hot  /  reviews  /  videos  /  cblogs  /  qposts

WayForward

Adventure Time trailer photo
Adventure Time trailer

Adventure Time: Explore the Dungeon gets a launch trailer


Because I DON'T KNOW!
Nov 19
// Brett Zeidler
In case it slipped under your radars, Adventure Time: Explore the Dungeon Because I DON'T KNOW! has a quick new launch trailer to remind you that this is a thing that came out today among all the awesome stuff launching thes...

Review: Regular Show: Mordecai and Rigby in 8-Bit Land

Nov 02 // Chris Carter
Regular Show: Mordecai and Rigby in 8-Bit Land (3DS)Developer:  WayForward TechnologiesPublisher: D3 Publisher (NA) / Namco Bandai (EU)Released: October 29, 2013MSRP: $29.99 I hope you weren't expecting something that plays out like an episode of the show, as 8-Bit Land's setup is basically "Mordecai and Rigby get sucked into a game console and have to fight their way out." The visuals and presentation will most likely underwhelm as soon as you boot up the game, mostly due to the fact that there's no voice acting, and no ancillary characters outside of Benson (who shows up for around 10 seconds). The same goes for the music in the sense that it doesn't sound like WayForward put a lot of effort into it. Thankfully, the 3D effect is also fairly minimal, but like 3D Classics: Kirby's Adventure it adds a tiny bit of personality to the art style to give it a much-needed boost. But as retro fans often know -- graphics aren't everything. Since this is a mostly straightforward platforming affair, the core gameplay is where 8-Bit Land shines. There's a very cool switch mechanic that allows you to press one button to change between Mordecai an Rigby, both of whom are equipped with different abilities. Mordecai is a bit more limber, and has a double-jump ability, and his counterpart is lower to the ground, allowing him to run into tunnels and other smaller places. It sounds simplistic, but the way it's executed is near flawless. You can switch between the two at any time (even in the air), allowing for some flexibility in terms of how you approach the game. You can use Rigby to run through an area, jump into the air, switch to Mordecai to double jump, then switch back to Rigby. You'll also have the ability to use either style for essentially the entire level, so for the most part you can play as your character of choice outside of a few locations. [embed]264739:51136:0[/embed] There are a number of retro references in the package, including a Mega Man-style "beam down" level intro, an armor mechanic that pays homage to Ghosts 'n Goblins, a Gradius space ship, and a few level themes that feel like direct nods to DuckTales. None of it will blow your mind (that's the theme of this game), but anyone who grew up in the '80s/'90s era will crack a smile here and there. Levels have three golden tapes hidden in them to unlock a few extras, as well as cash (that functions like Mario's coins), and power-ups. After clearing a stage you'll have the opportunity to earn extra lives or more cash, by betting money or 3DS Play Coins in a game of chance. While it's not an essential part of the game, it's always appreciated to have titles use the Play Coin system. Once you've cleared a few worlds the game opens up, as you'll unlock the Gradius-style space ship for special shoot-'em-up sections, and the ability to drop into a top-down isometric view, Smash TV style. These abilities only work in certain areas (designated with space-themed or grey wallpaper), and work in tandem with character switching to allow for some crafty combinations. You'll have to master every mechanic together at once to unlock each level's golden tapes, which was easily the most fun part of the game. A boss will cap off each world, and they're all fun to fight in their own right. The way they tend to work is that you'll start off completely oblivious to their hitboxes and attacks, and learn as you go -- then once you figure it all out, you'll be able to kill some of them in less than 30 seconds. In typical retro fashion I felt a sense of accomplishment after besting them, combined with a sense of confusion as to why I didn't conquer them on the first try. There aren't a whole lot of extras, which is disappointing considering the game is only a few hours long. In addition to a sound/music test unlockable, there's also a concept art gallery, cheat codes (cleverly delivered with a device called the Game Djinn), and a New Game+ mode with tougher enemies. WayForward had a chance to add in a whole lot more here and ape the concept of DLC and microtransactions, but didn't -- so what you see is more or less what you get. Mordecai and Rigby in 8-Bit Land feels a lot like one of my favorite DSi platformers no one played -- Pro Jumper: Guilty Gear Tangent. It pretty much knows what it is, and even if it doesn't offer up anything new for those who normally loathe platform games, it'll still placate fans of the genre. So while it feels a bit phoned in at times, fans of old-school gaming will no doubt get an afternoon of enjoyment out of it.
Regular Show review photo
Button mash with the Mustache Cash Stash
Regular Show is one of my favorite programs on TV right now. It took the simple Beavis and Butthead setup of two slackers getting through their day-to-day routine, and added a bit of '80s and retro sheen to it, alon...

