hot  /  reviews  /  videos  /  cblogs  /  qposts

Warcraft

Heroes of the Storm photo
Heroes of the Storm

Heroes of the Storm entering into closed beta this week


From alpha to beta
Jan 14
// Chris Carter
Heroes of the Storm is feeling pretty great so far, and it's only in alpha form. Well, it was in alpha, as Blizzard has just sent word over that it has entered the beta phase. A patch is ringing in the change, which adds...
Hearthstone photo
Hearthstone

Hearthstone is now available everywhere on Android


Finally
Dec 18
// Chris Carter
After a soft launch in Australia, Canada, and New Zealand, Hearthstone: Heroes of Warcraft is now available worldwide. You'll need to sport a 6" (or larger) Android device to run it though, so don't try and squint on you...
Hearthstone photo
Hearthstone

Hearthstone expansion Goblins vs Gnomes coming this December


120+ new cards for PC, Mac, and iPad
Nov 07
// Jordan Devore
This trailer for Goblins vs Gnomes, an expansion for Hearthstone: Heroes of Warcraft hitting next month, sure is fun. I like it when videogame trailers are basically just songs. The expansion will add more than 120 cards, in...
Hearthstone photo
Hearthstone

Justice brought: Hearthstone fraught with bots, caught a lot


All for naught, naughty bots
Oct 28
// Brett Makedonski
Blizzard's doing its best to keep Hearthstone players on a level playing field, and that has resulted in action against a significant number of users. Recently announced in a Battle.net post, "several thousand" accounts ...
Hearthstone photo
Hearthstone

Go play the first part of Hearthstone's Curse of Naxxramas for free


Can it be the weekend yet?
Jul 22
// Jordan Devore
Blizzard has rolled out the first wing of Curse of Naxxramas, a single-player adventure for Hearthstone: Heroes of Warcraft. It's free until early September, but the four subsequent wings will cost $6.99 or 700 in-game gold ...
Hearthstone photo
Hearthstone

Hearthstone's Curse of Naxxramas expansion priced


700 gold or $6.99 per wing, but the first one's on the house
Jul 08
// Jordan Devore
Blizzard plans to roll out its Curse of Naxxramas expansion for Hearthstone over a five-week period, with a new wing opening up each week. Here's how the pricing works. The first wing, the Arachnid Quarter, will be free durin...
Warcraft movie photo
Warcraft movie

Ben Foster will play Medivh in the Warcraft movie


He was Angel in X3, among other things
Jun 02
// Chris Carter
We don't know a whole lot about the upcoming Warcraft movie, but thanks to IGN, we do know that Ben Foster will be playing the iconic Medivh -- the looming seer of the franchise. Speaking on the character, Foster states,...
Twitch Plays photo
Twitch Plays

Can Twitch work together to play Hearthstone?


To play and *win*, I should say
Apr 28
// Jordan Devore
I'm over Twitch Plays Pokemon, but it was fun while it lasted for me. And that's not to say I'm bored of the concept of people collaborating to play a game via live stream, generally speaking. Some will be hits, some will be ...
BlizzCon photo
BlizzCon

BlizzCon 2014 dates announced, tickets on sale soon


Panels, game demos, tournaments, and more
Apr 22
// Jordan Devore
BlizzCon will be back this year at roughly the same time, Blizzard has announced. This eighth show is set for the Anaheim Convention Center from Friday, November 7 to November 8, 2014. Tickets aren't on sale yet, but they wil...
Hearthstone photo
Hearthstone

Hearthstone: Heroes of Warcraft for iPad available now worldwide


And there was much rejoicing!
Apr 16
// Brittany Vincent
It seems that after all the whining and complaining I did upon Hearthstone: Heroes of Warcraft's initial iPad release (which wasn't worldwide, coincidentally) Blizzard decided to go ahead and release it globally today, which...
Hearthstone photo
Hearthstone

Hearthstone plays just as great on the iPad


It's my preferred platform
Apr 10
// Chris Carter
As a general rule, I don't play a game excessively during its beta stage. I don't particularly like getting invested in something that may utterly change after the full release, and Hearthstone is no exception. Although ...

