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Halo 5: Guardians photo
Halo 5: Guardians

Okay, this Halo 5 cinematic is cool

Blue Team is back
Sep 23
// Jordan Devore
It's reassuring to know that I can still feel something while watching a Halo cinematic. This scene leads into Blue Team, the second mission of Halo 5: Guardians, which sees Master Chief and his crew clear out an ONI research facility overtaken by a rogue Covenant faction.
Paladins photo

Paladins behind-the-scenes video goes into the deck-building aspect

'We love making free-to-play games'
Sep 23
// Darren Nakamura
Originally announced as just "Paladins," Hi-Rez's free-to-play team-based shooter Paladins: Champions of the Realm is set to have card collection and a sort of deck-building aspect. Details were scant during the announcement,...
Fallout 4 SPECIAL photo
Fallout 4 SPECIAL

Fallout 4's SPECIAL video series' third episode focuses on endurance

'Sudden loss of limb'
Sep 23
// Darren Nakamura
So far we've seen Strength and Perception, so moving onto the next letter in S.P.E.C.I.A.L. brings us to E for Endurance. As it turns out, navigating the post-apocalyptic wasteland requires a bit of toughness. Who would have ...
Destiny: The Taken King photo
Destiny: The Taken King

Destiny has a secret exotic weapon buried in its daily mission

All hail the Black Spindle
Sep 23
// Josh Tolentino
[Update: Bungie designer Rob Engeln confirmed via Twitter that Black Spindle drops only when "Lost to Light" is featured as the Daily Heroic Mission. This means that players who don't get it before the daily reset will ...

Halo 5: Guardians has some new toys but a familiar feel

Sep 23 // Rey Gutierrez
What they say. Set eight months after the end of Halo 4, Halo 5: Guardians dives into the intrigue surrounding the Master Chief as he breaks away from the UNSC to uncover the truth of inexplicable events. Close on his heels, Spartan Locke, a legendary manhunter with Fireteam Osiris and a rising new star in the UNSC, is hunting the Master Chief to find answers of his own. Experience the most dramatic Halo story to date in a 4-player cooperative epic that spans three incredible worlds and a galaxy of war with itself. Halo 5: Guardians is evolving. What Rey & Kayla Like Visually, the game is vibrant. It's full of color pops, explosions, and beautifully rendered characters and textures. Takes full advantage of the Xbox One. Jumping and climbing/clambering allows you to explore new heights, gain better vantage points on enemies, and discover hidden skulls and terminals more easily than ever before. Your days spending 45 minutes trying to glitch jump that rock wall are pretty much over! Spartan Charge introduces a new melee mechanic. It allows you to break through certain walls and structures, sometimes as part of the storyline, sometimes on your own exploration to discover hidden rooms and pathways. Spartan Charge also acts as a one-hit shield breaker on enemies, amplifying close-quarters combat. Revive and Tracking, new abilities specifically for Campaign, allow you to call for help or aid fallen teammates, and always know where your objective is (which I ended up using quite a bit, due to the world feeling much more open and expansive). Listening to the Covenant chatter is always amusing. I spent more time trolling a Grunt waiting to hear what he has to say about the Master Chief, than actually following the campaign mission. Halo veterans may find the new 60fps off putting by removing the cinematic immersion of Halo (or junk in the trunk), but after getting acclimated -- Halo 5 is smooth, easy on the eyes and just pure joy to control, especially on the Xbox One’s controller, and fantastic use of the Rumbling Triggers. What Rey & Kayla Dislike Watching Master Chief take a knee and request assistance from a squad mate when he’s down will take some getting use to. It reeks more of Gears of War than a new gameplay enhancement. The all-knowing and all-seeing AI favorite, Cortana, has been replaced with a Master Chief who uncharacteristically talks too much. Your fireteam AI (Blue Team: Kelly-087, Fred-104, Linda-058) and fireteam Osiris are nonexistent for the most part and operate autonomously. They’ll aimlessly follow you around and partake in the firefight with generic “bro-chatter” that you’d hear in a Call of Duty game, and not nearly as witty, random, or entertaining as a UNSC Marine. But you can give your fireteam contextual commands like “Go To Location, Attack My Target, Use Turret or Vehicle,” even if they’re acting more like distractions or decoy for enemies. “Run and gun” is not a recommended strategy. Keeping an eye on your ammo (there's never enough ammo), bouncing around high vantage points (Ground Pound) to avoid enemies, and remembering which ability does what leads to a lot more strategy and thinking than most Halo veterans are used to. More Halo 5: Guardians Facts Three epic worlds, epic battle, and epic scale A gripping story full of new and returning fan-favorite character, and introducing enemies that will change the Halo universe forever. The ability to play through the entire campaign either solo or with up to three other friends online through seamless drop-in/out co-op on dedicated servers. Make your team a deadly weapon, by commanding them with Halo 5: Guardian’s Fireteam AI or team up with friends online and experience the story through the perspective of your Spartan teams. Expansive, complex battlefields designed to support more players, more enemies, and even more intense, epic-scale battles than ever before. Kayla’s final initial thoughts on previewing Halo 5: Guardians. "Tons of new abilities for campaign AND multiplayer that will change the way people play, but there’s still enough that feels true to the Halo franchise that OG players aren’t going to feel abandoned. Definitely some new game types that I know are going to suck every minute out of my days when it’s released. And of course I’m excited to see the storyline play out. We got a pretty good preview that sparked some feels, so I’m ready to see where they go with it! Is it October yet?"
Halo 5: Guardians preview photo
Meet Kelly, Fred, Linda, and John!
Master Chief, Cortana, Grunts, Elites and the UNSC, all names that should sound familiar to Halo fans and fans of gaming alike. Before we had "Guardians," there was just evolved combat in the original Halo: Combat Evolved, ...

