hot  /  reviews  /  video  /  blogs  /  forum

Wii U

Nintendo @ EVO photo
Nintendo @ EVO

Nintendo's Bill Trinen set to compete at EVO 2015


'See you in Vegas'
Jul 03
// Jordan Devore
Coming off of E3, we'll be seeing even more of Nintendo's Bill Trinen. The senior product marketing manager is signed up to participate in the Super Smash Bros. tournament at EVO later this month. "Appreciate all the EVO supp...

Review: Roving Rogue

Jul 03 // Chris Carter
Roving Rogue (Wii U)Developer: Padaone GamesPublisher: Padaone GamesMSRP: $9.99Released: July 2, 2015 The basic gist is pretty genius. Players will take control of Kurt the Righteous, who has just slain the final boss of the game. But what happens when said big bad dies? You can't just jump out of a window at the top of his massive fortress, right -- you have to walk back through where you came from. That's what you'll be doing throughout the course of Roving Rogue. Kurt only has one mechanic to master, so you won't get too flustered as you're busting your way out. Using a two-button system, one button jumps, and the other teleports. By quickly tapping the latter button you can warp a short distance, and holding it will stop your progress and allow you to aim a cursor in whatever direction you desire; it's a lot like Daud's blinking power in the Dishonored DLC. It's an easy concept to pick up, and it works very well. Players can opt to make a lot of jumps manually for safety, or go for a riskier teleport jump at nearly every turn. It makes every platforming portion a choice, but you can only teleport through specially marked "golden" walls to prevent you from breaking the game too hard. While the controls are on point, the levels on which you perform these antics are a mixed bag. Once you've played the first 10 stages or so you've basically seen it all, a feeling that's augmented by the fact that there are only six enemy types in total, all of which essentially operate in the same patrolling manner. There are some new ideas presented on occasion like darkness, and a switch between horizontal and vertical layouts, but it never really iterates beyond that. Four player co-op is definitely a big draw if you happen to have three other people on hand. [embed]295212:59321:0[/embed] Like the level design, the way the developers have chosen to approach the lore is also both brilliant and flawed. Although the premise is based on Kurt's tired old memory loss trope, you're basically rediscovering the fluff of the game's universe as you play it. Picking up collectibles will in turn decrypt diary entries explaining the initial journey throughout the castle, and why you're actually doing it. It even lends itself to multiple endings if you find enough. On the flipside, there's also a less stylish storytelling element -- Twitter feeds. I can't stand these, as they're basically a collective of memes and hashtags that are seemingly chosen at random, presented between levels. They're easy to skip, but feel wholly unnecessary. As for the visual style itself it's a bit plain when it comes to most of the game's animations and structures, but I actually dig the Loderunner feel to it, and as I stated previously, it does play well. Roving Rogue failed to really capture my interest throughout the entire adventure, but from a raw gameplay perspective I had some fun with the platforming bits. You'll enjoy it even more with friends. [This review is based on a retail build of the game provided by the developer.]
Roving Rogue photo
Beam me up, ninja
When I heard of a game concept that starts you off at the last boss and takes you back through his castle as the story progresses, I was intrigued. Sadly, the mere premise of Roving Rogue is probably its strongest quality.

Slain! photo
Slain!

Slain's new trailer has more blood than a GWAR concert


That is to say, there's a lot of blood
Jul 02
// Brett Makedonski
I was originally going to pass on posting this trailer, but I came across it while I was listening to Lana del Rey's Ultraviolence and that just seemed like too great of a coincidence. Also, the developer's name (Wolf Brew) ...

Virtual Console photo
Virtual Console

Iwata on slow Virtual Console releases: 'Please understand'


He said it again!
Jul 02
// Jordan Devore
If we're lucky, we get a couple of Virtual Console releases a week. Nintendo sure likes to take its sweet time. What's the holdup? One investor asked exactly that during the company's 75th annual shareholders meeting, now tra...

Nintendo Download: The Legend of Zelda: Ocarina of Time

Jul 02 // Chris Carter
If you missed last week's edition, here it is. As for what I'm getting, I can't resist another playthrough of Ocarina of Time, even if I already have the N64 cart, the 3DS remake, and the GameCube compilation disc. For those who are interested, sales are going on for both the Wii U and 3DS.
Nintendo Download photo
Also, Roving Rogue
It's an odd day for the Wii U eShop, as the only big update is Ocarina of Time, which now can be played natively on the platform without going through Wii emulation. The Wii U is also getting Roving Rogue and Quadco...

