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WayForward

WayForward Kickstarter photo
WayForward Kickstarter

WayForward clears their Kickstarter goal for Shantae


Half-Genie Hero is fully funded and happening
Sep 24
// Chris Carter
Although things were looking a bit iffy for WayForward's first Kickstarter, Shantae: Half-Genie Hero is fully funded, and is now on their way to reach their stretch goals. As of the time of this writing $410,000 has been rais...
DuckTales Remastered photo
DuckTales Remastered

DuckTales Remastered to get a 360/PS3/Wii U physical box


This one is an actual disc!
Sep 18
// Chris Carter
It appears as if those sneaky rumors for a physical release of DuckTales Remastered on the Wii U were true. But wait! Capcom has announced not one, but three extra editions of the game today, as the PS3 and Xbox 360 are getti...
Shantae photo
Shantae

Inti Creates contributing art to both new Shantae games


Pirate's Curse and Half-Genie Hero receive a 'mighty' touch
Sep 17
// Tony Ponce
We all owe WayForward an apology. We haven't been paying the Kickstarter for Shantae: Half-Genie Hero much attention because Mighty No. 9 gobbled up everyone's focus. I knew weeks in advance that WayForward was planning to la...
Shantae  photo
Shantae

Shantae and the Pirate's Curse Dungeon with Tony and Jim


From the forgotten PAX pile
Sep 15
// Jonathan Holmes
Everyone's talking about the new HD Shantae title currently on Kickstarter, but what about the upcoming 3DS release Shantae and the Pirate's Curse? Is that any good? Jim Sterling, Tony Ponce and I checked it out at PAX, and ...
WayForward photo
Get to know the people that make great videogames
Last week on Sup Holmes (now on iTunes) we closed up WayForgust with Matt Bozon, Creative Director at WayForward. We talked about Matt's start in development as a college student working on the SNES title Mickey's Ultimate C...

Shantae photo
Shantae

Shantae: Half-Genie Hero sets sights on PS Vita, Vita TV


More platforms added to Kickstarter
Sep 10
// Jordan Devore
Wii U, PS3, PS4, Xbox 360, Xbox One, and Steam. Let's go ahead and add PlayStation Vita and Vita TV to the list of platforms for Shantae: Half-Genie Hero. Clearly, WayForward doesn't sleep. In a Kickstarter update, the studio...
Jake Kaufman photo
Get to know the people that make great videogames
Last time on Sup Holmes (now on itunes) we were graced with the effervescent presence of composer and developer Jake "Virt" Kaufman. This man is so packed with passionate ideas that they seem to be spilling out everywhere. H...

Shantae 3DS photo
Shantae 3DS

Shantae and the Pirate's Curse gets a rad trailer


I'm feeling really good about this game
Sep 06
// Chris Carter
Shantae and the Pirate's Curse is looking pretty awesome so far, and this official trailer does it plenty of favors. Along with its new HD Kickstarter, WayForward really is putting a lot of eggs in this franchise's basket. T...
Shantae photo
Shantae

Taking down a boss in Shantae and the Pirate's Curse


The Ammo Baron is no match for Tony
Sep 05
// Jordan Devore
It's been heartwarming to see gamers embrace Shantae and developer WayForward as a whole these past few years. Before fans get too lost in the Kickstarter-funded Half-Genie Hero, there's Shantae and the Pirate's Curse for the 3DS eShop, which we got to play at PAX Prime 2013. Mash through the text, Tony. Mash it!
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Digging into retro platformer Shovel Knight


Beating everything to death with a shovel, sometimes
Sep 05
// Hamza CTZ Aziz
Shovel Knight! It's pretty damn great. It's shaping up to be the ultimate retro feel-y game and both Jonathan Holmes and Spencer Hayes are really digging what they saw of the game this past PAX. Yeah, that joke hasn't totally been beaten into the ground ... with a shovel.
Shantae: Half-Genie Hero photo
Shantae: Half-Genie Hero

WayForward's Kickstarting Shantae: Half-Genie Hero


HD hair-whipping action ahoy
Sep 04
// Jonathan Holmes
It's hard to believe that WayForward has been around since the early '90s, but it's true. The studio has been cracking away since the days of the Game Boy, now with over 200 licensed titles under its belt. Sadly, it has only...
Mighty Switch Force Wii U photo
Mighty Switch Force Wii U

Mighty Switch Force! 2 headed to Wii U in October


We knew it was happening eventually
Sep 01
// Chris Carter
Although we already had confirmation that an HD version of Mighty Switch Force! 2 was coming to the Wii U, it's nice to have an estimated release date of October, which was confirmed recently by WayForward's Matt Bozon. ...