Super Mario Maker photo
Super Mario Maker

If you see this level in Mario Maker, run away

Mastery required
Sep 22
// Jordan Devore
Bomb Voyage blew my mind. While watching Bananasaurus Rex's triumphant run, I could hardly fathom what I was seeing on-screen, much less imagine myself ever possessing the skill needed to pull off those tricks in perfect sequ...
System Shock photo
System Shock

They finally did it! They enhanced System Shock

Mouselook is in
Sep 22
// Jordan Devore
Influential as it is, System Shock hasn't aged well in certain areas. Fans have worked hard to modernize the 21-year-old FPS/RPG hybrid, but some folks only want a turnkey solution. Here it is. Night Dive Studios has worked i...
Coximano Challenge photo
Coximano Challenge

The Coximano Challenge: Super Mario Maker

It's a metaphor for life!
Sep 22
// Mike Cosimano
I used Super Mario Maker to drive one of my good friends into the arms of alcoholism. When Myles Cox (the Destructoid Video Boy who had his day) and I workshopped the idea that would become the Coximano Challenge, we fig...
Super Mario Maker photo
Super Mario Maker

Mario Maker invincibility glitch discovered

Firewalk with me
Sep 21
// Jordan Devore
As outlined by GameXplain, there's a glitch in Super Mario Maker that grants invincibility. The process involves taking damage and walking through a door placed over spikes. The trick is in the timing -- you can't enter the d...
Land's End photo
Land's End

Too bad I won't be able to play Land's End

VR adventure from Monument Valley devs
Sep 21
// Jordan Devore
Monument Valley is a good game for good people. Its creator Ustwo Games is prepping its next project, a first-person virtual-reality adventure, for release on October 30, 2015. But the thing is, it's only coming to Samsung's ...
Kickstarter photo

P.T. lookalike Allison Road turns to Kickstarter

Fingers crossed
Sep 21
// Jordan Devore
There's a chance Allison Road can fill the heartbreaking void left by P.T., and I sure am rooting for it. But it's going to be a real challenge for the small team at Lilith to meet such lofty expectations. The game's Kickstar...
Super Mario Maker photo
Super Mario Maker

This has to be one of the hardest Mario Maker levels

Have mercy on us all
Sep 21
// Jordan Devore
It took Bananasaurus Rex, the guy who can do the impossible in Spelunky, "about four hours from start of practice" to clear this absurdly difficult Super Mario Maker level. Just watch.
Fallout 4 photo
Fallout 4

Meet the real-life Dogmeat

Fallout 4's cute(st?) companion
Sep 21
// Jordan Devore
Ahh, those eyes! It's a harsh world out there, but everything's going to be okay. It's been covered before, but to reiterate: no, your faithful Fallout 4 companion Dogmeat can't perish. If that were to happen, players would ...
Rise of the Tomb Raider photo
Rise of the Tomb Raider

