hot  /  reviews  /  video  /  blogs  /  forum

World of Warcraft

World of Warcraft photo
World of Warcraft

Police detain World of Warcraft player during livestream


Terrible prank
Dec 05
// Joshua Derocher
Someone decided to play an awful prank on Swifty, a World of Warcraft broadcaster with a half-million subscribers on YouTube. Some asshat watching his livestream decided it would be hilarious to call the cops and claim that ...
MMO deals photo
MMO deals

Get Guild Wars 2 for $30 or World of Warcraft for $5


MMO sales for the holidays!
Nov 27
// Joshua Derocher
If you have been looking to get into World of Warcraft or Guild Wars 2, here is your chance to get them for cheap. Battle.net just launched its black friday sales, with World of Warcraft for $4.99 and Mists of Pandaria for $9...
Wow news photo
Wow news

We could see procedurally generated content in WoW


This game ain't dead yet
Nov 15
// Chris Carter
It appears as if the World of Warcraft team may be mixing things up beyond an expansion in the future. Speaking to Rock Paper Shotgun, Blizzard's lead content designer Cory Stockton noted that since people "burn thr...
BlizzCon photo
BlizzCon

BlizzCon's 2013 Cosplay is in as fine a form as ever


A year later, a year better
Nov 12
// Abel Girmay
With the end of another major convention, comes the obligatory cosplay showcase video. In true fan form, the costumes continue to amaze. Cosplay stars Jessica Nigiri, Monika Lee, and Vanessa Vancleef also make an appearance....
WoW expansion photo
Character models and animations are finally getting a visual update
Confirmed at BlizzCon 2013, the fifth expansion for World of Warcraft is called Warlords of Draenor as a recent trademark listing indicated. If you're hoping to jump right back into the action, here's the good news: you'll b...

Blizzcon photo
Blizzcon

Watch the Blizzcon opening ceremony for free at 11AM PST


Blizzard games!
Nov 08
// Joshua Derocher
Blizzcon 2013 starts today, and you'll be able to watch the opening ceremony on Blizzard's live stream for free. The ceremony starts at 11:00AM Pacific Standard Time, and you'll be able to watch it on the Blizzcon site. The r...
WoW dropping numbers photo
WoW dropping numbers

WoW down to 7.6 million subs, Blizzard is still hopeful


A small elephant is still pretty big
Nov 07
// Joshua Derocher
Activision Blizzard had its earnings call the other day, and one of the not-so-great details that came out of it is that World of Warcraft is down to 7.6 million players. Just back in the spring they lost 1.3 million players,...
Next WoW expansion photo
Next WoW expansion

'Warlords of Draenor' might be the next WoW expansion


New Zealand trademark might be a clue
Nov 05
// Joshua Derocher
Over on the MMO Champion forums, the Administrator Boubouille made a post showing that Blizzard have trademarked "Warlords of Draenor" in New Zealand, and it seems possible that this could be the name of the next expansion fo...
Warcraft RTS photo
Warcraft RTS

Modder creates World of Warcraft RTS with StarCraft II


Yeah, really
Oct 30
// Joshua Derocher
Steven Luo didn't have access to World of Warcraft when it came out nearly nine years ago, so he decided to make his own game using Warcraft III's editor tools. This year he ported the mod idea fully into StarCraft...

Critical Hit all-star game cover band led by WoW composer

Oct 23 // Dale North
Above, you'll find their very first music video featuring Angry Birds main theme. And below, you'll find the full track for your listening pleasure. I think you'll agree that it's a very nice first outing for the group.  [embed]264053:51029:0[/embed] Their debut album, Critical Hit: Volume One, will ship on October 31. It features 12 arrangements from popular games such as World of Warcraft, Super Mario World, The Legend of Zelda, The Elder Scrolls V: Skyrim, Halo, Final Fantasy, Call of Duty, and Metal Gear Solid,to name a few. This album is available for pre-order now on their official website, where you'll also find information on upcoming performance dates.. The full track listing for Critical Hit: Volume One is as follows: 01. Tetris: "Main Theme" 02. Angry Birds: "Main Theme" 03. World of Warcraft: "Legends of Azeroth" 04. The Legend of Zelda: Ocarina of Time: "Zelda's Lullaby" 05. Halo 2: "Main Theme" 06. Pokémon: "Main Theme" 07. Super Mario World: "Bowser's Castle" 08. Final Fantasy X: "To Zanarkand" 09. Kingdom Hearts: "Hikari"10. Call of Duty: Modern Warfare 3: "Battle for New York" 11. The Elder Scrolls V: Skyrim: "Streets of Whiterun" 12. Metal Gear Solid 2: "Main Theme" 
Critical Hit band debuts photo
Exclusive: Critical Hit's debut song, from Angry Birds
World of Warcraft composer Jason Hayes and VGMarket founder Michael Gluck (remember Piano Squall?) head up new band Critical Hit. This all-star band performs and records their own arrangements of videogame music themes. All-...