Review: Hearthstone: Heroes of Warcraft

Mar 14 // Ben Pack
Hearthstone: Heroes of Warcraft (Android, iOS, Mac, PC [reviewed])Developer: Blizzard EntertainmentPublisher: Blizzard EntertainmentReleased: March 11, 2014 (Mac, PC) / TBA (Android, iOS)MSRP: Free-to-play (with microtransactions) Hearthstone was announced at PAX in 2013. The concept was simple: it was a trading card game based off of the characters of World of Warcraft. It entered a closed beta, then an open one, and finally on March 11th it was officially released. Hearthstone is free-to-play, and fortunately it means it. The game doesn't feel like it’s pay-to-win at all, and even some of the top players have never put a penny into it. I went into the Hearthstone knowing “it played sort of like Magic but with WoW characters” and nothing else. Having not much experience with either properties, I feared that much of the game would go over my head. You're started off with a tutorial. You play as the mage Jaina Proudmore, one of the game’s nine different hero classes each with their own unique ability and cards. The rules are simple: use your mana crystals to summon minions and cast spells to reduce the enemy hero’s health to zero. Each turn you get a little more mana, so by the end you can theoretically summon your most powerful cards. Hearthstone walks you through the simple premise in a very (almost too) step-by-step way. The basics are easy to understand, but where the real fun comes in is figuring out how all the different cards of your deck could work together. After a few matches that you can’t possibly lose, you are set up to unlock the other eight classes or play against other players in standard matchmaking. On top of that once you unlock a class you can level them up by playing matches, unlocking class-specific cards to build a more powerful deck. You’ll want to unlock the characters, and ideally level them up so you can find which class works best for you. Like other card games you can play a hero like the Hunter, and go for early “death by numbers” wins or you can play a class like the Druid and go for late-game “control” wins. You will spend hours upon hours building and tweaking your decks, and when you get new cards you might even decide to rebuild it from scratch. The best part is it always feels like you are making progress. There is a lot of variety there and it really feels like you can win with any strategy as long as you’re able to pull it off. Of course, it being a card game, luck is involved and it can get frustrating when you can’t pull “that one card that totally would have let you win.” I personally enjoy playing almost every class, each of them having a different style. The priest is all about stealing cards or minions from the opponent, the paladin is all about keeping himself alive so he can unleash tons of late-game damage. You might think you've found “your class” right away, but make sure to play around with all of them and you’ll be pleasantly surprised like I was. Once you have unlocked all the heroes you have the majority of the game open to you. You can play ranked or unranked matchmaking, build your deck, buy packs, or play in the arena. The matchmaking is quick -- it takes about 10 seconds to get matched up and usually matches take 5-15 minutes. Players have 90 seconds per turn, but you hardly ever need to use that much time. There is no player chat, but you can use six built-in emotes ranging from “greetings” to “threaten.” The ranked matchmaking starts you at rank 25, forcing players to work their way up into the higher “competitive” bracket. One neat thing Blizzard does is make Hearthstone feel like a physical card game. Your cards lift off of the table and physically ram into the target you are attacking and everything shakes a little bit when they collide, and the way you open booster packs is reminiscent of actually opening up a physical pack of cards. As you play you complete daily quests, such as “win three games with X class” or “cast 40 spells.” Completing these give you gold, which you can use to either buy booster packs or buy entry