Rise of the Tomb Raider trailer shows off hot grappling hook action

Also: tomb exploding
Sep 21
// Darren Nakamura
Lara Croft probably has some sort of death wish. Mountain climbing can be good exercise and recreation, but I don't think anybody in her right mind would swing from a grappling hook, launch 30 feet, then catch on a vertical r...
Bento Miso photo
Bento Miso

Sup Holmes slurps the soup with Bento Miso's Henry Faber

Sup Holmes every Sunday at 4pm EST!
Sep 20
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] [Update: Thanks to Henry f...
Sup Holmes photo
Sup Holmes

Chimeras and charge beams abound in the Sup Holmes reruns

Sup Holmes every Sunday at 4pm EST!
Sep 20
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.] One of the things I love a...
Mondrian photo

Arkanoid meets Art History in Mondrian

Piet a peck of pickled puzzles
Sep 20
// Jonathan Holmes
I grew up watching my mom master two video games in particular, Super Break-Out and Pengo, both on the the Atari 5200. Sadly, they don't make many games like either of them anymore. The brick-breaking action genre pretty muc...
Shirley Curry is a star photo
Shirley Curry is a star

Watch a 79-year-old grandmother play Skyrim, and have your heart warmed

She reminds me of my grandma so much!
Sep 19
// Jed Whitaker
Grandma Shirley, aka Shirley Curry, is a 79-year-old grandmother who "just had a beast of a gaming computer built," allowing her to "play like a Boss! LOL" according to her description on her YouTube channel. Shirley's first...
Sexy, sexy, sexy photo
Sexy, sexy, sexy

The New Xbox One experience is looking better than ever

The best parts of the Xbox 360 guide!
Sep 18
// Jed Whitaker
Xbox mouthpiece Larry Hryb and engineer Richard Irving preview the latest version of the Xbox One OS in the video above and it looks better than ever, if not a bit gray -- hopefully you can change that. Looks like the Xbox t...
Rocket League photo
Rocket League

Throwback cars are next for Rocket League

'Unusual' map layouts planned
Sep 18
// Jordan Devore
The next batch of Rocket League DLC is gearing up for an October release on PC and PS4. As always, some of it will be free, some paid. Everyone is getting variants of the maps Urban Station (set at night) and Utopia Coliseum ...
Halo 5 unlocks photo
Halo 5 unlocks

Halo 5's multiplayer unlocks come in card packs

The REQ system explained
Sep 18
// Jordan Devore
Halo 5: Guardians will use digital cards to dole out weapons, armors, vehicles, animations, boosts and other unlockable items in multiplayer. We've known as much. But in a blog post this week, 343 Industries spoke about this ...
Unreal Tournament photo
Unreal Tournament

Looks like it's time to try Unreal Tournament

Pre-alpha season begins
Sep 18
// Jordan Devore
Epic Games has opened its pre-alpha season for Unreal Tournament. The latest version of the PC game is the team's "biggest release to date," adding Skaarj and Necris characters, three maps, a new progression system, and offli...