Virtual Console photo
Virtual Console

Lucky! Europe gets Advance Wars 2 on Wii U


Fire Emblem: Shadow Dragon, too
Jul 01
// Jordan Devore
One of my most-played Wii U games is, I kid you not, Advance Wars. That's not a judgment on the quality of the console's (lovely) exclusives, it's just that the game is really damn good. I'm dying for the sequel, my favorite ...
Miiverse photo
Miiverse

Miiverse is getting a complete overhaul soon


Screenshot albums!
Jul 01
// Chris Carter
The Miiverse ended up being a pretty worthwhile experiment, as it provides a source of entertainment that all of its competitors just can't match. Thankfully though Nintendo is keeping up with the times, and is providing some...
Shovel Knight retail photo
Shovel Knight retail

Shovel Knight headed to retail with a proper instruction manual


'No two-page inserts here!'
Jun 30
// Jordan Devore
Shovel Knight is one of those games that's so good, you want as many people as possible to hear about it, play it, and hopefully dig it as much as you do. To that end, some good news: Yacht Club Games is pushing for a retail ...
Gold wheel photo
Gold wheel

Ride in style with this blinged-out Mario Kart 8 wheel


Link's sponsored by the Big Tymers
Jun 30
// Brett Makedonski
Somewhere along the way, Link traded Epona for a sleek sportbike. It's unconventional, but probably necessary in the high-octane world of Mario Kart 8. I mean, Epona is literally one horsepower. That doesn't quite cut it. Lin...
amiibo for amiigos photo
amiibo for amiigos

Fire Emblem amiibo is first item ever sold on Amazon Mexico


I kind of love this
Jun 30
// Brett Makedonski
Amazon México finally opened its doors to selling physical goods this morning. For more than a year prior, it only dealt Kindle e-books. What was the first item ever sold once the servers went live? An amiibo from Fire...
Xeodrifter photo
Xeodrifter

Xeodrifter is officially Cross-Buy on 3DS and Wii U


Submitted to the Wii U eShop
Jun 30
// Chris Carter
Xeodrifter, which initially launched on the 3DS and is now coming to Wii U, will be Cross-Buy when it arrives on the latter platform. It's $9.99 for both, and if you currently own the 3DS iteration right now, you'll get the W...
Splatoon photo
Splatoon

Splatoon's new mode is like king of the hill with a twist


Mobile gaming
Jun 30
// Brett Makedonski
One of the primary criticisms of Splatoon upon release was its lack of variation in online game modes. Nintendo's been slowly working to fix that, as it has a set of free updates scheduled through August. Another of tho...
Smash Bros. glitch photo
Smash Bros. glitch

Strike a pose with this silly Smash Bros. glitch


Or freeze your game in the process
Jun 29
// Jordan Devore
Smash Bros. glitches are among the funniest. A new one, captured here by MasterOfHyrule, involves pushing the Home button before the match transitions to the result screen. While the bug varies from character to character, i...
Ocarina of Time photo
Ocarina of Time

Europe just got an Ocarina of Time Wii U Virtual Console release


Rad
Jun 29
// Chris Carter
Good news Zelda fans that happen to reside in Europe -- Nintendo has released Ocarina of Time on the Wii U Virtual Console today. You can find it for £8.99, and you should get a discount if you already own the...
Club Nintendo  photo
Onto the next iteration
If you haven't spent all your Coins yet at Club Nintendo US, now would be a good time to do so -- the service is closing forever tomorrow. It will officially close at 11:59 PM PST on June 30, 2015, so get moving! Yo...

Star Fox x amiibo photo
Star Fox x amiibo

Star Fox Zero won't lock content behind amiibo


Well, not gameplay content, anyways
Jun 29
// Steven Hansen
Unlike some of the addled fringe elements of Destructoid, I do not partake in amiibo. Recent Nintendo releases like Splatoon and Yoshi's Wooly World have locked certain gameplay bits behind Nintendo's line of collectable doll...
Early axis photo
Early axis

Nintendo considering its own early access system


Early axis
Jun 29
// Steven Hansen
Early Access. Everyone's doing it. Microsoft just announced the Xbox Game Preview at E3. Nintendo's Damon Baker told Polygon, "We don't have anything to announce, but I can say that we're certainly exploring options and capab...
Gunman Clive photo
Gunman Clive

Both Gunman Clive games are coming to Wii U


Awesome news
Jun 29
// Chris Carter
The Gunman Clive series is a favorite among eShop enthusiasts. Consisting of just two games on 3DS, they're very simple experiences that can be beaten in less than an hour, but they're both cheaply priced, below the aver...
Sup Holmes photo
Sup Holmes

Sup Holmes gets high on life with Ben Shostak


Sup Holmes every Sunday at 4pm EST!
Jun 28
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Shows over folks!...
Devil's Third photo
Devil's Third

Itagaki pledges to release Devil's Third in the Americas


Those sunglasses hide a will of iron
Jun 28
// Jonathan Holmes
Devil's Third has been in development for half as long as some of our readers have been alive, and it shows. The game feels a lot like something that might have been big in 2008, mixing sword-and-gun action with unintentional...
Stay freeeshh! photo
Stay freeeshh!