into the arena. You can, of course, buy booster packs using real money. Two packs will cost you $3, or you can pick up 40 packs for the low low price of $50. Each pack contains five cards, either neutral (usable by all classes) or class-specific and is guaranteed to contain at least one card that is rare. The arena is my personal favorite part of Hearthstone. After gaining entrance by paying either 150 gold or $1.50, you choose one of three random heroes. Once you have chosen you are presented with three cards. You choose one, it goes into your deck and you are presented with three more cards. You do this until you have a full deck of 30, and then start battling other random opponents. The cards you are presented with aren't always great, but that’s the fun of the arena mode because chances are that the person you are playing against had the same problems you did. There is, of course, the chance that they got super rare cards known as legendaries and will completely crush you but at the same time they never might draw them. Everyone is on a (somewhat) level playing field in the arena. As a newbie you feel like you have a shot at beating even the most experienced players. After you lose three games with your deck you win prizes based on how many wins you managed to rack up. You get at least a deck, and either some gold, random cards, or dust for crafting; so it makes sense that instead of buying decks you should spend your gold on the arena. While building your decks you can also craft any card you want from dust. You get dust by winning it in the arena, or destroying cards of your own. You can have at most two types of any card in a deck, so it makes sense to get rid of all your spares. The game doesn't do a great job of explaining how the system works, so if you don’t do a little research on the subject beforehand you might craft some crummy cards or accidentally destroy some of your good ones. Hearthstone has some other problems when it comes to explaining mechanics. There is only so much space on a card for text, so a lot of time it’s hard to figure out exactly what is going to happen when you do it. One example is that there are certain “statuses” that minions can have, causing them to act differently. One of these is “stealth,” which means it cannot be attacked until it attacks first. Another is “taunt,” which means you have to attack that minion before any others. What happens, then, if you give a stealthed minion taunt? Well it makes it so you can attack it, but you would have no way of knowing that until you tried it. Another shortcoming is the humor, or lack thereof. Hearthstone tries to be funny in the tutorial, and it is if you’re the kind of person who thinks Charlie Sheen references are funny in 2014. In the rest of the game there isn't much humor at all, which makes the places that try and fail even more noticeable. It does do a good job of keeping to the source material, though. There is a legendary card named “Leeroy Jenkins” after the popular WoW meme. Blizzard has come out and said that it plans on supporting the game for a long time. It's working on “adventures,” which are single-player campaigns that will feature new “boss” characters and upwards of 100-200 new cards total. If the studio treats Hearthstone any way like it did WoW, then this should mean there will be plenty of content to come. Also, Blizzard has committed to consistently balancing the game through patches. Overall Hearthstone is a lot of fun to play, and has potential to be a game that stays around for a long time. While it may not be as complicated as an actual collectible card game, or have the appeal of showing off your collection to your friends, it is a great videogame that has minimal issues and is in a neat package, so it would be foolish to try to compare it to something it’s not trying to be.
Hearthstone review photo
Blizzard's trump card
I never got into Magic: The Gathering. Plenty of my friends did, but I couldn't afford countless booster packs or starter decks, and my mom wouldn't drive me to the seedy local comic book store to play aga...

