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New Master of Orion photo
New Master of Orion

Wargaming is bringing back Master of Orion


Hmm
Jun 09
// Jordan Devore
The original Master of Orion was before my time but, like Myst, the sci-fi strategy title was one of my uncle's favorites. He'd leave his laptop unattended and I'd screw around with it, failing miserably to explore, expand, ...
World of Tanks photo
World of Tanks

World of Tanks coming to Xbox One this year


Boom goes the dynamite
Feb 19
// Robert Summa
Publisher and developer Wargaming has announced that their free-to-play title World of Tanks is rumbling onto the Xbox One in 2015. As long as you're a Gold member, the game will be free to download. So, let's use the term f...
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2014 Wargaming.net eSports league starts now


Five regions fight for $2.5 million
May 07
// Dale North
It's just starting to hit me now that if I were to become good at videogames I could get some money. These prize pools are ridiculous! It's too bad I'm terrible at games. Wargaming announced the start of the first season of t...

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Wargaming supports National Military Appreciation Month


Donate!
May 02
// Dale North
Wargaming's whole company is based on military history, so it's nice to see them giving back for National Military Appreciation Month. For the third year in a row they'll give proceeds from special packages to non-profit grou...

Wargaming.net League Grand Finals recap from Warsaw, Poland

Apr 08 // Dale North
World of Tanks matches are slower than your typical eSports match, but that doesn't mean that they're any less exciting. The 7-on-7 battles are tighter and more focused than the game's typical online bouts, which usually have teams of 15 fighting each other. Special maps have been developed for competitive play to keep the action hot, though that doesn't stop competitors from taking their time to work out the best possible positions and formations. As I learned, placement is everything in a World of Tanks eSports match. After each team finds their formation and preferred positions, much of the remaining match time is spent camping. My casual play experience with World of Tanks has always had me heading right into battle as a sort of lone ranger in online matches, fighting for the greater good of my team. But these pro players sit and wait, keeping their eyes peeled for any opportunity to gain an advantage. A few shots are fired in the first half, but they're as rare as movement. A defensive hold of formation and some careful sniping seems to be the name of the game, and as you would guess, this kind of play leads to draw matches more often than not.  But Wargaming was smart in how they structured prize payouts. In an effort to get away from camp-heavy matches, they reward those that get out there and get into the action, which is why you'll see the last two or three minutes of matches heating up very quickly. Players are usually left relatively damage free for the first two thirds of the round, but kills come quick at the end. The first match of the event had all the action saved for the last few minutes, where one of the teams suddenly decided to take a hill by force, moving in formation for some very quick takedowns. What was a mostly quiet crowd immediately jumped to their feet and began screaming and cheering in those last few minutes. While not necessarily intentional, the move between these phases of positioning and action make for a pretty entertaining viewing experience. Those that favor devising strategies will likely enjoy watching teams scramble to the best defensive or offensive points of maps. You'll see where they lock down choke points or make moves toward crucial map features, and then speculate on how they'll use them when the action heats up. And when it does, expect some pretty great face-offs. Even with the draws, watching pro World of Tanks players go at it is a pretty good time.  [embed]273007:53316:0[/embed] The excitement level stayed high for the whole weekend. It started early on with admirable play from the American team -- all attendees seemed to be impressed with their performance. Of course, there was plenty of fan support for the local team. Even Poland's vice mayor was in attendance; he's also a World of Tanks player, and says that they have an office league that he plays in. But the favorites were always the Russian teams. They fought it out until Natus Vincere took top prize. You can watch their final match against Vitus in the video above. This event took place in Warsaw, Poland this past weekend, in a venue tucked away on the top floor of a large shopping mall. I thought it was odd to be going to a mall, working my way up a zigzag of escalators, passing shoe stores to watch an eSports tournament, but the venue turned out to be great for the event. A massive theater with stadium style seats welcomed fans from all over Europe and beyond. The action was projected on the large theater screen while both teams played live directly below it.  And for their first big show, the presentation of the Grand Finals was top notch. Professional sets, lighting, broadcasters, cameras, and announcers had the event feeling like it was just one more year of an event that had been going on for years. Crowds packed the event's seating, eateries, and viewing areas all weekend, taking it all in.  Wargaming CEO Victor Kislyi is happy with how far they've come for the league, but he expects an even bigger show for next year, with many more teams competing for even more prize money. To meet his expectations, Wargaming has upped their eSports budget by 25 percent, taking their 2014 budget to $10 million. Aside from bigger prizes for more teams, these funds will also go towards sponsor programs and outreach this year. Warsaw, Poland worked out to be an ideal host for the League Grand Finals. The city has played host to several other eSports events in the past years. Being in central Europe and having plenty of lodging and venues helps, but what really made this particular event a success was that Warsaw has one of the largest concentration of World of Tanks players in the world.  The city itself is also quite nice to visit. It's packed with historical sights, museums, attractions, and fantastic food. Following the Grand Finals, I had the pleasure of snapping photos in Warsaw's Old Town, brushing up on WWII history at the Warsaw Uprising museum, and eating probably too much sausages and pierogi dishes this past weekend. Wargaming isn't set on the next location for the 2014 Grand Finals yet, but from what Kislyi told us, it sounds like they're at least considering coming back to Warsaw. You can explore the results of the League Grand Finals on Wargaming's dedicated Grand Finals page. Beyond this, replays are available on their twitch.tv channel.
Wargaming.net Finals photo
Na'Vi takes top prize
The skinny arms of one of the team members of team Natus Vincere (also known as Na'Vi) were warbling dangerously as he attempted to lift the massive block of solid metal that is the trophy for the Wargaming.net Leag...

