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Star Citizen unrest photo
Star Citizen unrest

Some contributors to Star Citizen's $87.6 million funding are demanding refunds


The number 'very, very low'
Aug 21
// Steven Hansen
The insanely funded space game Star Citizen has been offering refunds to players following constant delays and brewing disenchantment. Its executive producer recently quit the project, the first-person shooter mode was delaye...
Left 4 Dead photo
Left 4 Dead

Left 4 Dead survivors return for Zombie Army Trilogy


Typical Valve
Aug 20
// Jordan Devore
The survivors of the Left 4 Dead series are back for a cameo in Zombie Army Trilogy on PC. Folks who own Rebellion's Nazi zombie-shooting game can download a free update through Steam that adds Bill, Francis, L...
Mount & Blade II photo
Mount & Blade II

Mount & Blade II: Bannerlord's latest dev update shows too many things to count


Seasons, villages, replays, and more
Aug 12
// Joe Parlock
Mount & Blade consumed literally months of the lives of some of my friends. Capturing cities, becoming a great ruler, wide-scale battles on horseback, it’s no wonder it took them the way it did. Sleepless nights, m...
Star Trek Online photo
Star Trek Online

Star Trek Online goes post-war in Season 11: New Dawn


A New Hope?
Aug 11
// Josh Tolentino
For the five years it's been running, Star Trek Online's story has been one of a galaxy at war. First it was a war between the Federation and Klingon Empire, then between an alliance of the Federation, Klingons, and Romulans...
Jotun photo
Jotun

Jotun's newest boss is a huge thunder woman


She's like Storm but terrifyingly big
Aug 10
// Joe Parlock
Jotun is looking pretty neat. It’s a top-down game that gives me more than a bit of a Titan Souls-meets-Shadow of the Colossus vibe, except it also features environmental puzzles and a pretty rad Norse mythology theme....
Subnautica photo
Subnautica

Subnautica's Habitat Update makes living under the sea a bit more complicated


Time to re-enact The Poseidon Adventure
Aug 07
// Joe Parlock
Unknown Worlds' early access make-Joe-wee-a-little-by-having-eels simulator Subnautica received an update which massively builds on the base-building sections of the game as well as adding a new biome. The page showing ...
Neverwinter photo
Neverwinter

Neverwinter: Elemental Evil expansion is coming to Xbox One next month


Slowly catching up to the PC version
Aug 07
// Joe Parlock
It was only a month ago when Rise of Tiamat, the fifth expansion for the free-to-play MMO Neverwinter, was released on Xbox One. At the time, I noted that while it was a decent update, it still meant the Xbox One version of t...
Invisible, Inc. photo
Invisible, Inc.

Now's a good time to buy Invisible, Inc.


Fresh code
Aug 06
// Jordan Devore
Klei has been killing it. I haven't gotten around to Invisible, Inc. yet, but today's Steam sale ($11.99 until August 10) will remedy that. My boy Steven gave the turn-based stealth game a 10 out of 10, which is a rare sight....
Final Fantasy photo
Final Fantasy

Square Enix is fixing the RNG and music bugs in FF X/X-2 HD Remaster


Oh, good
Aug 06
// Jordan Devore
The PS4 version of Final Fantasy X/X-2 HD Remaster was and still is held back by a few issues with the RNG (random number generator) and background music. But fixes are on the way. "We are aware of the audio and RNG bugs in F...
Rare Replay photo
Rare Replay

Rare Replay adds 'modern controls' for Jet Force Gemini


It's no longer damn near impossible
Aug 06
// Jordan Devore
I hope you're enjoying Rare Replay. I've been methodically playing Trouble in Paradise while also mixing in some of the Nintendo 64 games I missed originally. Blast Corps is one. It's so much fun! Jet Force Gemini is another....
Kentucky Route Zero photo
Kentucky Route Zero

Kentucky Route Zero Act 4 is 'not canceled'


Christmas in August
Aug 03
// Mike Cosimano
Kentucky Route Zero developer Cardboard Computer has taken to its Twitter account to address the existence of the forthcoming Act IV. The developer is adamant that the game has not been abandoned, even though no concrete rele...
Batman update photo
Brooding selfies galore
"Come to this gargoyle in the next 15 minutes if u want an ass kicking." I stopped playing Batman: Arkham Knight at 96 percent completion, Riddler challenges be damned, but today's update got me to pop the disc back in to mes...

The Long Dark photo
The Long Dark

The Long Dark's 'Deep Forest' update changes almost the entire game


[Obligatory penis joke goes here]
Aug 03
// Joe Parlock
Since The Long Dark was successfully funded on Kickstarter back in 2013, we haven’t really heard much about it. A small update here, a little preview of what’s to come there, but other than that Hinterland has be...
Terraria photo
Terraria

More frequent updates are planned for Terraria


Also Terraria 2 and mod support?
Aug 03
// Joe Parlock
In an interview with PC Gamer, Terraria’s lead developer Andrew “Redigit” Spinks announced that going forward, there will be more frequent but smaller updates to the game. Talking about the recent 1.3 update...
Rocket League photo
Rocket League

Think twice before quitting in Rocket League


Update punishes first to leave in ranked
Jul 31
// Jordan Devore
One of my favorite things in Rocket League is when someone tragically knocks the ball into their own goal and immediately leaves out of presumed embarrassment. Replays tell all. But that's in unranked play, where spots aren't...
Witcher 3 photo
Witcher 3

Latest Witcher 3 patch makes it so you can hoard severed heads


Several severed heads
Jul 31
// Brett Makedonski
Look, not everyone's a lunatic with some sort of dark pit (un-amiibo) in their basement. Those people probably have a stockpile of severed heads already. The latest Witcher 3 patch is for those who don't possess a bunch ...

Neverwinter: Strongholds might get me back into the game

Jul 31 // Joe Parlock
Building your Stronghold [embed]296961:59747:0[/embed] With the goal of providing “interesting and meaningful experiences to guilds”, the process of creating and upgrading your guild’s stronghold is at the heart of the expansion. All buildable structures and upgrades are ultimately decided by the leaders of the guild, but those goals are worked towards by every member through the “Coffers” system. Coffers are the total resources available to a guild to help build up their stronghold, and they’re separated into three categories: materials, which are found in the lands surrounding your stronghold such as lumber; treasures, which are earned by playing through the campaign zones of the wider game such as the Dread Ring campaign; and stockpiles, the normal loot, gold, and astral diamonds players earn throughout the game. Finding these resources ensures creating a good stronghold for your guild isn’t just a case of the leaders fiddling with the UI; every member of the guild would have a role to play, be it collecting resources or planning out where structures will go.  Once there are enough resources to build a new structure in the stronghold, or to upgrade an already existing one, the guild leaders can then start the work of upgrading, while also setting the next goal for the guild to work towards. However, the amount of upgrades you can apply to a structure depends on the overall level of the guild’s keep. While structures have a maximum level of 10, the keep can grow up to level 20. However, structures can’t out-level the keep, so sometimes an effort must be made to upgrade the keep rather than simply rushing for all the new and shiny buildings. As players donate these hard-earned resources to their guild’s coffers, they are awarded guild marks with which they can buy new gear and items for themselves at the marketplace. It’s a way of incentivising altruism among the guild, and is one of the few times in the game players can make decisions for themselves that aren’t directly linked to the decisions of their wider guild. Another way the guild must coordinate in building their stronghold is in the new added boons. Boons are passive bonuses granted to players, and in Strongholds, structures can be built to grant the entire guild specific types of boons. There are currently four categories: offense, defense, utility, and Player vs. Player (PvP). The catch is not every type of boon would available for a guild at the same time, as there are only a limited number of boon structures that can be made. This requires decisions to be made about how players within the guild will be buffed. An example given would be a raiding guild may put more emphasis into PvP or offensive boons to increase their power. The boons in each category would be optional for each individual player, however what type of boon is available is up to the guild. It’s a neat mechanic, as now other players who you’d regularly play with have an active impact on how your character works, and how these buffs influence your character may well change in the future. Should the guild decide to change an offensive boon structure to a defensive one, the boons you previously had would no longer apply. It’s interesting, however I could also see it causing some conflict within guilds. The area given to a guild to build its stronghold on is the biggest zone Neverwinter has ever seen: it is three times bigger than the biggest previous one. The zone is split into multiple, smaller themed areas, each with their own enemies and quests. For example, there may be faetouched areas, or there may be areas that are more desolate, and different enemies may be encountered in each one. It’s nice to see some variance in the zone, as Neverwinter does have a problem of each zone being its own themed thing that gets boring sometimes: the snowy zone, the desert zone, or the city zone and nothing but that. Some areas will be sealed off and hidden until the stronghold has been built up and expanded on, but what’s interesting is that the future of the zone isn’t entirely known even to Perfect World yet. The strongholds system is planned to be expanded upon over the course of at least the next two expansions: Strongholds and a currently unannounced expansion after that. According to them, being “done” with building a stronghold simply isn’t possible, as new structures and boons will be made available in future updates.  While there is a storyline planned out for Strongholds and the expansion after that, the specifics of what sort of boons and structures will be included in them are apparently down to player feedback and community suggestions. New Player vs. Environment Content Building up a guild’s stronghold isn’t the only new addition to Neverwinter. Alongside it comes a new range of player vs. environment content, much like in the previous expansions before it. However, a lot of this will still directly help your stronghold grow. Firstly, the act of actually acquiring your guild’s new keep will be part of a quest line that changes as the stronghold grows. At first, your guild and a travelling band of Orcs will both arrive at the same time, causing there to be multiple skirmishes and missions available. Finding guards, protecting farms, and driving off Orcs to ensure that your keep is safe in the early days. As the keep levels up, new enemies will start to appear in the zone. For example, the second phase of the zone involves mercenaries appearing to try and steal the keep from you, giving you multiple quests involving dealing with them. The zone’s campaign appears to play out in much the same way as previous campaign zones such as the Dread Ring have, however there is also the added dimension of it being dependent on your keep’s level. Of course, there will also be a series of daily quests available from your stronghold’s steward too, and they will also help guide players to the next of their campaign quests. Greed of the Dragonflight That’s all pretty standard expansion stuff: more of what Neverwinter players will be used to. What’s particularly interesting is the major new boss fight that occurs in the Strongholds zone. Dubbed Greed of the Dragonflight, the boss is designed to be played by guilds of 40 or more players who must coordinate and plan out how to take down four powerful dragons simultaneously across the map. If one dragon is killed, the other three will flee shortly afterwards, requiring guilds to figure out which players are best suited to take on each dragon, and make sure all four of them die at the same time. Doing so will net the guild huge rewards, some of the most powerful items in the game, according to Perfect World. However, failure to nab all for dragons doesn’t mean nothing was gained. Due to some guilds not having enough players to take down all four dragons, there is a sliding scale of what rewards are given. The more dragons the guild can kill, the better the loot given. What I saw of this event reminded me of my favourite bit of Neverwinter: the timed boss events. Instances are great, questing is fun, but seeing the alert to head to an area of the map to slay as big-as-hell lizard was always really cool to me. It’s involving, it’s hectic, and it looks as though adding in the extra element of needing to size up who takes on which dragon will make it all the more satisfying when the guild succeeds. The difference between normal timed events and Greed of the Dragonflight is that it isn’t only a timed event. Due to a large amount of player requests, Perfect World is allowing guilds to trigger the event manually whenever they like, and so it could become a pretty big part of guild social life somewhere down the line. A New PvP mode inspired by MOBAs Player vs. Player in Neverwinter has been the centre of Perfect World’s attention for a while now: originally offering a fairly basic 5v5 arena mode, an open-world PvP was later added in Icewind Dale, and of course Strongholds will be adding even more for those who like stomping other players. The PvP added to Strongholds is a 20v20 Guild vs. Guild mode, which when I first heard about it reminded me a lot of Guild Wars 2’s World vs. World feature. However, it appears as though the new mode is being more inspired by the likes of Dota and League of Legends. This isn’t a compulsory feature, guilds must queue up to enter the mode. Once in the game, guilds will find their strongholds and surrounding lands “glued together”, with a river separating the two. The MOBA inspiration comes on the emphasis of controlling the various lanes between the two strongholds, while pushing forward and sieging the enemy guild. Perfect World has also catered to smaller guilds that might not have 20 players online at a time. When in queueing, if a guild has enough players to spare, they will be transferred temporarily to the other guild and fight for them instead. It’s a nice way of evening the playing field, but it will also be interesting to see where their alliances lie once the match is underway. It’s worth noting I didn’t get to actually see any PvP in action, due to the problems setting up a game with 40 players just to show me it would’ve caused. As such, all of this is only how it was described to me by Overmyer. Final Thoughts As previously mentioned, I’ve got a fair amount of experience with Neverwinter, however the lack of something to keep me interested once I’d finished the story quests meant I dropped out of the game soon after. Guilds have always been something in MMOs I’ve had an interest in, but never found the right match – I always ended up in quiet, inactive guilds where nothing ever happened. Strongholds looks like it wants to solve both of my problems, while giving me more of the solo content that got me into the game at first. I’m somewhat concerned that finding decent guilds might still be tricky, but maybe the new toys guilds can play with will convince people to give running guilds a go. PvP has never been a big interest of mine. I got into Rift’s quite a bit, but still eventually found myself going back to questing. Neverwinter in particular has been quite notorious for equipment you can buy in the store being perceived to be more powerful than stuff you can earn in-game, which always put me off PvP. However, if it’s true that the rewards from Greed of the Dragonflight are some of the strongest in the game, it could go a way to fix that problem. Overall, I’m excited. I’m definitely going to be going back into it just to see how all of these new mechanics change how people interact within guilds, if at all. Plus Dragonflight is a condensed version of everything I like about Neverwinter, which is great. Neverwinter: Strongholds will be released on August 11 as the next free expansion on PC. Neverwinter is free-to-play on both Xbox One and PC.
Neverwinter: Strongholds photo
An in-depth look at all the new stuff
On August 11, Perfect World will be releasing the latest expansion to their Dungeons & Dragons-based MMO Neverwinter, Strongholds. With its action-based combat, fantastic locations, and relatively simple mechanics, N...

Destiny photo
Destiny

'We're committed to protecting Destiny against cheaters,' says Bungie


Crucible access been restricted for offenders
Jul 31
// Vikki Blake
Bungie is cracking down on Destiny cheats. "We’re committed to protecting Destiny against cheaters," writes community manager, DeeJ, in this week's update. "We know you want justice. We’ve seen the chatter. W...
Minecraft photo
Minecraft

Minecraft 1.9 is coming to cut your head off in The Combat Update, first snapshot released


Hope they take a good look at Terraria
Jul 30
// Joe Parlock
When not diving into their Scrooge McDuck-style pools of money, the folks over at Mojang have announced they’re working on Minecraft 1.9, dubbed The Combat Update. Three guesses as to what it’s going to be about. ...
New Miiverse photo
New Miiverse

Redesigned Miiverse adds journals and a photo album


Did you get a new haircut?
Jul 29
// Jordan Devore
Nintendo has upgraded its lovable online community with a new style and extra functionality. Miiverse users can now build their own private screenshot album to store up to 100 images taken across multiple games, and create pu...
Super Smash Bros. photo
Super Smash Bros.

King K. Rool headed to Smash Bros. as a costume


More stages and tournament mode
Jul 29
// Jordan Devore
Hah. A classic villain like Donkey Kong Country's King K. Rool would come to Super Smash Bros. as a costume for Mii Fighter, wouldn't he? Not like I wanted him on the roster or anything. Nintendo is rolling out a bunch of new...
Xbox One photo
Xbox One

The upcoming Xbox One dashboard looks totally different


I hope this is a good thing
Jul 25
// Jed Whitaker
The Xbox One dashboard is getting a major revision this holiday season and it is shaping up to be...something.  A completely new guide (think popup dashboard from the Xbox 360) is being added that slides in over games ve...
Splatoon photo
Splatoon

Splatoon's newest map splats onto your Wii U tomorrow


Is Grunkle Stan a kid or a squid?
Jul 24
// Joe Parlock
If you’re still trying to figure out if you’re a child or a mollusc, fear not. You’re in for a treat tomorrow, and a new chance to truly find yourself, when the new map for Splatoon arrives. Camp Triggerfish...
The Witcher 3: Wild Hunt photo
The Witcher 3: Wild Hunt

Latest The Witcher 3 free DLC brings new finishing animations


FINISH HIM, GERALT!
Jul 22
// Vikki Blake
CD Projekt Red has revealed that this week's free The Witcher 3: Wild Hunt DLC will boast new finishing moves for leading man, Geralt. The announcement tweet gave little away other than a small, pictorial teaser of what'...
KotOR II update photo
KotOR II update

Knights of the Old Republic II is now even better on Steam


New update, playable on Mac and Linux
Jul 21
// Jordan Devore
Aspyr has a real pleasant surprise for Star Wars fans today. The company released an update for Knights of the Old Republic II on Steam that helps ensure the Obsidian Entertainment-developed RPG will live on for another decad...
7.3GB of loving photo
7.3GB of loving

Witcher 3 patch will organize your library, hurt your framerate


7.3GB of loving
Jul 20
// Steven Hansen
Won't somebody think about the frames? I swear it's like some of you own an Aaron Brothers. Regional high-five. I actually did go into one of those "Art and Framing" stores once to buy a picture frame, though I can't remember...
DriveClub photo
DriveClub

Here's what's new in the latest DriveClub update


There's new DLC packs, too
Jul 20
// Vikki Blake
Two further DLC packs are headed to DriveClub next week. The first pack - The Horsepower Expansion Pack - will drop on Tuesday, July 28 and includes 11 new events, five new cars and five new trophies. It includes the Fer...
Star Citizen photo
Star Citizen

Star Citizen FPS mode coming just after Gamescom


The update is just weeks away
Jul 20
// Laura Kate Dale
Hey Star Citizen fans. Are you eagerly awaiting that FPS mode that was meant to come out back in April then got delayed for an unspecified amount of time? I have some good news and some bad news for you. The good news is that...
Windows 10 photo
Windows 10

Windows 10 now allows you to stream Xbox One games onto it


Play anywhere, but mainly on the loo
Jul 20
// Joe Parlock
Are you one of those brave souls who decided to upgrade to the preview build of Windows 10? To thank you for being Microsoft’s guinea pig while the rest of us just sit and wait for the full release, you’re now abl...
Destiny photo
Destiny

Bungie nerfs Gjallarhorn, tweaks our favourite Destiny Exotics


How am I gonna get through PoE 35 now?
Jul 17
// Vikki Blake
Bungie has messed with our weapons, you guys. In a long update ("I hope you’re wearing your reading pants"), Destiny's sandbox designer, Jon Weisnewski, has detailed the various tweaks made to base weapons, as well as a...

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