of other family members like Alexander, and additional areas like the Land of the Green Isles. Right now though, I'm going through withdraws for the second episode already. Move over Telltale, there's a new adventure king in town.
[This review is based on a retail build of the game provided by the publisher.]
A kingly modern classic Not all revivals or remakes instill a sense of nostalgia within me. For instance, if we ever got that sequel to Kabuki Quantum Fighter we were promised in the original's credits, I wouldn't be all that excited.
Jul 28 //
Dark Room: Finish Episode 4: Dark Room
This is the only Achievement that's earned through story progression. Just finish the fourth episode. Easy peasy.
Ambient: Take optional photo #1 in Episode Four: Dark Room
The first photo op takes a while to get to. It's available as soon as Max has control of her camera again. Take a picture of Chloe while she's working hard at her computer.
Time-Lapsed: Take optional photo #2 in Episode Four: Dark Room
Fortunately, we don't have to wait as long for the second photo as we did for the first. Once in step-douche's garage, go take a gander at the bird's nest that's hiding behind the plank. Move the plank to the side and take a picture for Max's Arcadia Bay Wildlife Series. Make sure to move the plank back when you're done; drill sergeant David doesn't like people messing with his stuff.
Balance: Take optional photo #3 in Episode Four: Dark Room
You know that ominous totem pole in the corner of the Blackwell Academy courtyard? Well, now there's an ominous pile of stones in front of it. Go ahead and take a picture of the "Blair Witch" rocks for this episode's third Achievement.
Rangefinder: Take optional photo #4 in Episode Four: Dark Room
This one's also in the Blackwell courtyard. Go talk to Samuel -- he's sitting on the bench -- about animals, squirrels in particular. He'll throw a nugget of food, which attracts one furry friend. Use the box of food next to Samuel to lure another squirrel over. When they're snacking together, take a picture of them.
Gamma Value: Take optional photo #5 in Episode Four: Dark Room
Once in the boys' dorms, take the hallway to the right and look out the window. There are some footprints that Max finds photo-worthy.
Dioptic Power:Take optional photo #6 in Episode Four: Dark Room
Before long, you'll end up on the beach. This episode's sixth photo is the third beached whale from the right. Snap a picture for some of the saddest Gamerscore you'll ever earn.
Fisheye: Take optional photo #7 in Episode Four: Dark Room
This one requires some quick reflexes and possibly a rewind or two. Off to the left of the barn is a bird posted up on the fence. Take a quick photo of it. If our feathered friend flies away, reverse time until he sits still long enough for a picture.
Manually Exposed: Take optional photo #8 in Episode Four: Dark Room
The next one's owlfully easy to find. There's an owl hanging out in the corner of the loft in the barn. Once you're up there, do what Max does best.
Slideshow: Take optional photo #9 in Episode Four: Dark Room
This one's inside the End of the World Party. Go around the outside of the pool and up to where the VIP booth is. Go into the unmarked door. When in there, take a photo of Justin at the sink with his lower half lined up with the skeleton graffiti.
Tripod: Take optional photo #10 in Episode Four: Dark Room
In the pool area of the End of the World Party, move off to the right side and look up and out the windows. Find a place where you can line up a nice double moon shot. Wait. Double moon?!
Shutterbug: Take all optional photos in Episode Four: Dark Room
This one will unlock as soon as you pick up the last optional photo. Two Achievements for the price of one!
Point camera, earn Gamerscore We're inching ever-closer to the conclusion of Life is Strange. As we get nearer to knowing what the narrative holds for Max and Chloe, we find a bit of familiarity in the Achievements. Like always, episode four Dark Roo...
According to some images floating around on the internet this morning, Castle Crashers and Borderlands might be some of the next games coming to Xbox One via backward compatibility.
The source of the leak, who apparently also...
Jul 25 //
The desert life
There really aren't enough games that go for the Wild Western setting, and probably no other game pulls it off quite as spectacularly as Red Dead Redemption. It's set in an area inspired by the Rio Grande Basin connecting Texas and Mexico, as well as the deserts and prairies of Arizona and New Mexico. It also takes place in a time of Wild West cowboys, horses, outlaws, gunslinging, and saloons, so it basically feels like playing a classic Spaghetti Western film.
The desert vistas in this game are absolutely gorgeous. In fact, my favorite thing to do was just to ride around and look at all the different locations. The sandy expanses, the majestic rock formations, the fields of cacti and desert shrubs, the old Western-style towns and dilapidated structures, and those sunsets... my god. Every inch of this game is stunning. Sometimes I just sat around on top of my horse for a few minutes and marveled at the world around me.
