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Volition

Saints Row photo
Saints Row

Saints Row IV's Enter the Dominatrix lives up to its name


First look at the DLC
Oct 10
// Jordan Devore
Enter the Dominatrix was originally going to be an expansion for Saints Row: The Third, but it's since been reworked as DLC for Saints Row IV. And, now, we have a release date: October 22, 2013. If you've got a season pass, i...
Saints Row IV free DLC photo
Saints Row IV free DLC

Saints Row IV's Gat V pack is free on Steam today


Imagine that! Dress like Johnny Gat
Sep 17
// Chris Carter
Saints Row IV came, saw, and conquered critics alike as well as the charts, and now you can pick up a free bit of content if you're rolling with the Steam version. For today only on the PC, you can pick up the Gat V Pack for...
Saints Row photo
Saints Row

Saints Row IV sells a million copies in first week


Someone's going to make this about GTA V, aren't they?
Aug 28
// Jordan Devore
In its first week of being available at retail, Saints Row IV has sold more than one million copies. Sold, not shipped. According to publisher Deep Silver, the PC version of the game tripled the first-week sales of its predec...

Review: Saints Row IV

Aug 20 // Jim Sterling
Saints Row IV (PC [reviewed], PlayStation 3, Xbox 360)Developer: VolitionPublisher: Deep SilverReleased: August 20, 2013 (NA), August 23, 2013 (EU)MSRP: $59.99 I was laughing out loud with actual noises emanating from my mouth within the first ten minutes of Saints Row IV, and the laughter rarely eased up for the rest of the adventure. Comedy in videogames is a tough nut to crack, but the loving parody, hyper-violent slapstick, and sheer audacity of Volition's latest makes it look effortless. Not only that, it tells an engrossing and surprisingly coherent story on top of all the silliness.  In a plot that proudly steals from The Matrix, They Live, and a bevy of other pop culture fixtures, Earth finds itself under attack by aliens, because of course it does. Though much has been made of The Saints taking the American Presidency, there's no actual time to enjoy running the country, as the Zin Empire kidnaps most of the cabinet and places our antihero -- the puckish rogue known predominantly as The Boss -- into a virtual reality designed and ruled by the deliciously affable Emperor Zinyak. [embed]259412:50006:0[/embed] The Boss must break free of the simulation, rescue his or her crew from their own virtual Hells, and eventually strike back at the Zin. Full of constant surprises, gameplay switches that subvert expectations, and some cracking one-liners, Saints Row IV brings back the kind of satisfyingly deranged narrative that made Saints Row II so wonderful. Unlike The Third, there's a sense of pacing, structure, and conclusion that offsets the overall wackiness. It is aberration tempered with intelligence, something the series needed to return to. Without that crucial sense of chaotic organization, the sheer level of ridiculousness in IV would risk running out of control. Placing players in a virtual Steelport has given Volition the excuse to truly push the boat out this time, leaning on the Matrix references to turn the Boss from hardy sociopath to full-on superhero. Enjoying a range of fresh powers drip-fed by story missions, the Boss gains access to super sprinting, super jumping, freeze blasts, fireballs, and more, with ideas liberally reaped from games such as Crackdown, inFAMOUS and Prototype.  Rather than simply rip off other games, however, Volition has carefully cherry-picked and refined the very best ideas from the leading sandbox games on the market -- the criminal freedom of Grand Theft Auto, the wall-running and super speed of Prototype, the energetic powers of inFAMOUS, the explorative collection quests of Crackdown, and Saints Row's characteristic nonsense have been beautifully distilled and mixed to create the ultimate tribute to everything open world games have been this generation.  Of course, Volition's not just lifted ideas from other games. A range of new abilities and weapons are on offer, from a ground stomp that shrinks surrounding people, to a gun that fires black holes, and the power to call down alien abduction beams from the sky, there's a ton of demented toys to play with. Telekinesis, mind control, a dubstep gun, giant mech suits, freeze blasts, electrified bullets, inflato-rays -- suffice it to say, there's a ton to use, and almost all of it can be upgraded and augmented.  As well the main story missions, all of which are fantastically varied and regularly make affectionate fun of other videogames and genres, each member of the Saints has specialized Loyalty missions, there are loads of activities and collectibles to find, and a whole host of extra challenges. New activities include a riff on the old Fight Club challenges (this time using super powers), Genki Bowl (in which you throw people, cars, and Genki items through floating rings), and special races through the simulation's virtual systems. Of course, classics like Insurance Fraud and vehicle thefts have been retained.  There are no rival gangs to fight with for control of the city, but the Zin influence over Virtual Steelport is there to be undermined by disrupting the system in various ways. Flashpoints can be cleared of alien guards, Zin towers can be climbed and conquered, Viruses can be injected by enduring wave-based enemy assaults, and stores can be hacked for access and extra money (drolly referred to as "Cache" in this particular game).  