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9:00 AM on 05.31.2013

Ex-Vigil staffer on what Darksiders III could have been

In an interview with IGN, Ex-Vigil creative director Joe Madureira released a few nuggets of information on what Darksiders III could have been, provided Vigil staff, and not Nordic Games, had won the bidding war. “It w...

Abel Girmay


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1:30 PM on 04.24.2013

Future of Darksiders is uncertain in Nordic Games' hands

Nordic who? After announcing publisher Nordic Games gained rights to THQ's Darksiders and Red Faction, I saw many ask who Nordic Games is and what its plans are for these series. I'd reference you to Wikipedia for the first p...

Allistair Pinsof

10:15 AM on 03.28.2013

Crytek USA plans to buy the Darksiders license

Word on the street is, while Crytek has no current interest in Darksiders 3, Crytek USA wants the brand anyway. Considering the new company boasts ex-Vigil staff, and is indeed headed by the studio's former boss, it's hardly ...

Jim Sterling

10:30 PM on 01.29.2013

Disney shuts Junction Point & Crytek USA hires Vigil devs

Hey gang! Lots of crazy industry news today, which is less fun than actual news about games. Today we've got new BioShock Infinite and SimCity trailers to show off, good news on the THQ/Vigil Homefront, and sad news for Epic Mickey studio Junction Point. Also, Dead Space 3 is getting a bare-bones PC port, and Frostbite 2.0 is coming to Mac!

Max Scoville

4:15 PM on 01.28.2013

Crytek opens first U.S. studio, headed by ex-Vigil staff

Crytek will move into Austin, Texas for development on future titles, landing the international company in North America for the first time. “Crytek has always enjoyed a special relationship with gamers and business par...

Allistair Pinsof

8:00 PM on 01.25.2013

Darksiders IS Zelda, and here's the proof

That the Darksiders games take more than a few cues from The Legend of Zelda -- and may possibly surpass it -- is a secret to nobody. What we were unaware of was that developer Vigil Games always had intentions of supplanting...

Tony Ponce



Vigil Games' lead combat designer says his goodbyes photo
Vigil Games' lead combat designer says his goodbyes
by Tony Ponce

THQ has cleared its plate and sold off all its assets... well... not all of them. For some reason, not one company placed a bid for Darksiders developer Vigil Games, dooming the young studio.

Vigil's lead combat designer Ben Cureton decided to pen his own farewell letter (posted below) and share it on gaming forum NeoGAF. But whereas the THQ company letter ends on a hopeful note, Ben's is far more heart-wrenching, coming as it is from one of the talents getting tossed on the street.

He knows his stuff, so there's no doubt Ben and crew will go on to bigger and better things. For now, let him express himself.

(Thank you for the notice, Squishy3)

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6:15 PM on 12.19.2012

Four upcoming THQ games revealed amidst bankruptcy woes

Sad news today as THQ has filed for Chapter 11 bankruptcy. The bankruptcy filing, which is available for you to read, included several unannounced projects by various THQ studios. Note that these are more than likely internal...

Hamza CTZ Aziz

1:00 PM on 12.06.2012

This Darksiders II 'Death & Despair' statue is turbo-boss

It seems the Darksiders series is fated to not get the recognition it deserves, but at least THQ still believes in it enough to pimp out some cool merchandise -- like this newly revealed "Death & Despair" statue from SOTA...

Jim Sterling

9:00 AM on 10.22.2012

Joe Mad leaves Vigil Games

Joe Madureira, better known as "Joe Mad", creative director of the Darksiders franchise (among many other bodies of work), announced via Twitter last night that he's leaving Vigil Games. Joe goes into a bit more detail on his...

Chris Carter

3:30 PM on 09.19.2012

Darksiders II 'Argul's Tomb' DLC detailed, dated

More Darksiders II? I've hardly scratched the surface of this deceptively huge title! Vigil Games will be releasing Argul's Tomb as paid downloadable content on Tuesday, September 25 for Xbox 360, PC, and PlayStation 3 in Nor...

Jordan Devore





9:15 AM on 09.09.2012

Darksiders II sells 247,000 in North America at launch

Darksiders II managed to sell 247,000 copies in North America during its launch week, despite being pretty decently marketed and damn fantastic. Analyst Michael Pachter has estimated global sales at around a million.  Th...

Jim Sterling

8:30 AM on 09.01.2012

Weird Metacritic user reviews tear Darksiders II to bits

[Update 3: A Russian speaking friend of mine went through the site and believes it to be a highly detailed troll. The cult is dedicated to keeping alive the memory of an old Soviet actor from the 50s, who they openly ac...

Jim Sterling



Giving credit where credit is due: A developer's plea photo
Giving credit where credit is due: A developer's plea
by Andy Modrovich

Last week, a Darksiders II developer posted comments on Twitter about being left out of the credits despite working on the game. Some joined his side, some ridiculed his outburst, but most ignored the issue altogether. Does the troubling topic not warrant our attention? Who better to answer that question than Andy Modrovich: industry veteran, ex-Vigil Games employee, and the latest victim of the increasingly common industry practice of leaving staff out of game credits. This is his story.

One thing more than anything else struck me when I first read the discussion over the Darksiders II credits: the feeling that we've been here before. 

The feeling that an uncomfortable truth about the industry, commonly known and accepted in game development circles as Just The Way Things Are, had been revealed to a surprised outside world. It was the same way I felt after the EA Spouse letter went viral, in which the fiancee of an EA game developer detailed the abusive culture of overtime at the company. I remember being inundated by emails and phone calls from family and friends who had read the letter, wanting to know if that kind of thing really went on, and had I ever experienced anything like that, and how could people do that to other people?  Of course; yes; and I don't know, I answered again and again. 

I was surprised that they were surprised; somehow I thought these things were common knowledge.  But then, why would they be when so few are willing to discuss them publicly?

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1:00 PM on 08.17.2012

Missing features might be added to Darksiders II on PC

Last night, curiosity got the better of me and I nabbed Darksiders II on Steam. How is the PC version? Well, it ran, and I was able to change the resolution -- but that's about it, frankly. Sadly, it sounds like some players ...

Jordan Devore

6:00 PM on 08.15.2012

Darksiders II crossing over with Metalocalypse on Friday

The popular Adult Swim cartoon Metalocalypse will feature a crossover collaboration with Death from Darksiders II this coming Friday. Now that's totally #darksiders2. The spot will air during the Metalocalypse marathon this F...

Jim Sterling