 photo

WayForward shows off their Silent Hill DS game concept


I want these
Oct 11
// Dale North
Jump to about the 5:30 mark in this WayForwardTV stream capture to hear about Wayforward's ne'er released Silent Hill game.  WayForward says that this work pre-dates Contra 4, from 2006 They put it together because...
Adventure Time ETDBIDK photo
Adventure Time ETDBIDK

Adventure Time gets more friends to explore dungeons with


About adventure time!
Oct 10
// Steven Hansen
The upcoming Adventure Time game, Explore the Dungeon Because I DON'T KNOW, got a new trailer showing off its hub world from where you can boost stats and purchase things, as well as listen to the fully voiced show character...
 photo

Shantae Kickstarter over, doubles its goal


$811,962 raised
Oct 05
// Hamza CTZ Aziz
Following Mighty No. 9's successful Kickstarter comes more good news, as Shantae: Half-Genie Hero's Kickstarter drive ends with more than double their original request raised. From Kickstarter the team received $776,084, plus...
Shantae photo
Shantae

Shantae last push live stream to show off Silent Hill DS


Unreleased games and big names
Oct 03
// Jonathan Holmes
[Update: The new costume and abilities Stretch Goal has been reached. Next up is the "Fire and Forget" Stretch Goal which adds a new chapter, new transformation, and new characters, like Shantae's mysterious red-headed replac...
Shantae photo
Shantae

Shantae: 1/2 Genie Hero gets new music and backer rewards


Purchase in the next few hours and get exclusives
Oct 03
// Jonathan Holmes
The Shantae: 1/2 Genie Hero Kickstarter has almost come to a close, so WayForward and their backers are throwing out all the stops. They've met the stretch goal of an extra chapter (complete with a new transfor...
Shantae: Half-Genie Hero photo
Shantae: Half-Genie Hero

Playable Risky Boots is a go for Shantae: Half-Genie Hero


And $1.3 million for animated cutscenes!? Not gonna happen...
Sep 30
// Tony Ponce
It's been slow goings ever since the Shantae: Half-Genie Hero Kickstarter met its base goal last week, but no need to lose hope just yet! The $500K Risky Mode has been funded! As the sexy pirate villainess Risky Boots, you'll...
Cat Girl Without Salad photo
Cat Girl Without Salad

Real game Cat Girl Without Salad gets a great fake OST


Great free music
Sep 29
// Jonathan Holmes
[Image by Grace] Last March 31st, I posted a story about a videogame that is a real videogame. A lot of people said, "Hey, it's the day before April 1st! This isn't a real videogame for sure! You got punked, dummy!" It's amaz...
WayForward Kickstarter photo
WayForward Kickstarter

WayForward clears their Kickstarter goal for Shantae


Half-Genie Hero is fully funded and happening
Sep 24
// Chris Carter
Although things were looking a bit iffy for WayForward's first Kickstarter, Shantae: Half-Genie Hero is fully funded, and is now on their way to reach their stretch goals. As of the time of this writing $410,000 has been rais...
DuckTales Remastered photo
DuckTales Remastered

DuckTales Remastered to get a 360/PS3/Wii U physical box


This one is an actual disc!
Sep 18
// Chris Carter
It appears as if those sneaky rumors for a physical release of DuckTales Remastered on the Wii U were true. But wait! Capcom has announced not one, but three extra editions of the game today, as the PS3 and Xbox 360 are getti...
Shantae photo
Shantae