Describing everything you can do in detail would take forever and more words than most of you are prepared to read, but suffice it to say that while The Third felt a little shortchanged, IV lavishes content upon the player with wanton abandon. More importantly, it provides this content in stages, with a fantastic sense of build that keeps the player consistently invested and eager to discover the next wonderful toy. It doesn't simply start at the extreme end of "balls out" with nowhere further to go.  The game admittedly does begin with explosions and silliness, but by focusing on variety rather than simply scale, IV doesn't suffer from trying to continually top its own ludicrousness. The result is a game that's confident in itself, that doesn't seem like it's desperately trying to live up to its reputation as a "crazy" experience. It is a game that, despite being about aliens and superpowered virtual realities, sticks to a certain twisted sensibility, and ultimately is a better game for it.  Many of the story missions take place outside of the Steelport simulation, allowing Volition to experiment with fresh types of gameplay and a linear structure that provides a better environment for storytelling and humor. You'll get to engage in a funny Metal Gear Solid pastiche, bring ruin to a 1950s paradise, and even get some beat 'em action going on. Saints Row IV plays many different tunes, and it plays them all with a shocking level of competence.  Everything feels so much more dense this time around, and the cocktail of activities means things never feel too repetitive, even when performing the same activities. Rewards for completing sidequests and obtaining collectibles are generally excellent and worthy of the effort, meaning it can be hours of enthralling distraction before one even gets to the first main story mission.  Saints Row IV addresses many of my gripes with The Third, but a few lingering niggles remain in the woodwork. I still miss the pure villainy of the Boss as found in Saints Row II, since players continue taking on the role of a less morally corrupt antihero. The old gang dynamic has been totally discarded, and while the Zin make for interesting opponents, they lack the variety seen with such enemies as The Brotherhood and Ronin. A new annoying enemy type also puts in an appearance -- shielded Wardens, which need to be blasted with a superpower before they take bullet damage, and they hop and jump everywhere for maximum irritation.  These really are minor gripes in the face of all that IV gets right, however. While we'll never get the old Boss back, Emperor Zinyak is truly delightful as the Saints' new foil (just wait until he sings). Though the Zin are rather uniform in appearance, story missions often take players to entirely different worlds and even finds an excuse to resurrect some of the old Steelport and Stilwater gangs (albeit temporarily). While the Wardens are a pain in the ass, at least they don't appear frequently.  Despite returning to a replica of Steelport, the new aesthetic makes it feel like a totally new environment. Walls shimmer and pedestrians glitch out, the sky is an oppressive red in Zinyak territory and a calming blue in a Saint-controlled hood. Signs urging citizens to OBEY are littered throughout the city in a nod to that oh-so classic Roddy Piper movie. Sometimes the shimmering feels a little too much, but overall the game does a damn fine job of making Steelport feel fresher than it is, especially now that you can leap and glide from its digital rooftops. The new weapons all look and sound wonderful when in use, with some lovely explosive effects.  The game's soundtrack really hits the mark, though. Vehicles are practically useless this time around, so the radio can be played at all times, meaning Stan Bush's "The Touch" is liable to play wherever you go, making even the tiniest of actions feel like the most badass and celebratory of achievements. Some absolute belters are included on the radio stations this time around -- from Haddaway, to Thin Lizzy, to Aerosmith. Sometimes the game takes over the music for its own purposes, and does so to tremendous effect. Volition's exploitation of pop culture for cheap (but effective) laughs is bloody masterful.  IV's voice talent is just as good, too. All the voice actors for the Boss put in a solid performance (especially the obligatory "cockney" one), while the likes of Matt Miller, Shaundi, Kinzie, Pierce, and Jonny Gat are as amusing and pleasant as ever. J.B Blanc, however, smoothly steals the show as the suave Zinyak -- both charming and completely deserving of a vicious comeuppance.  Saints Row IV is, from start to finish, a pleasure. It's a pure pleasure to play. I was cynical, given my feeling let down by The Third, but Volition has worked hard to address almost everything wrong with its last outing, and provide something that delivers over and above expectations. What I love most about IV is how it puts the player first -- absolutely every new feature and ability gifted to the player seems designed purely to make the game more convenient to enjoy, and more fun to play.  And this is why I felt sad when the final credits rolled ...  Cause even when I dream of you,The sweetest dream will never do,I'd still miss you babe,And I don't want to miss a thing. Don't want to close my eyes,I don't want to fall asleep,And I don't want to miss a thing.
Saints Row IV reviewed! photo
And I don't wanna miss a thing!
[Ed. note: Bumping our review from last week, as the game is available in stores today.] When I finished Saints Row: The Third in 2011, I left the experience feeling somewhat sad. It was a good game, but it felt shallow, held...

Very quick tips for Saints Row IV

Aug 20 // Chris Carter
Basic Tips: Level up jumping powers first. They pay dividends as you're more easily able to trounce around and unlock more cores. If you're frustrated by climbing up buildings, eventually you'll unlock the ability to wall-run, similar to Alex Mercer from Prototype -- just keep leveling up until you earn the right to purchase it. You can "pre-load" super-jumps in the air by holding down the jump button, then letting go once you hit the ground. Traversing across vertical terrain is easy if you have the glide ability. Hold down the glide button (LB or L1), then let go when you're near a building, pre-load a super-jump, and repeat. When you're fighting Wardens, patience is key. Switch to the fireball ability, and wait until the Warden is done jumping around before you blast his shield. Otherwise, he'll just jump around again and re-cast his shield before you can get a chance to do any real damage. If you're looking to make short work of them, save up ~30,000 cache (money) for the rocket launcher as soon as possible. When choosing what powers to wield, use fire on vehicles, and ice on units. Remember to double-tab the direction pad to switch. If you're in a jam, sprinting in circles and using the sprinting attack can make for a quick instant kill. You can use this multiple times in succession. Complete all of the crewmate activity missions (not the loyalty ones, but the ones where the game gives you mixed objectives). The rewards are fantastic. [Jim Sterling] If you find yourself in a troubling firefight, try and pick off enemies one by one behind cover. Super sprint into the health, rinse, and repeat. Of course, grabbing the "less damage while sprinting" and "vacuum up health" upgrades will help considerably. Don't forget that you can turn on the radio at any time, even if you're not in a vehicle. Press the B button (Circle) to bring up the menu, and change the radio station with LB and RB (L1 and R1). You may not even notice it, but when you're not using ammo, a tiny white circle appears on the screen. Use this to aim your projectile powers, and more importantly, aim your jumps when looking down at the ground. It's really easy to forget about your power dive ability that you'll earn a few hours into the campaign. Press the aim button (LT or L2) in the air to hover, aim the cursor, then press the attack button (RT or R2) to do a Superman-esque dive into a group of enemies. You can do this often -- all it costs is stamina. If you really want the Dubstep Gun, you'll earn it towards the end of the campaign anyways, at which point you can just equip it from your armory. Don't forget that you can access the "phone" menu by pressing the Back button (Select), and call your crew for help (it's the lower left option). I kept forgetting this because it's so hidden, but it's very useful. If you're having trouble during missions involving constantly spawning enemies via portals, the best course of action is to head to a nearby building, and shoot the portals from afar. Otherwise, you risk getting constantly hit, and by the time you get your bearings, more portals will spawn. Without spoiling anything, this works very well in the final fight.
Saints Row IV tips photo
Zap the Zin Empire
Saints Row IV is the wackiest game yet. Just when you thought hitting people with giant dildo bats was crazy, how about smacking aliens with giant dildo bats while running 100 miles per hour, leaping 100 feet in the air -- as...

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Meet the voices behind Saints Row IV


I hate pants too
Aug 17
// Hamza CTZ Aziz
Not much longer now! Saints Row IV is almost out and it's a pretty amazing game. Seriously, check out our review. The wait can be painful, so here's a new trailer for the game giving us a behind-the-scenes look at some of th...

Jimquisition: Neutered

Aug 12 // Jim Sterling
Jimquisition photo
Jimquisition happens every Monday!
Why do gamers defend their favorite titles from criticism with such volatility? According to some, it's because they don't want to see their genitalia removed. Is inclusivity the enemy of creativity? Is restriction an inherent part of congeniality? The Jimquisition considers recent controversies against the fear of a game being "neutered" to "pander" to new audiences.