Shantae and the Pirate's Curse puts the rest to shame

Aug 31 // Jonathan Holmes
Shantae may be a pirate now, but she still has some of her old moves. She still attacks with a Belmont-inspired hair whip, and she still knows how to dance. She also has a new move that allows her to suck up items into a lamp, making it easier to collect loot and other enemy drops. Pirate's Curse will have 5 dungeons, the most in the series so far. Though the game will be quite large, WayForward is looking to shorten the length of the bits in-between dungeons, packing in more ideas in a smaller space than the original GBC game. As exciting as that all is, I'm most interested in finding out why Rottytops made that heel turn in the last episode. Is she really a jerk now? WayForward says we may be surprised.  It will be interesting to see where WayForward takes their flagship character in what's planned to be the final chapter of her first (and hopefully not last) trilogy of games. Shantae and the Pirate's Curse is. The game is set to hit later this year. Check out Sup Holmes on September 8th with Matt Bozon, WayForward boss and Shantae's creator for more sweet inside scoops. 
Shantae photo
Third time's the charm
Tucked away in a corner below The Wind Waker HD and behind Pokemon X/Y at PAX is a small kiosk featuring Retro City Rampage and Shantae and the Pirate's Curse, both on the 3DS. Stop by if you have the chance. The games are bo...

Sup Holmes eats the bacon with Jake 'Virt' Kaufman

Aug 25 // Jonathan Holmes
[embed]243254:46550:0[/embed]
WayForward photo
Get to know the people that make great videogames
WayForgust continues with composer extraordinaire Jake "Virt" Kaufman. Jake's most recently released project is Ducktales: Remastered, but you may be more familiar with his past work on Q*bert (2000). Contra 4, Retro City Ra...

DuckTales photo
Get to know the people that make great videogames
On last week's Sup Holmes (now on iTunes and t-shirts), we welcomed Austin Ivansmith back to the program. We heard all about his fine arts background and formative experiences which brought him to game development in his fir...

WOO-OO! photo
WOO-OO!

ScrewAttack's Craig and I sing DuckTales...


... along with a bunch of other people
Aug 22
// Tony Ponce
There was a special booth at E3 where you could sing the DuckTales theme. Capcom edited the footage into an entertaining montage proving that E3 attendees are all children in adult bodies. ScrewAttack's Stuttering Craig and ...
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Sup Holmes rewrites history with Austin Ivansmith


Get to know the people that make great videogames
Aug 18
// Jonathan Holmes
This week on Sup Holmes we welcome Austin Ivansmith (Mighty Switch Force: Hyper Drive, Thor, Ducktales Remastered) back to the program. The last time we had Austin on the show there were game announcements and life changing ...
Regular Show photo
Get to know the people that make great videogames
On last week's episode of Sup Holmes (now in iTunes and t-shirt form), we were introduced to Mr. Jeff Luke, formerly of 5TH Cell and current director at WayForward. We spoke with Jeff about how to fake it to make it, what it...

Adventure Time  photo
Adventure Time

New Adventure Time game gets 3DS-only collector's edition


Exclusive to the 3DS because I DON'T KNOW!
Aug 16
// Steven Hansen
The upcoming Adventure Time: Explore the Dungeon Because I DON'T KNOW! looks great. I enjoyed my hands-on time with the game, which has gone in a decidedly different direction from the Zelda II-styled Hey Ice King! Why'd You ...