Blizzard wins lawsuit photo
Blizzard wins lawsuit

Blizzard wins $7M in bot suit settlement


Seems the lawyers didn't bot-ch it...
Oct 22
// Steven Hansen
Blizzard Entertainment has been awarded $7 million in the settlement of a December 2011 lawsuit against Ceiling Fan Software, GamesIndustry International reports. Ceiling Fan is responsible for a number of World of Warcraft b...
 photo

Legendary Pictures' Warcraft movie coming December 2015


Confirmed
Oct 01
// Dale North
It seems like previous predictions were right on the money. Well, at least the year was right. The latest tweet from the Warcraft Twitter account confirms a release date for the Warcraft film: We’re pleased to announce...
World of Warcraft photo
World of Warcraft

Blizzard isn't opposed to an eventual free-to-play WoW


Well, I'd sure hope so
Aug 23
// Jordan Devore
Although World of Warcraft's subscriber base is on the decline, the monolithic MMORPG isn't going anywhere. And if it eventually gets to that point, there's always the free-to-play option. "For Blizzard it makes sense [to go ...

Enjoy these Hearthstone: Heroes of Warcraft music samples

Aug 20 // Jayson Napolitano
[embed]259767:49948:0[/embed] Eric Dodds (Blizzard Entertainment)Role: Lead DesignerPast Works: A 16-year veteran at Blizzard Entertainment, he's touched nearly everything On the team's approach to the game's soundtrack "We wanted to make sure the music in Hearthstone perfectly complemented what we were trying to do with the game. I think everyone working on the direction for the music was on the same page in that we needed music that was familiar, and at the same time had its own unique feel and signature. Ultimately, we wanted the music to convey three important things -- Warcraft, whimsy, and warmth -- to reflect the lighthearted nature of the game, and to make players feel as though they were sitting in their favorite tavern from Warcraft. I would love to say that I brought something special to the mix, but I think that right from the start everyone was on the same page about what the game needed." On bringing in composer Peter McConnell to score the music "Working with Peter has been fantastic! When we first started working with him, we gave him the assignment to create music that combined Warcraft themes with something whimsical and mysterious.. He delivered a sample track that captured that, and we were very excited to move forward in that direction. Then the magic happened, and when we started working on the final music, Peter took it in an entirely different direction from the initial tracks. In the end, we felt that this new style -- which is what you hear in the game now -- really nailed the combination of themes we were looking for. We think Peter really knocked it out of the park. The team has listened to a lot of different variations of what could have been our music, and we are really happy with what Peter came up with." On why fans should care about this soundtrack and about a soundtrack release "For us, the focus has been on making great, fast-paced, energetic music that complements a game intended to be played in shorter bursts. Releasing that music in the form of a soundtrack is really just a cool bonus for the community. In the end, if you’ve been playing the game for a while, and you’ve been enjoying the music the whole time, then I would chalk that up as a win. I think Peter has delivered music that’s well-suited to that." Jason Hayes (Blizzard Entertainment)Role: Trailer music, in-game singersPast Works: StarCraft franchise, Warcraft III, World of Warcraft On "Hearthstone Revealed" [embed]259767:49949:0[/embed]"The moment I saw the trailer, with the inclusion of all these classic heroes, I knew the team was going for something that would evoke a sense of myth, magic, and limitless adventure -- the promise of a Warcraft experience. At least, that's the way the beginning had to feel. But at the end of the trailer we wanted to pull the rug out from under the viewer, and reveal that all the buildup is just about having fun playing a collectible card game. We wanted it to have a decidedly more lighthearted tone than some of our other epic gaming experiences. "It was a challenge trying to figure out the logistics of how the surprise twist with this music would take place. We knew that the shot in the tavern would be the pivotal moment, when the dwarf says, 'But of course, you could forget all that and just have FUN!' The question was how to express musically that