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Kick alien ass in Saints Row IV


Then anal probe the alien ass
Aug 10
// Hamza CTZ Aziz
"We're definitely turning the tables on the aliens. For all the misery they've inflicted on the human race, being able to use the alien probe on them seems only just." -- Jim Boone, senior producer on Saints Row IV. Quote of the year, ladies and gentlemen. Quote of the year.
Saints Row IV photo
Saints Row IV

This edition of Saints Row IV literally costs $1M


The Super Dangerous Wad Wad Edition, because of course
Aug 09
// Brett Makedonski
The best version of Saints Row IV will also be far and away the most expensive one. We're not talking a couple hundred dollars for some figurines. No, the Super Dangerous Wad Wad Edition will run a cool one million dolla...
Saints Row IV Sex Time! photo
It's a pansexual paradise!
It is with no small amount of delight that I bring you a new episode of Now Bloody Playing -- featuring an early look at the world of Saints Row IV. In this video, I walk you through all the teased "Romance Options" found in...

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Volition weren't fans of THQ's porn star marketing push


There will be over 100 tracks spanning seven radio stations too
Aug 07
// Hamza CTZ Aziz
Volition's associate producer Kate Nelson spoke with Edge Online about all things Saints Row, and specifically brought up how the team weren't fans of THQ's marketing push using porn stars. “I did not always love how mu...
Saints Row IV photo
Saints Row IV

Create your Saints Row IV character now


Import them once the game launches
Aug 06
// Jordan Devore
The Inauguration Station for Saints Row IV is out now on Steam and Xbox 360 with a PlayStation Network release set for Tuesday, August 13 (or tomorrow, if you're in the UK). This is the game's standalone character creator, w...
Saints Row IV Australia photo
Saints Row IV Australia

Australians rejoice: You're allowed to play Saints Row IV


And you won't become drug addicts
Aug 02
// Fraser Brown
After a ridiculous amount of faffing about, Saints Row IV has finally been deemed appropriate for adults to buy. Until now, Australian men and women were considered responsible enough to get jobs, buy homes, and get married, ...
Saints Row IV photo
Saints Row IV

Saints Row IV still refused classification in Australia


My Aussie buddies still can't catch a break
Jul 29
// Alasdair Duncan
I thought this all got fixed but apparently Australia's ratings board still has decided to refuse classification for Saints Row IV for the second time. A conveining of a Review Board found that the original ruling by the...
Saints Row photo
Saints Row

Saints Row IV wins with Game of the Generation Edition


I mean, seriously -- just look at this thing!
Jul 26
// Jordan Devore
There sure have been some stupid collector's editions, but this one takes the cake -- and I mean that as the sincerest of compliments. It's Saints Row, after all. You kind of just have to roll with it. Deep Silver and Volitio...
Saints Row photo
Saints Row

Saints Row IV Season Pass includes that anal probe weapon


And two mission packs
Jul 24
// Jordan Devore
Well, yeah -- of course Saints Row IV has a Season Pass. And, as expected, it'll include access to Enter the Dominatrix, which is now being described as "a tongue-in-cheek version of what this content was originally going to ...
Saints Row photo
Saints Row

Enter the Dominatrix to be revived as Saints Row IV DLC


What a weird journey this has been
Jul 22
// Jordan Devore
Previously slated as a standalone expansion for Saints Row: The Third, Enter the Dominatrix has since been incorporated into Saints Row IV, though "very little" of the content made the cut in the merge accordin...
Saints Row photo
Saints Row

Johnny Gat is back in Saints Row IV


Original voice actor is back too
Jul 17
// Hamza CTZ Aziz
Spoilers: Johnny Gat was killed in Saints Row: The Third. Well, you were lead to believe that since it all happened off screen. Anyway, he's back in Saints Row IV. Daniel Dae Kim is also back to voice the character as well. I loved that little Hawaii joke in the new trailer.
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Saints Row IV voice actors revealed


So many big names!
Jul 16
// Hamza CTZ Aziz
Are you going to San Diego Comic-Con this week? Well you better make time for the Saint's Row IV "Super Dangerous Wub Wub Panel" on Saturday at 6:30PM in room 7AB. Deep Silver's Aubrey Norris and Volition's Steve Jaros will b...
Saints Row photo
Saints Row

Future Saints Row titles would likely go in new direction


Saints Row IV marks the end of a saga
Jul 08
// Jordan Devore
Saints Row IV is ridiculous. That much has been made clear since day one, from the Saints taking the White House to aliens, superpowers, and Keith David starring as himself. It's the next logical extension after The Third, if...