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Wargaming to invest $10 million in 2014 toward eSports


25 percent increase over 2013
Apr 07
// Dale North
At a press conference held right before the Wargaming.net League Grand Finals in Warsaw, Poland this past weekend, CEO Victor Kisyli pledged an investment of $10 million toward eSports in 2014.  Wargaming eSports Di...

World of Tanks in 2014: Mobile MMO, new PC engine, console updates coming

Mar 27 // Dale North
World of Tanks Blitz Mobile free-to-play MMO World of Tanks Blitz is looking great. Kislyi told us that they have a lot of work left to do, but they at least have the look down, as the demo I saw had iPad play looking a lot like its PC big brother. And yes, it is a full-scale MMO, and not just a stand-alone mobile game. It offers 7-versus-7 play in smaller maps, but it's otherwise a match on every other level to the PC version. Kislyi said that the average play time is about 7 minutes, allowing for players to jump into a quick match easily. They're still in the testing phase, but they're at a point where this mobile version is a near visual match to what the PC version looked like a couple of years ago. It looks like a high-quality console game already. Kislyi says that they have high hopes for this mobile game as part of their expansion. As of now there is no release date set. World of Tanks Blitz has just entered closed beta; over 150,000 signed up to get in on the action. World of Tanks visual overhaul World of Tanks will see big changes this year with updates that will change its look and feel completely -- a complete redesign. Kislyi talked up brand new graphics engine that will show the tanks in a new light, with greatly increased detail and realism. Weapon fire will be volumetric. Along with this comes a new server-based physics engine that will allow for fully destructible environments. I saw a video example where a tank plowed through a fortification, mowing through it like it was made of hay, with individual bricks flying every direction. It was awesome. Console World of Tanks will keep on keeping on  Kislyi told us that World of Tanks: Xbox 360 edition is doing very well for them, despite being a niche, free-to-play PVP historical tank battle game. They launched about a month ago on Xbox 360. While they're not ready for an official statement, from their data things are looking up for this console expansion. "For Xbox, we are very positive it will grow," Kislyi told Destructoid. "Money wise, it's already economically surplus, so it's good."  He says that the free-to-play model is working very well on Xbox 360. A small percentage are paying something, but the rest are playing for free, enjoying the game.  As for an Xbox One version, while Kislyi says that there's nothing to announce now, he says he'd want to get their first foray on consoles just right before expanding.  The first patch for World of Tanks: Xbox 360 will come sometime in April.    [embed]272476:53140:0[/embed] Wargaming Grand Finals The Wargaming.net League Grand Finals are set for April 4-6 in Warsaw, Poland. Fourteen teams will go at it for their piece of the $300,000 prize pool, with members from Russia, North America, Europe, and Asia. These teams were narrowed down from about 3,000 starting out. "This is such an amazing new industry on its own," Kislyi said.  We discussed how other games before World of Tanks proved that competitive gaming is a good business to be in.  Kislyi told us that he doesn't feel like there's any crossover between his and other popular online games, like League of Legends. But he all does feel like they're headed toward the same goal together.  "It's happening now. It's a new thing. History is being written as we speak," he continued. "We also can claim authorship of just one chapter." You'll be able to watch the Grand Finals on Twitch.tv next week.
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Our chat with Victor Kislyi
I met with Wargaming boss Victor Kislyi last week in a dark, quiet, private meeting room on the GDC expo floor on an early morning following what was probably the biggest party of the week. The chief executive looked surprisi...