I've only been out West once in my life, when I was like five years old, so I didn't really get to appreciate it as much as I would have liked. I'd love to take a trip around that area again sometime, in part because Red Dead Redemption makes it look so beautiful. It's rare that a game makes me want to go out and see the world like this one did.
Good old-fashioned duels are a staple of the Western genre, so it's no surprise they make an appearance here. I've been obsessed with Western duel scenes ever since I watched The Good, the Bad and the Ugly, which has quite possibly the most glorious duel ever filmed. Two men (or three, in the case of the film) standing at a distance, their hands readied above their guns, sweat rolling down their faces, waiting for the signal to draw their weapons to see who can shoot faster and become the victor... it's always such a thrilling scene to watch.
The duels in Red Dead Redemption aren't quite as long and fancy as the ones from Sergio Leone's films, but they're still very satisfying. Some duels take place as a part of the story, but many occur randomly. Marston may be challenged to duels by outlaws just by walking through a town, or if he's caught cheating at poker, or even if he rudely knocks over a passing stranger. If he accepts the duel, then the standoff begins. The camera shows both participants before coming in close to focus on Marston's hand hovering above his holstered gun, and then time slows down as shots are fired. It's very cinematic, which makes it feel even more like an homage to its film inspirations.
I also like that, in some cases, Marston can win by simply disarming his opponent rather than killing them. Doing so generates both honor and fame, while killing only generates fame. It makes me feel good to play as the virtuous Western hero sometimes, so I always tried to aim for my opponent's gun hand whenever possible. It's what the man with no name would have done (unless he's dueling against Angel Eyes, that is!).
John Marston, with the rope, in the conservatory
Speaking of being honorable, I particularly enjoyed the option of using the lasso to subdue foes. It's not always the best method, but I tried to use the lasso as often as possible, not only because it means I don't have to kill as many people, but it's also just really fun to use.
Bad guys can be lassoed, hogtied, and lifted onto the back of Marston's horse to take them to jail kicking and screaming. It's a bit trickier to capture bounties this way, because the player often needs to act quickly before the criminal's pals appear to help him out. Plus it feels good knowing that it's possible to solve problems non-violently. I'm always pleased when games give me these kinds of options.
Of course, if the player wants to be a bit more villainous with their lasso, that's also a possibility. Marston can lasso someone while on horseback and drag them along behind him to kill them, hold on to the rope with the lasso around their necks to choke them, lasso their horses to try and buck them off a cliff, or even go the old-fashioned dastardly route and hogtie someone and then leave them lying on the train tracks to meet their demise. All you need is a bit of creativity to turn the lasso into a deadly weapon.
A horse with no name
John Marston wouldn't get very far without a trusty steed, and luckily there are plenty of horses for him to choose from. While the horses in Red Dead Redemption may not be as memorable as, say, Epona or Agro, they still play a very important role as companions. The game provides Marston with his own horse early on, but it also allows him to steal other people's horses or even capture and tame wild horses whenever he wants.
If a strong-looking stallion is spotted in the wild, Marston can use his lasso to reign it in and then jump on its back to try and tame it. This was my favorite method of finding horses. I tend to go for the solid white or solid black horses, which seemed to be kind of rare and challenging to tame, but they're just so impressive-looking. I liked to pretend I was riding around on Shadowfax or one of the Black Riders' horses.
Many players probably go through a lot of different horses during their playthrough, but I usually tried to keep my horses as long as possible. They tended to be more trustworthy and stronger the longer I kept them around, and I also couldn't help but feel a sense of connection with my horse friends after a while. I hated to see them get hurt, especially the ones I captured in the wild since so much work went into finding them and gaining their trust.
For something that could easily be seen as a disposable item within the game, Red Dead Redemption sure did a fantastic job of making the horses feel alive and full of personality, something more than just a mode of transportation.
While the story and free-roam play of Red Dead Redemption was phenomenal, I also just could not get enough of the mini-games. Poker, liar's dice, five finger fillet, horseshoes, arm wrestling, blackjack... I spent so much time playing all of these games in each of the settlements, trying to master them and win money. They're all really fun and impressively fleshed out.
While I probably spent the most time playing poker, my best game was definitely liar's dice. I'd actually never heard of it before playing Red Dead Redemption, but I quickly mastered it and raked in the cash. Horseshoes, on the other hand, was definitely not my game. I was terrible at aiming correctly, but it was still fun to learn.
Five finger fillet was also enjoyable simply because I would never want to try it in real life. I value my own hands, thank you very much, but I don't mind the risk of butchering Marston's body parts. Although it is kind of strange how his hands seem to be just fine even if he accidentally stabs himself repeatedly with a knife. I messed up so much that I'm surprised he still had fingers!
