hot  /  reviews  /  video  /  blogs  /  forum

Xbox 360

Transformers: Devastation photo
Transformers: Devastation

We saw Transformers at E3, and it looks rad


[feat. Polygon's Nick Robinson]
Jun 22
// Mike Cosimano
I'm going to cover Transformers: Devastation until either the game is cancelled or I have a physical copy in my grubby dork hands. I hope you have all come to terms with this, as I have not. More Than Meets the Eye is on...

Extended Rise of the Tomb Raider video is way better than the E3 trailer

Jun 22 // Steven Hansen
This goes along with bigger tombs, either secret ones or ones on the narrative path. At one point Lara came up on an abandoned Cold War installation, which was apparently one of the game's "hubs" that contain quest givers, crypts, secrets, and story missions. There are also "systems that celebrate Lara's intelligence and archaeological background." Reading documents and murals throughout the ancient world gives Lara more experience and improves her proficiency, allowing her to uncover greater secrets. Like the secret of immortality hidden in a lost city beneath a lake, which Lara is fighting evil organization Trinity to get to. One other major gripe I keep having with the snow-ridden portions shown off is that Lara refuses to zip up her jacket and instead keeps showing off that cute infinity scarf. On top of that, no hat or gloves despite that fact that you lose heat fastest through those extremities. Bad guys, too, are not appropriately bundled for Siberian winter. [embed]294565:59186:0[/embed]
E3 preview photo
E3 preview
I was beefing a bit with Rise of the Tomb Raider for its heavily scripted sequences in which you hold forward on the analog stick as the game just sort of nonthreateningly happens around you (except for when a brutal cutscen...

Or buy other 360 games photo
Or buy other 360 games

Get one of the best Xbox 360 puzzle games for free on Xbox One


Hexic HD
Jun 21
// Jed Whitaker
Hexic HD has a peculiar past: It was originally only available on Xbox 360 hard drives closer to launch and was only released for download on Xbox Live years later. If your hard drive died and you didn't have a backup - ...
Dark Souls II photo
Dark Souls II

Prepare to draw: Dark Souls II: Design Works confirmed


Yes!
Jun 19
// Chris Carter
The art of the Souls series always gets me excited. I mean, a lot of it is creepy as all hell and keeps me up at night, but there's a quiet beauty in nearly every single cel that's produced for this franchise. I generall...
360 to One vote photo
360 to One vote

Red Dead Redemption is most-wanted for Xbox One backwards compatibility


What do you want to work?
Jun 18
// Steven Hansen
Microsoft has a place what where you can vote on what Xbox 360 games you want to work on Xbox One with the backwards compatibility. Tops is Red Dead Redemption with 34,862 votes, followed by Call of Duty: Black Ops II, Skyrim, Halo: Reach, Call of Duty: Modern Warfare 2.  What are you rocking the vote on?

Marcus Fenix's default Gears of War face is a permanent scowl

Jun 17 // Steven Hansen
Before Gears became the big bad brolf of Microsoft franchises, it was a bit more scrappy. Fergusson was excited to be able to go back and completely change Gears' cinematics. "Back then we were under such time constraints we called them Frankenscenes," he said. Motion capture was re-used and stitched together. The dialogue in cinematics remains intact, but there are all sorts of new camera angles, zooms. Fergusson and company went back to assess, "what were we trying to convey, what did we successfully or not successfully convey," in terms of tone. The five chapters left out of Gears' 2006 360 release (they later made it into the 2007 PC release) are also being included in Ultimate. The "casual" difficulty has become the new normal and a truer "casual" setting has been added. There's still local split-screen on and offline (take notes, Halo 5) with a pillar box look to give both players a view closer to 16:9. And, as folks might be seeing in the online beta, there are dedicated servers, a spectator mode, LAN support, 19 maps, Team Death Match, King of the Hill, community designed Gnashers 2v2, and 1080p, 60fps online play. Unless you're playing on PC and want to crank it up to 4K or whatever.
Gears Ultimate photo
And more on Gears of War Ultimate
Microsoft announced a 60fps, 1080p remake of the first Gears, Gears of War Ultimate, a couple days back. I sat down with Rod Fergusson for a meeting about the remake, which has completely replaced every single art asset, adde...