Saints Row IV: Everything you've ever loved in a blender

Jul 03 // Kyle MacGregor
Saints Row IV (PlayStation 3, PC [previewed], Xbox 360)Developer: VolitionPublisher: Deep Silver Release: August 20, 2013 We've previously covered the title's basic premise and gameplay quirks, so I'll refrain from beating a dead horse. Suffice to say, fans of Saints Row: The Third should be pleased. It's pretty much the same as its predecessor with a few subtle enhancements and touch of inFamous thrown in there for good measure. That's not a bad thing. Not in the slightest. One of the things about Saints Row IV that really grabbed my attention was the number of film and pop culture references the designers have managed to cram into the game. Within the first few minutes of playing the game there's a Medal of Honor-esque mission (complete with copious amounts of door breaching) named for Zero Dark Thirty. That's immediately followed up with a fistfight reminiscent of the final scene of Terminator 2: Judgement Day wherein the player knocks an assailant into a vat of molten steel. Moments later, the protagonist is inexplicably attempting to disarm a nuclear warhead as it hurtles through the air. A scene of self sacrifice, it evokes Bruce Willis' performance in Armageddon thanks to Aerosmith wailing "I Don't Wanna Miss a Thing" in the background. [embed]257442:49425:0[/embed] It doesn't stop there. As the protagonist's new-found super powers are gradually introduced, the game will whisk the player away into training rooms akin to those in The Matrix. Let me just tell you now that leaping hundreds of feet through the air from the top of one skyscraper to another is an incredible rush. Soon after, you'll escape from a virtual world through a door only to wake up in a stasis pod aboard an alien ship. In making your escape, hanger bay doors will slowly close around your vessel as Keith David compels you to "stay on target" whilst suggesting you "do a barrel roll." Oh, right! Following in the footsteps of Steelport Mayor Burt Reynolds is sultry-voiced actor Keith David, who turns in a remarkable performance in his portrayal of Keith David. It's pretty great. The star power doesn't stop there, though. Oh no! The character creator features an optional vocal track delivered by none other than famed voice actor Nolan North. Because of course it does. It all just goes to show how self-aware the team at Volition are. In addition to the ridiculously entertaining gameplay, the writers are constantly working to parody everything and anything. It doesn't always hit the mark but Saints Row IV will surely glean at least a few smirks and chuckles from players as they run around a virtual Steelport at the speed of sound, blasting foes with dubstep guns en route to fighting the alien menace.
Saints Row IV preview photo
Hail to the chief
The Third Street Saints are on the rise. Once a lowly street gang from Stillwater, the crime syndicate achieved celebrity status in conquering the burgeoning metropolis of Steelport. Now, you, their intrepid leader, have inex...

Saints Row IV photo
Saints Row IV

Celebrate Independence Day with Saints Row IV


This is the wackiest Saints Row yet
Jul 03
// Chris Carter
If you've ever wanted to hear Keith David say "anal probing overlords," you'll want to check out this new trailer for Saints Row IV, centered around independence day. You'll get a good look at combat, vehicular action, super...
Saints Row 4 photo
Saints Row 4

'Low Violence Version' of Saints Row IV found on Steam


What a joke
Jul 02
// Chris Carter
Due to the fact that the Australian Classification Board decided that an Alien Anal Probe weapon was crossing the line due  "sexual violence with no justified context," (can alien technology ever really be justified, guy...
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Star Wars: Battlefront, Ellen Page, & Sexy Suda51


The Destructoid Show has a visit from Uncle Sessler
Jun 25
// Max Scoville
DICE is as excited about Star Wars: Battlefront as you are, Ellen Page is pissed about Ellie in The Last Of Us looking like her, Saints Row IV is too explicit for Australia, and Suda51 gives his stance on sexuality in Killer Is Dead. Adam Sessler fills in for Tara, and we talk about his fun panel with Jim Sterling, and how I'm a suicidal Pikachu.
Saints Row photo
Saints Row

Saints Row IV refused classification in Australia


Volition reworking the game for the territory
Jun 25
// Jordan Devore
[Update: Kotaku has obtained a report from the Classification Board which spells out the specifics of the decision -- an Alien Anal Probe weapon and "alien narcotics" -- and led to this fine sentence: "In the Board’s op...
Saints Row floppy cocks photo
Saints Row floppy cocks

Saints Row IV: Now with more floppy cocks


Oh my!
Jun 11
// Hamza CTZ Aziz
So here's a funny little story. When Volition first showed off Saints Row: The Third, the male and female private parts were way more animated. Black censor bars covered the naughty stuff -- actually, it was pixelated censors...

Saints Row IV is going to be the best superhero game ever

Jun 11 // Hamza CTZ Aziz
Saints Row IV (Xbox 360, PlayStation 3, PC)Developer: VolitionPublisher: Deep Silver Release: August 2013 The demo I went hands-on with started me off in the story where your character is now the President of the United States. You have to make your way to the press room to hold a conference, and along the way you'll feed your pet tiger, pick between signing a bill to end world hunger or fuck (cure) cancer, and punching an annoying senator in the dick. A President does what a President wants to. The President will also surround himself with only the people he trusts most, and in this case it's pretty much every major character from past Saints Row games. A ton from The Third like Shaundi, Kinzie, Pierce, Oleg, plus a bunch of others including Keith David as Keith David! Once in the press room all hell breaks loose as aliens crash the party, literally. They blow open the roof, and the leader of the Zen empire flies in, declaring to the world that they're here to take over the planet. Players then have to fend off aliens in the white house, but not before a quick stop in the Oval Office so you can equip yourself with the weaponry hidden behind various wall panels. Players will eventually make their way out to the front lawn of the White House where you'll hop into a giant turret  in order to shoot down alien spaceships swarming above Washington D.C. This lasts for a couple of minutes until the main mothership shows up and crashes right on your lawn. From here players will jump into the ship, confront the alien Zen leader and ... get your human ass handed to you. The Zen leader is no push over. Next we were dropped into the open world aspect of Saints Row IV, which takes place in a virtual reality simulation of Steelport. The city is largely the same, well except for the giant alien towers and spaceships that are scattered all over the place. The whole point of this virtual reality world is so the Zen can brainwash humans that are placed into it. You're the leader of the Saints and America though, and instead you bend the simulation to suit your desires. And this is where the superpowers come in. It's like how Neo was able to bend the Matrix to his will, except cooler because you have way more abilities here. Here's the list of just some of the powers you'll have: super jump, the ability to glide, super speed, wall running, telekinesis, ice blasts, super strength, fire attacks, and lightning attacks. You'll have to earn new powers and upgrades for them so you're not a totally overpowered badass right from the start. Plus your powers are tied to a meter that recharges over time in order to limit and balance things out. Oh right, there's still guns too. It's largely the same setup as in The Third, except you can also customize the actual look of your weapons now too. A machine gun with a skin that makes it look like a super soaker? Awesome! I got to use the Dubstep gun, which lost its novelty after like a minute. I did have fun with the new Black Hole gun which, you guessed it, shoots out mini-black holes that sucks up anything near it. As for activities, man, the map was so full of them it was insane. One new mini-game is Blazin', which utilizes your super speed to run through checkpoints across the map. Then there's Professor Genki's M.O.M (Mind Over Murder) where you have to use your telekinesis to grab people or objects and throw them at various targets. I had a lot of fun with Saints Row: The Third, and I know I'm going to enjoy Saints Row IV even more. Running around as the President with super powers in an open world setting? Fuck yeah.
Saints Row IV photo
I pledge allegiance to the United Saints of America
I was a little worried about Saints Row IV when it was revealed at PAX East. My main concern being how much fun would it really be revisiting Steelport even with superpowers and such. After some hands-on time though, I really...

Interplay gets Freespace photo
Interplay gets Freespace

Interplay now owns the Freespace IP


The classic space combat sim is back with its original publisher
Jun 07
// Alasdair Duncan
In this week's episode of The Question, I talked about how much I'd like to see a new Freespace game; now we've gotten an update as to who owns the Freespace IP. Coincidence? Almost certainly. Polygon has discovered that the ...
Saints Row IV photo
Saints Row IV

Saints Row IV collector's edition comes with Dubstep Gun


WUBWUBWUB
Jun 05
// Dale North
This newly announced Saints Row IV Collector's Edition: the Super Dangerous Wub Wub Edition (that's the real name) comes with a 12-inch Dub Step gun replica. It shoots tunes from the game with full wub power. How great i...
Saints Row photo
Saints Row

Kick the day off with six minutes of Saints Row IV


Videogames sure are something
May 09
// Jordan Devore
Miss out on the pre-alpha demonstration of Saints Row IV at PAX East? Me too. We can finally stop crying in the corner together now that Volition has put together a video of exactly that walkthrough. If this is the first you...

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