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Wargaming.net League eSports Grand Finals in Poland


April 4-6
Mar 07
// Dale North
Wargaming has released the first details for the upcoming eSports Grand Finals, set to take place in Warsaw, Poland on April 4-6.  The grand finals will bring together the best players from all over the world next m...
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World of Tanks gets nation-to-nation combat mode


New in 8.11 update
Jan 23
// Dale North
Confrontation is the name of the new mode added to World of Tanks in the 8.11 update. This has players in vehicles from the same nation uniting to face teams from other nations. This new play mode comes in response to player ...
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World of Warplanes soars out of beta


Go fly planes and shoot the things for free
Nov 13
// Hamza CTZ Aziz
World of Warplanes is out of beta, and now taking flight as a full on release. The free-to-play MMO is just like Wargaming's other major money maker World of Tanks, except this one has you flying planes. Obviously. What the h...
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World of Tanks finals take place at PAX Prime 2013


Winners announced
Sep 04
// Dale North
$100,000 in cash prizes (thanks to Wargaming, Twitch, and NVIDIA) were handed out at the World of Tanks Finals that took place at PAX Prime 2013. Players from North and South America, China, Southeast Asia, Europe, and Russia...

Tanks a lot: World of Tanks Xbox 360 hands-on

Aug 26 // Dale North
World of Tanks is slower paced than your typical console shooter, and there's a fair bit more strategy involved to replace that pace. Where getting up high for a clear and quick shot might be great in a shooter, rolling up to the top of the hill to fire off a shot in a tank is a bad idea. Even the fastest tank is a slow sitting duck when surrounded, I found. The fun comes in the thinking involved. Careful movement, proper cover, flanking, placement -- all of these mean more in the end than grabbing the best gun. It's a nice change, actually. World of Tanks looks good on Xbox 360. It doesn't look near as nice as it does on PC, but the tanks look sharp at least. The ground textures are kind of a disappointment, but you'll be too busy rolling to look at them.  Of course, the look and control have been modified for play on consoles, but so have some of the smaller details.  Wargaming stresses that this is not a port -- they rebuilt the game from the ground up for consoles. That's nice to hear. As I was playing (and dying), Wargaming explained that getting into a game is faster on Xbox 360. Moving around is too. They've even tweaked leveling so that it doesn't take near as long for Xbox 360 players to level up as it would on PC. They're shooting for accessibility here. And it is very accessible. I had no problem getting around and blowing things up from the get go, rolling about and shooting with reckless abandon. Fun and easy to get into is the takeaway here. I'll admit to mindlessly popping through the array of the 60 or so unlocked tanks to try out their feel, but tank heads will be pleased to hear that they're planning on launching with 100 tanks in the final version.  I look forward to jump into the beta in the coming weeks. In related news, we also gave World of Tanks: Blitz a quick spin. They've worked hard to make it so WoT players would feel right at home for this mobile version, but also made sure that casual or new players could also jump right in. Blitz looked nice running on an older iPad, though the build was so early that I was having problems steering with the virtual control stick. The swipe camera control worked well enough, though.  As for Wargaming's other titles, World of Warplanes is shaping up. It's going into beta next week, set for a September launch. They're working to set up their unified premium accounts to tie in Tanks to Warplanes.  Finally, while it wasn't there to be shown, World of Warships is going "full speed ahead," says Wargaming. They say to expect it at E3 next year.
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Also, update on other Wargaming titles
I tried my best to flank the enemy and shoot out his treads while trying out World of Tanks for Xbox 360 at gamescom. That helps. Lesson learned. That was after a previous unsuccessful roll-out where I died so quickly that I ...

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World of Warplanes official release date: Sept 25, 2013


North America/Europe: Sept 26
Aug 20
// Dale North
Wargaming's upcoming airplane dogfighting MMO, World of Warplanes, finally has a release date. CIS countries will see the release on September 25, with North America and Europe to follow the next day, September 26. Over 100 ...
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World of Tanks 8.8 update adds new Soviet, German lines


Two Chinese tanks, too
Aug 08
// Dale North
Wargaming has announced the first details of their 8.8 update for free-to-play MMO World of Tanks today. New Soviet and German machines have been added  -- expect more medium and heavy tanks. The German line has been reb...
Wargaming's party photo
Wargaming's party

Wargaming celebrates 15 years with one hell of a party


...in an unlikely place
Aug 05
// Dale North
Belarus is located in Eastern Europe, nestled above both Poland and Ukraine, a chunk found right on the far western edge of Russia. Minsk, the capital of Belarus, is a city of about 2 million, set in a dense forest of beauti...

World of Warplanes flies right onto my radar

Aug 05 // Dale North
World of Warplanes (PC)Developer: WargamingPublisher: Wargaming.netTo be released: Fall 2013  There's something to be said for instantly accessible, easy-to-play, free online games.  World of Warplanes is exactly that -- pick an aircraft, jump in a match, shoot or be shot at, win or die, lather, rinse, and repeat. There's no cost to you other than your time, being a free-to-play title. You can spend a free few minutes getting a match or two in, or spend all day trying to dominate. It's totally open and up to you on how you use it. From what I can tell so far, that's the brilliance behind Warplanes. I hopped right into matches against other games media as well as the lucky members of the MMO's beta test. Though I was dazzled by the varied selection of a completely unlocked demo, giving me access to craft spread across all ten levels of the game, I thought I'd start out by piloting a tier 1 prop job, just as a first time player would. And though I never played before, I took to the skies with confidence. I was shot down immediately, going down in flames over the ocean.  My fiery death had less to do with a lack of training and more to do with going up against some seasoned beta players. A quick game tutorial showed me that Warplanes is quite easy to control, actually. The mouse controls movement -- moving up turns the plane upward toward the sky, and moving down has it diving. Simply put, your plane goes where your mouse does. There are a few keyboard commands, but they're minimal. The W key uses some of your plane's limited boost (don't overheat!), and others are assigned to secondary weapons. You'll mostly just fly around with the mouse and fire your primary weapon with the left mouse button. I saw pre-teen boys pick this up in a match or two, so you should have no problem. Vlad Belozerov, Director of Global Operations, told us that things weren't this way at first for Warplanes. They tried a control scheme that was closer to a flight sim at first, but found that the game too difficult to get into. He said that they were initially too sophisticated, which required players to play too many games to learn. The game was delayed for about half a year to rework the control to the way it is now. From my time with the game I think they did a great job in making it easily accessible.  Of course, there is joystick and joypad support for those that prefer it. But those going in expecting flight sim-like controls will be disappointed. Wargaming has worked hard to make Warplanes as easy as possible to get into. Each plane has its own feel, but once you know how to control the game, learning individual planes comes easy. Getting into a game is just as easy as the control is. Matchmaking happens automatically, with grouping coming from players using similar tiered aircraft. It's as simple as picking a plane and waiting for a match to start. From there it's a deathmatch where you'll work with your team to shoot your opponents out of the sky or take out ground targets for dominance. Battles can be up to 15 on 15 in size. Essentially, everyone is in a massive dogfight, and those with the best aim and maneuvering skills will win. For each of the ten available tiers you'll pick from one of three classes of planes to suit your mood or play style. Fighters, ground attackers, and carrier planes all have different strengthsand weaknesses, making for a sort of rock/paper/scissors balance for Warplanes. Each craft has simple stats that show its attack points, damage power, weapon power, and maneuverability. For example, pick a heavily armored fighter and you'll be able to take some hits, but don't count on being able to get out of the way and hide when the opposing team gangs up on you. I had a good time going up the ranks to try out a variety of planes from every tier. Admittedly, the most fun was had at tier 10, where I had access to the most modern of the group. This level is where jet engines, high speeds, and heavy fire come into play. I found myself giddy at the power some of these craft offered. Beta players thought that I was a bot until I started celebrating my kills over chat.  Battles are pretty short, which is nice. They top out at about 15 minutes, but many I tried were less than half of that, especially against skilled players. There is nothing in the way of take-offs or landings, and there are no waypoints to follow. It's just jump in, find an enemy, kill or be killed, and then jump back in again. Pure action.  Expect over 100 planes ranging from the simple prop jobs of the World Wars to the early fighter jets of the 20th century, from all of the world powers' air forces. The wide range of craft really fits with the pick-up-and-play nature of Warplanes. If you're feeling aggressive, pick a plane with huge guns and go in for kills. Want to be sneaky? Get something fast and quiet and hide in the clouds. Those that just want to get in and blow stuff up can hop into one of the ground-focused bombers and play their part as well. It all ties together nicely when a team works together to pick what kind of craft would be needed for each member for victory. World of Warplanes looked great on what I'm assuming were high-end gaming PCs. The maps, which ranged from icy Arctic missions to dogfights over the Golden Gate Bridge, all looked nice, with fantastic visuals to pick out while you're not being shot at. The skies and clouds, as well as the mountains and plains below, are all near photorealistic. The aircraft are the main attraction, though. They're all very highly detailed, especially in the hangar. I spent quite a bit of time zooming in to see the detail of some of the sexier tier 10 jets, and it seems like Wargaming didn't miss a beat on any of the aircraft. World of Warplanes is so accessible and enjoyable that I'd suggest that anyone with a gaming PC try it out this fall. I came away pleasantly surprised at just how easy it was to get into. With it being a free-to-play title, your only cost is some hard disk space. Those that do decide to spend on it will have no advantage over free players other than faster leveling, mind you, so jump in with confidence. I'd dare say that after a few dogfights just about any competitive game would be easily hooked. Try it out when it launches this fall.
World of Planes preview photo
Bombs away on your free time
World of Tanks? It's not for me. I think tanks are f*cking awesome, but the MMO craze that has some 65 million people playing somehow doesn't do it for me. Now, what I've seen for upcoming title World of Warships looks intrig...

Wargaming photo
Wargaming

Wargaming set to open a new branch in Austin, Texas


Droppin' bombshells on its 15th anniversary
Aug 02
// Brett Makedonski
One of the worldwide leaders in the free-to-play market is poised to get a bit bigger in the near future. Wargaming announced today that it's opening an office in Austin, Texas. According to the company, the new branch will ...
Microsoft photo
Microsoft

Wargaming is pushing for quicker updates on Xbox 360


Current certification process 'unacceptable' for free-to-play
Jul 22
// Jordan Devore
Although it's highly unlikely I'll play much World of Tanks on Xbox 360 outside of sheer curiosity for how Wargaming will bring the game over from PC, I must say, its arrival on the console is one I'm greatly anticipatin...
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World of Tanks sees British artillery roll in


8.7 update brings new vehicles, updates, new map
Jul 09
// Dale North
MMO World of Tanks will see a British invasion with the latest update. The upcoming ver. 8.7 update will bring British self-propelled guns to the battle, with everything from iconic war vehicles to a couple of prototypes that...
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World of Warplanes goes into open beta


Divebombing your free time
Jul 02
// Dale North
Wargaming sends word that their free-to-play flight combat MMO, World of Warplanes, has now gone into open beta. You're invited to jump into a plane now in North America and Russia, with a July 4th open beta date coming to Eu...
World of Tanks photo
World of Tanks

Wargaming CEO upset over Xbox Live fee for World of Tanks


It plans to teach Microsoft how to do free-to-play
Jun 24
// Brett Makedonski
World of Tanks is one of the biggest free-to-play games in the world, but when it releases this summer on Xbox 360, it won't be quite free. That's a point that Wargaming's CEO Victor Kislyi isn't particularly happy about...
World of Tanks photo
World of Tanks

Wargaming CEO is excited for World of Tanks on Xbox 360


Wargaming = high rollers
Jun 15
// Tony Ponce
A familiar site at every E3 for the past few years has been a giant tank sitting just outside West Hall of the LA Convention Center. Wargaming has been constantly promoting its free-to-play tank shooter World of Tanks, and th...
World of Tanks photo
World of Tanks

Wargaming announces World of Tanks: Xbox 360 Edition


Tanks, tanks, and more tanks
Jun 10
// Kyle MacGregor
World of Tanks: Xbox 360 Edition is coming to (yes, you guessed it) Xbox 360, Wargaming announced today at Microsoft's E3 press conference. The popular free-to-play online game will support up to thirty players blasting one another to pieces over Xbox Live when the armored combat title launches on Microsoft's venerable console this summer.
No more pay-to-win photo
No more pay-to-win

World of Tanks dev drops 'pay-to-win' microtransactions


Free-to-play the way it should be
Jun 05
// Joshua Derocher
In a recent question-and-answer session with Gamasutra, World of Tanks developer Wargaming.net shared that it has decided to drop all "pay-to-win" microtransactions, a common issue facing the free market, from its current gam...
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Wargaming expands with new Tokyo office


おめでとう
May 29
// Dale North
Wargaming was already massive, but they're still expanding. The folks behind the hugely popular series of free-to-play MMOs have just announced the opening of their 15th office around the world, moving in to Japan with a new ...
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Wargaming unveiling first console title at E3


Plus new stuff on World of Warplanes, and World of Warships
May 28
// Hamza CTZ Aziz
The makers of World of Tanks will have a massive, 10,000 square foot booth at E3 this year where they'll be showing off a handful of titles. It's here Wargaming will be premiering their first ever console title, being develop...
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Here's a sneak peek at World of Warships


Oh ship!
May 07
// Dale North
Psst. Do you want an early look at upcoming naval MMO World of Warships? Wargaming was nice enough to share some early screens and renders with us, so be sure to check them out in our gallery below. These massive floating armies make tanks seem a bit dinky, don't they?
World of Tanks: Blitz photo
World of Tanks: Blitz

Wargaming details World of Tanks: Blitz


The first mobile game from Wargaming
May 04
// Hamza CTZ Aziz
Wargaming's first mobile title is called World of Tanks: Blitz. We played it not too long ago, and this new video from the studio shows off some of the gameplay. Not much is shown off, but from we do get to see it doesn't lo...
Tanks! photo
Tanks!

World of Tanks 8.5 rolls out with new purchase option


Adds new German & USSR tanks
Apr 25
// Harry Monogenis
Wargaming has gone ahead and pushed out a new update for its free-to-play MMO, World of Tanks. Update 8.5 adds new several new medium German tanks and three new light Soviet tanks; it also includes a new map, Pearl River, wh...
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World of Tanks player info may have been compromised


Change your passwords
Apr 19
// Dale North
A security incident has launched a full-on investigation over at Wargaming. They say that some of their World of Tanks players' personal information may have been compromised and are now asking that all players change their p...

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