A grizzly encounter
There is almost nothing more terrifying than hearing the snarl of a cougar while Marston is roaming the wilderness in Red Dead Redemption. Cougars are fast and powerful, they can easily kill in one or two strikes, and they're very difficult to detect due to their tan color which blends in well with the sandy desert environment.
Usually, the player won't know a cougar is near until they hear the loud, ferocious snarling. The sound always stopped me dead in my tracks, as I desperately tried to search for the location of the animal before it was too late. Then when they pounce, it's a strenuous fight to the death as I try to avoid their attacks and get a few shots in as they're running around. Even when I was being careful, they mauled me to death on more than one occasion. The cougars are no joke!
But even the cougars pale in comparison to the grizzly bears. The bears make a loud growling sound as well, but more often than not, I would see the bear before I heard it. I would just be minding my own business in the woods, then turn around and BAM... there's a big old grizzly bear bounding straight toward me! It scared me every single time, and sometimes I'd even have to pause the game for a bit just to take a breather before confronting the animal.
The bears in Red Dead Redemption are arguably even more dangerous than the cougars. Sure, they're slower, but they're so powerful and difficult to take down that I found them to be way more frightening. And usually, once I killed one bear, two or three more would come running out of nowhere to avenge their friend. It was almost certain death once I found myself surrounded by multiple bears. Chill out, bears! I can only handle so much bear at once!
Past Experience Points
.01: The Legend of Zelda: Majora's Mask.02: Shadow of the Colossus.03: EarthBound.04: Catherine.05: Demon's Souls.06: No More Heroes.07: Paper Mario.08: Persona 4.09: Final Fantasy IX.10: Mega Man Legends.11: Rayman Origins.12: Metal Slug 3.13: Animal Crossing.14: Dragon Quest VIII: Journey of the Cursed King.15: Super Mario Sunshine.16: Final Fantasy VII.17: Nier.18: Chrono Trigger.19: Metal Gear Rising: Revengeance
John Marston! Remember the name! Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p...
Disney is allowing people to vote for the next Disney Infinity character, and the process is as easy as clicking on a picture. You can't just write-in anyone you want though, as they've narrowed down the vote to just 20 ...
Madden 16 used the above photo for Marshawn Lynch in its running backs player rating reveal. He is, naturally, number one at 96 overall.
He cannot, however, grab his dick in defiance, as he is wont to do in real life.
Seriously, watch this.
Square Enix has revealed the release date for the fourth episode of Life is Strange, titled Dark Room-- July 28. The above video is a teaser of sorts, but it does contain spoilers, so be warned. The episode is allegedly taki...
Konami has confirmed that Pro Evolution Soccer 2016 will run at 1080p on Xbox One.
Despite its predecessor PES 2015 running at 1080p on PlayStation 4 last year, its Xbox One sibling could only muster 720p.
Now, it ...
This is just ridiculous.
If you're familiar with the Vault of Glass raid in Destiny you'll know that it's arguably the harder of the two raids to complete, not least because every section (besides the opener) ships ...
A confusing console release Just as quietly and sneakily as one of its own ninjas, a new Deadliest Warrior game stealth-released on Xbox Live Arcade today. There had not even been a whisper that a follow-up was in the works. After downloading the t...
[Update: A representative for Rare and Xbox has responded by stating "The process is a necessary step that allows gamers to play some of our beloved titles with or without Rare Replay, that includes these titles and 21 m...
I've already played two days worth of Metal Gear Solid V: The Phantom Pain. It's good stuff. Anyone attending gamescom in a couple weeks will be able to play it, too, in the first public hands-on. All well and good.
It's been a little while since we last heard from Max and Chloe in Life is Strange. To be exact, it's been nine weeks since the third episode released, meaning the next installment should be right around the corner. There's a...
Another episode of Game of Thrones: A Telltale Game Series, another batch of screens I took while playing through for review. This batch seems especially small, for two reasons. For one, I was less diligent about taking scree...
Jul 21 //
Game of Thrones - A Telltale Game Series: A Nest of Vipers (Android, iOS, Mac, PC [reviewed], PS3, PS4, Xbox 360, Xbox One)Developer: Telltale GamesPublisher: Telltale GamesReleased: July 21, 2015MSRP: $4.99 (episode), $29.99 (season)Rig: AMD Phenom II X2 555 @ 3.2 GHz, with 4GB of RAM, ATI Radeon HD 5700, Windows 7 64-bit
[Editor's note: there will be no major spoilers present for the episode reviewed here, but events in previous episodes may be discussed.]