 photo

Hearthstone: Heroes of Warcraft in open beta now


In North America at least
Jan 21
// Hamza CTZ Aziz
Attention North America! Hearthstone: Heroes of Warcraft is now in open beta. Blizzard has opened the doors, and best of all they won't be doing anymore wipes, encouraging players to amass their collection. The open beta will...
Warlords of Draenor photo
Warlords of Draenor

Blizzard toying with idea of selling level boosts in WoW


'We’ve been evaluating ways to make that possible'
Jan 17
// Chris Carter
Blizzard is all set to drop its new expansion for World of Warcraft --Warlords of Draenor this year. Late in 2013, they dropped a surprise promotion for the add-on, noting that if you pre-order the game, you can choose o...
Warcast photo
Warcast

Warcast: Ben Foster, Dominic Cooper lead Warcraft cast


Warcast
Dec 05
// Steven Hansen
Duncan Jones' (Moon, Source Code) Warcraft movie, recently pushed back into March 2016 to avoid opening alongside the new Star Wars, finally has casting news. Ben Foster (3:10 to Yuma, The Messenger), Travis Fimmel, Paula Pat...
Warcraft 3 Orianna mod photo
Warcraft 3 Orianna mod

League of Legends' Orianna modded into Warcraft III


Modders are awesome
Dec 03
// Joshua Derocher
Modder Cokemonkey11 has created a mod that lets you play as Orianna, the Lady of Clockwork from League of Legends, in Warcraft III. Cokemonkey11 says that this mod has "over a thousand lines of code," so this wasn't an easy ...
Warcraft photo
Warcraft

Legendary pushes its Warcraft movie to 2016


Won't be up against Star Wars now
Nov 27
// Jordan Devore
The last date we had for Duncan Jones' Warcraft movie was December 18, 2015, which might as well be an eternity away at this point. What's another year? Variety has learned that Legendary Pictures and Universal have pushed th...
Warcraft movie  photo
Warcraft movie

Warcraft movie a 'dark, dirty, and gritty' origin story


Just how I like my coffee
Nov 11
// Steven Hansen
Some new details on the December 2015 Warcraft film have come out of Blizzcon. According to Joystiq, it will be an origin story told from both the human and orc perspectives as both sides spiral into large scale warfare. A mi...
Warcraft photo
Warcraft

Blizzard looking to update Warcraft 1 & 2 for modern PCs


'...we'd love to replay those games for sure'
Nov 11
// Jordan Devore
At BlizzCon 2013, World of Warcraft production director J. Allen Brack responded to a fan request for the company to make Warcraft: Orcs & Humans and Warcraft II: Tides of Darkness compatible with modern PCs. "So, we actu...
Heroes of Warcraft photo
Heroes of Warcraft

Hearthstone: Heroes of Warcraft headed to Android/iPhone


Even more ways to play on the go
Nov 09
// Wesley Ruscher
Hearthstone: Heroes of Warcraft, Blizzard's upcoming digital card game, is now making its way to Android and iPhone devices in the second half of next year, according to the company's chief creative officer Rob Pardo. The new...
Warcraft RTS photo
Warcraft RTS

Modder creates World of Warcraft RTS with StarCraft II


Yeah, really
Oct 30
// Joshua Derocher
Steven Luo didn't have access to World of Warcraft when it came out nearly nine years ago, so he decided to make his own game using Warcraft III's editor tools. This year he ported the mod idea fully into StarCraft...
 photo

Legendary Pictures' Warcraft movie coming December 2015


Confirmed
Oct 01
// Dale North
It seems like previous predictions were right on the money. Well, at least the year was right. The latest tweet from the Warcraft Twitter account confirms a release date for the Warcraft film: We’re pleased to announce...