Review: DuckTales Remastered

Aug 13 // Chris Carter
DuckTales Remastered (PC, PlayStation 3, Wii U, Xbox 360 [reviewed])Developer: WayForwardPublisher: CapcomReleased: August 13, 2013 (PC, PS3, Wii U) / September 11, 2013 (360)MSRP: $14.99 True to form, the classic Disney character Uncle Scrooge is at it again, as he attempts to grab as much gold as he can by way of a cross-country world trip. Along the way, he'll meet a colorful cast of characters and gain some help from his friends, including classic DuckTales regulars like Launchpad and his nephews Huey, Dewey, and Louie. Gameplay is relatively the same as the NES original -- Scrooge is capable of a scant few abilities such as jumping, pogo jumping, and smacking objects with his cane. All of these mechanics are relatively simple to use, and you'll be hopping around on top of enemy heads and over dangerous terrain in no time. The controls are really tight, and I had very little issues working with dear old Uncle Scrooge. [embed]259623:49998:0[/embed] Bosses are no longer simple "pogo jump over and over" affairs, as they now employ a wide variety of tactics. While most big encounters are engaging and fun, a few suffer from prolonged patterns that don't do a whole lot more than drag out the battle longer than they should. This concept isn't isolated, however, as it spills over into a few of the stages themselves. One of the odder design choices in the game is the decision to create more required objectives in each stage. The original DuckTales is a speedrunner's dream, in that you can easily breeze through if you know exactly what you're doing and where to go. In Remastered, around half of the levels require you to explore every nook and cranny before you can beat it, which feels weird at first. Thankfully, all of the required objects show up on a pause screen map, so it's not like you're wandering around clueless, not having fun. If you're looking for a poignant, fresh set of dialog, it's probably best to not look to DuckTales for comfort. Most of the jokes are fairly juvenile, but if you watched the show, you probably wouldn't expect anything less. This emphasis on ridiculousness doesn't bother me as much as it might others, as hearing Alan Young perform Scrooge McDuck for what may be the last time is easily worth it -- not to mention that you can simply skip cutscenes if you wish. I couldn't help but smile during a number of these scenes, especially the ones involving Scrooge and his nemesis Flintheart Glomgold. Alan Young may not deliver his lines with the same gusto as he once did over 20 years ago, but he's still Uncle Scrooge to me. Jake "virt" Kaufman handles the soundtrack for Remastered and does a great job of capturing the spirit of the original. If anything, the score plays it a little too safe, which is great news for fans of the original (like myself) -- just don't expect something wholly new and groundbreaking (including the new tracks that were added for the two original stages). Retro fans can also turn the original 8-bit tunes on within the main menu's option screen, which is a really nice touch if you're not a fan of the remixes. The actual character art and backgrounds are absolutely stunning, and considering Capcom employed Disney artists from the show and comic, it's easy to see how they ended up that way. Some enemy models are so well defined that they barely resemble their retro counterparts, and I mean that in the most complementary way possible. But the other models in the game that aren't animated aren't as easy on the eyes -- specifically, the foreground elements like chests and items. They tend to look a bit unfinished and rushed, and the polygonal style seems especially out of place when juxtaposed to the breathtaking artwork. Like the NES classic, DuckTales Remastered will last you a little under two hours or considerably shorter if you've got the game down pat -- although with this new version, the aforementioned padding of some levels does make it a tad longer. To combat any issues the changes may have wrought, Remastered would have certainly benefited from a Classic mode (with zero cutscenes and fetch quests), or even the full inclusion of the classic game as an unlockable extra. In the meantime, all you have to play around with is an Easy Mode, Normal, Hard, and Extreme, with a few unlockable pieces of art and music. For those who are curious, Normal is a tad easier than the original, Easy allows for unlimited lives (which is a nice touch for newcomers), and both Hard and Extreme are actually more challenging than the NES game. Personally, I felt like each difficulty level was about on par with what you'd expect the actual description to offer. DuckTales Remastered makes some minor missteps in the attempt to revive one of the greatest NES games of all time, but then again, the latter is a pretty tough act to follow. Mechanically, the game holds up great, and I had a smile on my face nearly the entire time. So long as you can overlook a few fundamental issues, old and new fans alike shouldn't miss re-experiencing this lovingly crafted classic.
DuckTales review photo
Just grab onto some DuckTales, again
There are some classics that don't hold up today -- and there are some that absolutely need to be experienced by gamers of all ages. One of those classics is the original DuckTales on the NES, which set a gold standard for li...

Mighty Switch Force! 2 photo
Mighty Switch Force! 2

Mighty Switch Force! 2 will burn up Wii U soon


Got to hose it down!
Aug 12
// Tony Ponce
["Rescue Girl" by ronnieraccoon] WayForward's Mighty Switch Force! 2, released back in June, will be creeping onto the Wii U eShop in the not-so-distant future. WayForward confirmed the news with Nintendo Everything and hopes...

You know who is on Sup Holmes? My mom (and Jeff Luke)

Aug 11 // Jonathan Holmes
[embed]243254:46550:0[/embed] PS- My mom wont actually be on the show.
Regular Show photo
Get to know the people that make great videogames
This week on Sup Holmes we kick off WayForgust with Jeff Luke, director of WayForward's upcoming Regular Show: Mordecai and Rigby in 8-bit Land. Legend has it that Jeff worked on such beloved DS titles as the Jim Sterling app...

DuckTales Remastered photo
DuckTales Remastered

DuckTales Remastered on Wii U to also get a retail box?


Bless me bagpipes!
Aug 09
// Tony Ponce
DuckTales Remastered flaps onto the PlayStation Network, eShop, and Steam next Tuesday, August 13, but PS3 players will also have the option to wait an extra week and purchase a special boxed edition. It contains a download c...
DuckTales Remastered photo
DuckTales Remastered

Head to the African Mines with DuckTales Remastered


'dat level theme
Jul 31
// Chris Carter
DuckTales Remastered is nearly here, and Capcom has done a good job so far of showing off the game's redone HD visuals. If you've been keeping track, Capcom has already revealed The Amazon, The Himalayas, and Transylvania --...
DuckTales Remastered photo
DuckTales Remastered

Capcom shows off 30 minutes of DuckTales' Himalayas stage


Those goats are jerks
Jul 20
// Brett Makedonski
We already knew that Capcom was showing off the Himalayas level from DuckTales Remastered at San Diego Comic-Con. However, it also has a treat for anyone that couldn't attend the show. Capcom's released a 30 minute vide...
Creepy Smurfs 2 trailer photo
Creepy Smurfs 2 trailer

The Smurfs 2: The Video Game stars evil Peter Molyneux


Black & white & blue
Jul 20
// Steven Hansen
The Smurfs 2: The Video Game isn't your typical licensed movie game chaff, thanks to what appears to be an appearance from 22 Cans' Peter Molyneux as iconic Smurfs villain Gargamel. Molyneux of course is known for the Fable ...
Shantae photo
Shantae

Pore over Shantae's original design sketches


And don't forget to buy the game on eShop, fools!
Jul 19
// Tony Ponce
The release of EarthBound on the Wii U unfortunately overshadowed the equally long-awaited arrival of WayForward's Game Boy Color gem Shantae on the 3DS. But I'm not about to sit by and allow our spunky little gal pal to be i...
DuckTales Remastered photo
DuckTales Remastered

Scale the Himalayas in DuckTales Remastered


BUBBA LIKE TUNES!
Jul 18
// Tony Ponce
The next DuckTales Remastered stage to be unveiled is the Moon! ... ... is what I'd like to say, but it's actually the Himalayas. In addition to the new trailer above, there are some screens and enemy art below. Don't get in...

Regular Show game is an amalgam of old-school genres

Jul 17 // Steven Hansen
Regular Show: Mordecai and Rigby In 8-Bit Land (3DS) Developer: WayForward Technologies Publisher: D3 Publisher Release: Fall 2013 Once again, WayForward is working closely with the creator of the show they're making a game off on. In this case, WayForward has worked closely with J. G. Quintel, with whom the team "bounced ideas back and forth constantly."  When an alluring game system arrives at the duo's door, they can't resist shirking their chores and getting some play time in -- as relatable a scenario as any, wouldn't you say? Things go awry, however, and they're sucked into a virtual world. I was shown an early level that played like a standard, old-school, Mario-styled platformer, with the one difference being the ability to swap between Mordecai and Rigby at will. The taller Mordecai has a double jump, while Rigby can be used to travel through prohibitively small spaces. As you go through the level you collect money, used in a game of chance at the end of each level, and golden tapes that can be used to unlock unique concept art, cheat codes, and more. There is also a mullet power-up. I'll leave show fans to find the reference, but I think it's hilarious without context. The second type of level I was shown was a classic scrolling space shooter akin to Gradius, in which Mordecai turns into a space ship. Things got a bit more dicey here -- the old-school challenging nature of the genre does seem to be in full effect -- until a shield and three-way laser blaster power-up helped the player skirt by. There was also an excellent puzzle to get a golden tape which necessitated flying the Mordecai ship towards an obstacle, then switching out of ship mode so Mordecai would faze past it, before getting the tape. I wonder if there will be secret doors. The third gametype on display was a Smash TV, or Retro City Rampage, styled kill-'em-up in which Rigby runs about shooting people from a top-down point of view. My interest was especially piqued when all three of these disparate, standalone genres were stitched together in levels that necessitated jumping between all three styles of play. Knowing full well that many of 8-Bit Land's players are well versed in the genres it offers, the next logical step is to "focus on switching between different modes on the fly," along with collecting all the golden tapes in typical fashion. I'm not sure how Regular Show: Mordecai and Rigby In 8-Bit Land plays, but I'm interested in its weird genre melding and appropriately stitched together aesthetic. At the same time, it does remind me a bit of Adventure Time: Hey Ice King! in that it's the first game in the Cartoon Network and WayForward collaboration for the series and things look a bit bare and minimal. It could be saddled with similar faults: a bit of emptiness and lack of length or content. Still, it's certainly an interesting approach that fans of the series and retro games could enjoy.  
Regular Show game photo
Not a regular game
Not to be outdone by its contemporary, Adventure Time, and the upcoming Adventure Time: Explore the Dungeon Because I DON’T KNOW!, Cartoon Network toon Regular Show is getting a long-titled game of its own, Regular Sho...







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