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11:45 AM on 09.05.2013

This game industry layoff list site is a huge bummer

Check out site Game Job Watch and be bummed out for the rest of the day. It's essentially a running list of industry job losses. Double up on the bummer with their Twitter feed. At the site, click on any company logo to ...

Dale North

5:00 PM on 06.20.2013

Broken Age, Below, and more: The games of HORIZON

As previously discussed, Venus Patrol and MOCAtv's "alternative E3 event" HORIZON was pretty interesting both conceptually and in how it was executed. But what about the games?! That's why we're even here, right!? A few of the larger announcements to come out of the event have already been covered here at Dtoid, but what about those smaller, beautiful indie games HORIZON promised?

Liz Rugg

2:30 PM on 06.20.2013

Thoughts on HORIZON: An alternative E3 event

Exactly one week ago, E3 was in full-swing in the bright city of Los Angles, California, and a brand new little event was quietly gearing up to happen. That lil' happening was HORIZON. Billed as an "alternative E3 event" and ...

Liz Rugg

4:15 PM on 04.08.2013

Male game developers earn 25% more than females

Though we often discuss the insensitivities that females face in the game industry (see above image), a recent survey conducted by Game Developer Magazine presents a more internal conflict: on average, male game developers ea...

Allistair Pinsof



What do you think of HD remakes of games? photo
What do you think of HD remakes of games?
by Conrad Zimmerman


[Every week (usually Mondays), Destructoid will pose topical a question to the community. Answer it if you want!]

The games industry seems to be rather fond of remaking the leisure products of yesteryear with fancy, high-definition graphics to bring them into the modern age. Are these releases introducing new audiences to the classics, or just exploiting nostalgia? Does it represent a creative drought within the industry that we see so many of these upgraded releases and so few original IPs? Is it an effective way to keep a series alive between installments?

What do you think about HD remakes of games? Answer The Question for yourself in the comments!

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Half of Destructoid's readers block our ads. Now what? photo
Half of Destructoid's readers block our ads. Now what?
by Niero Gonzalez

[Webmaster Dojo is a column where I share my experiences running Destructoid, one of the last sites not owned by a media conglomerate or venture capital velociraptor. I'll sling exotic coffee bean water to keep servers on.]

Relax. We're still friends.

Last month, I learned that the primary way we support Destructoid was quickly shrinking due to a browser plug-in: the ad-blocker. On the bright side, it brought some closure on why our ad checks never quite kept up with perky site traffic or growing bandwidth bills.

No, I'm not going to chainsaw your face for installing an ad-blocker. Chances are, though, you understand that blocking ads denies us some coffers and you probably feel a little bad about it, but all ads intrinsically annoy you. That's okay. Still, it is enough for me to say that it's a problem facing my site and other sites like it, and a few weeks ago, I started to appeal to readers to whitelist us -- that mostly failed.

Is asking for nickels the best way to future-proof a gaming site?

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4:45 PM on 02.05.2013

Metacritic ranks the best and worst publishers of 2012

Metacritic has just published its annual publisher power rankings, taking each publisher's games for 2012, and seeing who came out on top. Of course, all of the usual suspects are here, including Microsoft, Sony, Nintendo, an...

Chris Carter



Atari files bankruptcy, everything on sale photo
Atari files bankruptcy, everything on sale
by Dale North

Atari US has filed bankruptcy and will sell everything: games, film rights, and even their logo. This Everything Must Go sale and Chapter 11 filing are in an attempt to break away from its French parent company, Atari SA (formerly Infogrames). They want to go out on their own, raise money, and continue doing their thing, moving more into digital and mobile games.

But for now, everything is on sale. Assets include Pong, Asteroids, Centipede, Missile Command, Tempest, Test Drive, and more. How sad that does that sound?

Atari expects to "unlock revenue potential unrealized while under the control of Atari S.A" with this move. From there they expect that it will be business as usual. But with all of everything for sale, what will they have left to continue on?

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10:30 PM on 01.16.2013

Nintendo to restructure beginning next month

According to a Nikkei report, Nintendo plans to merge its console and handheld divisions next month. On February 16, the company is prepared to bring 130 console engineers and 150 handheld engineers together under a single ro...

Kyle MacGregor

6:00 PM on 01.10.2013

Office Chat: Paupers, Pistons and Pokemanz

We have a new Office Chat for your visual amusement. This time, I'm joined by Jordan Devore and Jim Sterling to converse a bit about the possibility of THQ's assets being broken apart to resolve their bankruptcy situation. We also give some thoughts on the news out of CES regarding Valve's plans for dedicated Steam consoles and the announcement of Pokémon X and Y.

Conrad Zimmerman







Companies can now bid for individual THQ titles photo
Companies can now bid for individual THQ titles
by Chris Carter

This THQ business is getting more complicated by the day. Initially, one company (Clearlake Capital Group) was going to buy all of THQ's assets for $60 million after it filed for Chapter 11 bankruptcy, but the outright purchase was blocked by a judge.

Amidst rumors that Ubisoft was interested in buying up the remaining assets, we now have a much more interesting situation on our hands -- companies can buy up assets individually, and EA is interested. So interested, in fact, that they reportedly visited THQ to survey potential purchases.

Right now, we have no clear idea what is actually happening with the developers and studios themselves, but in this maelstrom of bad news for THQ, I hope everyone is well. The auction date is set for January 22nd, 2013.

Parties have come to an agreement [DDInvesting via VB]

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10:30 AM on 10.12.2012

Where are they now? Ex-Destructoid editors in the biz

Webmaster Dojo is an editorial column about my experiences in running a videogame site.  If you enjoy this sort of diatribe, please suggest a topic for my next article in our super-cool new comments system below. Saying ...

Niero Gonzalez

4:30 PM on 10.03.2012

Bethesda opens Battlecry Studios, installs Rich Vogel

Bethesda announced today the opening of a new development studio, Battlecry Studios, in Austin, Texas. Heading up the new team will be Rich Vogel, the former executive producer at BioWare responsible for Star Wars: The Old Re...

Conrad Zimmerman



Giving credit where credit is due: A developer's plea photo
Giving credit where credit is due: A developer's plea
by Andy Modrovich

Last week, a Darksiders II developer posted comments on Twitter about being left out of the credits despite working on the game. Some joined his side, some ridiculed his outburst, but most ignored the issue altogether. Does the troubling topic not warrant our attention? Who better to answer that question than Andy Modrovich: industry veteran, ex-Vigil Games employee, and the latest victim of the increasingly common industry practice of leaving staff out of game credits. This is his story.

One thing more than anything else struck me when I first read the discussion over the Darksiders II credits: the feeling that we've been here before. 

The feeling that an uncomfortable truth about the industry, commonly known and accepted in game development circles as Just The Way Things Are, had been revealed to a surprised outside world. It was the same way I felt after the EA Spouse letter went viral, in which the fiancee of an EA game developer detailed the abusive culture of overtime at the company. I remember being inundated by emails and phone calls from family and friends who had read the letter, wanting to know if that kind of thing really went on, and had I ever experienced anything like that, and how could people do that to other people?  Of course; yes; and I don't know, I answered again and again. 

I was surprised that they were surprised; somehow I thought these things were common knowledge.  But then, why would they be when so few are willing to discuss them publicly?

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6:00 PM on 08.11.2012

Paul Steed of Wing Commander and Quake has died

Game industry veteran Paul Steed, whose work spans from bringing Wing Commander into 3D to helping launch the original Xbox, was announced dead this morning by Jace Hall Show's blog. The cause of death hasn't been shared at t...

Allistair Pinsof

4:30 PM on 07.23.2012

Critical Path documentary focuses on big-name game devs

Critical Path, an upcoming documentary, is described as offering "a panoramic overview of the contemporary state of the videogame medium" that "unites luminaries from all sides of the industry as they offer insights into thei...

Jordan Devore