Preview: Hearthstone: Heroes of Warcraft

Aug 27 // Chris Carter
Hearthstone: Heroes of Warcraft (iPad, Mac, PC [previewed])Developer: Blizzard EntertainmentPublisher: Blizzard EntertainmentReleased: TBA 2013MSRP: Free (with microtransactions) Understanding Hearthstone is simple -- at least, at first. Two heroes face off on a giant board across from one another, with one deck of cards each, and a mana pool that grows one point per turn. In the top left of each card, there's a mana cost associated with it -- usually this plays out where weaker cards cost lower, but not always. There are two types of cards: minions, and everything else. Minions can be played on your side of the board, and assume either a defensive or offensive role, depending on what you want them to do. In addition to mana costs, they have two additional stats: damage, and life. Minions can't attack the turn they're played (for the most part), but when they're ready, they can strike at either an enemy minion or the enemy hero. Both cards match up damage and life ratings, and if damage overcomes life in either instance, those cards disintegrate. Minion battles can go on and on as long as you wish, but when the opposing hero's life is reduced to zero, you win the game. Once games get rolling one mistake can mean the difference between a few more turns and the end, as your mana pool is slowly growing to accommodate more and more powerful cards. I like this system, as it gets straight to the point and keeps games from running into the half-hour mark -- most of my games lasted anywhere from 10 to 15 minutes. As both a massive Warcraft fan (both the real-time strategy series and WoW), I was impressed with the amount of care that was put into the game, and the attention to detail. Most of your favorite Warcraft characters are here, and there's a decent selection from Warcraft I-III, and World of Warcraft. When used, cards often make the sound of the spell or character played, right down to the exact clip used in the games. If you're not a quick learner, Hearthstone is accommodating -- it features a very helpful, comprehensive tutorial that'll ease you along in the best way possible. Everything is taught step by step. I had a ton of fun playing, and before long, I lost track of time flicking away -- I can easily see myself wasting hours on the iPad on it. Cards are extremely animated (and so are spells, which fly out of the cards), and both heroes in play will engage in some trash talk to help add a bit more character to matches. Each playfield is also designed around a Warcraft realm, and you can click on select setpieces to make fun little things happen if you're bored. At first, Hearthstone feels rather elementary as it teaches you the basics of throwing out minions and attacking an enemy hero. Then you start to get hero abilities, cards that modify other cards, special rules, "taunt" cards, and more. At that point, Hearthstone shows its true colors, and really gets going. There are a myriad of modifiers to keep up with on certain cards. "Taunt" is a special characteristic that forces players to attack minions with the taunt rule before they attack anything else -- whether that's an enemy hero, or other minions. Placing out weak minions with taunt rules on them can be a valid strategy, as those cards can sacrifice themselves to waste an attack from a powerful foe. Of course, your opponent can just use a spell card (like the Arcane Explosion card that does one damage to all enemy cards) to destroy your taunt minion in an instant, so you have to plan accordingly, and think multiple moves in the future. Once you add in cards that have the "charge" ability (which can attack the instant they're put on the board), things start to get much more complicated. Heroes all have different powers as well. For instance, the Paladin class (represented by the famous Uther the Lightbringer) has the ability to summon a 1/1 card every turn for two mana. Mages can use spells, Warlocks can use life tap for more cards, and so on. In the beta, you can unlock new classes as easily as beating them in practice mode, which is a nice touch as it allows players to get some games in before braving online matchmaking. Speaking of matchmaking, it's as easy as pressing a button and playing online. I had little issues getting into games in the beta, and found a decent mix of both new and experienced opponents. I won most of the games I played with my basic Mage deck, and I can only hope that the full game will be that fair to players with only the most basic of decks. The jury is still out on whether or not Blizzard will skew the game towards buying more $1.50 booster packs with powerful cards, preventing players who don't wish to spend money from winning in a competitive environment. But right now based on what I've played of the beta, Hearthstone is a deep, rewarding card game that gives you plenty of leeway to learn how to play. I just hope the finished product is balanced.
Hearthstone beta photo
Remember Zul'Jin? He's back! In card form!
Blizzard has finally done it. Rather than experiment in all of its successful franchises with elements of free-to-play or full-on microtransactions, the company has gone ahead and made a completely free-to-play game from star...