Tony Hawk 5 photo
Tony Hawk 5

Tony Hawk's Pro Skater 5 releasing on September 29


On PS4 and Xbox One
Jun 16
// Darren Nakamura
Amidst all of the press conferences and announcements and previews, Tony Hawk decided now would be a good time to tweet out some information about the upcoming Tony Hawk's Pro Skater 5. It looks like the return to form for th...
Call of Duty photo
Call of Duty

I sucked at Call of Duty: Black Ops III's multiplayer


But I still had fun!
Jun 16
// Zack Furniss
It's easy to be cynical about a new Call of Duty release. Between the series' annualization and aggressive marketing, the urge to fire with phasers set to snark is strong. But every year I end up thoroughly enjoying an a...
Transformers photo
Later this year on everything but Wii U
After Best Buy and a leak spilled the beans, we now have official confirmation from Activision -- Platinum Games will develop Transformers: Devastation, an upcoming action project based on the Transformers universe. It ...

Xbox One photo
Xbox One

Here's all Xbox One's 'backwards compatible' games


The list is, uh, interesting, right?
Jun 16
// Vikki Blake
I was very excited when, at yesterday's E3 Conference, Xbox's Phil Spencer announced that "BACKWARDS COMPATIBILITY!" was coming to Xbox One.  I thought that I'd be able to pander to nostalgia at a whim, grab any one of t...
Just Dance photo
Just Dance

Ubisoft has turned your phone into a console camera


Unless you're rocking a 2004 Razr
Jun 15
// Brett Makedonski
Man, so many people just want to dance in front of their video game consoles. You may scoff, but Just Dance is the most successful music franchise ever, so that statement applies to some folks. For those who haven't alr...

Everything that happened from Microsoft's 2015 E3 conference

Jun 15 // Chris Carter
Halo 5 will feature 24-player mode with 'Warzone Multiplayer' Keiji Inafune and Metroid Prime devs unveil Xbox One exclusive ReCore Xbox One will now be backwards compatible Xbox One Elite Controller announced, lets you customise it Fallout 4 on Xbox One will support PC-made mods Plants vs Zombies: Garden Warfare 2 is coming! EA Access adding Titanfall and Dragon Age: Inquisition to the Vault Forza 6 reps American muscle for Xbox One Dark Souls III confirmed for early 2016 Tom Clancy's The Division is getting an Xbox One Exclusive Beta in December Pardon the interruption Rainbow Six Siege will come with free Vegas 1 and 2 on Xbox One Tacoma's new trailer has a lot of zero-g goodness Xbox One Game Preview lets you play games still in development Ashen looks like Microsoft's answer to Journey Cuphead still looks amazing in this new trailer! Beyond Eyes coming to Xbox One and PC Gigantic beta hits Xbox One, Windows 10 in Aug. Montage music and a ton of awesome-lookin' Xbox indies Microsoft announces 'Rare Replay," with 30 classic Rare games Rise of the Tomb Raider gets a November release date DayZ creator's ION is an MMO set in space Rare announces 'most ambitious project yet,' Sea of Thieves Microsoft outline future VR plans - working with Valve on the Vive How're you liking the Microsoft E3 conference? There's a Skyrim-lookin' dude in Fable Legends Mo-yang? Gears of War Ultimate Edition coming August 25 Gears of War 4 announced features new characters Wow, Minecraft on Microsoft's Hololens looks hot [embed]293994:59017:0[/embed]
Microsoft photo
Backwards compatibility! Your move Sony
Well, that was a nice little conference! Microsoft didn't blow me away this year, but I enjoyed it as a whole, and so far, there have been no disasters of any kind on the level of Caffeine Man (Google it). The biggest ne...

Xbox One photo
Natively playable on Xbox One
Phil Spencer just dropped a bombshell at Microsoft's E3 presser. Xbox One will be backwards compatible with Xbox 360 games. By this holiday, 100 titles you've already purchased will be playable on Xbox One. Microsoft used Mas...