this was a stark departure from the expected. We decided that the logical choice was to switch to a type of 'tavern music,' but we also didn't want to lose momentum as we headed to the final scene. So I kept the tempo going at the same speed, and left in part of the orchestra in the form of some rhythmic strings and brass to carry the viewer through this moment with energy. To achieve a huge contrast, I added in the sound of an accordion, a hard drum, and the very piercing signature sound of a penny whistle. When you hear a jaunty melody played on that instrument, it immediately connotes a fun traditional Scottish feeling and sounds right at home in a tavern. "I had a lot of fun mixing in a couple of Warcraft thematic elements into the music, albeit in a somewhat hidden way that might not be obvious. First of all, I used the climactic motif from the piece 'A Call To Arms' during the tavern scene. And on the last shot when the cards fly in the box, the lead french horn melody from that same theme plays right before the logo appears. Even if it's not consciously detected by everyone, I think that touches like this add a nice continuity that puts this trailer in the Warcraft universe."In addition to the trailer, I worked on numerous musical stingers for Hearthstone along with Glenn Stafford. These are short pieces of music that last about five seconds each, and happen when you play 'Legendary' cards in the game. Peter McConnell did a great job setting a nice bouncy mood for the music in the game, as if you are hanging out in a tavern with some friends enjoying a casual card battle. But because we still wanted a sense of importance when you cast big spells or summon powerful minions, these special card stingers infuse the gameplay with moments that feel satisfying and add a little extra epic punch." Peter McConnellRole: ComposerPast Works: Sly Cooper series, Brutal Legend, Psychonauts, Grim Fandango On "Bad Reputation" [embed]259767:49950:0[/embed] "When I first started to work on Hearthstone, there were lots of discussions with the team about music style and direction. We eventually honed in on the idea of a small ensemble, capturing the feel of a bar band that might actually be playing in the tavern where the game is taking place. At the same time, we didn't want to be too literal about this, because the music also needed an ambient quality to support the mood of the gameplay without overpowering it. "With all this in mind I had to answer the question: What sort of sound and instrumentation is really going to get across what it feels like to play Hearthstone? Beyond the fact that I knew there would be some pub-friendly instruments like guitar and fiddle, I thought a lot about the attitude I wanted to project -- tough guys and bar-room brawls with a round of cards in the tavern twist. This led me to come up with the unlikely pairing of celtic and early instruments, and blues rock. Like what if ZZ Top or Golden Earring had been transported back in time to the Middle Ages? What would they play? The music would have a swagger, and an attitude, and a certain groove -- a bluesy-ness without being overtly the blues. "So I started riffing around with a triplet guitar groove, and 'Bad Reputation' was what I came up with. The piece has a Celtic flavor, especially in the instrumentation with the guitar, fiddle, and harp, but the Celtic triplet rhythm is transformed into more of a steady blues groove. The wind instruments, especially contrabassoon, give an ancient flavor, and the piece also has a lot of space, so that you have time to feel the mood without being overloaded by melody as you play the game. When bits of original Warcraft themes do appear, they are meant to work like little cheers, as if they are from the player's faction, or taunts from the faction the player is facing. 'Bad Reputation' really set the precedent for the whole score, including the game's title music. "This score has been a wonderful opportunity for me to play instruments I love -- guitar and violin -- and in a spirit of fun, to pay homage to music that I greatly admire. To me, it feels like a jam in my living room that ties into a larger world we all love."
Hearthstone music photo
Exclusive tunes along with commentary from the sound team
It's been a while since we've talked about the Warcraft card game spin-off, Hearthstone: Heroes of Warcraft. Blizzard Entertainment is currently taking beta sign-ups, so I thought it would be a good time to find out what's go...