Enjoy these Hearthstone: Heroes of Warcraft music samples

Aug 20 // Jayson Napolitano
[embed]259767:49948:0[/embed] Eric Dodds (Blizzard Entertainment)Role: Lead DesignerPast Works: A 16-year veteran at Blizzard Entertainment, he's touched nearly everything On the team's approach to the game's soundtrack "We wanted to make sure the music in Hearthstone perfectly complemented what we were trying to do with the game. I think everyone working on the direction for the music was on the same page in that we needed music that was familiar, and at the same time had its own unique feel and signature. Ultimately, we wanted the music to convey three important things -- Warcraft, whimsy, and warmth -- to reflect the lighthearted nature of the game, and to make players feel as though they were sitting in their favorite tavern from Warcraft. I would love to say that I brought something special to the mix, but I think that right from the start everyone was on the same page about what the game needed." On bringing in composer Peter McConnell to score the music "Working with Peter has been fantastic! When we first started working with him, we gave him the assignment to create music that combined Warcraft themes with something whimsical and mysterious.. He delivered a sample track that captured that, and we were very excited to move forward in that direction. Then the magic happened, and when we started working on the final music, Peter took it in an entirely different direction from the initial tracks. In the end, we felt that this new style -- which is what you hear in the game now -- really nailed the combination of themes we were looking for. We think Peter really knocked it out of the park. The team has listened to a lot of different variations of what could have been our music, and we are really happy with what Peter came up with." On why fans should care about this soundtrack and about a soundtrack release "For us, the focus has been on making great, fast-paced, energetic music that complements a game intended to be played in shorter bursts. Releasing that music in the form of a soundtrack is really just a cool bonus for the community. In the end, if you’ve been playing the game for a while, and you’ve been enjoying the music the whole time, then I would chalk that up as a win. I think Peter has delivered music that’s well-suited to that." Jason Hayes (Blizzard Entertainment)Role: Trailer music, in-game singersPast Works: StarCraft franchise, Warcraft III, World of Warcraft On "Hearthstone Revealed" [embed]259767:49949:0[/embed]"The moment I saw the trailer, with the inclusion of all these classic heroes, I knew the team was going for something that would evoke a sense of myth, magic, and limitless adventure -- the promise of a Warcraft experience. At least, that's the way the beginning had to feel. But at the end of the trailer we wanted to pull the rug out from under the viewer, and reveal that all the buildup is just about having fun playing a collectible card game. We wanted it to have a decidedly more lighthearted tone than some of our other epic gaming experiences. "It was a challenge trying to figure out the logistics of how the surprise twist with this music would take place. We knew that the shot in the tavern would be the pivotal moment, when the dwarf says, 'But of course, you could forget all that and just have FUN!' The question was how to express musically that this was a stark departure from the expected. We decided that the logical choice was to switch to a type of 'tavern music,' but we also didn't want to lose momentum as we headed to the final scene. So I kept the tempo going at the same speed, and left in part of the orchestra in the form of some rhythmic strings and brass to carry the viewer through this moment with energy. To achieve a huge contrast, I added in the sound of an accordion, a hard drum, and the very piercing signature sound of a penny whistle. When you hear a jaunty melody played on that instrument, it immediately connotes a fun traditional Scottish feeling and sounds right at home in a tavern. "I had a lot of fun mixing in a couple of Warcraft thematic elements into the music, albeit in a somewhat hidden way that might not be obvious. First of all, I used the climactic motif from the piece 'A Call To Arms' during the tavern scene. And on the last shot when the cards fly in the box, the lead french horn melody from that same theme plays right before the logo appears. Even if it's not consciously detected by everyone, I think that touches like this add a nice continuity that puts this trailer in the Warcraft universe."In addition to the trailer, I worked on numerous musical stingers for Hearthstone along with Glenn Stafford. These are short pieces of music that last about five seconds each, and happen when you play 'Legendary' cards in the game. Peter McConnell did a great job setting a nice bouncy mood for the music in the game, as if you are hanging out in a tavern with some friends enjoying a casual card battle. But because we still wanted a sense of importance when you cast big spells or summon powerful minions, these special card stingers infuse the gameplay with moments that feel satisfying and add a little extra epic punch." Peter McConnellRole: ComposerPast Works: Sly Cooper series, Brutal Legend, Psychonauts, Grim Fandango On "Bad Reputation" [embed]259767:49950:0[/embed] "When I first started to work on Hearthstone, there were lots of discussions with the team about music style and direction. We eventually honed in on the idea of a small ensemble, capturing the feel of a bar band that might actually be playing in the tavern where the game is taking place. At the same time, we didn't want to be too literal about this, because the music also needed an ambient quality to support the mood of the gameplay without overpowering it. "With all this in mind I had to answer the question: What sort of sound and instrumentation is really going to get across what it feels like to play Hearthstone? Beyond the fact that I knew there would be some pub-friendly instruments like guitar and fiddle, I thought a lot about the attitude I wanted to project -- tough guys and bar-room brawls with a round of cards in the tavern twist. This led me to come up with the unlikely pairing of celtic and early instruments, and blues rock. Like what if ZZ Top or Golden Earring had been transported back in time to the Middle Ages? What would they play? The music would have a swagger, and an attitude, and a certain groove -- a bluesy-ness without being overtly the blues. "So I started riffing around with a triplet guitar groove, and 'Bad Reputation' was what I came up with. The piece has a Celtic flavor, especially in the instrumentation with the guitar, fiddle, and harp, but the Celtic triplet rhythm is transformed into more of a steady blues groove. The wind instruments, especially contrabassoon, give an ancient flavor, and the piece also has a lot of space, so that you have time to feel the mood without being overloaded by melody as you play the game. When bits of original Warcraft themes do appear, they are meant to work like little cheers, as if they are from the player's faction, or taunts from the faction the player is facing. 'Bad Reputation' really set the precedent for the whole score, including the game's title music. "This score has been a wonderful opportunity for me to play instruments I love -- guitar and violin -- and in a spirit of fun, to pay homage to music that I greatly admire. To me, it feels like a jam in my living room that ties into a larger world we all love."
Hearthstone music photo
Exclusive tunes along with commentary from the sound team
It's been a while since we've talked about the Warcraft card game spin-off, Hearthstone: Heroes of Warcraft. Blizzard Entertainment is currently taking beta sign-ups, so I thought it would be a good time to find out what's go...