Throughout the series, Asher and Mira have been the more interesting characters to follow, the former for his action and wit and the latter for her suspense and guile. Ethan and Rodrik at Ironrath have been fine as central characters, but haven't stood out. Gared's exploits at The Wall and beyond have easily been the least exciting thus far.
A Nest of Vipers shakes up that split, if only a little. Asher still stands at the top with scenes dense with action and dialogue choices that feel important. He and his partner Beskha find themselves in a fighting pit in Meereen, seeking combatants to follow them back to Westeros. During this sequence, the stakes are high and it genuinely seems like failure is possible, forcing Asher to return home without any extra aid.
One other point for Asher is Telltale's injection of humor into his lines. Though Game of Thrones takes an entirely different tack than Tales from the Borderlands, the little pockets of comedy help to break up the oppressively somber tone of the episode. One line in particular had me audibly chuckling, which I think is a first for this series.
Mira's sections, on the other hand, lacked a lot of the punch they have had in past episodes. Where the coronation ceremony scene in Sons of Winter left me feeling smart for having successfully navigated and manipulated King's Landing politics, both of Mira's major scenes here just had me along for the ride.
The first scene is one with Cersei and the second features Tyrion in his cell, locked up and awaiting trial for the incident at Joffrey's wedding. Perhaps because she was playing opposite two of the strongest personalities in Westeros, Mira didn't seem to do anything important or have much of an impact. This episode does set up for one final showdown with Cersei, in what sounds like it might be a life-or-death situation.
Gared's journey toward the nebulous North Grove continues, and how it can possibly help House Forrester so many miles south is still a mystery. That said, it's finally getting to the point where Gared feels important again. The first four episodes were spent putting him in place, first getting him to The Wall, then getting him north of it. Now he actually gets to do something.
Of all the intertwined stories, Gared's feels the most hopeful at this point. He's in a pretty sticky situation, but it's difficult to imagine a scenario where he doesn't make it out to at least play his part in the grand scheme during the finale. Everybody else in House Forrester might die and the clan might be wiped from the map, but he's going to get to the dang North Grove. Next time.
The crux of the story still lies in Ironrath, with Rodrik dealing with the fallout from the last episode. It's a little disappointing; all of the clever politicking from Episode Four is essentially nullified by the traitor. Where it previously seemed like a peaceful resolution could be possible, it's now clear that this story can only end with bloodshed.
That isn't to say Rodrik's sections were bad; there were still plenty of interesting decisions to make along the way. They may not all have a major effect on where things end up, but a few appeared to have serious immediate consequences and a few others appeared to affect how the final episode will shake out.
This episode culminates with a particularly emotionally impactful finale, the kind Telltale has steeled us for with series like The Walking Dead. It's difficult to discuss without going too far into spoiler territory, but I can say that I was thinking about the last scene hours after I played through it the first time. It could go down as the most memorable section for the entire series.
It's strange. Detailing all of A Nest of Vipers' parts makes it sound about average, if not even a little disappointing compared to the previous episode. But this one ends up working well as a cohesive unit, even if some pieces fall flat. This episode has its highs and its lows, but it still leaves an unforgettable impression.
[This review is based on a retail build of the game provided by the publisher.]
Now we're getting somewhere Anyone following my exploits as House Forrester in Telltale's slice of A Song of Ice and Fire will know that the first four episodes have been a lot of setup for the main event. While only one episode felt like filler (The Lo...
FIFA 16 marks a first for the series with its inclusion of women footballers in the form of 12 playable women's international teams from Australia, Brazil, Canada, China, England, France, Germany, Italy, Mexico, Spain, Swede...
"You might be able to erase the markings, but the memories will never disappear." That's what a Metal Gear Solid V: Ground Zeroes mission had to say about scrubbing away the logos for all the Metal Gear games. In h...
Monster Hunter continues its quest to cross over with everything. Monster Hunter 4 Ultimate has been getting regular, free DLC including Animal Crossing, Devil May Cry, and Final Fantasy nods.
Japan's Monster Hunter Frontier...
"Has Gearbox Software dropped Brothers in Arms: Furious 4?" Jordan asked over three years ago. Yes. Furious 4 dropped the Brothers in Arms brand and then morphed into a new game entirely, Battleborn. Hot on the heels of Randy...
Bungie has messed with our weapons, you guys.
In a long update ("I hope you’re wearing your reading pants"), Destiny's sandbox designer, Jon Weisnewski, has detailed the various tweaks made to base weapons, as well as a...
The creator of the subreddit for Destiny has leveraged his message board helpfulness into a paying gig at Bungie. The Destiny developer has hired a new community manager, and it went straight to a leader in one of the ga...