Transformers: Devasation photo
Transformers: Devasation

Transformers: Devastation confirmed as a Platinum Games title


Best Buy spills the beans again
Jun 14
// Nic Rowen
Well, that was fast. Not a full day after it was leaked, Platinum Games has been confirmed as the developer behind the gorgeously cel-shaded Transformers: Devastation thanks to a premature Best Buy listing. As well as confirm...
Transformers: Devasation photo
Transformers: Devasation

Cel-shaded Transformers: Devastation is nailing the look


One must fall for these screens
Jun 13
// Nic Rowen
A new Transformers game from Activision, Transformers: Devastation, has been leaked in the lead up to E3, and damn if it doesn't look like an 80's cartoon come to life. Someone better call Cosimano, I think he'll be excited. ...
Lego Jurassic World photo
Lego Jurassic World

Lego Jurassic World has some classic scenes and music for you


Playing with bricks
Jun 12
// Brett Makedonski
The Cleveland Cavaliers jumped the gun a bit last night when they unleashed an avalanche of bricks, because Lego Jurassic Park didn't actually release until today. Bad basketball aside, Traveller's Tales' latest game lo...

Based on the new demo, I have a good feeling about Shantae: Half-Genie Hero

Jun 11 // Chris Carter
[embed]293784:58947:0[/embed] The first ever playable build of the game that's been released to the public features three levels -- a water ruins location, a desert, and an action sequence that takes place on a conveyor belt. The first two heavily feature transformations, which thankfully have returned after their absence in Pirate's Curse. For the first stage you'll have the opportunity to change into Shantae's classic monkey form, which can climb up walls and jump with ease, and on the second, she sports a crab transformation with heavy defensive capabilities. As always, her new forms are downright adorable. Unlike Mighty No. 9, which doesn't match its great gameplay with a similarly impressive visual style (it still looks a little bland), Half-Genie Hero is gorgeously hand-drawn. In other words, it looks almost exactly like the concept art: a rarity these days. It also plays great, as the simplistic three-button system (jump, attack, and dance for transformations) works perfectly even in this early build. I dig the bright settings, platforming design, and art direction. Get a look at two of the stages above yourself -- you'll have plenty of time to decide on whether or not to pull the trigger, as WayForward has made it clear that there is still no solid release window for Half-Genie Hero.
Shantae: Half-Genie Hero photo
Three levels in Early Access
Back in 2013, WayForward crowdfunded a new project by way of Kickstarter called Shantae: Half-Genie Hero, the fourth game in the storied Shantae series. It managed to raise almost a million dollars in funding, whic...

Telltale Borderlands photo
Telltale Borderlands

Tales from the Borderlands Episode 3 out June 23


Catch a Ride
Jun 11
// Darren Nakamura
In life, sometimes it's best to celebrate the little victories. For instance, the forces of the universe have prevented me from attending E3 this year, but as a consolation, Telltale is releasing Tales from the Borderlands Ep...
Shantae: Half-Genie Hero photo
Shantae: Half-Genie Hero

Shantae: Half-Genie Hero is looking gorgeous in new E3 trailer


Back in all her hair-whipping glory
Jun 10
// Ben Davis
Half-Genie Hero, the newest entry in the Shantae series, was funded on Kickstarter back in 2013. Today, WayForward released the E3 2015 trailer for the game, and it looks to be coming along quite nicely! The trailer shows of...

Sneak king: 14 hours of Metal Gear Solid V: The Phantom Pain

Jun 09 // Steven Hansen
[embed]293558:58900:0[/embed] There is a reason I am excited about Snake's horse having a poop button and it is not only that I am a dumb idiot. While I never managed to confirm, I am sure that you can do something like strategically place poop so an enemy walks into it and stops, or maybe slips. Because things like that are what elevate Metal Gear Solid V above typical stealth and/or open-world titles. It's the idiosyncrasies, like calling in a supply drop from Mother Base right onto the head of a stationary guard, knocking them out. It's knowing winks like hiding in a PS4 cardboard box, or the ghost from PT being an item, or a spoken, in-universe tutorial where you're told fourth wall breaking things like "press X" while under extreme virtual duress. The opening segment, which has mostly been covered in diced up trailers, stuck with me in hindsight for how long it goes on with you controlling a crawling, limping Snake in the under siege, burning hospital. It's a while before you're given any power back (guns or even the ability to walk properly), which I appreciated. Kojima ratchets up the direness here, too, as loads of hospital patients get brutally murdered all around. The meat of Phantom Pain opens after this mix of spectacle and terror with a trip to dusty Afghanistan to save Miller that ends in a frightening [redacted]. This plays similarly to Ground Zeroes, of course, but with a horse and more scouting and enemy tagging to do. I wormed my way up to where Miller was captive, climbed up a crack in a building, and jumped from one roof to another to neatly sneak in. Carrying a less-limbed Miller out did get me plenty shot up, but a whistle for my buddy D Horse got both of us out of there quickly. Back on Mother Base, the structure becomes clear. There are main missions you must travel to (by helicopter to a nearby landing zone, or on horseback/by ground vehicle) and they are not all story heavy, though you're always treated to beginning and ending credits, as if each mission was a TV episode, just in case you forgot that this was directed by Hideo Kojima. One mission simply tasked me with rolling up on a compound and assassinating three Russian officers. I fulton'd them all -- attached balloons to them to send back to Mother Base -- against Miller's wishes instead, which proved wise as the officers had some high statistical aptitudes. These poached soldiers fill out your private army and get cool names like Blue Mastadon. Eventually you can scan them ahead of time to know which have high stats, or you can sometimes interrogate soldiers into informing you if an en elite operative is nearby (provided you've acquired a translator for your support team, as Snake's language skills are limited). [embed]293558:58893:0[/embed] It's a lot of contract work in addition to the narrative goal of stopping the Hamburglar-masked Skull Face and generally figuring out what the hell is going on with things. I was actually a bit surprised by how infrequently missions came with cutscenes or main story ties. Sometimes they open up three at a time and you can take them on in any order. You can also choose to repeat a mission at any time if you want to aim for a better performance ranking. I did this with a prisoner extraction mission I had previously finished, but barely. Turns out using the Phantom Cigar to speed up until nighttime, coupled with the night vision goggles, made that particular mission a five minute cakewalk. Going at it in the day led me to enough deaths that I was offered the Chicken Hat, which makes things easier and slows down enemy reaction time. Other dynamic weather events -- rain or sandstorms -- can also come into play, sometimes not at opportune moments. The low visibility caused by sandstorms helped me a few times, but also led me to walk right into an enemy soldier, once. There are also useful side missions that pop up for you take at your leisure, often en route to the next mission point. The Afghan desert is huge, but much of the terrain is empty or cordoned off by mountainous areas or steep cliff sides that encourage you to use the main roads. These roads are littered with enemy outposts, however, often with small platoons of three to four and a watch tower. Sneaking through them isn't too tough, because often you can take a longer loop around them, but they often house collectables (you can pinch a huge assortment of music from enemy tape players) and valuable resources that tie into the upgrade system. Oil, alloys, raw diamonds for straight cash, plants to upgrade the sleeping toxin in Snake's tranquilizers or the time-shifting Phantom Cigar -- you'll be scooping up all of it, though other means of acquisition open up when you can start sending squads out on missions. Plus, those posts are full of soldiers to abduct and, after you upgrade your Fulton balloons, things like heavy artillery to nick. [embed]293558:58895:0[/embed] Everything you Fulton, barring bad weather or bad luck with nighttime visibility, ends up back at Mother Base, which is large enough, especially once you get construction going, that you can actually take a helicopter to other parts of it. Or you can take a long, straight drive in a jeep. Going back to visit helps your troops' morale. They're also proud and happy to have you practice your close quarters combat on them at any time. During my lengthy hands-on, I never got to the point where my Mother Base came under attack, though that's supposed to be a big part of it, up to the point where you can consider nuclear capability as a defense. It's worth noting that 14 hours or so with Phantom Pain and I didn't feel close to finished. Back at Mother Base, I was still building an animal sanctuary (necessary to house all the wandering sheep and other creatures I kept bringing back) and trying to get an imprisoned, sun-bathing Quiet as a deployable buddy like D-Horse and Diamond Dog (the adorable wolf pup that grows into a super-scouting badass). She just sat in the cell, face down, top undone (got to watch those tan lines) listening to tunes from an eclectic, amusing soundtrack. Adorably, construction scaffolding on Mother Base is all stamped with a picture of a dog in a hardhat with a pick axe. It's the little things. Like changing my Diamond Dogs logo from a boring, stencil font "DD" to a cool ass octopus emblazoned with the words "VENOM WOMAN." You can even paint Mother Base if that Giants-orange is too much for you. I find a tasteful dark blue goes well with the sea. My favorite Mother Base quirk so far, though, is the giant shower Snake can jump into to come out feeling refreshed. It also washes off all the blood that accumulates on him while out on missions (if you end up getting shot, at least). [embed]293558:58891:0[/embed] While there are reasons to return home, you can manage a lot of Mother Base, like troop allocation and base development, while out in the field through the iDroid. It also acts as Snake's cassette player, useful for Codec-replacing heaps of exposition, which is just about the only place I heard Snake do much talking.  From the iDroid you can also develop new or better versions of weapons and items. There are upgraded critter traps, different abilities for Snake's robot arm, enhancements to the binocular scanner, extra Fulton balloons to heft heavier weight. I mostly played with a stealthy approach so I didn't dabble much with the vast assortment of snipers, machine guns, or rocket launchers you can call in. Nor did I ever run up on a lack of funds that would prevent re-supply drops of my own essential Fulton balloons and tranq darts, but the fact that you have to call in and then get to the supply drops means that the feature rarely made things too simple. Especially because missions often end up in close quarters or indoors where a supply drop would be useless anyways. I was impressed by how naturally set piece sort of areas exist in Metal Gear Solid V's world. There are long tracts of dusty road, vast open desert, but suddenly you stumble upon an enormous, imposing compound. In the case of one early mission, it was an Uncharted-style winding, honeycomb-esque historical labyrinth, which you get to by creeping through an excavation camp. There are mission areas that would feel like obvious "levels" elsewhere, but here they mesh cleanly with the open world. Just starting or ending a mission (the latter, usually by reaching a helicopter and flying out in real time) is seamless and the day/night cycle persists in cutscenes. I did hit one snag with this open-world structure, though. When you start a mission (or side-mission), you're then restricted to a "mission area." Leaving it ends the mission. I only ever noticed after one challenging mission that ended with [redacted] and [redacted] coming up on [redacted] and holy hell [redacted] -- anyway, towards the end I tried to hightail it on my horse, but I ended running clean through the mission area and having to start from way, way back. It wanted me to sneak to a nearby chopper extraction point instead of just racing to safety and calling one in. This is, incidentally, when I noted the cutscene and subsequent segment I originally did at night now took place during the day. [embed]293558:58892:0[/embed] Phantom Pain feels like the freshest, most distinct use of an open world since Far Cry 2 and it does this without sacrificing the cozier feeling of the series' past level design. While I can't say anything about the story, I don't actually know much at this point, either, besides various "holy shit" moments that have only raised questions. It's appropriate, then, that this Sutherland-voiced Snake speaks sparingly. He always seems sad and a little bit confused, retreating into the rote, work-like task of soldier stuff hoisted upon him by Ocelot and Miller, who seem to be a bit at odds with each other as well.  While Ground Zeroes' sadistic storytelling might raise concerns over how this extra grim tale will play out (Snake is basically a devil what with the horns, the intro is pure brutality before giving way to surreal insanity, there's still a whole thing about child soldiers at some point), I've come away nothing but impressed with Phantom Pain. I don't miss codecs, I don't miss Hayter. I've embraced the open world, I love the tangible Mother Base. And I feel like I've only scratched the surface. There's so much more to do. I've barely used the cardboard box -- you can leap out the sides or hang out in delivery zones and actually have enemies unwittingly pick you up and drive you into outposts. I haven't used to inflatable decoy to bop someone off a cliff. In a world of blockbuster clones and genre convention, Metal Gear Solid V manages to feel fresh. I can't wait to get someone to slip on my horse poop.
First hands-on! photo
First hands-on with Metal Gear Solid V
Trailers from as far back as two years ago offer evidence enough, though. Do you all remember the giant, on-fire man supplanted in malevolence seconds later by the even more giant, on-fire whale careening through the sky to ...