First hands-on with Metal Gear Online had us going back for more

Sep 17 // Steven Hansen
The demo stations were set up to accommodate 16 players (8 on 8 split between teams Liquid and Solid) with four pre-fab classes. Given how much meticulous, stealthy Phantom Pain I've been playing prior to arriving in Tokyo, I immediately went non-lethal, armed with nothing but a non-suppressed sleep pistol and a grenade that identified nearby enemies. I skulked around a bunch in a wide arc across the map hardly encountering anyone, which is likely because everyone else was running around trying to kill dudes, as you wont to do in a team deathmatch setting. I died to roving D-Walkers and machine guns. I was yearning for a bit of one life, no respawns, but I adjusted, switching to a sniper class mid-game. At one point I got CQC pulled from my sniping vantage point, which stunned me. The opposing player Fulton ballooned my ass off the battlefield. [embed]284642:56558:0[/embed] BRETT: Fultons, active camouflage, D-Walkers, turret nests -- really, the list goes on and on. There are so many ways to play Metal Gear Online that it's kind of overwhelming. Like, I finished second on our team one match, but did so entirely through gun kills. It felt disingenuous. The next round, I knocked a guy out and dropped a molotov cocktail on his head. That was infinitely more satisfying. One of my early deaths came while I was trying to figure out my secondary weapon: a stuffed kitten. How does that even work? I understand AI getting distracted, but these are humans I'm playing against. I took a bullet to the head immediately after setting it down. The kill cam showed my murderer running over to the cat and enthusiastically clapping at its cuteness. Kojima, you magnificent bastard. STEVEN: Was it a stuffed puppy? There's a husky plush (assumedly inspired by the wolf-ish D-Dog buddy from The Phantom Pain) you can set down like a mine, but instead of it blowing enemies up, if they get to close they get distracted by how cute it is. In MGS4's online, it was a nudie mag you could set down to distract. It's good for getting non-lethal kills without resistance (or freezing someone up and sniping from afar), and then you could Fulton. You get extra points for the latter (and points for stuns). That first game was split one win to one win and instead of a third match it came down to total points being tallied. And yeah, my best match was the last of the four. I came in second by way of points, first by way of kills. I actually didn't pick up on it, but there are points tied to nailing "Objectives," though I wasn't sure what they were. There's also a bounty system and extra points for offing someone with a bounty on their head. I only noticed because a bounty got put on me at one point, though nothing came of it. But in that last match I basically opted for a large machine gun and brute forced people with 100-bullet clips. I was mowing down small crews in doorways, people jumping onto D-Walkers. It was a little less fun, but I assume when the game comes out and people have more of an idea what they're doing that becomes a less viable strategy (especially because you die pretty quickly if you are getting accurately shot up). BRETT: For every thing I figured out, I feel like there were three things I didn't. Metal Gear Online is obviously much more than your standard tacked-on multiplayer mode -- although it can definitely be played as such. I spent a considerable amount of time in one round just gunning people down from the relative safety of a guard's nest vantage point. Again, it felt wrong. Comeuppance was swift and just when a D-Walker figured out my strategy. Confused as I was at times, I was also undoubtedly elated. How many times in your many conventions have you found yourself going back to replay a demo? It's probably the first for me, as far as I can remember.  STEVEN: I can't think of one. I also love that the cardboard box remains an item even though players would know to be suspicious. It did have some weird utility in previous Metal Gear Online for instant ducking, but here it was just idiots (like me) running around in it upright while cycling through loadout items. Probably the best thing about The Phantom Pain's edition of Metal Gear Online is not having to deal with a fucking Konami ID/MGO ID and that whole awful log-in process that eventually locked me out of playing the damn thing when I couldn't remember all my info. That kind of bullshit is Konami. Glad we'll still be able to enjoy another phase of weird Kojima Metal Gear after he's gone.
Tokyo Game Show hands-on photo
Getting shot up trying to stealth
While Metal Gear Solid V: The Phantom Pain isn't an insignificant time sucker as is, it did launch missing its competitive online multiplayer component, Metal Gear Online, which was delayed until October 6 on consoles and January 2016 on PC. Brett and I got our hands on the thing at Tokyo Game Show and immediately ran back in line for a second go like giddy schoolchildren.

The Sess and a porn star photo
The Sess and a porn star

Adam Sessler has the best haircut in this cheesy horror flick

Left games criticism for this?
Sep 17
// Jed Whitaker
Former X-Play co-host and all-around great video game critic Adam Sessler left the games media business last year to pursue a new career, but no one expected that to be acting in B movies. The above trailer for Lumberjack Ma...
Dark Souls @ TGS photo
Dark Souls @ TGS

Dark Souls III looks good at Tokyo Game Show

Albeit familiar
Sep 17
// Jordan Devore
I'm with Chris in that I don't see myself getting tired of From Software's action-RPGs anytime soon. Fatigue hasn't set in yet. That said, the opening areas of Dark Souls III aren't exactly fresh. See for yourself! This footage from TGS 2015 covers the same stuff Steven and Chris previewed.
Plants vs. Zombies photo
Plants vs. Zombies

Meet the six new Garden Warfare 2 characters

Three plants, three zombies
Sep 17
// Jordan Devore
A part of me doesn't want to hear any more about Plants vs. Zombies: Garden Warfare 2 knowing full well that it's not releasing until spring 2016. I was way into the original. I'll be way into this. The cast includes six new ...
The Witness photo
The Witness

At last! The Witness releasing in January 2016

The island of Jonathan Blow
Sep 17
// Jordan Devore
We've been patiently awaiting Braid designer Jonathan Blow's next game for years, and it shouldn't come as much of a surprise that we'll have to continue being patient a while longer. The Witness has locked in a seemingly fin...

Metal Gear Online TGS footage breaks down modes, characters, classes

Sep 17 // Steven Hansen
There's also: Cloak and Dagger "Attackers win by recovering the Data Disc and uploading it at the Evac Point within the time limit. Defenders win by preventing the upload. Attackers are armed with only non-lethal weapons while defenders only have lethal weapons. This is an elimination mission. Once eliminated, you cannot return to the battlefield until the next round." Comm Control "Attackers must capture Comm Links to download confidential intel. If the attackers complete the download within the time limit, they are victorious. If the defenders are able to prevent this within the time limit, they are victorious. Comm Links can be captured by staying within the effective range of the Comm Links until they change ownership." Stages include: Jade Forest – African Jungle Outback. Composed of natural jungle and a desolate village.Red Fortress – Soviet Military Base in Afghanistan. A hilltop base with a peripheral view of the surrounding desert.Gray Rampart – A dam and its environs. The stage contains two regions on either side of a river, with the dam and bridges connecting them.Amber Station – A gas refinery on a harbor. The stage contains several multi-level structures.Black Site – The infamous US military base nine years after the events of “METAL GEAR SOLID V: GROUND ZEROES”. It contains a multi-level base with mostly flat and spacious surrounding areas. Classes: Scout – With advanced scouting capabilities, the “Recon Class” specialties are long-range combat and support functions. Movement speed and strength are average making this a great choice for beginners.Enforcer – With great strength, the “Heavy Class” specializes in powerful weapons. However, movement speed is slow making this class less effective in close quarters. This class is for intermediate players.Infiltrator – Fast moving, the “Infiltration Class” specialty is close combat such as CQC. Due to the strength being low, you should avoid a head-on battle. This is a class for experienced players. Tips: Unique Character – When “Unique Character” is selected in mission settings, one player on each team is assigned at random to play as a unique character. Unique characters such as Snake and Ocelot have significantly higher abilities compared to regular player characters. They also have exclusive weapons and actions, providing opportunities to try different play styles. Abilities – Equipping abilities enhance performance of your character or your weapons. Each ability has 3 levels. Buddy – Players can join up with a “Buddy”. When your Buddy Gauge reaches 50% or greater, you can respawn at your buddy’s location. Once the buddy gauge reaches 100%, you can equip the E-RB WORMHOLE GEN. from your support weapons. This device can be placed and entered to instantaneously travel to your buddy’s location. Interrogation – Restraining an enemy with CQC and holding down the CALL button performs an “interrogation”. If the interrogation is successful, you gain intel on the enemy team’s location, which is automatically shared with your buddy. Weight and Mobility – Weapons and items have weight associated with them. Based on total weight, your “mobility” rating ranges from Level S to D, affecting your movement speed and weapon sway. When editing your loadouts, keep the mobility rating in mind. Party – If you join a party, you will be able to join the same match as the party members. You can access the Party Menu from the Freeplay environment. Experience Points – Based on your performance during the match, you gain experience points. Earn experience points (XP) to raise your character level. If you raise your level, you can obtain new weapons or abilities as a reward.
Tokyo Game Show photo
Playing as Ocelot explained
Konami's website has added the new Metal Gear Online gameplay debuted at Tokyo Game Show. There's even a breakdown of the things that Brett and I didn't understand in our earlier hands-on preview, like the Bounty Hunter mode...

Leaving Dunwall photo
Leaving Dunwall

Dishonored 2 goes south to sunny Karnaca

Leaving Dunwall
Sep 17
// Steven Hansen
"Karnaca is called the jewel of the south," Arkane’s co-creative director Harvey Smith explained on Bethesda's site. The first Dishonored took place in the dim and blue-tinted Dunwall; moving a moody stealth game to, "...
Ace Attorney 6 photo
Ace Attorney 6

Ace Attorney 6 trailer is looking pretty feudal

Nice beard, judge
Sep 17
// Darren Nakamura
Capcom has a new Japanese trailer up for the recently announced Ace Attorney 6. Though I don't know what they're saying, it has all the desk-pounding and witness-badgering we have come to expect from the series. Also, check o...

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