Splatoon's first balance patch nerfs the Kraken


Two new weapons are being added tonight
Jun 26
// Patrick Hancock
We've got some Splatoon update information to share! Two new weapons are being added to the game tonight, and an actual balance patch is coming on June 30. The two weapons tonight are the Carbon Roller and Custom Dual Squelch...
Mario Maker photo
Mario Maker

Super Mario Maker has 100 offline courses


And countless more online
Jun 25
// Jordan Devore
Coming out of E3, the Destructoid staff has been buzzing about Super Mario Maker. It's terrific. While I'm sure the game will attract plenty of talented creators, I've been wondering what all Nintendo will include on the disc...
Splatoon Splatfest photo
Splatoon Splatfest

Splatoon's first North American Splatfest rescheduled


Which side will you represent?
Jun 25
// Jordan Devore
After postponing the first North American Splatfest in Splatoon, Nintendo is back with a new date: July 4, 2015. The online event begins at 12:00 AM PT and will carry on, barring technical (err, "tentacle") difficulties, unti...
Nintendo Download photo
Nintendo Download

Nintendo Download: Art Academy: Home Studio


Also, Star Fox Command
Jun 25
// Chris Carter
Brace yourselves -- Art Academy: Home Studio is hitting the Wii U eShop today. If you own SketchPad, you'll net $4.00 off Home Studio. Also on Wii U is a Never Alone port, Shiftlings, Star Fox Command, and Mario &am...

Rodea: The Sky Soldier might be a bumpy ride

Jun 25 // Kyle MacGregor
Rodea: The Sky Soldier was initially conceived as a Wii game, but it came too late in the day for a system nearing the end of its life cycle. It needed to be reworked as a Wii U and 3DS title. The thing is, the Wii is a special console, and Rodea was developed with its unique attributes in mind. Motion controls are a tad different than standard inputs, and the transition between the two seems to have left an indelible imprint on Rodea's design. Taking to the skies in this aerial action game doesn't come as second nature. With the press of a button, Rodea lifts into the air and hovers for a moment as you aim where you want him to go. He can't fly indefinitely, though, and will fall to his death unless you find another object for him to bounce off within an allotted time frame. It seems like the type of interface that would work seamlessly with the Wii's IR pointer, but on Wii U GamePad, I found myself flying off at odd angles, often coming frustratingly close to objectives that seemed just out of reach. Perhaps it's the sort of thing that comes with practice, but in a brief demo on the E3 show floor, only got a glimpse at what sort of joys Rodea might have to offer.  Though it never felt intuitive, there were flashes when I managed to soar through the air with some semblance of precision. And in those fleeting moments I could really feel Yuji Naka's (Sonic Adventure, NiGHTS into Dreams) fingerprints all over the game, as I bounded from one floating isle to the next, collecting rings in this ethereal obstacle course. More than anything, my time with Rodea: The Sky Soldier made me oddly happy the Wii U version is coming tethered with a copy of the game on Wii. I'm not sure how much easier it will be to pilot on its original platform, but it feels like that's how it was intended to be experienced. Either that or flight isn't a skill easily mastered in a few mere minutes.
Rodea impressions  photo
Awkward aeronautics
My first flight with Rodea: The Sky Soldier wasn't a smooth one. But perhaps that's to be expected of a title that's seen such a turbulent development history. The project went dark shortly after its initial announcement in 2010, then underwent a change of platforms -- something that seems all too apparent after a few minutes with the final product.

Wario-man wafts to battle photo
Wario-man wafts to battle

Competitive Super Smash Bros. Brawl mod Project M 3.6 beta released


Pokemon's Saffron City in HD!
Jun 24
// Jed Whitaker
Project M is a well known mod amongst competitive Super Smash Bros. players, as it modifies Brawl to be more like Melee. For those of you not in the competitive scene, you might still be interested in the just...
Miiverse bans photo
Miiverse bans

Nintendo is making it harder to get around Miiverse account restrictions


Listen up, kids and squids
Jun 24
// Jordan Devore
[Art by megablurdxl] Miiverse is a wacky place full of strange people. I love it. But I don't know that I'll ever fully understand what is and isn't considered inappropriate in the eyes of moderators and users who seem to arb...
Splatoon photo
Splatoon

It's official: Splatoon sold over a million copies


Not too shabby, squids
Jun 23
// Chris Carter
It was no secret that Nintendo was betting big on Splatoon, and it looks like it paid off. They've just announced minutes ago that the game has sold (not shipped) one million worldwide, clicking in at "over 476,000 units...
Fatal Frame Wii U photo
Fatal Frame Wii U

Fatal Frame for Wii U might be eShop only in North America


Speculation based on Nintendo listing
Jun 23
// Jordan Devore
I was relieved to hear that Nintendo had picked up Fatal Frame: Maiden of Black Water for release outside of Japan, but there might still be cause for concern. The newly updated page for the Wii U ghost game on Nintendo.com s...
Wii U woes photo
Wii U woes

Miyamoto on where the Wii U went wrong


I'm happy with mine
Jun 22
// Jordan Devore
NPR had a nice chat with long-time designer Shigeru Miyamoto about the origins of his characters and how he first got started with Nintendo a few decades ago. Lovely. He also opened up about the Wii U's lackluster sales. Aske...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -