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7:30 PM on 04.05.2010

Shadow Hearts publisher getting back into videogames

Shadow Hearts is one of my favorite RPG series, but unfortunately the general public didn't quite agree. At least, not enough of the public to stop developer Nautilus from falling apart and publisher Aruze from pulling out of...

Jim Sterling

8:00 AM on 02.19.2010

Sony patents controller that works with Wii/Xbox 360

How curious. A patent has been dug up by Internet sleuths that suggests Sony may be working on a universal controller that would work with the PlayStation 3, Xbox 360 and Wii. According to the patent, this controller would be...

Jim Sterling

5:00 AM on 02.07.2010

Saudis use videogames to reintegrate terrorists

Here's an interesting little fact that doesn't have that much to do with videogames, but just enough to be posted. Saudi Arabia uses videogames as part of its program to reintegrate terrorists in to society. It seems the exac...

Matthew Razak

5:30 PM on 12.28.2009

Writer demands more realistic violence in videogames

While mainstream media outlets rally the braindead public against so-called "realistic" videogame violence, one comic book writer has gone in the opposite direction -- criticizing videogames for not being realistic enough wit...

Jim Sterling

4:00 PM on 12.09.2009

Why do we use review scores?

[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware that it may not jive with the opinions of Destructoid as a whole, or ho...

Jim Sterling





7:00 PM on 11.05.2009

Heavy Rain's David Cage wants game industry to grow up

With its complex narrative and serial killer storyline, there's no denying that PS3-exclusive Heavy Rain will be a thoroughly adult affair. Developer Quantic Dream has no intention of marketing this game to kids, and boss Dav...

Jim Sterling

3:30 AM on 10.30.2009

Ex-Dtoid editor has the touch, makes me want Epic Mickey

David Houghton is one of my favorite videomgame journalists; he's got an great analytical eye, and he knows how to express his excitement without coming off as insincere. It figures that he would be the one to make me interes...

Jonathan Holmes

4:00 AM on 10.20.2009

Visceral Games bummed about Dead Space Extraction sales

According to a NeoGAF post from a Visceral Games employee- "It is a shame that no one bought this (Dead Space Extraction). As much as everyone made fun of Frank Gibeau's 'experiment', it will actually influence the SKU p...

Jonathan Holmes

7:00 AM on 09.21.2009

Buddhist monk recommends games for treating aggression

Videogames often get criticized by out-of-touch old cranks for causing violence and encouraging aggressive behavior, so it's very interesting indeed to see that one man, who could rightly be regarded as an expert on serenity ...

Jim Sterling

5:00 PM on 08.27.2009

Gay publication asks if games are getting gayer

Following on from the Shadow Complex debate, the question is being raised as to whether or not games are becoming more accepting of homosexuality and gay issues. Gay publication The Advocate asks if games are getting gayer an...

Jim Sterling

8:00 AM on 08.09.2009

Rhianna Pratchett: Cutscenes are still important

It's become very en vogue to rail against cutscenes, claiming they break the flow of gameplay and do the interactive medium a disservice, but at least one writer believes otherwise. Rhianna Pratchett, whose last writing credi...

Jim Sterling

8:30 PM on 08.07.2009

Valve's learning sign language for Half-Life 2: Episode 3

Valve's Gabe Newell has been moving his hands around in very fast, repetitive motions in a room full of people. By that, I of course mean that he's been practicing sign language, and is looking at how to implement it in video...

Jim Sterling

9:00 PM on 08.04.2009

Ex-Midway Newcastle artist spills on studio's last weeks

In an attempt to stave off impending closure, Midway Newcastle spent its last month working on and, more importantly, pitching Necessary Force to potential buyers. Unfortunately, they were unsuccessful, and the company was cl...

Joseph Leray

11:00 AM on 08.04.2009

Obsidian: Not having sex in RPGs does genre 'an injustice'

We've been speaking with Chris Avellone, lead creative designer on the intriguing spy-themed RPG, Alpha Protocol. We've all heard by now that Alpha Protocol will be following in BioWare's footsteps by providing us with some &...

Jim Sterling

10:00 AM on 08.04.2009

Obsidian: Story is important, but not that important

The subject of story in videogames is becoming more and more of an interest to me, so when I had a chance to speak with Chris Avellone, lead creative designer of Obsidian's upcoming spy RPG Alpha Protocol, I had to ask what a...

Jim Sterling

12:00 PM on 07.30.2009

Valve: Games don't have 'moral choices'

"Moral choice" is one of the hottest buzzterms used by game developers these days, with titles such as BioShock and inFAMOUS proudly boasting that their storylines feature complex narratives where actions have conse...

Jim Sterling