Sweet UDON books photo
Sweet UDON books

SDCC-exclusive UDON books up for pre-order August 1


MM25 will be MINE, I say! MINE!
Jul 31
// Tony Ponce
San Diego Comic-Con came and went, and despite my best efforts to use the Dtoid team to my own ends, I was unable to score the coveted hardcover edition of MM25. Thanks a lot, DALE! But no worries! UDON promised that all its ...
WoW subscriptions photo
WoW subscriptions

Cue mass hysteria: WoW loses 600,000 subscribers


Everyone jump ship!
Jul 27
// Fraser Brown
I can't help but chuckle when Activision Blizzard releases subscription figures for World of Warcraft, because even when there are significant losses, the number of continuing subscribers remains astronomical. By the end of J...
WoW in-game store photo
Asian regions will get the in-game store first
When Blizzard said it was exploring potentially adding microtransactions to World of Warcraft in "certain regions," speculation quickly pointed to that being code for "Asia." Good job, everyone who suggested that! After admit...

WoW microtransactions photo
WoW microtransactions

Blizzard exploring in-game store for World of Warcraft


In certain unnamed regions
Jul 04
// Jordan Devore
A "100% XP Buff" item that references the "5.4 In Game Store" was discovered on the World of Warcraft Public Test Realm, prompting players to ask Blizzard what the deal is on the forums. "We are currently exploring the possib...
WoW killed MMOs? photo
WoW killed MMOs?

'I think we killed a genre' with WoW, says Red 5 CEO


Former World of Warcraft team lead speaks about accessibility
Jul 01
// Jordan Devore
In a developer blog posted on MMORPG, Red 5 Studios CEO Mark Kern has taken a look back at World of Warcraft and how, in his opinion, the game's success has led to the genre losing sight of what makes it so compelling. "I thi...
World of Warcraft photo
World of Warcraft

World of Warcraft sees a spike in unauthorized logins


Emails are going out now
Jun 25
// Brett Makedonski
Bad news World of Warcraft players -- Blizzard's sent out a PSA that the game is experiencing an unusual rise in unauthorized logins from both the website and mobile app. The good news? Blizzard looks like it's going to ...
UDON at SDCC photo
UDON at SDCC

UDON to sell SDCC-only Street Fighter, Mega Man books


Exclusive Brutal Legend and World of Warcraft volumes will be available as well
Jun 24
// Tony Ponce
As it does every year, comic and videogame art book publisher UDON Entertainment will be attending San Diego Comic-Con with a bunch of event-exclusive goodies in tow. Technically, all these books will be available elsewhere i...
WoW photo
WoW

World of Warcraft drops 1.3 million subscribers


But still has 8.3 million subs, so, yeah
May 08
// Jordan Devore
Offering a status update on World of Warcraft during an earnings report, Activision Blizzard CEO Bobby Kotick revealed that the popular MMORPG lost 1.3 million subscribers during the quarter -- "mainly from the East, but in t...
WoW achievements photo
WoW achievements

World of Warcraft players really love those achievements


Earning 8.7 million a day
Mar 31
// Fraser Brown
I like to pretend that I'm above achievements and trophies, but that's a bare-faced lie. One minute I might be questioning the point or merit of these virtual marks of honor, but the next I'll be trying to earn them.  At...

Journey inspired by World of Warcraft, loneliness

Mar 29 // Steven Hansen
“Three minutes is a good amount of time to walk to your death” Designing this new idea from ground up, then, was a highly iterative process. While prototyping with co-op play, “Sony kept telling us the game could have great multiplayer, but it needs to have single-player.” Concepts were thrown together in 2D to explore how to deal with cooperative play, many of which failed to translate into 3D. Initially, the multiplayer could include up to four players, but play testing showed that caused pairing schisms; or, worse, three players leaving the fourth out.  Early concept art for Journey is decidedly more intricate than the final result, but much of the game’s framework was set down immediately. The issue was pacing. After the second year of development, the game was effectively done. The trailer from that milestone would closely reflect the final trailer, but the entire last third of the game needed to be reworked to provide appropriate catharsis. An entirely new set of animations was created for the last third of the game in an effort to convey its message more accurately.  Initially, Journey’s playable avatars were entirely humanoid, looking more like ninjas or as if they were students going to kendo practice. This was eventually pared down, as were much of the game’s systems. Matchmaking was removed so people wouldn't get irritated they couldn't chat with their friends. Soon after release, people would post messages to their unknown companions on the forum, apologizing for disconnects or thanking them for making the journey with them.  When he met the man who drove the first lunar rover, Chen asked him about the experience. The reply was, “On the moon there is nothing. There is no sound because there’s no air. And the earth is so small…you’re on this strange place where there’s nothing and no sound. You can’t stop but thinking ‘Why?’ ‘Why are we here?’” Journey allows you to share that pensive isolation with another, though it also works perfectly well as an offline, single-player journey. It captures the same widespread isolation and sense of existential curiosity so well.  Chen opened the talk explaining how other mediums define their genres based on the feeling a piece evokes, whereas games, in a holdover from the more simplistic past, define genres based purely on mechanical systems. He also noted how he tired of power fantasy games as he grew up, noting “if there are a variety of feelings in entertainment, it will make gaming a more healthy medium,” all of which I agree with. The larger part of the industry is heavily skewed toward escapism and power fantasy, less concerned with emotion than re-skinning the same tried and true mechanics.  Toward the end of the talk Chen puzzlingly pondered whether or not the extra year of development, which marked the second time they pushed the game back, was worth it. If you remember, the team eventually had to put up its own money to finally get Journey out. Yet, with all the (well-deserved) awards and critical acclaim, I think the answer is evident. Perhaps it was a rhetorical or perhaps it was the result of Chen’s humble, affecting personality.  Anyway, at the end I stood in applause.
Chen speaks, you listen photo
Some notes and tidbits from Jenova Chenís insightful GDC talk on Journey
thatgamecompany founder Jenova Chen delivered a talk on Journey, right on the heels of a sweep of the Game Developer’s Choice Awards the night prior. Naturally, the room was packed full, and Chen received a lovely stand...

 photo

PAX: Hearthstone: Heroes of Warcraft card game announced


Blizzard announces a new CCG 'for everyone'
Mar 22
// Jim Sterling
Blizzard has today lifted the lid on Hearthstone: Heroes of Warcraft, "a fast-paced strategy card game for everyone." You hear that, gay people who want to get married? You too can join in on the fun!  Hearthstone hopes ...
Warcraft movie photo
Warcraft movie

Sam Raimi on what went wrong with the Warcraft movie


Suggests mismanagement on Blizzard's part
Mar 07
// Jordan Devore
Years ago, Sam Raimi was set to direct Legendary Pictures' film adaptation of World of Warcraft. He left the project quite some time ago, and more recently, Moon director Duncan Jones signed on to fill the vacancy. Speaking t...
WoW Patch 5.2 photo
WoW Patch 5.2

World of Warcraft content patch 5.2 will launch tomorrow


Confirmed by Community Rep
Mar 04
// Chris Carter
World of Warcraft's newest expansion, Mists of Pandaria, is getting a new content patch soon. Although the patch has been delayed a few times, the expectation was that it would launch this week -- specifically, tomorrow -- w...
Mists of Pandaria trailer photo
Mists of Pandaria trailer

Mists of Pandaria Thunder King update gets a fun trailer


Are you still playing World of Warcraft?
Feb 27
// Chris Carter
Patch 5.2, a major content update for World of Warcraft: Mists of Pandaria, is nearly upon us, and Blizzard has a new trailer to celebrate. Lorewalker Cho lays down some phat poetry to get us in the mood for hot raid content...
Dreams photo
Dreams

Study: Gamers have more control over their dreams


Eat, sleep, game
Feb 20
// Taylor Stein
Why do we dream? Amongst the foggy midst of hearsay, medical expertise, and decades of research, the simple answer is, we have no idea. One thing we can all agree on is that dreams are weird. Why my brain transported me to...
Warcraft director named photo
Warcraft director named

New director signs on for Legendary's Warcraft movie


You enjoyed the film Moon, right?
Jan 30
// Jordan Devore
Legendary Pictures' big-screen adaptation of Warcraft has landed a new director, Duncan Jones, according to Hollywood Reporter and later confirmed by Blizzard Entertainment. He's best known for directing Source Code and Moon,...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -