Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Updates

Rock Band 4 photo
Rock Band 4

Harmonix: 'We're not yet sure where online multiplayer fits in our roadmap' for Rock Band 4


So don't hold your breath, k?
Dec 16
// Vikki Blake
Harmonix has confirmed that while online multiplayer is "very much on the table" for Rock Band 4, it's not yet clear on "where it fits in our roadmap." "Online multiplayer is a part of a much bigger conversation. We know it&r...
Battlefield photo
Battlefield

Battlefield 4 The Legacy Operations DLC out today


EA rolls out new patch
Dec 15
// Vikki Blake
The latest Battlefield 4 patch rolls out today. Consequently, the multiplayer servers will be offline for up to an hour on each platform. The PC version rolls out at 08.00 UTC, PlayStation 4 09.00 UTC, Xbox One 10.00 UTC, Pla...

MechWarrior Online is aiming for the stars on Steam

Dec 14 // Nic Rowen
The biggest news for MWO, and the focus point for the event is that the game is now available on Steam. After three years of existing as an independent product, MWO is now on the monolithic game service. While this is obviously big news for the game, and PGI no doubt hopes to capture a wider audience on the more visible platform, my question was “why?” MWO has existed as a stand alone product since launch and has cultivated a loyal, if not massive, core audience. The mech combat genre is nowhere near as hot as it was a decade and a half ago, and with plenty of other free-to-play games already available and established on Steam, why make the move so late in the game? Russ says it wasn't a decision the team took lightly. “It was always in the conversation... We became certain that we definitely wanted to go to Steam about 12 months ago, and we spent that much extra time making sure that we were ready as we could for that new influx of players.” “Part of that conversation, though, was just the features you need for that audience” added Bryan. “We felt that if we were going to go for Steam, we needed to present a product that was accessible for that [broader] audience.” Recently added features such as a guided tutorial and fresh UI options designed to ease new players into the complicated mechanics of the game certainly seemed to be aimed at that. MWO has long been a “learn by dying” experience that tossed new players into the deep end, an experience I remember only too vividly (cue awkward break-up #1). Giving new players a rundown on the basics of movement and what all the gauges on the HUD mean before having them wander into a combat will be a more welcoming introduction to the game than expecting them to refer to the manual while under fire. [embed]326481:61510:0[/embed] As for keeping that new audience, PGI has a few plans. Russ confirmed that they have at least one more “big update” planned for Faction Warfare, the persistent territorial control game mode that pits the Great Houses of the Inner Sphere and the warring Clans of BattleTech lore against each other. The galactic conquest is supposed to give players a reason to invest in the world and care about the game on a deeper level than a series of robotic death-matches by giving them something to fight over. Future plans center around making the acquisition and holding of planets more valuable by providing resources to successful groups (a nuclear like artillery strike was teased) and unclogging stalemates by introducing attacker or defender based advantages in contested battlegrounds. There are also plans for single-player content in the works. “That's one of the great aspects of MechWarrior that has been unexplored for the past 15 years, so that's definitely going to be part of our future.” This is something that a lot of fans of the original campaign driven MechWarrior games have been hungry for, so it's great to hear PGI is actively working towards that goal. But don't expect to hear anything about it soon, Russ was quick to position it as a future project.  What PGI seems to be hanging its hat on in the meantime is a greater emphasis on community participation and eSports. Later that evening during a stage presentation, PGI unveiled their plans for a worldwide MWO tournament slated to begin in the new year. Complete with regional qualifiers, play-off elimination series, and with PGI already committing to a $100k seeded prize pool, the announcement broke to the absolutely thunderous approval of the gathered fans. If PGI was searching for the thing that would appeal to their core fanbase the most, they certainly found it – as the ringing in my ears could have testified. I'm not so sure that's what the game needs though, especially when trying to capture a broader Steam audience. We've seen many games try to come out as “the next big eSport” in the past few years and almost all of them have failed to take off (looking at you Evolve). While everyone in the room that night can't wait to watch (and probably participate in) a huge worldwide bracketed tournament, I have no idea who else is going to be interested. Even with improvements to the game's spectator options and a focus on tighter, fast paced four vs four mixed-tech teams, the game is still working in the confines of the fairly niche mech combat genre. When I tried to envision who would actually watch a such a spectacle, all I could picture was other tournament players watching while waiting for their turn to play. What I personally found more exciting were the two separate VR demos on display. While the virtual mechbay tour on the ghetto-holodeck HTC Vive seemed like an impressive but COMPLETELY unnecessary exercise in BattleTech nerd wish-fulfillment, the smaller Oculus Rift demo caught my attention. While it was obviously in the very early stages of development -- little more than a stationary mech that could swivel its torso around and test fire a few weapons into a nearby mountain range -- it was captivating. Just being able to look around the cockpit and survey the area with a quick side-to-side glance was unbelievably thrilling. Honestly, it felt like the way stompy robot games were always secretly meant to be played. I squatted the unit for a good ten minutes trying to make myself sick by rotating the cockpit in a clockwise direction while trying to rotate my head in the opposite (easier said than done) and dreamed of the future in a dizzy haze. I've been as excited as anyone for the dawning VR age, but I've always been skeptical that a lot of "real" games would translate well to the experience. I don't want to see a future where the potential of VR is squandered on quaint virtual tours and on-rails shooters. But, a mech simulator that naturally sits you down in a cockpit while you manipulate a suite of controls makes sense with what the technology  is currently capable of and has that one-to-one coordination between what you are doing and what you are seeing that really makes VR pop. Nobody asked me, but this seems like THE thing to focus on instead of trying to carve out a slice of the already picked apart and wholly devoured eSports pie. A bunch of smaller features were also announced. Improvements planned for the Faction Warfare mode with expanded career options, ranking progressions, and leaderboards seemed like a big hit with the fans. As was the newly demonstrated decal system that will let MechWarriors plaster the ancestral battle machine of their noble family with gaudy stickers and logos like a warmongering Dale Earnhardt. I joke, but it is my secret shame that I would love nothing more than a big giant decal of a wrench to slap on my favorite mech. As a longtime player who has seen the game go through several ups and downs, I had to take the chance to ask about some of the more controversial decisions and notable difficulties the game has encountered. Things like the total about face on third person view, a feature PGI promised would never be added to the game during the beta, but was nevertheless eventually introduced to the collective disdain of the community. The sluggish pace of development that delayed key features for months if not years past announced launch dates. The introduction of consumable items purchasable for real money and a myriad of other insular grievances that sound completely crazy to people outside of the MWO bubble, but created serious rifts and a huge amount of distrust and negativity within the community. Russ acknowledged that the issues that set the fanbase off haven't always been predictable and they've been caught off guard once or twice. “It can be frustrating, but there comes a point where you don't have to understand why they're upset, you just have to know they're upset, and face it head on.” He says that after the departure from former publisher IGP last year, the team doubled down on communication with the fans and focused on providing concrete proof that they were addressing their concerns. “We weathered it, I think mostly due to 'put up or shut up' type things. We said we would pick the pace up and we did it.” When asked about the working relationship PGI had with IGP before separating ways, Russ and Bryan were quick to point out that there were some great people who worked there, but admitted there were difficulties. “In the end, it [working with IGP] really impacted our speed at which we could do work, implement features, and interact with out community. It was too policy driven.” says Russ “Our community suffered for it.” In comparison, he went on to describe how much faster the work flow is now. When the team wants to make a change, they can do so without having to hold several meetings about every decision. He pointed to the more frequent community facing Town Hall meetings and Q&A sessions with fans as proof of PGI's dedication to their audience. I don't know if I'm personally ready to lay every past snafu at the feet of IGP. At this point, MWO has broken my heart so many times that I'm not sure that I'll ever completely trust it again. But on the other hand, it has seemed to enjoy a new lease on life in the past few months. Big balance changes, new features, fresh players, MWO has really cleaned up its act. Maybe this time it really has changed. Maybe this time we can make it work. Oh what the hell, I'm gonna reinstall. Nothing serious, just going to test the waters. Relationship status: It's complicated.
MWO steam event photo
But is it too late for stompy robots?
Longtime readers of the site, especially folks that read my c-blogs and recap articles before I became a staff writer, know that I have a weird, on-again, off-again relationship with MechWarrior Online. It's a game I want to ...

Halo 5 update photo
Halo 5 update

Halo 5 is getting advanced control options


Customize look acceleration, dead zones
Dec 12
// Jordan Devore
A legitimate reason to use a Christopher Walken header image? Today is a good day. There's more to next week's update for Halo 5: Guardians than Forge mode, maps, and REQs. The game is also expanding its control options. You'...
Tekken 7 photo
Tekken 7

Tekken 7: Fated Retribution announced, the first new character is Street Fighter's Akuma


New characters, items, and stages
Dec 12
// Joe Parlock
Tekken 7: Fated Retribution has just been announced at The King of Iron Fist Tournament 2015’s grand finals. Fated Retribution will be released first in arcades, and will include new characters, outfits, items and stag...
Halo 5: Guardians photo
Halo 5: Guardians

The Cartographer's Gift update for Halo 5: Guardians launches next week


Plus the return of Forge
Dec 10
// Joe Parlock
After announcing it at this year’s Game Awards, 343 Industries has released a whole load of details about the upcoming Cartographer’s Gift update for Halo 5: Guardians. The update features the return of the popul...
Nethack photo
Nethack

Nethack, a roguelike from 1987, just had its first update in 12 years


Includes a tribute to Sir Terry Pratchet
Dec 09
// Joe Parlock
While Rogue is commonly seen as where the roguelike genre got its start, there’s another game that is arguably just as influential to its formation: Nethack. Originally released way back in 1987, Nethack helped pave the...
Heroes of the Storm photo
Heroes of the Storm

You'll need friends to earn this cool Heroes of the Storm mount


It's tied to a recruitment program
Dec 08
// Jordan Devore
Blizzard has begun its "Recruit a Friend" program for Heroes of the Storm in which players can share a unique sign-up link with their pals to unlock in-game rewards. Notably, you can earn a Vulture Hover Bike mount, shown abo...
Starbound combat photo
Starbound combat

Starbound's combat update should make fighting more interesting


Secondary abilities, new weapon types
Dec 08
// Darren Nakamura
I'll admit: my hype for Starbound is nowhere near the level where it was two years ago. Being in beta for that long can do that. After my group exhausted the quest lines for the first iteration, we never really went back, des...
Fallout 4 photo
Fallout 4

Fallout 4's first patch is boring, but probably necessary


Functional's good too
Dec 07
// Brett Makedonski
Sometimes, video game patches sort out or enable quirky features. For instance, The Witcher 3 had one earlier this year where severed heads no longer disappeared. That's a good patch! Developer CD Projekt Red was like "P...
Bloodborne photo
Bloodborne

Majestic! Bloodborne is online again


Emergency maintenance ended
Dec 02
// Jordan Devore
Earlier this week, From Software took Bloodborne offline for "emergency maintenance on the game servers," presumably to address an exploit that led to players gaining access to content from The Old Hunters DLC without paying ...
Mario Maker photo
Mario Maker

Paper Mario is the next Mario Maker costume


Poor Luigi
Dec 01
// Jordan Devore
Nintendo keeps adding new levels with unlockable costumes to Super Mario Maker, and I'm loving it. The next Mystery Mushroom outfit is based on Mario & Luigi: Paper Jam. It's a little weird looking, but that's part of the...
Killing Floor 2 photo
Killing Floor 2

The Patriarch returns in the newest update for Killing Floor 2


Guess who's back, back again...
Nov 26
// Joe Parlock
The final boss of Killing Floor was an utter nightmare. Called The Patriarch, he was a giant mutant armed with a minigun and a rocket launcher, and if that weren't enough, he could also turn invisible, run away and heal himse...
Divekick photo
Divekick

Divekick's final update brings in a new free character


The Fencer from Nidhogg
Nov 25
// Joe Parlock
After over two years of ongoing support, fighting game parody and community in-joke Divekick has received its final update. Dubbed Divekick Addition Edition Plus Final, the free update introduces The Fencer from the popular ...
Heroes map photo
Heroes map

This Heroes of the Storm map is a lot to take in


Towers of Doom
Nov 24
// Jordan Devore
Prior to playing the new Heroes of the Storm map, Towers of Doom, my only real exposure to it was reading the all-too-brief objective summary during the loading screen. Thank goodness I was only training with the AI. This map...
Need for Speed photo
Need for Speed

What's new in the latest Need for Speed patch


Get your motor running
Nov 24
// Vikki Blake
Ghost Games has detailed what's new in the upcoming Need for Speed patch, "Icons." Community lead Ben Walke stated in a blog post the developer was aware of issues with AI catch-up (AI cars that magically keep up with you when racing) and while the details haven't been specified, it has "made changes to the AI behavior which should improve your overall experience."
Killer Instinct photo
Killer Instinct

Killer Instinct is getting a HUD refresh soon


And Shadow Jago
Nov 23
// Jordan Devore
The terrible twos aren't terrible at all when you're talking about Killer Instinct. The Xbox One launch title celebrated its second birthday over the weekend, and its future looks promising. Season 3 drops in March, but befor...
Fallout update notes photo
Fallout update notes

You can nab the first Fallout 4 update on Steam


I thought you'd be bigger
Nov 23
// Jordan Devore
Bethesda has released a beta version of the first Fallout 4 update on PC, and if you were expecting a bunch of sweeping changes and bug fixes, well, give it some time. New Features Number pad keys can now be used for remappi...
Rock Band 4 photo
Rock Band 4

There's a ton of stuff coming to Rock Band 4 in December, including Rock Band 3


Good stuff for the hardcore community
Nov 19
// Brett Makedonski
Rock Band 4 launched in a state that felt kind of bare bones. Several features were cut from past games in favor of just getting you to simulate playing music in your living room again. A lot of that's getting added afte...
Destiny photo
Destiny

Destiny players experiencing 'Vulture' issues on Xbox One


These error codenames are rad
Nov 19
// Vikki Blake
Some Xbox One Destiny players have been encountering "Vulture" errors since the 2.02 update recently rolled out. You should only receive that error if you try to play co-op or PvP without a Xbox Live Gold (or PlayStation Plus, as the code is not unique to Xbox) subscription, but it seems players are triggering the problem even if their sub is active. 
Halo 5 update photo
Halo 5 update

Halo 5 now has Big Team Battle


And more customization items
Nov 18
// Jordan Devore
With today's 6.2GB "Battle of Shadow and Light" update for Halo 5: Guardians, Big Team Battle is in. My old favorite! The eight vs. eight multiplayer playlist supports Capture the Flag, Strongholds, and Slayer, and it's playa...
Uncharted photo
Uncharted

New update will 'visually improve' Uncharted: Nathan Drake Collection


It also updates the credits. Rad
Nov 18
// Vikki Blake
A second patch for Uncharted: The Nathan Drake Collection is bringing "various visual improvements." What, exactly, is being visually improved isn't detailed, but the patch will also bring "adjusted trophy requirements, adjus...
Hotline 2 level editor photo
Hotline 2 level editor

Hotline Miami 2 level editor beta hitting next month


Happy murder maze designer
Nov 17
// Nic Rowen
It's been a little while since we last heard about the “almost ready” level editor for Hotline Miami 2: Wrong Number. But good things come to masked murderers who lie in wait and our patience has finally been rewa...
Destiny photo
Destiny

Refer a friend to Destiny and get a reward


'We're planning something new'
Nov 13
// Vikki Blake
As a thank you for recruiting new Guardians this holiday season, Bungie will be rewarding players with a new Refer-a-Friend scheme for Destiny. "After this update is deployed, some of the more tech savvy among you will b...
Payday 2 photo
Payday 2

Overkill made the Payday 2 microtransactions worse: cash and XP boosts


Steam forum mods have gone on strike
Nov 13
// Joe Parlock
Oh Overkill. Overkill, Overkill, Overkill. It may have been a few weeks since the fiasco surrounding you introducing microtransactions to Payday 2, despite making extensive promises you wouldn’t, but trust me when I say...
Xbox One photo
Xbox One

Having issues with the new Xbox One Experience update?


Microsoft support has the solutions. Hopefully
Nov 12
// Vikki Blake
If you're one of the "small number" of Xbox One players who are having difficult booting up after the new Xbox one Experience update rolls out today, don't panic. Yet. Microsoft has acknowledged issues with first boot, content installation, and accessory and accessibility issues after the update.
Xbox One update photo
Xbox One update

The new Xbox One dashboard rolls out tonight


Backward compatibility to follow
Nov 11
// Jordan Devore
November is flying by me. It's nearly time for the new Xbox One dashboard update, and you know what that means: backward compatibility! The initial list of supported Xbox 360 games falls short of my expectations, but it'll im...
Rocket League update photo
Rocket League update

Rocket League is now even more chaotic


The mutator update is here
Nov 10
// Jordan Devore
"Get back into Rocket League" just jumped to the top of my gaming to-do list. With the latest update on PC and PlayStation 4, mutators are in! There are a bunch of specifics to dig through -- and I've included the full patch ...
Super Mario Maker photo
Super Mario Maker

Mario Maker has new costumes and checkpoints


Totem Link!
Nov 04
// Jordan Devore
It's a great time to get back into Super Mario Maker. As of tonight's update, we can now place mid-level checkpoints. Finally! They're going to have such a big impact on my willingness to clear people's levels. To add a check...
Age of Empires photo
Age of Empires

Age of Empires II HD is going to Africa this week


I hear the drums echoing tonight
Nov 03
// Jordan Devore
The team at Forgotten Empires is keeping the real-time strategy dream alive in 2015. On Thursday, Age of Empires II HD will get a new expansion called The African Kingdoms. Running down this latest trailer, you can expect to find four fully voiced campaigns for the new civilizations (Malians, Berbers, Ethiopians, and Portuguese), reworked water battles, and a Sudden Death mode.

Auto-loading more stories ... un momento, corazón ...