 photo

PAX: Hearthstone: Heroes of Warcraft card game announced


Blizzard announces a new CCG 'for everyone'
Mar 22
// Jim Sterling
Blizzard has today lifted the lid on Hearthstone: Heroes of Warcraft, "a fast-paced strategy card game for everyone." You hear that, gay people who want to get married? You too can join in on the fun!  Hearthstone hopes ...
Warcraft movie photo
Warcraft movie

Sam Raimi on what went wrong with the Warcraft movie


Suggests mismanagement on Blizzard's part
Mar 07
// Jordan Devore
Years ago, Sam Raimi was set to direct Legendary Pictures' film adaptation of World of Warcraft. He left the project quite some time ago, and more recently, Moon director Duncan Jones signed on to fill the vacancy. Speaking t...
Warcraft director named photo
Warcraft director named

New director signs on for Legendary's Warcraft movie


You enjoyed the film Moon, right?
Jan 30
// Jordan Devore
Legendary Pictures' big-screen adaptation of Warcraft has landed a new director, Duncan Jones, according to Hollywood Reporter and later confirmed by Blizzard Entertainment. He's best known for directing Source Code and Moon,...
 photo

A Warcraft mod for StarCraft II is in progress


He needs more farms
Jan 18
// Chris Carter
Warcraft III is one of my favorite RTS games of all time -- and I've been playing the genre since before the original Command and Conquer in 1995. There's just something about how it perfectly blends all of the best elements...
 photo

Blizzard is suing Valve over DOTA trademark


Feb 10
// Jim Sterling
MMO leader Blizzard has filed against Valve in an attempt to stop it trademarking DOTA, claiming the name has been used in exclusive association with the Warcraft series for more than seven years. It was filed late last year ...
 photo

BlizzCon 11 photos, part deux it again


Oct 23
// Tony Ponce
The parade of hi-res orgasm fuel continues with the second day of BlizzCon 11 photos. I can't pretend that I'm all too familiar with Blizzard's repertoire, but I can appreciate like-minded geeks coming together to make any ol...

Auto-loading more stories ... un momento, corazĂłn ...