From that trailer, A Nest of Vipers seems like a perfect title for this episode. The question is: which character is in the nest? Asher finds himself in a pit fight (presumably to the death), Gared is north of The Wall in Wi...
I was pleasantly surprised by High Moon's Deadpool game. Sure it wasn't the most polished action game, but it was mostly true to the character, and was a decent enough little romp. Then... it was gone. One day it just va...
The fifth installment of Telltale's Game of Thrones series, A Nest of Vipers, will be released later this month.
Good news if you've been growing impatient, particularly as we're already halfway through July. Yay.
Avalanche forward Nathan MacKinnon isn't always going to zoom up ice, spin around Blackhawk blue-liners, and leave Corey Crawford looking for his jock in the rafters. I mean, that'll happen a good chunk of the time, but not ...
This is like that song "Closing Time," except it's less about a bar shutting down and more about Plants vs. Zombies not being free after today. Maybe that's what the original song was about. I've always been super bad at...
Amazon has been hyping up "Prime Day" as Black Friday's more generous sibling, and there's plenty on offer today for those of us with a penchant for gaming.
The catch? You need to be a Prime Member to access the sale. Althoug...
BaronVonSnakPak Just got a Vita with a 16GB card for super cheap. What games should I be looking out for?RadicalYoseph So the XCX Special Edition was marked as in stock for 20 seconds and I got a copy! I am disproportionately excited considering what it comes with. Hopefully the art book and packaging are high quality. WOOOOOOOOO!!!!!RadicalYoseph Surprise, Xenoblade Chronicles X Special Edition has already sold out on Amazon.Solar Pony Django Just a heads up, the Xenoblade Chronicles X Special Edition is up for preorder on Amazon. http://www.amazon.com/Xenoblade-Chronicles-Special-Edition-Wii-U/dp/B014LNTVGK I think it'll be available elsewhere but you know. Nintendo. Love em but hard to find.Clicks Clacks Picked up Valkyria Chronicles for $5 in the Humble Store, figure I'd advertise that for anyone that doesn't have it yet. Sale ends in less than 42 hours after this post yo. https://www.humblebundle.com/store/p/valkyriachronicles_storefrontgajknight My copy of National Geographic came today. Best subscription I've paid for, worth it for the lovely pictures alone. This one has a story about elephant poachers and ivory tusks with spy chips in 'em. James Bond shit man.OverlordZetta If someone used the blog reply feature to just divide a somewhat long blog into easier-to-digest chapters that could be consumed at the leisure of readers, would that be kosher?FlanxLycanth [youtube]https://youtu.be/7bzKWOeSVn4[/youtube]RadicalYoseph @Barry Kelly It looks like it will get pretty difficult later on. It even has instafail stealth sections according to @Chris Carter
#neededanexcuse to #tryouttheatfeatureBarry Kelly I hope MGS V manages to have some sort of challenge to it. I just replayed MGS 4 for the first time since release and wow that game just practically plays itself. And that's outside of the long sections it is playing itself!Agent9 Splatfest Decipticons, Let us crush the Autobot menace
OverlordZetta Hey, all you Australian/UK/German Pokemon trainers out there! The Shiny Rayquaza event is ending, has just started, or will be starting in a few days (respectively), so be sure to get in on it while the getting is good!Rad Party God 4 days unt... no, wait... 3 days until Sahelanthropus.Jish K Greetings. For I am new. And still struggling to get that dang blog header to change.From Must Git Gud MGSV is looking very good so far! Played to 2% completion last night. Pure stealth seems REALLY hard so far. PS3 version runs fine, loading times are OK, no slow downs, draw distance and pop-in are a bit rough. No glitches.
Be prepared! Get it on PS4.Jed Whitaker Jealous of all my brethren at PAX Prime. Sad I will miss out on the drinking, orgies and catching the PAX flew. This time next year though, I'll be there! I promise!SeymourDuncan17 Forgot to mention that I celebrated completing Persona 4: Golden by binging on a bunch of totally in-canon doujins. Including, but not limited to, Yu on genderswap't Yosuke. [img]http://i.imgur.com/Ex0MgjW.jpg[/img]Solar Pony Django If you love Splatoon and Transformers you may want to check theyetee.com today. http://theyetee.com/ Let's just say the shirts are... Splatfest themed.
[img]https://www.filepicker.io/api/file/j2AnOnQvRZqustSU45JP[/img]Zack Furniss BREAKING: Dtoid is at the IGN Lara Croft Go party. You can hold live snakes because why the fuck not, but one snake is missing...OverlordZetta someone help i think i'm writing what is going to be my longest blog yet