Black Ops 3 photo
Black Ops 3

Call of Duty still entrenched in its last-gen ways


Black Ops 3 confirmed for old consoles
Jun 09
// Brett Makedonski
No matter what Activision says, warfare hasn't advanced all that far. That's evident by the fact that Black Ops 3 will release on legacy consoles, making it the eleventh Call of Duty title on PS3 and Xbox 360. Activ...
LEGO Avengers photo
LEGO Avengers

Hulk takes a selfie in this LEGO Avengers trailer


Okay, that was great
Jun 09
// Jordan Devore
With LEGO Jurassic World on my mind, I had forgotten that TT Games also has LEGO Marvel's Avengers lined up for this year. It's not releasing until winter, but here's a trailer ahead of E3. Save for a split-second shot of Ul...
Nicalis photo
Nicalis

Is Nicalis teasing more 1001 Spikes or something new?


1001, 1002, 1003...
Jun 08
// Zack Furniss
[Update: A little digging on Twitter shows us that Tyrone Rodriguez from Nicalis and Samu Wosada of 8Bits Fantatics have been exchanging ninja graphics for a little while now. Samu also released a free game called Goody Bad H...
Resident Evil Zero HD photo
Resident Evil Zero HD

Here's what Resident Evil 0 HD looks like


Exactly how I remembered it
Jun 08
// Kyle MacGregor
Capcom just unleashed the first trailer and screenshots for its upcoming Resident Evil 0 remaster -- and hot damn does this thing look pretty. However, much like its predecessor, it's difficult to appreciate just how mu...
Last gen is 2000 and late photo
Last gen is 2000 and late

Fallout 4 not coming to PS3 or Xbox 360


Case closed
Jun 07
// Jed Whitaker
Matt Grandstaff, Bethesda's community lead has confirmed on NeoGAF that Fallout 4 will not be coming to last generation consoles. It had been a topic of contention since the game was revealed, but now the rumors can offi...
Disney Infinity Star Wars photo
Check and check
If you're making a Star Wars game with pilotable ships, I'm going to want to zip around Hoth in a snowspeeder and tie knots around some AT-ATs. I'll also want to shoot down a bunch of TIE Fighters on my path to destroy the De...

Name game photo
Name game

NBA 2K16's main character is named Frequency Vibrations


Doing the right thing
Jun 05
// Steven Hansen
Robert Summa just covered the news that Spike Lee (Do the Right Thing) is directing the campaign mode in the upcoming NBA 2K16. As some commenters pointed out, though, his story lacked a key fact that, really, deserves its ow...
GTA GIF photo
GTA GIF

A GTA Online GIF that sums up why friends are the best


Now that's an Air Bud
Jun 04
// Brett Makedonski
This GTA Online player looked to be dead in the water. The ground isn't much of an advantageous position to have when your enemy is floating in the sky. "Wasted" is imminent, right? Not if your bestie has anything to say about it. I was playing GTA:Online with a friend, and was pinned down by the cops. He helped out by being air support [reddit]
Fallout 4 rumor photo
Fallout 4 rumor

Is this old Fallout 4 leak true? No gender options?


Fired employee tells all
Jun 03
// Jed Whitaker
[Update: Looks like this is most likely a hoax. The leaker said they had accidentally given information to Kotaku, which in turn caused her to get fired. Kotaku confirmed today that no information was ever given to them by th...
Mighty No. 9 photo
Mighty No. 9

Mighty No. 9 has a one-hit-death mode


Uh, thanks but no thanks
Jun 03
// Jordan Devore
A few Mighty No. 9 updates to talk about today. First, all launch-window versions of the game will come with the Retro Hero DLC, which gives protagonist Beck a blocky, weirdly Minecraft-esque appearance and, good lord, a one...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -