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Mortal Kombat X photo
Mortal Kombat X

Hope you aren't sick of seeing Mortal Kombat X trailers


No? Good, here's another
Apr 06
// Brett Makedonski
[Update: Added a "making of the trailer" trailer, because trailers.] The PR account executive slowly walked through his boss' door. His eyes were shifted down so as to avoid the unnerving gaze of the senior PR manager; his b...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat's selection screen sure has changed over the years


Mortal Kombat X's full select screen revealed
Apr 03
// Brett Makedonski
Different people have wildly different experiences with fighting games. Someone who's unskilled won't have near the same involvement as someone who's mastered its systems. But, there is one constant across anyone who tries th...
Batman PS4 photo
Batman PS4

Batman adds to his gadgetry with an Arkham Knight limited edition silver PS4


Close out the Arkham trilogy in style
Mar 31
// Brett Makedonski
Sony knows the sales potential of Rocksteady's Batman: Arkham Knight, and it's using the highly-anticipated game to try to move a few more PlayStation 4s. A limited edition console was announced today that shines as brig...
Batman remaster photo
Batman remaster

Believable rumor: Remastered Arkham Asylum and Arkham City coming this year


Higher-resolution Bat-Pecs
Mar 23
// Jordan Devore
Until many more people own Xbox Ones and PlayStation 4s, publishers will continue to put out remastered games, otherwise known as "safe bets." Even then, they'll probably continue. Here's another pair of 'em to start your wee...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X has a giant spider and nope nope nope nope nope


Burn it all down, we're done here
Mar 17
// Brett Makedonski
Mortal Kombat X has simply gone too far this time. Look, we've put up with Scorpions and Reptiles for decades because they aren't actual scorpions and reptiles. They're just bipedal dudes fixin' to rip someone's spine ou...
MK X ballpunching photo
MK X ballpunching

Johnny Cage proves he can still do the splits in 7-minute slice of Mortal Kombat X's story mode


Still a cocky son of a gun, too
Mar 13
// Nic Rowen
If you hate spoilers, you might not want to watch this clip. But, for anyone curious about Mortal Kombat X's story mode, this seven-minute chunk of decapitations and helicopter acrobatics should give you an idea of what to e...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X doesn't lose any brutality in its mobile version


Practice your tapping
Mar 12
// Brett Makedonski
Just because it's running on devices that aren't as powerful as PC or consoles, doesn't mean that Mortal Kombat X tones down the violence for its mobile version. No, judging by this gameplay video, all the skull-crunchi...

Mortal Kombat X brings back some familiar faces for Story Mode

Mar 12 // Alessandro Fillari
Mortal Kombat X (PC, PS4 [previewed], PS3, Xbox One, Xbox 360)Developer: NetherRealm StudiosPublisher: Warner Bros. Interactive EntertainmentRelease date: April 14, 2015 I think we were all pretty shocked by the culling of the majority of the Mortal Kombat roster in the last game. Many of the central characters that have been with the series for the long haul were killed off unceremoniously during the story, which was crazy because it was permanent. And although descendants and new variations of the characters are set to return, the cull was about giving Mortal Kombat a fresh roster for its next installment. During our hour spent with MKX, we saw quite a bit of the game's content, and even a few surprises that we can't share at this point. But I'll let Abel explain his thoughts on the future of MK. Abel: So let's get the big news out of the way: Johnny Cage is back! NetherRealm hasn't lost its touch with Story Mode. Like Mortal Kombat before it, Mortal Kombat X breaks its story into chapters, each following a specific character. It's absolutely the best storytelling in the genre, allowing you to play with most of the roster while delivering a cohesive narrative. We've come a long way from beating arcade modes with every fighter and trying to piece together the events. During our preview, we only got our hands on chapter one starring Johnny Cage. It was a great chapter though, packed with character reveals -- we got to fight against Scorpion, zombie Jax, and Sub Zero, as well as Shinnok. Oh, and Fujin is back, tearing armies up with his bestie Raiden. If I had to pick a gripe though, I was not a fan of all the choreographed fights in this chapter, some of which dragged on to the point of annoyance. I'm all for kicking back and watching Johnny Cage beat the stuffing out of Scorpion as a helicopter goes down, but there came a point where these scenes would drag on so long as to actively annoy me that the real fight hadn't started yet. The quick-time events didn't help much either, especially considering that success or failure in them had no bearing on the real fight, like they did in Injustice. Here's to hoping Johnny's chapter is the only one like this. [embed]288771:57744:0[/embed] Alessandro: I was a big fan of the previous MK's Story Mode, so it was exciting to see them continue on with that. What surprised me most was that chapter one with Johnny Cage essentially served as the epilogue for what happened in the ending with Shinnok and Quan-Chi in MK9.  It only takes place about a year or so after that story, and by the chapter's end it seemed to have the MK9 storyline wrapped up for the most part, which will lead the way for MKX's central story (which is set over the course of 25 years). But I suppose this goes along with this game being a somewhat clean break from the mythos into something new.  Abel: A new mythos will definitely be welcome, and from the recent story trailer and what we've played, it seems headed firmly in that direction. If I had one fear before playing Story Mode, it's that MKX would retread the stories of MK4 through Deception, the same way MK9 covered MK1-3. Alessandro: After Deadly Alliance, I felt that the series maybe got a bit too away from itself, and just went for a more 'kitchen-sink' approach. As in they threw in everyone from past and present into the story at once. A lot of the content and characters felt like filler, and catered more to the ridiculous side of Mortal Kombat. That's not necessarily bad, but I appreciate that the series is going for a more leaner and refined approach now. MK9 did a lot to help bring it back, and I'm really pleased with MKX following suit with its gameplay. Abel: HEY!!! I liked Chess Kombat, but you're right, combat is king in MKX. This was my third time playing MKX, and what struck me most was how comfortable the combat felt. None of the combos you spent time mastering in MK9 will translate, but familiarity with those games will be a leg up. With returning characters, a lot of the special moves either have the same input as MK9 or a similar logic. Down-back-something for a teleport, down-forward-something for a projectile, etc. What has changed the most though are projectiles and teleports, both of which feel much more punishable. Projectiles in generally all feel much slower than MK9, with lots of telegraphing to boot. Make the mistake of missing with your opponent nearby, and you're open for a big punish. Same goes for teleports which, when thrown out in a pinch, more often than not led to me and Alessandro trading hits.  Alessandro: I basically stuck with my favorites, Sub-Zero and Ermac. The variations system made them feel familiar, but still pretty fresh. I think this system will add a lot of nuance for the characters, as each style will completely change their modus operandi. Interestingly enough, the variations were locked during Story Mode, so it seems like they'll switch between the styles during the chapter's narrative for specific moments. I also really dug the fact that it's taking cues from Injustice for the meta-leveling system. You got experience and koins for completing matches in Story Mode, which could be invested towards factions and other rewards. I appreciate that it's all connected together. Abel: Speaking of connectivity (SEGUE!), NetherRealm announced a Mortal Kombat X iOS version, not unlike what was done for Injustice. By "not unlike" I really just mean "the exact same thing." Combat is the same tap for light attacks, swipe for heavy attacks, then build up meter to unleash a super move or X-Ray attack. Characters all come as cards and fight in teams of three with bronze, silver, and gold variations of each. You upgrade your cards, improve their stats, and fight your way up increasingly difficult ladders. Again, it's exactly the same. The monetization plan is the same too, offering a store to purchase new characters cards or energy to fight. The most interesting thing are the unlocks you can get by linking your WBID to your app and full game. The Batman Beyond suit in Injustice was amazing, so here's to hoping MKX will have similarly cool rewards. ----- Our time with the MKX came to a close after our hands-on with the mobile devices. We definitely wanted to give the versus mode another shot, as we obviously only scratched the surface of the game's content, but it's probably best we left at that point. Thankfully, the game is not too far off. I'm hoping that NetherRealm keeps a tight lid on what's in store for Mortal Kombat X till release. With new characters being shown off so often, I worry they're likely giving away too much. Regardless, we're plenty excited about what MKX has to offer. Abel totally geeked when Fujin appeared with Raiden to fight off Quan-Chi's forces, and I can tell that there will be plenty of those fan-service moments that diehard MK players will enjoy. For me, Story Mode in MK9 was the best the fighting game genre has ever had, and with the upcoming game pushing that even further, it's looking like we're in for something really special next month.
Mortal Kombat X photo
Heeeerrre's Johnny!
It's been less than a year since its reveal, and we're already rapidly approaching the release of Mortal Kombat X. After its predecessor essentially rebooted the franchise with a return to 2D-style combat, many fans got a new...

Dying Light photo
Dying Light

Dying Light just made surviving the zombie apocalypse a whole lot tougher


Oh, great
Mar 11
// Brett Makedonski
When it comes to zombie outbreaks, it'd be foolish to go looking for a challenge. The easier you have it, the better. Why make a mockery of fate and scream "Come at me, bro?" It may be ill-advised, but Techland's giving thos...
Mad Max photo
Mad Max

Mad Max is releasing the same week as MGS V


PS3 and Xbox 360 versions dropped
Mar 03
// Jordan Devore
How unfortunate. Warner Bros. and Avalanche Studios announced the release date for Mad Max on PC, PS4, and Xbox One: September 1 in North America, the same as Metal Gear Solid V, and September 4 in the United Kingdom. Also, t...
MK X story trailer photo
MK X story trailer

There is a lot to unpack from this Mortal Kombat X story trailer


It's like a very bloody version of Where's Waldo
Feb 27
// Nic Rowen
Ostensibly this story trailer for Mortal Kombat X is supposed to set the stage for the latest generation of Earthrealm warriors' struggle against the forces of Outworld, but we all know what the real hype is about -- charact...
Batman trailer photo
Batman trailer

Get possessive over Gotham in this Batman: Arkham Knight trailer


The darkest bright
Feb 25
// Steven Hansen
The upcoming, M-rated end to Rocksteady's Arkham trilogy has a lovely new trailer out today. And this one isn't polished, artsy CG the series is known for. Some well cut in-game footage, a view of the rogues gallery teaming ...
Bright Lord photo
Bright Lord

Shadow of Mordor's newest DLC has you wearing rings and fighting Sauron


Yeah, THAT ring
Feb 24
// Brett Makedonski
Leagues of Uruks fell by your doing in Middle-earth: Shadow of Mordor -- just an unacceptable amount of dead orcs, really. Sure, that was gratifying in its own way, but a pile of orcs doesn't carry the same weight as someone...
Mature Bats photo
Mature Bats

Batman: Arkham Knight has an M rating


For, you know, Mature
Feb 24
// Steven Hansen
The end of Christopher Nolan's Batman trilogy, The Dark Knight Rises, squeaked by with a PG-13, but it looks like Rocksteady's Arkham trilogy didn't have the same luck. Arkham Knight director Sefton Hill told IGN that the gam...
Mortal Kombat X photo
Mortal Kombat X

I bet you'd like some Predator in your Mortal Kombat X


I'd like some Predator in everything, to be honest
Feb 18
// Brett Makedonski
If you see a tell-tale shimmer in Mortal Kombat X come June, you should be concerned. It only means that the perfect hunting specimen is after you, and there's a good chance that death is mere seconds away -- even for th...

Mortal Kombat X introduces online factions and brings back the Challenge Tower

Feb 06 // Abel Girmay
Mortal Kombat X (PlayStation 4, Xbox One, PC, Xbox 360, PlayStation 3) Developer: NetherRealm Studios, Showtime StudiosPublisher: Warner Bros. Interactive EntertainmentRelease Date: April 14, 2015   If you spent any significant amount of time with Mortal Kombat 9, you remember the Challenge Tower. Consisting of 300 challenges, the tower would test and frustrate you to wits' end as you worked your way up to the top. Mortal Kombat X's Living Towers fill a similar role with key differences. The biggest changes are that the towers are now split in three, and the challenges in each will update with new content. To start, you have your quick tower comprising of only five challenges, but it updates every two to three hours. The daily tower carries an intermediate level of difficulty, and updates its eight fights every 24 hours. For those more than confident in their fighting mastery there is the premier tower, built with long-form challenges and events in mind that will run for a few days or even a week, depending on how special the event is. Unlike the Challenge Tower, the Living Towers don't determine which character you can fight with. So if you're like me and only learn about four fighters, you won't find yourself awkwardly trying to learn characters on the fly as everything moves at double speed and the bombs come raining from the sky. That's another major difference -- Living Towers consist entirely of regular fights with various modifiers. Where Injustice's S.T.A.R. Labs and Mortal Kombat's Challenge Tower had silly stages where you'd break into a museum as a cat, or shoot a horde of zombies, these stages have none of that. A change for the better if you ask me. My biggest knock against S.T.A.R. Labs was how often the mission would turn out to be awkward platforming sections or some other distraction from the core fighting.  More noteworthy still is Mortal Kombat X's Faction Wars, a macro-level approach to traditional online clans. When you first boot up your copy, you are going to be prompted to join one of five factions, all based on series lore: Lin Kuei, White Lotus, Black Dragon, Special Forces, or the Brotherhood of Shadows. Once you choose a faction, it really tries to become your game's identity. Menus, interfaces, and even loading screens, will become themed after your faction. So Lin Kuei members may get scenic snowy forests for a main menu, while the Brotherhood of Shadow loading screens will greet you with images of the fire and brimstone Netherrealm. From there, everything you do in both multiplayer and single-player will give you faction points, which feed into your faction's total score. You can clear sections of Living Towers, complete faction-specific challenges, or even face rival factions in online battles. Again, all of this feeds into the collective faction war effort, as well as your individual faction progress. The faction war is platform agnostic as well, so fellow White Lotus accomplishments in the PlayStation 4 version will feed the White Lotus on PC and Xbox 360. The winner at the end of each week-long faction war will be rewarded with anything from profile icons to faction-specific finishers. And if you are the type to swap sides, just know you will not be able to bandwagon to the winning faction. Once a war starts, you are locked into your group, and switching after a war means losing all of your current faction rewards and progress. Of course, what's a fighting game without great fighters, and fight I did. Ermac and Reptile were not available in this build of the game, but all other announced characters were. That did not seem to matter though, as I spent nearly all of my time playing with the Buzz Saw variant of Kung Lao. For those unaware, every fighter has three variations to choose from, each variant adding its own moves to a characters base moveset. Buzz Saw is far and away my favorite. This is the rush-down, in-your-face Kung Lao that you either loved or hated in Mortal Kombat. While Buzz Saw is more focused on projectiles with the classic hat throw and ground hat, it's not in the interest of zoning. Both the ground hat and regular hat tosses are slow, much slower in fact, than in Mortal Kombat 9. The real fun here is to throw out the hat and close the distance. A basic example of this would be to toss it, which does a great deal of stun as your opponent is trapped in an animation of getting buzz-sawed in the chest, and close the distance with a dive kick. Basic I know, but even in my limited time, I honestly felt like Buzz Saw will be the variation of choice for those who previously enjoyed Kung Lao's breakneck pace. Of course you could also try out his Hat Trick variant, which focuses on controlling the hat as an independent entity, or Tempest, which emphasizes control and spacing with his signature spin.  While I still have lingering questions about Mortal Kombat X, what's been shown so far has been great. Living Towers' direct approach to challenges is good fun, and the Faction Wars (all hail White Lotus!) is something I already know will turn into a time sink for me. The last taste before launch has been a good one. Now I just need to hold out for two more months for the real meal.
Mortal Kombat X photo
Karnage with friends
Two more months. Just two more months. That's what I have to keep telling myself while agonizing over the release of Mortal Kombat X. As someone who logged nearly 7,000 matches into the last Mortal Kombat, and still plays Injustice from time to time, any new info is good news, and NetherRealm has recently dropped a lot of details on the game's online modes. Let's dig in.

Goro bling photo
Goro bling

Holy crap, check out the neon Goro hiding out behind Ed Boon!


Oh yeah, also something about faction wars and challenge towers? I don't know, I got distracted.
Feb 06
// Nic Rowen
You know, developers are always looking for pre-order bonuses and special edition swag to get us to buy-in early. They'll hold popular character hostage for a pre-order or contract out an art design house to build a spe...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X's system requirements won't be a fatality for your PC


Not compared to most games, anyway
Feb 04
// Brett Makedonski
If the top-tier collector's edition is a bit of a brutal finisher move to your wallet, Mortal Kombat X's recommended PC specs are more akin to a Friendship. Well, that is, compared to the outlandish requirements by the bulk o...
LEGO Jurassic World photo
LEGO Jurassic World

Confirmed! You can play as dinosaurs in LEGO Jurassic World


Dino-mite
Feb 04
// Jordan Devore
"Imagine playing as the ominous LEGO T. rex, roaming the grounds of Isla Nublar, smashing LEGO bricks and battling with other dinosaurs -- this game is bound to bring out the kid in all of us," says TT Games managing direc...
Mortal Kombat X photo
Mortal Kombat X

Four Mortal Kombat X special editions worth fighting for


And you just might kill someone for that Scorpion statue
Feb 03
// Brett Makedonski
Much like the way the game will feature a large selection of fighters to pick from, Warner Bros. Interactive Entertainment is giving players a wide array of choices when it comes to nabbing a special edition of Mortal Kombat...
Dying Light photo
Whaddya buying?
Hey, this is Hot Take! It's another new Destructoid video series! New videogames come out all the time, and we want to show you what it's like to play them; think mini-Let's Plays. Our inaugural episode is Dying Li...

Dying Light DMCAs mods photo
Dying Light DMCAs mods

Techland using DMCA claims to take down Dying Light mods (Update)


Sorry, no nude zombies
Feb 01
// Jason Faulkner
[Update: Techland says it did not intend to create "obstacles" for modders. "With the recent patch (1.2.1) on Steam we blocked cheating to make sure the game's PvP system (Be The Zombie) would not be abused. This, however, ha...
LEGO frenzy photo
LEGO frenzy

2015's LEGO game lineup: Avengers, Jurassic World, mobile ports


If it's anything like Marvel Super Heroes, I'm in
Jan 29
// Jordan Devore
This latest round of LEGO games will do wonders for Brett's Gamerscore. Several titles are releasing in 2015, including LEGO Jurassic World, which hits in June and spans all four films, and LEGO Marvel's Avengers, which is ou...
Reptile Mortal Kombat photo
Reptile Mortal Kombat

Reptile confirmed to return in Mortal Kombat X


'I will tear your flesh'
Jan 27
// Kyle MacGregor
Yeah, like Reptile wasn't going to make the cut.  NetherRealm unveiled the lizard-like ninja in a trailer today, showcasing his scaly new look and classic moves on poor Kung Lao. Gotta admit, always been a big fan of that tongue and acid spit. Mortal Kombat X launches April 14 on PlayStation 4, Xbox One, Windows PC, PS3, and Xbox 360. Mortal Kombat X: Reptile Revealed [IGN]
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X trailer reveals the return of a couple of fan favorites


And they look ready for PUNishment
Jan 14
// Nic Rowen
Drip feeding out character reveals is a fine fighting game tradition. But this morning, NetherRealm cranked up the dial and mainlined a medically unsafe dose straight to the heart of Mortal Kombat X junkies. A trailer t...
Mortal Kombat X photo
Mortal Kombat X

Kung Lao shows no mercy in his first Mortal Kombat X screenshot


Sucks to be Scorpion
Jan 12
// Brett Makedonski
I'm not sure what Scorpion plans on doing here. He's in what we'd call a "no win situation." Kung Lao's fist is poised to usher Scorpion into a world of pain, and he's opted to imaginary limbo instead of fighting back. Maybe ...
MK X Kung Lao photo
MK X Kung Lao

Old Man Kung Lao shuffles his weary bones to the next Mortal Kombat tournament


And promptly rips out my spine for calling him an 'old man'
Jan 06
// Nic Rowen
Everyone's favorite Odd Job-inspired warrior will be returning to the bloody fray in Mortal Kombat X. Kung Lao's return was confirmed in the most recent issue of GamesMaster Magazine. And, as always, cutting-edge fashion will be very important to him. (I'll show myself out.)

Review: Lego Batman 3: Beyond Gotham

Jan 05 // Caitlin Cooke
Lego Batman 3: Beyond Gotham (Xbox 360, Xbox One, PlayStation 3, PlayStation 4 [reviewed], PlayStation Vita, Wii U, 3DS, PC, iOS)Developer: Traveller's TalesPublisher: Warner Bros. Interactive EntertainmentReleased: November 11, 2014MSRP: $59.99 Lego Batman 3 opens to a familiar plot line: Lex Luthor has his heart set on becoming President of the World, dragging other villains along with him in his quest. The Justice League scrambles to meet them head-to-head, but not before Brainiac steps in to shrink Earth for his marble collection. The game's cast of heroes and villains reluctantly join forces to defeat him in a variety of settings, including shrunken versions of the Earth’s most famous cities and the Lantern worlds. The traditional Lego game formula is present as usual in this edition. Players waltz through a fairly linear level and solve puzzles to move forward while searching for studs and minikits to unlock content. Characters also rotate in and out of levels, ensuring that players don’t get caught in a routine. This mixes things up a bit and keeps the gameplay engaging, especially since most of the main characters have different abilities to explore (ie, Wonder Woman using her bands to deflect lasers or Martian Manhunter shapeshifting). A few main characters can change into various suits on a whim, presenting new gameplay options. Batman can change into his Space Suit to jetpack around and shoot laser beams, or he can squeeze into a Sonar Suit to become invisible. The suits bring a unique and enjoyable element to the gameplay, but leave little room for players to progress through levels on their own. The game telegraphs these necessary wardrobe changes with notifies an icon, prompting the necessary suit to procure. As is typical of the Lego series, there's plenty of content to explore, including over 150 characters to unlock. Beyond Gotham excels with its extras. Most notable are its mini-games, which include Tron-like “hacking” requiring maze navigation around computerized obstacles, and a side-scrolling space shooter reminiscent of Resogun. These distractions were my favorite part of Lego Batman 3, providing a much-needed reprieve from the monotony found within the primary campaign. The levels themselves seemed more open than usual, expanding in scope and size as the game progressed. Although interesting to explore, at times I’d get stuck on cliffs or hang helplessly in midair. Some of the later levels were hampered by wonky camera angles and viewing perspectives, which proved difficult when playing split-screen. At one point, I had to force my second player out of the game so that we could expand the screen to trigger an event. From a two-player perspective, this caused a lot of frustration and only seemed to get worse later in the game. It was also disappointing that the Beyond Gotham didn't showcase an open Gotham world like in its previous installment. At first, the extra content is split up into various hubs: the Batcave, the Watchtower, and the Hall of Justice. After a steep investment in playing through the main plot (around eight hours), Lantern worlds can be unlocked. Each world contains racing trials, quests to unlock characters, and unlockable vehicles to fly around. In a lot of ways, it felt like a step backwards to have a hub-based system, especially when most of it opened up at the end of the game. As noted earlier, anyone looking for a Batman adventure you won’t find one here. Screen-time amongst the characters is divided up fairly well, leaving Batman and Robin in the dust. When they do make an appearance, they’re more focused on bickering back and forth like an old couple than saving the world. Despite this oddity, the dialogue is as crafty and well-written as Lego titles come. Practically all characters have a delightful personality-filled moment with plenty of references thrown about. Particularly amusing was Lego Batman 3's take on Mr Freeze -- full of puns and a intentionally terrible Arnold Schwarzenegger accent. You could say it was ICE to see him. Comic book fans will enjoy the assets used in this game, especially with regard to music. For example, Superman and Wonder Woman's original songs play on loop when they take flight and don’t cease until they land. Every character also (hilariously) sings their own rendition of the 1960s Batman theme song when players rest on the character selection screen. Voice acting is top notch and talent is pulled from Kevin Smith and Conan O’Brien, who play themselves. The latter tends to be a bit annoying after a while, acting as your tutorial guide and spewing out the same information every time you cross paths. Lego Batman 3 is as fun as Lego games come, but it needs to be taken with a dose (or two) of patience. The controls and camera angles are unforgivable at times, but there’s usually a moment of greatness to numb the pain -- like when Robin deploys a mini version of himself in his Techno suit, or when Wonder Woman’s 1970s TV show theme blasts when she takes flight. Fans of the Justice League (or DC comics in general) will get a lot of enjoyment out of this game, but I wouldn’t recommend playing if you’re looking for a Batman adventure. There’s simply too much fun to be had in the DC universe to give it all to one man. As far as Lego games go, it’s not perfect, but it delivers a solid story and a plethora of DC characters to play around with, which is more than ICE can ask for. [This review is based on a retail build of the game provided by the publisher.]
Lego Batman 3 review photo
Brainiac's mini-games
Don’t let the name fool you -- this is by no means a Batman game. The Dark Knight may grace the box, but underneath its bat-enameled shell lies a Justice League game at heart. A menagerie of DC heroes and villains combi...

Shadow of Mordor photo
Shadow of Mordor

Shadow of Mordor DLC goes hunting, vomiting


Who wants More-dor?
Dec 16
// Brett Makedonski
Monolith released Lord of the Hunt today, the first add-on pack for Middle-earth: Shadow of Mordor. Yeah, the $10 DLC has a lot of the stuff you'd expect: new nemeses, new challenges, and even some guy named Torvin the ...






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