Inti Creates contributing art to both new Shantae games


Pirate's Curse and Half-Genie Hero receive a 'mighty' touch
Sep 17
// Tony Ponce
We all owe WayForward an apology. We haven't been paying the Kickstarter for Shantae: Half-Genie Hero much attention because Mighty No. 9 gobbled up everyone's focus. I knew weeks in advance that WayForward was planning to la...
Shantae  photo
Shantae

Shantae and the Pirate's Curse Dungeon with Tony and Jim


From the forgotten PAX pile
Sep 15
// Jonathan Holmes
Everyone's talking about the new HD Shantae title currently on Kickstarter, but what about the upcoming 3DS release Shantae and the Pirate's Curse? Is that any good? Jim Sterling, Tony Ponce and I checked it out at PAX, and ...
WayForward photo
Get to know the people that make great videogames
Last week on Sup Holmes (now on iTunes) we closed up WayForgust with Matt Bozon, Creative Director at WayForward. We talked about Matt's start in development as a college student working on the SNES title Mickey's Ultimate C...

Shantae photo
Shantae

Shantae: Half-Genie Hero sets sights on PS Vita, Vita TV


More platforms added to Kickstarter
Sep 10
// Jordan Devore
Wii U, PS3, PS4, Xbox 360, Xbox One, and Steam. Let's go ahead and add PlayStation Vita and Vita TV to the list of platforms for Shantae: Half-Genie Hero. Clearly, WayForward doesn't sleep. In a Kickstarter update, the studio...
Jake Kaufman photo
Get to know the people that make great videogames
Last time on Sup Holmes (now on itunes) we were graced with the effervescent presence of composer and developer Jake "Virt" Kaufman. This man is so packed with passionate ideas that they seem to be spilling out everywhere. H...

Shantae 3DS photo
Shantae 3DS

Shantae and the Pirate's Curse gets a rad trailer


I'm feeling really good about this game
Sep 06
// Chris Carter
Shantae and the Pirate's Curse is looking pretty awesome so far, and this official trailer does it plenty of favors. Along with its new HD Kickstarter, WayForward really is putting a lot of eggs in this franchise's basket. T...
Shantae photo
Shantae

Taking down a boss in Shantae and the Pirate's Curse


The Ammo Baron is no match for Tony
Sep 05
// Jordan Devore
It's been heartwarming to see gamers embrace Shantae and developer WayForward as a whole these past few years. Before fans get too lost in the Kickstarter-funded Half-Genie Hero, there's Shantae and the Pirate's Curse for the 3DS eShop, which we got to play at PAX Prime 2013. Mash through the text, Tony. Mash it!
 photo

Digging into retro platformer Shovel Knight


Beating everything to death with a shovel, sometimes
Sep 05
// Hamza CTZ Aziz
Shovel Knight! It's pretty damn great. It's shaping up to be the ultimate retro feel-y game and both Jonathan Holmes and Spencer Hayes are really digging what they saw of the game this past PAX. Yeah, that joke hasn't totally been beaten into the ground ... with a shovel.
Shantae: Half-Genie Hero photo
Shantae: Half-Genie Hero

WayForward's Kickstarting Shantae: Half-Genie Hero


HD hair-whipping action ahoy
Sep 04
// Jonathan Holmes
It's hard to believe that WayForward has been around since the early '90s, but it's true. The studio has been cracking away since the days of the Game Boy, now with over 200 licensed titles under its belt. Sadly, it has only...
Mighty Switch Force Wii U photo
Mighty Switch Force Wii U

Mighty Switch Force! 2 headed to Wii U in October


We knew it was happening eventually
Sep 01
// Chris Carter
Although we already had confirmation that an HD version of Mighty Switch Force! 2 was coming to the Wii U, it's nice to have an estimated release date of October, which was confirmed recently by WayForward's Matt Bozon. ...

Shantae and the Pirate's Curse puts the rest to shame

Aug 31 // Jonathan Holmes
Shantae may be a pirate now, but she still has some of her old moves. She still attacks with a Belmont-inspired hair whip, and she still knows how to dance. She also has a new move that allows her to suck up items into a lamp, making it easier to collect loot and other enemy drops. Pirate's Curse will have 5 dungeons, the most in the series so far. Though the game will be quite large, WayForward is looking to shorten the length of the bits in-between dungeons, packing in more ideas in a smaller space than the original GBC game. As exciting as that all is, I'm most interested in finding out why Rottytops made that heel turn in the last episode. Is she really a jerk now? WayForward says we may be surprised.  It will be interesting to see where WayForward takes their flagship character in what's planned to be the final chapter of her first (and hopefully not last) trilogy of games. Shantae and the Pirate's Curse is. The game is set to hit later this year. Check out Sup Holmes on September 8th with Matt Bozon, WayForward boss and Shantae's creator for more sweet inside scoops. 
Shantae photo
Third time's the charm
Tucked away in a corner below The Wind Waker HD and behind Pokemon X/Y at PAX is a small kiosk featuring Retro City Rampage and Shantae and the Pirate's Curse, both on the 3DS. Stop by if you have the chance. The games are bo...

Sup Holmes eats the bacon with Jake 'Virt' Kaufman

Aug 25 // Jonathan Holmes
[embed]243254:46550:0[/embed]
WayForward photo
Get to know the people that make great videogames
WayForgust continues with composer extraordinaire Jake "Virt" Kaufman. Jake's most recently released project is Ducktales: Remastered, but you may be more familiar with his past work on Q*bert (2000). Contra 4, Retro City Ra...

DuckTales photo
Get to know the people that make great videogames
On last week's Sup Holmes (now on iTunes and t-shirts), we welcomed Austin Ivansmith back to the program. We heard all about his fine arts background and formative experiences which brought him to game development in his fir...

WOO-OO! photo
WOO-OO!

ScrewAttack's Craig and I sing DuckTales...


... along with a bunch of other people
Aug 22
// Tony Ponce
There was a special booth at E3 where you could sing the DuckTales theme. Capcom edited the footage into an entertaining montage proving that E3 attendees are all children in adult bodies. ScrewAttack's Stuttering Craig and ...
 photo

Sup Holmes rewrites history with Austin Ivansmith


Get to know the people that make great videogames
Aug 18
// Jonathan Holmes
This week on Sup Holmes we welcome Austin Ivansmith (Mighty Switch Force: Hyper Drive, Thor, Ducktales Remastered) back to the program. The last time we had Austin on the show there were game announcements and life changing ...
Regular Show photo
Get to know the people that make great videogames
On last week's episode of Sup Holmes (now in iTunes and t-shirt form), we were introduced to Mr. Jeff Luke, formerly of 5TH Cell and current director at WayForward. We spoke with Jeff about how to fake it to make it, what it...

Adventure Time  photo
Adventure Time

New Adventure Time game gets 3DS-only collector's edition


Exclusive to the 3DS because I DON'T KNOW!
Aug 16
// Steven Hansen
The upcoming Adventure Time: Explore the Dungeon Because I DON'T KNOW! looks great. I enjoyed my hands-on time with the game, which has gone in a decidedly different direction from the Zelda II-styled Hey Ice King! Why'd You ...

Review: DuckTales Remastered

Aug 13 // Chris Carter
DuckTales Remastered (PC, PlayStation 3, Wii U, Xbox 360 [reviewed])Developer: WayForwardPublisher: CapcomReleased: August 13, 2013 (PC, PS3, Wii U) / September 11, 2013 (360)MSRP: $14.99 True to form, the classic Disney character Uncle Scrooge is at it again, as he attempts to grab as much gold as he can by way of a cross-country world trip. Along the way, he'll meet a colorful cast of characters and gain some help from his friends, including classic DuckTales regulars like Launchpad and his nephews Huey, Dewey, and Louie. Gameplay is relatively the same as the NES original -- Scrooge is capable of a scant few abilities such as jumping, pogo jumping, and smacking objects with his cane. All of these mechanics are relatively simple to use, and you'll be hopping around on top of enemy heads and over dangerous terrain in no time. The controls are really tight, and I had very little issues working with dear old Uncle Scrooge. [embed]259623:49998:0[/embed] Bosses are no longer simple "pogo jump over and over" affairs, as they now employ a wide variety of tactics. While most big encounters are engaging and fun, a few suffer from prolonged patterns that don't do a whole lot more than drag out the battle longer than they should. This concept isn't isolated, however, as it spills over into a few of the stages themselves. One of the odder design choices in the game is the decision to create more required objectives in each stage. The original DuckTales is a speedrunner's dream, in that you can easily breeze through if you know exactly what you're doing and where to go. In Remastered, around half of the levels require you to explore every nook and cranny before you can beat it, which feels weird at first. Thankfully, all of the required objects show up on a pause screen map, so it's not like you're wandering around clueless, not having fun. If you're looking for a poignant, fresh set of dialog, it's probably best to not look to DuckTales for comfort. Most of the jokes are fairly juvenile, but if you watched the show, you probably wouldn't expect anything less. This emphasis on ridiculousness doesn't bother me as much as it might others, as hearing Alan Young perform Scrooge McDuck for what may be the last time is easily worth it -- not to mention that you can simply skip cutscenes if you wish. I couldn't help but smile during a number of these scenes, especially the ones involving Scrooge and his nemesis Flintheart Glomgold. Alan Young may not deliver his lines with the same gusto as he once did over 20 years ago, but he's still Uncle Scrooge to me. Jake "virt" Kaufman handles the soundtrack for Remastered and does a great job of capturing the spirit of the original. If anything, the score plays it a little too safe, which is great news for fans of the original (like myself) -- just don't expect something wholly new and groundbreaking (including the new tracks that were added for the two original stages). Retro fans can also turn the original 8-bit tunes on within the main menu's option screen, which is a really nice touch if you're not a fan of the remixes. The actual character art and backgrounds are absolutely stunning, and considering Capcom employed Disney artists from the show and comic, it's easy to see how they ended up that way. Some enemy models are so well defined that they barely resemble their retro counterparts, and I mean that in the most complementary way possible. But the other models in the game that aren't animated aren't as easy on the eyes -- specifically, the foreground elements like chests and items. They tend to look a bit unfinished and rushed, and the polygonal style seems especially out of place when juxtaposed to the breathtaking artwork. Like the NES classic, DuckTales Remastered will last you a little under two hours or considerably shorter if you've got the game down pat -- although with this new version, the aforementioned padding of some levels does make it a tad longer. To combat any issues the changes may have wrought, Remastered would have certainly benefited from a Classic mode (with zero cutscenes and fetch quests), or even the full inclusion of the classic game as an unlockable extra. In the meantime, all you have to play around with is an Easy Mode, Normal, Hard, and Extreme, with a few unlockable pieces of art and music. For those who are curious, Normal is a tad easier than the original, Easy allows for unlimited lives (which is a nice touch for newcomers), and both Hard and Extreme are actually more challenging than the NES game. Personally, I felt like each difficulty level was about on par with what you'd expect the actual description to offer. DuckTales Remastered makes some minor missteps in the attempt to revive one of the greatest NES games of all time, but then again, the latter is a pretty tough act to follow. Mechanically, the game holds up great, and I had a smile on my face nearly the entire time. So long as you can overlook a few fundamental issues, old and new fans alike shouldn't miss re-experiencing this lovingly crafted classic.
DuckTales review photo
Just grab onto some DuckTales, again
There are some classics that don't hold up today -- and there are some that absolutely need to be experienced by gamers of all ages. One of those classics is the original DuckTales on the NES, which set a gold standard for li...

Mighty Switch Force! 2 photo
Mighty Switch Force! 2

Mighty Switch Force! 2 will burn up Wii U soon


Got to hose it down!
Aug 12
// Tony Ponce
["Rescue Girl" by ronnieraccoon] WayForward's Mighty Switch Force! 2, released back in June, will be creeping onto the Wii U eShop in the not-so-distant future. WayForward confirmed the news with Nintendo Everything and hopes...

Auto-loading more stories ... un momento, corazón ...